Where I will post the NPCs for the various factions in Under The Sycamore Tree.
Raven.Jones | |
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15 | Raven Chandra Jones | She/Her "I have to save her; I have to save Sunshine." | Description: The strange girl that the Sycamore Tree Coven has been receiving Recollections about following her journies in the Pit and beyond for odd reasons. Raven Jones was born in the Pit when her mother, the so-called "Mother Blood," was, for her heinous crimes, banished to the Pit. She is being raised by her mother to survive in the Pit and getting trained in the infamous "Blood Art Technique." However, she finds the Blood Art Technique inefficient and has modified it to create her Spells brand. She's a terrified and easily startled young girl, but she's trying her best... despite her timid demeanor, she shows signs of having her mother's brutality and has a strange fascination with blood. Raven is interested in the "source" of magic that her mother speaks of. Unlike her mother, she is not albino but she is African-American with dark skin and black hair; unfortunately, she isn't that tall at five-two due to lack of nutrition. Abstraction: Adept - Green Lux. Channeler: Her Mother's Jewel Amulet Wound Transferral: A trademark Spell from her mother, and acts as a form of Regeneration. With this Spell, Raven can transfer one of her wounds to the last people she has touched in the last few days. She can only do this once; then, she must touch that person again to transfer it. Bone-Blades: Raven can create blades out of her bones and have them violently burst from her body - which is as painful as it sounds. Raven has optimized this Spell by creating bone blades and breaking them off to create makeshift knives. Pain-Suppressant: Raven can temporarily negate her pain... the only issue is that once the Spell wears off, she'll be feeling all of it at once. Blood-Lust: A passive Spell that will activate while Raven is fighting; the more she fights, she will gain the ability to "ignore" her injuries. Her intestines can be hanging out, she could have lost most of the blood in her body and missing two limbs, and she can keep fighting until she dies, or the opponent dies. Body-Puppetry: Raven can tap into someone's nervous system and control their body with her mind alone... this Spell has a concise range and only works on those without an Emotional-Field. Meat-Wall: Raven can generate a mass of rock-hard flesh and detach it from herself to act as a shield or blockade. Eye-Burst: A favored Spell by Sunshine when going against the Blind. As the name implies, Raven can cause someone's eyeballs to pop and render them blind if they do not have an Emotional-Field. Shapeshifting: Raven can temporarily transform her body into anything within the bounds of a human, even if it defies the laws of mass conservation. Hematophagia: Another of Sunshine's favored spells, Raven can regenerate wounds by drinking blood - usually utilized as a scare tactic and an alternate form of healing when she cannot transfer wounds. Limb-Generation: Raven casts this spell and uses it to create extra limbs or replace lost ones. She can destroy these limbs and generate them on whoever doesn’t have an Emotional-Field. Nervous-System Illusions: Raven can tap into a body's nervous system and create different illusions... this Spell works best on the Blind/One-Eye-Open but requires extra time and effort to penetrate an Emotional-Field. Blood Spray: Raven sprays boiling blood out of her pores; this blood is hot enough to cause second-degree burns. Gore Bomb: Raven reaches into herself and pulls out a mass of flesh and nail-like bones that’ll explode on contact—launching the bones in all directions. Body-Enhancement: Sunshine's favorite Spell... for a short period, she can raise all of her attributes (Her strength, stamina, speed, durability, senses, etc) to superhuman levels. |
Sunshine.Jones | |
41 | Sunshine Bella Jones | She/Her "I will drink the blood of magic straight from the source." | Description: Known as Echidna, The Killer with a Thousand Faces, and Mother Blood leader of the multiversal cult known as The Inner Circle and known for crafting the now forbidden method of casting known as the Blood Art Technique. She and her society aimed to find the source of magic (the "blood" of it, they called it), and to this end, they gradually fell off the deep end. Sunshine Jones was known across the All-Verse for her savagery and brutal experiments... until she was finally stopped one day and imprisoned. It was determined that she should receive the highest punishment known to man, a fate worse than death; she was shunted into The Pit. However, she was eight months pregnant then, and she gave birth to her daughter, Raven, in the Pit. Despite being in a literal hell, Sunshine loves her daughter more than anything in the world and would do anything so the horrors of the pit don't so much as touch her. Sunshine's goal is to escape the Pit, or at least get Raven out of there, and continue her plans to find the "source" of magic. Thus, Sunshine trained her daughter in the forbidden art of the Blood Art Technique and taught her everything she knew. However, the Pit likes her... it does not want to let her go. Sunshine is tall at five-nine but skinny; living off scraps in the Pit does that to you. She is notable because she is ethnically African-American but is albino, so her skin and hair are white. Abstraction: Adept - Green Lux. Channeler: Jewel Amulet. Sunshine was considered to be one of the few Adept masters as she trained since she was nine years old. She has a variety of spells that she developed and learned from other Adepts. Her method of casting spells was the Blood Art Technique, which drew symbols with human blood, and the magic would come out. She likened magic to a form of science, and her affinity was towards the human body, being a former biologist. Sunshine's proficiency with this method was so high that she remembered every spell or symbol off the back of her hand. |
James.Vanburen | |
62 | Jammison Johnathon Vanburen | He/Him "The world is full of wonderful, fleeting, precious things." | Description: Mr. Magnanimous himself. An oddity in the city of St. Portwell, as few know where he came from or why he's here. However, he just showed up in the city one day with bags of money, established a family business, bought a mansion, etc. He became a famous and popular face in the city of St. Portwell as he would do everything in his power to help the impoverished and desperate of the city - declaring himself Magnanimous. However, he is far more famous for his acts to... build his family. There are dozens of different children that all have roots to him, and many of them despise him for excessively spreading his seed throughout St. Portwell and beyond. However, James holds a secret... back in his prime years, he was an adventurer who traveled throughout the All-Verse. Gathering many different artifacts while defeating many multiversal threats, he was most famous for defeating Sunshine Jones and her Inner Circle. He ultimately oversaw her fate being thrown into the Pit. However, James quickly retired afterward to Shimmer and built up the family and legacy that he could only dream of. The artifacts and treasure he collected were placed in his mansion - with the more dangerous artifacts hidden away in those walls. James was happy... however, before the Stygian Snake began its rampage, coincidentally, he was tragically murdered, and control of his empire was handed to his son, Ezra Vanburen. He had something to do with Raven Jones. Abstraction: Agent - James Collection. James primarily used various artifacts with different magical properties as an adventurer. He put most of his collection in his mansion, but he kept a variety of powerful artifacts that would help him in a pinch. Below are his artifacts. James' Rifle: James is a famous and favorite artifact in his arsenal, one that he has been using since he was a young man. A Lee-Enfield rifle that, once the trigger was pulled, would not shoot a bullet but a marble-sized blast of magic that'd send anything he hit to another dimension. The marble will penetrate any defenses, magical or otherwise, and has a bottomless clip. Shield of Exusia: A deployable barrier inside of a gauntlet which James can control the size. He can deploy it to be tiny or large enough to cover him. The shield is nearly impenetrable. The Tyrant Destroyer IV: A famous weapon that was a part of the series of seven different magical weapons (two gauntlets, a spear, a shield, etc.). The Tyrant Destroyer is a magical sword that James can summon at will, and the blade can sense the "corruption" in a person. It'll generate a searing flame if it collides with tyrants and other monsters. This flame will attempt to consume them and bypass any defenses (fire resistance being the most notable). While pure of heart or otherwise righteous will not be affected by the flames, the blade can still slash them. Buttonless Sack: It appears as a simple burlap sack, but it's an infinite storage in which all James has to do is reach inside and pull out what he desires. It's what he uses to store his artifacts. The Key to Worlds: How James went from one dimension to another, a magical glowing white key that all he had to do was stick in the air, and it would create a "door" to a different world. Upon removing the key, the door disappears and can be used infinite times. |
The.Mother.Will | |
??? | ??? | She/Her "The Pit likes you; it doesn't want to let you go." | Description: A mysterious... being, that inhabits the Pit. Mother Will claims to be the mouthpiece for the Pit and has a direct connection with it. She speaks as if The Pit is a living, breathing place... and given how corrupted the Pit is, Mother Will may be correct. She appears before people she finds exciting and "judges" them, telling them how much the Pit favors them. If the Pit "likes" them, then it's unlikely any harm will come to them (but it also means the Pit won't let them leave). If the Pit "hates" them, their days are likely numbered (but they may be allowed to escape the Pit). She seems to be omnipresent and appears in several different places at once. Abstraction: It's unknown if the Mother Will is even anything within the bounds of Paranormal. |
Reza.Cabrera | |
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Description: Reza was chosen by the Noble Vow for a reason. He was a kind young man, who saw good in places no one else could, and stood up for it when others would turn and leave. No one knew where Reza came from, only that he one day showed up in St. Portwell with a magic sword. He called himself a no-name drifter, just going from place to place until he came across the Sycamore Coven. Reza never made a single enemy, and could always find a few good things to say about even the most misanthropic members of the coven, even when their true colors were laid bare on a battlefield. He left no one behind, always fought tooth and nail to save others from the most bleak circumstances. It did not matter if someone was lost in a pocket dimension, or dragged through a portal by the Stygian Snake itself, Reza would follow his friends to hell and back, and was always the first one to kick open the doors. Reza grew particularly close with Jack Hawthorne, and they were often seen together when the coven mobilized to stop the tide of otherworldly entities. They made an incredible team, and bonded over their background, having both been aimless before they met the Sycamore. They saved each other's lives more times than they could count, and saw one another through the lowest points in their lives. Reza was inevitably killed during the conflict, on the exact day when they sealed the Stygian Snake away for good. Abstraction: Agent - Noble Vow The Noble Vow is a sword believed to have formed out of the desire to do good in the world, expressed through the hearts of humanity. Whoever wields the Noble Vow must believe in the causes they commit themselves to, follow through with their promises, and never take a life unless they believe it to be just. These are necessary, or else the Noble Vow simply a dull piece of metal that will never cut anything. But when all of these conditions are met, and the wielder is deemed to be morally good by the sword, its blade becomes impossibly sharp, and will cut through solid steel as if it were paper. The sword is capable of injuring most apparitions as if they were made of flesh and bone, and those who harbor significant feelings of guilt in their hearts suffer its injuries for much longer periods of time. When someone who wields to Noble Vow dies, their swordsmanship skills are stored within the blade, and passed onto the next wielder. To receive this knowledge, one must be deemed worthy by the sword, which has shown to have a mind of its own in picking and choosing who is permitted to wield its power. After Reza's death and the conclusion of the battle against the Stygian Snake, the Noble Vow was entrusted to Jack Hawthorne, who kept it close in honor of his deceased friend. | |
Claire.O'Sullivan | |
18 | Claire Annabelle O'Sullivan | She/Her "Call me cute; whatever you think will get you in my pants." | Description: A girl who had it just a little bit rough... her parents ran a relatively successful Diner, and in those days, Claire was a bright-eyed gal with hopes for the future! However, due to a shady deal, the Diner was sold and ultimately ran into the ground, leaving her parents without the Diner their grandparents owned, and left them broke, dissolute, and angry, going straight to the bottle. Naturally, they took their anger out on the young Claire, and she grew up being beaten and emotionally abused, leaving the girl a broken shell of a person. Claire had no relief or anywhere to go, so she had to take it. The girl acted out and fell into the bad crowds... she was used to detention and going home in a police car. She was known for getting into fights, stealing, smoking weed, and sleeping around with both genders. A hoe reputation was the least of Claire's worries as she usually had to sleep with someone to be anywhere but home. However, one day, they pushed young Claire to the brink. She finally experienced her Kindling-Event... and after experimenting with it, she could finally find her relief and defend herself... and was quickly thrown into the streets, which were not kind to a young, in shape girl. She would pay anything not to go back to the O'Sullivan household, but one night, she was forced to go back home by the police where her parents were acting... strange. As it turned out, they were enthralled by the Stygian Snake and attempted to kill her, only for Claire to fight them off and haul ass into the night. The Stygian Snake attacked her, but she was able to get away. She asked around the school about anything weird happening... only to run into the cheerleader trio. They told me about the weird shit that was going on in St. Portwell and that they were going to do something about it. Claire was under that Sycamore Tree with Zoey, making their oath, and she was one of the famed primary frontline fighters of the Old Coven. Her dedication and savagery were legendary as she felled many of the Stygian Snake's minions and came to see the Old Coven as the family she never had! Though, old habits die hard and she slept around in the Old Coven. Things changed during their darkest hour when a girl named Sharon Reid, desperate to defeat the Stygian Snake, attempted to use a forbidden Spell that would sacrifice thousands of citizens. Claire, Britney, Daisy, and Auri confronted Sharon, who triggered the Spell... killing Claire in the process. After her death, Claire was immortalized on the mural as COS YA. Claire was a relatively tall gal at five-nine feet tall, skinny, and had short brown hair. She usually had a hoarse voice from all the smoking she did.She was very close to Britney Williams, who regrets letting her die. Abstraction: Adept - Yellow-Lux. Channeler: An old teddy bear Strapped to her hip. Aura Shell: Claire could activate a powerful barrier that floated a few inches off her skin at will, acting as magical armor. This barrier could be manually activated, but it subconsciously activated whenever Claire sensed danger or got worried. This barrier was powerful, allowing Claire to tank hits from the Stygian Snake (it was damn near broken at that point afterward), and made her practically invincible to its mooks. Also, the barrier allowed Claire to simulate super strength and lift to three tons - not enough to threaten the Stygian Snake, but enough to serve a problem to anything else. The barrier wrapped around Claire's clothing and whatever she held so she could use it to protect allies and augment weapons to attack. |
Sharon.Reid | |
15 | Sharon Allison Reid | She/Her "... We can't stop it, no one can." | Description: A distraught girl from the jump, as she was... unstable. The girl had difficulty keeping a lid on her emotions and found it very easy to get upset and blow up at other people. So, she usually stayed away from people, and she spent her early days being homeschooled and had great memories with her younger sister Bláthnat (who goes by Sugar these days). However, there was something off about her father, John Reid; he would sneak off to Cracker Island every Tuesday around eleven PM. Out of curiosity, Sharon followed after him one time, only to discover that her father was a serial killer who sacrificed women at a weird underground temple to a being known as the... Stygian Snake? It was crazy, Sharon confronted her father and he explained that if they didn't annually sacrifice women to the Stygian Snake, it would come to St. Portwell. The sheer stress of everything broke Sharon, and she fell apart... going through her Kindling-Event and discovering her Black Lux. She explored it a bit... ... And used it to kill her father. Afterward, Sharon just hid the body somewhere, and that was the end of it. Or so she thought because shortly afterward, the Stygian Snake began its rampage throughout St. Portwell, and she knew that maybe her father was onto something. To see if she could drive the bastard off, she stalked and sacrificed a woman... only for the thing to continue its rampage. Sharon kept at it, only for nothing to happen. Eventually, she was found by the Sycamore Tree Coven, and she joined them in their fight against the Stygian Snake. Keeping everything she did a secret, but she couldn't help but blame herself for everything that went wrong. Sharon kept to herself; however, a manual for Black Adepts was recovered during the Coven's excursions to other universes, and she found a spell in code. After working with the "Smart Club," she decoded it and found out it was instructions for a forbidden Spell: The Soulstorm. It was a powerful and devastating spell that could ravage even the strongest Paranormal beings, but it required a sacrifice: a thousand human souls. Sharon knew the cost was too high, and she wouldn't play God like that. However, more and more of the old Coven's members began dropping like flies, and she knew they were running out of time. The day of the Eclipse was a day away. The Stygian Snake began its nightly rampage. It was all her fault. Sharon prepared the ritual... and was confronted by various members of the Old Coven. Sharon continued the ritual, only to prematurely launch it, killing hundreds of innocent citizens and a few members of the Old Coven (including Claire O'Sullivan) in the process. Sharon tried to launch the spell again, only to be killed by Britney Williams. It became a secret among those present, and they went and told everyone that Sharon died fighting the Stygian Snake, and she earned herself a spot in their mural ( SR BA ).Abstraction: Adept - Black-Lux. Channeler: Spectral-Blast: A focused blast of Necromantic energy that could directly injure Apparitions; she could manifest this in the form of a ball of various sizes or a beam. However, the more powerful she wanted to make the Spectral Blast, the more she had to channel and focus. Spectral-Dart: A smaller version of the Spectral-Blast, she can instantly summon some tiny blasts that do not do as much damage but are not as time-consuming to cast. Ethereal-Wave: The most powerful form of the Spectral-Blast, a powerful wave of Necromantic energy that requires several minutes to charge up. However, once cast, it can instantly destroy any Apparition short of the Stygian Snake (which damaged it enough to drive it off one instance). Ethereal-Bind: Sharon could create several strings of necromantic energy out of her hands and wrap them around Apparitions to hold them down. Soulstorm: A forbidden spell and the peak of all necromantic casting... it's a mighty storm of necromantic energy stated to be powerful enough to destroy even the Stygian Snake. However, it requires hundreds of human souls to cast and be compelling enough to destroy the Stygian Snake. Sharon considered the cost too high until they were almost on the day of the Eclipse. |
Ella.Brooks | |
16 (at time of death) | Ella Rene Brooks | She/Her "In the name of the Sycamore Tree, I’ll shine light on all evil and vanquish it! Shining prism power! I’ll- what do you mean it’s cringey? Every magical girl needs a catchphrase!" @FernStone | Description: A nerdy and cheerful girl, Ella was the youngest of two with overworked but trying their best parents. When she was younger she always had her nose stuck in a book, letting it entertain her where her parents couldn’t, and then when she was allowed to access the internet at home she discovered her true passion - anime. Ella was absolutely obsessed with it, especially loving Sailor Moon and others like it. When she started high school she made her own little friend group of four weebs who all watched anime together, talking in a near understandable language about it to each other. They were bullied by the likes of Emily G. Reed and similar - but Ella & her weeb friends had each other for support through it. Then one day, when Ella and her friends were at the arcade, people around them started acting… odd. Then, two of her friends did too. They tried to kill her, triggering a kindling event for Ella and her other friend, Saskia. Between them, with their newfound powers and a bit of anime inspiration, they were able to escape before they were killed. They then ran into members of the Sycamore Tree coven pursuing the snake, and joined the coven. Ella was… looked at weirdly in the coven. She was strong and able to be on the front lines, but she couldn’t go a day without shouting out some cringy line (which was mandatory for using her abstraction). During the final week, Ella took on a group of apparitions that were too strong and she was too confident. She was brutally killed by them when she could no longer fight them off. After death, she was given a spot on the mural ( EB GORA ). Ella was a just above average African-American girl, at five-six (and still growing), with natural hair dip dyed purple. She was always found in bright colours or anime t-shirts.Abstraction: Adept - Green, Orange & Red Lux. Channeler: Magical Girl Transformation: Using a combination of her lux, Ella transforms herself into her magical girl form. This is mandatory for using any other spells (it's a mental block). She yells out a phrase and her whole body is bathed in prismatic light. Her clothes change into a purple miniskirt, white leotard and tiara, and her hair lengthens - colour changing into a pink to purple gradient. She poses dramatically at the end with her channeler (unnecessary for the spell to work). Prismatic Sun Beam!: Ella shot a beam of burning, rainbow light out of her channeler. This could pierce through objects and damage apparitions and people. It was her strongest spell. Prismatic Healing Beam!: Ella could shoot a beam of healing, rainbow light from her channeller, healing whoever it hit. It could heal one person in this light beam. Super Prism Kick!: Using her red and green lux, Ella empowered one of her legs with shining rainbow light. This made her leg much stronger and harder, along with making herself more flexible. She then performs a high kick with this leg. She could have used this spell for other types of attacks, but she didn’t. Prismatic Protection! Ella imbued her magical girl outfit, or another object, with an aura of rainbow light that made it physically stronger and thus more resistant to attacks. |
Saskia.Otten | |
16 (at the time of death) | Saskia Anneke Otten | They/She "We’re all going to die anyway, might as well just let it happen- I’m joking. Don’t look at me like that.." @FernStone | Description: Born to two Dutch immigrants, Saskia was an only child with high expectations on their shoulders. Their parents had their whole future planned out - they’d get the best grades, go to the best school, and become something prestigious, like a doctor or lawyer. When they were young Saskia was able to meet these expectations but as they grew it got harder and harder. They escaped primarily through reading - fantasy, horror and all kinds of darker fiction - and listening to music (namely rock and metal). They had very few friends, with their entire life being studying and reading. Then they started highschool and met Ella. Ella introduced them to anime, while also becoming their first friend. This was a whole new media to explore and escape to! With the new escape, and one friend becoming three, Saskia began to push back against their parents. They experimented more with their gender, dyed their hair, went out and started staying out late (watching anime). It was on one of these unapproved trips out that their two friends were enthralled by the Stygian Snake, triggering their kindling event. Together with Ella they were able to escape, and joined the Sycamore Tree coven. They stuck with Ella, not being as friendly as her, and helped on the frontlines. The day before the Eclipse, when they had to fight the Stygian Snake thanks to Drake’s recklessness, Saskia ended up trapped by a large group of apparitions. She managed to fight them off but used too much blood, and died to her wounds and bleeding out. She’s immortalised on the memorial ( SO GA ). Saskia was a short, white girl at five-one, with dyed shoulder length hair and a few ear piercings. Saskia had quite a dark sense of humour, in the teenage way of not knowing when they were going too far with it.Abstraction: Adept - Green Lux. Channeler: a black leather bracelet Blood Control: Inspired by all the edgy anime she watched, namely Deadman Wonderland, Saskia can control her own blood outside of her body. She needed to be bleeding to do this, so she’d normally carry a small knife with her to cut her finger and use the blood there. Since she was using her own blood, she had the potential to use too much and bleed out (which is what led to her death). She normally used her blood in two forms: Blood Blade: Saskia would form a long, sharp blade from the top of each of their hands. They used this for close ranged combat, able to slice through apparitions and objects. Blood Tentacle: Using more blood, Saskia can form a long tentacle out of blood from her back. This could be used at a longer range, dealing blunt damage to anything it hit and able to pierce with the tip. |
Scott.Reese | |
28 | Scott Lucas Reese | He/Him "It's still in me, and I wanna let it out..." | Description: The son of the St. Portwell Police Commissioner Steven Reese... growing up, Scott felt like he was invincible, as no one would dare mess with the son of the police commissioner, who was very well connected to the politics of St. Portwell. This inflated Scott's ego and gave him the feeling that he could do whatever he wanted to whoever he wanted. Naturally, he was a famed bully around St. Portwell High and gave many members of the Old Coven some very long-lasting trauma... however, things changed for Scott after the Stygian Snake arrived in St. Portwell. There was a party, and naturally, Scott went a bit too far and got his ass kicked by the very worms he used to bully! Scorned and defeated, Scott stumbled through the woods home... however, the Stygian Snake selected Scott as his thrall, seeing the anger and negativity he generated. He wasn't just any thrall; the Stygian Snake gave Scott a bit of its dark power and transformed Scott into a freakishly strong brute. He sent Scott back to the party, where he went on a rampage with an axe and fled into the night. Since then, he had been going on rampages, killing anyone who could get in the Stygian's Snake Way, including the Sycamore Tree Coven. Scott cut down several members during a raid of their lair one night and was a persistent thorn in their side. Regardless of how often Scott was put down, the Stygian Snake would use its evil power to resurrect him. Then the final battle came; Scott battled the Sycamore Tree Coven and was thrown out of the battle by Adora's Trinity into the ocean, where he was believed to have drowned... however, Scott survived. When the Stygian Snake was sealed, it could no longer influence him. And he was free! However, fragments of the Stygian Snake's presence exist in his mind, demanding it be free from its prison. Scott simply disappeared without a trace, and because the Old Coven assumed he was dead, no one bothered to look for him... Abstraction: Afflicted - Herald of the Devil Snake. A powerful abstraction that feasts on the negative emotions of those around him to fuel his power. The Herald of the Devil Snake transformed Scott into a brute with titanic strength that made him a threat so severe that the only option half the time was to flee the second he entered - and if he was killed, the Stygian Snake resurrected him by the next night. He was strong, fast, tough, could regenerate, and could simply not be defeated by most of the Old Coven... however, he could be avoided, mobbed, and/or tricked. |
Emily.G.Reed | |
28 | Emily Gwendolyn Reed | She/Her "Don't worry about where I came from; worry that I'm right here." | Description: The unofficial and self-proclaimed "fourth" in command was a former friend of Ashley, Daisy, and Auri. Emily was initially a shy and unconfident girl who was used to getting trampled all over until someone pushed her a bit too far, and she finally decided to work on herself. She wanted to grow a backbone and lash out at all the people she felt were taking advantage of her, and unfortunately, she was unsure of where to stop. So she became a nasty, over-the-top queen bitch of the school that, sadly, lacked the smarts to back it up. When the Stygian Snake went on its rampage through St. Portwell, Emily was nearly killed, but Britney Williams saved her. She was mysteriously adjoined to an Apparition named Babylon the Great. Emily joined the Sycamore Tree Coven and spent most of the fight against the Stygian Snake trying to make herself the leader, sometimes over-stopping the damn thing. However, she still assisted in the battle against the Stygian Snake, and afterward, she found out that Britney forcibly adjoined Babylon to her to use her as a meatshield. She was not happy about that and spent most of her time in the Sycamore Tree Coven antagonizing the other members (primarily Samantha and Britney), and was a huge part of why many members of the group left. Soon, despite her strength, Emily was voted out of the Coven and could not be happier. Emily was happy to hear those sluts broke up, but she got the idea to form her own Coven. As Emily entered college, she found a group of other Paranormal women and formed the 8th Street Coven, named after the street under which they formed their pact. Initially, Emily wanted to learn more about magic so she could learn what magic could do for her. Still, Emily intends to declare herself the ruler of St. Portwell's magical underworld. Thus, she has been directing her little cult to go around and steal artifacts from whoever she can and enthrall any Apparitions she could find. Her arch-nemesis is the Spring Maiden of the Greenwood Coven. Abstraction: Adjoined - Hellfire. The abstraction of Babylon the Great that Emily uses by proxy, the ability to summon hot flames in the environment. Emily can either generate these flames out of her body or spawn them in the environment - as it's a technique for Emily to create a wave of fire. These flames are far hotter than average, bright red, infused with the screaming faces of Babylon's victims. Emily is entirely immune to the negative effects of heat, and she can teleport anywhere in sight. |
Babylon | |
Eons Old | Babylon The Great | She/Her "There's a monster in everyone, I'm just bringing it out..." | Description: An ancient Apparition famous throughout the All-verse due to her... antics. Initially, in a separate universe, there was a town so overtaken by greed, corruption, lust, and sin that a pastor desperately sought a reason for it all. That reason came in the form of Babylon the Great, who made the situation in the town worse, but she was ultimately teleported to another universe before she could do more damage. Babylon has destroyed universes, enslaved them, and worse; however, for every time that she succeeded, there has been an equal amount of times she was foiled. Recently, she was sealed, but Britney Williams released her so she could be adjoined with Emily G. Reed to defeat the Stygian Snake. However, after the Snake's defeat, neither wanted to be separated from the other, and the two have been bonded. Usually, Babylon remains inside of Emily, but she appears and chats when the moment is right. Abstraction: Babylon allows Emily to use her abstraction. |
Vashti.Nour | |
Description: The boisterous and bubbly woman serves as the second-in-command of the 8th Street Coven but acts more as the enforcer and bodyguard for the Reed sisters. As a child, Vashti encountered a benign apparition that left her One-Eye-Open and obsessed with the world of the Paranormal, her ramblings about magic and seeing spirits alienating her from many of her peers. However, when the Stygian Snake arrived, all her previous talk drew the attention of a mysterious person who offered Vashti the gift of magic if they would join the fights against the Stygian Snake. Vashti accepted, but the offer was a trick, cursing her with an affliction that made her appear monstrous, behave irrationally, and occasionally transform into a wild and uncontrollable reptilian Apparition obsessed with proving itself to be the apex predator known as the Leviathan whenever she was threatened. While Vashti tried to help the Coven, she was often more dangerous to the group than anything. The Coven’s magical expert, Britney Williams, was able to help Vashti try to control the Leviathan long enough for her to assist in the final fight. However, after the Stygian Snake was defeated, Britney admitted to cursing Vashti and forcibly adjoining Emily to an Apparition. Thanks to this, Vashti and Emily would form a friendship primarily fueled by their mutual hatred of Britney. While the Coven could seal the Leviathan and break Vashti’s curse, she left regardless when Emily was voted out, having spurned most of the members against her anyway due to joining in with Emily’s toxicity. Eventually, the two would form the 8th Street Coven. Although Vashti had first hoped that their Coven would focus on learning about magic to help others who'd gone through similar experiences like Emily and herself, it's impossible to deny that there was still a lingering hunger to be at the top of the food chain buried inside her. In the end, Vashti had no complaints when the goal of the 8th Street Coven shifted towards conquest. She seems invigorated by the idea, feverishly encouraging confrontation with the other organizations. Abstraction: Agent - The Leviathan's Veil. The shawl Vashti used to hide her monstrous appearance when the Leviathan cursed her and ultimately served as the Apparition’s prison. At first glance, the Veil seems to allow Vashti to generate a localized storm that follows above them and grows in intensity over time. Depending on the local weather, this starts with little more than a slight drizzle or a few flurries of snow and eventually escalates to an intense thunderstorm with hurricane winds and flash flooding or a freezing blizzard with whiteout conditions. However, as the storm is active, Vashti gains the viciousness and brutality of the Leviathan without being cursed to transform into the creature. Her nails and teeth can tear through metal, punch and kick through concrete, and her skin is essentially body armor, allowing her to shrug off most mundane and even some magical attacks. Vashti’s movement is unimpeded by her storm. She is immune to the elements generated by it, allowing her to easily see through the poor visibility caused by a prolonged downpour or slide through the snow. | |
Jacqueline.Reed | |
25 | Jacqueline Mackenzie Reed | She/Her Take it easy! I got all the answers!" | Description: The beloved younger sister of Emily G. Reed and her twin sister, Miranda Reed, are (together) the third-in-command of the 8th Street Coven. Jacqueline is the opposite of her sister, Miranda, where Miranda is the girly of the two; she is more adventurous and fearless (with a hint of brutality). Jacqueline grew up the more tomboyish of the two and loved exploring St. Portwell's woods, which she claims crafted her into the person she is today. While the girl is ruthless, she has a deep reverence for nature and the outdoors (which makes her a bit more sympathetic towards 8th Street's rival, Greenwood) - and is the ultimate free spirit. She would do anything to maintain her independence above all else. However, much like her sister, she is a loving and compassionate person who, deep down, reveres the rest of the 8th Street Coven as sisters and loves each one. This hidden compassion leads Jacqueline (alongside Miranda) to attempt to quell her older sister's brutality and try to keep 8th Street on the straight and narrow. She doesn't want to see them get hurt or arrested if (or when) they finally go too far. Jacqueline is a skinny Caucasian girl who usually dresses for practically rather than style - so expect jackets with lots of pockets, cargo pants, etc - and is a bit more athletic from hiking. Abstraction: Agent - The Expert's Book. The Expert's Book is an artifact given to Jacqueline Reed by her older sister, Emily, and it is a leather book inscribed with golden runes. The book gets its power from a Sealed-Apparition known as The Expert, a being with a vast wealth of knowledge and wisdom that is willing and wanting to share. However, the Expert is not just a passive source of information; it has a distinct personality and has chosen Jacqueline as its host (Or in its words "Scholar"). It's an Apparition with a quirky, annoying, and exceptionally pedantic personality that communicates with Jacqueline through the words on its pages and occasionally nudges Jacqueline towards specific topics, suggesting it has its agenda. The Expert chose Jacqueline as its host because of her adventurous spirit and thirst for knowledge, and this bond is not just a matter of preference; there is a magical bond that makes the book useless in anyone else's hands. The Expert is connected to Jacqueline's soul, and The Expert has no obligation to share its knowledge with anyone else. So if separated from it, the book pages will remain blank until Jacqueline reclaims it. If someone kills or injures its current Scholar to take the book, The Expert will know and permanently lock itself out to the killer and any of its associates. Only when the current Scholar willingly gives up the book or dies will the Expert choose a new Scholar, but they must be worthy of the Expert's power. To use the Expert's Book, Jacqueline has to ask it a question (either out loud or internally). Its pages come alive with countless pages filled with comprehensive knowledge of the subject or topic she wants to learn about. Plenty of this information is useless, so Jacqueline sometimes has to comb through the book to find valuable information. The book has a "slotting" system, where it can only learn about one subject at a time and gets discarded and replaced with the subject. This ability allows Jacqueline to gain near-omniscient knowledge, but only within the bounds of her questions. |
Miranda.Reed | |
25 | Miranda Trinity Reed | She/Her "8th Street needs us... and maybe if we try hard enough we can make them a force for good." | Description: The beloved younger sister of Emily G. Reed and her twin sister, Jacqueline Reed, are (together) the third-in-command of the 8th Street Coven. Miranda embodies a more traditional and "girly" persona and a kind and empathetic nature that sometimes puts her at odds with the ruthless practices of the 8th Street Coven. Miranda abhors the manipulation and intimidation used by the rest of the 8th Street Coven and often tries to push for a more ethical path. She often finds herself openly questioning the behavior of Emily and the others (and desperately hopes that Jacqueline isn't taking after their sister). She sees herself as the only thing stopping the Coven from going off the deep end, and only remains in the Coven out of love for her two sisters and a sense of family. Above all, she's a gentle, nurturing, and empathetic soul amid the 8th Street Coven's more sinister activities. Much like Jacqueline, Miranda is a skinny caucasian girl with brown hair, except she keeps her a bit shorter... ironically. She usually tries to dress more "feminine" than her sister in dresses and skirts. Abstraction: Adjoined - Mother Mallory's Gift. In life, there was a legendary Adept with Green Lux, known only as Mother Mallory, who was known for her potent healing abilities and kindness. She wandered all over the All-Verse, healing people's wounds until she died, and the All-Verse got just a little bit sadder. Emily located Mother Mallory's Apparition (or one spawned from her legends), captured it, and adjoined it to Miranda - granting her the ability to use her abstraction by proxy. The most basic ability is that Miranda has an incredibly potent healing factor, as in she can regenerate from minor injuries instantly, and major ones can heal in less than minutes. She once regrew an entire arm in seconds and has demonstrated insane amounts of resilience to go along with this ability. However, Mother Mallory's Gift's primary aspect is that Miranda can transfer the wounds of others to herself and regenerate them. She can transfer anyone's wounds to herself on touch and heal them in seconds. Thus, Miranda acts as the 8th Street Coven's healer. However, she is unaware of the upper limits of this abstraction as she never had to push herself that far, and not to mention it hurts. Miranda suspects that taking on too many wounds at once can kill her, but she'd still do it in a heartbeat. Miranda has learned that she can transfer wounds to others if they consent, but she rarely does this. |
"Greta".Faust | |
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26 | Gretchen Melissa Faust | She/Her "To change things, you have to push past boundaries." | Description: A member of the Old Coven that wasn't under that sycamore tree but was another pivotal member as Greta was a healer and support in the fight against the Stygian Snake. Greta is a native of St. Portwell who was unfortunately named after her late grandmother, whom she "inherited" the artifact known as the Alchemist Ring. However, her Grandmother wanted the ring to be buried with her so it'd be lost to time as the Alchemist Ring was a chaotic instrument, and she wanted to finally bring an end to it. Her grandmother trusted Greta to follow through with her wishes, but curiosity got the better of the girl, and when her grandmother finally passed, she discretely slipped the ring off of her. Greta used the alchemist ring and experimented her little ass off, learning about all the beautiful things the ring could do. She created a healing potion and various other potions and wanted to use this artifact to change the world! However, she needed test subjects, and being a natural introvert, finding people to experiment on was hard. So, the young Greta went out at night and slipped homeless people her unique concoctions. This was when the Stygian Snake had long begun its rampage through St. Portwell, and one night, the Stygian Snake attacked and nearly killed her. The Sycamore Tree Coven, naturally, saved her, and she was roped into the Coven - which she only joined to test out her special potions. She provided potions that healed and enhanced abstractions, and turned people into monsters when needed. When the Stygian Snake was defeated she was the one that made that special potion that removed everyone's memories whenever they so much as took a sip. However, Greta had a natural drive to go out and experiment with her abstraction! She had infinite test subjects to experiment on in the Old Coven and kept her head down while everyone was bickering about this and that. She had her little special lab in the old Coven's lair where she had hundreds of potions she made to save the world! Various monsters began to pop up around St. Portwell, and the fearless second-in-command of the Coven, Daisy Hunter, got suspicious of Greta. Daisy knew that Greta could create potions that created monsters, and she was very reclusive... which led to Greta returning one day to a destroyed lab and Daisy accusing her of creating these monstrosities! Greta defended herself and eventually cleared her name with the help of Britney, Emily, Auri, and the others. However, the damage was already done; Greta's perception of the old Coven had already been long marred, and Greta left the Coven with a bitter taste in her mouth. This led Emily to personally reach out to Greta and invite her to a better Coven, the 8th Street Coven. Greta didn't like Emily initially, but she and Emily bonded over their mutual hatred of the Old Coven's leadership. Greta Faust became a longtime member of the 8th Street Coven and had a renewed lab in the 8th Street Manor. She supports Emily's goal of taking over St. Portwell only because the city is in absolute chaos, and they're the only chance of bringing some order. Greta is a small and pudgy woman who stands at four-ten and has a noticeable gut; she dresses and appears punk with bright red hair. Abstraction: Agent - The Alchemist Ring. A ring that Greta has taken from her grandmother against her wishes. It is an incredibly powerful and dangerous artifact with many different applications and uses, as Greta can create any number of potions by mixing different ingredients that she believes will create her potion. With this abstraction, Greta is a very flexible and essential member of the 8th Street Coven. Below are the potions that Greta has devised so far: Healing-Potion: Aloe vera gel, Honey, Chamomile Flowers, and Lavender Oil. A simple glowing green potion that'll cause whoever drinks it to heal their wounds. The more they drink, the more they'll get healed from their injuries. Monster-Potion: Bat Guano, Mandrake Root, Belladonna. A glowing orange potion will cause the consumer to transform into a monster that reflects some aspect of them. This transformation is usually painful and lasts for a few hours - and it causes the recipient's wounds to heal temporarily. Explosive-Potion: Baking Soda, Citric Acid Powder, Aluminum Foil Shreds, Iodine Tincture. Greta's primary combat Potion is a glowing red serum kept in a glass jar that'll go off like a pipe bomb if it shatters. It's incredibly dangerous and once knocked down a brick wall, and laid waste to a squad of Das Sonnenrad footsoldiers. Fire-Breathing-Potion: Red Dragon Chili Peppers, Dragonfruit Juice, Cinnamon Whiskey, Ghost Pepper Extract. A dull-red glowing potion that allows whoever drinks it to breathe fire at will. It is independent of abstractions, so one can breathe fire and use their regular abstraction. Invisibility-Potion: Juniper Berries, Slippery Elm Bark, Camouflage Green Tea, Clove Oil. A failure of a potion that Emily demands Greta to make. As the name implies, it allows whoever drinks it to turn invisible... and it doesn't work on their clothes, and Greta is not the kind of person who likes casual nudity. On anyone. Smoke-Screen-Potion: Charcoal Powder, Pine Tar, Eucalyptus Oil, Clove. When thrown or shattered, this potion creates a dense cloud of smoke, providing cover and obscuring vision. Stamina-Potion: Ginseng, Beetroot Extract, Ginger Root, Lemon Juice. The Stamina-Potion provides a temporary surge of energy, allowing whoever drinks it to perform strenuous physical activities for extended periods without fatigue. Acid-Potion: Hydrochloric Acid, Sulfuric Acid, Vinegar, Lemon Juice, Ground Limestone. When shattered, this potion releases a highly corrosive acid that splashes over a wide area. The acid rapidly dissolves materials such as metal, stone, flesh, etc. Shape-Shifting Potion: Chameleon Skin, Mandrake Root, Butterfly Wings, Ginseng, Nightshade Berries. This potion grants the consumer the ability to shape-shift into a different person for a short period of time. The exact form taken depends on the intent and focus of the user, as they can mimic someone they already know or temporarily remove a imperfection. Abstraction-Enhacement-Potion: Ginseng, Ashwagandha, Blue Lotus Flower, Cinnamon Bar. A glowing blue potion that boosts the abstractions of others the more they drink (and she is unaware of the upper limits, if any). For obvious reasons, it does not work on Greta. |
Phoebe.Carmicheal | |
29 | Phoebe Tatiana Carmichael | She/Her. "I'll never let myself get outstaged again." | Description: A native of Los Angeles, Phoebe grew up in an upper-middle-class environment, and she was the resented daughter of her father. You see, her father, Ian Carmicheal, isn't her actual father, and she was the product of an affair between her mother and her partner. Her father knew this, resented Phoebe, and treated her as the black sheep of her family - and mistreated her at every opportunity. Which made the girl feel like trash, and she, throughout her life, tried her best to rise out of it and become great. Throughout school, she was the Queen Bee, tried to be the best at soccer and basketball, best at arts... and yet, in the end, it didn't make her feel any better. Though Phoebe wanted to be home and play video games, her home was where the hatred was. The second Phoebe graduated high school; she was shunted away to college in St. Portwell, which was for the best as it allowed the woman to slow down and find herself. She quickly learned to love being by herself and was usually stuck in her dorm room playing video games - which was an escape to her - where she was underestimated due to her race and gender often. Despite her more reclusive nature, however, she was drawn to being a performer, and as a hobby, she became a streamer who kept her identity a secret known as "Juicy-Fruit," a masked gamer. It started as a hobby she did on the side that gradually grew bigger and bigger due to her skill, confidence, and ability to put on a larger-than-life performance on stream... until she came out and unmasked herself. Some people turned their back on her, others became far more supportive of her, and Phoebe, as Juicy-Fruit, was always a divisive figure in the community due to her over-the-top ego. She eventually reached fame and fortune in which she could support herself full time off the streaming and dropped the whole college BS, went no-contact with her family, and got her apartment. Things were good; despite getting into numerous controversies, she rivaled a rising star, Kimberly Walton. Kimberly was a superstar who gained fame off being a "Ghost Hunter" who went around the country fighting monsters and ghosts, and Phoebe made sure to hate on her whenever she got the chance. After all, Kimberly boasted that magic was real; that mere notion made Phoebe laugh. However, Phoebe received a crash course in magic when, one day, she was pursued by a man-eating monster that broke into her apartment. She was in the middle of streaming, and if one of her viewers hadn't pointed it out, she would have been a hashtag herself! Phoebe was chased out of her apartment into the cold streets of St. Portwell, where she was cornered by the monster in an empty park... the experience made her undergo her Kindling Event. However, Kimberly Walton conveniently appeared and killed the monster - letting her know that she was the one in her stream that got her to turn around. Phoebe was confused as Kimberly quickly explained magic to Phoebe, then disappeared. For a few weeks, Phoebe went off-grid, and chased after Kimberly, desperately trying to learn about any magic but getting the cold shoulder by the girl. After Kimberly left St. Portwell, Phoebe naturally went to the internet and chased any lead she could... however, Emily. G. Reed personally reached out to her. Phoebe was talked into a personal meeting with 8th Street Coven's leadership and wanted to learn about magic. Magic was new and exciting to Phoebe, and she would rather be out fighting monsters than sitting at a computer table talking to Simps. Thus, Phoebe is another of Emily's longtime members and a "fifth in command." Phoebe is quick to be sarcastic and point out the holes in her leadership's plans. Phoebe is a half-African-American (with some Caribbean), a half-Korean woman who is tall and bony (at five-eleven) with notably dyed green and yellow dreadlocks. She isn't aware of this, but James Carmicheal is her cousin. Abstraction: Adept - Red & Green Lux. Channeler: Her necklace. Blizzard-Inferno: A form of cryomancy that Phoebe has developed and allows her to manipulate the power of cold in its most raw form. In this mode, Phoebe summons a blizzard of freezing ice magic that ices anyone in her path, and she uses this to create constructions out of ice. Through Blizzard-Inferno, she can freeze an environment to absolute zero, summon ice-cold storms infused with blades made of ice, and create constructs. She cannot just shape/manipulate ice like a typical cyromancer. Ice Form: Phoebe can selectively or fully transform her body into solid ice. In this form, her body will be anatomically the same as her human form. Except her flesh and bones will be made out of ice - her organs will still be visible through the ice - and she will be absolute zero. In this form, Phoebe can manipulate her body shape and transform her hands into blades/maces/etc, and she'll be very durable. However, she'll be very slow and have a hard time maneuvering. Aqua Absorption Regeneration: Phoebe has developed a spell in which she can absorb liquids (well, liquids that can freeze), shift them into her Ice-Form, and heal the wounds. Through this method, she can regenerate from otherwise fatal wounds in mere moments. |
Brianna.Wallace | |
27 | Brianna Harmony Wallace | She/Her "It was the most beautiful place I've seen." | Description: Another member of the Old Coven drawn to Emily's 8th Street to achieve her own ends. Brianna grew up a very mousy and reclusive woman in the town of St. Portwell; there isn't anything epic or amazing about her upbringing: She was shy, kept to herself, and was more interested in her family's library... which told fantastic stories of her family, Daniel Wallace, being a great dimensional explorer. Inside his library were the chronicles of his adventures, which ended when he met Brianna's mother, and they settled in Shimmer. There was something about a place known as the "Oasis" and "Luminescence," but the Stygian Snake attacked her house, killed her parents, and razed the library. Brianna was distraught but filled with aspirations of revenge... a desire that fueled her Kindling-Event. Briefly, Brianna went on a one-woman rampage against the Stygian Snake, taking out several of its dark minions... that was when she came in contact with the Sycamore Tree Coven and joined them. She joined the expedition to find the necessary artifacts, being a backup portal opener if one of their primary teleporters went down. Fortunately, that never happened, and Brianna was there to watch the Snake get sealed into the Sycamore Tree, then she left. She knew her true calling wasn't in Shimmer or the Sycamore Tree Coven... it was in the greater All-Verse. Brianna followed in her father's footsteps and traveled the All-Verse, cataloging her various adventures while searching for this "Oasis" and "Luminescence" that she could vaguely remember. However, during one of her adventures, she learned about an artifact known as the White Compass, something that could take someone into the Oasis and Luminescence. However, she heard that it was in the Pit, and like any sane and rational adventurer, she threw herself into a red crack and ended up in the Pit. A hellscape like no other, full of horrible monsters (which makes her a little adverse to her Coven sister, Cynthia). However, it was an exciting experience; she explored the place, searching for the White Compass, almost dying countless times and gathering many artifacts. Until she came across a temple where it was stored... and it was gone, she saw a Recollection of a man named James Vanburen taking it... and that sounded very familiar to her. Leaving the Pit was easy for Brianna, as the place appeared to be sentient, and it hated the fact that Brianna was only there to plunder. She returned to Shimmer and searched for James Vanburen and, unfortunately, heard that he was dead... and his descendants were less than friendly towards her. She had zero leads on where the White Compass was... but she eventually fell into Emily's 8th Street Coven. Brianna didn't like Emily, but with her insane aspiration of stealing everyone's artifacts, she had the best chance of getting the White Compass. So, she begrudgingly serves as 8th Street's teleporter. Brianna is a short and mousy woman at five-three who is chubby but hides her extra weight well. However, she always had wider hips and backside. Abstraction: Adept - Red & Purple. Channeler: Her cell phone. Photomancy: Brianna can use magic to create light and manipulate existing light sources. She can create flashes of light, holograms, and more... but the keystone to this spell is the ability to create "hard-light" constructs. She can create anything that comes to mind, and this gives her extreme amounts of versatility. Portal-Creation: A spell that allows Brianna to create a spiraling portal made out of spinning light that she and her 8th Street allies can travel through. Before, it only allowed her to only enter a brand new dimension, but she has adjusted it to allow her to teleport to places she has been before, as well. Reflective-Teleportation: A far faster and linear form of teleportation, but it has its limits. Brianna sticks her phone out and fires a beam of light, which will reflect off any surface. After focusing, Brianna can teleport to the other end of this beam of light. Teleportation Nullification Veil: A particular spell that Brianna devised during the battle with the Stygian Snake that'd negate its ability to teleport and escape them. After some experimentation and fine-tuning, she perfected the Spell and managed to block the Stygian Snake from escaping during the final battle. However, this spell is so potent that it works on any form of teleportation. Essentially, Brianna creates a transparent dome that can be up to thirty meters in diameter, and any teleporter, portal-creator, and whatnot will either not be allowed to teleport while in the veil or cannot enter it with teleportation. |
Cynthia | |
22 | Cynthia, just Cynthia | She/Her "Cynthia finds this human annoying. Cynthia looks forward to silencing you." | Description: A predator among humans, close to a wolf in sheep's clothing as they get, as Cynthia is not an actual human even in the slightest. Cynthia comes from a species of Abominable that lurk in the Pit known as Abyssal Hunters, creatures that hunt and devour Paranormal Beings in the Pit. Cynthia would have just been another Abyssal Hunter who would have done nothing more than kill people and breed more of her kind if it wasn't for a woman named Tiffany Beck. After the Stygian Snake was defeated, Tiffany was one of the many who rushed into St. Portwell to see if she could fill the power vacuum before it was too late. She was a Purple Adept who cracked the code and created a method to enter and leave the Pit freely, and she heard about the Abyssal Hunters. She traveled into the Pit, found a pack with young, and simply kidnapped the newborn and researched the thing while feeding it her enemies. Tiffany discovered that the Abyssal Hunters had intelligence on par with humans (capable of human speech, too!) and raised the beast as a sort of child. Tiffany taught it how to read, write, talk, and societal customs, to the point where the thing could blend in with humans! She named it Cynthia and applied a spell known as Glamour, which allowed Cynthia to change between human form and Abyssal-Hunter Form. Tiffany turned Cynthia into her killing machine that hunted down and stalked all her enemies, forming an organization to take over St. Portwell. Which would have made her a formidable opponent in the present... if she hadn't crossed Emily G. Reed. Emily and the newly formed 8th Street Coven clashed with Tiffany Beck's faction, but the tide was turned when Jacqueline Reed found out about Cynthia's true nature. Emily convinced her that Tiffany was an unworthy pack leader, and she got through to the beast by saying she was nothing more than an attack dog to her! Cynthia turned on her master and brutally killed Tiffany in front of the entire 8th Street Coven and joined them - accepting Emily as her new pack leader. Becoming one of their longtime members who was a great help during the conflict with Das Sonnenrad, where she ate several of Kaiser's Chosen. Alive. Cynthia has a strange personality because while the Abyssal Hunters have human-like intelligence, they're still wired differently. For starters, she uses the third person to speak and sometimes acts like an excitable puppy rather than a person. However, she must resist the urge to eat every Paranormal she comes across and save her appetite for the enemies of 8th Street. She doesn't consider herself human thanks to Emily and aligns herself with 8th Street only because she sees Emily as a superior "pack leader" to Tiffany. While under glamour, Cynthia appears to be an African-American woman modeled after a younger Tiffany. One that stands at five-four, with an afro that was dyed blonde. In her true form? Well... Abstraction: Abominable - Abyssal-Hunter. The Abyssal Hunters are a hazardous species of pack hunter Abominable that inhabit the Pit - though it's theorized that they previously resided in a destroyed universe and adapted well to the harsh nature of the Pit. They have human levels of intelligence... while having animalistic strength. To begin, Cynthia's "master" had a spell applied to her so she could switch between human form and Abyssal-Hunter form at will, exploding in a cloud of pink smoke. Her proper form is a white, four-legged creature with a mouth full of teeth and two long, razor-sharp talons on her feet, and she is twelve feet long from head to toe. The Abyssal Hunter's physical capabilities are far from superhuman, however. Still, she is strong enough to throw a human around with her bite alone (speaking of bite, you do not want to get bit by her), her sense of smell is on par with a bloodhound, can run thirty miles per hour, mimic voices, and durable enough to tank most non-Paranormal attacks. However, they have an ability that is known as Emotional-Field Attunement. Cynthia can see the auras of any Paranormal-Being in sight (even in human form), and she can focus on them and automatically adjust her Emotional-Field to resist their Abstraction. For example, against a Cyromancer, she can be incredibly hard to freeze and can tank their frozen attacks like nothing. Someone with super strength will find their punches hitting her at half their strength. However, she can only do this to one Paranormal-Being at a time. As a failsafe, if the "Pack-leader" (Emily) shouts "Cynthia heel!", then Cynthia will transform back into her harmless human form. |
"Lee".Evans | |
24 | Stanley Daniel Evans | He/Him "I should have been the hero! I should have saved everyone!" | Description: The Stygian Snake terrorized many different universes, hopping from dimension to dimension whenever daybreak arose. Many don't know there was a dimension parrel to Shimmer in which an alternate Sycamore Tree Coven formed to defeat the Stygian Snake. However, given that Shimmer's Sycamore Tree Coven defeated the Stygian, this alternate Coven didn't suffer nearly the same number of casualties and had no purpose. However, this alternate Ashley Stone apparently took the Coven down a darker path, and they became an antagonistic force that took over St. Portwell's magical scene - killing or imprisoning anyone who objected. Where does Lee come in all of this? Mercy Evans, his older sister (who died fighting the Stygian Snake in Shimmer's Coven), objected to the direction that Ashley took the Coven. Mercy formed a resistance group, the Vanguard, and rebelled against this Coven. Mercy went home and told her younger brother all about this, and Lee thought it was soooo cool and saw his older sister as a hero! Eventually, they ambushed and critically injured Mercy outside their home, and she gave Lee the artifact she used: The Hero's Gauntlet. Lee vowed revenge against the Coven and used the Gauntlet to wage a one-man war against this Coven. He seemingly made headway against this powerful organization, but in his attacks against the Coven, he somehow made things worse. Releasing dangerous and powerful monsters into St. Portwell and leaving St. Portwell's power vacuum open for worse threats to take their place. The Coven desperately tried to convince Lee that he got everything wrong and he should stop. This plunged St. Portwell into chaos while eroding Lee's sanity while claiming to be the hero that would liberate St. Portwell from the evil Coven. He finally faced Ashley, Auri, and Daisy and prepared for an epic final battle. They chucked him through a portal, and he ended up in Shimmer. Lost, scared, and alone, he eventually found Emily G. Reed, a member of Mercy's Vanguard in his home dimension. He told her everything and... Emily essentially manipulated him into joining 8th Street under promises of helping him defeat the alternate Coven if she helps him. Since then, Lee has been a member of 8th Street who quickly found himself abhorring Emily but swallowed his pride because she is familiar to him and out of hopes that she does help him. Lee is a skinny, somewhat well-built caucasian guy due to hitting the gym, and stands at five-eleven. Due to his experiences with his universe's Coven, his perception of the Sycamore Tree Coven is permanently marred. Abstraction: Agent - The Hero's Gauntlet. The Hero's Gauntlet is an artifact created in an alternate dimension that changed hands quite often until it fell into Mercy Evan's hands... then Lee Evan's. The Gauntlet, at its basest, raises Lee's strength, speed, reflexes, durability, and healing to slightly above peak... not quite superhuman, but he's going to give an average person a challenge hand to hand. However, the artifact can allow its wielder to summon several magical weapons wielded by the first heroes to defeat Babylon The Great and stop her from destroying the All-Verse. The weapons and their abilities are below: The Valiant Blades: The go-to weapon for Lee, and it is essentially a glowing-gold sword that has no supernatural properties in particular... other than the fact that the blades are functionally indestructible. He can create the blades from regular-sized swords to comically large claymores straight out of a videogame. The Blazing Arrow: A flaming bow and arrow that Lee can use to fire explosive arrows... upon contact, the arrows will create an explosion of fire. The Zephyr Dagger: A glowing dagger that Lee can use to summon powerful gusts of wind by swinging the short blade. He can create a tornado by spinning it around as long as he keeps spinning it. The Quake Hammer: A mighty hammer made of stone, he can slam the hammer on the ground and create powerful earthquakes that could potentially knock down an entire building. At the very least, he can disorient and slow down foes. Aegis Reflector: A transparent, triangle-shaped shield made of glowing purple energy that will reflect any magical projectiles that make contact with it. |
Nadine.King | |
38 | Nadine Shaniya King | She/Her "The Baron wants you in his army... I want you out of my face." | Description: Not a native of St. Portwell like many others, Nadine was born and raised in New Orleans... where clashing necromancer families rule the city from the shadows. Nadine has no connection to this and grew up in the poorer parts of New Orleans to parents who were getting by. However, they were a victim of the feuding magical families, and they were killed, leaving Nadine a bitter child who was kicked around the system while desperately searching for a cause of all of this. However, this attracted the Baron, an ancient necromancer Apparition, to Nadine, and he adjoined himself to her. He became Nadine's magical mentor and explained to her everything that had happened... and helped Nadine discover a new purpose in life. She vowed to destroy the magical families that ruled New Orleans, but that was easier said than done - while the Baron was powerful, they were powerful and numerous, so the young Nadine had to get creative. She acted as a double agent, spy, information broker, mercenary, and so forth, constantly pitting the families against one another until she managed to evoke a fatal war between the factions. Eventually, all the families were destroyed, and she developed a sense of nothingness... this didn't make her feel any better, and eventually, other factions moved into New Orleans. So, with the Baron, Nadine left New Orleans to fall into chaos and traveled the West Coast, acting as a "supernatural expert" con woman. She traveled, deceiving people out of their well-earned funds by casting curses on people and engineering Paranormal phenomenon (that she could conveniently solve). Eventually, however, she ended up in St. Portwell right after the defeat of the Stygian Snake, and the city was rife with marks... However, Nadine was confronted by the Sycamore Tree Coven, who were investigating her. After a brief confrontation, Nadine was run out of the city by the Coven. Humiliated, Nadine went back to drifting from place to place... until she was reached out by Emily G. Reed, one of the people previously a part of the Coven that defeated her. Emily knew that there was more to Nadine than what met the eye, and the Baron and Babylon the Great were old friends. Emily wanted Nadine to be part of her new 8th Street Coven as her supernatural expert - it wasn't a gig that Nadine was used to. Still, Nadine was tired of wandering around scamming and saw some potential in Emily's plans. If not, then Nadine King didn't exist. Nadine is a tall (at six-two) African-American woman who usually has a handful of different rings and vibrant earrings. She usually keeps a scowl on her face and is silent, but when she speaks, 8th Street listens. She is the most quiet and mysterious of the 8th Street Coven - to the joy of Emily. Abstraction: Adjoined - The Baron. One of the many apparitions that spawned from the legend of Baron Samedi... the Baron himself is more inspired by what Baron Samedi was not. Where Baron Samedi was a peaceful Loa that welcomed people to the other side, the Baron is a more malicious and villainous Apparition that seeks power. The Baron is a necromancer Apparition deeply intertwined with human emotions, particularly those associated with life and death. The Baron can tap into the leftover emotional residue left behind by grieving hearts and tragic and tumultuous events - creating a bridge between the human realm and the realm of the undead. Through this link, the Baron can summon various undead minions that are typical Necromancer feats. The Baron can summon hordes of zombies, skeletons, wraiths, and whatnot - and he can somewhat manipulate these minions' forms. He can create massive rolling blobs of flesh and even towering monstrosities, even given enough time. The Baron is naturally connected to grieving hearts and can sense the auras of people grieving their loved ones from over a hundred meters through solid objects. |
Malik.Jakane | |
26 | Malik Wyatt Jakane Jr. | He/Him "I am Malik... of the soaring wind! Of the raging sea!" | Description: The theatrical and hammy Malik Jakane (Jr)! A resident and native of Miami, Florida, and son and the only child (that we know of!) of Shayton. Malik grew up utterly oblivious to what his father was doing to give the boy what he wanted; after all, Shayton was a very distant person, making him a distant father. He would appear now and then, mainly for important events and to see his son, and then disappear. Which... did not bode well for Malik's development. However, the boy was naturally personable and outgoing, surrounded by friends constantly, and Florida was the place to be for summer activities. So, Malik didn't grow up unhappy, and he grew up with aspirations to become an actor (and was naturally drawn to theater) and travel the world - to be there on the world stage. However, when Malik turned 18, Shayton felt it was time for him to come clean to his son about what he was doing and that somehow pushed Malik further away from Shayton. It was an emotional moment that caused Malik to undergo his kindling event, and it was a secret that he kept from his father (who could have helped him a great deal). Once Malik graduated, he went to college to make a man for himself and pursue his dreams! He first went to Miami University for a bachelor's in Computer Science. However, this was merely a fallback plan to gain some extra skills. His true calling was acting, and after applying, applying, and applying... he managed to get into the prestigious St. Portwell School of Acting! Since then, he has been working to become the actor of his dreams. Malik was very well-rounded and outgoing in different places was his thing - his favorite restaurant was the one that Pearl Cho's parents owned. He became very close to the girl that moonlit as some nature-based superhero! The two dated briefly, where she revealed the world of magic, and Malik thought that was crazy... because he, too, had magic. She roped him into the Greenwood Coven (Where he was the Knight Storm for a stint), where he acted as the sole male member for a time. However, in the war against Emily, Malik came up with a genius idea: practice his acting by acting as a spy for Greenwood. Ruby approved the idea, and Malik put on the guise of a ruthless thug while transmitting all the information he could back to Greenwood. However, Malik is not built for this and is miserable in 8th Street and wants to go back to smoking weed with Greenwood. Malik is a second-generation African immigrant; his father was Liberian, and his mother is Nigerian. However, Malik identifies as American while taking in his parent's culture. He is tall, at six-three, and very thin and lanky due to years of exercise (he doesn't want to be a fat actor!). While with 8th Street, he usually has a scowl and puts on the facade of a violent thug who is a massive softie behind closed doors. He has no clue that Shayton is in St. Portwell and would rather not know. Abstraction: Adept - Red Lux. Channeler: Aeromancy: The first spell that Malik devised was an Aeromancy spell! Reflecting his peaceful nature, he can summon gusts of wind, tornadoes, and whatnot that gelled well with the Spring and Fall Maiden's Aeromancy. What was essential to the spell was that Malik had developed a form of flight by riding the wind, baby! However, apart from his guise as a member of 8th Street, he has temporarily retired the spell, only using the flight aspect. Storm-Cloud: One of the Spells that Malik had developed as the Knight Storm, Malik can summon a telepathically-controlled storm cloud that can be used to create any weather phenomena. Whether it be rain, snow, hail, lightning, fog, wind, etc. However, while in 8th Street, he does not use this spell lest he gets outted as the Knight Storm. Starsailor: The primary spell that Malik uses as an 8th Street spy... Malik can shoot miniature stars out of his hands that appear as they would if they were in the night sky. These stars are hot and can burn anything they come in contact with, but they dissipate on contact with an object or after a few moments. He can manipulate their direction somewhat and do something similar to the ol Hellzone Grenade. |
Flora.Benard | |
31 | Flora Sydney Benard | She/Her "I was just trying to have a sister! I didn't deserve this!" | Description: Flora is a native of St. Portwell who grew up in an idyllic little suburb only a stone's throw away from the coast! She grew up playing with friends and cousins and idolizing her older sister, Geneva. Geneva was everything Flora was not; she was tall, dazzling, personable, and talented! Flora was... just there for the most part, and her accomplishments were typically passed over in favor of her sister. To the point where she used to claim that she has been "sixteen, clumsy, and shy, for over fifteen years now!" Geneva went to college, and Flora was stuck as a receptionist for an accounting company. She spent several years dodging her boss's "offer for promotion" while miserable, only watching the fantastic life that Geneva was living through social media! Things changed once Geneva got a boyfriend... it was a gradual change. She started posting dog whistles that went over Flora's head to outright posting fascist propaganda. However, the most significant change was that Geneva was finally paying Flora attention and treating her like a sister instead of a prop! However, it wasn't long until Flora realized just why her sister was treating her nicely all of a sudden. To recruit her into Das Sonnenrad. You see, Geneva's boyfriend crept into her life, corrupted her mind and worldview, and made her perfect for the Das Sonnenrad cult. Using his abstraction, he deduced that she had Adept lineage, forced her to undergo a Kindling Event, and made her one of Kaiser Draeger's Chosen alongside himself. Geneva roped her sister into the cult only to gain favor with Kaiser Draeger, and she gave her sister the Aegis Piercer to act as one of Kaiser's footsoldiers on the streets of St. Portwell. Flora knew it was wrong, but the high she got from finally getting attention and approval from her sister was none other. So she happily cut down men, women, and children alike to keep that high. However, it wasn't long until she came down and what had happened to her: she was love-bombed into becoming a soldier for a Neo-Nazi cult only so her sister could get the approval of a Hitler-wannabe. She wanted to shoot Geneva with the Aegis Piercer... but she knew that Das Sonnenrad didn't take kindly to deserters (as in they were typically made an example of), so she had to play the part until Flora saw the writing on the wall: Kaiser Draeger had made some serious enemies and they were systematically tearing the cult apart, stronghold by stronghold. Flora knew this was her chance to get out of this: she contacted Emily G. Reed of 8th Street. She allied with 8th Street and told her where the remaining Das Sonnenrad strongholds were and, most crucially, where Kaiser Draeger was. During the final battle, Flora tried to get through to her sister, but she was too far gone and was willing to die for the Cult. The Winter Maiden killed her, and the Specter Knight claimed her soul. She escaped the Das Sonnenrad sanctuary, and it didn't take a genius for the Das Sonnenrad remnants to figure out that she had betrayed the cult. Naturally, they came for her neck, and Flora barely made it out alive. She went to the PRA's new Regional Commander, Meifeng Liao, and she told Flora to pound sand, that she had zero sympathy for Nazis, and to go accept the consequences of her actions. Flora falls into 8th Street with no other choice, who utterly hates her guts but finds her too valuable to get rid of. It was the only way to keep the leftover Nazis off of her, as they were afraid of 8th Street wiping out the rest of them. So, Flora acts as the begrudging punching bag and foot for Emily G. Reed's 8th Street Coven. Flora is an average-height Caucasian woman who is skinny with a face full of freckles and reddish-brown hair. Abstraction: Agent - The Aegis Piercer. A magical artifact and weapon used by the famed Amazon tribe to protect their home island. The Amazons had an array of magical weaponry that would be fantastic by the outside world's standards, but the standard issue to them. They used The Aegis Piercer to defend their island, but several were smuggled off the island and sold to the various black market groups... and one ended up in Flora's hands. The Aegis Piercer takes the appearance of a crossbow made out of stone marble... and despite looking too heavy to wield, it can easily be wielded by the scrawny Flora. It is a devastating and helpful weapon that is standard-issue for a reason. It essentially has a limitless supply of arrows; just by pulling the trigger, an arrow will always appear and fire at the enemy. Interestingly, the arrows can bypass any defenses and end up in the target. These arrows are imbued with dimensional traveling ability and can temporarily phase in between different dimensions to bypass any defenses and end up in the target - bypasses any defenses, laws of physics, or common sense. This has different levels, as the Aegis Piercer is mentally linked to Flora, as it can either bypass a wall to get to the target on the other side or pierce through the armor of an individual... or even go through one person to get to the one on the other side. However, these arrows have no supernatural properties beyond being supernaturally armor-piercing and are just functionally regular arrows. |
George.Nelson | |
26 | George Nicholas Nelson | He/Him "You can't put this rush into words!" | Description: A member of the Old Coven... he was famous in St. Portwell High as one of its biggest bullies, who used his incredible size to intimidate others. He was famous in the wrestling ring as George the Juggernaut! However, one day, after beating some nerds at the old arcade, George was attacked by the Stygian Snake's minions, who nearly killed him. Until he was saved by the old Coven and discovered that he suddenly had an Abstraction, he was roped into the Coven by Britney Williams, primarily comprised of the people he bullies! Working with the people he intimidated was difficult, but he felt a rush like no other when fighting the Stygian Snake and its minions! This abstraction he had made him cocky and even bolder in his bullying and bullying members of the old Coven during the campaign against the Stygian Snake. This all culminated in the final battle, where he rushed in, took a fatal blow, and was left for dead by the members he had scorned! If it wasn't for the kindness and compassion of Jade West, he wouldn't have made it. He was mad, and instead of reflecting on himself, he blamed the Coven. He eventually became one of their enemies, a persistent nail in their side that acted as dumb muscle for various factions. He was defeated time and time again, and this made him no different as he loved the rush he got from these magical fights! The collapse of the old Coven didn't stir George at all... as he fell into the hands of Emily G. Reed. Emily told him the truth: that Britney forcibly adjoined him to his Apparition under hopes that he would die fighting the Stygian Snake. This made George feel no way or the other, except that Britney wanted him to die before her little secret got out. Emily knew that George liked to fight, just for the thrill of it all, and invited him to a Coven where he would get all the fights he wanted... and he gladly accepted, becoming 8th Street's enforcer and strongman. George is notable for being freakishly tall at seven-five (like they made News articles about the guy!) and very well-built due to his abstraction. Abstraction: Adjoined - The Strongman. The Apparition born from the ideations of what strength can do, and human power! The Strongman was one of the few useful Apparitions in Britney's possession... to put it simply, it's a simple abstraction (Shocker!): George is strong. Like, really, really, strong. He can perform ridiculous feats of super strength, such as throwing trucks, punching through concrete, and tanking bullets like it was nothing. It's unknown where the upper limits of this Abstraction land. Still, they come with a subtle telekinetic aspect that allows George to defy the laws of physics with some of his feats, such as pulling a chunk out of the ground, throwing it at someone, and throwing a car without falling apart when he swings it. George is also durable to boot, but only to physical attacks - you can still burn, electrocute, and whatnot. |
Aaron.Sawyer | |
30 | Aaron Elijah Sawyer | He/Him "Whatever. Take the deal or get the fuck out of my face." | Description: A native of Chi-town... he grew up in the mean southside alongside his younger sister, Kenya. Chicago wasn't a safe place to raise kids, but their parents did their best to give their children a better life than them. However, Aaron, despite it all, found himself drawn to the bad crowd, the kids who idolized the gangster lifestyle. By high school, Aaron was selling drugs and illegally had a gun that was given to him by an older friend... and he eventually ended up getting arrested for possessing drugs and possession of a stolen firearm (that gun he was given? Reported stolen). Given that he was a black youth already committing crimes, he was tried as an adult and sentenced to over twenty years in prison before he got out of high school. The stress triggered his Kindling Event, and with his White Lux, he navigated the prison system more easily than others. He developed a sharp edge and cunning that helped him survive these twenty years that he had to look forward to... however, when he was in his early twenties, his sister, Kenya, visited him in prison in a private room with some people in suits. These people turned out to be Meifeng Liao and Cindy Keagan, who guessed correctly that he had an abstraction and gave him a choice: Get released out of prison now and join the PRA, or rot there. Naturally, he chose the former, underwent training, and had his sister as his partner. It was a culture shock, but Aaron would rather be in a suit than a cell. However, old habits die hard, and it wasn't long until he was making under-the-table deals with Paranormal organizations, tampering with evidence, and skimming drugs and money. He knew it was a great way to get thrown back in jail (or worse, "accidentally" fall out of a window), but this was all that Aaron knew. However, his sister Kenya caught onto this and demanded that Aaron stop, and at the request of his loving sister, Aaron ceased and went clean... ... Until the Lighthouse incident. Like many other agents, it was a traumatic event that he doesn't like to talk about. What is significant about the whole thing was that his sister Kenya was the one to end it all... and then she went missing. No one in the PRA cared about her and brushed him aside when he demanded that they search for his sister, but they already declared her dead. Out of frustration, Aaron left the PRA, and Director Alcott allowed him to do so without throwing him back in prison, as the Director felt that wasn't right. So, Aaron went from place to place, working for different crime-lords across the states (including Dollhouse, briefly), and sometimes being an informant for the Police and/or PRA. Until he ended up in St. Portwell... where he came across the lovely Emily G. Reed; dealing with her was like rubbing his nuts against sandpaper until they go raw, but she had potential (and she fought Nazis), and she needed someone who was used to working in the criminal underground in her ranks. So, Aaron is a defacto member of the 8th Street Coven (only because he detests Emily G. Reed too much to call himself one of her people), acting as a bridge between 8th Street and the criminal underworld - allowing them to make deals with different factions and finding artifacts for them. Aaron is an African-American man who is skinny but stands at five-eleven. Abstraction: Adept - Pink & White Lux. Channeler: His trusty lighter. Identity Creation: A spell that subtly alters people's memories on touch, and he can implant false memories of a person in their mind. Creating any number of fake identities for Aaron to use at will. Threat Assessment: Aaron can instinctively sense when someone is plotting against him (threatening, betraying, etc, etc) and easily act against them. Profiling: Aaron can analyze people and situations to deduce intent, motivations, and potential actions. This makes him highly effective at anticipating the moves of both friend and foe alike. Knowledge Absorption: Aaron can enter a place and absorb knowledge from his surroundings in a five-meter radius, enabling him to quickly learn about new operations, secret plans, or valuable information within his vicinity. Lie Detection: It's simple: Aaron can see someone's aura when they are lying. Rumor Manipulation: Using his Pink Lux, he can easily alter people's perceptions and create and spread rumors to serve his interests. Abstraction Intuition: A spell his sister taught him helps him learn about the paranormal and their abstractions. He can see the Paranormal by their aura and gains intuitive knowledge about Abstractions when used. |
Carol.Doyle | |
Chronologically: 24. Biologically: 14. | Carol Heaven Doyle | She/Her. "I'll turn you into a fucking baby if you do that ever again!" | Description: The spicy member of the Old Coven and current member of the 8th Street Coven. Carol was a native of LA but moved to St. Portwell when she was young because her parents thought it would be a better environment for her (and they have family there!). There wasn't anything of note about Carol's past; she was just a regular ass girl. However, the Stygian Snake's rampage was where it all began, and her entire house was knocked over by the Stygian Snake, which killed her entire family. She was barely alive... and she saw Britney Williams. Suddenly, she was brought back to life, and... she looked down and saw a fucking hourglass fused to her stomach. She was confused about all of this, but Britney brought her back to her cult, and they explained everything - about how magic was real, and now she had magic too (which Britney was oddly knowledgeable about). She was still confused but honestly went along to stop the Stygian Snake and avenge her family! The Stygian Snake tore her in half during the final battle. However, at this point, Carol began returning to the same spot where it all started: her destroyed house. She checked the hourglass in her stomach, and it would gradually drop sand from the second the day started, ending at midnight, where it would teleport her back to the exact spot where her old house where her family was killed. It would also revert her to her exact appearance, preventing her from aging alone while triggering her to see her old house. Carol went to Britney, who explained that the hourglass resets Carol back in time to the moment she received it, with its ability to restore anyone or anything she touches merely being a sub ability. Then, it came out that Britney did this to her and others without their permission. Naturally, Carol was pissed off about this, and this naturally drew her to the likes of Emily and Vashti. When those two left, Carol was right behind them, given that the Old Coven had more interest in arguing and fighting each other than getting this damn thing out of her. Thus, Carol was one of the founding members of the 8th Street Coven and wholly supports Emily's dream of magical supremacy only so she can stop assholes with God-complexes like Britney. However, her goal is to get rid of the hourglass and gain a new abstraction, which Emily claims she's working on (she's not). When she was fourteen years old, Carol appeared to be herself, a small girl at four-eleven with very short blonde hair. Despite her aggressive and firey attitude, she doesn't look intimidating or assuming. Abstraction: Agent - The Hourglass. The Hourglass is a valuable and potent artifact that Britney forcibly fused to Carol to force her into the fight with the Stygian Snake. Carol admits it is a powerful artifact, but she wants nothing to do with it. Its most notable ability is to gradually revert anything she touches in time (reverting it to a previous state), and the longer she touches it, the further back in time it goes. This can reach a point where she can do things such as reverting materials to their raw form and turning people back into fetuses (and yes, she has done this before). She can exert more energy to make this process faster, and this abstraction can work on the Paranormal, but Emotional-Fields make it work four times as hard. If someone consents, she can pierce through their emotional field; using it offensively on the Paranormal is impractical. With this abstraction, she can easily repair damage and heal wounds - even resurrect the dead. However, this isn't the true ability of this abstraction and is merely a sub-ability. The primary aspect of the Hourglass is, essentially, immortality. Upon her first death, it created a fixed point (a checkpoint) in time that she automatically returns to once the clock strikes midnight. Once midnight hits, she will be teleported to where Britney gave her the hourglass - her parent's house that the Stygian Snake destroyed - and reverting her physically back to that point. So, any alterations made to her body will be restored, any aging, any wounds, and it will even bring her back from the dead. While it is a powerful abstraction, Carol wants to be normal! |
Maya.Choi | |
Description: Maya likes to claim that the 8th Street Coven has no leader, or if asked will say its her, but in reality she’s more like the gum on the bottom of Emily's shoe that she can't get rid of no matter how hard she tries. Maya grew up in Seoul, Korea in an incredibly strict household where the only fun she had was educational games. She got into St. Portwell college for Chemical Physics, and immediately moved (just after the Stygian Snake was seeled). She fell in with a bad group, then a bad relationship that turned incredibly abusive. This triggered her kindling event, and the aftermath led her to losing all her friends… Then she heard about the little coven Emily was putting together. Maya was one of the early members, joining pretty much as soon as it was created. She was looking for companionship and a way to explore her newfound magic - but she was quite happy when the coven’s focus shifted. Taking over the city's magical scene seemed pretty good. While with the 8th Street Maya has graduated and gotten a very well paid job at a company run by one of the cities Elite (literally, they’re a member of this group). This means she can help 8th a bit with information gathering on one of their enemies... At least the little she finds out and overhears at work. It’s hard to tell why Maya is still in the 8th Street Coven. Her and Emily are constantly at each other's throats - Maya just can’t help making snide comments towards her, which leads to arguments and threats, but ultimately the two of them agree with each other more often than not (which neither would admit to). She also doesn’t really have anything to gain. Maya doesn’t take any issue with Emily’s brutality, she’s glad to go along with that, she just takes issue with how controlling she is and her constant slut shaming. And she will not shut up about those issues she has. But 8th are also the only people she knows in the city, so she’s chosen to stick there. Maya is an incredibly loud, abrasive person. She doesn’t deal very well at being told what to do, which just adds to her constant clashing with Emily, and is very stubborn. Maya can be good company when she’s enjoying herself - she’s incredibly flirty, which definitely never causes problems for 8th street. Maya is a short (five-one), slim Korean woman with dyed red-brown hair. She often dresses in a cuter style, which completely clashes with her bitchy personality. Abstraction: Adept - Red Lux. Channeler: A helix hoop earring Sound Manipulation: Maya’s main spell, she can create sound waves and manipulate already existent sounds. She primarily uses this to emit powerful waves of sound waves that cause physical damage, either in a burst of sound in a radius around her or a more directed but slightly weaker blast from her hands. These sound blasts knock people back and cause all sorts of damage. She also uses it distort already existing sounds. She can make a sound incredibly loud and grating to the point it causes auditory damage, mess up how something sounds so it's unrecognizable, and the like. Sand Blast: Similar to how she uses direct sound wave blasts, Maya can create and control sand and send out a powerful blast of it from her hands. This is only from her hands, and a limited amount of sand, but it’s strong enough to hurt - and blind if it hits the eyes. | |
Amy.Nakamura | |
24 | Amy Nakamura | She/Her "If the first hit doesn't take you out; the second one will. And if the second one doesn't; you’ll wish the first one did." | Description: Called Amy by Americans, but known as Aiko by Kura. She is a second-generation Japanese immigrant who was born in Honolulu, Hawaii. She grew up with other siblings that her parents thought were better than her, and they neglected her needs, which was unsuitable for the girl's development. She grew up being rebellious and acting out in any way she could, which led to her spending many afternoons in detention or suspended. However, the Nakamura family moved to St. Portwell as a teenager, and she came across a mysterious kanabō ... and it spoke to her when she touched it. It was very spooky, but Amy kept it hidden underneath her bed of weird interest in it, realizing that the supernatural was real. Eventually, she met Kura Yoshida, and the two became best friends. The two became far closer when the Stygian Snake attacked, and they were forced to fight for their lives. However, they were saved by the Sycamore Tree Coven, and eventually, the two joined. Amy grabbed the kanabō, then gained the powers of the Oni and used them against the Stygian Snake, being there when the thing was defeated and sealed into a tree. However, Kura returned to Japan afterward. Amy remained in America, keeping in touch with Kura, and became an MMA fighter as a Strawweight fighter afterward. However, she went missing after Father Wolf murdered Kura. Amy is very short at five feet even and is very athletically fit, with muscles she forged by years of going to the gym. Abstraction: Agent - The Oni's Club. In ancient Japan, three powerful Apparitions that called themselves Onis were defeated by old Oni-Kariudo (Demon Hunters) and sealed inside a kanabō. The Nakamura family kept this kanabō until modern times when it was merely a family heirloom... however, this family heirloom grants whoever's holding it their power. At the minimum, the Oni's Club gives the holder the strength of three Onis, making Amy much more potent than a five-foot-even girl would naturally be. She is strong enough to throw someone around like they were a ragdoll and can flip over a pickup truck by herself, along with being durable. The kanabō is also supernaturally durable, so she can use it to flatten that same truck, and it'll hurt if you get hit by it. She also possesses tactile pyrokinesis, which allows her to create fire at a touch range, and she uses it to augment her attacks with fire - while also being impervious. However, there is another aspect of the Abstraction; the Onis inside the club are bloodthirsty, and they love it when Amy fights using the club. The longer Amy fights, the more her strength, durability and pyrokinesis increase; her ability to feel pain is numbed, and their influence will seep into her mind - making her more and more feral and berserk until she lets go of the club. The only limit is her stamina; she'll eventually push herself so far past her limit that she'll pass out. In this state, she'll be surrounded by an aura of fire, and her body heat will rise to supernatural levels - flames will become more intense in her radius. |
'Violet'.Santos | |
29 | Marcia Zoe Santos | She/Her "It's okay to stare, sweetheart." | Description: Native of Los Angeles, Violet and her best friend Pink (though they call each other sisters) drifted from town to town and ended up in St. Portwell because once they turned 18, they were put out. Violet grew up the pariah and outcast of her family and peers because she was born intersex. She has a woman's general appearance and shape to the point where she's unmistakably female but was born with male genitals. When growing up, Violet was excessively mocked and shunned for this feature because regardless of what she did, people always found out, and she could never escape it. She, in time, learned that regardless of what was between her legs, she was a woman and dressed excessively provocatively and feminine to show the world. If the weather allows it, Violet would dress in the most racy outfits possible (booty shorts, crop tops, mini-skirts that, if they were shorter, would get her arrested for indecent exposure), except she would keep that little shame in between her legs hidden. Violet is used to living on the fringes of society, as she had to steal, cheat, and other unspeakable things to ensure that she and her sister had food in their stomach and a place to sleep (even if it was the floor most of the time). Violet and Pink finally settled in St. Portwell, where the two became strippers at some trashy gig named Veni Vedi Veni, where she had to shake ass to put food on the table. Violet is half African-American, half Brazilian, with light-caramel skin, and usually has her hair dyed some color (before, it was lavender, but she dyed it hot-pink). She stands five-seven feet tall and is very skinny due to her ridiculous genetics and her... career choice. The woman is flirty, firey, and loves to make jokes... frequently taking things too far. Abstraction: Unknown. |
'Pink'.Howard | |
28 | Abigail Taya Howard | She/Her "Step into the mist, daddy. You won't forget it." | Description: Pink is Violet's best friend (though they call each other sisters) and, much like her, was born and raised in Los Angeles. Her parents weren't the best, so Pink spent her youth rolling with other troubled youth. Pink was very used to the inside of a police car that usually took her home to her parents after she committed a crime or two. She's also used to Los Padrinos Juvenile Hall as sometimes the judge wasn't so lenient on the young girl. Eventually, her parents just gave up on her, and the second she turned 18, she was put out. With her best friend, they drifted from place to place and ended up in St. Portwell. She does not like to think about what she did for food and shelter, and staying in homeless shelters gave her a lot of things to forget. Eventually, she and her sister became a stripper at Veni Vedi Veni, where she worked with her sister, Violet. Pink is African-American and usually keeps her hair natural, albeit dyed hot pink. She's skinny and dresses conservatively, making the two stick out more. Abstraction: Unknown. |
Annabelle.Heart | |
24 | Annabelle Candy Heart | She/Her "Emily has to help me... I don't know how long I can hold back." | Description: A friend of Miranda and Jacqueline, whom they roped into the 8th Street Coven, Annabelle was originally a native of St. Portwell. She lived a lovely life with her younger sister Sophia and was an artist (She got paid handsomely for drawing pictures of people's specific... interests). After joining the 8th Street Coven, she was given an artifact allowing her to psychically control birds. Annabelle had little issue with 8th Street's bullying of St. Portwell's magical scene as she was getting paid and wanted to dominate it to make it safer for her little sister. However, a marble urn she was carrying was broken during 8th Street's faithful battle with Greenwood in the temple underneath St. Portwell over the many artifacts. It exploded with a mysterious black mist that Annabelle inhaled. She was infected with a mysterious curse known as The Hunger. The Hunger transformed her from a regular gal to a freakishly tall creature (at eight feet tall) that is near skeletal with two horns on the side of her head, sunken yellow eyes and long spindly claws. Worst of all, Annabelle has fits of hunger for human flesh and will become increasingly rabid until she eats someone. Emily has been letting her out into other dimensions to let her eat a few people and return to keep her quelled - however, Annabelle desperately wants to be cured so she can return to normal. Annabelle stays in the 8th Street Mansion, but when Emily isn't aware, Annabelle sometimes ventures out at night, putting on a robe and a deer-skull mask. Paranormal Ability: Unknown. |
Ruby.White | |
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30 | Ruby Kierra White | She/Her "Eating ass and saving grass." | Description: The fearless leader of the Greenwood Coven, Ruby, is a very eccentric woman whose antics confuse and annoy the Greenwood Coven. She is known to be incredibly stubborn, with a holier-than-thou attitude, and impulsive - with a borderline Messiah Complex. The rest of the Greenwood Coven love her dearly, but they operate as a balancing act to her more eccentric behavior. Ruby was born and raised within The Temple of Charming and Graceful Individuals to a single mother named Sandra White. Her father was never in the picture, and, honestly, Sandra never knew who he was, not that she cared because he didn't want anything to do with the Temple - which was everything to Sandra, and ended up being everything to Ruby. Ruby grew up being very close to the leader of the Temple, Lynette Richoux, as she was being developed into one of her future Crones. However, fate would lead Ruby down a different path when they discovered a magical grove some distance away from the Temple during a game of hide-and-seek with friends. When she stepped into this place, she felt a connection to nature like no other, and it filled her with wonder - as it was the most beautiful place she had seen. Little to her, the Grove was a magical, semi-sentient location that only let in those it deemed worthy. The place became Ruby's Sanctuary, and she retreated to receive that same wonder well into her adult years. However, after the battle with the Stygian Snake, more Apparitions flooded into St. Portwell, and one entered the Grove. Ruby entered the Grove one day and found it all burning. The very thing she loved as a child in flames caused Ruby to fall to her knees and scream, causing her Kindling-Event. Yet, she could not save the Grove; it was beyond saving, and she watched it burn before her eyes. This was one big clarion call for Ruby as she realized St.well was crumbling underneath her feet... Getting let into the Grove and being the only person to enter filled Ruby with a new form of determination and a new ego as she felt like the Chosen One. This was a calling from the Grove to become the savior of St. Portwell and protect nature... Then she realized that her time with the Temple was ending. She trained with their Adepts for the time being, but ultimately, she found her true calling and created a Coven: The Greenwood Coven. She roped three of her friends into it, and together, they had many adventures as she defeated Apparitions, witches and warlocks, and other monsters threatening nature. Ruby is an average-height woman who stands at five-five and has a skinny, somewhat athletic build. Ruby is half-black and half-white but identifies as African-American and has dyed red dreadlocks, the most notable features in her eyes. However, she has a nasty burn scar on her right arm from a battle with Emily G. Reed (who she fucking hates). She likens herself to a modern-day superhero as, when the time calls, she dons her Spring Maiden alter-ego and wages war against the other factions. While the Spring Maiden, she walks around with a giant tree branch, which acts as her channeler. Her longtime girlfriend is Amelia Dallon, the Fall Maiden. Abstraction: Adept - Red & Pink. Channeler: A branch from a piece of the Grove that was not destroyed. Spring-Beams: Ruby's primary spell and offensive weapon, she can generate concussive beams from her channeler. These beams were a dull-yellow color, and she could control the force they hit with (They can range from a punch to knocking a car over). These beams had a secondary effect of generating plant life (roots, grass, foliage, etc.) wherever they hit, and she can control what gets generated to a degree. She can use it to create plant structures to suit whatever needs. Growth-Spurt: With a wave of her "wand," she can cause flowers to bloom, trees to flourish, and fields to become fertile—even in places where they would not logically grow. She can induce explosive plant growth in her vicinity, and this spell is most potent during the spring equinox. Forest Shield:Spell can quickly erect a massive barrier out of the ground of vines, thorns, and woods that can be pretty difficult to penetrate. Verdant Platforms: Ruby can create a platform made out of plants in the environment at will and use them to get as high as she pleases. She can create several at once that are either above or lower than her but remain present until they either wither away or get destroyed. Aeromancy: Ruby can control and manipulate the air element with a wave of her wand. She can conjure powerful gusts of wind, create air currents, and even summon a tornado to ravage foes. Ruby has learned she can achieve a pseudo-form of flight by laughing herself around with the winds. Emotion-Sensing: Ruby can see the auras of people around her by blinking her eyes and discern their emotional state from their color. She can also foster an emotional bond between people and allow them to see each other’s emotions. Positive-Emotion Amplification: Ruby can cause positive emotions in others (bypassing Emotional-Fields) even in the darkest hours. She can induce joy, hope, and happiness in her targets, but her fellow Coven members don't like their emotions manipulated, so she rarely uses this Spell. Emotional-Repulsion: Ruby can focus on her targets, bSpelling any Emotional-Fields, and induce emotions such as fear, discomfort, and uncertainty to ward them away. Psychic-Shield: Ruby can create a barrier of Pink-Lux that prevents psychic shielding to all those who enter. No one can use emotional or mental magic while behind the Psychic Shield. Alert: Another spell Ruby created alerts her if someone attempts to enter her head... and illuminates the aura of whoever is trying to. Sanctuary: Ruby can create an entire structure made of plant matter, such as a building or a large dome, to serve as a haven for herself and others, which regenerates itself. This Sanctuary offers physical protection with its sturdy walls and a calming aura that fills the space with positive emotions (like happiness). Maiden Flash: A Joint-Cast and "Final weapon" that is cast between all four of the Maidens. They form a triangle formation - with Ruby in front and the other three behind her with their arms extended, and they channel their Red-Lux into her. This ritual charges up Ruby and her channeler, the tree branch, as she aims at the target. Once fully charged, it unleashes a devastating beam of magical energy, a kaleidoscope of different colors. When it fades, it reveals that the entire area has been converted into a forest. This Joint-Cast requires time to charge up, but the longer it is charged, the more effective it is. |
Jessica.Rosefey | |
32 | Jessica Sharon Rosefey Jr. | She/Her "Time to party!" | Description: Known as SunnyMuscleMommy on Instagram, but in the Greenwood Coven, Jessica is known as the Summer Maiden. Jessica is a longtime friend of Ruby's who is very passionate about her fitness journey and has become a bodybuilder. Due to her great genetics, she is incredibly muscular with well-built arms, back, abs, and legs and has made her own Instagram page which has thousands of followers (who are all horny for her). She's a little taller than average at five-eight. Jessica is a very positive and sunny individual who is always talking, being the life of the party, and cracking jokes. She claims she's a people person and great at making friends with people. She is very kind and moral, can't stand seeing people getting hurt, and tries to put others first (when realistic). However, she can't mentally handle insults or criticism and just has to be showered with compliments. She loves animals and the forest and used to take hikes all the time before the Stygian Snake, which has rendered the forests far too dangerous to trek alone in. Jessica experienced her Kindling-Event after her hormones got the best of her. She was eventually roped into her best friend Ruby's little Greenwood Coven, and she served as a vital member as Jessica acts as the Greenwood Coven's artillery. She usually has a pseudo-cowboy style because she always wears a leather cowboy hat (which belonged to her grandfather) except when at the gym. Her fellow Maidens had to talk her out of trying to incorporate it into her Summer Maiden disguise. Abstraction: Adept - Red & Green. Channeler: Her Granddaddy's Cowboy Hat. Sun-Beam: Jessica is capable of summoning a powerful ray of sunlight, which will either incinerate her target or pound it with kinetic force. Charging the attack takes a few moments, and the area gets hotter before it strikes. This Spell can burn any target unfortunate enough to be in its range or hit them with a crushing force from the sky. This makes Jessica one of the Greenwood Coven's heavy hitters as she's functionally artillery, but the only caveat is that it can only be used during the day. Healing-Light: Jessica can also heal people by calling down healing beams of light. She can't heal people that fast, but she can recover them from a distance and heal several at a time. She can also heal herself! However, it is yet another Spell that can only be used during the day (Doh!). Sun-Strength: Jessica can call an extraordinary ray of light onto herself, temporarily giving her super strength and durability - allowing her muscles to exert much more than they should. This wears off gradually after a few minutes and, you guessed it, can only be used during the day. Summer-Warmth: Jess can quickly raises the temperature of the environment, weather be damned, to the hottest summer days. Jessica can wither down enemies with his Spell, but this does not differentiate friend from foe. Magmamancy: After her fellow sisters complained about how useless she was during the night, Jessica developed a valuable spell in a fight. By focusing, Jessica can heat solid stone and transform it into either magma rocks or molten magma. After creating the magma, she can telekinetically manipulate it in a five-meter range, but this Spell has a high energy cost. |
Amelia.Dallon | |
29 | Amelia Taylor Dallon | She/Her "I don't care about what I have to do; I won't let them hurt her." | Description: Ruby's girlfriend and the Fall Maiden. Amelia was born in Texas as an Orphan but was eventually adopted by a family in St. Portwell. Despite being one of the lucky ones to get adopted by a family, she never felt like she was one of them and always felt like an outsider wherever she went. She was a very lonely youth who found it hard to connect to people, regardless of how hard she tried - so she just figured that's what she was and gave up. She loved nature and went on hikes, bike rides, etc, until one day, Amelia was attacked by an Abominable that was a leftover from the Stygian Snake's rampage (to which she was mainly oblivious). It activated her Kindling-Event and helped her discover her Adept heritage - and she was saved by Ruby Weiss, whom she became friends with. It became a crush as Amelia tried to work over her issues with socialization (and saw the best in Ruby despite her stubbornness and flagrant messiah complex). Eventually, she confessed, and the two went steady, becoming longtime lovers; Amelia declared she would remain by her side no matter what. Thus, when Ruby said she would form the Greenwood Coven to protect nature, Amelia was her first member and most vocal supporter. Amelia is very reserved and laidback; you'd be hard-pressed to see her getting worked up. She's calm and analytical to Ruby's more firey and passionate disposition, but she's an entirely different person in private. Amelia is very socially awkward and is not good at reading people or being mindful of their emotions. Because of this, Amelia remains silent most of the time and lets Ruby, Pearl, or Jess do the talking. It's unknown to her, but Amelia ultimately depends on Ruby in the most unhealthy ways! Amelia is a very skinny woman (but with a fat butt) of ambiguous racial identity... she at the very least knows that she's part Spanish. When the time comes, expect Amelia to wear orange as the Fall Maiden. Abstraction: Adept - Red & Purple. Channeler: Her trusty combat knife. Foliage Manipulation: Amelia can telekinetically manipulate foliage in a wide radius and do whatever she wants it to do. She can control thousands of pieces of foliage at a time, and not just that, and she can sharpen each of them into a razor-sharp weapon. She can shred foes to bits in her foliage storm, as she may be the most brutal out of the entire Greenwood Coven. She can also create barriers and constructs out of leaves and other foliage. Foliage-Generation: ... Is what Amelia calls the Spell, but it's a subtle combination of her Purple & Red Lux that allows her to pull leaves from other dimensions. Aeromancy: Taught to her by Ruby, Amelia can manipulate air, not as well as her girlfriend. She can send out crushing winds, create twisters, and has developed a form of flight assisted by her purple lux. Flight: Assisted by rushing winds, Amelia can achieve flight. She can dart through the air at lightning speeds using a combination of red and purple Lux; wherever she flies, powerful winds follow. Teleportation: As a manifestation of her Purple-Lux, Amelia can teleport herself, or a group of people, to any place within a hundred-meter radius. Amelia is accompanied by a strong gust of wind that carries leaves whenever she teleports. This Spell is vital to the Greenwood Coven's hit-and-run strategies, and Amelia is easily the most important member. However, she can only teleport once every twenty minutes. |
Pearl.Cho | |
28 | Pearl Cho | She/Her "Remember, in the darkest moments, there is always a hidden strength waiting to awaken." | Description: A second-generation Korean Immigrant whose parents own a Korean Restaurant in Downtown St. Portwell. Pearl's family immigrated to the city from South Korea when she was just a child, and she grew up balancing her cultural heritage with the fast-paced urban lifestyle that St. Portwell offered. As a child, Pearl functionally grew up in her parent's restaurant as she always did some work there (whether or not it obeyed child labor laws!). This was where she met Ruby and became a part of her little friend group since high school, bringing a sense of balance to the coven with her calm and composed demeanor. Her quiet confidence, sense of duty, and swan-like grace are matched by her inner strength and unwavering loyalty to her friends and their cause. She's a thoughtful and empathetic soul who, unlike the other members of the Greenwood Coven, has no particular love of outdoor activities or nature. However, she understands the balance of St. Portwell and knows that letting nature get out of whack would not end well for her or future generations. So she believes it's her sworn duty to help the Greenwood Coven protect nature and puts her life on the life battling the other factions (she punched Emily G.Reed in the cunt once, though). Pearl is a Korean girl who is a little bit chubby and has a head of messy black hair - she stands at five-two. As the Winter Maiden, she dresses in all blue except for her black boots. Abstraction: Adept - Red & Black. Channeler: Snowflake pendant. Cyromancy: Pearl has a strong connection to winter. She can harness winter's icy, cold energies to manipulate temperature, create constructs out of ice, telekinetically manipulate ice, summon gusts of icy wind, and freeze objects or even bodies of water with touch. Her Spells are most potent during the winter solstice. Spirit-Communication: Pearl possesses the remarkable Spell to summon the spirits of the deceased and communicate with them. She can connect with these ethereal entities, engage in conversations, and gain information from them. At will, she can dispel them back where they came. Temporary Raising of the Dead: Pearl can temporarily summon the dead for one specific task. She can reanimate deceased individuals to serve as helpful and loyal assistants and temporarily access their skills, memories, and abstractions if they are Adept. They will fulfill this one task, and once it is complete (they're destroyed), they will return to the other side. Warding: Pearl can create a barrier that Apparitions cannot bypass, which will remain until Pearl drops it or the Apparition destroys it. If someone is Adjoined or Abscised, they cannot enter. Agents are not affected. |
James.Carmicheal | |
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21 | James Jordan Carmicheal | He/Him "Hey now, protecting nature is protecting us!" | Description: An oddity in the Greenwood Coven as James is the sole male member of the organization, and his girlfriend is fellow member Noami Rodgers (who roped him in). James is African-American, stands tall at six-five, and very athletic. However, he's not from St. Portwell but is a native of Atlanta, Georgia; he ended up at St. Portwell University on a football scholarship. James used to be the star player of his football team back in Atlanta, and he was so good that St. Portwell University gave him a scholarship. He is reaching for his chance to join the NFL by taking the scholarship to the last place he wanted to go. However, at St. Portwell University, he met his girlfriend Naomi Rodgers, who roped him into Greenwood. James isn't exactly the most nature-loving member of Greenwood, but he has always had a passion for outdoor activities like jogging, biking, and exploring the woods. He's a good soul but very cocky and impulsive, especially once he gained Shango's Axe. James joined just before Greenwood campaigned against Das Sonnenrad and was instrumental in the fight - he killed Kaiser Draeger. He currently holds the alias of Knight Sky. Abstraction: Agent - Shango's Axe. Shango's Axe is a legendary artifact with a history that traces back to the heart of Africa, where it was once wielded by the powerful Yoruba deity, Shango, known for controlling fire and lightning. The Greenwood Coven learned that the Axe was being stored in a member of the Elite named Jason Valos' mansion, and they "borrowed" it from him and gave it to James. Shango's axe is a powerful weapon that grants James immense elemental abilities and raw destructive power but lacks the fine control of other Paranormal-Beings. He can summon lightning bolts from the sky, the axe, or his fingertips - even surround himself, fully or partially, with lightning. James can also generate fire from his body and the axe and easily create fireworks and other displays. The Axe also allows James to fly at high speeds and easily outmaneuver the slow. The Axe is also supernaturally durable and near-impossible to chip even with the strongest Abstractions - making it viable as a weapon and a shield. With these abilities, James is easily the most powerful member of the Greenwood Coven. |
Naomi.Rodgers | |
23 | Naomi Mercedes Rodgers | She/Her "At the end of the day, you can’t help those who don’t want help." | Description: Native of Philadelphia, Noami sees herself as being a country city girl as she rarely, if ever, spent a summer in Philadelphia. When school was out, she stayed with her extended family that lived in Kingstree, South Carolina, a very rural town. She has fond memories of playing in the woods with her cousins, which she claims changed her life. Noami was a very open-minded woman who always tried to learn more about the people in the world than what she was used to. She is well-versed in African folklore and culture, which made her reach out and learn about other cultures. Noami always saw herself as a leader and wanted to improve things for the people around her, so Noami always takes a leadership position if possible and puts her mind towards fixing the problems within that organization. Noami is compassionate above all else and always looks at the bigger picture, but sometimes loses herself to her pride and ego. After Noami graduated high school - she got a scholarship to St. Portwell University to major in Social Studies, and this was where Noami met Pearl Cho... and eventually was roped into the Greenwood Coven. She joined them not out of any tree-hugging desire but out of a faint nostalgia due to her childhood playing in the woods in South Carolina and wants to ensure that other children get the experiences she has. Noami has started an African-themed clothing brand known as Heritage (in which she handmakes everything). Naomi is a skinny (with curves back there) African-American girl who stands at five-three. Her Greenwood alias is the Silk Knight. Abstraction: Adjoined - Anansi’s Gift. Due to her wisdom, virtue, and leadership, Noami is favored by the Apparition Anansi and thus has gained his abilities. Anansi was a being of Trickery and Stories, not raw strength; his abilities make Naomi a unique asset in Greenwood. The primary ability of Anansi's gift is that she can weave ethereal, glowing-white threads in the environment comprised of magical energy itself. She can create these webs out of her body or in a twenty-three-meter radius around herself, and they have a unique property among abstractions: they are functionally an Emotional-Field. These webs are highly resistant to the abstractions of Paranormal beings (and interfere with them), and they will find themselves getting caught far easier than the mundane. On the flip side, they are easily cleaved apart by mundane means. Otherwise, they behave like regular webs, and she can climb on them without getting stuck, swing around Spider-Man style, etc. Anansi's Gift comes with unparalleled agility, akin to a spider's. Naomi possesses the grace and skill to maneuver in supernatural ways, allowing her to flip, jump higher, and run faster. This Abstraction also comes with the ability to climb on walls, and Naomi can climb on anything solid. However, the crowning jewel of Anansi's Gift is the ability to instantly metamorphose into a minuscule spider, reminiscent of the deity Anansi themselves. In this form, Naomi is the most vulnerable, but it makes her so small that she blends into her environment, and it can help her escape, spy on people and scout, and even dodge attacks. She can still weave her webs on a far smaller scale, and she is immune to all forms of Paranormal detection while in this form. The only issue is that she ends up naked! |
Autumn.Hayes | |
26 | Autumn Melody Hayes | She/Her "I will turn my family's dark legacy around to be a force for good." | Description: A quiet enigma, Autumn Hayes is as much of a shut-in a person could get. She grew up homeschooled, had few friends, and would instead remain inside and browse the internet. This was a part of her parent's design who wanted their little girl to be safe from harm and the world's evils... especially the supernatural side of the family, which they were very much aware of. However, one day, they disappeared into thin air, and her Aunt, Bernetta Hayes, adopted Autumn, but Autumn still desperately searched for her parents. Aunt Bernetta tried to make Autumn go out and make friends instead of being glued to her computer all day... which didn't go well. However, she had a fleeting suspicion that Aunt Bernetta knew something, and after much probing, Aunt Bernetta told her the truth: her bloodline was cursed. Autumn's grandmother came from an alternate universe ruled by an Adept theocracy that worshipped magic known as The League. They oppressed the mundane, and Aberrations and her ancestors were a line of magical serial killers who hunted down these Adepts, killing them and storing their souls in their amulet... the very amulet that Autumn had around her neck since she was a tween. One of their victims, a Blue-Lux user, cursed their bloodline, which would cause them to wither into nothing ten years after having a child... which was what happened to her parents. Her grandmother brought her children to this dimension, hoping to break the curse, but it persisted and took her life. The first vow that Autumn made was that she would never have children until she found a way to break the curse. Her second vow was to turn around her family's dark legacy and use the amulet that was the terror of this universe to be a force for good. Autumn didn't know where to start; she confided in her one friend, Amelia Dallon, who got her to join the Greenwood Coven. Autumn is not dedicated to nature, but she wants to make some kind of positive impact in the world, and the Greenwood Coven was the key - and she got to fight Nazis. Autumn is a very mousy woman who's a little chunky from her sedentary lifestyle, and she would appear chubbier if it weren't for the fact that she's five-ten. She's known for her curly head of brown hair and her glasses. While committing Greenwood activities, she is known as the Specter Knight. Abstraction: Agent - The Adept Hunter. In a separate universe known as Glint, there was a theocracy that oppressed the masses known as The League. One of Autumn's ancestors had such an intense hatred of the League and their Adepts that, once they died, they returned as an Apparition with the single purpose of killing as many Adepts as possible. This Apparition was sealed into an Amulet by these Adepts... but it was stolen by this person's descendants and used as a powerful tool for, you guessed it, killing Adepts - It was passed down to Autumn. The passive ability of this Abstraction allows Autumn to see the auras of any Adept in a fifty-meter radius through objects - but if she is actively hunting for them, this range can extend up to a hundred-and-fifty meters. Through their auras, Autumn can discern the color of their Lux from the color of their aura. However, if an Adept has recently died, their Aura will appear wavy, directing her to them like a beacon. If she gets to this Adept before it's too late, she can claim their soul and create an Apparition that will be stored in the Amulet. These Apparitions will be of the Adepts and have their exact spell catalog they had when they died (they will be immutable otherwise). She can telepathically control these Apparitions and use their spells as her own. Autumn can claim a limitless amount of Adepts, but she can only manifest one at a time to control. The point of this Amulet is for Autumn to go out and kill as many Adepts as possible so she can become the most powerful, but she resists that destiny and cleaves her own. She's very careful whom she claims and tries to claim the souls of bastards like Das Sonnenrad. Autumn has claimed the following Adepts: Geneva Bernard: Or "Sabrina the Teenaged Bitch," as the rest of Greenwood called her. She was a young member of Das Sonnenrad and a persistent nail in their side until Pearl killed her. Autumn was there to claim her soul, and she has become her offensive Apparition. She was a Purple-Lux user with the spells to teleport to a random location (which she used to dodge attacks) and fly. She could also telekinetically manipulate two objects that weren't nailed down via hand motions. Al Slaughter Kaiser Draeger's right-hand-man... or so he thought. He was just around because he was an Orange-Lux user and boosted Kaiser Draeger's abstraction. Unfortunately, he slipped up and met his end with Emily G. Reed's hand, and his soul was claimed by Autumn afterward. He had one spell and a simple one: he could boost the Abstractions of others at the cost of deteriorating his health. He did this by firing orange beams out of his hands, and the effects persisted until they abruptly faded away. |
Kashmira.Sarai | |
18 | Kashmira Sarai | She/Her "I have seen things that are proof that Shiva is a blesser." | Description: Often called Kash, Mira, or amusingly to her, Doctor Sarai. The cheerful Kasmira Sarai, a native of Ahmedabad, India, moved to America as a little girl. It was quite a culture shock, but Kashmira considers her Indian roots highly important; she is a devout follower of Shaivism (A form of Hinduism) and still celebrates the holidays she grew up on. Kashmira, alongside her twin sister Rashmika, was raised to be a kind and compassionate person who seeks to make the world a better place as Dharma dictates. She is very personable and somewhat eccentric, held back by her idealism, stubbornness, and closemindedness. Kashmira is a short woman at four-ten but is slim and curvy due to her diet and the fact she exercises plenty. Kashmira comes from a very long line of Green Adepts who, in the present day, are self-divided by their sect of Hinduism - believing themselves to be blessed by their deity of choice. The family has a lot of Paranormal enemies in India and the greater Asian continent. One night, this came to a head when an Apparition attacked Kashmira Sarai and her twin sister, seeking revenge for an unfulfilled pact her grandmother, Hanumanta Patel, made, causing both of them to undergo their Kindling Event and unlock Green Lux. Kashmira's mother saved them, but her family chose to leave India as the number of enemies their ancestors made was far too high. The Sarai family settled in St. Portwell, where Kashmira secretly trained with her Green Lux, discovering that her Affinity was towards healing wounds and augmenting their biology. She initially had problems progressing through American school, but she hit her stride and became a grade-A student through sheer dedication alone. She didn't fit in with Americans but found common ground with other Indians and is a sight in Indian restaurants. Kashmira is in her last year of high school and aims to become a doctor. Kashmira, through a friendship with Pearl, is the newest member of the Greenwood Coven, and she joined them because of her desire to maintain the balance in the world and protect life. Given that she joined only a few weeks ago, she holds the title of Green Shaman. Abstraction: Adept - Green Lux. Channeler: Grandmother's Jewel Necklace. Healing: Kashmira has that healing touch - she has an excellent healing Spell through training and lessons from her ancestors. She can save someone from the brink of death and have them ready to go in mere minutes. She can heal up to two people simultaneously, one for each hand. Healing-Field: A less potent and more dangerous version of her healing ability applied to a field that can be up to thirty meters. Inside this field, denoted by a green aura, everyone gets their injuries healed at a far slower rate than her primary healing ability. She rarely uses this except in the safest situations. Dermal-Boost: While in contact, Kashmira can increase the durability of someone's skin and bones to the point where they can shrug off most small arms. Unfortunately, it doesn't stop the impact; they still feel pain. Dove-Wings: Kashmira can create massive white-feathered dove wings out of her back and use them to fly around. |
Lyric.Brown | |
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30 | Lyric Harmony Brown | She/Her "I'm going to use Magic as a force for good! I'm going to use my magic to help people! The way it should be!" | Description: A native of Houston, Texas, who moved to St. Portwell when she was just a little girl because her father had a better opportunity there. Her next-door neighbor? Ruby White. The two were glued together and close friends who did everything together. She was the one person that Ruby showed the Grove to, and the two had fun there and partied there with her. Though, the girl possessed a talent: an obsession with music. She was a prodigy at producing beats and believed that, through music, one can change the world itself by shifting culture! So, she was a music nerd in school, talented with beats, singing, and playing different instruments. However, the state of St. Portwell changed for the worse after the defeat of the Stygian Snake, and some of its leftover Apparitions attacked her. This forced her to the Kindling Event, exposing her to the world of magic. Naturally, the first thing she did was tell her best friend, Ruby. Ruby had already formed the Greenwood Coven and told Lyric all about the world of magic and her organization. Lyric didn't have any particular love of nature as Ruby did, but she wanted to be by her side and have adventures, so she became one of the first non-Maiden members to join Greenwood. At Ruby's side, Lyric was the Melody Knight, and she used her Lux to create several different artifacts for not just the Greenwood Coven to use but also to change the world and help people. Alongside the rest of Greenwood, the Coven clashed with their arch-rivals, the 8th Street Coven, the Elite, and other wackos, treating the Greenwood Coven as more than comrades, more than friends, but family. However, one day, her fellow Greenwood members, Autumn and Felicia, were hanging out at her apartment when Das Sonnenrad goons barged in and brutally killed her and Felica (sparing Autumn because she was white). They ransacked the place for Lyric's artifacts, and this was the spark that triggered Ruby's personal vendetta against Das Sonnenrad. While Greenwood eventually defeats Das Sonnenrad and kills Kaiser Draeger, Ruby seeks to track down the artifacts that they stole to honor her memory. Abstraction: Adept - Orange & Pink Lux. Channeler: Sonic Serenity Scepter: A staff that emits calming melodies that not only soothe chaotic energies but also project empathic waves, helping those within its radius understand each other. Echo Earrings: These earrings enhance the wearer's empathy and psychic sensitivity, allowing them to perceive and interpret the emotional echoes of others through subtle sound vibrations. Harmony Paintbrush: With this enchanted paintbrush, Lyric can paint scenes with emotional resonance. The colors carry psychic energies that evoke specific emotions in those who view the artwork, influencing their moods and perceptions. Melodic Mirror: This mirror reflects physical appearances and the emotional states of those who gaze into it. Through haunting melodies, it offers insight and introspection. Aurora-Aria Amulet: The wearer of this amulet gains protection from mental/emotional magic (whether Pink-Lux, Apparition, Curse, etc) as it creates a psychic shield imbued with magical melodies. It amplifies positive emotions while dispelling negativity. Harmonic Cuffs: The cuffs resonate with the wearer's magic (whether lux, Apparition, or Aberration), amplifying their abstractions. It acts as a catalyst, enhancing the effects of their Abstraction in both range and raw power without making them uncontrollable. That Melody: Lyric's masterpiece, a pair of headphones that converted thought to sound... weirdly enough ended up in Dollhouse's hands and were given to Tayla Choi. |
Felicia.Harvey | |
30 | Felicia Raquel Harvey | She/Her "With this power, we can save St. Portwell from itself." | Description: A girl who was a close friend of Ruby's that she went to school with. Much like fellow Green-Wood Coven sister, she is not from St. Portwell but from Cherry Hill, New Jersey, who had family from St. Portwell. Every once in a while, she would visit the city, and eventually, her family decided to move there as they thought it was a better city to raise a little girl like Felicia. From the moment she could walk and talk, she was a very wild and headstrong little girl who didn't do the whole listening thing well. Her parents fostered this attitude as they thought it necessary for Felicia to stay alive in this cold, cruel world that just took and took. However, this attitude got Felicia in trouble more often than not. In school, her rival was Ruby White; the two girls despised each other but couldn't help but respect each other deep down. So, their rivalry never came to blows or insults but a competition to see who could one-up the other. Even after graduating, the two always met somewhere, clashing egos like an invisible magnet connecting them. Felicia never hated Ruby, but she never liked her attitude... when the situation took a turn with the Stygian Snake's arrival, it left the situation tattered and countless people dead. The chaos that ensued after its defeat was no better, as Felicia was almost killed by one of its leftover thralls that the Sycamore Tree Coven missed. However, the Greenwood Coven saved Felicia, and Ruby recognized her former rival. She unmasked herself before Felicia and told her everything, eventually extending an invitation to her old rival. Felicia had no clue about magic but was interested, especially after Greenwood presented an artifact they "recovered" from the Elite: The Unicorn Gem. Felicia accepted the Gem and joined Greenwood not out of love for nature but out of a drive for adventure. She found herself a group of friends she would have for the rest of her life! She eventually became the Unicorn Knight and battled Emily G. Reed while clashing egos with Ruby. She was the balancing act for Ruby's more headstrong and eccentric behavior and was vital in keeping Ruby in line. It all went wrong one day when she was at Lyric Brown's apartment with Autumn Hayes... and Das Sonnenrad stormed the apartment and killed her and Lyric Brown before they had a chance to react, taking the Unicorn Gem. Their deaths sparked Greenwood's war with Das Sonnenrad and eventually spelled the end for Kaiser Draeger. However, the Unicorn Gem is still out there, and Ruby wants to recover it out of honor for her deceased rival... ... No, friend. Abstraction: Agent - The Unicorn Gem. A powerful artifact that granted the wielder the ability to fire powerful beams of energy out of it, the Unicorn Gem was a powerful abstraction-granting artifact that was passed from one hand to another (or more accurately, forehead). It was an artifact that could grow out of Felicia's head at will, and she could fire a barrage of golden beams that hit with concussive force. These beams could be fired machine-gun style, or she could charge up and create one powerful beam that could clear several city blocks if she charged it up to max. |
Meifeng.Liào | |
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42 | Liào Meifeng | She/Her "Even the oldest animal can put up one hell of a fight." | Description: Callsign: Iron-Dragon. Née Zhao. Meifeng is a decorated and skilled PRA agent who proved herself a capable leader during the Haunted Mansion incident, Werewolf Outbreak, Vampire Coven Wars, The Time Warp Anomaly, and, most recently, the infamous Lighthouse Incident (in which she doesn't like to talk about). Meifeng Liao is one of the top agents of the organization and holds the rank of Regional Commander - tasked with solving St. Portwell's supernatural war and recovering the Stygian Snake. The woman is incredibly stern, obstinate, efficient, and ruthless and will do what it takes to get the job done. On the job, the woman is stoic and professional, but behind the scenes, she's a fun-loving goofball who loves her two children dearly. Meifeng was born in Hong Kong, China, but was brought to America by her mother when she was a little girl after her father's death. She settled into LA, where she grew up with her friend Cindy Keagan and her other best friend, Jennifer Caspin. She was called the Zhao Flower for her beauty, but she hated that since she was a "short-tempered badass" in her own words. However, Cindy left for the Army, and Jennifer went to New York to attend college, which left Meifeng alone, but she met her future husband, Daniel Liao, in college. The woman places inner strength above all else; to her, it's the ability to keep fighting no matter what. Thus, Meifeng is all about her fitness and is in amazing shape due to spending hours upon hours in the gym despite having twins (she has a C-section scar down her midsection). Which makes her appear to be a little bit intimidating; what doesn't help is the fact that she stands at five-eleven but, to her chagrin, barely has any curves. Meifeng's best friend is Cindy Keagan, her partner in crime and childhood friend. Abstraction: Adept - Red-Lux. Channeler: Locket with a photo of her children. Ferromancy: Fueled by Meifeng's iron-hard resolve, fortitude, strength, obstinance, and fleeting prime, she developed spells revolving around manipulation metal. The core feature of this Spell is the ability to move metal in all its shapes and forms through sheer force of will (Aka. Telekinetically). She's capable of subtle effects, such as locking a door from the other side, to the more dramatic, such as shredding a car with a wave of her hand. It's linked to her body movements, so using this Spell requires some movement. Meifeng can also lift a large amount of metal at a time, up to three and a half thousand pounds worth of metal. She can't shape metal traditionally, whereas another metal manipulator could seamlessly shape metal like a liquid; Meifeng's metal shaping is more like an outside force attempting to force it into a shape. Any attempts of shaping else will cause the metal to be deformed and horrific screeching. And no, she will not be able to fix it. Through some practice, Meifeng has discovered that she can create clean cuts in metal or attach one piece of metal to another. Meifeng can, however, shape metal under one condition: she shapes it into a blade. Meifeng isn't sure why this limitation is in place (it likely has to do with a particular childhood incident), but it's a limiter that forces her to get creative. |
Cindy.Keagan | |
41 | Cindy Gabrielle Keagan | She/Her "Lord knows I've been trying to do the right thing." | Description: Callsign: Green-Bird. Senior Agent in the PRA and Meifeng Liao's best friend - she is rarely seen without her best friend and acts as her right-hand woman. Cindy has accompanied Meifeng through all those Paranormal incidents (and she does not want to talk about the Lighthouse Incident). Cindy was a native of Los Angeles and met her best friends Meifeng Liao and Jennifer Caspin in school. However, Cindy's father died of a heart attack, and she chose to live up to his legacy and joined the Army - in which she was a 42A (Human Resources Specialist). Leaving her two best friends behind was hard, but it was her dream. She remained in the Army for fifteen years and managed to commission and become an officer. When her son, Cameron Keagan, was born in her thirties, Cindy chose to get out of the Army and settle back in LA - but she found herself getting roped into the PRA by her longtime friend Meifeng. She didn't want to work at a supermarket anymore and would kill to have some adventures with Meifeng to make up for the lost time, so she decided to join the PRA. Cindy's military knowledge has translated well to hunting Paranormal-Beings down. Cindy has done her most damn to remain in good shape, but her genetics has caused her to put on some pounds - most of which has gone to her butt, and she has a pear body shape. She keeps her hair straightened and has glasses. Abstraction: Afflicted - The Glass Curse. Cindy was originally a One-Eye-Open, but after a chance encounter trying to contain an Apparition known as the Fragile Goddess, Cindy was cursed by the being. The curse caused her to transform whatever she touched (which included people if they did not have an Emotional-Field) into a jade-colored glass, but she learned that she can control the curse. It took her years, but she managed to control what she transformed into the glass, and then she realized she got a diluted version of the Fragile Goddess' Abstraction. Cindy can cause glass constructs to sprout out of the ground in the environment, which can be whatever she can envision with her mind's eye. She can create walls, glass spears, etc. - even with explosive force to use as a stabbing/slashing/bashing weapon. This has a minor kinetic ability of glass, as Cindy can force anything made of glass to shatter into pieces. |
Nakala.Phillips | |
38 | Nakala Isabelle Phillips | She/Her "I want to know how I can make a difference, how to make people take me seriously." | Description: Callsign: Arrow. Senior Agent and Meifeng's third in command. The daughter of a PRA Regional Commander named Michelle Phillips, a rough and tough woman known for being a hardass, passes that down to her daughter. Nakala Phillips was born in Miami, Florida, and her best friend growing up was a half-black, half-Puerto Rican girl named Olivia Clarke. Olivia got Nakala into Archery when she was younger, and she did not think she would be good at it (she's a woman with giant hands!) but turned out to be a natural. She competed in various archery tournaments around the country. Still, after losing a tournament by the tinest of mistakes, Nakala underwent her Kindling-Event, discovering her connection to Red & Purple Lux. However, she did not have a grand goal and continued with her life, eventually starting a business as a hairstylist and having a daughter, Jolinda (Jojo). One day, she discovered that an Apparition had killed her friend Olivia and desired to protect Jojo from the same fate. She contacted her mother (who had long retired) and asked her to get her into the PRA, who pulled a few strings with some friends to get Nakala into the PRA and reached the rank of Senior Agent. The Director considered Nakala to have potential in the PRA due to her skills, and she was one of the prospects to receive the Champion's Belt. Nakala is a very strong-willed and determined human being. She takes a lot after her mother and how she was raised, and she was raised to be a strong woman, full of spirit who takes nothing from nobody. Nakala is a caring and loving human who sometimes lets her pride cloud her judgment and focuses on what's in front of her. Nakala is a very tall woman who stands at six-one and is very muscular with a deeper-than-average voice and braids she ties into a bun when on a mission. She carries her compound bow as her primary weapon (and Channeler) but keeps an M4 strapped to her back and a pistol on her hip. Abstraction: Adept - Purple & Red Lux. Channeler: Her Compound Bow. Portal-Arrow: Nakala imbues an arrow with Purple-Lux, creating a portal where ever she shoots her arrow. She can only make a portal between areas that she can see. Elemental-Arrow: Nakala can fire an arrow made out of a different element (Fire, Electricity, Stone, Ice, etc.,) which will explode into said element on impact. Arrow-Direction: Nakala can use her Purple-Lux to direct her arrows in mid-air to perform feats like turning corners, ricocheting off objects, etc. Wall-Walking: Nakala can use her Purple-Lux to defy gravity and walk on walls to get in better positions to hit opponents with arrows. Momentum-Cancelling: Nakala has devised a spell to negate her momentum (she teleports it to another dimension) with zero ill effects. Terramancy: Nakala can manipulate a few hundred pounds of stone in a five-meter radius. This Spell lacks fine control and focuses more on raw power. |
Maximilian.Cornell | |
32 | Maximilian Alexander Cornell | He/Him "We'll find a way, I promise." | Description: Callsign: Praetorian. Maximilian Cornell was born in Mankato, Minnesota, but when he was young, he was moved to a small town that neighbored the larger city. He was, for lack of a better term, the ultimate Boy Scout, as his parents tried their damnest to ensure they would raise the most moral human being on the planet. Perhaps he's not the most ethical on the planet, but he grew up wanting to help this society, this world that he lives in. Not just that, Maximilian intends to become the best he can be so he can always be in a good spot to help other people. Thus, he thought the best way to do that would be to become a sheriff and keep his small town. Maximilian was attacked by an apparition one night, but two PRA agents saved him. They offered him a spot in the organization, and his life changed forever as he gladly accepted. Thus, he has been a part of the organization since. However, due to his morality and drive to become the best he can be, Director Alcott chose him to have the Champion's Belt, an artifact that is arguably the most powerful in the setting. Thus, he went from being a nobody to being one of the organization's most well-known and vital Agents who zip around from place to place to solve different high-level Paranormal incidents. After Director Alcott learned about the threat of the Stygian Snake, Maximilian was moved from his mission in Alaska to St. Portwell to be there if it broke free and defeat it if necessary. With the Apparition Killer missing, Maximilian is the only chance of stopping the Stygian Snake if it breaks free. He's a big boy, standing at six-five with broad shoulders, and is very muscular from years of dedicating himself at the gym as a body-builder. He's incredibly kind, good-natured, and always tries to do the right thing... even if the right thing isn't always the best choice for everyone. He rushes from A to B with little consideration or maneuverability, but he's been learning to slow down. Abstraction: Agent - The Champion's Belt. Maximilian has the Champion's Belt, the most powerful artifact in the All-Verse containing the Apparition known as The Champion. The Champion is the Apparition that embodies the concept of human victory, exceptionalism, greatness, and excellence. The Champion's Belt grants Maximilian strength, durability, stamina, speed, and flight that scales to match his opponent or solve the current situation. If there are several opponents, it will simply give Maximilian the strength to defeat all of them. For example, if someone is stuck underneath a car, he'll get the strength to lift the car. If someone is falling to their death, he'll gain the speed to catch them before they hit the ground. If against a superstrong monster, he'll earn the durability to tank its blows and enough strength to punch through its armor. This ability has no upper limit and functionally allows Maximilian to challenge even the strongest of Paranormal-Beings. Speaking of Paranormal-Beings, this ability comes with a subtle extra-sensory ability that detects his opponent's Abstraction (s) and adjusts his Emotional-Field to make him resistant. As a secondary ability, Maximilian can project golden beams that hit with kinetic force and travel until they hit an object, or Maximilian wills it to stop. Maximilian can fire these as a blast or continuously barrage his target like a beam, and they scale in power much like his other abilities. Maximilian can see the auras of Paranormal-Beings as a tertiary ability and deduce their power level (however, he cannot see them through walls). With the Champion's Belt, Director Alcott believes only Maximilian can stop the Stygian Snake if it breaks free. However, this Abstraction requires Maximilian to perceive his opponent first, and if they are invisible, the Champion's Belt cannot work. If he's facing a situation he logically cannot solve with brute strength (such as an unmoveable object), then the Belt cannot change any of his abilities. |
Samson.Brown | |
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29 | Samson Isiah Brown Jr | He/Him "Look, my father wasn't the best, but he had some wisdom. He told me always to see things through, never give up, and never show weakness." | Description: Callsign: Phoenix. A native of Philadelphia, he joined the Army at seventeen, and when he graduated high school, he was whisked away on an adventure where he partied, cleaned, and had lots of sex with strippers. However, he ended up in Iraq during the GWOT, and during a convoy, his Humvee was seemingly hit by an IED. He was on the brink of death, but the crater had a strange, alluring fire, and he crawled towards it. Only to find an entire phoenix inside the crater, and he touched it - becoming bound to the Apparition. His wounds were instantly healed... which was not good as he was the sole survivor of the incident and hit with many different accusations by his former comrades. He was sent back to the States, where he was approached by PRA Agents who found the whole situation just a little bit weird. They found out about the Phoenix and asked Samson to join, and he accepted; they pulled some strings to get him honorably discharged from the military, and he became one of the best Agents (The Director considered him for the Champion's Belt). Originally, Samson was stationed in his home city of Philadelphia, but Director Alcott pulled him to St. Portwell to handle the Stygian Snake situation. Samson is an average-height man who cares for himself at the gym at five-ten, so he'd be mission-ready. He's a very calm and reasonable person who is slow to anger, but once he gets there, oh boy. Abstraction: Adjoined - The Phoenix. Samson is adjoined to the mighty Phoenix, and he can transform into it at will. It stands at twenty-three feet tall with a wingspan of twice that, and it boasts incredible pyrokinetic abilities. He can spew an inferno of flames and create a wave of fire with a flap of his wings. The Phoenix can fly incredibly fast despite having limited mobility. In addition, the Phoenix boasts incredible strength, capable of up a truck and flying off with it. Samson's secondary ability is regeneration - which he has in human form. Whenever he's injured, a fire will appear at the wound and quickly heal it, appearing as good as new a few moments later. Finally, Samson possesses the famed power of the Phoenix, self-resurrection. Once killed, Samson explodes into a cloud of fire, ash, and smoke, leaving nobody behind. Days later, all the ash will gather, and he'll be born anew, brought back to a physical state where he died with all his memories intact and his body restored. Thus, Samson is more or less immortal... unless the ashes are wet, it will permanently kill him. |
Claudette.Beaulieu | |
34 | Claudette Beaulieu | She/Her "Magic is a force; I now force the forces." | Description: Callsign: Ice. A French-Canadian woman from Montreal who moved to Chicago to complete the University of Chicago's Social Worker Program. She completed the course with flying colors and became a social worker to improve the lives of impoverished youths in the city. However, she met a woman named Meredith Ray, and the two dated, eventually having sex... Afterward, Claudette woke up naked, tied to a bed, with various symbols and pentagrams drawn all about the room. This was when Meredith dropped the bomb on her: she never loved Claudette and was only playing her. Meredith told Claudette about the curse on her that attracted monsters and all sorts of nastiness - all because one of her ancestors was an Adept and had some unfulfilled pacts. The curse could be passed onto another female through a ritual, so Meredith set up a trap, and Claudette fell for it. Afterward, Meredith left her, and Claudette screamed until someone called the police, and they came to free her. Claudette went home and was attacked by an Apparition, who told her she was marked for sacrifice. This was when Apparitions and Abominable began attacking her wherever she went. She fled across the country, living on the fringes, doing unspeakable things for food and shelter until they came to attack her. The stress caused her to undergo her Kindling-Event, where she finally gained the power to fight back against them. Eventually, Claudette was approached by PRA Agents Liao and Keagan, who helped Claudette by placing her in a secure facility (that happened to have Maximilian!). Every time the Apparitions and Abominable attacked, they were fought off, and eventually, they managed to find a way to break the curse and gave Claudette a spot on the PRA (and therapy!). Claudette gladly accepted to help people like her and was stationed in St. Portwell, assisting with the magical madness there. Claudette is black and stands at five-six, being very skinny and bony due to her genetics. She speaks with a thick French accent. Abstraction: Adept - Red & White Lux. Channeler: A kitchen knife Claudette used for protection while on the run. Cyromancy: Born from her cold-hearted rage at being betrayed and chased around the country, Claudette developed a potent ice spell. It focuses more on creating ice and raw power than shaping or moving it, as Claudette can quickly create massive constructs out of ice and freeze objects at will. Apparition & Abominable Detection: Developed to predict when she's about to be attacked, Claudette has developed a spell that subconsciously alerts her when an Apparition or Abominable is nearby. She can detect them in a range of around twelve meters and will constantly warn her as long as they are in that range. Extra-Sensory Denial: Claudette can counter other White-Lux users or anyone with an ability that singles out the Paranormal. As long as she focuses, they cannot gain any information on her or discover her presence. |
Sonya.Mayfield | |
27 | Sonya Summer Mayfield | She/Her "See? I'm a froggy! Just don't ask me to ribbit!" | Description: Callsign: Merryday. Sonya is a half-Caucasian, half-Mexican woman who grew up in San Antonio, Texas. Once she was of age, Sonya enlisted in the Army as one of the few Cavalry Scouts. She was in the Army for several years and attended Sniper School, intending to become a Green Beret. However, she was passed over several times due to being a female despite being one of their best shots - however, Sonya remained a chipper demeanor. In the Army, she met her future wife, Maria Costello, and the two got married after a long-distance relationship. However, she was stationed in Fort Polk, Louisana, for a bit, and as it turned out, some members of her unit worshipped a Frog-Apparition named Gulgorath... to which they attempted to sacrifice her. The PRA was hot on the trail of this little cult and barraged before Gulgorath could eat Sonya. However, Sonya was afflicted in the process, which gave her Amphibian-like features. Sonya was offered a place in the PRA alongside her wife, Maria, as a sniper, and she became famous for her skill. Sonya has taken down several dangerous Paranormal-Beings who didn't even know what hit them. Sonya usually goes from place to place because of her skill as the PRA top sniper, but she was initially in LA before Director Alcott called for all hands on deck and was sent to St. Portwell. Sonya appears to be an ordinary woman from a distance, but she has animalistic features as a part of her affliction. She has a mouth of needle-like teeth, webbed hands and feet, orbs at the end, and large eyes. She's petite, at five foot even, but otherwise in good shape. Sonya is eccentric, bubbly, overly kind, and compassionate, contrasting her attitude with the rest of her team. She's just another special agent who adds fun to the group. Abstraction: Afflicted - Amphibian Physiology. Sonya has the abilities of the strange and wonderful Amphibians that inhabit the land and the water. Sonya has various abilities, not just them, but also some abilities from Reptiles. Sonya, most notably, has a tongue six times the length of her body, allowing her to grab an object (or person) or get around the area. By nature, her body is very flexible, and she has super strong legs that let her jump incredibly high, and she can swim extremely fast. She breathes through her skin (which is coated in a layer of slime), can heal faster, regenerate limbs, camouflage herself, survive being frozen, change genders (she did this accidentally twice!), hear, smell, and see better. Also, she reproduces like a Surinam Toad. You're welcome. |
Leon.Vahan | |
35 | Leon Conrad Vahan | He/Him "Take it slow, take it easy." | Description: Callsign: All-Seer. Maximilian's best friend in the PRA, whenever they end up in the same operation, they are usually inseparable. Leon appears to be very... eccentric. He usually seems out of it most of the time, as if he's never paying attention to anything. He's supernaturally calm, and rarely raises his voice, but he loves to mess with people - especially the senior Agents. He always keeps something between his lips, such as a toothpick, cigarette, or straw, and likens himself to an old-school cowboy. Leon is originally from New York, New York, but he spent his summers on a farm in rural Florida, where his family lived. He eventually got a degree in Criminal Justice and applied to the FBI, finally gaining a spot as a Special Agent. Where he went from place to place... where he eventually trailed a serial killer in New England; however, this serial killer was Paranormal and nearly killed Leon, causing him to undergo a Kindling-Event. Leon (obviously) survived, but with his Abstraction, he managed to track the bastard down and put an end to him. Which attracted the attention of the PRA, who offered him a spot in their organization... or got put out by the FBI for breaking protocol. Leon had no choice but to accept it and made sure to make the most of it. Leon was previously stationed in the Miami branch of the PRA as their top investigator, but he was pulled to St. Portwell to help with the crisis there. Leon is incredibly tall, at six-ten, but very skinny with little more muscle than lean muscle. Leon likes to keep a sword collection and carries a katana around because it is his Channeler (to the dismay of Meifeng and the others). Abstraction: Adept - White Lux. Channeler: His Favorite Katana. All-Seeing-Eye: Leon can create glowing eyes in the environment that he can use to observe locations. He can produce up to twelve eyes in a thirty-meter radius, but these eyes can be attacked and destroyed by Abstractions. Highlighting: Leon can use his Abstraction to see the auras of people (including Paranormal) through walls up to a fifty-meter radius. Detective's Hunch: Leon can see the auras of anything that was recently interacted with and on touch; he can gain information on who just touched it (such as their name and can see a Recollection of the moment it was interacted with). Murderer-Tracking: Once casts this Spell at a murder scene, a glowing-white trail is created, which will track the murderer as long as it's been less than a day since the murder. |
Helena.Page | |
30 | Helena Ava Page | She/Her "Focus on the mission, complete the mission, go home." | Description: Callsign: Falconer. A woman from Bakersfield, California, who came from a relatively wealthy family, she had always dreamed of being a pilot flying in the Air Force. So her family pulled a few strings, and she went to school, got an easy bachelor's degree, and got commissioned in the Air Force. She completed Initial Flight Training and Undergraduate Flying Training and was on her way to becoming a decorated pilot in the Air Force. However, during one of her flight training missions, she encountered a mysterious Apparition known as the Flock, a mass of different bird-Apparitions. These Apparitions formed around her jet and seemingly guided her along... unaware that she had become adjoined to the Flock, she told her chain of command that she had gone crazy! After a mental health assessment, she was determined to have schizophrenia and deemed ineligible for the program. This sent Helena into a deep depression... but she was approached by the PRA, who was tracking the Flock. They told her about the true nature of the Flock and the world of Paranormal, then offered her a spot in the PRA... which Helena accepted, in which she encountered many other agents during the infamous Lighthouse incident. She was in the Miami Branch before Director Alcott called her to St. Portwell due to her skill and the power of her Abstraction. Helena Page is a very callous and aloof woman who prefers to focus on the mission and keeps the small talk to a minimum. Due to her wealth, she sees herself above most other Agents and only respects Maximilian and Meifeng. However, she constantly gets knocked down a peg by the other Agents. Helena is a five-eight woman with wide hips but is otherwise well-built. Abstraction: Adjoined - The Flock. After a chance encounter during a training mission, the Flock choose Helena to be their next host after the death of their previous one. The Flock has the appearance of a mass of hundreds of different birds. Helena can individually control each of them and give them various tasks over a wide radius, and she is one of the most powerful PRA agents due to how difficult she is to fight. She can also see through them, and they can lift her and carry her to achieve a sort of flight. |
Fiona.Barret | |
20 | Fiona Ashley Barrett | She/Her "I'm... not sure if they can fix me. I may have to accept that this is just what I am." | Description: Callsign: Mantis. The one of the newest PRA Agents and one of the team's least human-looking members. You see, Fiona grew up in a town in very rural Maryland... then a portal opened up, releasing all sorts of Apparitions, and she found herself fighting for her life as everyone she knew and held dear was killed. She was found by PRA Agents Maximilian Cornell, Leon Vahan, and Helena Page, hiding on a farm, starving, and was extracted... that was when they were ambushed, and Fiona was nearly killed. In a desperate bid to save her, Maximilian released a sealed Apparition and forced it to adjoin to Fiona. It healed all of her wounds while transforming her into a half-bug, half-girl, but Fiona was taken in by the PRA, who offered her a spot in their organization. Fiona hesitantly accepted and was assigned to St. Portwell... where things picked up once Director Alcott heard about the Stygian Snake. Fiona is new and inexperienced, but she's willing to learn, positive, and wants to do her best. Fiona stands at five-six, and her entire body is covered by a rough, green exoskeleton with purple tips. She has an extra set of eyes and massive antennae on her head. Her human face is visible, but she has freakish compound eyes instead of regular eyes. Fiona requires unique clothing that the PRA makes, but she is usually limited to night operations or is behind a special armor that conceals her Paranormal traits. Being the youngest Agent, Fiona is usually paired with Trevor, with whom she gets along. Abstraction: Adjoined - The Mantis. Fiona adjoined with the Apparition known as the Mantis, Fiona has some permanent changes to her body. She permanently appears like a half-insect, half-human, but this comes with some perks. For starters, her chitin armor brings her durability up enough notches that a punch from a professional boxer will have the same effect as getting hit with a wad of crumbled-up paper. Fiona doesn't have claws, but she is much stronger and faster than an average person and can leap incredible heights. However, what is most notable is Fiona's vision is incredible and can pick up motion in a wide range from far away. She can also rotate her head 180 degrees and climb walls. Fiona's final ability is that she can grow wings and zip around the area at high speeds - but this is very loud, so she rarely does it. |
Trevor.Obott | |
25 | Trevor Kevin Obott | He/Him "Ladies call me 'Big Trev'." | Description: Callsign: Silent Flute. Born in the spooky Magnolia Springs, Alabama, as one of two twins, Trevor grew up not only the only male child (well, his twin transitioned) in his family but also the youngest alongside his twin. He grew up an immature, annoying pissant who was ultimately good-natured but lamented that he looked like a girl. He showed prominence for being a computer prodigy as he made programs (and viruses) at only thirteen years old. He nurtured this hidden talent through high school (in which he never held a girl's hand, rip). Via some form of Christmas Miracle, Trevor got into Yale and graduated from their computer science program. He eventually became a professional hacker for big corporations (basically, he was paid to find vulnerabilities in their databases), but he was not happy with it. Trevor wanted to do something more with his life, so he took a month off from work after acquiring quite a bit of wealth and returned to Magnolia Springs... However, it was one rainy night, and he was driving with his sister, Scarlet when he mysteriously crashed. He heard some growling as he pulled his sister out of the car wreckage, and they were chased through the woods by some invisible monster or something. Right when they were cornered, they underwent their Kindling-Event, and two mysterious women in raincoats came by and destroyed the Apparition with some pocket change. They introduced themselves as Meifeng Liao and Cindy Keagan, and Trevor asked what in the fuck just happened to which Meifeng explained it. Trevor asked to join the PRA, and Meifeng couldn't resist the bonus she would get for recruiting him. Thus, Trevor became their computer/hacking specialist who rarely goes out on field operations.... instead, he annoys Meifeng to no end. Due to being one of the younger agents, Meifeng assigns him all the work she doesn't want to do, calling it "Trevor-Duty" (which has become an effective threat to inefficient PRA Agents). Trevor is distinct from the other PRA Agents; he has a feminine face and dainty features. He usually keeps his hair long, his face well-shaven, and he has full lips. He stands at five-five and is very skinny due to going to the gym often (he works legs and nothing but legs). He can appear feminine until he opens his mouth and sounds like a teenager. He likens himself to a lady's man despite constantly fumbling with every woman who has ever talked to him. He has better luck with guys, though. He also loves to mention the Lighthouse Incident (which he was a part of) to the chagrin of his team. Abstraction: Adept - Green Lux. Channeler: Healing: Trevor has that healing touch, baby. He can heal anyone extremely fast using the Green Lux and acts as the PRA's healer. Narcotic-Touch: Trevor can coat his hands in a transparent, clear chemical that causes psychedelic hallucinations. Shape-Shifting: Trevor can transform his body into people he has seen before... but this Spell is limited by what he knows about the person. Coffee-Shot: Trevor can create a spell that completely removes any tiredness he, or anyone else, has and can allow him to constantly work without having to sleep. Testicular Torsion: Also known as Secret Weapon number #1. A powerful spell in which Trevor fires a small green orb at varying speeds (from slow to lightning fast) at a target. Once it hits the target, provided they have testicles, they will be instantly torsioned - bypassing all defenses including Emotional-Fields. Trevor also has to scream "Testicular Torsion" while casting this spell. Secret Weapon #2: Another super secret and powerful spell Trevor saves for emergencies! |
Akira.Shinjo | |
28 | Shinjo Akira | She/Her "Yūkōno Toki is a tool, a weapon, and my duty as a Spirit Warden." | Description: Callsign: Epoch. An oddity in the PRA, as Akira's technically not a member of the PRA but Japan's very own version of the PRA known as Task Force Ø (Colloquially known as the Spirit Wardens). The Spirit Wardens were previously known as the Yokai Extermination Brigade during WWII (and committed several war crimes) that were abolished after Japan's surrender. This is important to Akira as her father was a member of the Brigade. There was a unique "Foreign Exchange" program between the two nations in which the PRA sent a few members to help the Spirit Wardens and vice versa. The Spirit Wardens sent Akira under explicit orders to help with the Stygian Snake situation, as the Apparition also terrorized Japan in ancient times. She was stated to be one of their best agents and is happy to be a part of the team. With her stoic demeanor and unwavering dedication to her duty, Akira embodies the essence of a Spirit Warden. Akira Shinjo is a woman of few words, preferring to let her actions speak for her, and is more concerned with completing the mission. However, the one pet peeve that'll get her talking is some idiot commenting on her family heirloom, Yūkōno Toki. An Ōdachi that never leaves her side, and she utterly despises it when people treat her like some stupid anime cosplayer. As Regional Commander Liao found out (the hard way), she will go on a giant triad about the importance of Yūkōno Toki and how it's more than a toy. Despite that, Akira is a fierce protector, always putting her team's and the public's safety first. She conducts herself with unwavering determination, seeking to rid the world of evil spirits and keep the balance between the mundane and Paranormal intact. Akira sees it as the greatest honor to represent Japan, and Akira is determined to locate the Stygian Snake even if it kills her. Akira is a pureblooded Japanese woman who is reasonably short at five-two but in great shape. Her legs are very well-toned from years of sprinting, leaping, etc. Akira keeps her hair in a bun and dresses professionally. Abstraction: Agent - Time's Embrace. Akira descends from a line of Oni-Kariudo (Demon Hunters), and the most potent tool in her family's arsenal is Yūkōno Toki. It was a blade blessed by an Onmyoji and is considered the Spirit Warden's most potent weapon. Whatever Akira strikes with the sword becomes frozen in time for thirty seconds up to thirty minutes, and Akira has no control over how long. This Abstraction bypasses any Emotional-Fields or defenses. It works at one hundred percent, or it doesn't work - and it defies all laws of physics. Whatever is struck by the blade becomes a static and immutable fixture in time - which means that whatever she hits cannot be damaged, moved, etc, until the time elapses. However, Akira can only apply this effect to one thing at a time - if she uses it on another, the previous effect will be lifted. The Blade is connected to her intuitively and will not freeze objects unless she intends to. |
Bianca.Manalo | |
27 | Bianca “Bea” Reyna Manalo | She/Her "We all made mistakes in the past. What matters is that we don’t repeat them." | Description: Callsign: Boost A former member of the Sycamore Tree coven and Linqian’s ex partner, Bianca (generally going by Bea) is a second generation filipino-american born and raised in St. Portwell, with parents working in the fishing industry. She joined the Sycamore Tree coven after undergoing her kindling event during an attack by the Stygian Snake. She was bold and spirited as a teenager, but also incredibly reckless. Bea was friendly with almost everyone in the coven, a people person, and always down for fun. She made light of the danger, and as a result was badly injured during the final fight against it. She only pulled through thanks to Jade’s healing. This made her mature, and rethink things - including her relationship. After the coven dissolved she moved on, going to college for a degree in forensic science while continuing to work in her magic. Once she graduated she joined the FBI, at first working as an entry level forensic scientist before moving into a role with more fieldwork. It was when she was out on the field that she and another agent were ambushed by an apparition. Her experience in fighting them as a teenager kept them alive, and the revelation of her abstraction during the event saw her offered a place in the PRA. She took it, and after a year managed to get transferred to the St Portwell office - where she’s been for the past two years. Bea’s bright and confident, and much less reckless than she was as a teenager. She’s empathic but doesn’t have much tolerance for bullshit. She likes to crack jokes and make light of things, but is very efficient and focused when work is involved. Bianca is short at five-two, but fit - due to working out and continuous training. She may have a support role, but that just means she doesn’t have an offensive abstraction to fall back on in dangerous situations. She currently keeps her hair at shoulder length so it's not too annoying, tying it up in a bun or ponytail for missions. Abstraction: Adept - Orange Lux. Channeler: A blue nautical rope bracelet Bea is primarily focused on abstraction enhancement. She can boost one nearby person's abstraction at a time. Strength: Bea’s most basic spell, the ability to boost the strength of someone else’s paranormal ability. For example, elemental abstractions will be more powerful and deal more damage and a healing abstraction would heal better and faster. Duration: A spell that allows the target to use their abstraction for longer than normal, rather than boosting the actual strength of it. Distance: A spell that increases the range of another person’s abstraction. This can be as simple as making the ranger longer, but could also enhance a single line abstraction to affecting a radius or make a close range abstraction long range. Bea chooses the effect when she casts the spell. Penetrate: Aptly name by her ex-partner, this spell specifically enhances abstractions ability to penetrate emotional fields. It only works for abstractions that would be affected by emotional fields. Multi Target Enhancement: This allows Bea to boost the abstractions of four people near her. This is a much weaker version of her strength enhancement, as the boosting is essentially split in four. This is the spell she's been working on the most recently. She can only use it with strength enhancement currently. |
Dean.Walker | Description: Dean was the son of a CEO for a major fishing company in St. Portwell back in the 90s and early 00s. He was the stereotypical rich kid. The world was his oyster, his daddy bought him everything, he wanted for nothing. In high school, he was scouted to play college football as a quarterback. On a weekend he was invited to the school, he got into the college party scene. Drugs, women, alcohol, he was into all of it. Wanting to fit in with his new college friends, he met Judas selling drugs on the street. With all the money he had at his disposal, he'd buy coke and weed in large quantities and share it with the boys at his future school. From his many purchases, he and Judas sorta became friends. It wasn't until his father was caught embezzling money from the company that he lost everything. All their assets were seized, the drugs Dean stashed around the house were found, and his father was arrested for embezzling and drug charges. He never fessed up to being the one that bought the drugs. He and his mother were out on the streets with nothing, but what little she had in her bank account. That's when he rans with Judas and his crew full time, eventually helping to form the Wolfpack. Dean handles the acquisition and the money made from selling of a variety of drugs. Coke, meth, pain killers. If it's addictive and illegal, he's got you covered. He has lower level grunts selling for him, and if anything goes wrong he'll handle it with threats and violence. He's charismatic and good with his words. He puts on the charm when he's trying to get something that he doesn't want to use violence to get. He's careless with people that don't suit his needs, and possessive of the ones that do. You mess with one of his members, he'll fuck you up. Touch his girl when he didn't say you could, he'll fuck you up. People are no more than things for him to use as he pleases. There's very few he respects. The Judas and his mother being the only ones. He plays nice with the other members out of respect for Judas. Dean's a big man. He's 6'5 and mostly muscle. He dresses like a stereotypical biker. Leather biker jacket with the Wolfpack's logo on the back, black pants, and leather boots. He rides a 2006 Harley-Davidson. Touch his bike, he'll fuck you up. Abstraction: Adjoined - Fredward Goldman Freddy was a man with Paranormal abilities in life, turned Apparition in death. He was a famous bank robber in the 1920s, using his abstraction to turn into smoke or sink into shadows to get in and out of bank vaults. He died young and spiteful and greedy. His strong emotions kept him around, but without a corporeal form it's useless for him own material things. In the 50s, he was sealed to a gold skull pendant by a woman looking to use his abstraction for her own gain. Ever since, he's been passed off to numerous people, all of them greedy in one way or another. With the pendant, Dean can change into incorporeal forms: smoke, gas, or turning into or sinking into shadows. He can turn inorganic objects into these forms as well and turn them back. He can use this ability as much as he wants, however he'll be in excruciating pain for one hour per every minute he's in one of these forms. The pain onsets 2 to 3 hours after he's turned back. He doesn't use this ability often if he can help it. |
Valjean.Vasil | |
35 | Valjean Vasil | He/Him "Dunno if you know, but you're just a background character; just play along and don't make any waves." | Description: Known as The Scorpion on the streets, the second-in-command of the Wolfpack and Judas' secret lover. Valjean was a native of Nevada who grew up in a trailer park on the outskirts of Reno with his sister Élodie. It wasn't long until the two had to resort to petty crime, and Valjean was committing smash-and-grabs by the time he was a teenager. The two drifted from place to place, going from Nevada to Arizona, to California, to Texas, and far out east as Louisana. However, they ended up in St. Portwell, and friends with Judas and personally stood by his side as they observed his rise from petty pusher to kingpin of the city. Because of his loyalty to his "friend," Valjean got a seat as Judas' number two. However, Valjean embodies recklessness, arrogance, unwarranted ego, and self-importance, and he revels in the chaos of St. Portwell's supernatural scene. Valjean seeks to dominate St. Portwell and gets a kick out of intimidating people with his abstraction. Despite it all, Valjean has been through the thick and thin with the Wolfpack and is loyal to the Motorcycle Club. However, Valjean is tall and muscular and stands six-seven feet tall. Abstraction: Adjoined - The Desert Scorpion. At will, Valjean can transform into a towering hybrid of man and scorpion. Valjean stands fourteen feet tall in this form, and he can instantly shift into his form. This form grants Valjean incredible amounts of strength and durability, and he can toss cars like it was nothing and shrug off bullets and abstractions alike. Valjean is also heat resistant, not enough to shrug off pyromancery, but he can stand near a fire without harm. His form also comes with the ability to sense vibrations on the ground (even better in the sand), so it is challenging to sneak up on Valjean. While Valjean has a stinger, he lacks any venom and instead uses it as a stabbing instrument. However, Valjean isn't fast or agile in this form, so keeping distance is a valid strategy. |
Élodie.Vasil | |
29 | Élodie Vasil | She/Her "I don't want your help or your damn pity, just my next fucking hit." | Description: Valjean's sister and one of the two only female members in the Wolfpack. Much like her brother, she grew up in a trailer park, and prospects were few, so she resorted to stealing (and selling herself) for cash. However, unlike Valjean, she has a heroin addiction, which makes her just as, if not more, vicious as her brother. Despite it all, she remains a vital part of the Wolfpack due to the destructiveness and power of her abstraction. A relentless and often self-destructive determination mars Elodie's personality. Her heroin addiction has made her prone to erratic and violent behavior. She is fierce and unpredictable, often willing to go to extreme lengths to protect the Wolfpack and satisfy her cravings. Her loyalty to her gang is unwavering, but her addiction has taken a heavy toll on her sense of reason and empathy. Elodie is tall at five-eleven, but she is stick-thin due to her addiction, and her hair is very messy and unkempt. Abstraction: Adjoined - The Desert. Elodie is tied to the Desert, an Apparition that embodies the spirit of the desert and lets Elodie use its abstraction by proxy. Elodie can transform the area around her into a desert landscape, blurring the laws of physics. The temperature will skyrocket, water will evaporate and dry up, and sand will coat the area. This effect will stretch outwards from her and thus make her more and more powerful while the abstraction is active. Elodie's primary ability is manipulating all sand within these bonds (and other sand), and this ability is less of preciseness and more raw power. She can't make a sandcastle but instead throws cascading waves of sand, sandstorms, blasts, etc. However, the one drawback is that it requires her to remain in one area - the second she leaves, the sand will disappear, and she will have to restart. |
Victor.Villarian (Deceased) | |
36 | Victor Adonis Villarian | "Here's to Poppa Wolf not going out like Kaiser Draeger, heh." | Description: A self-proclaimed Norse Pagan and one of the surviving members of Das Sonnenrad, Victor's early life was marked by poverty and suffering. He lived on the dredges of society, stealing and otherwise doing whatever it took to survive. This led him to Das Sonnenrad as he embraced their message of hatred and perverting magic and acted as a loyal footsoldier for Kaiser Draeger. He hoped to become one of his chosen, but the Greenwood and 8th Street Covens killed Kaiser Draeger, and Das Sonnenrad dissolved afterward. Victor was not happy to go back to being a pusher, but eventually, he fell into the fold with the Wolfpack MC and finally gained an Abstraction. Thus, Victor is loyal to the Wolfpack only because he does not want to return to being on the fringe of society and enjoys his new place in the world. Victor is a notable man with a bushy orange beard and lengthy dreadlocks, and his entire body is covered in tattoos. He's well-built and stands at five-nine. Killed by Clancy Patrick. Abstraction: Agent - Baldur's Axe. Baldur's Axe was one of many ancient artifacts that mysteriously ended up in the hands of the Wolfpack. The axe has been imbued with the powers and abilities of the Norse God, Baldur. While Victor wields it, it enhances his strength, speed, and durability - it's also supernaturally sharp. Which allows Victor to deliver devastating blows and cleave through even the toughest of materials like it was nothing. Its final ability allows Victor to create massive, radiant beams of light that can be seen from all over the city. |
Cyril.Noctis (Deceased) | |
34 | Cyril Emilio Noctis | He/Him "Sometimes you just gotta spin the wheel." | Description: A member of the Wolfpack who is a transplant from Las Vegas and did not want any part of the Wolfpack. An organization that rules Las Vegas from the shadows is known as the Council, an organization of Paranormal-Beings that manages the balance of Paranormal and mundane in Vegas. Their will is exerted through a network of different agents, including Cyril, who inherited the position from his father, Sebastian. However, Cyril was a natural-born conman and trickster who wanted to pad his pockets using the Council's resources. However, it wasn't long until the Council caught on and marked Cyril for death. Suddenly, Cyril had all sorts of wackos and psychopaths that were gunning for him to claim his head for the Council. Naturally, he cut and ran and first went to LA, but it wasn't long until word spread, and he was forced to go north... which led him to St. Portwell - the one place he was told to never go to. He was unsure of which faction to fall into for protection; being a goon for the Elite was as unappealing as it got, and the Covens were too psychotic for him. The Wolfpack was perfect as they were up and coming, and all Cyril had to do was knock Poppa Wolf out of the equation and take control of the Wolfpack. Thus, Cyril is playing his part and waiting for the perfect moment to strike while wearing this stupid leather vest. Cyril is average height at five-ten and skinny... life on the run will do that to you! Oh yeah, and Cyril Noctis isn't his real name. Killed by the Void Heart. Abstraction: Adept - Purple-Lux Channeler: A Magician's Wand. Trickster: Cyril swaps two objects or people with each other - bypassing any Emotional-Fields the target may have in the event of the latter. With this Spell, Cyril makes it nauseating to go up against him. This Spell has a minute cooldown and works on anything he can lay his eyes on. Telekinetic Touch: Cyril applies a hex on any object he touches that isn't bolted down - allowing him to manipulate it telekinetically. He can manipulate several objects simultaneously, which is a devastating combination with his Trickster spell. However, he can only manipulate inanimate objects. Hat-Trick: Cyril can reach into his hat and pull out a random object from the environment around him, which can be anything that could logically fit in the hat. This Spell can bypass Emotional-Fields, primarily for objects that are out of sight. |
'Maggy'.Rose | |
31 | Magnolia Flowers Rose | She/Her "Everyone has a price." | Description: Nicknamed Maggy. A vital member of the Wolfpack and the bridge between the Wolfpack MC and the city's underworld. Maggy did not have a peaceful life growing up; she had two abusive and neglectful parents that honestly could give less of a damn what she did. This led to a childhood defined by hanging out with the wrong crowds, doing drugs, fighting, stealing, and staying up way after curfew. Maggy didn't even finish high school; by the time she was seventeen, she was roped into a sex-trafficking ring and spent the next leg of her life selling herself. Her parents did not so much as look for her and just ran the clock out until she turned eighteen. Maggy is used to standing on corners in the seedy parts of St. Portwell, and she knows the city like the back of her hand. However, things took a turn when Poppa Wolf stepped on the scene, as he was one of her clients who was looking to take over the sex trafficking ring that Magnolia "worked" for. He promised Maggy a spot in the Wolfpack if she helped him, and she did. Judas killed her boss and was freed, earning a spot on the Wolfpack as she used her charisma and street smarts to gather intelligence, broker deals, and provide the gang with a strategic advantage. Magnolia will do anything not to go back to selling herself on the street corners, so she sticks around with the Wolfpack despite passionately not liking Valjean or his addict sister. Magnolia is an average height (at five-five) and has an average build (well, she's a little bit chubby but covers it up nicely). Abstraction: Adjoined - Aurelia's Charm. Aurelia is based on Pink-Green Adept, who was famous for her... manner of healing; however, she is still alive. Aurelia is an Apparition spawned from legends of her abilities throughout the All-Verse. This Apparition is as far from human as it gets and is content with lending its abstraction for humanity to use as a proxy. This abstraction is split down two different paths: Manipulating Emotions and Healing. Magnolia can effortlessly perceive the emotional state of others, allowing her to read and understand their feelings, desires, and intentions. Maggy can also influence people's emotions to a certain extent; for example, she can calm down a violent individual, soothe someone in distress, or intensify feelings such as fear or anger, making her a formidable manipulator in social and confrontational situations. Maggy does this by focusing on the individual and forcing emotions into their body, gradually shifting their emotional state to what she wants. This Ability completely bypasses Emotional-Fields, but she's unable to induce a dramatic shift in emotional state. She can't make a happy person suicidal with the snap of a finger, but she'll need some time to accomplish this, and it'll wear off over time. Maggy can create a field around herself that acts as a barrier that protects whoever is inside from outside emotional manipulation and mind reading. The other half of the Abstraction is affection-based healing. In essence, she can heal the wounds of others through acts of affection. A playful boop may heal a cut; a hug will heal as long as she remains in contact, a kiss may mend broken bones, etc. However, it depends on how much she likes the person, and if she genuinely has feelings for them, then it will be far more potent (and vice-versa). However, due to her past, Magnolia does not like using this ability and will do it if strictly necessary. |
Shayton | |
57 | Malik Wyatt Jakane Sr. | He/Him "I killed you five minutes ago." | Description: A member of the Wolfpack that sticks out like a sore thumb... unlike the rest of them, he's a Liberian man in his fifties. Shayton did not have a peaceful childhood... in fact, Shayton fought in both of the Liberian civil wars before most countries would call him a man! He fought on the side of the National Patriotic Front of Liberia, and he knows how it feels to take a man's life. How it feels to poison a water supply, how it feels to slash a man's throat in his sleep, how it feels to plant bombs, and how it feels to fear for your life and just keep pressing on. Shayton was in his twenties when the second war ended and saw the man he helped rise to power become another despot, resign, and exiled. The man felt like his hard work - and all the friends that died - were for nothing, and he had enough. He came to America as a refugee and ended up in Miami, Florida... and unfortunately, Shayton's skills did not translate well to working in grocery stores. Still, it translated to the criminal underworld as Shayton spent his twenties working for the different crimelords that employed him—going from club bouncer to pimp, to pusher, to gangster, bodyguard, to hitman. He did this until his fifties and showed no signs of retiring despite amassing quite a bit of wealth. However, for some reason, Shayton journeyed across the whole country... to join the Wolfpack. Despite some of the other members not approving, Judas is more than welcoming to Shayton and insists that they take it up with him if they have a problem with Shayton's membership. Shayton is an older African-American man with prematurely gray hair and stands tall at six-three. He takes very good care of himself as he looks fantastic for his age and is very muscular and well-toned. Shayton is a very stoic man who rarely speaks but remains emotionally neutral even in the craziest situations. He secretly works for Dollhouse and killed Judas Bennet when he almost gave up trade secrets. Abstraction: Adjoined - The Cheetah Spirit. A spirit passed down from father to son until they become the father, a powerful Apparition that the Jakanes have been using. The Cheetah Spirit is under a binding contract, and after the death of Shayton's father during the Liberian Civil War, he gained the Cheetah Spirit. As the name implies, it allows its host bursts of insane speed for a short distance, a flash step. It allows Shayton to travel so fast that he will be imperceptible, leaving behind a mighty wind before reappearing in the blink of an eye. During this state of pure speed, Shayton can deliver attacks that hit so fast that the target might not even register it. However, the caveat to this ability is that Shayton can only travel in a straight line with zero maneuverability. |
Hagan.Rosefey | |
27 | Hagan William Rosefey | He/Him "My advice is to make sense of this crazy world we live in for yourself. Don't let anyone decide that for you." | Description: Member of the Old Coven, cousin brother of Jessica Rosefey (of the Greenwood Coven), and all-around shithead. He, like his cousin, was born in St. Portwell, however he was... troubled. He never played well with other kids growing up and was always an aggressive, anti-social kid, and he was always a target for bullying because he was smaller. His older cousin tried to help him out, but there was only so much she could do until Hagan hit puberty and became the big boy. To make up for the negative feelings he built up from getting bullied, he became the bully. Hagan was the big bully at school, and was feared as few could stand up to the guy because he was big and knew how to fight! He declared himself the king of the school... unfortunately, one summer, there wasn't much to be king over. The Stygian Snake began its rampage, and Hagan's classmates were getting picked off left and right, and every night he would just... blackout and wake up somewhere else when the morning hit. He began having violent thoughts, and would sometimes wake up with blood on his hands. This was because the Stygian Snake had enthralled Hagan, and was seeking to turn him into its second herald alongside Scott Reese. However, the Sycamore Tree Coven saw this plan, and with some fast action and quick thinking, managed to liberate Hagan by putting an artifact known as The Anchor (A giant nautical anchor that grants whoever super strength, and the ability to make him unmoveable) in his hands; granting him an Emotional-Field and purging the Stygian Snake's influence from his mind. When he came to, after he got done screaming, the Sycamore Tree Coven told him the entire situation and invited him into the Coven. He accepted only to stroke his ego, and while he behaved at first, he couldn't help but bully people and be an asshole - and generally show zero appreciation for being saved from being the Stygian's personal killing machine. He helped defeat the Stygian Snake... however, his behavior didn't cease (arguably got worse), and the Coven eventually voted him out. However, they wanted back The Anchor, and Hagan refused to give it up, which led to a violent confrontation where the Coven kicked his ass and took it from him; leaving him in a ditch. Angry, hurt, and betrayed, Hagan underwent a Kindling-Event and was confused at first, but he knew a few things from the other Adepts. However, there wasn't much of a come-up for Hagan from there, as he fell into a life of petty crime and selling drugs to kids in the suburbs. He eventually fell into the Wolfpack and operated as one of Judas' muscles. Hagan is a very tall and strongly built man who stands at six-five and has a head of slicked-back blonde hair. Abstraction: Adept - Purple & Yellow Lux. Channeler: Great Barrier: The primary spell in Hagan's arsenal, a barrier. The Great Barrier is a large-scale defensive barrier around himself or an area to protect against incoming attacks. The barrier is durable enough to withstand a barrage from several assault rifles or a super strong punch and can tank mundane and magical attacks easily. Hagan can shape it however he wants to, and even adjust its dimensions on the fly, using it to shield himself or his allies from harm, and when necessary, he can use his Purple-Lux to maneuver the barrier around - and even offensively, launching the barrier forward to knock enemies back. Chain-Whip: One of Hagan's primary forms of combat, chain-whip, involves creating a force field in the shape of chains and using it as a whip. Using his Purple-Lux, he can telekinetically manipulate it and enhance its speed and strikes to make it a devastating close-to-mid-range weapon. Charge: Mixing his Purple and Yellow Lux, Hagan uses the latter to surround himself in a protective aura and the former to launch himself like a rocket. With Charge, he can knock aside anything that isn't nailed down and put holes in concrete, but he cannot alter his trajectory once cast. Boxing glove: Hagan once again mixes his Purple and Yellow Lux to surround his fist in a force field shaped like a boxing glove. This "glove" is incredibly durable and enhances Hagan's strikes, and using his Purple Lux, he can strike at lightning speeds. Barrage: Channeling pure Purple-Lux, Hagan activates super-speed in his arms and unleashes a barrage of punches so fast that the human eye cannot perceive it. He can only do this for a few moments, but that's fast enough to absolutely devastate a target. Leap: Hagan developed this spell so he can get around without having to use Charge. Hagan launches himself off the ground and lands at a predetermined spot—he uses his Purple Lux to cushion his fall. Wolf's Head: This is a simple attack spell in which Hagan creates a barrier in the shape of a giant wolf's head that chomps down on a foe—it is strong enough to bite a car in half. The Absolute Terror Field: A unique spell that changes Hagan's Emotional-Field into an automatic barrier that blocks out magical attacks. The Absolute Terror Field is normally invisible until a threat is detected when it creates a translucent shield around it that deflects incoming magic. It has a relatively small radius of around one meter around Hagan, which is enough to cover him, but the Absolute Terror Field is fast, quick enough to respond to attacks near-instantly. Not only that, it's insanely durable and is enough to stop even the strongest magical attacks like its nothing. In addition to this, the Absolute Terror Field can generate a burst of force to push back attackers in the event that their attack is physical. The Absolute Terror Field can only remain active for five minutes, and afterward, it has a cooldown of around thirty minutes. While using The Absolute Terror Field, Hagan cannot use the Great Barrier, so he must choose between being functionally invulnerable to magic for a short period of time or protecting himself and allies from all damage. |
The.Curs (Deceased) | |
Less Than A Year Old | The Curs | They/Them/He/Him "*Growl.*" | Description: Strange Abominable that mysteriously ended up in the possession of the Wolfpack and are super solid and mobile tanks that the Wolfpack unleashes on any opponent that gets in their way. The Curs are a pack of three strange dog-like creatures that seem to be mashed into several different animals but seem to be a combination of Sheep/Goats, Deer, and Wolves. Each of the three Curs is massive and has the girth and size of a Minivan, weighing thousands of pounds. They functionally act as domesticated attack dogs, trained to follow the orders of the Wolfpack and tear their enemies limb from limb. Killed by the PRA. Abstraction: Abominable - Dog Soldiers. By technicality, the Curs do not have an Abstraction, but they have insane strength, durability, speed, and sense of smell. A single Cur can tear a tree out of the ground effortlessly, bite a car in half, and use its powerful legs to perform insane jumps. The Curs are also durable enough to shrug off super-strong hits and most abstractions and can keep up with cars. However, despite their powerful stats, they do not possess any form of Emotional-Field and are susceptible to Abstractions. |
Judas.Bennet..........(Deceased) | |
39 | Roxanne Samantha Bennet | She/Her/He/Him "We're not just bikers; we're the architects of chaos. So tell me, bitch; are you willing to ride?" | Description: The leader of the Wolfpack, known as the Poppa Wolf, was the fierce kingpin of St. Portwell before his final battle and death at the hands of his subordinate, Shayton. However, before there was Judas, there was Roxanne. Roxanne was born into the Temple of Charming and Graceful Individuals, and she didn't know her father - he didn't want anything to do with the young Roxanne, so her mother raised her alone. Her mother worked her back off, even as a member of the Temple, to keep a roof over their heads and food in their bellies. As a consequence, Roxanne didn't see her a lot and thus didn't have her guiding hand to keep Roxanne on the straight and narrow. Living in squalor and wondering if this was the day something happened and they would be put on the street made Roxanne ambitious. She had no choice but to think of ways to make money, and she was smart, so naturally, the best thing for a young Roxanne to do was fall into a life of crime. It started in high school, where she was already shoplifting, selling drugs, and sometimes herself. It was all necessary to get some money to help her mother out, and as the young Roxanne fell into crime, she spent less and less time in school until she dropped out entirely. She left the Temple, too, but she didn't want anything to do with them. As she fell further into the criminal underworld of St. Portwell, working for different kingpins and surviving through her quick wit only, she quickly realized that women didn't get a lot of respect there. She was hungry, and she wanted her spot at the top, but it was apparent that her comrades only looked at her for what was between her legs. She tried to form her biker gang that would turn St. Portwell on its damn head. That was when, after a conversation with her boyfriend, Valjean Vasil, she discovered the best solution for her problem: assume a male identity. And thus, Judas Bennet was born, and Judas got everything Roxanne wanted. Judas formed the Wolfpack. However, they were very little more than petty drug peddlers and nobodies in the grand scheme of things... up until Dollhouse entered the picture and gave Judas an offer he couldn't refuse: Dollhouse supplies him and his cronies with Abstractions, and in return, the Wolfpack occasionally act as muscle. Judas accepted it without a second thought, and Judas Bennet became a big name in St. Portwell's underworld until a fateful final battle with the PRA ended with his death. His legacy lives on as the Wolfpack's leadership changed hands from Judas to Dean. Abstraction: Adjoined - Urbania. Judas has access to Urbania, the Apparition that embodies the sprawling cityscape and allows Judas to manipulate all the elements that comprise the city. Judas is easily one of the most potent and dangerous Paranormal-Beings in St. Portwell. He can use concrete, glass, asphalt, wire, and rebar and manipulate and to generate it as far as the eye can see. He can create dramatic structures such as buildings in the blink of an eye and manipulate the existing cityscape to escape quickly. Judas can also scry on different locations in the city by looking at the glass, allowing him to see and hear what is taking place in front of them. Judas can spy on any location in the city through glass; however, it is a two-way street as they can also see and hear him. |
Lynette.Hunter-Richoux | |
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52 | Lynette Hunter-Richoux | She/Her "The future is for people like us. They'll have their place in the badlands and the savage realms, and we will bask in the light of Eden." @AtomicEmperor | Description: Lynette was a (mostly) normal girl until she met the Richoux clan. Hailing from the Hunter family in the St. Portwell area, Lynette was bound to a small coven in upstate New York where she was able to freely study her abstraction among the company of skilled witches. Among them, another young witch named Annalise Richoux would quickly befriend the young Lynette, and the two would spend their weekends together in the civilized world of New York City among the gilded halls of the Richoux family estate. It was there she would, in her studious nature, begin to press upon the family's heritage and pry into whatever secrets her friend would give her to. This would lead to her induction into L'église de la Nouvelle Lumière: The Church of New Light. She'd come from a sleepy place, and to hear the clan's philosophy as their bloodline stretched back through the sands of time, she became enraptured with the sensation that people like them; Adepts and the world outside the Blind were meant to hold great power in their hands. To wield it like a sword and a shield, and to use that power for fair good in the world. It was a lot for an impressionable nineteen year old. Those days were the best for Lynette. Shortly after her first times with the Richoux clan, she met Maxwell; heir to the house whose boxing career was already shaping up to be a legendary affair. Eventually her presence in the Northern coven waned in favor of ringside seats and apparition hunting with her new family who quickly welcomed her intellect and skill to their retinue of globetrotting Hunters. Eventually the two became inseparable, living and working closely with one another until the inevitable came. Lynette took the family name, submitting herself entirely to the cause of the New Light and dedicating herself to the Richoux family in a way she never imagined she would. Her own family became secondary, and with her new position she began to cultivate followers of her own. Shortly after the birth of their first son Leon, Lynette revealed that she had a vision as a child: She, and a million other children, gathered beneath the light of a burning tree so vast that it lit the nighttime sky like daylight and burned away their hair and clothes until nothing but the pureness of human youth remained. In the wake of the fire, the sun rose through the clouds of ash, and Eden grew around them from the dessicated Earth. Using prophetic text from the various works of New Light prophets and philosophers, she was supported by Maxwell in proclaiming herself as Prophet. Maxwell saw fit to follow her lead, providing his family the ability to uproot from their New York roots to move back to the land this Prophet promised: St. Portwell. In order to avoid prodding eyes, her direct flock took a new name: The Temple of Charming and Graceful Individuals. From this, Lynette has been able to redistribute her family's ancient fortune into a chain of different locally owned businesses that allow the Temple to present community outreach and accrue new followers. Blind or not, donations are always necessary, and Lynette continues her various attempts to round up the disparate groups of Adepts scattered about St. Portwell in the hopes that one day her dreams will come true and Eden will reign in St. Portwell. For Leon, she acts as an advisor when necessary, and a Pimp when it suits her. Leon is her bargaining chip; having taken to walking in his father's footsteps so closely, he serves her directly as a dog loyal to her vision as God's mouthpiece and his Matron. She tells him to show up at a local event, he does so without question. She tells him that a person is a threat to the Temple, he ensures they're stripped and flushed. In turn, she spoils him and pampers him as the Eldest child, praising him and his mastery over the beast imprisoned in his body. Abstraction: Lynette is a White Lux user whose Channeler is an old book of nursery rhymes. Wallpaper: Writing a small poem upon a piece of paper allows Lynette to hear through it as if she were standing in that exact position. In turn, the paper can be applied to any flat surface and blend in seamlessly with its background, camouflaging it completely. Peek Ahead: Lynette is able to take a small peek forward in time as one can do while reading a book. Essentially, Lynette frequently dreams of scenes and visions of everyday life, and can remember these dreams with incredible clarity for a long period of time. Ninety-nine percent of the time these visions are utterly worthless alone, but like any Prophet, Lynette has taught herself methods to "read the bones" and is able to interpret meaning where there may not actually be any. |
Clarissa.Natale | |
Description: Born Clarabel Hayworth, Clarissa grew up in a harsh environment where every day was spent expecting the worst. Her first word was "trouble", emphasized with a questioning tone and a shrug to match. It never seemed to effect her demeanor, growing into a chipper young woman who saught the peace and escape that she could. Her days were full of anticipation, more and more like a pressurized bottle waiting to burst until finally it did. In a manic breakdown, a young teenager broke into her local library and spent the night surrounded by a fort of books that came down in piles from the shelves above. As the only individual present at her own Awakening, she chooses to keep the secret of what happened that night as just that; another secret in a long line of mistique that eventually led her into the arms of The Church of New Light. Like her Husband, Clarissa arrived as an acolyte seeking control over her own abilities, as they had grown to plague her every day lifestyle and ability to maintain her sanity. What her teachers and advisors found was a young woman trapped in a cycle of accidental realmwalking that required a great deal of studying before being fully understood. In those days, another newcomer to the cult was Lynette Hunter, who Clarissa would come to form a friendship with based on their mutual desire for privacy and a joined desire for peace and tranquility among mankind. This makes Lynette's prophecies of New Eden especially tantilizing to Clarissa, who has since dedicated herself to making such peace by any means necessary. Using her unique realm shifting ability, honed by the Richoux's scholars for many years, she has served as a pivotal member of Lynette's personal inner circle. Alongside her husband Furio, the two form the Temple's premiere strike team, keeping a constant vigil on their burgeoning garden and pruning anything deemed necessary by their arch gardener. Abstraction: Clarissa is a Purple Lux Adept whose Channeler is a .38 snubnose revolver. Hijack: Clarissa's primarily developed spell allows her to detect and utilize the residual energy of magical entities crossing between realms. Under her control, this residual energy can be used to reopen the crack previously made by the entity, allowing a small number of individuals to follow through the gap uninhibited. Danse Macabre: Beyond her affinity for sniffing out and reusing other Purple Lux user's portals, Clarissa is well studied in short range teleportation techniques. Specifically, the spell she's developed consists of mirror portals. Summoning one doesn't do anything, but in pairs or larger groups these portals can be walked between seamlessly. The portals do not directly correlate to one another, and as such the location from which you immerge after entering can seem random, but any strong aura reading White Lux user would be able to tell that the portals are constantly swapping their partners in a deadly dance. | |
Harietta "Hari".Von Voletta | |
Description: There are two ways a child under the age of eighteen joins the Temple of Charming and Graceful Individuals: If you're a child of a dedicated follower, or if you're a magical stray who happens to catch the whiff of Lux wafting up through the ground of their campus. Hari Von Voletta is part of the latter group, and like many followers of the previous decade who had come to them, Hari is one of the first of the New Generation to come. She arrived after the Sycamore Tree Coven's greatest deed, and only knows St. Portwell in a tenuous peace, without the chaos and open warfare of the magical underground that had existed previously. Her arrival five years ago was met by a dogged and exhausted Lynette, who was very quickly losing her grip on several daughters who pulled in different directions. Mia, her blood, was already cold and under the spike on a constant basis, while her chosen had already left, or were ready to leave her side. There was a call about a girl who was trying to chat up people outside of a Temple-owned establishment. When staff attempted to "insure her compliance" they found a strong, hardened Emotional Field brushing their attempts to the side. Thus, the carrot, rather than the stick, was employed. As the kids say, "real recognizes real.", and the very capable Pink Lux adept was brought to the Temple to be questioned. Lynette appreciated the story the girl told, about her awful life and her rejection. Her struggle for survival. Of course Lynette took her in. A consummate foster parent, the paperwork was done up by her contacts in the State the next day. Nobody batted an eye when the girl started living in the Dorms and doing as she pleased. The problem seemed to be that despite that strange teacher's pet attitude she had, she was a genuinely pleasant girl. Not only, but strong willed and good natured; uncommon for someone who would've had all the trust issues of a homeless teen. It was like she didn't have any baggage at all. Five years on, and it's a well known fact that Hari Von Voletta is a fugitive hiding out from her Thirteenth Generation Belgian Lux Dynasty. Not that she was from Belgium or anything; her family had settled on Chicago as their American headquarters, and they were three generations deep already. The Von Voletta line hasn't made any sort of move against the Temple, and while they did figure out what her real story was, Lynette has been unsuccessful in returning the girl to her home. As such, she's stuck around, and while she's mellowed out her direct involvement with her Foster Mother, she's remained close with the Richoux siblings. Particularly Mia, both of whom share a secret and sordid relationship between one another, and their opiate of choice (Or their frequent battles against it). Abstraction: Hari is a Pink Lux Adept whose Channeler is a men's black leather belt. Famous for their diplomatic efforts in European politics, the Von Voletta family utilize Pink Lux spells passed down through generations in order to settle disputes through a specially developed set of skills: The Equality of Man. In essence, Hari excels in combining minds together into pools of thought and concept. At its most basic version, it's a tool that allows individuals to understand and accept one another when all other options of discussion have failed. At its most powerful, effected minds can be pooled together and re-allocated into different bodies with completely jumbled results, creating an essentially new set of individuals who are combined results of several constituents. |
Mia.Richoux | |
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Description: Mia is the youngest of the five Richoux siblings. Leon's baby sister and the only other child left in the immediate St. Portwell area, Mia is more a trouble maker than she is any sort of scion of the Richoux clan. Far removed from the family responsibility, she had been her father's pretty little princess until his untimely disappearance. She's never gotten over it, and more or less lives in a position where not even her Mother bothers with much concern for the girl. Though still a practicing follower of the New Light, Mia enjoys perhaps the greatest privilege a member of their inner circle can: Full autonomy. She's been allowed to study as she's seen fit, allowed to make money how she pleased, had no push from her Mother toward a particularly beneficial path for the Temple. Mia is free to be a hellion. As such, she's done exactly what a depressed and listless individual does: Get sucked up into life in the city. Or, she would were it not for Leon. She had a few years where things were touch and go, hitching busses out to different states, dragging herself back home like a cat out in the rain after a few months only to get cagey and run away again. When she was arrested on her twentieth birthday somewhere outside Las Vegas, Leon made a promise to his Father's memory that he'd make sure it didn't end like that. Since then, he's done his best to keep her around and sober without stressing her and forcing her into things that she would reject. It's been a project, but at least she's not out on the street doing whatever the fuck she was doing before. She even has a job that she likes; Leon hooked her up with a gig at a local smoke shop with the kind of crowd she enjoys. She's made connections with people who she left a long time ago, and the two of them have even started work on her Lux after it had been neglected for so long. Now she's mostly a nuisance to Leon, as she's become extremely receptive to his resemblance to their missing Father in both physical appearance and outward attitude. Her fragile psyche has built a strong dependence on her elder brother's guidance and approval, though he hopes that one day her continued therapy and treatment will allow her to be dependent on herself. Despite the road bumps that occasionally come up, Leon is as devoted to his sister as he is his Mother, and the two share a bond that Leon hopes can ultimately help her heal. Abstraction: Mia is an Orange/White Lux user whose Channeler is a black beanie hat. Toymaker: Utilizing both Orange and White, Mia is able to enchant items of her own creation. This enchantment allows her to inhabit these creations remotely, observing and controlling the object based on its typical function. | |
Elise.Richoux | |
Description: The Eldest Richoux daughter, Elise Simone has always had her feet and legs beaten into a direction that she was expected to walk. As her daughter, Lynette had expectations for Elise that mirrored her husband's expectations for their firstborn child. From the moment she was able to walk, she was being goaded and coaxed into Kindling by her parents. Once she was, which was significantly earlier than her elder brother who was two years older than her, her first lessons of spell casting were conducted by Lynette herself, whose goal was to imprint upon her a sense of duty and responsibility that went beyond Gravity's desire to see his family fortune and precious remaining Artifacts kept safe. The way she saw it, if she had some sort of gift for clairvoyance, her daughter had to have the same gift. It was slow going, the process of finding out that she did not in fact have those same inclinations. A large, bitter pill that Lynette was forced to swallow as her daughter grew older and less inclined to magics involving the observation of the future. At first, Lynette couldn't think of anything else but to brute force the affinity, exposing the girl to constant White Lux energy in the form of a constant bombardment of spells constantly monitoring her aura, her actions, and generally surveilling her one hundred percent of the time. Long past traumatic, Elise was essentially a prisoner of her Mother's eye as she tried to have something of a life of her own. Held back even from joining a public school like Leon, it took until Gravity's disappearance for Lynette to finally get the hint that she wasn't getting anywhere. At the time, Elise needed time to heal herself. Rather than trap her daughter any longer, Lynette urged her to New York where she had spent her formative years. The same Coven Lynette came from accepted Elise with open arms, and she was gone from St. Portwell before the Stygian Snake's invasion began. In those luscious green forests of the North East, Elise found sisterhood and acceptance where before she'd found only expectation and observation. Not only that, but she found that she enjoyed working and collaborating with others, as well as caretaking and pampering. Slowly but surely, Elise found her mundane niche before she ever felt some sort of spell that connected with her. Now, at twenty-seven, she's come into her own in a very big way. The experience and skills she gained not only concerning her personal spellcraft, but in mundane life styling. This has made her an incredibly important face for the Temple of Charming and Graceful Individuals, and as her relationship has repaired with her mother, she's become quite the reborn spiritual leader as well. Currently she's in charge of The Temple's Corporate face, most of her work coming out of the Temple's hotel Chateau de'Archange located in an isolated part of South-Eastern Oregon roughly an hour outside St. Portwell. Abstraction: Elise is an Orange White Adept whose Channeler is an ancient stuffed bear. Elise spent the first part of her life basically ignoring her Orange Lux, rarely having the kind of courage it took to cast any of the spells in the first place. Lynette attempted to develop a spell alongside the girl to access her own prescient gifts that she'd assumed existed. Where Elise actually excels is in analytical detection. Rather than directly reading the mind, Elise has developed a repertoire of spells meant to read, store and recall individuals and their personal actions and quirks. She's also become somewhat famous for her magical moving pictures, which she creates by utilizing her wide databank and almost video-camera like observation to enchant pictures which move as if they're miniature video screens. | |
Casey.Richoux | |
25 | Casaeu "Casey" Richoux | He/Him "I can't turn my back on them. They don't deserve it."@AtomicEmperor | Description: Second son of Gravity and the Prophet, Casaeu Gerard Richoux was born at a tumultuous time in the Temple's history. Focused on the ever-increasing danger of butting headlong into St. Portwell's magical underworld, Maxwell and Lynette had enough on their plate that the distraction of another child hadn't been on either of their minds. It's too bad their habitual comfort-seeking in one another couldn't wait. As Casey grew up, time seemed to forget him from his own personal observation. The only child his mother didn't have the time to breast-feed, it wasn't often either of his parents were present in his life until they managed to wrangle support to their side just in time for Junior to be born. While his youngest sister Mia struggled and troubled her way out of family obligation, Casey seemed mostly left to his own devices. The only thing that seemed important to his Father, who only really included him in the picture as a stick for Leon to beat on, was that he be Kindled. Year after year it didn't happen, even after Gravity's disappearance. With a lack of nostalgic good times that his siblings had for the love of life they'd been given, Casey seemed distant and cold. It wasn't until he found the courage to leave his surroundings that he did Kindle. After years of agonizing over what would happen if he fled the Cult he'd been born into; about what the consequences would be knowing there was a world of magic out there that he couldn't see, Casey made the choice to join the Military. Figuring that it didn't matter if he lived or died, Casey sought active duty in the name of the Mundane government that he imagined may provide him with the family he never had. He was right, and in the middle of a deployment, in the middle of a fire fight, Casey Richoux was Kindled in the blood of his dying battle brothers as he stood to hold the ground that nobody else could. Since then, he's seen several more deployments, eventually making his way toward desk work in the Reserves. While typically not interested in dealing with his family's dysfunction, he's been pulled back to St. Portwell at the behest of Leon, who has wanted to bury the hatched with his brother for many years. It was therapeutic for both parties, and since then he's come to terms with the circumstance of his youth. He's begun to make genuine and active motions to return to the fold of his first family, even coming to develop a renewed relationship with his Mother, which we know is probably not good. Abstraction: Casey is an Orange White Adept whose Channeler is an old combat glove. Casey had always seen his siblings studying and pouring over the Richoux tomes, but given his unique circumstance those dusty old books were totally useless to him until he was much older. Being born from such a venerable noble line, Casey shares a strong aptitude for Orange Lux. Unlike the others, he has an uncanny knack for spellcraft, developing a laundry list of basic enchantments that focus around the improvement and usage of Firearms, Body Armor and preparation of Ammunition. Weightless guns, endless magazines, spell-infused bullets, plate strengthening: An operation that he's since taken into the Temple, making him responsible for occasional duties as their part-time armorer. |
Maxwell "June".Richoux V | |
23 | Maxwell "June" Richoux V. | He/Him "Dad never left: He lives on in our blood and tradition." @AtomicEmperor | Description: Probably the most intense out of the Siblings Richoux, Maxwell Selen L'mond Richoux V is known by the title Junior, which he proudly carries in the form of the pet name June. This hot-headed lion of a man carries a great deal of weight in the form of insecurities that drive him toward emotional outbursts, these moments typically ending in some sort of spectacle. In truth, June feels strongly at odds with the world he's been placed into, finding mundane life difficult to adjust to. As such, he's become something of a sheltered and hermited individual whose time spent among the outside world is done with great frustration and angst. This quiet discontent has slowly developed over the years into something of a superiority complex, his opinion of Blinds exceedingly low as a result. Rather than correct the behavior, the vast majority of people in his life encourage this behavior. Lady Richoux has few qualms about a sense of bitterness toward the Blind and mundane, so long as their own flock are considered as some sort of exception. This is not always the case, and there are plenty of instances of June taking advantage of his position in one way or another. That being said, he's often seen as charismatic by those Kindled Acolytes who he keeps in his company, and naturally he's found himself in charge of something akin to a sect of his family's organization. He wouldn't be so dangerous if he wasn't smart to boot. With a genius level IQ, June has been taking college classes since he was sixteen, studying at an Ivy League University and coming out with a master's degree in theology with a minor in child psychology. Currently in the middle of his doctorate, Max is able to use his position in the Temple to claim work experience and inflate his hours of service in order to qualify as soon as possible. For the purpose of his employment, June's been brought onto the Temple's active staff as a youth pastor. In reality, he's found a great talent in sniffing out people with potential for Kindling, and easing them toward the process using the methods laid out by the Richoux Tomes. June is responsible for a youth camp in the spring and summer months, living his life in the Eastern part of the state among the Cascades. He returns for the late autumn/winter seasons, where he lives a very different life than the clean, child friendly façade he puts on at the camp. Abstraction: June is an Orange White Adept whose Channeler is a Rosary of New Light. As a student of the Richoux Tomes, June has had access to one of the most comprehensive Orange Spellbooks ever compiled by European Adepts. His White Lux, however, has truly informed his personal Spellbook. With an affinity for Aura reading and detection, June has honed his Orange Lux abilities to suit his purposes as a Kindler of Blinds. Most frequently, June uses his Orange Lux to enchant items that are meant to encourage the Kindling of could-be Adepts. In his earlier years, June dabbled in computer technology, and still spends scant spare time enchanting pieces of tech with Orange-White mixed spells that are meant to spy on and keep track of the users. |
Furio.Natale | |
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Description: Furio Natale was born in Brooklyn, New York. In a family of ten children, Furio is the eldest boy and would be patriarch of his family. Were there any left, of course. At the age of fifteen, he willingly participated in the execution of his Father at the behest of a local Crime Boss. In the insuing emotional situation, Furio's awakening to his Red Lux was nothing short of destructive as every little bit of solid material was removed from the surrounding area. Consequently, the destruction of the building meant the death of his siblings, only two of which escaped their demise by virtue of being elsewhere. The incident was first handled by Police, who obviously couldn't place blame on any one party for the freak accident, and handed over to L'église de la Nouvelle Lumière: The Church of New Light. Typical practice in the area set the French cult up as defenders of the people and scions of the unseen world. It's with these people that Furio found a life outside of his propensity for criminal action, and an outlet to help him understand and control the raging power within. As a young man, he met Maxwell Richoux, and would eventually go on to become one of the champ's closest allies and bodyguards. Maxwell Richoux once described Furio as "Purposeful Power", and Furio himself has admitted that beyond the constant sparring and fighting alongside his companions like Maxwell, he was trained as a young boy by some of New York's finest hitmen. He cites his criminal eyes and beyond stern demeanor as reasoning behind the supposed interest in his person, and he's often telling tall tales about his constant fighting and escaping from Mafioso members even as far from it as sleepy St. Portwell. Nowadays, he spends his time as Leon's God-Father, and the main security advisor to Lynette and the Richoux family. Together with his wife Clarissa, they form the Temple's premiere strike team working at the bleeding edge of the Temple's goals for St. Portwell. Abstraction: Furio is a Red Lux Adept whose Channeler is a ruby cufflink. Magnetomic: Furio's signature spell consists of directly targeting a small space and drilling a hole in solid material by forcing the atoms within the space to collapse into a tighter density. Heavy Industry: His search to master nature's atomic principals have given way to a set of spells collected from his studies centering around synthesizing and controlling alchemical elements. In his comfortable range, Furio is able to synthesize the same elements as our own Sun, all the way up to Iron. | |
Andrade.Salamente | |
43 | Andrade Salamente | He/Him "The taste for life is necessary for a full-bodied palette." @AtomicEmperor | Description: Chef to the Stars, Andrade was born and raised Miami Cubano. His youth was spent in his Father's beachside restaurant, his place behind a stove sweltering in the heat. From the time he was young, he was a workaholic who couldn't keep his hands and feet still. Life always had something new, and he was a vivacious young man who hungered for everything that he could see in front of him. He avoided school, fearing the stifling environments and stringent grip on his freedom, and worked with his father into his late teens with a paltry amount of time spent in the public school system. It was at this time that Andrade was Kindled, the death of his Father and subsequent loss of everything he had due to a horrific fire driving him spiraling into a sorrow that he never thought he'd recover from. The only thing left was darkness, and Andrade gave everything up in search of solace. His feet and hands ceased their relentless nature. He attempted to curse fate, his new abilities only making him a more attractive meal for Miami's creatures of the night, until a chance meeting saw him brought back to St. Portwell in the care of the Richoux family. Since then, Andrade has rehabilitated, Lynette Richoux's famed reeducation techniques having helped the young man out of a stage of absolute grief. She changed his entire opinion of the matter into a vacuum of non-concern as he kicked his life back into high gear. As his talents outside magic became apparent to the family, they happily put a young Andrade through culinary school and funded his endeavors into opening a new restaurant in their happy home of St. Portwell. Since then, he's served as the Temple's resident apparition sealer, pet chef, and with his now six restaurant strong franchise, one of the top money makers of the Temple. Abstraction: Andrade is a Blue and Black Lux Adept whose Channeler is a Chef's Knife. Andrade's spell book has been developed around his love for cooking, with blue curse spells meant to effect those who eat his cooking, as well as black spells that manipulate Apparitions and repurpose them into meals edible by both Kindled and Apparitions themselves. Curses include prolonged gut poisoning, paralysis and artificial drunkenness; tools to inconvenience the Temple's high society opposition and keep unruly members in check. Andrade's Apparition manipulation spells piggyback off of curses, utilizing cursed people as bait who taint and poison the Apparition until they're able to be easily sealed. |
Andre.Makoumbou | |
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Description: The owner of a relatively popular bar in downtown St Portwell called Le Tournesol, and Linqian’s boss. He’s a middle aged man originally from the Republic of Congo who moved over to the USA as a young man, where he met his wife and settled down in St Portwell. Andre has two sons in their mid twenties, with the youngest still living at home. He grew up with Linqian's mum and kept in contact with her even when they both moved to different countries. Their two families were very close, so when the Hans moved over to the USA he helped them settle. After Linqian and Jinhai’s parents passed he tried to act as an uncle / replacement father figure (with little success - though Henri calls him Uncle Andre). It's thanks to him that Linqian was able to get a job so easily when she came back. Andre joined the Temple sixteen years ago. His youngest son, only eight at the time, was horribly ill to the point that he thought he wouldn't be able to save her. After going down every avenue he could, it was a member of the temple that was able to save his son's life. Andre initially joined the temple out of gratitude, offering his services as an adept on the side of running his bar, but quickly grew to like the family atmosphere. It took a bit longer for him to truly believe in it and the religion itself, but now he’s a devout (if understated) follower. He offers a permanent 10% discount for any temple members at his bar, and helps with community outreach. Andre is an amiable, but blunt, man. He doesn’t take any nonsense but he treats his staff and family well, is hard working and takes a very hands on approach with his business where he doesn’t necessarily have to anymore. His bar is popular among workers and tourists (though not so much the youth), well known for its cosy atmosphere and mix of normal pub affair food and Congolese dishes. He does a lot for the community, helping those that need it and often hiring from more vulnerable groups, and is well respected among the other small businesses in the area. He has a very good reputation in the food and drink industry of St Portwell. Andre is a tall man at six-one, often found with a smile on his face - until someone causes trouble. He speaks Kituba and French (with English as his third language), slightly favouring the latter. Abstraction: Adept - Green Lux. Channeler: his watch Enhanced Senses: Andre can enhance any of his senses by essentially improving the part of his body used for them - changing his eyes to see further, improving his ears for his hearing, making his skin more sensitive ect. He can enhance multiple senses at once, but the more that are enhanced the more difficult it is to pick out details. Enhanced Strength: Born from his want to protect his loved ones, Andre can enhance the strength of his own body so he can go above and beyond what should be humanly possible. Self Healing: Andre can slowly heal himself from wounds, as long as they aren’t deadly. It’s a very slow process. He taught this to Jinhai, who had a higher affinity with the spell than Andre ever did. | |
Etiennette "Eddy".L'matise | |
20 | Etiennette "Eddy" L'matise | She/Her "Isn't it funny how God isn't here anymore?" @AtomicEmperor | Description: A cousin of the Richoux family, Eddy and her family have been riding Lynette's coattails since her young mother escaped New York with Eddy in tow at the age of fifteen. Despite being raised in the cult since her infancy, Eddy never Kindled. Efforts were made, Lynette attempted to guide and instruct, but at the end of fifteen of her own years, the young girl was just... Worthless to them. Like others under the same scrutiny and expectation, she was cast to the wayside with the assumption that if she ever found her power, she'd be able to return. Eddy dealt with abuse and rejection not only from her mentor and teacher, but from her own mother. She had long since remarried a member of the Temple, and their life was a far cry from when they arrived. They were both expected to be dedicated, and while her Mother had already Kindled by the time Eddy was born, she seemed to be the only child not following suit. But she had friends: Not great influences, but Mia Richoux and Hari Von Voletta grew protective of the rejected girl. They were the best she'd get, and while the two girls may have introduced her to hard drugs, they were also able to change her life, and consequently their own. Through literal highs and lows, Eddy was the little sister that both of the others needed. Far more unstable and prone to hot-headed behavior, she needed to be tended to in a gentle way that eventually became second nature to them. However, as time passed, a plan gestated. One where the Trinity would take matters into their own hands in regards to Eddy's overall situation. In a particularly dry, sober period of their lives, the girls left St. Portwell for the deserts of the South, where they spent a summer hitching around without money or support until they found themselves back on drugs in California. In a seedy motel in the middle of nothingness, the three attempted to complete a ritual that would end the world. They failed, succeeding only in forcing a weak apparition of their desires and ambitions into existence. Serenity. Naturally, the girls would not let the weak creature fade; so Eddy volunteered to become the Adjoined to Serenity. The world of Magic opened up for Eddy that night, taking on the burden of nursing her own creation. The three have been "sober" since, but the powers of the Poppy Doll have only grown in the two years since. Now, Eddy is a nexus for their little Trinity, her powers providing an unlimited health-conscious buzz while keeping a spirit of rebellion alive inside them. Abstraction: Eddy is Adjoined to the Apparition known as Serenity, the Poppy Doll. Serenity's main purpose was to be a tool of world-ending sloth and torpor created in an opium induced magic ritual. While the spirit itself was only half baked, consistent practice and usage has revealed several aspects of the Apparition that are available for Eddy to use. These aspects directly correlate to hers and her sisters' emotional states at the time. The M-Strain, influenced by Mia, is the love of the high: Eddy is capable of projecting a strong opiate-like field of influence around her immediate vicinity. It's the most practiced aspect, as the three girls (and often others) gather around on off days to soak up the clean high. The H-Strain, Hari's strain, represents the safety in stillness: Eddy targets a single individual, transfixing them in her gaze as they're filled with an overwhelming sense of empathy toward her until they feel compelled to keep her company or protect her from some unknown force. Her own strain, the E-Strain, is the most violent representation: Rather than attempting to influence or court comfort, Eddy's body becomes numb and cold to the touch, and being touched by her transfers this sensation from target to target like a paralytic virus that leaves the body unable to move or function as organs slow down to a dangerous crawl. |
Kane &.Abel | |
Great Question | Kane & Abel | They/Them(It) "How deep is the hole? We're not telling a soul!" @AtomicEmperor | Description: Of all the relics and Apparitions in the possession of the Richoux family, none are as old and venerated as the pair of cats known as Kane and Abel. Aptly named due to their proclivity for more than dangerous kinds of antics and tricks, these two cats have been members of the family for as long as anyone can remember, and while there's no records of their arrival in France, it's said that they initially came from a journey to America during the first days of French settlement in the Louisiana Territory. What is known is that they are, seemingly, a pair of Maine Coon cats who exhibit exceptional intelligence and wit alongside a laundry list of other anomalous properties from capacity for speech to image perfect mind reading so strong that it ignores Emotional Fields. Strangest of all is the trait which they're named for, as Kane frequently and unceremoniously kills and devours his brother, who in turn reappears sometime later through inexplicable means. Strangely, they claim to know of St. Portwell, talking about it fondly as if it were some sort of vacation spot in a distant period of their lives. It was, in fact, Kane and Abel who originally influenced and urged Lynette and Maxwell Richoux to move from the streets of New York City to the rainy harbor city, and when they agreed, the cats were brought along as valued companions and advisors in the earliest days. They revealed certain secrets in those days, hidden truths and necessities that the Temple has since addressed and prepared for, and eventually the brothers became more and more relaxed as time carried on. In addition, these talking cats were trusted to be a part of the children's' lives. Maxwell himself explicitly trusted the two with the stewardship of their infant children, and said children were expected to be respectful and mindful of the venerable felines just as he had been in his own childhood. It's impossible to think that Maxwell didn't know what was going to happen; that if he had grown up with the same monsters, he'd know that they were anything but safe. The horrible things were torturous guardians; playing out the oroboros of murder until the children Kindled and were able to hear their childlike voices speaking as if they were children themselves. From there, the physical horror was only augmented by verbal torment and blatant abuse as they lauded their access to the children's' minds over them for years. Only Casey escaped, but they merely continued to physically torment him, their twenty pound frames easily ripping and tearing at his flesh while he slept, or other menacing tactics. What's clear to Lynette, and was once clear to Maxwell himself, is that these two cats are far worse creatures than advertised. The entity in question is a Wampus Cat: a malicious spirit creature born of Mankind's fear of the unknown. Due to the nature of these creatures, it's often unknown what their true capacity for the supernatural is. While they're plenty capable of filling one's mind with falsehoods and lies, their age and seeming inherent knowledge of magic are both possible caches of valuable information available to the Temple for the small price of souls to torment forever. Abstraction: Kane and Abel are two halves of a single Wampus Cat whose real name is ∆æ¿ıӘɲɲ≤ While Wampus Cats aren't well documented as they're typically illusive creatures adverse to life among humans, certain Adepts have been known to capture them from the swamps and marshlands of North and Central America in an attempt to utilize them as powerful familiars. For reasons it hasn't disclosed, ∆æ¿ıӘɲɲ≤ chose to be "domesticated" by the Richoux clan. While it's incredibly difficult to know what its plans are, the stewards of the Richoux have managed to collectively gather a list of effective abilities the creature has displayed over time. For starters, it seems to be incredibly resistant to Lux effects of any kind, his own natural Emotional Field bolstered by its alien and otherworldly complexity. Beyond that, its ability to split and absorb itself at will was observed long ago, and serves as the source of its horrific mockery of the Christian tale of Kane and Abel. Its tremendous intelligence is mostly attributed to its proclivity for mind invasion, an effect similar to Pink Lux being used to intake, store and process memories of its victims for use later. Being two halves of the same entity, the cats share pain receptors, heart rates, step placement, and otherwise are capable of perfectly synchronized independent movement and action. Regardless of their massive size, the twin bodies are supernaturally strong and capable of withstanding tremendous damage as observed by an incident involving an invasion of the Temple's compound in the late eighteenth century. In the same incident, an instance of their true form was gleamed by Antoine Alain Richoux, who described the full horror of the Wampus cat as "a six legged, elk sized beast of disproportionate mouth and head, whose glowing yellow eyes and wide Cheshire grin drove me to such madness that to this day I cannot bear to view even the silhouette of a feline in motion." Leon Richoux has confirmed this appearance, and many secrets of his own, as he's technically "catnapped" the creature and has been attempting to negotiate with ∆æ¿ıӘɲɲ≤ in order to claim the (potential) treasure trove of information. |
Berlioz.Auclair | |
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53 | Berlioz Auclair | He/Him "I will pry the gates to our paradise wide open." | Description: The leader of the New Thule Society and one of the former lieutenants to Das Sonnenrad. Occasionally uses the moniker of Neron Corona. The younger brother of Auri Auclair's father, Gerard Auclair, had a bitter rivalry growing up as Gerard was seen as the genius older brother. At the same time, Berlioz was just... there. He grew up with a hunger for the level of fame and status his older brother seemed to wield just for being alive, and that hunger led to a thirst for power, however it may manifest. Berlioz's early life was unremarkable, but the kid grew up resenting his family, and such hate can take one down a very dark. As he grew older, Berlioz became interested in the Nazi ideology, fascism, and extremist ideologies that promised a return to a perceived golden age - most essentially, the idea of a paradise for his kind. By his late teens, he was rolling with wannabe Nazis, and it wasn't long until his family discovered his views and they disowned him. Not that he cared (he hated them); Berlioz simply moved on and picked up a normal job as an accountant for a big bank in St. Portwell. As years passed, he became a supervisor and a big wig in the company, and one simple accountant under his wing caught his eye, Nathaniel Thorn. The man was a family man, but one day, he began spouting dog whistle phrases that were music to Berlioz's ear. Seeing that he was receptive, Nathaniel Thorn approached Berlioz and told him that he was forming a new world order, starting in St. Portwell. The Das Sonnenrad Cult aimed to purge St. Portwell of the unworthy and attain supremacy. Attracted by this sense of purpose and promise of supremacy, Berlioz joined Das Sonnenrad and eventually became a top-ranking member through his cunning, intellect, and sheer determination. However, Berlioz's ambitions surpassed Kaiser Draeger's... and it wasn't long before Berlioz began plotting against Kaiser Draeger. It was simple: Berlioz thought Das Sonnenrad should use their magic to build their paradise in St. Portwell rather than terrorizing the streets. Berlioz began obsessed with the idea of this "Paradise" as it reminded him of his past goals. In secret, Berlioz built his inner circle within Das Sonnenrad of those loyal to him who believed in his idea of Paradise and were willing to betray Kaiser Draeger. In the meantime, Berlioz bided his time, gathered knowledge of magic, and eventually found himself drawn to one of the artifacts in their possession: The Staff of the Void Priest (one stated to be able to open portals). It was deemed too dangerous for Das Sonnenrad to utilize, so Kaiser Draeger ordered it vaulted away. Things began crashing down for Das Sonnenrad when simply put, Kaiser Draeger got too big for his britches and started picking unnecessary fights. The 8th Street and Greenwood Covens began systematically tearing Das Sonnenrad apart, and Berlioz saw the writing on the wall... he grabbed his sect of followers, took the Staff of the Void Priest, and fled Das Sonnenrad. He managed to escape the destruction of Das Sonnenrad and laid low to form his successor to the Das Sonnenrad Cult: The New Thule Society. Berlioz sold the New Thule Society a vision: out there, in the All-Verse, was their White Paradise, a dimension that was rightfully theirs that only an artifact could open the pathway to. They just needed to find it. Abstraction: Unknown. |
Paige.Auclair | |
26 | Paige Ingrid Auclair | She/Her "Magic found us in the battle with the Stygian Snake, but it's up to us to decide how we will use it. I'll use it to carve my destiny." | Description: The second oldest of the five Auclair sisters and the defacto second-in-command of the New Thule Society, Paige always lived in her more successful sister's shadow. However, Paige was the one to point out that Auri didn't deserve half of the praise that she received, but she just internalized this jealousy. This got worse, however, when their mother, June Auclair, gave Auri the Butterfly Staff instead of Paige, who felt she rightfully deserved it. Paige ignored their mother's reasoning that it was tradition for the eldest sister to gain the staff and simply pushed herself to excel in every field in school and prove herself as better than Auri. It all went well. Until the Stygian Snake came to St. Portwell, things changed, got tense, and Paige's peers began disappearing or ended up dead far too much for her to brush aside. Then, the Stygian Snake attacked her, initially appearing as an invisible force tearing her to pieces... then the Sycamore Tree Coven, led by Auri of all people, came to save her. Auri explained what was going on, and Paige said she wanted to be a part of it. Auri provided her with an Artifact: The Shield of Vitality. With the Shield of Vitality, Paige acted as a healer and protector for the Old Coven and saw the Stygian Snake felled. Afterward, the Old Coven fell into a mess of drama, and Paige was also a part of the drama. She was openly critical of her sister's leadership, saying she only gained her position due to being friends with Daisy and Ashley. Eventually, Paige got annoyed at it all and up and left the Old Coven; shortly afterward, she went no-contact with Auri and chose her path: going to school for Marine Maintenence. However, there was that creeping interest in magic, and Paige saw no place for her in the mundane work, at least not after the things she saw. The only way she saw herself getting into the world of the Paranormal was through the 8th Street Coven and the Old Coven tormentor Emily. Which she hated because Paige just could not stand Emily but sucked it up to sate her curiosity for magic. However, 8th Street's campaign against Das Sonnenrad began, and during one of their raids of Das Sonnenrad's facilities, she came across her uncle Berlioz. She heard Berlioz Auclair was disowned for his extremist views, but she got his contact information and allowed him to run free. Afterward, Paige gained contact with Uncle Berlioz and listened to his side of the story... and he tempted them with what she wanted: being more than a lackey. However, Paige knew that turning Nazi would be beyond the pale and declined. Das Sonnenrad fell, and things went back to normal and despite turning down Uncle Berlioz’s offer, Paige kept in touch… until she heard a conversation she wasn’t supposed to. Paige accepted her invitation to The New Thule Society without hesitation, and she always remains at Berlioz's side. Abstraction: Agent - The Shield of Vitality. As far as the New Coven is concerned, Paige's Agent is a massive blue tower shield with two primary magical properties. The primary aspect is that it's virtually indestructible and can tank hits from even the Stygian Snake (even negating their impact)! The other aspect is that, at will, Paige could exude a healing aura in a five-meter range. It normally healed slowly, but it healed wounds incredibly fast in combat. With this combination, Paige used the shield as a weapon and defense in the fight with the Stygian Snake. |
William.Lynch | |
67 | William Ulysses Lynch | He/Him "The actions of the subhumans should not have consequences on me or my family." | Description: Berlioz's right-hand man, and the Patriarch of the illustrious Lynch Family... or at least, the head of what's left. William Ulysses Lynch was born in New Orleans and was built up as the successor of the successful Lynch Family business from the moment he was born. He had everything handed to him, including his wife Mabel whom he loves dearly, and when the time came, he became the head of the Lynch Family when his father could not. However, the "Family Business" included the fact that the Lynch Family were the rulers of the supernatural scene in New Orleans... and they were famous for being some of the most powerful Necromancers out there, and nobody in New Orleans, or beyond, dared cross them. Every family of Necromancer in New Orlean answered to them, and whatever the Lynches decreed was law lest whoever disobeyed them suffered a page. He ruled New Orleans with an iron fist, and no one dared cast a spell or enter his city without him or a family member knowing. In the meantime, he fostered a massive family of eight sons, six daughters, and many Grandchildren, and, much like himself, William fostered a successor... then it all came crashing down, and went oh so wrong when a girl named Regina began a massive war between all the necromancer families they were originally underneath the Lynch family. Try as he might, William could not prevent New Orleans's supernatural scene from collapsing. Then, new factions began rising that were not loyal to the pacts and laws set by the Lynch family. Then the Necromancer Purge came. The purge was begun by a woman named Mary-Louise Black, who was burned by the various necromancer families of New Orleans for years, and every Necromancer in New Orleans was either killed or ran out of the city. The first was the Lynch family, and William watched before his eyes as everything the Lynch family had built for centuries was burnt down. All of his children (and grandchild) were brutally murdered, and William had no choice but to grab his wife and two of his infant grandchildren and run for the hills. He left a chaotic New Orleans behind, with little to nothing to his name, and was forced to live among the working class he looked down upon. The Lynch Family settled in New Orleans, and William yearned for the golden age and harbored a hatred for the kind of people that ruined his life. Then, that yearning and hatred led him to Das Sonnenrad, who tempted William with promises of power and a misguided sense of purpose. He and Mabel joined the Das Sonnenrad Cult, and using their mastery of Black Lux, they were instrumental members of Kaiser Draeger's society. The pair provided the cult with extra footsoldiers that were difficult to kill, but they found themselves drawn to Berlioz Auclair's promises of finding a paradise for people like them. Where the subhumans that ruined their lives would not be able to touch, and the decision to plot against Kaiser Draeger was easy. However, before their plans could come to fruition, the Subhumans ruined everything, and William fled Das Sonnenrad with Berlioz. Now, he serves the New Thule Society as one of their most powerful and fearsome members. Abstraction: Unknown. |
Mabel.Lynch | |
64 | Mabel Clarissa Lynch | She/Her "I don't care who we have to kill; I will avenge my children." | Description: Née Clark. As far as the world is concerned, Mabel Lynch was William Lynch's childhood sweetheart that he fell in love with. However, the fact that it was practically an arranged marriage is kept secret. So, Mabel grew up as one of the daughters of a celebrity whose father had made a pact with the Lynch Family. One that went unfulfilled to keep himself and his family from being cut down by a horde of undead minions, he gave his eldest daughter away to be married to William Lynch. At first, Mabel was against the idea and thought it was horrible that her freedom was swiped from her, but as her father explained that her entire family was at risk, she practically had to force herself to love William. As years passed, she had many children, whom she grew to love far more than her bastard husband, and chose to stay with him for the sake of her family. She also had endless wealth and riches, so she was happy. However, the power dynamic in New Orleans completely changed for the worse, and then the purge began.... she saw the happy family she had created get wiped out in a few nights. She fled with her husband and infant grandchildren to St. Portwell, grief overtaking her as he was the only one that she could go to... and saw herself developing some type of feeling for him after all the years. It was alien to her, but he was the only person she could go to. She needed some attachment, as she only had him and raised her two grandchildren as he worked on getting them back to the feared status they had before... and the key to that was Das Sonnenrad, which Mabel was a proud part of. Like her husband, she supplied Das Sonnenrad with undead footsoldiers and then conspired with Berlioz to betray Kaiser Draeger. Then, it all came crashing down when the Greenwood and 8th Street Coven dismantled them, and they fled again. Mabel joined the New Thule Society and aims to find Thule to be safe with her grandchildren. Abstraction: Unknown. |
Benjamin.Stewart | |
37 | Benjamin Isaac Stewart | He/Him "I don't know what path Berlioz takes us down, but damn if I know it's too late to turn back now!" | Description: Bejamin grew up in a trailer park in the northeastern section of St. Portwell (now Wolfpack territory) as one of many brothers. His father was a lowly fisherman that relied on catching and selling fish, and usually worked all day and all night... and wasn't much of a father as he just wanted to sit down and watch TV and deal with his nagging kids. However, the young Benjamin grew up hungry... for wealth and power. As he grew up, he fell in line with the bad crowds and quickly ended up selling drugs as the only way he could get out of living in a trailer park. Once his parents found out he was selling drugs, he was cast out and forced to live on the streets, where he lived for years. He was angry, hungry, and more... however, in his late twenties, he encountered Das Sonnenrad. They allured him with promises of wealth and power, finally being his beacon of hope to get off the streets... and he had no issue with what Das Sonnenrad was, as they aligned with feelings that Benjamin already harbored. As one of the organization's founding members, Benjamin did not rise through the ranks as he was never really a leader and more of a footsoldier, and Kaiser Draeger knew that. Benjamin's ambitions were more than a goon or muscle... and that led him to Berlioz, who promised him a spot as a leader if Benjamin helped him. He wasn't an idiot, but Berlioz got him to assist in his plot against Kaiser Draeger. Berlioz convinced Kaiser Draeger to give Benjamin the abstraction that would change everything, The Phantom Leviathan. After the ritual, Benjamin was the most powerful member of Das Sonnenrad and crucial for Berlioz's plan to overthrow Kaiser Draeger. However, the Covens toppled Das Sonnenrad, and Benjamin joined The New Thule Society alongside the rest of Berlioz's followers. Abstraction: Unknown. |
The.Twins | |
12 | Solomon & Seymour Lynch | They/Them/We/Us "When the gates to Paradise opens." "We will be there." | Description: The only other survivors of the Necromancer Purge were only infants when their family was wiped clean off the map. They had no clue of their loss, but the two grew up in St. Portwell, joined at the hip, and unnerving people with their... demeanor. They are called the Twins, usually because they are rarely seen apart. They were not a part of Das Sonnenrad, but Mabel and Willian adjoined them to an Apparition known as the Fell Dragon. They were adjoined as a means of protection and a backup plan if their plans to overthrow Kaiser Draeger went south and Das Sonnenrad came after them. However, after Das Sonnenrad went down, they were brought into the New Thule Society as their abstraction was far too powerful to waste. Abstraction: Unknown. |
The.Dragonslayer | |
N/A | N/A | It/Its "..." | Description: An undead monstrosity created by Mabel and William, it's unknown who (or what) is underneath the armor, but it inhabits the legendary Dragonslayer Armor. The New Thule Society recovered the same armor that used to be wielded by Kaiser Draeger and animated to be their enforcer. The Dragonslayer is silent but carries a frightening and imposing aura as it follows the orders of Berlioz, Mabel, and William. Abstraction: Unknown. |
Kaiser.Draeger | |
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51 | Nathaniel Adam Thorn | He/Him "The battle for St. Portwell will be dictated by whoever's ambition is the strongest. A bunch of children playing witch will not stop me. I will ensure that." | Description: The terrifying former leader of the Das Sonnenrad cult. Kaiser Draeger was a terrifying force in St. Portwell that absolutely ruled St. Portwell's magical scene from the shadows. He wielded so much power through himself and his followers that he could wave his hand and eliminate almost anyone in St. Portwell. However, only Kaiser Draeger's top followers knew his face, as Kaiser Draeger wore an armor that concealed his identity. Underneath it all, Kaiser Draeger was known as Nathaniel Thorn, who was merely a supervisor at an accounting firm. Even as a boy, Nathaniel yearned for power and wanted more for his life and his family than simply working under another asshole, hoping that he made it big. However, one day, the top bosses invited him to a dinner party at the Vanburen Estate (The Vanburens owned the company Nathaniel worked for). He wandered the estate drunk and eventually saw the Dragon Slayer on display. There was something about the set of armor and the sword, and he opened it, and as a joke, he put it on, intending to fool around with it... and immediately felt the power it granted him as it contorted to fit him perfectly. Nathaniel didn't want to give up this power, so he disappeared at night without a word and kept the armor in his home. He didn't believe in magic at first, but that "natural disaster" overtook St. Portwell and killed thousands of people not so long ago didn't seem all that "natural" anymore. Nathaniel broke into the Vanburen Estate again; using the Dragonslayer, he made off with several artifacts and James' journal that told stories of his adventures and the wonders of the world of magic. It was not meant for Nathaniel's eyes but opened something inside him. Nathaniel learned about the infinite potential of magic and yearned to gain that power that it hid away. However, this was Nathaniel's chance to be more than a simple accountant finally It was his chance to rule St. Portwell and beyond. Nathaniel wanted to gather others to work for him... and he saw how heavy the Alt-right/skinhead movement was in St. Portwell and decided to take advantage of it. Nathaniel started small, inducting his coworkers and close friends into the organization he would form. Eventually, he gave them the artifacts he had stolen from the Vanburen estate, and they became the top members of his organization... Das Sonnenrad, and Kaiser Draeger, were born. He didn't personally believe in the ideologies he spouted but used them as a tool to manipulate others. In a few years, Das Sonnenrad seeped their claws into every corner of St. Portwell, including the PRA. He has an entire army armed with magic and simple mundane firearms at his beck and call. It seemed nobody could stop Kaiser Draeger. Until he crossed Dollhouse. Dollhouse was a recent organization that moved from the East Coast to the West Coast... and Kaiser Draeger didn't respect or understand the power that the organization wielded. So, he robbed them of their artifacts and dared them to get them back. That was when Dollhouse manipulated the Greenwood and 8th St Covens into war with Das Sonnenrad. Kaiser Draeger was full of himself and knew they couldn't topple his organization; better men and women have tried. He watched his organization work hard on fall piece by piece, and James Carmicheal of the Greenwood Coven eventually killed him. However, his actions have deeply rattled St. Portwell to his core, and even after his death, the city still feels the lingering consequences of his actions. Abstraction: Kaiser Draeger wielded the Dragon Slayer, a powerful set of abstraction granting artifacts which he hid his identity behind. The New Thule Society recovered the artifact after his death. I'm not revealing what it does until we fight The New Thule Society. |
Porter.Johnson | |
56 | Porter Coleman Johnson | He/Him "Director Alcott is a fool if they believe they can fix the situation in St. Portwell with the power of 'love' and 'compassion.'" | Description: The PRA was a part of Porter Johnson's life, even as a child. His father, Paul Johnson, was the previous Director of the PRA (ages before Director Alcott), and his father told him all about the world of magic... and how it was utterly dangerous, and he should want no part of it. However, his father also instilled certain prejudices in Porter Johnson that he carried to his adulthood, namely, that other races were problematic in one way or another. These prejudices were carried by Porter Johnson into his adulthood, as growing up, he felt uncomfortable around people who weren't like him. When Porter Johnson hit 18, his father got him a spot in the PRA, and it wasn't long before he retired and was replaced by somebody else. Porter Johnson rose through the ranks because he was intelligent, not as brave as he presented himself as. Porter Johnson eventually made the rank of Regional Commander, and he went from place to place, eventually ending up in St. Portwell as Director Alcott felt he had the skills and experience to help quell the chaos of the city, and because the Stygian Snake killed the previous Regional Commander. The most chaotic element at the time? Das Sonnenrad. At first, he was directing his forces to combat the organization, but he agreed with their ideology. Something that Kaiser Draeger learned about him and took advantage of, eventually befriending Porter Johnson in his civilian identity and eventually convincing him to help Das Sonnenrad. Porter Johnson not-so-subtly supported the Neo-Nazi cult and supplied them with weapons, armor, artifacts, and information. Eventually, when the war between Das Sonnenrad and the two Coven groups began, Porter Johnson sent PRA kill squads after both organizations. That was until Jacqueline Reed used her abstraction to discover the truth about Porter Johnson and contacted Nakala Phillips with the evidence to expose him. Nakala Phillips got the information up to Director Alcott, who enacted an entire purge of Porter Johnson's Nazi-aligned PRA Agents and removed him from his position. Then he fell out of a window. Happens all the time. Abstraction: Porter Johnson was a One-Eye-Open. Was, is the keyword here. |
Luis.Cox | |
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36 | Luis Gabriel Cox | He/Him "Here at Dollhouse... we have it all." | Description: The leader of the Dollhouse organization, former organ trafficker, and current boogeyman. Luis was formerly a hitman in the employ of the Russian mafia; whenever they needed someone to disappear, Luis was that man. He used to make "good use" of the people he killed by selling their organs. However, he had a debt that he owed them,m and they turned against him, sending men to kill him. When Luis was dying, she came; Hemorrhagia the Apparition. She offered him a deal that she couldn't refuse; she would grant him immortality,y and he would be the head of her new organization. Suddenly, Luis became a boogeyman within the criminal underground (Luis the Undying, they called him) and the black market... where he used magic to change the game. He assembled Doll-House with the sole intention of building a new organization of criminals and black market dealers. Luis is a very cunning and ruthless man but takes no pride in killing and prefers to avoid it unless necessary. Luis is a tall and slender man at six-five with lean muscle. He's half-Cuban, half-Caucasian, and has a man-bun and a beard. Likes to wear white button-up shirts. Abstraction: Unknown. |
Natalie.Parts | |
35 | Natalie Texas Parts | She/Her "Locked and loaded, babe! | Description: A former Marine who enlisted at a very young age but left after two contracts and retired to Florida due to dissatisfaction with the Marines (She still flexes about being a "Devil Dog"). Natalie became a Miami-Dade sheriff... a dirty one at that. She would turn the other way, or someone would disappear for the right price and become heavily involved in the criminal underworld. Primarily organ trafficking. Once she discovered her Adept Heritage, she was drawn to Luis the Undying. She became the second in command of his Dollhouse organization and is in charge of the mundane side of their organization. Natalie is a usually harsh, loud-mouthed, and sarcastic woman who gives little thought to class or tact. She curses constantly and talks a lot of shit... and she's a huge gun nut (her channeler is a gun). Natalie is a short (about five-one) Caucasian woman with brown hair who always wears a cowboy hat for some reason. She always has one of her two revolvers if she doesn't have one. Abstraction: Unknown. |
Tanya.Malcom | |
31 | Tanya Liberty Malcom | She/Her "I got a letter for ya', signed with love, ya' bombaclot!" | Description: A mysterious woman disappears in the streets of St. Portwell as fast as she appears. Tanya is a short woman who stands at five-one and is Jamaican by ethnicity. She speaks with a thick Jamaican accent and speaks so fast and loudly that it's sometimes hard to understand Tanya. Despite her short height, she makes up for it with a presence that outweighs mob bosses and carries herself with cool confidence. However, Tanya's place in the city of St. Portwell is strange because she acts as a courier, a sort of mailwoman. She appears, drops letters off to people of interest, and disappears. Usually, these people are the leaders of the various Paranormal factions and certain other members. Tanya acts as a letter girl who delivers messages between these people and whoever she reports to. Some may note that she used to operate out of Miami. Abstraction: Unknown. |
Shaquita.Walker | |
??? | Shaquita Desiree Walker | She/Her "... You present a clear and present danger to our plans." | Description: The mysterious boogeywoman of the Dollhouse organization, and one of their most fearsome, brutal, and cunning members. She primarily acts as the bodyguard for Dollhouse's leadership, but sometimes she is an assassin or a "repo-woman" for any Abscised that tries to cut and run. It's a mystery where she came from, but she is effective, and she has killed everyone who has had the displeasure of being on the opposing end of her pistol. While Shaquita is silent, when she does speak, she speaks with a lack of affect, and is to the point, and not just that, she is very intelligent, occasionally participating in Dollhouse's planning. While she is a mystery, she has an interest in the Sycamore Tree Coven and has done extensive research into them and can name every member by name - not that she would let that slip. Shaquita is a tall, well-built African-American woman who stands at six-three and typically has a scowl on her face. Abstraction: Unknown. She is strangely immune to psychic intrusion. |
Faith.Ringgold | |
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30 | Faith Ringgold | She/Her " You broke the rules. You know what happens if you do it again" @NoriWasHere | Description: Faith is not the tallest woman as she stands at a height of five foot six. She has moderate curves that fill out her medium height. She is often spotted with her hair coiled, and it’s evident that she takes great care of it. In terms of clothes the less the better to Faith. The only thing that’s common to her sense of fashion is her love of fishnet tops. Jewelry is essential to Faith and she’s always seen with a beautiful gold necklace. It is speculated that she had sealed an apparition in it when she first got her powers. Faith was born and raised in the area around the 317. Her childhood was uneventful if anything, but she’s always had a call to create. She began her art journey young and never stopped exploring what art means to her. When she graduated, she began to do art full-time, and was doing okay until the Stygian Snake changed the trajectory of her life. Cornered by monsters, she underwent a kindling event and was given visions of a great forge that made powerful relics. With her abstraction available, she spent the rest of the war helping those who could not help themselves. After the war, she made herself busy trying to build up her own little zone of influence in the city. Abstraction: Faith is a blue-orange-gold lux with the channeler being a hammer. Forgemaster: Faith has the ability to curse individuals and turn them into monsters who are bound to an object. The Devil: Faith can turn individuals into monsters and has used this ability to profit greatly. The process is a ritual that she can do either alone or with a group. She typically works best in a candlelit room with chanting to help focus her spell. To start, she must have a victim and a control object. The control object can be anything but Faith will typically have a sword or another weapon handy for dramatic flair. Second, she must prepare a salve. She typically makes this salve under the power of the full moon, and uses ingredients like wolfsbane, mandrake root, and nightshade. This salve, and this ritual, is meant to channel obedience into the new monster. She will apply the salve by painting it onto the body of the victim and will use signs of power, loops, and curves, before lastly painting the silhouette of the monster above the victim's heart. Once complete, she will do a small chant that burns the markings into the victim. All that is left is for Faith to swing her hammer down onto the silhouette of the monster while channeling her power and then the monster is born from the flesh of the victim, and for Faith to transfer the obedience to an object of power. The monsters are always unique, and she can not have more than one of the same one at any time. As such, Faith is often found scouring old tomes and books to increase her inventory. She has sold several of these bound monsters for a significant amount of money and has several more bound to her will around the 317. The Details: Faith can create specialized nearly sentient tools to aid her in many different pursuits thanks to her golden lux. She can conjure a sewing needle, a tape measure, scissors, and other crafting tools. These tools will be created with a specific purpose, and once summoned they will fly out and execute. She can mix in her blue lux if the need arises. She primarily uses this to create the very clothing she wears and offers this service in the basement of The 317. Whatever article of clothing is made this way will be fitted to perfection, and it will be something without equal. Faith can be open to an equal exchange of skills and talents for these services. She knows that whatever suit, dress, or costume she creates will be perfect, and the customer is likely to return. |
Octavia.Wilde | |
Description: Octavia is a short, petite woman who stands at a height of five feet and two inches tall. She has a lithe frame that is covered from the top of her shoulders to the tops of her feet in tattoos. There is no rhythm to the tattoos and most appear to have been done by very talented artists, and the line work, color work, and overall the quality is very high. She has got all of her tattoos from some of the very talented artists over at the 317. She is the older sister of Jasper and she was present in St. Portwell during the attack on the Stygian Snake though she did not join the coven. Instead, she used her abstraction to help out where she could. She focused her abilities on fighting the Stygian Snakes monsters, and had a small army of them at her side by the time the fighting was over Abstraction: Spray Paint Spell Slinging Octavia has a Red/Yellow Lux and her channeler is her ring which allows her to empower her spray paint cans and activate the sigils they create. Spray Paint Spell Slinging: Octavia can enhance her spray paint cans with her lux, allowing them to paint sigils in the world that, when activated, can do a variety of different things. In a simple term, Spray Paint Spell Slinging focuses on hitting hard and hitting fast from range. She can create ice spears that fire on a target, enhance friends and structures to withstand punishment, and even summon defeated monsters to fight at her side. When Octavia activates her lux by pressing her ring to her spray paint can it will glow a dull white color. The paint from these cans will spray out and she can then form them into sigils, which she can then activate remotely with her ring. Ice Shot: If Octavia wishes to use her Ice Shot, she must first create its sigil. The sigil is relatively simple to create, a circle with solid dots inside. There is no specific quality or number of dots, and as long as she is able to create the sigil it will work. However, the size of the sigil will effect what the spell is capable of doing. A small circle with three small dots will mean that three darts of ice get shot out. Whereas a large circle with ten bigger dots will ensure that Ice Shot shoots ten razor-sharp spears of ice. The fresher the paint, the stronger the sigil, and the more potent the spell becomes. She can create these sigils ahead of time, however, this would lose effectiveness before long. She can further enhance this by making a sigil within a sigil. By spraying a second, larger ring around the sigil she can change Ice Shot into a more consistently firing spell. She can paint these sigils on walls, on canvas, on people, and any other surface that can hold the paint. Creeping spears: Octavia can also send a wall of jagged ice forward. This wall of ice advances fast, and will move thirty feet in two seconds after activation. This will impale, push, and can even crush those unlucky enough to crush them under its weight. The sigil is three jagged v’s, with the top and bottom one hitting the circle they connect to. Octavia must ensure that there is a clean line where the sigils intersect. The Wall: If defense is needed, Octavia can use a sigil that is a rectangle that sits inside a circle. The bigger the sigil, the bigger the wall however the height of the wall will always be the size of the rectangle. Therefore, if she would want to close off a passage the sigil would need to be the size of the passage itself. Solid Support: If Octavia instead wishes to protect someone, she can paint the sigil of Solid Support on their back. The sigil is a more complicated one, and it is another circle with a person holding up the top of the circle. Once again, like Ice Shot, the bigger the sigil the stronger the effect however detail starts to become important. If the person is not making contact with the circle the power of the spell will not transfer properly. When activated, the sigil will freeze to the surface of whatever it is placed on. She can also use this spell on solid surfaces to reinforce them. A door with the sigil on it might take three to five times as much force to breech, and the same goes for walls. | |
Sypha.Fuchs | |
Description: Sypha is neither short nor are they tall, and they stand at a comfortable five foot six inches in height. They are often found wearing nice dresses, and a big coat during this season. Both her ears are pierced but they’re typically hidden under a mid length bob. They are always found wearing expensive rings and jewelry. Sypha is a non-binary individual who hails from Boston. They spent most of their younger years on the East coast. They worked in an art gallery for a few years before they underwent her kindling event when a rogue agent attempted to bring a great evil into the world, and was only saved my the timely intervention by PRA agents. With their new abstraction, Sypha was quickly brought into a coven in Boston before they discovered the 317. They quickly joined their crew and came on board, bringing their abstraction and art selling knowledge to the team. Abstraction: Sypha is a green lux adept who can use their own blood to either heal, or destroy, a target. Exsanguinate: Sypha channeler is a Swiss Army knife. Their abstraction is called Exsanguinate and it allows them to use their blood in many ways, but always with a cost. In order to use their power they must first open their body up and allow the blood to flow, most commonly through the palm of their hand. When engaged, or when needed, they can shoot off up to ten tendrils made from their blood and can hit many targets at once. Once they hit, these tendrils burrow into their target where they await the next phase of the spell. Crimson healer: Sypha has an innate healing ability that allows them to recover from most non-fatal injuries in rapid succession. They can extend this healing magic to various targets through their blood tendrils. The more targets they use it on the slower the heal works. This can mend broken bones, heal most lacerations, and can even fix complex internal injuries. This healing comes at the cost of blood loss. The connection consumes blood through the tendrils in both directions, meaning the longer Sypha heals the more blood both they and their target lose. There is a real risk that both could pass out. Scarlet fever: Sypha can infect enemies through their tendrils with a fast-acting blood disease that causes a high fever, nausea, and dizziness. Rarely is this disease fatal, and a person can recover within an hour after the last dosage of this fever. This will once again inflict blood loss on Sypha through the use of their tendrils. Sanguine Slash: They can also use their tendrils to slash, and manipulate objects. To slash at a target, Sypha must first gather and shape their tendrils into a blade shape, push more of their own blood into it, and then it is usable to slash. To manipulate an object or a person, they can impale a target with as many tendrils as needed, and then use the tendrils to pick up and throw the target. |
Jordan.Fuchs | |
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26 | Jordan Fuchs | He/Him " You’re going to need to explain yourself more if you want to get in here." @NoriWasHere | Description: Jordan has always been tall. It was the greatest shame that someone as tall as nearly six feet eight inches was not athletic in the slightest. He wanted to play basketball but he could never stop tripping over his own feet. He typically is found wearing his glasses, fuzzy sweaters, and rolled-up jeans. His hair is kept short and clean. Jordan was from Boston but followed his sibling Sypha across the country a year after they left after he had a paranormal encounter leading to his own kindling event. He’s always had a knack for telling a story through the visual medium, and he’s truly tried to blossom in this new location and with this new group. He typically acts as muscle for the 317. Abstraction: His channeler is an old stopwatch, Jordan is a green lux adept who can manipulate his own body to enhance his strength, durability, healing, and can take it all a step further with each one. Dr. Jekel: Normally Jordan is able to bolster his healing, strength, and durability. He can focus his power back into his body and heal all wounds, bolster his durability to survive most attacks and go beyond even peak human strength. He is a fighter, ready to protect and defend everyone he calls dear. His healing is faster and stronger than his own sisters. Mr. Hyde: If the situation calls for it Jordan can push himself even further, transforming his body into a hulking mass of muscle and anger. He grows to a height of seven feet, with muscles being the predominant trait visible. He gets faster, and stronger, and can go toe to toe with monsters and strong apparitions. The downside is he is no longer himself, at least in a sense, in this state. His suppressed anger, rage, and desire to cause harm become his personality and there is little one can do to bring out the sweet, innocent man that Jordan actually is. |
Summer.Li | |
Description: Summer is a short petite woman who tends to be the biggest light in any group. She tends to dress in her way, with suspenders and fishnet undershirts, and any combination of jeans, shorts, or skirts. Her hair tends to be a variety of colors and the texture is a bit over processed currently and it’s visible to the trained eye. Her face is always a chaotic mishmash of colors, and a random oil splattering on her cheek. Summer is a second-generation woman whose family came to St. Portwell twenty-five years ago. Since she was born she has been a prodigy of invention. She spent her youth building and getting into trouble when her ‘inventions’ caused damage. When she was young she was downtown during the rampage of the snakes' minions and underwent her kindling event. Ever since she’s been inventing new and improved ways of using both her and her twin's abstraction. Abstraction: Summer is a Red-Orange lux and Master Craft is Summers abstraction. She uses it to create weapons, automatons, and swords for Faith’s monsters. Weapon Master: Summer can craft, enhance, and perfect various weapon designs. These can range from simple empowered swords to complex abstraction-fueled designs such as the Plasma Launcher. The Plasma Launcher is a complex mechanism that fires the plasma abstraction of her twin brother, using specially designed containers to house the volatile energy. It is a complex, unreliable weapon that only Summer understands however when it works it is devastatingly powerful. Her Weapon Master skill also gives her the ability to receive these weapon blueprints as if brought about by inspiration. Homunculi: Summer has built a small army of robotic servants powered by her own abstraction. These homunculi can range from small bird-like drones to several durable and tough fighting units with numerous guns hidden in the sides of their arms. She has to ensure that they are always at a full charge, and often spends her night pouring her lux into these machines. The robotic soldiers are placed strategically around the 317, ready to fend off any unprovoked attack. Ritual services: As well as offering her skills to the defense of the 317, Summer is deeply involved with the rituals, namely Faiths. She will custom forge weapons to serve as the binding object for Faith, and she will pour her own lux into these weapons to make them as deadly as possible. | |
Jason.Li | |
Description: Jason is the fraternal twin of Summer although he is a decent bit taller. He has long hair, piercings, and tattoos. His fashion sense is boring, and he’d usually wear black pants, a cheap hoodie, and a random band shirt. Sometimes he spices things up by wearing vests and jean jackets and going for the double denim. Jason grew up much like Summer. Expectations were for him to become the best at whatever career he decided on. It did not matter to his family what that was, and this mindset was drilled into him from a young age. It never really clicked for him until the attack and his kindling event, which caused him to see the world in a different way. . Abstraction: Plasma Caster: Jason is a Red-Orange-Green lux and he is able to summon, and manipulate, a ball of plasma. His channeler is a zippo. Plasma Caster: Jason is able to summon a ball of plasma that he can manipulate in specific ways. He can throw the ball, turn it into a sword, or reduce it in size to help him cut through his metal art. The power of the sun: When Jason throws the ball of plasma, it loses stability and explodes on impact. This scatters the plasma over an area burning through anything it gets in contact with. In my hands: Jason can channel his plasma into more applicable and useable forms. He can turn the plasma into a long blade-like object and live his Jedi fantasy. This blade can cut through most objects with ease but prolonged use will eventually begin to burn himself. He can focus this into his fingertips to give him a plasma cutter. | |
Alex.Phillips | |
Description: Write their description here. Alex is a young non-binary person who is neither tall nor short. They tend to dress plainly, wearing leggings and sweaters over anything more practical or more appropriate. They have large glasses that make their eyes seem bigger than they are. Their hair is kept at a short bob length, and she has no piercings or tattoos which make them the odd one out at the 317. When Alex was younger, they were nearly killed by the Stygian Snake and the minions that followed. Instead of dying, they awoke with a strange presence inside of them, and their wounds healed. Tjeu suspect that this was due to Britney, and the offer for Alex to join a cult soon thereafter cemented that thought. Alex did not join, instead, they ran away from the fight as they struggled to understand the new voice in their head. Eventually, they were approached by Faith and Octavia and offered a permanent home at the 317. Even though they do not sell or produce art themself, they have a powerful connection to it. Abstraction: Aberration (adjoined.) Alex can utilize paintings to transport, trap, change our reality, and seal using paintings. Down the rabbit hole: Alex can link together paintings and open a portal through the canvas. Anyone can step into these portals and will be transported to a world influenced by the two paintings. If there were dinosaurs in one, and robots in the other, the tunnel between the two would feature some combination of both. The individuals in the paintings will be very much active, alive, and aware you do not belong. The occupants of this realm will not attack, at first, but if one lingers for too long they will force the unwelcome guests out of their home. Alex is allowed free passage through the paintings and the denizens of them appear friendly towards him. If someone follows Alex uninvited he can compel the subjects of the painting to grab hold of them as he makes his retreat. Once he’s out he can sever the connection, condemning the trapped person to become a part of the painting forever. When this happens, the trapped person, monster, or apparition will appear in both paintings. If the connection is severed as they are trying to leave the painting through a portal, whatever is still inside the painting will be removed from the rest of the body. And back out: If the need arises Alex warps reality around him through the lens of his Aberation. When he does this, everything will appear to be changed into whatever style the Aberration wants. Thus, a modern building could appear to be an old Western. When reality is altered like this Alex can sense all nearby paintings and open a portal to whatever painting he wants in the nearby area. |
Jackson.Smith | |
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27 | Jackson “The Punisher” Smith | He/Him " What’s the difference between a hippo and a zippo..." @NoriWasHere | Description: Jackson is a tall, thin, man with nary a muscle to his name. He typically keeps his hair short, and his beard long and mostly unkempt. He prefers a simple attire, with sneakers, plain jeans, and old band t-shirts. Besides the obvious acne scars that dot his face, evidence of a battle long since won, there is nothing that decorates his face. He has never had a tattoo or a piercing. Jackson grew up in Seattle and was often bullied throughout his youth. He likes to think these traumatic memories gave him his sense of humor, however, that would require him to have a sense of humor in the first place. He had a chance run-in with a paranormal being late one night, which forced him through his kindling event. Ever since then Jackson has had delusions of grandeur and has tried to use his powers to finally break into the comedy scene. A scene that he does not belong in. Ever since he was practically run out of Seattle, he has called St. Portwell his home. He is often spotted at one of the few bars that host an open mic night, or browsing the art selection at the 317. Abstraction: The Punisher: Jackson is a Pink Lux adept who is able to make friends and foes alike do simple commands through his jokes. These jokes do not have to be good, and often the worse the joke the stronger the effect of his abstraction. His channeler is a necklace that has a microphone. When he goes to use his abstraction, he has to have one hand on his channeler. He can compel people to do three things with his abstraction. Give up, give in, and give it all. Give up: Jackson can influence his jokes to carry a knockout punch. He focuses all the memories of his pathetic younger years before he gained his power. The feeling of helplessness, the feeling of being powerless, and the feeling of not being enough. This is an area-of-effect spell and can be used to sway the feelings of everyone in a nearby area. This is a form of Mind Control. If the spell lands, it will force those afflicted to throw their hands into the arm, swear at the joke, and leave the area before they can be subjected to another one Give In: As well, Jackson can influence his jokes to give them the delivery of a lifetime. He focuses all his aspirations for the future, his goals to a comedian with a special, and his desire to be loved into his jokes. This is another area-of-effect spell that forces those who fall under its mind-controlling powers. With this spell, he can compel people to give in to his suggestions. Whether that is to clap at his joke, demand an ecour, or give him what he wants. He has used this power to skate by in Seattle, and it was what got him run out of the city by the local paranormal powers. Give it all: His final spell is one that only works on a single target. He can use his joke to compel someone to give it their all, whether in life or a fight. This spell provides clarity, focus, and strength of mind to its target and can help bolster emotional fields as well. |
Lori.James | |
Description: Lori is a nonbinary individual from Columbus Ohio. They are short, with long hair that is kept in a ponytail. They typically wear long skirts, tube tops, and various stylish jackets. They often have their headphones on listening to their music, trying to find their faults even if none exist. They will also always have their violin and the maestro’s bow. Lori grew up in Columbus Ohio. Their early years were busy, and there was great expectation as to their musical future. Yet a traumatic paranormal event, at a young age, has a funny way of derailing even the most stubborn of destinys. Once their kindling event was over, and the maestro’s bow found its way to her, they knew that they were destined for more than before. But it was not the path that their parents had expected. As such, they moved to Seattle two years ago and to St. Portwell later that year. Ever since they have arrived they have made advancements through the ranks of the 317. Abstraction: Aberration Agent An Orchestra Of One: Lori is an agent, and when they play their music together with the maestros bow they are able to gift their friends buffs, corrupt and control those around them or bring death to their enemies. Every time they plays, the maestro plays with them and Lori truly becomes a one person orchestra Supportive melody: When they plays her song Supportive Melody they bestow a protection spell on those they consider friends. This spell provides a buff to emotional fields, absorb impacts, and gain a boon to their strength. The buff lasts for as long as the song does, and she can loop the song as many times as needed. Corruption Spreads: If they need to, they can change up the tempo and go into a slow ballad. This ballad is one that spreads corruption to all who hear it, and this corruption begins to pull away control from anyone who hears it. It is not something that they can control. The corruption will target everyone. Once the corruption starts to take hold, the victim will start to have black tendrils that spread across their face just underneath the skin. The victim will start listening to the music more intently, and will be suggestible to commands. This can be commands such as fight for me, protect me, and kill yourself. If the corruption reaches its crescendo, by Lori ethier hitting a corruptive note or by finishing the song, the target will become consumed by it and will lose all free will and become a thrall to the music. At this point Lori’s wish is their command, so if Lori wishes for them to die they simply need to think it so. | |
Zeri.Palmer | |
20 | Zeri Palmer | She/Her "Listen, listen, listen I really love this place and I am so grateful for your continued support of me!" @NoriWasHere | Description: Zeri may be short, but she packs her frame with curves and confidence. She is always spotted with a smile. It seems that nothing can truly bring her down and this upbeat appearance is infectious. She typically dresses in some colorful dress, and accessories with reckless abandon. She typically wears her hair in a loose, single braid that stretches down in-between her shoulder blades, with several rouge strands sticking out in any direction. Zeri is from Florida. Her early life revolved around finding new ways to repurpose junk, and often this involved turning it into an artistic statement. She was pushed to focus on the important subjects yet this was not her calling. Eventually, an alligator man aberration forced her through her kindling event and she spent the next few years coming to terms with her new found power. Through the grapevine, she heard of an art collective across the country that was not only filled with people like her, but also a place for her to grow as an artist, She knew that she had to make a move, and she did. Abstraction: Zeri was a white lux user with a bag of buttons as her channeler. Zeri has the ability to see through walls and other obstructions as if they were not there, and she can mark areas with a button to create a ‘camera’ that she can access remotely. Nowhere to hide: Zeri has the ability to see through solid objects to a distance of seven feet. She can use this ability to check a room, the contents of a box, or even what someone has in their pocket with the distance dependent on how much power she channels. Her eyes will flash a dull white color for close range and a vivid white for her full power look. Button Camera: If Zeri instead wishes to keep an eye over an area she can enchant eight of her buttons to serve as her eyes in remote places. These buttons will still look like a normal button, and she’ll have to attach them to whatever surface she wishes, but when she taps into their feed they’ll glow a very dull white color. |
Thomas.Agresti | |
25 | Thomas Agresti | He/Him " This area is rich enough, I could totally tape a banana to a wall and make a killing." @NoriWasHere | Description: Thomas is not a tall man. He’s been called a short king his entire life and it has not gone to his head. He has long locs that are well-maintained, and he is often spotted wearing some intricate or fashionable ensemble. He has various piercings and tattoos however most are hidden under his clothes. Thomas moved to St Portwell from New York fifteen years ago. He’s always been a shy, reserved person and this truly became more prevalent after the snake attack and his kindling event. Ever since then, he’s tried to further his trauma by focusing on his art, and this led to him joining the 317 early into their operations. Abstraction: Thomas is a purple lux with his channeler being a bracelet. Thomas has the power of telekinesis and can push, pull, crush, and throw objects or people at will. Overwhelming force: Thomas is able to manipulate objects up to three hundred pounds. He is able to pull them closer, push them away, and lift the target up by simply engaging their channeler and making the appropriate hand gesture. If he wants to crush a target, he has to first grab at the target with his power and once he has hold he simply needs to try and make a fist . The more durable and strong the target the harder it will be to make a fist. |
Rohan. | |
Description: About five years ago, a man found his way to St. Portwell. He kept his head down and avoided the paranormal groups in the city, and started leaving flyers on telephone poles and street corners for woodworking services. Flooring, roofing, a fix for a broken cabinet, anything that didn’t require paperwork and paid. He was content to nickel and dime his way around without much fuss, but an accident with his magic, he found himself chasing down a small wooden creature that sprang to life and ran off on him. Chasing the tiny creature down to avoid a predicament, the man encountered Octavia of the 317. A fight broke out, thanks to Octavia’s temperament. After everyone calmed down, the man simply introduced himself as “Rohan,” saying he accidentally created the creature he was chasing. Octavia was impressed by the golem’s sophistication, and decided to welcome Rohan to the 317. He readily accepted, since he had been living out of an old Toyota Corolla until then. After he moved in, Rohan started producing magical works of craftsmanship for a living, and applying his trade to the mundane world when possible. The story that Rohan tells others, should they ask, is that he is a second generation Japanese American, whose parents came over before he was born. He doesn’t talk to them anymore, but does give out the names of his actual parents when asked. When asked about his name, Rohan says that it was an old nickname he got after getting drunk as a kid, when it’s really just a fake name to escape his old life. Rohan is known in the 317 to have not a single evil bone in his body. Always patient with others, always gentle with his worlds, and he never has anything bad to say about anybody. Rohan is everyone’s friend, and always listens when someone is going through something. Abstraction: Afflicted | Namiki’s Last Laugh Rohan was cursed by a very old creature known as Namiki. He was a tree spirit that rebelled in conspiring against mortals, and setting up schemes that ended in them sealing their own fate. In essence, he was a wicked trickster of the forest, and some rumors said that his plots allowed the forests of Japan to flourish in spite of human development. Rohan was a special case, as he managed to outwit Namiki just barely enough to injure him gravely. At least, Rohan thinks he outsmarted the tree spirit, as Namiki is now a pile of ashes in the wind. Rohan’s Abstraction consists of magical properties, and physical changes to his body that can be seen by the blind. Any object he makes out of wood, such as a new door or a wooden box, possesses some innate magical ability. Rohan cannot make something out of wood that doesn’t have magical power, but he can influence what effect it has. Often, he will focus on willing things to be supernaturally sturdy when he doesn’t need something fancy. This prevents things from being broken, but also prevents the blind from suddenly having fruit grow from their new kitchen cabinets. There are patterns and certain creative concepts that Rohan has figured out, which he can use to further specify the magical properties he wishes to create in something. An example of this is his Ashen Scepter. It is a wooden staff with bands of metal at both ends, made from charred ash wood. Ironically, it can spew a stream of fire capable of burning away virtually any mundane material it comes into contact with, such as metal or stone. Other examples include carving the likeness of an apparition into a box for a more powerful method of sealing, making a ring out of Purple Heartwood to enhance purple Lux, and using wooden nails in place of metal nails to make a structure repair itself overtime. When Rohan touches wood with his bare hands, it is magically nourished and strengthened as if he were healing it. The longer he does this, the more healthy a piece of wood will become, to the point that plywood could grow fresh bark. In some cases, Rohan can bring dead trees back to life, and mend broken wood like human bones. This is useful, but like other parts of his Abstraction, it cannot be turned off. This can be awkward when he is replacing rotten floorboards, which are suddenly no longer rotten. Rohan’s curse also comes with physical changes, which can be seen rising up through his skin. Around his heart and lungs are patches of petrified wood, which spread out across his skin just subtly enough to be easily concealed. This makes him more vulnerable to being set on fire than the average person, but gives him a way to heal his injuries by simply standing in the sun for a while. Lastly, in his veins is tree sap, rather than blood. His “blood” can spread the petrified growth to others if they get it on them, and can’t get it off. This is very painful to others, and will slowly turn them to wood like a gorgon would turn them into stone. |
Phantasia.Vorpal | |
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Description: Mystery is a part of her glamor as the leader of the House of Cards Mafia. She is known for her silver tongue and knife arts, but most importantly, she is known to have eyes - mesmerizing pink that change color depending on the Gaze - that none can look at straight on without feeling the power behind them. With her headquarters hidden in the mafia-owned Hearts Club Casino, recently reopened, she tries to keep tabs on the paranormal heartbeat of St. Portwell, always looking for the opportunity to come back from the raid the Wolfpack did to her people years back. Abstraction: Phantasia Eyes Phantasia’s eyes can be broken down into facets, and affect living beings and apparitions in similar ways: Passive Eye Contact - A sudden looking to keep staring, hard to break eye contact except with great will. An immediate boost to the mood of a person, like taking a serotonin pill. There's an immediate elation, a removal of fear, anxiety, and depression. There will be the feeling of safety, and an encouragement to drop one’s guard. There is a debilitating affect, as time is slowly siphoned off in minutes and months. One second of eye contact is equal to one week of lifespan taken. Any eye contact, whether it's a fear or hypnotic gaze, will have the same pull on the lifespan. Fear Gaze - Eyes turning a shade of black, the target will feel unbearable fear shaking their bones, and chilling them to the core. They will feel that their death is immediate, and unable to think clearly due to the fear, which is palpable. Physical reactions include shaking, dry mouth, tears, weakness in the knees, falling to the knees. Even if eye contact is broken, the effects of fear will last for hours unless Phantasia remedies it with another Gaze. Pain Gaze - When her eyes turn a shade of red, the target will immediately feel as if their entire body is being lashed with a whip. The nerve endings will be on fire. Physical reactions include screaming, crying, writhing on the floor, and unable to speak coherent sentences. They only have to see the eyes for a split second, and the effects will last for hours unless Phantasia remedies it with another Gaze. Forgetful Gaze - Turning a shade of white, Phantasia can make a person forget events for a few hours. if a person has an event playing in their mind, this will be forgotten temporarily. Or, if the person is focusing on Phantasia's gaze, they will forget the hours up to and meeting Phantasia temporarily. Hypnotic Gaze - The eyes turn a shade of purple, and become two swirling vortexes that draw the target in. With one look, the target becomes entranced. It becomes difficult to look away, and even if they can, the effects are still inside them: extremely open to suggestions, extremely prone to speaking the truth, and little to no guard up. The effects are like taking a powerful drug that makes a person feel high, on top of the world, and last for many blissful hours. Devout Gaze - Staring at her blue eyes, a person will feel as though they've taken a mix of morphine, drugs, and psychedelics. They will be over the moon, wholly focused on Phantasia, who they will consider to be special, even their ‘mother’. They will become insanely protective of Phantasia, even at the cost of their own health. Phantasia usually shows theses eyes to those she wants to become her thralls. Renaissance Gaze - With one look from these golden eyes, the target will feel an immediate rush of inspiration, creativity and endless confidence. They will become their best version of themselves, whatever they could possibly imagine, times by one hundred. They will fight smarter, talk better, and act like a billionaire CEO. The effect lasts a few hours, depending on how much of the creative energies are used. Passive Influence - Even without eye contact, Phantasia holds an elusive and mesmerizing presence that intrigues. People who are not on their guard will feel the pull to meet her eyes. Like a desire to quench thirst. It can be as bad as feeling a burn in the throat, the desire to see her eyes. Near painful. It is not debilitating to be in her presence, and does not affect a person's years. Phantasia must have a target’s eye contact for a fraction of a second for her powers to work. If the target refuses to meet her eyes, they will be safe from her Gazes. Likewise, if she is wearing a blindfold, she can do no harm. Emotional fields dampen her ability to affect, as it is usually a battle of wills for her eyes to work. | |
Isabella.Blackthorn | |
Description: Growing up in a mafia family, her whole life has been centered around the House of Cards. She was there when the old casino burned down, wept with the family at their loses. The holes the attack left allowed her talents to shine forward. She's natural in a crowd, with a voice that commands and an amazing sense of delegation. Catching Phantasia's eye, Isabella went through several loyalty tests before she was given the title of Underboss, working directly below Phantasia and trusted with the darkest secrets of the mafia. She's got long dark tresse, dresses similar to ‘Mother Cards’ (Phantasia), and always has a pistol pocketed in a shoulder holster under her overcoat. She uses her abstraction devoutly, being one of the best spies that Phantasia has. She has discovered mutiny secrets that she has squashed several times over, riding the family of moles and less-than-faithful members. She has lost a few months off her life from staring at Phantasia's eyes on occasion through the years. Phantasia doesn't consider Isabella a thrall. Abstraction: Mind Suggestion Anyone who lays eyes on Isabella will be a target for her abstraction, where she can suggest she is something else in their mind. For example, if she is sneaking around and wants to be unnoticed, she can appear as a chair or a dropped pen to a walking security guard. However, the security cameras will see Isabella for who she is. | |
Valencia.Vorpal | |
Description: The adopted daughter of Phantasia Vorpal after the former tried to kill the latter for a purse snatch. Valencia grew up on the streets, falling in and out of thug rings, in and out of prison, and she has a history of armed robbery and assault under her name. With sharp eyes, and a cruel fist, she began to dominate her tasks and lackeys within the Family, until Phantasia took her under her wing and shaped her education, grooming Valencia to become the new consigliere. Now Valencia acts on behalf of the boss, especially when it comes to negotiations or shaking down folk. She has a special torture method that is derived from her abstraction. Abstraction: Summoning Knives (Adept) The ability to summon any type of sharp blade from alternate realities. She can feel out weights of blades, thereby dictating how large or small of a blade she wants to summon. Once summoned, the blades telekinetically float around her, and move to strike a target at a mere thought from her. She is currently limited to summoning 10 small knives, or 3 large blades. The larger the summon, the more taxing it is to pull through. The longer she moves the blades with her mind, the heavier they become. Her channeler is a silver ring on her thumb. |
William.Roosevelt | |
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Description: Mr. Roosevelt is a retired made man of the House of Cards, having served in the mafia his whole life. Now that age has taken him, he serves as the trusted bartender of Miss Vorpal's owned hideaway, The Apothecary, a half-hidden speakeasy at 2321 Ash Ave. Abstraction: Truth Sense - Mr. Roosevelt has the uncanny ability to detect if a person is telling the truth by how the words feel. He is also able to tell if there is a half-truth at play, exposing lies and the with-holding of information. If a person knows they are lying, he will catch them. However, if they wholly believe they are speaking the truth, even if what they say is a lie, he won't detect it. | |
Bruno.Arno | |
Description: An “evil” man. He's gone through five wives, and is on to his sixth. He's planned all their untimely deaths after forcing and coaxing them to take life insurance. He's been enjoying a life of bliss, gambling his free money away and living it up at the Hearts Club Casino. He treats everyone around him as below him, with an inflated ego that's all ‘me, me, me’ and ‘to hell with you’. A nightmare to his wives during the entire time they are together. If he had a dime for everybody of bad karma he's collected over the years, he'd have doubled his fortune. Abstraction: Not applicable. Yet. |
Kimberly.Walton | |
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30 | Kimberly Wendolyn Walton | She/Her. "I will protect the world the only way I know how." | Description: The internet superstar and sensation Kimberly Walton! Kimberly is famous worldwide for her hit show Projects: Worlds UnKnown. This began on YouTube to a modest following but gained immense following given its riveting tales, amazing special effects (it almost looks real), and charming host. Kimberly has dozens of stories of her fighting ghosts, monsters, and other beings and has built a captivating lore, except it's not fiction. Kimberly Walton is fighting these monsters that shouldn't exist and presenting them as fiction. After a tragedy in her hometown, New Braunfels, Texas, she dedicated herself to fighting monsters and keeping the world safe herself. She is taking matters into her own hands as she doesn't trust organizations such as the PRA. She isn't alone; she's usually accompanied by her cameraman and best friend, a Purple Adept that she saved from certain death. With this show, Kimberly has become a force in the magical community while making everything look and sound fake. Kimberly has dispatched dozens of dangerous Apparitions from the shadows. How did it all start? As stated before, Kimberly was born and raised in New Braunfels, Texas. Her parents were retired Army veterans, and they met in service and settled down to live near her mother's hometown, San Antonio, Texas. Kimberly had a sister named Bethany, and Kimberly, at a young age, displayed a creative and fun-loving side that loved to read and enjoyed art, but her parents had a different plan; they wanted their daughter to follow in their footsteps. After all, doing this great honor was a part of the family tradition... but it wasn't in Kimberly's best interests. Bethany shared that she just wanted to be creative and fun-loving. The two girls were pretty much close childhood friends - Kimberly's only friend. Kimberly had an early interest in photography. As a teenager, she would often wander around New Braunfels taking photos. Sometimes at night, to the chagrin of her father... which took a turn one night when she came across an abandoned cabin in the neck of the woods. A fire flickered inside, and curiosity got the best of Kimberly as she investigated. She found a cult conducting a ritual. This cult, known as the Cult of the Midnight Moon, gathered on the outskirts of town and performed a ritual that used an artifact known as The Artistic Integrity, a White Adept, and an Orange Adept to draw a photo of a different world. Using Artistic Integrity, they opened a portal through this photo and let in a dangerous Apparition known as Necron. The first thing Necron did was go on a rampage and murder whatever cultist that it could get its hands on, and Kimberly saw it all... but the Artistic Integrity fell at her feet, and something told her to grab it before she turned on her heel and hauled ass. However, she did not see Necron open a portal to his world, which led to a wave of Apparitions and Abominable that plunged the city of New Braunfels into chaos! Feeling some sense of duty, Kimberly made it her mission to solve this chaos and save New Braunfels. Acquiring several artifacts (Such as the Magispheres, The Vial, The Cube, etc.), Kimberly made some headway on defeating Necron's forces, but one night, she found getting mauled by Abominable creatures. Kimberly, as part of her sworn duty, fought off the monsters and used the vial to save the girl from the brink of death. After she came, the girl introduced herself as Jordan Nichols. Then, she showed appreciation for Kimberly by joining her on her mission, explaining that she was a Purple Adept. The two fought the forces of Necron, and, the leftovers from the Cult of the Midnight Sun. It culminated in a final battle against Necron, and the two defeated the Apparition. Using The Artistic Integrity, she sealed Necron in a photo, thus ending Necron's reign of terror and defeating The Cult of the Midnight Sun. However, this forever changed Kimberly's eye and invigorated her with a newfound sense of courage, duty, and passion for the Paranormal. Thus, Kimberly dedicated her life to protecting the world from the unknown. The Cult of the Midnight Sun left behind plenty of knowledge through books and ancient texts that Kimberly and Jordan spent countless hours studying (Jordan learning some new spells in the process). Kimberly felt a deep-seated need to share her experiences with the world, to turn her passion for the paranormal into something more. During this time of reflection, Kimberly decided to create "Project: Worlds Unknown," a web series chronicling her adventures as a Ghost Hunter and Paranormal Investigator. She saw the show as a platform to educate, entertain, and inspire others to embrace the unknown and confront their fears head-on. While traveling across the country and beyond with her new best friend, Jordan, in search of knowledge, allies, and artifacts to aid her in her quest to protect humanity from the darkness that lurks in the shadows. Abstraction: One-Eye-Open - Artifact-Collection. Kimberly is technically not a Paranormal-Being. Instead, she has a collection of different artifacts that she uses that give her the illusion of being Paranormal. Though she has an Emotional-Field and several magical weapons, she is practically a Paranormal-Being. She keeps all the artifacts she uses on her adventures on a belt (or in the case of the rings, around her fingers). Below are all the artifacts that she owns: The Artistic Integrity: The crown jewel and first artifact that Kimberly ever found! The Artistic Integrity is a magical camera that originated from a mysterious Adept who sought to create a tool capable of capturing the essence of the supernatural world and harnessing its power for the forces of light. A tool capable of defending the defenseless against the forces of Apparitions, it has three main properties. First, The Artistic Integrity grants its wielder the ability to teleport to any location captured within a photograph. By focusing her will and channeling the camera's magic, Kimberly appears at the location depicted image in a flash of light. She can teleport anywhere through these photos, even to other dimensions; however, it has an hour's cooldown between uses. The second ability is that Kimberly can peer into distant locations and observe events unfolding in real-time through photos by focusing on them and willing. The final and arguably most potent ability is that Kimberly can seal Apparitions through her photos by simply taking a picture of them using Artistic Integrity. She has to first battle the Apparition to the point where she can weaken it and then take the photo. Alternatively, she can keep taking photographs of the Apparition until it is sealed. Once sealed, the Apparition will be trapped inside of the picture until it is torn or damaged in any way. Magispheres: These small, spherical orbs appear unassuming at first glance, but upon closer inspection, they reveal themselves to be potent weapons in Kimberly's arsenal. When thrown, the orbs bounce off surfaces with uncanny accuracy before detonating in an explosion of kinetic force. They have enough strength to send a grown man flying, and once they explode, they will return to Kimberly's hands. The Cube: A small, unassuming cube of polished crystal, the Cube is a versatile defensive tool in Kimberly's arsenal. All Kimberly has to do is give it a tap, and it'll generate a shimmering forcefield around her (in the shape of a cube!), and the longer she holds it, the bigger the barrier will get until it can cover several city blocks. However, the larger Kimberly makes the barrier, the more fragile it'll become. Jacob's Revolver: Created by an Orange/Red Adept named (you guessed it) Jacob. Jacob's Revolver is Kimberly's trusted sidearm, a finely crafted revolver with ornate etchings adorning its sleek metal surface. Each weapon chamber automatically imbues a bullet loaded into it with a different elemental property (Fire, earth, electricity, ice, wind, metal, and light). When the bullet hits a person or object, it will create a devastating explosion of that element. However, she sometimes forgets which bullet will shoot first, so sometimes Jacob's gun is more trouble than it's worth. The Agility Ring: A black ring with white runes she keeps around her finger which grants Kimberly unparalleled swiftness and grace. As long as it's on her finger, Kimberly's balance, motor coordination, reflexes, speed, etc, are enhanced to supernatural levels, and she can move with supernatural agility. She can perform leaps, backflips, and runs at insanely high speeds, which is a crucial part of her artifact arsenal. The Emotional-Ring: A blue ring that Kimberly keeps around her fingers which grants her, as you may have guessed, an Emotional-Field. This Emotional-Field has no unique properties or boons; it's a simple Emotional-Field that'll always be up as long as she has the emotional ring on. The Vial: The primary healing tool that Kimberly has that she gained during the fight against Necron. This vial can convert any liquid that is poured inside of it into a potent magical concoction that possesses remarkable healing properties. When poured onto a wound, the liquid seals injuries, mends bones, and restores vitality rapidly. The vial is a precious resource in Kimberly's quest to protect the innocent and vanquish evil, offering aid and comfort to those in need in even the direst of circumstances. |
Jordan.Nichols | |
31 | Jordan Destiny Nichols | She/Her. "I know that things are understood in time... well, I understand that you don't understand." | Description: A native of Philadelphia, Pennslyvania, and Kimberly Walton's best friend and partner in crime! Together, they travel the country and beyond, fighting malevolent Paranormal-Beings and making friends! However, there was a long road until she got to that point. Jordan's story began in the lower-class parts of Philadelphia, and they grew up around plenty of people, family, and friends. Jordan was a bit of a social butterfly. Still, she always wanted the approval of others and did anything to be popular, which meant making stupid decisions such as bullying people - including her own damn family! However, she had one family member that she was close to, whom she treated like a sister! This gal was Madison Brown, and the two were tight and talked and hung out with each other constantly. Once she hit high school, it wasn't long until she became one of the "popular girls," which made her even worse, as she finally got the status and approval she desperately wanted. However, she would do anything to hold onto this status, which did not make her a better person. This experience continued, and Jordan felt she was on top of the world! Until she hit graduation... and the worst day of her life occurred when she, Madison, and her friends went on a hardcore night of debauchery. Jordan was driving them around, drunk off her ass, and on a dare, Jordan ran a light and was hit by another car. The car was sent flying, hit another vehicle, and Jordan was knocked unconscious. Her cousin, Madison, hit her head and died, but Jordan didn't find this out until the following day. Then, her life fell apart as the pain of guilt and loss burdened her. She fell into a pit of depression; her family resented her for the death of Madison, and in her darkest hour, the friends that she worked so hard to get abandoned her. However, Jordan went through her Kindling-Event and developed Purple Lux. She had no clue what to do with it, but after tinkering with it, Jordan developed some spells to travel back in time and undo that traumatic incident. However, she could never get the hang of it... and unfortunately, she was practically exiled from her hometown of Philadelphia to New Braunfels, Texas, and it was one hell of a culture shock. Living in a city where there are a majority of African-Americans to a town that was practically all-white was... something. However, Jordan lived with her cousins there and attended the University of Texas - while developing her spell catalog. Things got weird as murders and other oddities occurred at night; Jordan just shrugged and minded her business. One night, while she stayed up late studying, she was attacked by a group of Abominable that broke into her house. She tried to escape but had no fighting spells in her spell book and was quickly overwhelmed. She thought it was the end before Kimberly came and saved her. At this point, Jordan was oblivious to the more fantastic world of magic, but she felt a sense of appreciation for Kimberly's actions. Thus, she joined Kimberly on her mission to defeat Necron and The Cult of the Midnight Sun and was in the final battle. However, she had developed a friendship with Kimberly and saw Kimberly as one of her steadfast friends. So, out of a sense of friendship, a desire to atone for her actions, and a sense of adventure, she joined Kimberly as the cohost of her Project: Worlds Unknown show! Abstraction: Adept - Purple Lux. Channeler: Madison Brown's Memorial Necklace. Chronomancy: Temporal-Pause: One of the first spells that Jordan had developed was a temporal field around herself in a dome. Everything else is frozen inside this dome, but due to Emotional-Fields, Jordan the Paranormal can move freely inside it. It's a potent spell that can outright negate specific abstractions usages as they will be frozen in time and unable to affect the world. However, Jordan can only keep this spell for up to ten minutes. The field will disappear once the duration is over, and time will resume. Time Reversal: Another Spell that allows Jordan to reverse time in a sphere up to seven meters. In this sphere, Jordan can reverse the time of everything inside that lacks an Emotional-Field. However, Jordan can choose whether or not she is affected by it to heal wounds. Teleportation: By bending time and space, Jordan can teleport herself and others in a sphere to anywhere she can picture. Time Dilation Sphere: A sphere that allows Jordan to either slow down or speed up the time of anything inside of it. Unlike the rest of her spells, she can affect Paranormals and bypass Emotional-Fields - however, this sphere also affects her. This takes immense concentration and effort to use. Telekinesis: A Purple Lux classic, moving objects with her mind. She can move several hundred pounds at a time and fire telekinetic blasts that'll launch a target. |
Morningstar | |
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Eons Old | Morningstar, the Father of Lies | He/Him. "I will plunge the world into darkness for the sake of building a better one." | Description: Considered to be the end-all be all Apparition. Morningstar was an Apparition spawned from both the fear and belief of a Satanic entity and Morningstar lives up to that name. Morningstar is a part of the "Original Sins," a term used to describe a group of ancient malevolent Apparitions such as Hemorhagia, Babylon the Great, etc. However, he is considered the first and most dangerous of them all. He is older than most Apparitions and infamous for his cunning and devious plans. He has destroyed worlds and enslaved millions; he has been sealed, used as an Agent, and broken free several times over - and he was stopped several times. Very few would be willing to work with Morningstar, however unlike most Apparitions,, his plans are less overt and more subtle. He prefers to gather power in secret and enact his plans from the shadows. Which describes his takeover of Mirage Spring's supernatural scene well. The Society started as one minor faction in a city entire of them, but Morningstar gained followers in different factions and eventually took them over one by one. Killing anyone who opposed him and did not have the sense to flee Mirange Springs when they had the chance. Now, he sits on top of the city as a king. However, he has plans that have the Hound worried, and his Society has the power and influence to give them the potential to become a multiversal threat. Morningstar has abscised a poor sucker after tricking him out of his body, and he rarely makes personal appearances. Morningstar always prefers to have one of his minions do his dirty work, whether it's a grunt in The Society or The Endless Seven. Abstraction: Unknown. |
Mala'Boolaan | |
2,504 | Mala'Boolaan, the Walking Massacre. | He/Him. "You may escape Morningstar, but you shall not escape I!" | Description: The monstrous and hulking Mala'Boolaan. A member of the Endless Seven, Mala'Boolaan is less of a general and more of a bodyguard and enforcer for Morningstar and the rest of the Endless Seven. He is a feared face in the streets of Mirage Springs, as he has torn many of Morningstar's enemies limb from limb. If somebody dares confront Morningstar, they will face the wrath and hellish strength of Mala'Boolaan, considered his most potent and vicious fighter. However, Mala'Boolaan began life as one of Morningstar's first minions and was considered a failure. Despite his strength, Mala'Boolaan lacked intelligence (he could hardly speak!) and was cast away. However, this made Mala'Boolaan angry, and he confronted Morningstar... who threw him into The Pit for his actions. Mala'Boolaan did not give up, making him angrier as he went on a rage-fueled rampage and ripped apart anyone that got in his way, human and Abyssal Hunter alike. Eventually, Mala'Boolaan fought out of the Pit alone through brutality and anger, clawing his way out, and continued his rampage through the All-Verse. His rampage was so vicious and brutal that he earned the title of The Walking Massacre. He eventually ended up in Shimmer after tearing the barriers between dimensions open and in Mirage Springs. He found that the Society had dug its roots in the city, and Mala'Boolaan had fought his way to the top! He was eventually confronted by The Endless Seven and killed two members of it on his way to Morningstar. Here, Morningstar convinced Mala'Boolaan to forgive his rage and stand down... and offered him a spot on the Endless Seven. After all, he proved himself to be far from defective, and two spots opened. Thus, from then on, Mala'Boolaan has torn apart anyone who dared confront his new master, Morningstar. Abstraction: Abominable - Hellish Feats of Strength. An incredibly formidable and powerful fighter... to begin, Mala'Boolaan is strong. He possesses immense strength that puts him on par with some of the strongest Paranormal-Beings out there, and he has the strength to tear apart whoever is beneath him. He's just as durable and resilient as well, and he can keep fighting even if he sustains comical amounts of damage. Not only that, but he is capable of charging through opponents with his enhanced strength and speed. He is so strong that he can open portals by tearing reality apart. Mala'Boolaan also possesses an off-pyrokinetic ability that allows him to surround himself in fire and create glowing cracks in the ground that spew fire. |
Vanessa.&.Clementine.Washington | |
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26 | Clementine Ethel & Vanessa Sierra Washington | She/Her "The world is a mess." "And somebody's gotta keep it tidy." | Description: They are Known as the "Clones" for a reason that shouldn't be hard to guess. To the surprise of no one, they were born identical twins in Houston, Texas. However, they moved to St. Portwell, Oregon, before entering first grade. They had a relatively modest life; they were inseparable from one another. Clementine was always the wiser head of the pair, while Vanessa was always the bruiser that took nobody's shit. They grew up next door to the famous Adora Phoenix-Prescott, and the three formed a trio, with Adora ironically being the shortest but the loudest and most outspoken compared to the more chill twins. The three were always in the popular crowd, but their familiar love of Adora and sense of morality kept them straight and narrow, even if peer pressure would push them in other directions. Life was typical for the twins; they were gold gymnasts in St. Portwell High and were otherwise very pleasant. However, one day, the tone in St. Portwell flipped like a switch; people were dying in boatloads, and other strange events were happening. Their best friend Adora, naturally, had all the answers: The Stygian Snake had attacked St. Portwell, and she was part of a Coven dedicated to stopping it. The rings that her grandfather gave her on his deathbed were some of the most powerful artifacts in the multiverse. The twins scoffed until Adora convinced them to put it on... and it was true. The twins joined the Sycamore Tree Coven and were known as the "Trinity" and fought the Stygian Snake and its strongest minions like it was nothing. They were famous powerhouses in the Old Coven whose strength made them too valuable to get rid of, so the Old Coven had to look past Adora's antics. The twins tried to temper Adora, but despite their best efforts, she would do as she pleased... thankfully, it was mostly going after the assholes in the Old Coven. However, everything changed during the final battle, and Lisa was killed in front of Trinity. Adora was catatonic, and despite their best efforts, they had no choice but to take Adora out of the final battle. After the Stygian Snake was defeated, Adora left the Coven but took her ring, leaving the other two completely useless. Despite it all, they remained in the Old Coven as long as they could until it got unbearably toxic, and they had no choice but to leave the Coven. On the way out, they dropped the last two Trinity Rings off to Sloane, and a few months later, they moved across the country to Washington, DC. The twins briefly drifted apart after completing high school, as Clementine and Vanessa went to college for Criminal Justice and Physical Education. After giving themselves mountains of student loan debt, Clementine ended up in the CIA, and Vanessa became a gymnastics instructor at a private high school in Miami. However, after a supernatural event where a ghost tried to eat her, PRA saved Clementine, who roped her into them. Clementine missed the supernatural adventures she had in the Old Coven, so joining them was a no-brainer - in addition, she wanted to help the community more than she could in the PRA. Eventually roping in Vanessa, who wanted more than to teach snotnosed brats, the two were inseparable, going from place to place over the years... and the two got promoted to Senior Agent after the Lighthouse Incident where a lot of spaces opened up. Since they got promoted, Clementine was the Acting Regional commander of the Mirage Springs Office. Abstraction: Clementine: Agent - The Lantern. An artifact the PRA 'acquired' due to dubious means inside a nameless Apparition is trapped inside. Clementine has no clue where it came from, what it is, or how it works, but as long as she keeps that Lantern at her hip, she can conjure solid constructs of light, shaping them into any form she desires with her mind alone. These constructs are made out of wavy blue energy that constantly flows as long as it's manifested. Whether crafting weapons to defend herself or creating tools to aid her allies, Clementine can craft practically anything if it's not too big or complex of a mechanism. Vanessa: Agent - The Tyrant Destroyer I & II. Another artifact that the PRA gifted Vanessa in her early days of Agency is the legendary Tyrant Destroyer I & II. The Tyrant Destroyers are a series of seven weapons designed to eliminate the most ruthless dictators and oppressors. The Tyrant Destroyer I & II is a set of right and left-handed gauntlets that give Clementine unparalleled strength and durability determined by their bravery and ability to resist oppression and stand up for others. Vanessa's level allows her to stop a speeding car with a single punch and get thrown through walls like it was nothing. However, the Tyrant Destroyers I & II have a secondary ability; they can inspire and boost the strength and confidence of those around them. By raising one of her fists and sharing motivational words, the people nearby wounds are healed, their abstractions and physical abilities boosted, and they feel braver and confident. |
'Rush'.Chertok | |
31 | Dexter Harold Chertok | He/Him "My calculations? They're never wrong." | Description: Callsign: Rush. Rush is an oddity in the PRA regarding demeanor, appearance, personality, and more. But, before he was Rush, he was Dexter, who grew up in Tampa, Florida, alongside his best friend Rey Gomez. The two have been friends for as long as they can remember despite being opposites in personality. They grew up outcasts; they were so isolated that not even the other more niche cliques wanted anything to do with them! Rush grew up in a relatively poor household (his father got into a car accident and fell into a coma) as a boy with insane intelligence, creativity, talent, and, above all else, talent. So, as anyone in a bad situation with little money and insane talent could, he got some skills and made money. He did many hustles, such as providing the answers to other students for money, hacking into systems for cash, and more. Rey was at his side as a bodyguard, but things got strange when they got introduced to the world of magic. His father passed despite desperately clinging to life, and the sheer grief caused Dexter to undergo his Kindling-Event and discover his White Lux. It was an exciting discovery, and after experimenting with some spells, Dexter could upgrade his hustles from simple schoolyard hustle to grander and more illegal things. Rush was like a junior-rain man as he used his White Lux to predict how sports events and more could go, and bet for it and win so much money. However, it wasn't long until the PRA caught onto their trail, and then the two were brought in for questioning... and were shanghaied into joining the PRA. Rey wasn't happy with it, but Dexter was just fine. The two were inseparable in the PRA as they entered supernatural shenanigans such as the infamous Lighthouse Incident. Eventually, the two landed in Mirage Springs, where Dexter got promoted to Senior Agent. Dexter is a peculiar-looking man: he has a head of curly hair and glasses and has a strange inflection and monotone in his voice as he speaks. He is short in stature but makes up for it in reason and logic and often follows logic even when it is disadvantageous. Abstraction: Adept - White Lux. Channeler: Favorite Robot toy. Probabilistic Prognostication: Rush's primary spell delves into probability, which gives him the ability to see possible outcomes and the factors that influence them. He can determine the most likely outcome accurately with this spell, but it is sometimes unreliable. Spatial Mapping: Rush employs this spell to accurately map out landscapes or structures. By channeling his White Lux, he projects a magical aura that interacts with his surroundings, allowing him to visualize the terrain in his mind. He gains information on every contour, elevation change, and landmark - he will know whatever is in the area. Strategic Forecasting: Leveraging his analytical prowess, Rush uses this spell to anticipate his adversaries' movements and formulates efficient strategies to outmaneuver them. He understands his opponent's capabilities, techniques, and vulnerabilities by tapping into the infinite information his White Lux grants him and automatically gets a counter strategy. Linguistic Decipher: Aka Code Talker. Harnessing White Lux's power, Rush automatically understands any language, from modern dialects to ancient tongues and cryptic messages. Rush transcends the barriers of time and culture, gaining unparalleled access to the accumulated wisdom and knowledge of countless civilizations throughout history. This spell bestows upon him the ability to comprehend and communicate in any language, past or present (maybe future). Insightful Projection: This spell allows Rush to create a form of holographic projection that depict gathered information and analyses to others. With this spell, Rush can project visualizations of complex data analyses into the surrounding space. Rush can share his insights and findings with others through these holographic displays. |
Rey.Gomez | |
30 | Rey Gomez | He/Him "Time to get to work." | Description: The stoic and mysterious partner to Rush. Rey always had a tough childhood; he grew up in the rough neighborhoods in Tampa, Florida, and despite his best attempts, he just never fit in with them. Even though Rey always wanted a friend, he sabotaged his attempts and pushed people away. When he didn't push them away, he never had excellent social skills, and certain things flew over his head, or he just said the wrong thing at the wrong time. So, it seemed Rey was destined for a lonely life of being a Reddit Moderator... until he met his best friend, Dexter, and the two have been together for as long as they could remember. Being the brawn to Rush/Dexter's brains. While not the biggest, Rey always had a stern demeanor and could fight; he never let anyone put their hands on his friend, from childhood to high school, to adulthood, to being PRA Agents. Rey is a Puerto Rican man who stands at five-seven and is well-built; he usually keeps sunglasses on. Abstraction: Adjoined - Telekinetic-Shadow. A gift and Abstraction passed down from his mother - the Telekinetic Shadow is a nameless and seemingly personality-less Apparition that mirrors the host's appearance to every last detail. The Telekinetic Shadow allows Rey to generate telekinetic replicas of his limbs, which mirror his movements like a ghostly extension of himself that glows a deep shade of azure, their transparency adding an eerie quality to their manifestation. Whether he throws a punch or executes any motion, these telekinetic appendages mimic his actions exactly. They can materialize in exact proportions to his limbs or shrink to minuscule proportions, even swell to monumental dimensions akin to an 18-wheeler, and their power correlates to their size. He can summon two giant limbs or dozens of smaller ones simultaneously. |
Jacob.Stauber | |
29 | Jacob Ethan Stauber | He/Him "I'm not going to end up the sore one here, at least not again." | Description: Trouble-maker from Seattle, Washington, who grew up in a poorer neighborhood... His father was a blue-collar worker who got his business mysteriously destroyed in an earthquake (Aka. a Paranormal attack), and he was forced to work in a warehouse on the docks. Thus, Jacob grew up in a trailer park and played the guitar to drown out his parents, arguing nonstop. His parents didn't give a shit about him, and thus the young Jacob acted out, usually hanging out with the wrong kids, stealing, doing, and selling weed by the time he was in high school. However, the Stauber family hit another lousy spot when their breadwinner, Daddy Stauber, was killed by some drug addict in a robbery gone wrong. That was when things started going to shit; the bills began piling up, and soon, strange men were rotating in and out of his mother's bedroom every other. Things were shitty, and the sheer bullshit of it all made Jacob undergo his Kindling-Event - activating Purple & Pink Lux. That was when the shitbag Jacob elevated and developed spells to help him rob, cheat, and steal his way out of poverty... and unfortunately, he left his family in the dust. He didn't want or need them, so he dropped them like dead weight. Jacob robbed banks, jewelry stores, and more, and he was a rich man. He was not very smart, as the Seattle PRA Office caught onto him and captured him in a sting operation. Even though they had every right (and reason) to toss Jacob into jail, they gave him an offer: work for the PRA or rot in prison. Now, Jacob thought this deal was bullshit and did not want to be fed, but he wanted to be a prison bitch even less, so he accepted the offer, and soon enough, he was whisked away to the PRA training facility in Prince George County, Virginia. However, he realized how inefficient, chaotic, and poorly run the PRA was and that old habits died hard, so Jacob became a crooked agent. He abused his power every chance he could get away with it, scammed people, made dirty deals, and robbed innocents and criminals of their possessions while clocking into work and looking like a good boy every morning. Unfortunately, things changed after the Lighthouse Incident, and there was a mass reshuffling of the Agency, and he went from Seattle to Mirage Springs. Things were well until a particular member of a specific organization named Dr. Cross contacted him, who got him in contact with Morningstar. He made Jacob a deal: join The Society, use the PRA resources against the Society's enemies, and get some extra money. And with a deal like that, how could Jacob say no? Abstraction: Adept - Purple & Pink Lux. Channeler: Favorite Lighter. Chrono-Splice: Jacob can rewind time for a brief moment, undoing recent events or mistakes. This spell gives him a second chance to correct errors, avoid danger, or alter the course of events to his advantage. Memory Shroud: WJacob can cloud individuals' memories, obscuring and hiding specific events or details. He can selectively alter their memories by touching his target and/or implanting false ones. This spell completely bypasses Emotional-Fields but requires touch. Empathic Distortion: This spell grants Jacob the ability to sense and manipulate the emotions of those around him. He can influence his target behavior and decision-making by inducing fear, trust, or doubt to further his goals. This spell works perfectly on those without an Emotional-Field but requires some work to penetrate one. Psychic Diversion: Psychic Diversion enables Jacob to create convincing illusions and hallucinations in the minds of his adversaries, distracting them and causing confusion. This Spell bypasses Emotional-Fields. Psychic Shield: This spell alters Jacob's Emotional-Field to completely shut out a specific form of magic, shielding him from mental intrusion or manipulation by other psychics. It's on 24/7, and this spell deflects psychic intrusion and prevents his thoughts and memories from being read or otherwise tampered with. Blink-Step: Blink-Step allows Jacob to teleport short distances instantaneously, disappearing from one spot and reappearing in another in the blink of an eye. Temporal Rift: A spell that Jack devised as a backup plan in case things with the Society go to shit. Temporal Rift creates a temporary portal to another dimension by stepping through the rift. With this spell, he can escape danger, explore uncharted territories, or access alternate realities where new opportunities await! |
'Lupe'.Sánchez | |
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30 | Guadalupe Sánchez | She/Her "Show the world what you're made of, mami!" | Description: Just call her Lupe! Native of Xalapa, Mexico, she spent her formative years in the beautiful city... until she was around ten when her parents decided to immigrate to the USA, seeing it as a place with better opportunities and a safer place for their daughter. It was a culture shock, and the punches kept coming when her two twin brothers, Diego and Alejandro, were born. There was a world of difference between the twins and Lupe; by the time they were five, she was entering high school and was busy trying to find her way in the world. Naturally, being a pretty girl who was always personable, she always fit in with the popular gals and was a famous face in the party scenes. Eventually, she graduated high school and... didn't know what she wanted to do with her life. She loved partying and living but wanted to do something more, and naturally, Lupe just buried the feeling by partying more. Once she was in her late twenties, she decided to go to college to become a nurse; better late than never, she told herself. She didn't want to take out loans, nor did her parents want to support her anymore, so she, unfortunately, had to become a stripper! She loved it; she was pretty, a great dancer, and had a personality, so it came naturally to her. However, it was around this time when Lupe's two little brothers got inducted into the gang culture and soon enough became a part of one of the local gangs, the Spanish Reapers. Lupe loved her two little brothers even though they had nothing in common, but she desperately tried everything she could to get them out of the gang lifestyle - even throwing her dreams in the garbage to save them. Soon, Lupe discovered something about the Spanish Reapers - they were a gang of all-Paranormals. Now, Lupe didn't have any clue about magic and thought it was bullshit; even when the two showed her, she still didn't believe it. However, when The Society came to take over Mirage Springs, the Spanish Reapers were defiant. Unfortunately, the Spanish Reapers didn't fit Morningstar's script, so he had them wiped out by Mala'Boolaan and Gomander, which included her two little brothers, who were brutally killed by the two Endless Seven. The event sent Lupe into a depressive spiral, making her undergo a Kindling-Event as her life fell apart before her eyes. Once she exited the spiral, she wanted revenge, and joined the Society, patiently waiting for her opportunity to avenge her brothers. Lupe is a pureblooded Mexican woman who is a little bit taller than average (for Mexicans) at five-four. She is curvy with a head of head and one hell of a smile, and she's all about living life to its fullest. Abstraction: Adept - Red, Green, & Purple Lux. Channeler: Memorial Necklace for Diego and Alejandro. Neon-Projection The parent spell for Lupe's ability to manipulate Fire, Light, and Electricity. Neon-Fire: Lupe conjures a hot pink flame that burns with mesmerizing brilliance, creating a particular glow. With a snap of her fingers, she can summon forth these radiant flames that consume all in their path and make them anywhere on her body. Neon-Lights: Lupe conjures neon light beams out of her hands that slice through the air with precision and grace. These vibrant lasers burn the air, leaving trails of dazzling color in their wake as they seek out their targets with unerring accuracy. At the same time, being fabulous! Neon-Electricity: Lupe commands torrents of electrified brilliance to stun foes with electrifying blasts, manipulating the very currents of electricity itself. This electricity glows a hot pink color and has an ethereal glow. Neon Dash: Lupe, utilizing a mixture of Green, Purple, and Red Lux, transforms into a fireball imbued with light and electricity. In this form, Lupe propels herself forward in a fabulous burst of speed, leaving behind a trail of vibrant light as she travels as fast as cars. Neon-Healing: Drawing upon the rejuvenating properties of Green-Lux, Lupe channels a healing light to mend wounds. With a touch, her friends are bathed in a neon glow, accelerating their natural healing processes with radiant energy. Neon-Portation Exploding in a blast of light, fire, and electricity, Lupe bends space and time to transport herself or others instantaneously to a different location. She cannot teleport too far, like a few blocks away, and she has to be familiar with the area. |