Look outside, kid.
Beyond the bright lights. Beyond the walls. Out there.
There are lands where dragons and wyverns lurk. There is ocean where mountains once stood. A hundred thousand cities, turned to nothing more than elaborate ruins and oversized headstones. In the neon glow, can you see which stars should be there in the sky, and which shouldn’t?
The world outside is in disharmony, and those inside need to forget.
So honestly?
Doesn’t matter if you think it’s a lie or a scam or whatever. You’re a professional now. Keep it together and stay entertaining.
The bottom line of the City depends on it.

After Era Mythos
In 53 AE, belief shapes reality and talent agencies make idols out of mortals.
Neo-Astraea, the City of Heroes, stands as one of the few bastions of civilization left in a world irrevocably altered. Beyond the walls that stand taller than even the greatest skyscrapers, there is nothing but chaos and uncertainty, a bubbling unrest that has given birth creatures once considered mythological in nature. But within it?
The city is a place of peace and plenty, where anyone can become a Hero and gain the adoration of the masses. Through Fame, that combination of broad popularity and fandom fervor, individuals can rise up to become superhumans based off of the populace’s belief that they are. Neo-Astraea craves heroes, and the talent agencies, the PR firms, the self-marketing gurus? They are more than happy to provide.
Fan meetups every day. Bombastic battles every week! The greater a Hero’s Fame, the greater their powers become, enabling them to embody the ideal that rests in the heart of their beloved fans! And, of course, in a City of Heroes, one can hardly be only be someone who punches people hard! There are Heroes who dance and sing, Heroes whose ‘civilian’ alter ego see themselves star in TV or radio dramas, Heroes who invent inventions that unfortunately only they can use! Heroes who you can shake hands with and hug, Heroes whose lives you could read about on tabloid rags, Heroes who fall from grace so dramatically that years after their disappearance, they’re still spoken of! Hero merch, Hero photobooks, Hero vinyls and cassettes, Hero movies on the silver screen!
And of course, where there are Heroes, there too are Villains. Corporate-controlled and managed, feasting off the same Fame that Heroes do, but serving instead as a foil, a counterpart, to further draw the populace’s gaze and attention with their antics. They too have their fans, they too have their merch, they too are performers, acting out what their managers desire and what the people want to see. Following the narratives approved by Neo-Astraea’s Ministry of Self-Actualization, they do dastardly, harmless crimes, engage in heart-stirring battles across all levels of the city and, ultimately, fall dramatically to the Hero’s might.
Predictable stories, but comforting ones.
Neo-Astraea, the City of Heroes, stands as one of the few bastions of civilization left in a world irrevocably altered. Beyond the walls that stand taller than even the greatest skyscrapers, there is nothing but chaos and uncertainty, a bubbling unrest that has given birth creatures once considered mythological in nature. But within it?
The city is a place of peace and plenty, where anyone can become a Hero and gain the adoration of the masses. Through Fame, that combination of broad popularity and fandom fervor, individuals can rise up to become superhumans based off of the populace’s belief that they are. Neo-Astraea craves heroes, and the talent agencies, the PR firms, the self-marketing gurus? They are more than happy to provide.
Fan meetups every day. Bombastic battles every week! The greater a Hero’s Fame, the greater their powers become, enabling them to embody the ideal that rests in the heart of their beloved fans! And, of course, in a City of Heroes, one can hardly be only be someone who punches people hard! There are Heroes who dance and sing, Heroes whose ‘civilian’ alter ego see themselves star in TV or radio dramas, Heroes who invent inventions that unfortunately only they can use! Heroes who you can shake hands with and hug, Heroes whose lives you could read about on tabloid rags, Heroes who fall from grace so dramatically that years after their disappearance, they’re still spoken of! Hero merch, Hero photobooks, Hero vinyls and cassettes, Hero movies on the silver screen!
And of course, where there are Heroes, there too are Villains. Corporate-controlled and managed, feasting off the same Fame that Heroes do, but serving instead as a foil, a counterpart, to further draw the populace’s gaze and attention with their antics. They too have their fans, they too have their merch, they too are performers, acting out what their managers desire and what the people want to see. Following the narratives approved by Neo-Astraea’s Ministry of Self-Actualization, they do dastardly, harmless crimes, engage in heart-stirring battles across all levels of the city and, ultimately, fall dramatically to the Hero’s might.
Predictable stories, but comforting ones.
...
..
.
In Neo-Astraea, there are three Taboos.
The number 2000.
The word ‘Terror’.
The country ‘Japan’.
In Neo-Astraea, there are two Afflictions.
The Self-Propagating Villain.
The Thanatognosis.
In Neo-Astraea, there must be one Absolute.
Good will triumph over Evil.
..
.
In Neo-Astraea, there are three Taboos.
The number 2000.
The word ‘Terror’.
The country ‘Japan’.
In Neo-Astraea, there are two Afflictions.
The Self-Propagating Villain.
The Thanatognosis.
In Neo-Astraea, there must be one Absolute.
Good will triumph over Evil.
Basically, To Be Hero X has seized my brain, and then I tossed in some Re Creators and Ishura for extra seasoning.
Y'all will be new Heroes having to manage public perception and dealing with executive demands in one of the last centers of civilization in the world. But don't worry about the whole 'last centers' thing. Neo-Astraea has everything you'd need to be happy, and so long as you continue to increase your fans and play nice with the bigwigs, everlasting happiness and glory is undoubtedly within reach!
Probably gonna be a character-driven RP (outside of me tossing out some funny incidents to get things going), so ideally characters should have strong, personal goals to aspire towards, even if it's only to make a billion Astra-Bucks and live in a penthouse.
I do have a whole bunch extra background lore and information, so if ya got any questions, go shoot. It'll give me excuses to bump shit.