Hidden 2 yrs ago Post by TJByrum
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TJByrum Jed Connors

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A couple of years ago I managed to gather a decent community for this idea, and we got to a promising start. Unfortunately, personal circumstances hindered my ability to keep it going, so the role play fell into inactivity. I have made just a few changes and I am happy with the setting and narrative backdrop. Firefly, Mass Effect, and Futurama served as inspiration, but The Outer Worlds really helped me realize the lore. I am looking for up to three players to participate in a 'prologue' of sorts. Bear with me, as many names are placeholders.

Corporate Space! is a futuristic sci-fi role play. It takes place in its own star system, which we will call the Zeta System. Human colonists arrived here about three centuries ago and settled on the planet Corvais, which is now a massive metropolis. Corvais and its immediate colonies are protected by a powerful military and governed by the Committee. The Corvais faction occupies about 1/3 of the galaxy.

Various corporations - or Corps - cater to the needs of the massive and growing population throughout the system, but most credits are made on Corvais. The Corps own and operate an array of space stations, mines, manufacturing facilities, and more - harvesting raw materials and churning out anything from basic necessities to weapons and war machines. Legitimate business practices occur throughout Corvais space.

The rest of the galaxy is collectively known as 'lawless space' - regions of the Zeta System not yet controlled by the Committee. There are independent colonies throughout this lawless region that do not abide by the laws and regulations of the Committee. The Committee attempted to subjugate these break-away colonies, which sparked a system-wide war. The 'rebels' formed a loose alliance and are now referred to as the 'Revolutionaries'. Despite the initial success of the Corvais military, the Committee was forced to sue for peace when a mysterious party detonated a bomb on Corvais itself. The Revolutionaries deny involvement on the terrorist attack.

The Corps do conduct business in the lawless sector... where they can use less-than-legitimate business practices - including slavery - away from the prying eyes of the Committee. The Corps finance their own personal armies, and sometimes fight over territory and resources. The lawless region is rampant with pirates, slavers, mercenary outfits, outlaws, salvagers, and much more.

Our characters are freelancers looking for work. More often than not they are contracted by the Corps to accomplish various tasks throughout the lawless region, but jobs can come from anyone and take place anywhere. The potential 'Second War' serves as a backdrop to the narrative. No, there are no 'aliens', yet; the only sentients in this system are Humans; the potential arrival of aliens serve as another backdrop to the narrative.

Characters begin with very basic weapons and combat armor, and a single skill. After every mission the characters 'level up' - or unlock a new weapon, gadget, ability, skill, etc. As the host, I will make note of character skills and include opportunities to use them in the missions. Perhaps your character is a smooth talker, a hacker, or a demolitions expert; you can expect to find opportunities to persuade, hack, and destroy.
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Hidden 2 yrs ago Post by ClocktowerEchos
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ClocktowerEchos Friendly Neighborhood / Landmine Enthusiast

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Interested! But I'm curious as to the mechanics behind the level up and gear, do they have a mechanical/stat effect or are just there for cosmetics and a rough "you should be able to do X with Y" type of way?
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Hidden 2 yrs ago Post by Meleck
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Meleck Cleric on the Northern Plains

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Interested
Hidden 2 yrs ago Post by Guccicorn
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Guccicorn Legitimately Fire

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interestinated
Hidden 2 yrs ago Post by Timemaster
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Timemaster Ashevelendar

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I'll throw my hat in here as well, sounds interesting.

Same question as Clocku'.
Hidden 2 yrs ago 2 yrs ago Post by TJByrum
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TJByrum Jed Connors

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Interested! But I'm curious as to the mechanics behind the level up and gear, do they have a mechanical/stat effect or are just there for cosmetics and a rough "you should be able to do X with Y" type of way?

I'll throw my hat in here as well, sounds interesting.

Same question as Clocku'.


There's no system, mechanics, or numerical values involved when 'leveling up'. After completing a mission you can just add something new to your character's repertoire.

For example, you might start the role play with basic armor and a rifle. After completing a mission you might want to add a grappling hook to your armor. Or maybe your character learned how to hack terminals. Perhaps you want to add a new weapon to your inventory, or add a scope to your rifle. You could install a shielding technology system to your combat armor. You might modify your rifle to shoot anti-synthetic bullets. Maybe you just want to add "Renowned Chef" to your character's skills.

EDIT: I will look over the skills of each character prior to a mission and be sure to include opportunities to use those skills. If your character is a good hacker, you can bet you will find a terminal to hack to advance the mission or provide an advantage to your team. If you have Agile as a skill, then there will be parts of the mission that only your character can traverse. You can come up with almost anything within reason. Engineer, Doctor, Demolitions Expert, Intimidator, Mechanic, Pilot, Lockpick, Martial Artist, Weapons Specialist, Salvager... If I see it in your skills list, I will work it into the mission.

@Guccicorn Noted!

That's enough people for me. I will start working on this as soon as possible and tag you three in the post when I am finished!
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Hidden 2 yrs ago Post by DELETED32084
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DELETED32084

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I'm willing to take a crack at it.
Hidden 2 yrs ago Post by TJByrum
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TJByrum Jed Connors

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I got a good bit written today, but I need to revise the OOC before I post it. I work every day until Thursday, but I will definitely have the RP up by then!
Hidden 2 yrs ago Post by Timemaster
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Timemaster Ashevelendar

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@TJByrum Just had an idea, sorry if I'm overstepping on your ideas etc, but regarding the skills/missions.

Why if instead of looking up at our character's skills and then making sure we've got oportunities to use them, every mission you take all the skills of our characters, split them up in groups (say 2/3), assign a number to them and use a number generator/dice roll. That way, there will be missions where 1 character is more useless than another but then the next mission comes and suddenly that character is super useful. That way, some missions will be easy due to the RNG Gods being nice while others will be harder for our crew.
Hidden 2 yrs ago Post by Guccicorn
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Sooooo, what kinds of characters are people thinking of making?
Hidden 2 yrs ago Post by Ti
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Ti Memento mori.

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Sounds interesting! Seen some themes like with the expanse in there too.
Hidden 2 yrs ago Post by Guppy Franz
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Guppy Franz

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Seems like fun, I'm interested!
Hidden 2 yrs ago Post by TJByrum
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TJByrum Jed Connors

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I was on vacation for a week, but I am back! I need to get caught up on my classwork, but once I do I will work on the OOC and IC in my spare time. I will ping everyone who is interested whenever it is ready.

Sorry for the delay everybody!
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Hidden 2 yrs ago Post by Krash
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Interested as well if you don't mind a bit of a slow poster.
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