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Zeroth
In 1984, the sleepy hamlet of Crestwood Hollow was rudely awakened by the terrorism of a serial killer who targeted local youth. During the investigation, it was uncovered that these teenagers were all united by one defining factor. Each of them was a Hyperhuman. Hyperhumans were a relatively new phenomenon, tracing back to a mysterious eclipse in 1967 that doused the globe in an unprecedented coronal mass ejection with such amounts of electromagnetic interference that it left the world in the dark for the weeks to follow.

In the wake of this event, people with extraordinary abilities began to surface. Though originally met with awe, this admiration soon turned to fear as neighbour was turned against neighbour. Following the events in Crestwood Hollow, fear spiked to a new high and prejudice against Hyperhumans led to a new wave of crime. Everyone was suspicious of the bogeyman under the bed, and numerous false reports were filed, leading to the legal system overburdened with processing humans and Hyperhumans alike.

The burgeoning Bureau of Hyperhuman Enforcement, Logistics, and Protection knew it had to intervene, and thus, the Hyperhuman Investigative Tactical Unit was born.
T H E B U R E A U O F H Y P E R H U M A N E N F O R C E M E N T, L O G I S T I C S & P R O T E C T I O N
T H E B U R E A U O F H Y P E R H U M A N E N F O R C E M E N T, L O G I S T I C S & P R O T E C T I O N
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P E R A N G U S T A A D A U G U S T A
P E R A N G U S T A A D A U G U S T A


C O N C E P T:
C O N C E P T:
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Participants will each portray an agent of the Bureau of Hyperhuman Enfocement, Logistics and Protection. More specifically, each player will be a member on an (in)famous Hyperhuman Investigative Tactical Unit, or more colloquially, a H.I.T. Squad. Relying on a combination of forensics, negotiation and psychological profiling, the role of the a H.I.T. Unit is to stop ongoing Hyperhuman Incidents while working collaboratively with local law enforcement.

As a H.I.T. agent, your character will be a specialized operative employed by the Bureau with a history in investigation, law, criminology and forensics. Players are encouraged to create a niche specialization for their characters based either on real-world specializations or on those which fit into the lore of the 'Hyperverse'. In addition to their skills and experience, players will also be Hyperhuman characters, people who have undergone virumosis and developed extraordinary abilities. Hyperhuman lore, abilities, and classifications will all be disclosed in the attached lore document.

This roleplay will be a historical fantasy superhero police procedural, set during the mid-1990s. As such, the story, setting and tone are highly inspired by media like Criminal Minds, Grimm, and the CSI franchise while also taking heavy influences from Agents of S.H.I.E.L.D. and Heroes. GM Posts will include a list of points of investigation for players to proceed with, and pending their skills and experience, they will be weighed on how successful they are. Players will be put in situations where their characters may be attacked, captured, tortured or even killed, pending actions and player participation.

P R E M I S E:
P R E M I S E:
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After a string of murders plagues the West Coast leaving both local and federal law enforcement baffled, H.E.L.P. is consulted and invited to bring a team of their own into the investigation. Immediately identifying the serial killer as a Hyperhuman, a hand-picked Hyperhuman Investigative Tactical Unit is placed on the case. Bringing together the Bureau's top investigative agents, personalities clash and opinions divide the team, leading them to ultimately have to put aside their differences and forge ahead before any more innocent people die.

Founded in 1977 as the Hyperhuman & Human Alliance or the more stylized '3HA', the Bureau of Hyperhuman Enforcement, Logistics & Protection seeks to help not only Hyperhumans within Canada but also offers international aid. Originally a joint creation between Defence Research and Development Canada (DRDC) and the Canadian National Defence. The Bureau, or H.E.L.P., eventually grew to the point where it too split into various divisions. Splitting into three divisions, H.E.L.P. divided itself into the Enforcement and Response Division, the Department of Education and Logistics, and the Office of Hyperhuman Protection and Research.

The first of these divisions, Enforcement and Response, is responsible for tracking down and containing Hyperhumans who do in fact, abuse their abilities. Built around proactively monitoring for Hyperhuman threats, responding to Hyperhuman crimes and at worst, intervening against Persons of Mass Destruction, the Enforcement and Response division is seen by many to be where the action is. This division also works hand in hand with local and federal jurisdictions alike, training them in how to defuse and negotiate a Hyperhuman threat in addition to where and when to use force.

Falling under the division of Enforcement and Response, the Hyperhuman Investigative Tactical Unit supports frontline patrol with complex and lengthy investigations. H.I.T. Investigators work with other law enforcement agencies and community partner organizations as part of our commitment toward community safety and Hyperhuman crime prevention.

While relations between law enforcement and H.E.L.P. are shaky with word of Hyperhumans becoming more and more public knowledge. This has led to a perpetual state of fear and paranoia taking ahold of the world. Propaganda against Hyperhumans is widespread, especially in North America. Laws have been passed that prohibit Hyperhumans from positions of authority on suspicion of using their abilities to gain an advantage. Athletes and other competition-driven professions were heavily screened. Although there were those who chose to use Hyperhumans to their own advantage and more than one man or woman desperate to make a living allowed themselves to be drawn into the shadier side of things.

Hyperhuman crime has been on the rise since the dawn of the 1990s, and with it came Hyperhuman vigilantism. While those involved might have thought they were aiding their cause and helping the Hyperhuman public image, the result was in fact, the opposite, leading to a rough relationship between the Bureau and other agencies.

C O M M U N I C A T I O N:
C O M M U N I C A T I O N:
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The game's official Discord can be found here. The link to the Lore Doc is enclosed within which will further fill in the background of the RP and contains all necessary information for creating your character aand defining their Hyperhuman abilities.
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Hidden 1 yr ago 1 yr ago Post by Lord Wraith
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Lord Wraith Thunderbringer

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R U L E S & G U I D L I N E S:
R U L E S & G U I D L I N E S:
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T H E G A M E M A S T E R:
T H E G A M E M A S T E R:
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A U T H O R I T Y O F T H E G M:
The authority of the GM in regards to the Game's Lore, Character Submissions, Player Participation and all other aspects of the roleplay is absolute. The GM holds a veto over any Co-GMs appointed after the game's launch, and the GM can dismiss any player at a whim without warning or reason. Any players applying to this RP acknowledge this and have waived any right to complain henceforth.

As all lore for the roleplay was created by the GM, the GM's interpretation trumps any other reading and the GM is within their power to rewrite the lore at a later time. As all players accepted for this RP were chosen by the GM, should any players give reason for the GM to rescind that acceptance, it is within their right to do so. Should the RP falter for a period extending a month, the GM may choose to end the RP.

At all times, the GM has absolute control over the actions of the IC and does not require player permission to affect player characters. Whether by affliction or death, the GM can exercise their power over the narrative, there does not need to be any aforementioned coordination and such correspondence is a privilege, not a right.

A P P L I C A T I O N P R O C E S S:
A P P L I C A T I O N P R O C E S S:
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C H A R A C T E R S H E E T S P E C I F I C A T I O N S:
Character sheets are to use the provided skeleton in the Character Tab. You are welcome to expand upon the base character skeleton, some additional add-ons have been suggested below the base skeleton. You may not remove any requested criteria from the base skeleton, nor may you, under any circumstances, omit requested information from your sheet. While some elements of your sheet could be expanded upon throughout the 'In Character' portion of the game, you may not purposefully keep pertinent information from other players.

Information for the Character Sheets should be taken directly from the linked document above. Players may only create a Hyperhuman Character, any characters which are not Hyperhumans, including the supporting cast are not acceptable at the time of launch in this roleplay. Character sheets which blatantly have not read the provided information will not be taken into consideration for the game and thus denied. Additionally, it is requested that any submitted characters be created for this roleplay and not be 'tweaked' or repeated characters from other games. A lot of work has gone into creating this game, its setting and its lore. It would be considered disrespectful for a player to simply port a character from an existing or previous roleplay into this one. All characters should be a minimum age of twenty-five [25] and no older than sixty-five [65].

In keeping with the themes and tone of the roleplay, it is asked that all players use photographic face claims for their characters. In the event, your Hyperhuman has a non-human outward appearance, some leniency can be applied to the rule, but it would still be preferable if you used a photo-realistic image if possible. Under no circumstances will the following images be accepted; anime, hand-drawn sketches, low-grade renders, manga, or any other comparable media. The intent of the Character Sheet is to imitate a file that the school would have, and thus any media which does not capture that vision is not acceptable.

C H A R A C T E R S P E R P L A Y E R:
This roleplay was envisioned as a character-driven collaboration between players. As such, each player will only be allotted a single, primary point-of-view character. This character may be rounded out by a supporting cast which can consist of friends, other students, family or even staff or other residents of the school grounds. In the event that an active primary character is killed during the roleplay, that player may either promote one of their supporting cast to their new primary or submit a new character for consideration. In either instance, the new primary character will be expected to go through the character submission process as outlined in the following rules.

C H A R A C T E R S U B M I S S I O N S:
All Character Sheets must be posted publically in the Out of Character thread for submission. Character sheets may be sent to the GM for coding help, but no review of the material will be performed privately. Any character sheets sent solely through a Private Message for submission will be ignored.

Please do not repost your character sheet in the OOC thread multiple times, especially in multiple states of completion. If you must post an incomplete character sheet to the thread, please link to the original post upon completion and tag the GM(s) upon doing so. Ideally, the only sheets posted to the thread will be completed and ready for review. Under no circumstance should a character be posted directly into the Character Tab with the exception of those belonging to the GM Team.

The idea behind this is to encourage players to sheets with complimentary attributes or abilities. A large emphasis in the lore is that Hyperhumans display more niché abilities than you see in other superhuman media. Additionally, having characters who are too similar increases the chances that only one of them would be accepted. Ideally, there will be a good mix of personalities and abilities amongst the cast.

At the time of launch, the roleplay will be accepting between three [3] and seven [7] players. If at a later date slots become available or additional are added, this will be communicated through an announcement in the OOC and/or through an Interest Check.

P O W E R S & L E V E L S:
Hyperhuman abilities or powers can manifest in all shapes and sizes. This is covered thoroughly in the linked document above. As such, any abilities which do not match what is laid out in the lore, cross between Primary or Secondary classifications or use multiple classifications will be rejected and have to be reworked. Additionally, players should keep their abilities on the lower end of the power spectrum. While the Power Scale and Threat Level will be assigned by the GM, players should still tailor their abilities to fit within the lower end of these spectrums. As new students to Pacific Royal Collegiate & Academy, abilities should have room to grow and develop. If a character is already fully proficient with their abilities, then they have no use for a role at the school.

R E V I E W C R I T E R I A & P R O C E S S:
Once a Character Sheet has been officially submitted to the OOC thread, the review process can begin. Initially, at the launch of the roleplay, the GM will give a date upon which they will conduct the first round of reviews. If you are joining the thread at a later date, please allow for a period of twenty-four hours after your sheet has been posted for the GM to review it. If the GM has not acknowledged your sheet after twenty-four hours, you may contact them directly to ensure it was not missed.

Character sheets will be reviewed in accordance with the rules laid out above. The sheet needs to use the correct skeleton, containing all the necessary criteria and in accordance with the information laid out in the linked document. If any information in the sheet directly contradicts or misinterprets the lore, it will need to be corrected. If all of the above is met, the character will then be evaluated against the rest of the pending or accepted cast. Each character will be evaluated for what they bring to the group and any completely redundant characters will be given a chance to change or update if there is an open character slot available.

As the GM, I reserve the right to deny, veto or otherwise reject any character application based on any number of factors that I find make the character unfit for this roleplay. This can include player history, perceived literacy, lack of understanding of the game's concept, unruly behaviour in the iCheck/OOC/Discord, towards the GM, and other players or simply a generally poor attitude. If all of the above are met, and the GM does not have any outstanding concerns, then the character and player will be accepted into the roleplay.

P O S T I N G C O N T E N T:
P O S T I N G C O N T E N T:
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G E N E R A L P O S T I N G:
There will be absolutely no 'OOC' chatter in the In Character Thread. If you have a question or anything to explain there is an Out Of Character Thread and Discord both provided. You have no excuse to make an 'OOC' comment in the IC and if done it will be heavily frowned upon. Furthermore, remember that you are your character, so act like them. Create or portray their mannerisms, powers, and ideals to how they have been established in the game. Be the character, not just yourself with the character's powers. The notes section of your CS has been provided for such a reason, use it to help yourself remain consistent in character portrayals.

An example of the GM post format has been provided on the Zeroth post of the In Character Tab. This is not a mandatory format and is only a suggestion. Players may use the provided format or model their posts off of it. It is requested that all posts are easily identifiable as to which character is the primary point of view, especially in the event of a collaborative post. Furthermore, it's a good idea to indicate any interactions, or at the very least, if seeking a direct interaction to either talk to the other player(s) publically in the OOC or privately via PM.

Writing expectations for this roleplay are at least two [2] well-developed paragraphs as a minimum per post. Three [3] to five [5] paragraph posts however would be awesome so long as you're not simply chewing the scenery. Proper spelling and grammar are also expected but small mistakes here and there are understandable. Blatant offences will be called out.

You are required to post at least once within a period of ten days [10] after the GM plot post advances the RP and once every two weeks or fourteen [14] days after your last post provided there has been no GM post in between. Extensions will only be given in extenuating circumstances. Please recognize your limitations before joining the RP, if you are unable to post once every fourteen days, then it's highly likely that you do not have enough time to keep up with the RP.

In the event that you do miss the deadline, your character will be listed as 'inactive'. After a further week of inactivity, your character will be expelled, and dealt with as necessary in the IC, whether killed or used as needed and then discarded. This whole process is simply easier if you just let the GM know if you're unable to keep up or simply have lost interest in the RP.

P O S T I N G O R D E R:
There will be no formal posting order for this roleplay. That said, players are asked to wait for others between posts. If there have been no new posts in three [3] days, then by all means if you can post again then please do so. In the event of interacting with another player, please do not consecutively post back-to-back, if it's not going to be a collaborative post, then you are leaving the option for another player to get involved. Please respect that and allow for that option. If this is not the intention, then please use a collaborative post to keep the interaction concise.

Each new scene of the primary plot will begin with a GM post. If you posted last before the GM update, you are free to post immediately again if you so wish. Players are free to run their own character-driven scenes, and those involved will be responsible for driving these plots and determining posting order and frequency.

P U S H I N G T H E S C E N E:
Every post should push the scene that the character is involved in. If your post does not add anything to the scene and does not encourage interaction, or reaction, then you may want to rethink your post. Whether it adds to the GM plot, or a personal one, your posts should always add forward motion to keep the scene moving.

P U S H I N G T H E P L O T:
In the same vein as pushing the scene, there will be times when players are required to push the plot. Information specific to you and your character will be sent out via PM or Discord which you can then use to push the plot. This can also be done in collaboration with the GM, especially as your characters grow and develop more throughout the roleplay.

R E A C T I O N S:
Reactionary posts are the bread and butter of every roleplay. Be sure to consistently read all previous replies in order to accurately capture any details, especially those in GM posts and avoid the game of 'post telephone' where one player misinterprets a detail and this misinterpretation becomes persistent across the RP. Try to ensure that while a post may be simply reactionary to a previous one, that it's not entirely just a restating of facts from your character's perspective. As mentioned above, if the post doesn't push the scene, there's not a lot of value to it.

I N T E R A C T I O N S:
Don't be scared to interact with your castmates. Players want to be interacted with and even those who are playing loner characters aren't looking to just go off in the corner of the sandbox.

If you find yourself in a plot with another player and they disappear, do your best to move on without them and quickly finish the arc to the best of your ability, or ask for the help of a GM.

C O L L A B O R A T I V E P O S T S:
For situations where the focus is on interaction, a collaborative post is an ideal vessel to quickly and concisely complete the interaction without posting back and forth. Though as the RP is an exercise in collaborative writing, please do not become reliant upon only writing through collabs. Collaborative posts can slow down the RP, and often lead to stagnant periods of inactivity. If working on a collab, please keep the group updated, and if the collab has a natural breaking point, please post it in pieces to push the RP along. If you are only writing collaborative posts, you risk locking yourself and others out of opportunities for interaction. While collaborative posts are a great tool, they can just as quickly become a crutch. Please put as much effort into providing a solo post as you do collaborative ones.

S E X U A L C O N T E N T:
This is an RP involving adult characters and I realize that relationships are a part of this. While I have no problem with this I do want it kept in a specific way to avoid breaking any rules, site or otherwise. As part of RPG's official rules, mature content is forbidden on the forums. You may, however, use the standard fade-to-black technique if you desire, but any content preceding or following should be kept to a PG-13/14A standard (May contain: violence, coarse language and/or sexually suggestive scenes.).

In the interest of protecting underage writers, players above the age of majority [18], shall not write romantic situations or relationships with other players below the age of majority, even if they are within the age of consent. Special consideration can be given to individuals who are both within the age of consent [17 or 18 respectively]. If you enter into writing this kind of content, then it is assumed that both parties are within the same age bracket, whether that is above or below the age of majority [ie, both parties are either above or below the age of 18]. If you are caught lying, you will be evicted from the roleplay and reported to site staff.

I implore you to keep within the age restrictions set up already by the administration. Please use common sense if you're going to seek a relationship within the RP. You have been warned of my expectations on this matter and should you fail to follow through you will be asked to leave the roleplay and reported for breaking site rules.

P L A Y E R B E H A V I O U R:
P L A Y E R B E H A V I O U R:
____________________________________________________
C O M M I T M E N T & C O N S I S T E N C Y:
If you join this RP, if you take the time to submit an application, I'm putting my faith in you that you'll be committed to it and that the character you play will be consistent with the one in the agreed-upon CS. Personally, I have a hard time with this sometimes and I understand that things just happen. That said I’m referring to suddenly giving a character new powers with no explanation or completely changing their backstory in order to add new skills. I’m okay with changes but I’d like a heads-up first so perhaps we can work a more natural way towards these things happening. In terms of commitment, dropping out of the RP randomly for whatever reason is a pain or a GM. Simply put, it wastes my time along with the other players.

If you do not think you can join and you're sure something will come up, do not join. Tendency to not care about an RP after a while? Don't join. Simple as that. I will work with you when it comes to bumps in the road. If you think you're going to be out for a couple of days, that's fine. I'll find a way to excuse you from the story or play your character. However, please let the group know as far in advance as possible. If you're going on a trip, tell me something. Do not leave me wondering where you are. Let me know so I can keep things going. I will work around you if you work with me when you can.

E T I Q U E T T E:
Hyperhumans have enough problems in their world, so let's not bring that here. The goal of any roleplay is first and foremost to have fun. If we don't get along, then that's not going to happen and respectfully, not everyone will get along. If I'm not a good GM for you, then I'd rather we part amicably early on than go on rubbing each other the wrong way. Let us be respectful of one another, their ideas and their posts. Give each other compliments and constructive feedback, let people know you're reading their posts and build each other up. We're all here to tell a story, so let's work together to get the most out of this roleplay.

F . A . Q .:
F . A . Q .:
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I S T H I S A N O R I G I N A L U N I V E R S E?
This RP is based in what I like to call the 'Hyperverse'. It is a soft reboot and adaption of my previous original universes of Vigilance and the Mavericksverse. The biggest difference is the complete erasure of the heroes known as the Mavericks. This is due to the fact I only can claim the rights to one of the characters. In terms of differences from Vigilance, there have been several changes made to Hyperhumans, most notably the redefining of their abilities and limitations, an isolated power source, and a shared weakness. Any and all information relating to the 'Hyperverse' can be found in the linked Google Document.

D O R E A L W O R L D L O C A T I O N S E X I S T?
Simply yes, while H.E.L.P.'s bases are all fictional, Base Alpha is still set on the very real Dundas Island off the coast of British Columbia and the country known as Canada. Real-world cities such as New York, and San Francisco, all exist with no changes outside of the Hyperhuman population and minor technological advancements made in the lore.

I S T H I S A D I R E C T C O N T I N U A T I O N O F T H E P R E V I O U S P A C I F I C R O Y A L C O L L E G I A T E & U N I V E R S I T Y R P?
No, other than a shared point in history, the two roleplays have nothing in common. The P.R.C.U. series of RPs have all been set five minutes into the future where this one is set thirty years into the past. The only commonalities are shared lore and history.

A R E N E W P L A Y E R S W E L C O M E O R I S T H I S O N L Y F O R R E T U R N I N G P L A Y E R S?
As mentioned above, I see this RP as a way to have a bit of a clean slate. Thus, my desire is to have a mix of both new and old players to give the RP some fresh twists. If the RP was only going to be returning players, then I would simply do a continuation. That is not this RP's priority or main intention.

C A N I M A K E A N O R I G I N A L C H A R A C T E R?
Yes, in fact, that would be preferable to adapting a character originally conceived for another RP. However, there is no penalty for re-using a character, and it won't slow or affect your acceptance. As stated above, I've put a lot of work into crafting this universe and would prefer concepts built specifically conceived for this roleplay.

H O W M A N Y P L A Y E R S W I L L T H E R E B E?
The aim is to gather between three to seven reliable players, plus myself, who will make up the returning students. If need be we can run the RP with as few as three. New players can be added down the road if our numbers dwindle and cause the RP to cease moving. If, however, we keep a full roster or a consistent pace, there will be no need to recruit, and no new acceptances will be made.

C A N I H A V E M U L T I P L E C L A S S I F I C A T I O N S?
Hyperhumans typically have only one Primary Classification, with one Secondary Classification. This means any abilities that your character has must be justified under the single secondary classification. Characters may not have more than one Primary or Secondary Classification. This system was developed intentionally to move characters away from being a 'Superman' and more in line with Marvel's 'X-Men'.

C A N I U S E M A G I C?
Characters in this RP are required to be Hyperhumans only. That said, no you are not able to use magic or gain your abilities from any other source. This means you can not be a vampire, werewolf, alien or demi-god.

C A N I H A V E M O R E T H A N O N E C H A R A C T E R S?
You may only have one primary character in this RP, however, you are encouraged to develop a cast of secondary characters to interact with and challenge your character. It is more than welcome for each character to come from within different courses, programs and school teams. In the event that your character has died in the IC, you may create a replacement player provided you weren't removed from the RP for any of the reasons specified under the rules.

C A N M Y C H A R A C T E R B E B A D / E V I L?
Your character should struggle with morality, after all, suddenly being gifted with powers above those of mere mortals could lead to some overwhelming temptation whether to get revenge or use them for self-gain. But that said, your character should not spiral out of control, or at least the group should step in before then. The overall idea is that our characters do become forces for good in the end. Keeping in mind the setting and organizations involved, were your character considered to be a threat to society, they'd be arrested by H.E.L.P.

C A N M Y S E C O N D A R Y C H A R A C T E R S B E B A D / E V I L?
You are free to do as you wish with secondary characters. If you wish to mould them into an antagonist for the group you are encouraged to consult me and we can collaborate on how to make that happen. There will be opportunities for characters to shift alliances and become more antagonistic as the plot unfolds.

C A N M Y C H A R A C T E R D I E?
Simply put yes. There will be moments in the RP where character death is entirely possible and I would like to treat these moments in as real of a manner as I can. Treat your character as vulnerable, and think through actions. If your character is vulnerable to gunfire and incites someone to open fire, they will be shot. Going into this RP you should know that in the event one of these situations arises, I will not ask if I can kill your character, I will simply do it. Abandoned characters will often be turned into cannon fodder.

I F M Y C H A R A C T E R D I E S, A M I O U T O F T H E R P?
Ultimately, this will be a discretion of the GM during the event of a character's death. Per the above rules about the authority of the GM though, you may also be removed ultimately pending the GM's decision at the time. Every character's death will be looked at on a case-by-case basis. A player who has consistently and strongly contributed to the game will be more than welcome to continue with a new player; however, in the case of an abandoned character, that player will not be allowed to continue. An abandoned character means you've likely dropped the RP, or missed your posting deadline, thus meaning you're out. If your character died by circumstance, you are free to either make a new character or promote a member of your secondary cast to a primary role and continue as part of the RP. I also understand bowing out after the death of your character, though.
Hidden 1 yr ago Post by Melissa
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Melissa Melly Bean the Jelly Bean

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Yuck.

(Working on my character sheet now...)
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Hidden 1 yr ago Post by Lord Wraith
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Going to get a Discord together and then host the links to the lore doc there. If there are any questions prior to the completion of that, feel free to ask them here.
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Hidden 1 yr ago 1 yr ago Post by Roman
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Redacted; re-written sheet will be re-posted in due course.
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Hidden 1 yr ago Post by Lord Wraith
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The Discord is now live with the Lore Doc enclosed. I'll be posting up an iCheck to further advertise within the hour.
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Hidden 1 yr ago Post by Festive
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Festive Homo Ex Imagine Dei Partus Est

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Hidden 1 yr ago Post by Lord Wraith
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Good to see some sheets rolling in. I'm going to start cooking up the IC and in the next couple of days I'll set a deadline for initial applications.

I said this in the Discord, but compared to other RPs in this setting, the premise makes it a lot easier to bring in and introduce new characters simply by virtue of being able to say they've been invited to consult on the case.

Just wanted to throw that out there if we have anyone who wants to be involved but maybe doesn't have the time immediately in their schedule right now.
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Hidden 1 yr ago Post by Portal Sword
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Portal Sword

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Registering interest.

If places fly off the shelves please be understanding that i will become available on a permenant basis within the next week.

Working on character sheet now.
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Lord Wraith Thunderbringer

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Registering interest.

If places fly off the shelves please be understanding that i will become available on a permenant basis within the next week.

Working on character sheet now.


Thanks for the interest, can't wait to see what you cook up.
Hidden 1 yr ago Post by Lord Wraith
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Lord Wraith Thunderbringer

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Just getting back into the office after a week or so of vacation, so I'm hoping to have the IC ready to go by Monday.
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Hidden 1 yr ago 12 mos ago Post by NoriWasHere
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NoriWasHere

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Hidden 1 yr ago 12 mos ago Post by Roman
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Roman King of Dirt

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Melissa Melly Bean the Jelly Bean

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Hidden 1 yr ago Post by Mr MixMan
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Mr MixMan

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I'll try to have cs out by next week.
Hidden 12 mos ago Post by Bork
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Bork Struggle On

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Hidden 12 mos ago 12 mos ago Post by Lord Wraith
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Lord Wraith Thunderbringer

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Accepted.


Accepted, with the stipulation that the ability is renamed from Telekinesis to Kinetikinesis since the abilities described are not telekinesis but forms of kinetic energy manipulation.


Accepted. On the condition that Sally brings a dead body to testify on the stand.


Accepted. Yuck


Accepted.
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Hidden 12 mos ago 12 mos ago Post by Rockette
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Rockette 𝘣𝘦𝘵𝘵𝘦𝘳 𝘵𝘩𝘢𝘯 𝘺𝘰𝘶.

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Hidden 12 mos ago Post by Lord Wraith
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Lord Wraith Thunderbringer

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Accepted!
Hidden 12 mos ago 12 mos ago Post by Tlaloc
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Tlaloc METAL FINGERS

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beep boop


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Hidden 12 mos ago Post by Lord Wraith
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Lord Wraith Thunderbringer

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beep boop



Accepted.

And with that, I am going to mark our RP as full. I've also opened the IC with a post and left the floor to you guys to introduce your characters. My next post will bring us all together at Base Alpha.
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