Reserving For Later...
Current Stage: Apply for CS Approval
Current Stage: Apply for CS Approval


Class + Specialization: (Refer to the Classes tab, in the ‘Resource Centre’ section) Custom Traits: (Your custom traits, in which you create these! These can range from spells, to physical skills, racial traits, or unique magical heirlooms. This is where I encourage creativity to set yourself apart from the rest of the cast and class features) (No need to follow the order below, do as you see fit, as they are only examples) 1. Magic Item? 2. Spell? 3. Physical trait? 4. Unique Skill? 5. Et cetera. Story traits: (Leave this empty for now. These are rewards granted via story progression) Stats: (Refer to the “Stats” section) (No need to copy and paste the entire list, just whichever stats you choose to invest points in) |
Biography: (A mixture of both history and personality) Homeland: (Where your character comes from. This may affect interactions with NPCs) Motivation: (Aside from stopping the blight, what is your character hoping to achieve?) Relations: (Are you open to romance? Are there any relations between GM NPCs, player NPCs, or player PCs? It’s all highlighted here, otherwise, leave empty) Equipment List: (Basic equipment is assumed. You can list as many items as you like, but anything magical requires using a Custom Trait slot) Signature: (Type “Your Username Here” to agree to the rules of the RP, including giving me permission kill off your character (within reason) in order to avoid any misconceptions down the line) |

Class + Specialization: Mage | Blood Mage Custom Traits: Soulbound Part of a set of rings forged by Archon Lovias to simultaneously command the physical realm and the Fade. The two rings were lost, but Soulbound was excavated from Ferelden and eventually made its way to Cadmus as a gift when he was a magister. Technically a form of gratification, but in politics, dabbling in such thing was unavoidable. Increased resistance against spirit damage and the potency of spells causing spirit damage. Arcane Lore - A Laetan who has managed to join the upper echelon of the Imperium partly due to his magical talents, Cadmus boasts an impressive resume of magical knowledge and research capability. In battle, this impressive knowledge of spellwork translates into an affinity to influence the spells and spellcasting of another mage, boosting their potency for allies or employing spells from Soul Warding and Mana Drain trees of the School of Spirit to counter enemy mages with great efficacy. Interfering with another mage's spell, however, meant also opening up more connection to the fade, as the connection to the fade being utilised by the other mage's spellcasting is imposed on Cadmus, thus requiring great mental focus to avoid being lost in the fade. Hence, the technique is mentally taxing to do multiple times in quick succession. Spell Might - A Spell Casting technique from the Spirit School that overflows the mage's body with magical energy, empowering spells cast at the cost of a bigger drain on mana Storm of the Dead - One of the most devastating spells known in both the Southern and Northern Circle of Magi is the Storm of the Century, a tempestuous blizzard cast while empowered with Spell Might. Storm of the Dead is a modified Blood Magic School version of the spell. A combination of Death Syphon and the central discipline of Blood Magic to use blood to cast spells, power Storm of the Dead from dead bodies on the battlefield, as their blood turned boiling and acidic, raining a devastating storm of blood. As the spell relies on dead bodies, the more corpses there are, the more powerful the spell, though on the flipside, the smaller the number of corpses, the weaker the spell. Sacrificial Prison A spell developed by Cadmus that utilises the Spirit and Entropy Schools, alongside his Blood Magic. Based on the crushing prison spell, the spell immobilised its target, then the target's mind is assaulted with the Mental Contamination discipline from the Entropy School, such as horror or nightmare spells, making the target more susceptible to blood magic. Finally, blood magic is then used to make the immobilised target a 'battery' as their blood is used to power Cadmus' spells. Story traits: (Leave this empty for now. These are rewards granted via story progression) Stats: Perseverance 10 Hard Hitter 5 Combat Sense 5 Reflexes 5 Rapid Blows 5 Perception 15 Power 20 Pattern Weaving 15 Mana Pool 10 Fortitude 10 |
Biography: Cadmus was born in Minrathous, the heart of the Tevinter Imperium, to a family of Soporati—commoners with no magic—his father was a soldier in the Tevinter Military and his mother worked in a family-owned tavern business alongside his uncle and cousins. He was a second child, with an older sister five years older than he was. Though born a Soporati, when Cadmus was 7 years old, he manifested magical ability and was then sponsored into the Circle, unlike the Southern part of Thedas, in Tevinter what would typically be a cause for distress was instead a cause for celebration, magical ability being highly valued and the Circles in the Imperium more akin to prestigious learning institutions. Due to his work ethic and magical talent, he eventually found himself in the position of a minor official in the Imperium. He eventually became disillusioned with the way Imperium’s government was run and threw himself deeper into politics, hoping to rise to a higher station to enact a reformation. After being elevated as a Laetan from a Soporati, Cadmus eventually managed to ingratiate himself with the upper echelons of the Imperium, eventually managing to earn a seat in the magisterium as part of the seats held by the Circle. An inspirational figure as being a case of someone from humble origin rising to the ranks of magister, he gained momentum among the reformist faction and became the rising star in Magister [INSERT MAGISTER]’s faction. Through his newly attained influence and financial capability, he helped his family’s tavern expand and paid for his sister’s tuition at the University of Orlais in Val Royeaux, where she now stayed as a lecturer. By 9:56 Dragon, Cadmus was influential enough to be considered for an arranged marriage with one of Tevinter’s Great Houses, whose daughter was in line to be a Magister succeeding her father. It was more a marriage of convenience than actual love—though Cadmus did consider his fiancée a friend—that would cement Cadmus as a prominent figure in the Imperium’s politics. Unfortunately, he was outmanoeuvred, throughout his career, he had made many enemies, most of them people he deemed incompetent and replaced them with competent people, many of whom were deemed to be of lower ranks. The culmination of Cadmus’ political adversary’s plot saw him arrested by Imperial Templars for blood magic usage. While he was a blood mage, mages of the Imperium using blood magic were a public secret, and the only mages arrested by Imperial Templars were those targeted for political purposes, such as the case with Cadmus. In the Imperium, what was considered blood magic was only the 'unethical' form, such as summoning demons or from unwilling participants. And while publicly such practices were frowned upon, most of the magisterium participated in them in some form. It was inescapable for someone in Cadmus' position to have rubbed shoulders with magisters involved in such a thing, even if he, himself, did not partake directly. In this case, there was a case where Imperium's citizens suspected of being Viddathari spies had been forcefully interrogated until their minds broke by using blood magic. The culprits were some magisters who ran in Cadmus' circle in the Magisterium's politics, due to their adjacent political stance on the Qunari. Thus, due to Cadmus' hardline hawkish stance against the Qunari, he was set up as the mastermind of the ritual. Stripped of his title and awaiting execution, he was only spared after a Gray Warden who had been a war buddy of Cadmus’ father before he joined the Wardens invoked the rite of conscription to recruit Cadmus to the Grey Wardens instead. Though he was sullen and angry the first few months the joining, both due to still not accepting what had happened to him and that his life was now cut short due to the taint—exacerbated by his Father’s passing in Seheron on duty shortly after his conscription to the wardens—he eventually accepted his place within the wardens both to ‘repay’ their help in sparing him execution and his personal adage of ‘if one were to do something, then that something must be done to the best of their ability’. He was now a warden, whether he liked it or not, so why not make the most of it rather than sulking until he eventually dies either from darkspawns or the joining? Homeland: Tevinter Imperium Motivation: As a Gray Warden, his current main motivation above all is to stop the Blight, but if he could also do so by helping to push reform in Tevinter in some way, or making the Qunari less of a threat to the Imperium, he would. In the end, Cadmus is still a Tevinter patriot and apologist. Relations: Yes, he is open to relationship. Used to be engaged to a magister's daughter, but it was mostly political, though they were good friends (At least from his perspective). Aside from his sister and mother, whom he regularly exchange letters with, he's on good terms with the rest of his families, but not particularly close. Equipment List: Mage Staff - An ornate ebony staff with gold plating and purple gemstones. A decorative piece that is also sturdy enough to be used as a blunt instrument in an emergency. Imbued with lighting magic. Courtier Outfit - An ornate mage robe with gold trim, styled in a classic style of the Imperium so as to still be fashionably acceptable with little regard to the fashion cycles. Used only for official functions. Travelling outfit - A practical and comfortable plain black robe with a belt and various pockets to store things. Dagger - A sharp dagger worn in the belt for easy access. While it can be used as a self-defence tool in an emergency, its primary use is to cut open skin for blood magic. Crossbow - A light Crossbow kept as an alternative ranged weapon to conserve mana—and blood—it has no special properties but does its job decently enough. Ritewine - A custom of the Grey Wardens, as a wine enjoyer, the bottle's content has become a mixture of wines from various origins and bottle ages. Rumour among his colleagues has it that the bottle has never been emptied to the last drop, and thus still contains traces of the Imperium's finest wine he bought just before being conscripted. The bottle is marked with "Vintage: Warden Cadmus. Last drop reserved for the Calling." Signature: Randomguy |
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| .................................................... __________________________________________ ................▹ hair color | blondeT H E . M E S M E R I Z I N G . B A R D ________________________________________________________ 22 | female | elf __________________________________________ ................▹ eye color | light gray ................▹ height | 5' 7'' ................▹ build | lean athletic ................▹ origin | orlesian bard __________________________________________ ...........H E A V Y . + 6................▹ defender | 0 / 20 ................▹ perseverance | 15 / 20 ................▹ hard hitter | 10 / 20 ................▹ combat sense | 5 / 20 ...........P H Y S I C A L . + 12 ................▹ reflexes | 15 / 20 ................▹ stealth | 20 / 20 ................▹ rapid blows | 15 / 20 ................▹ perception | 10 / 20 ...........M A G I C . + 2 ................▹ power | 0 / 20 ................▹ pattern weaving | 0 / 20 ................▹ mana pool | 0 / 20 ................▹ fortitude | 10 / 20 __________________________________________ ...........E Q U I P M E N T . . .................▹ dual chained blades ................▹ lute ................▹ lockpicks ................▹ two health potions ................▹ leather bound journal ................▹ three throwing knives ................▹ buterfly mask ................▹ pouch of gold (25) ................▹ fine garments ................▹ leather armor | . ____________________________________________________________________________________________ C U S T O M . T R A I T S . . .Butterfly Mask - An item Fleur found on one of her jobs. Stolen from a dark mage, it allows Fleur to blend in with the shadows more easily. It almost feels to Fleur that she can take flight, allowing free movement and the ability to withstand a fall from a great height. Masks and Mirrors - Being a Bard means Fleur is used to the stage and performing for others. As such she is able to use her bardic abilities to creft entire personas, assuming false identities with ease - accents, histories, and mannerisms. From the seediest underbellies to the highest courts, Fleur is able to maneuver her way in. Honeyed Barbs - Fleur is able to use her musical abilities to disarm and/or unravel an opponent, turning allies against each other with nothing but veiled insults, flattery, and suggestion. Seduction - Fleur knows how to wind up a mark and make them feel good. No gender is safe from Fleur's honeyed words. Fleur is able to coax information she may need from someone she has enraptured and it makes them an easier target in the end. Lockpicking - Fleur is able to pick locks with ease. Chests and doors bend to her will when she uses her lockpicking tool. Bard passive - As a Bard, Fleur has advantages to deception, persuasion, and manipulation. Others bend their ears to her when she desires. The Grand Game has their eyes out, though. S T O R Y . T R A I T S . . . Nothing... yet. S T R E N G T H S . . . social butterfly - Fleur enjoys being the center of attention, oddly enough. Able to command a room with her presence and words, she thrives in the spotlight. She is able to be who she needs to be to blend in, whether she is in a fine court or a lowly tavern. If all life is a stage, Fleur is the main player. stealth - The opposite side, Fleur is able to blend into the shadows and move without sound. Creeping through hallways and rooms, scouring over roofs, or rolling through fields, Fleur is able to ot make a peep. eye for treasure - A good thief knows which piece of jewelry to grab that is worth the most versus a fake glittering stone worth nothing. Fleur has a finely tuned eye for treasure and is able to discern which amongst her loot is the most valuable. Even information is worth its weight in gold. W E A K N E S S E S . . . untrusting of men - In her experience, men have been the root of all or most of her problems. As such, Fleur prefers to use men rather than rely on them. She can put up with most men when needed, but she immediately does not trust their intentions. danger sense - There isn't much Fleur is hesitant to do. If a job requires a large amount of danger, Fleur will only be interested in the payout and what she stands to benefit. She may know of the danger, but it does not deter her from diving headfirst into it anyway. brute strength - Though graceful, Fleur has no brute strength behind her. Relying on her cunning, stealth, and ability to strike from afar, close personal encounters are not her forte and she can find herself in trouble if challenged head-to-head. __________________________________________________________________________________ P E R S O N A L I T Y . . . contemplative .... | .... driven .... | .... critical .... | .... deceitful .... | .... crafty M O T I V A T I O N . . . To kill the four brothers who killed the only family she really knew and cared for. To make a name for herself as Madame Butterfly. H I S T O R Y . . . Fleur was born under a different name amongst a Dalish clan that lived in Orlais. Fleur was too young to remember what her family looked like since at the age of three her clan was attacked, her village razed, and she, along with a few other children, were taken and sold off as servants. The family Fleur was sold to was one of some prominence in Orlais, the Duvaincourt's. She was taught how to read and write and showed an aptitude for it. The family treated her fairly and respected her despite her elven heritage. When she was 12 years old the family was attacked by another rival noble family with every Duvaincourt member being slain. Fleur was taken and forced into indentured servitude. The family consisted of four brothers, each more vile than the last, and they often took turns forcing Fleur to entertain them. A Grey Warden traveling through stopped by, noticing Fleur who was now 16, and saw her plight. The Grey Warden promised to get her out and distracted the family, allowing Fleur to flee. Fleur did not wish to join the Grey Wardens and did not wait around for her. Instead, Fleur fled to another city and stole to survive. It was here she met with a performer at a popular tavern. The performer noticed the young girl who was swiftly picking pockets and brought her to the back. Rather than scold or rat her out, the performer introduced herself as Rosalyn and spoke about a group of them that performed and took on rather unconventional jobs. Fleur, with not much else to lose, asked to join. Fleur worked her way, earning praise and respect amongst the other bards, showing a knack for performance as well as thievery. During one such heist, Fleur came upon a mask in the shape of a butterfly, almost as if calling her. She took it and hid it. Rosalyn along with a few others began to change and shift, stealing more and more and hurting innocent people. Fleur called them out and was attacked. Fleur managed to hold her own and left the group. Rumors spiraled that they disbanded shortly after. Now on her own, Fluer decided to do for herself, donning the mask of the butterfly during her missions. She coined the name Madame Btterfly, hoping to strike fear to those deserving of justice. R E L A T I O N S . . . Fleur is open to relationships, though she is immediately distrustful of men. She has not had any romance. Fleur does not know the first names of the four brothers in the family, but knows of their family name, de Rouxschile. She despises the entire family. Fleur quite possibly has some Dalish clan members out there, she does not know. Rosalyn was the bard who introduced her to the role she now has, but they ended on bad terms. __________________________________________________________________________________ hexcode . | . #dfbbc0 ........ creator . | . PatientBean ........ signature . | . PatienBean |
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| .................................................... __________________________________________ ................▹ hair color | blackT H E . T E V I N T E R . F U G I T I V E ________________________________________________________ 31 | female | human __________________________________________ ................▹ eye color | yellow / amber ................▹ height | 5' 8" ................▹ build | slender ................▹ alias | vae'nra caelian ................▹ origin | minrathous, tevinter __________________________________________ ...........H E A V Y . + 2................▹ defender | 10 / 20 ................▹ perseverance | 0 / 20 ................▹ hard hitter | 0 / 20 ................▹ combat sense | 0 / 20 ...........P H Y S I C A L . + 5 ................▹ reflexes | 0 / 20 ................▹ stealth | 10 / 20 ................▹ rapid blows | 0 / 20 ................▹ perception | 15 / 20 ...........M A G I C . + 13 ................▹ power | 20 / 20 ................▹ pattern weaving | 20 / 20 ................▹ mana pool | 20 / 20 ................▹ fortitude | 5 / 20 __________________________________________ ...........E Q U I P M E N T . . .................▹ blood letting ring ................▹ family crested dagger ................▹ venatori robes ................▹ noble robes ................▹ grimoire ................▹ wood-carved raven ................▹ pouch of assorted gems ................▹ pouch of gold ................▹ 2 vials of lyrium ................▹ water skin ................▹ bandages ................▹ bedroll ................▹ dalish all-bred, willow | . ____________________________________________________________________________________________ C U S T O M . T R A I T S . . .Vyrantium Blood Stave - This unique, one of a kind stave is made of high quality obsidian carved to be harsh and angular, mimicking the extreme styles of Tevinter architecture. At the top of the staff is a raw red crystal inlaid between four acute prongs. And near the hilt is a small raised edge, razor sharp, for ease of blood letting for the use of blood magic. This stave is a powerful Corvus family heirloom passed down for generations to the point where its origin is lost to time. This stave is known to be temperamental and will backfire on anyone who attempts to use it that isn't its current wielder. Blood Sacrifice - Vae'nra can suck the life force from herself, a creature, or residual life force from the dead, and use that to restore the health of herself or another creature of her choosing. Exsanguinate - This spell corrupts its victims causing them to hemorrhage as blood violently purges itself from the host's body, evacuating from any and all possible orifices, including the eyes. This spell attacks any foes within a 30 ft. radius circle for a short duration, disregarding armor and resistances. Blood Bond - Vae'nra can tether up to 4 allies, including herself, together as long as they are within 30 ft. of another connected ally. While bonded, whenever someone takes any damage it is evenly dispersed amongst everyone who is connected. Forestall the Fade - When an ally is on the precipice of death, Vae'nra is able to control their blood keeping it circulating, pumping their heart, and coagulating any open wounds to keep them from dying. The recipient receives just enough health to stabilize and refrain from dying. This spell takes immense concentration and breaks any other spells she might have cast. If she takes any damage while casting, the spell will break and fail. Blood mage passive - As a blood mage, Vae'nra is capable of attempting to control any creature that has blood, and in doing so she can puppet them as she sees fit. This can range from forcing allies to turn on their own, making guards abandon their posts, to anything else she can conjure up. S T O R Y . T R A I T S . . . Nothing... yet. S T R E N G T H S . . . survival - Vae'nra spent several years living in the wild, just her and Willow, her horse. Through a trial by fire she learned how to live off the land and use what nature provided to its fullest potential. It wasn't an easy life but with enough will and determination she persevered. savoir-faire - Growing up in a noble, Altus family, social decorum was expected of you and drilled into you from a young age. Vae'nra is very well mannered with the proper amount of poise and diplomacy to fit in with most crowds from poor farmers to the two-faced nobles of Orlais. arcane knowledge - Having attended the oldest Circle of Magi in Thedas, Vae'nra had access to the largest arcane library and College of Antiquities to further her knowledge. Most of her time in the circle was spent in the Arcanist Hall, so she is exceptionally knowledgeable when it comes to the arcane arts. multilingual - She is fluent in Tevene and common, and knows conversational Elvish that she learned from Wylen. W E A K N E S S E S . . . martial combat - As a mage, it is not surprising that Vae'nra has little to not skill when it comes to non-magic fighting. She has a dagger, but using it beyond slitting a throat or blood letting is lost on her. strength - As a noble, Vae'nra rarely had to lift anything on her own that weighed more than a couple pounds. She's built up some muscle density living in the wilds, but her strength is still average at best. She can get herself up onto her horse and maybe do a couple push ups. wanted - Beyond being a blood mage outside of Tevinter, Vae'nra is an apostate and a fugitive hunted by Venatori. There is a target on her back and it complicates things. She's gotten good at hiding her identity but it's only a matter of time before it all catches up to her. __________________________________________________________________________________ P E R S O N A L I T Y . . . reserved .... | .... pragmatic .... | .... poised .... | .... willful .... | .... fierce M O T I V A T I O N . . . Vae'nra would like to clear her name and unburden herself of the guilt that weighs heavily on her. Knowing she is only one person and cannot end slavery by herself, she hunts slavers for sport and frees any slaves she can. H I S T O R Y . . . The Corvus house comes from a long and prestigious line of mages. Their lineage can be traced back for generations to the time of the Dreamers, making their family part of the upper echelon of Tevinter society as Altus mages. There has always been a member of the Corvus family in the Magisterium, this seat in the Imperial Senate is often held by the patriarch of house Corvus until he either abdicates his position to his heir or dies, which it is then passed down to the next male in line. It is a common household name throughout Tevinter and many Altus and Laetan mages are familiar with members on a first name basis. A purist family, the Corvuses only allowed arranged marriages with other mages. The women could only marry other Altus mages as to refrain from demeaning herself to a lower social standing. But the men could marry a Laetan woman if she showed promise and came with an exceptional dowry worthy of elevating her family and her children to the peak of society. While that position was highly sought after by many Laetan women, and their parents, a marriage of that rarity only happened once, maybe twice a century. It came as no surprise that when Valerius Corvus was in his mid-twenties, his parents had arranged a marriage for him with a daughter from an equally prestigious house. Lyra Vintus was the seventh child, first daughter, to Cyprian (a magisterium mage) and Corvina Vintus. The houses had been long standing friends since Valerius’s father and Cyprian studied in the Imperial Circle of Magi together. It only made sense that when they had grown children of their own they sought to unite their families. There could not have been a better fated match and luckily, Valerius and Lyra grew quite fond of each other during their betrothal. A few years into their marriage, Lyra was pregnant with their first child when Valerius’s father abdicated his seat on the Magisterium allowing him to assume the position. By the time Vae’nra was born, her parents were rarely at home to raise her due to their political duties and her brother Elias, while young, was already at the Minrathous Circle of Magi since his powers manifested when he was just five years old. This frequently left her in the care of the family’s elven slaves. It was often that Wylen, the oldest of the Corvus’s slaves and the only mage, took care of the young Vae’nra. In his old age he had a calm demeanor and gentle touch that comforted and soothed her. Per her parent’s instructions, once she was old enough and came into her magic, he helped her practice and strengthen her skills. When it was only them, he’d educate her on the life of the Dalish, teaching her Elvish and telling her stories of his life with his clan before he was taken. She didn’t see him as a slave or someone inferior, but a grandfather, a mentor, someone she looked up to and wanted to be like. Still at such a young age, Vae’nra didn’t understand the societal differences between herself and Wylen. He was a friend and loved one. She saw others like him around Minrathous would often ask why they were so sad, but Wylen didn’t have the heart to answer, letting her find her own answers rather than the dark truth behind the slavery in Tevinter. And in her childlike mind she assumed they were sad because they didn’t have their own Da’len. Growing up, Vae’nra desired so much to be like Wylen that she would sneakily try to dress like him wearing dirty and torn clothing she hid away. She also painted a crude vallaslin on her forehead, even when he begged her not to. On one such day, she was caught by her father dressed like a Dalish slave, running around the house saying whatever Elven words she knew. Outraged, she was sent to the Minrathous Circle of Magi the very next day even though she was younger than most of the other new mages. She hated it there, keeping to herself and hiding away in the library, reading any book she could get her hands on. But more importantly, it was the easiest way to avoid her brother. He never cared much for reading or higher education, so he was only there out of necessity. Otherwise he walked around the tower like he owned it, trailed by his group of lackeys, belittling anyone he saw as inferior, including his sister. But some nights, when she was truly lonely, Vae’nra would sneak out of the circle. She’d find her way back home and slip through the slave’s entrance. No matter the hour, she’d wake Wylen and he’d sit with her until near sunrise when she had to hurry back before her absence was noticed. At eighteen, Vae’nra completed the Harrowing under the supervision of her parents, as per Tevinter custom, and while they seemed more bothered to take time out of their days to be there, she was happy to earn the title of Enchanter and gain more freedom. She spent her time split between the Circle and home, but only to check in on Wylen who was growing feeble in his old age. She was unaware of how his age was affecting his work until it all came to a head two years later. One night over dinner, her parents spoke of some blood ritual they planned on performing, which was fairly common… Until they said Wylen was to be the sacrifice. She begged them not to, and they said it was a mercy and the most economical choice based on his age, but a sinister glint in her brother’s eye said otherwise. Knowing no amount of pleading would change her family’s minds, Vae’nra had no choice but to take action. She packed a bag with as much clothes as she could carry, stole her family’s heirloom stave, a coin purse of gold and snuck the slaves out of the house in the dead of night. In the darkness of an alley in Dock Town, she gave the elves the clothes to disguise themselves and bought shady passage for all of them on a merchant ship. They were taken down the coast to Marnas Pell, but the rest of their journey had to be taken cross country and on foot. They got as far as The Silent Plains before they first got sight of the Venatori. It was uncertain why they were sent. Was it to recover her? The stolen slaves? The heirloom stave? Whatever the reason, they were relentless and gaining on them. With elderly and children in their party, they traveled slow and the harder they pushed the weaker they got. They just needed to make it to the Vimmark Mountains and find the Dalish… any Dalish. But their luck ran out just outside of Wildervale. The Ventatori ambushed them in the middle of the night, killing half of the elves and injuring the other half. Vae’nra managed lead them East until they hit a branch of the Minanter River… and a dead end. Wylen was bleeding out and those who were left weren’t fighters. In a bid to save those who were left, and Vae’nra, Wylen sacrificed himself for her to use his lifeforce to decimate the Venatori. As much as she wanted to bury Wylen in Var Bellanaris, Vae’nra had no way to transport him to the Exalted Plains, especially not with the wounded she still led. She had to settle for doing the funeral rights to the best of her memory and with the help of the elves, they buried the fallen near the southern branch of the Minanter. She planted a seed for a willow tree over Wylen’s remains, as is Dalish custom, so she could also find him whenever she came back that way. It wasn’t a week before they saw the sails of an aravel at the base of the Vinmark Mountains. The Dalish clan accepted the freed slaves with open arms and even offered Vae’nra a place among them for what she did. But with a heavy heart she declined, scared that she’d only bring more ruin upon their heads as a Tevinter fugitive, blood mage, and now apostate. As a sign of gratitude, they gave her anything she needed and a young Dalish all-bred mare that she named Willow after the tree planted at Wylen’s grave. For the following several years, Vae’nra lived off the land and kept to the wilds. She’d occasionally pop into a village for news, rumors, a night’s rest in a proper bed, or better yet, information on any slavers in the area. While she wasn’t able to save every slave, especially not Wylen, her new mission became to prevent others from suffering the same fate. She freed any slaves she found and murdered any slavers that had the misfortune to cross her path, earning herself quite the reputation. Then one year during her annual visit to Wylen’s grave outside of Wildervale, a group of Venatori caught her off guard. It wasn’t uncommon for them to show up every now and then, still determined to catch her. But her guard was down and she wasn’t prepared. Vae’nra was losing the fight and probably would have died if it weren’t for The Rethari Blades who happened to be close by. Hearing the fighting, Delilah and her men stepped in and made quick work of the Venatori. It took some convincing and a long conversation about her past, but eventually the Qunari was able to convince her to join them. Vae’nra has been with the blades ever since and with the rise of The Sixth Blight, their aid is even more crucial in finding the missing wardens and helping fight the darkspawn. R E L A T I O N S . . . While Vae'nra is no stranger to the comforts of another's body, her life has rarely allowed her the opportunity to pursue anything beyond a night of pleasure. She has a tendency to be a bit of a cynic when it comes to her love life, but is open to it if someone manages to share affections with her. Valerius Corvus - alive - The only surviving son to Varian and Astraea Corvus, Valerius became the heir of the Corvus house at eighteen shortly after leaving the Circle of Magi. With politics as his main priority, much of his life was spent in the Magisterium or grooming Elias to take up the mantle after him. To Vae'nra he was an absent father that she barely knew. Lyra Corvus ( Vintus ) - alive - The perfect wife to a Magister, Lyra supported her husband in anything and everything he did. When he was in the Magisterium, it was her duty to continue educating Elias whenever he wasn't in the Circle. While she was around Vae'nra more than her father, she often left Vae's care to the slaves. Elias Corvus - deceased - The only son born to an only son, Elias was the last heir and future of the Corvus family. Circumstances of his murder are unknown, but it is rumored that he was assassinated in a bid to get the Corvus seat in the Magisterium. With his death the ancient line of Corvus will end with Vae'nra. Wylen - deceased - A former Dalish Keeper, captured with his clan by Tevinter slavers in the Free Marches. He served the Corvus family for over three decades and was the predominant parental figure in Vae'nra's upbringing. He often called her "Da'len," elven word meaning "little one," due to her being like a daughter to him. __________________________________________________________________________________ hexcode . | . #c82c52 ........ creator . | . Mjolnir ........ signature . | . Mjolnir |
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| .................................................... __________________________________________ ................▹ hair color | blackT H E . T A L - V A S H O T H . B R U T E ________________________________________________________ 35 | male | qunari __________________________________________ ................▹ eye color | crimson ................▹ height | 7' 7" ................▹ build | muscular ................▹ origin | qunandar, par vollen __________________________________________ ...........H E A V Y . + 14................▹ defender | 15 / 20 ................▹ perseverance | 20 / 20 ................▹ hard hitter | 20 / 20 ................▹ combat sense | 15 / 20 ...........P H Y S I C A L . + 5 ................▹ reflexes | 10 / 20 ................▹ stealth | 0 / 20 ................▹ rapid blows | 10 / 20 ................▹ perception | 5 / 20 ...........M A G I C . + 1 ................▹ power | 0 / 20 ................▹ pattern weaving | 0 / 20 ................▹ mana pool | 0 / 20 ................▹ fortitude | 5 / 20 __________________________________________ ...........E Q U I P M E N T . . .................▹ 2 dwarven crafted hand axes ................▹ dagger ................▹ dar-saam ropes ................▹ vitaar paints ................▹ whetstone ................▹ pouch of gaatlok ................▹ wicked grace deck ................▹ pouch of gold ................▹ waterskin ................▹ bedroll | . ____________________________________________________________________________________________ C U S T O M . T R A I T S . . .Charge - Like a battering ram, Rasaad can charge 30 ft. in any direction colliding with anything and everything in his path, which has a chance to knock prone any foe he hits. This is also useful for breaking down doors, weak architecture and crumbling rocks. Battle Cry - In the heat of battle, Rasaad can let out a fearsome shout that rallies his allies to fight harder and stronger, while also taunting his foes to focus him. This also has a possibility to frighten opponents with weaker constitutions. Disembowel - When an enemy is prone, Rasaad can hack and slash at them with his hand axes, focusing on their chest and torso, trying to rip their organs out of their body. Rampage - Rasaad lets out all his pent up fury stomping the ground and shouting aggressively. He becomes an unstoppable beast, attacking harder and faster, while also gaining health with every strike he makes. Tavern Brawler - Rasaad is a skilled fighter on and off the battlefield, as such he has mastered the art of improvised combat. He can make a weapon out of anything, a tankard, chair or even the body of a dead dwarf. And when he's empty handed, his fists work just as well. Reaver passive - As a Reaver, Rasaad is capable of absorbing the residual life force from the dead to heal himself. He is also no stranger to pain and injury on the battlefield. While wounds make others weaker, he only gets more lethal the closer to death he is. S T O R Y . T R A I T S . . . Nothing... yet. S T R E N G T H S . . . intimidation - A blind person could sense the force that is Rasaad. Even if he never raised a weapon around someone, his presence alone can make people avoid him. He has an intense and angry disposition that makes him look two seconds away from ripping someone's head off. It's not likely, but never say never. trustworthy - He is loyal to a fault when it comes to those who have earned his trust. Rasaad will keep secrets in confidence and if he says he'll do something, he does it... Or will die trying. His word is binding and he'll never say something he doesn't mean. resilient - He has a tough shell, physically and emotionally. He can bounce back from most situations seemingly unbothered, even if he's bleeding profusely. It takes a lot to knock him down, but when it does he only becomes more ruthless. multilingual - Rasaad knows Qunlat and common. W E A K N E S S E S . . . social cues - He takes most words and actions at face value. Body language is a foreign concept to Rasaad and he has no idea how to read between the lines. Even his humor and sarcasm are dry and deadpan because he wouldn't know how to act sarcastic. tact - Rasaad says and does what's on his mind, often without forethought of the repercussions of those actions, which has a habit of getting him into some sticky situations. He never intends to offend people he cares about, but his honesty is blunt and rough around the edges. stealth - He's a big guy that struggles to fit into normal situations, let alone tight and cramped places. He makes the shadows that smaller men hide in. Rasaad isn't as noisy as a templar in full plate, but he isn't far behind them either. If something calls for stealth he'd be better off standing guard. __________________________________________________________________________________ P E R S O N A L I T Y . . . loyal .... | .... impulsive .... | .... deadpan .... | .... lowbrow .... | .... savage M O T I V A T I O N . . . After leaving the Qun, Rasaad has been lost and unable to find a new purpose. After the darkspawn attack in Kont-aar he found a new calling, murdering the fuck out of darkspawn and protecting those that need protecting. H I S T O R Y . . . Born in Qunandar, Par Vollen, under the Qun, his life started like any other Qunari’s did. At birth he was given his name, but like every other child, it was a string of genealogical information used for record keeping rather than a unique identifier like used throughout the rest of Thedas. He was bred to be a soldier and after receiving his education and evaluation from the Tamassrans, he was assigned to the Antaam and given the title and position of Karasaad, a mid-rank melee warrior. Due to the Qunari desire to spread their philosophy and way of life, the Qun, they often invade other lands in attempts to further their doctrines. Karasaad was assigned to a battalion, operating under a Karasten, and sent to Thedas main lands in another one of their many invasion plans. They came south by the Amaranthine Ocean and up into the Rialto Bay before landing somewhere in Antiva between Antiva City and Treviso. While most of the forces were sent south toward Antiva city, a smaller band of a dozen or so Qunari were sent North to scout smaller towns and villages on their way to Treviso. There weren't many of them, a couple Karasaads, an Ashaad that scouted ahead, a Saarebas, and two Arvaarads all led by a Karashok. It wasn’t the most stealthy or inconspicuous band of travelers but Tal-Vashoth and Vashoth were more common in Antiva and Rivain, so the hope was to go relatively unnoticed. Most of their travels went smoothly, or as smoothly as it could as a group of Qunari made their way up the cost. Reaching a small farming village about a day’s travel outside of the city, the Qunari found everything to be abandoned as if the villagers disappeared earlier that day. Animals still grazed happily, fields appeared to be tended and in one of the huts embers of a fire still sparkled with faint signs of life. They were in the center of the town by the time they realized it was a trap, finding Ashaad’s head resting beside a well. Word of their movement must have reached Treviso with just enough time for the Antivan Crows to clear out the village and lay in wait. The ambush was ruthless, bloody and quick. Karasaad cut down at least a dozen Crows in the first minute, but even more were hidden around the village filling the Qunari with arrows like pin cushions. It wasn’t five minutes and half of the Qunari band was dead, bodies littering the ground around the well. By the time they took out all the melee attackers all that remained was Karasaad, an unconscious Karashok, the Saarabas, and a dozen archers with their arrows all trained on them. The odds weren’t in their favor, but Karasaad was not the type to run away from death. He charged into the group of archers, for every arrow he smacked away with an axe, two more found their mark. He managed to take out a handful before he was brought to his knees and disarmed. One of the Crows had an arrow trained for his head and that’s when everything went black. When he regained consciousness all the crows were dead and the Karashok had their blade at the Saarebas’s throat. Confused, Karasaad demanded answers. As it turned out, it was the mage that killed the remaining crows, and even though she saved their lives… Qun law dictates that a Saarebas separated from their keeper, Arvaarad, must be slain or kill themselves. The mage didn’t fight, didn’t argue. She knelt on the ground to accept her fate, but in that brief moment Karasaad saw fear in her eyes. Before he could think twice about it, the Karashok’s head was on the ground and his axe was dripping blood. Never before that moment had he contemplated leaving the Qun, but seeing someone who saved his life being threatened by one of the very people she saved bothered him so viscerally that his entire moral code flipped in a single moment. The pair had time on their side with the rest of the battalion dead. They had to leave and get as far away as quickly as possible. They did their best to change their clothing, which wasn’t easy being over seven feet tall in a human village. They made new names for themselves, shortening their given titles to Rasaad and Saara since they had no knowledge of Thedosian naming conventions. And they gathered what supplies they could from the farms before heading Northeast to Kont-aar. They made it past Ayesleigh on foot before the Ben-Hassrath found them, but they were prepared. It was customary for assassins to be sent after new Tal-Vashoth, not to mention Rasaad killed a Karashok and freed a Saarebas. That was expected. And if he didn’t have Saara with him he might not have survived, but together they defeated the assassins, leaving behind a bloody mess to serve as a message not to seek them out again. Once they reached Kont-aar the pair were able to breathe and try to make a life of peace for themselves. With no money, Rasaad took odds and ends type jobs to try and get a roof over their heads. But more importantly, they needed some way for Saara to learn how to control her magic to avoid issues with templars or anything else that could arise as an apostate. After months of scraping the bottom of the barrel, he managed to save enough gold to arrange lessons for Saara with Kont-aar’s seer. For a couple years Rasaad took whatever jobs he could find, often aiding the lords of fortune or being some muscle for hire. He didn’t love it, but it put food on the table. One day a few months back, he was visiting home when darkspawn appeared almost like they climbed up from the earth itself. Half of the city was razed while the other half, including Rasaad, fought to protect those who couldn’t defend themselves. He had never seen a darkspawn and he tried to help everyone he could. But no matter how good he was, he couldn’t be everywhere at once, and watching those creatures rip apart a child was something that still haunts his dreams. When he heard about The Rethari Blades he knew he had to join. Rasaad hated leaving Saara behind, but she was strong and could protect herself. And she knew he needed to go do what he did best… protect and kill. R E L A T I O N S . . . Relationships and lovers aren't really a thing under the Qun. He's no virgin. He has spent his fair share of time in the Tamassran's pleasure house, so physical yearnings he understands. But love is a foreign concept. He's seen it and had it explained to him, but until he experiences it, he doesn't claim to understand. That doesn't mean he's opposed to it... Although he might struggle to understand what exactly he's feeling. Saara - She is the Saarebas Rasaad saved and in doing so they both became Tal-Vashoth. They care for each other and look after each other like siblings, although he is definitely the more protective and overbearing one. __________________________________________________________________________________ hexcode . | . #66838e ........ creator . | . Mjolnir ........ signature . | . Mjolnir |


Class + Specialization: Rogue ~ Assassin Custom Traits: (Your custom traits, in which you create these! These can range from spells, to physical skills, racial traits, or unique magical heirlooms. This is where I encourage creativity to set yourself apart from the rest of the cast and class features) (No need to follow the order below, do as you see fit, as they are only examples) 1. Daggers of Falon'Din Obtained on an excursion within the ancient temple deep within the Lava Ruins, Rae seemed to bond with daggers. When she returned home, she applied her trademark red floral etchings on the blades and handles. These daggers siphon energy from her opponents once nicked. When fully charged, the red inscriptions begin to glow and then she can throw them to explode within her targets. ![]() 2. Falon'Din's Fury Rae's Valislin begins to glow as she embraces her calm fury, using whichever weapon is most expendable at the moment, either daggers (normal daggers, not her special ones) or arrows, she unleashes rapid-fire projectiles treating her targets like pin cushions until she deals a deadly blow. 3. Murder of Roses (similar to Murder of Crow) Using her advanced agility and her poison concoction of Cave Adder venom, Deepstalker Claws, and Blood Lotus, Rae's enemies believe she vanishes in a rain of dark red rose petals, she leaps rapidly between nearby targets, dealing damage with each strike. The final leap deals significant damage to any enemies near the strike zone. 4. Poison Blades Rae has a keen fascination with plants for both healing and poisoning purposes, she uses her poisons to create Poisoned Blades with her daggers and the tips of her arrows. 5. Passion of Mythal Rae is extremely talented with a bow- similar to her daggers. Her bow, etched with red foral markings, aptly named Passion of Mythal, as Mythal was the mother of all things. The bow is made of what appears to be a mix of charcoaled wood with an obsidian inlay. The bow and her Valsilin connect in combat to allow her to tap into the Elven connection of nature. This allows her to use some elemental effects such as Rain of Decay, Reeling Bolt, and Exploding Arrow, applying one effect to a single arrow when her bow is charged. ![]() Story traits: (Leave this empty for now. These are rewards granted via story progression) Stats: Heavy: +6 Defender: [0/20] 5 Perseverance: [0/20] 10 Hard Hitter: [0/20] 5 Combat Sense: [0/20] 10 Physical: +13 Reflexes: [0/20] 15 Stealth: [0/20] 20 Rapid Blows: [0/20] 15 Perception: [0/20] 15 Magic: +1 Power: [0/20] 0 Pattern Weaving: [0/20] 5 Mana Pool: [0/20] 0 Fortitude: [0/20] 0 |
Biography: Some where in an eclectic scholar’s library, shoved way in the back behind other books lies the vague history of the Falon’Din’sil “Falon’Din’sil” – “Ghosts of the Forgotten” (Falon’Din = the elven god of death and the beyond - Sil = ghosts/shades/echoes) Dalish Folklore Terms: “The Hollow Kin” - A humanized term Dalish use among themselves, implying elves in form, but spiritually empty. “Blood-Sung” - Those “sung” or shaped by blood magic. “The Sunless” - A reference to their subterranean life. (A cautionary tale—what becomes of elves who delve too far into the old magics) “We do not speak of the Falon’Din’sil. They walked too deep and listened too long. Now they are only echoes beneath the earth.” Before the fall of Arlathan, the elven empire was vast and fractured into many castes and sects. One such sect, known as the Falon’Din’sil, followed an esoteric and extreme interpretation of Falon'Din’s teachings. They practiced early, now-forbidden blood magic rituals, claiming they were divine in origin and allowed direct communion with the gods. When Arlathan fell and the Dalish scattered, this dark sect retreated northward, crossing the sea to the lands that would eventually become Par Vollen. There, they established hidden enclaves within the volcanic caves and jungle-covered ruins. They avoided contact with humans, and later, with the Qunari, blending into myth and fearsome rumor. Their society is matriarchal, with power held by seer-queens known as Night-Mothers (Vir Daelen). These women are feared and revered as both blood mages and visionaries who can "see" through the Fade. They do not follow the Qun and live as an isolated, spiritualist culture with strict taboos around outsiders. Official Qunari history describes them as extinct, wiped out during the conquest. Born to an alchemist father and a mother who owned a tailor shop, Rae lived in the Fani’Orair’Inon District, to humans this would be similar to a Merchants’ market. While it was nothing like the Fani’Ortaor Barastena'las, the Noble District, it was more comfortable than the Slums. Her family still struggled to make ends meet as supplies were always in short supply living underground. Only those who lived in the Noble District could afford to have consistent food to keep their bellies full. Rae learned her mother’s techniques of appliqué and other methods of embroidery to help further the business while her father worked for the Temple of Falon’Din’sil as a senior healer and chemist, teaching her the importance of give and take with ingredients. Being kind people, there were many times that Rae helped her parents make healing packages for those in the Slums. At the age of twelve, young Elven attend the Academy at the Temple, taught by the priests and priestesses. If they show promise in furthering the Clan’s mission, the young ones are removed from their families and placed in the dormitories to be instructed day and night. It was during her first confession with High Priestess Asalandiva, when the priestess had a vision of Rae walking on the Surface. Keeping this knowledge to herself, Asalandiva had Rae taken from her home and kept in the Temple to try and change the vision she saw. Raeretha was assigned to the Espionage Command taught in the many ways of hand to hand combat and spying. After one graduates the Academy, they are sent into the Deep Roads to journey to the Lava Ruins (an ancient Elvhen temple said to have collapse within the sky during the Fall of Elvhenan) for their Vallaslin. In the Chamber of Visions, one must offer a drop of life (blood) into the Pool of Gold, then they will receive their markings by the priests and priestesses. Common elves who aren’t taken from their families receive the traditional Vallaslin with either charcoal or volcanic ash. Those like Rae, who show promise, obtain theirs with a powdered form of red lyrium, carefully crafted by the High Priest and Priestess who know how to properly stabilize it. When she returned home with the red inking her skin, she was assigned to the intelligence and espionage unit for the clan. Rae’s parents were also allowed to join the Noble District now that they had a daughter with a higher position in the clan. Rae still wasn’t allowed to rejoin her parents as she now belonged to the Temple. Raeretha, being a constantly curious person, has an affinity for flora and fauna. This trait didn’t make her very many friends in the Academy. In fact, she was constantly harassed for being too entranced with her experiments. Being underground wasn’t ideal for ingredients to grow and thrive. So, Rae paid top dollar for any interesting specimens she found on the trade market. Although, by the time the Dwarves got to Falon’Din’sil, many ingredients had perished or were sold to other Dwarves. Making friends with the Dwarves that traded with them, Raeretha learned of the Surface and all the kinds of ingredients they had available to them. Since Rae’s clan refused to contact the Surface, she settled for purchasing books from the Dwarves, dreaming of what the surface may look like. It was during this time that Rae figured out how to apply the stabilized red lyrium to thread, allowing her to embed her clothing with enhanced properties. She also enjoys music and singing, and while she was tasked to learn how to play the lyre as a part of her upbringing, she keeps such enjoyment to herself since she took up the mantle of assassin and spy, not of the bard. During her last travels within the Deep Roads for the Clan, Raeretha and her troop began to notice signs that the Blight was different than normal. Rae told the Night Mother, the leader of the Clan, of her troop’s findings of the mutating Blight. Instead of being taken seriously, she was told to take a brief leave as the Night Mother and the Head Priest and Priestess knew of how stubborn Rae could be. Soon, one of her troop members and fellow Academy graduate, Anise, who was nicked by a darkspawn in a skirmish became sick with the mutated blight and was sent into Forced Isolation in the Lava Ruins. Anise was a Elvhen from the Slums. He was proud to have been chosen and further his family out of the desperate streets of the Slums. Proudly boasting that he would bring honor to the Clan by finding lost artifacts from Elvhenan. He was always recanting the tales of the Grey Wardens of old, how he modeled himself after them even though they hadn’t had contact since the First Blight. Anise’s former enthusiasm and belief in the tales of old encouraged Rae to implore the Night Mother to allow her to go find aid, whether it was from the Dwarves or the Grey Wardens. The situation was clear that Falon’Din’sil needed help. The Night Mother and other elders denied Raeretha such a request, forbidding her to even leave her home until her leave of absence was over. Rae followed orders for a while until she caught word of the new blight spreading in the Slums. The Night Mother ordered the Slums to be blocked off, having food and water delivered over the wall that was built. That was the tipping point for Raeretha to pursue help from the Surface on her own, even if it meant exile afterwards. After all, once one ‘abandons’ the Clan, they are considered a traitor to Falon’Din. Rae gathered what she could, grabbed her weapons, and headed to Kal-Sharok to get herself to the surface. She managed to get through the Deep Roads barely by covering herself in the guts of a darkspawn she killed, knowing that she wouldn’t be able to fight a large number of them at once without her troop. A Dwarf warrior almost mistook her for a ghoul until she proved that she was healthy and well. After a brief cleansing from the Kal-Sharok Shaperates, who believe that she is a scholar who got separated from her group, they sent her to the surface. Homeland: The volcanic catacombs of Par Vollen, known as Anor’or’iseth i’nisathe, the Land of Heat and Ash. Motivation: She hopes to strengthen relations with the surface similar to the Dwarves. Relations: Eolaselan (father) and Halesta (mother) Head Priestess Asalandiva- Teacher and Mentor in the the Academy The Night Mother, formerly known as Gaelathebanah. Anise, a trusted member of her troop unit, unknown about his health status. Raeretha hasn’t yet considered a relationship as her people usually wait until their forties to get married and start a family. But the surface is different than the Below, who knows what could develop? Equipment List: -A set of dark leather-bound journals to record her findings. ![]() -A set of charcoal sticks -A traveling alchemist set to create healing elixirs and/or poisons -Her lyre if it strikes her fancy to play -Her mission attire is made of black leather and expertly decorated with red floral embroidery. ![]() -Her casual clothes are a white embroidered blouse and a black corset and trousers. ![]() -A small sewing and embroidery kit from her time at the Academy. Signature: (Type “WhiteAngel25” to agree to the rules of the RP, including giving me permission kill off your character (within reason) in order to avoid any misconceptions down the line) |
-Mage - Force Mage Custom Traits: Spells: Telekinetic Barrage - Keten uses his force magic to rip large rocks from the ground and sends them flying at a fast speed at an enemy target. Fist of the Maker - Keten uses his force magic to slam down enemies in an area with force magic. Pinning them to the ground and causing damage in the process. Tidal Wave - Keten uses his force magic to create a wave of force energy that sweeps across the battlefield. Knocking down anyone in its range and causing damage in the process. Talents: Staff Fighter - Keten has learned how to fight with his staff and thus can more easily fight and be more effective in close quarters. Items Magical necklace he always wears around his neck, and a gift from his teacher. It increases his resistance to magical damage. Story traits: (Leave this empty for now. These are rewards granted via story progression) Stats: Heavy: +7 Defender: [10/20] Perseverance: [5/20] Hard Hitter: [10/20] Combat Sense: [10/20] Physical: +5 Reflexes: [5/20] Stealth: [5/20] Rapid Blows: [10/20] Perception: [5/20] Magic: +8 Power: [15/20] Pattern Weaving: [10/20] Mana Pool: [10/20] Fortitude: [5/20] |
Biography: Keten was born on the road somewhere in Ferelden. His parents were Tal-Vashoth who managed to escape the Ben-Hassrath and fled as far south as possible. Eventually settling in the capital city of Ferelden, Denerim, after six years of traveling. Growing up for Keten was different, to say the least. His father worked as a mercenary while his mother stayed home to take care of Keten. His only friends growing up were two city elves, Carcen and Firana, who with three would often spent time together. He was more open about learning and adapting to human culture than his parents and was curious to learn about humans and elves. Then, when he was eight, the unthinkable happened. Ben-Hassrath agents discovered them, and a fight ensued. While Keten's parents would win the fight, his mother ended up dying of her wounds, and after the two mourned her. Keten and Keten's father, chose, after this shock, they take up travelling with a mercenary group and never stay in one place for too long and Keten had to say goodbye to his friends. After Denerim, Keten traveled with his father with his mercenary company and showed that he could use magic. His father had his friend and one of the company's mages to teach him on how to use magic. His teacher, a middle-aged Antivan human mage named Sofia Avonal. She taught him how to protect himself from being possessed by demons and everything else she knew about magic. Becoming a proper mage and loved to get in the thick of battle. Which during this time, Keten was taught by his father about the Qun and the Qunari. To better explain why the Ben-Hassrath attacked them in Denerim. He would come to hate the Qun, as he did not agree with its philosophy and them forcing others to convert to the Qun. Along with what they do, their mages and Keten for a time. Would have nightmares about his fate if brought to Par Vollen. So in order to establish an identity for himself, far from the Qun. Keten got himself several tattoos on his body and would use a surname. Rather than take a random human surname, Keten created one by combining the names of his parents, Jarok and Ozul into Jarul. When he became an adult, Keten would officially join his father's mercenary company, the Iron Claws, and went along on many jobs for them. Keten, during his time as a mercenary, he fell in love with a new recruit. A Dalish woman named Lahra as the two naturally connected with each other. Though this bliss would not last, as one day during a hard job. Lahra was killed, and Keten was left devastated by her death. Though his father and the other members of the Iron Claws tried to comfort him. This lead to Keten rethinking things and his place in life. After much thought and seeing how his love died ultimately for some coin. This caused Keten not to want to waste his life fighting for gold. He felt like something was missing in his life, and he would end up leaving the Iron Claws. His father did not wish for him to leave, but understood what his son was going through and wished him good luck on his travels. So for a bit, he travelled on his own, trying to think of something that would please his heart and soul. A cause that he could take pride in fighting for and finding purpose in his life. But, to him, no such cause existed, and so he wandered and walked around Thedas. But, as he wandered and thought, did the signs of another Blight appear around the continent. Keten expected the Grey Wardens to appear and combat the threat, but when he noticed that the Grey Wardens were seemingly missing. He was concerned about what would happen if the Grey Wardens did not stop the Blight. When he heard of a mercenary group that was fighting the Blight. Keten knew what had to do and joined up with the band. To both fight the Blight and figure out what happened to the Grey Wardens in the process. But mainly to maybe finally fight for a cause that he can believe in. Homeland: Ferelden Motivation: To figure out what happened to the Grey Wardens and help save the world. Along with finding purpose in his life, and find a cause he can proudly fight for and believe in. Relations: Yes, Keten had one love during his life, a Dalish elf named Lahra. She was killed during a mission with the Iron Claws, and it was hard for Keten after her death. Along with his father Jarok, who is still alive and the mercenary band his father belongs to that Keten used to be in, the Iron Claws is still active. While he has not seen his old city elf friends in years, Carcen and Firana. He does not know what became of them, and maybe he would see them again during his travels. Equipment List: Steel Staff with a blade on the bottom end One waterskin Coin purse with 4 gold Battlemage Mail 2 Lyrium potions 2 health potions Casual clothes Signature: (Type “Theyra” to agree to the rules of the RP, including giving me permission kill off your character (within reason) in order to avoid any misconceptions down the line) |
I only have one query: Is he against Qunari in general, as in racist? Or is it the teachings of the Qun, and the constant threat of them invading Tevinter he's hoping to put an end to? Either way it's fine, just keep in mind that the leader of The Renthari Blades is Tal-Vashoth.

Class + Specialization: Warrior - Templar Custom Traits: 1. Blessed Bulwark – Mastercrafted tower shield engraved with the Chant of Light in gold. Grants +2 to Defender vs. magic attacks and can slam to create a brief anti-magic barrier (short duration, long cooldown). 2. Veil Disruptor – Lyrium-enhanced ability to emit a burst of Templar power disrupting magical effects within a small radius. 3. Disciplined Formation – Expert at maintaining formation; grants allies within 10 feet +1 to Combat Sense during coordinated defense. 4. Martyr’s Will – When gravely wounded, can perform one extra decisive action before collapsing (usable once per mission). 5. Lyrium Hardened – Long-term lyrium use grants +1 Fortitude but causes occasional tremors and withdrawal fatigue if deprived. Story traits: (Leave empty for now) Stats: __________________________________________ Heavy Defender: [20/20] Perseverance: [15/20] Hard Hitter: [15/20] Combat Sense: [10/20] Physical Reflexes: [10/20] Stealth: [0/20] Rapid Blows: [10/20] Perception: [10/20] Magic Power: [0/20] Pattern Weaving: [0/20] Mana Pool: [0/20] Fortitude: [10/20] __________________________________________ |
Biography: Ser Garrick Alaric was born in the borderlands of Ferelden, a land scarred by endless conflict and the looming menace of darkspawn. The youngest son of a minor noble family, Garrick was raised with a strong sense of duty and honor, expected to defend his homeland alongside his father, a seasoned warrior who served in the Fereldan military. From a young age, Garrick exhibited exceptional skill in combat and a keen tactical mind. His dedication earned him a place among the ranks of the warriors sworn to protect the realm from rouge mages, abominations and enforce the will of the Chantry. Service as a Templar granted Garrick access to lyrium, a rare and potent mineral essential for templars to channel their abilities and resist magical influence. Though necessary for their role, lyrium is as dangerous as it is powerful—its use can come at a severe personal cost. Rumors have begun to swirl around Garrick, suggesting he may rely too heavily on lyrium to maintain his edge in battle, hinting at a possible addiction that gnaws at his resolve. Garrick neither confirms nor denies these whispers, aware that any admission could undermine his standing within the Chantry and his own self-image. His years of service took him across Ferelden and into Orlais, where he fought in battles that shaped the fate of both nations. During a campaign against a darkspawn incursion near Val Royeaux, Garrick’s leadership was critical in preventing disaster, earning him recognition among Orlesian nobles and solidifying his position within the Chantry’s ranks. However, his loyalty to the Orlesian Chantry and his growing reputation made him a target for political machinations. Accused of conspiring with rogue mages and manipulating forbidden magic—charges fueled by rivals eager to see him fall—Garrick was stripped of some of his authority and forced to prove his innocence. His suspected lyrium use only complicated matters, casting a shadow over his reliability. Despite these challenges, Garrick’s commitment to protecting innocents and upholding the Chantry’s ideals remains steadfast. Beneath the weight of suspicion and the toll of his possible dependency, he fights not only to defend Ferelden and Orlais from the darkness but to reclaim his honor and master the personal demons that threaten to consume him. Homeland: Ferelden (City of Amaranthine) Motivation: Redeem his honor within the Templar Order; uncover the Blooming Rot’s truth; confront and control his lyrium addiction. Relations: Politically open, wary but respectful toward mages and warriors alike. Equipment List: – Blessed Bulwark (Custom Trait) – Chantry-forged longsword with maroon and gold inlay – Templar armor with gold-trimmed tabard – Lyrium phials (rationed supply) – Basic rations, bedroll, and armor maintenance kit Signature: Archangel89 |