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Evil Ghost Note I DON'T WANT YOUR FRIEND, GIRL, I WANTED YOU

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OVERVIEW
Welcome to Recollections: Linebreaker, another RP set in the supernatural horror/urban fantasy universe known as the Recollections universe. Most people think there’s only one world. One life. One reality. But that’s not true. The All-Verse is a network of parallel universes. Normally, these worlds stay separate behind strong barriers, which only magic is capable of piercing. It started in Portland, Maine, in a universe called Kindle, with an individual known only as The Witch. Cloaked in red and masked by a cow skull, she was a menace—her magic reckless, ancient, and destructive. No one knew she was being used as a tool for something far older, far worse.
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The Witch sought out, Mother Deep, a living ocean of multiversal scale, to pry forbidden knowledge from the abyss. She wanted the means to perform a ritual of impossible scope—one that would rewrite the boundaries of existence. Mother Deep, an ancient predator older than any star, gave her exactly what she asked for, but the gift was a trap.

When the ritual was complete, a pillar of light tore open the sky, and the Linebreaker Event began. Some say The Butterfly—the Ancient that watches over time and the spaces between—should’ve stopped it. But it didn’t. Whether it was too late, too far, or already tangled in something else, no one can say for sure. All that’s known is that the walls broke, and nothing stopped it.

Mother Deep, who could only appear where dimensional cracks existed, suddenly had an endless network of fractures to exploit. Now she could seep into any corner of the All-Verse, manifesting wherever reality had split. Portland became her first foothold—streets turning to rivers of black water, buildings sinking into impossible depths, and creatures from her domain spilling forth to hunt—but it was no longer the only one. The Linebreaker had given her free rein, and the abyss could pour in anywhere, ready to claim world after world.
Afterwards the Parallel Effect struck.

People from an everyday, magic-free world — Shadow — suddenly found themselves in the bodies of their Counterparts in this broken dimension. They were thrust into a world of magic, gaining abilities they have little understanding of but are key to solving the crisis. They found themselves trapped in lives they didn’t know—living with powers, enemies, and responsibilities they never wanted. They woke inside a ruined chemical plant, right in the middle of Mother Deep’s rampage, forced to survive in a dangerous new world. The Butterfly is missing—gone without a trace. And with it, the being who should be holding the barriers together is nowhere to be found.

Now, the only chance to fix things is to:

Find The Witch. Seal Mother Deep. Repair the damage.

Or watch everything fall apart.

Above all else, the themes of this story will be Connections, Identity, Emotions, and Memories.
RULES & NOTES
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LINKS
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"When the lines break, reality bleeds."
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The Linebreaker Event stands as a cataclysmic turning point in the balance of the multiverse, a rupture unlike anything seen before. It began when a powerful Paranormal known as the Witch, in an act of desperate ambition, performed a forbidden ritual with Mother Deep—an ancient Apparition of devastating power and malevolent intent. Though the Ancient known as The Butterfly intervened to halt the ritual, their efforts ultimately failed. Mother Deep, unleashed by the Witch’s incantation, shattered the fragile dimensional barriers that separate worlds, tearing through the very fabric of reality.

This breach was not a simple tear, but a complete obliteration of the borders between dimensions. The consequences were immediate and profound. Time itself began to unravel, stuttering and looping erratically in pockets across existence. In some places, moments repeat like broken records; in others, time skips forward without warning, leaving chaos in its wake. From the darkest abyss of the Pit, monstrous creatures have slipped through the cracks, invading realms that once seemed secure. Portals to long-lost pasts and distant, alien dimensions now flicker open with unsettling unpredictability.

Perhaps the most unnerving consequence of the Linebreaker Event is the Parallel Effect. This phenomenon caused an involuntary and widespread swapping of minds and bodies between inhabitants of two universes: Shadow and Kindle. Those from Shadow—a world where magic is suppressed—found themselves thrust into the bodies of Kindle’s inhabitants, often with little understanding of their newfound powers or surroundings. Entire lives and identities were scrambled, forging strange new realities and fractured alliances. The Butterfly, once the guardian against such cosmic threats, has vanished without a trace, leaving the multiverse vulnerable and directionless.

As this multidimensional chaos escalates, the boundaries of existence continue to weaken. Reality teeters on the edge of collapse, and those caught in this maelstrom face challenges that test the limits of their resolve, sanity, and power. The Linebreaker Event is not just a rupture of space and time—it is a profound unraveling of fate itself, where the past, present, and possible futures collide in violent disarray. And amid the shifting shadows of this crisis, the question lingers: what greater horrors lie waiting beyond the shattered walls of the multiverse?
SHADOW
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PORTLAND, MAINE
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THE SHATTERPOINT
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"Magic has a way of finding itself to people."
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"Open your mind, heart, body, and soul to the universe..."
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Beyond the ordinary lies an invisible threshold—a line dividing the possible from the impossible. Some people cross it easily, born with a trait or inclination that draws them toward the unknown. Others are pushed. Regardless of how they cross, those who do discover a truth both exhilarating and terrifying: Magic is real.

This Magic is not pulled from ancient tomes or distant stars; it’s born from within—fueled by human emotion, belief, and personality. Those who awaken to it gain powers that reflect their true nature at their core. These individuals, varied in form and ability, are collectively known as the Paranormal. Their world is a gateway to infinite stories and adventures, where the laws of reality bend and the soul takes center stage.

The abilities granted to Paranormal beings are called Paranormal-Abilities. The most basic of these is the theoretical opening of a “third eye,” a metaphor for perceiving the unseen forces at work. Only the Paranormal can see Magic in action; to everyone else, only the consequences are visible.

One of the most iconic abilities is called a Recollection. This vivid, immersive flashback allows someone to witness events they weren’t present for, as if standing within the memory itself. Recollections can be triggered in various ways: during dreams, upon touching a meaningful object, or in the presence of someone associated with the memory. Sometimes, those with deep magical knowledge can even share a Recollection with others.

Paranormal beings are drawn to one another and magical events, often against their will. Some believe that certain traits make individuals more likely to be drawn into these situations or to encounter them.
At the heart of each Paranormal lies a unique power known as an Abstraction. No two Abstractions are precisely alike, as each is a manifestation of the individual’s soul. Though some may seem to possess multiple powers, these are simply facets of a greater whole. An Abstraction cannot be nullified or replaced—except in one scarce and specific case. To prevent chaos, Paranormal beings are protected from one another by an invisible force called the Emotional-Field. This field acts as a natural limiter, preventing most offensive Abstractions from being used directly on other Paranormals. For example, a pyromancer cannot boil another’s blood, a telekinetic cannot rip out a heart, and a mind controller cannot take over a fellow Paranormal. Some abilities, such as healing or telepathy, are typically unaffected, but others may be weakened, blocked, or require creative workarounds. Specific, rare Abstractions can bypass the Emotional Field, and others may modify it, lessening its protection, stripping it away, or twisting its effects. But these cases are exceptional.

Those who lack both an Abstraction and an Emotional-Field are called the Blind. They cannot perceive, understand, or interact with Magic in any way. However, some who have been exposed to Magic may gain a limited awareness known as Aware. These Aware individuals still lack the protections and powers of the Paranormal, leaving them just as vulnerable as the Blind—if not more so.

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[table][row][/row][row][cell][h3][b]NAME[color=2e2c2c].[/color]HERE[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]Image Here[/img][hr/][color=2e2c2c]............................................................[/color]
[i]"Quote here."[/i][/center][/cell][cell]Description here[/cell][/row][/table][indent]Put the rest of the description here if it ends up being longer than the provided pic.[/indent]
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Hidden 10 mos ago 10 mos ago Post by FernStone
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FernStone One Again Addicted to Pepsi Max

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Wow how did I make this character sheet so quickly...


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Evil Ghost Note I DON'T WANT YOUR FRIEND, GIRL, I WANTED YOU

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Wow how did I make this character sheet so quickly...


Because you haven't touched grass in ages.

Accepted.

WEAKNESSES ⫻ Because Pan and Aya are constantly arguing for control, any outside mental influence ( psychic/emotional attacks, etc) can spike the dissonance between them. This can cause a total shutdown of the Abstraction mid-use as they both mentally spiral. When Pan is outside of Aya’s body to use the Abstraction, her Apparition form is physically tangible and vulnerable. A single well-placed strike can either dissipate her entirely or force her to retreat. This will disable the Abstraction until Pan heals. Suppose an enemy force Pan or Ayesha into high emotional stress. In that case, her Bolts of Wrath become completely erratic — making her more likely to electrocute herself, Aya, or allies than her target. The longer the fight drags, the weaker she gets. An enemy who fights defensively, stalls her, or forces her to waste energy can exhaust her to the point of complete incapacitation within minutes. If Pan uses the full Storm of Pandemonium, both Pan and Aya are left completely drained and without powers for a day.
Hidden 10 mos ago Post by Rekkuza
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Rekkuza #1 Yeast Fan

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Linebreaker lives!!! Yippee!!!

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NoriWasHere

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Hidden 10 mos ago Post by Evil Ghost Note
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@Rekkuza Accepted.

@NoriWasHere Accepted.
Hidden 10 mos ago 10 mos ago Post by Atrophy
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Atrophy Meddlesome Kid

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Hidden 10 mos ago 10 mos ago Post by Skai
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Skai Bean Queen

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Hidden 10 mos ago 9 mos ago Post by Blizz
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Blizz Archmage of the Fucking Universe / Etc

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Hidden 9 mos ago Post by Evil Ghost Note
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Evil Ghost Note I DON'T WANT YOUR FRIEND, GIRL, I WANTED YOU

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@Skai your character instantly gave me cancer. Accepted.

@Atrophy The mere mention of "Mommy Ocean" instantly made my cancer terminal. Accepted.

WEAKNESSES ⫻ Darlene must stay tethered to Ted. If the connection between them is strained (Example: if Ted resents her, rejects her “help,” or outright denies her existence), she weakens drastically: her incorporeal/invisibility powers flicker, her link breaks, and she risks “static burnout” that leaves her unable to manifest for hours. While Darlene can’t be destroyed, she has a fixed anchor: the personal items of the cursed host. With Teddy, it was his campaign materials, his wedding band, even his tailored suits. With Ted, it's his old boots, his wedding ring, or his scars (which she’s erased). If an enemy damages one of these anchors, Darlene’s form destabilizes. For example, smashing Ted’s watch could make her manifest uncontrollably or strip away her protective stasis for hours at a time. The “Damsel Indefinite” protection isn’t clean. Every time Ted survives something that should’ve left lasting damage - poison, infection, shattered bones - the cost is deferred. The curse builds pressure like a debt, and if Darlene is forced away (by banishment, disruption, etc), Ted suffers all the deferred injuries and illnesses at once.


Hidden 9 mos ago 9 mos ago Post by TimelessParagon
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TimelessParagon A seeker of Truths

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@Evil Ghost Note

So i have a sheet in the works but i want to ask if this powerset is within the power limits of this game:

Time Alter: Accel
Accelerate time in an object/person for a certain duration. Be it a throwing knife, fired bullet or simply one’s own body.
Hastening their local time in relation to everyone else.
Appears to the outside observer like greatly accelerated motion. Employs the concept of borrowing to take future time and overlay it onto the present.

Time Alter: Stagnate
Slow down time in an object/person for a certain duration such as a wound or incoming projectiles.
Slowing their local time in relation to everyone else.
Appears to the outside as greatly decelerated motion or almost static depending on the extend of the slow.
This is done by "stretching" the current moment and overriding a portion of future ones.

Rewind
Rewind time locally to revert something or someone to a previous existing state. It is an act of "deletion" where the time separating both states is simply erased resulting in the past state becoming present.

Time Alter: Drain
A sustenance ability, dante may passively drain the lifespan of surrounding persons or mammals in a range of 20m or he may choose to actively drain the lifespan of one target at a far faster rate. Targets who ran out of lifespan will suffer an always fatal heart attack and die.
Based on the concept of "redirection" or "Addition" where passing time is diverted to Dante (for aura drain) or simply removing a portion of a person's total time and adding it to heir own.

LIMITS ⫻
The fuel of his abilities is his own lifespan, of which he “burns” in a highly inefficient method to power his abilities, His “current” time remaining is 24 years.
-Time Alter: Accel
Due to the immense strain of using such a move, his current maximum is 10 times accelerated time for a duration of 6 seconds (real time, thus 1 min compressed into 6 seconds)
Using this move costs 3 months of lifespan.
-Time Alter: Stagnate
His limit currently is 0.1 times lasting for 6 second of real time being equivalent of 6 second stretched into one minute.
A target under the effect of time stagnate cannot be affected by things under time accel.
Ex: Assuming he stalls a target in time, he cant accelerate a throwing knife to kill them. The two objects, one accelerated and the other stagnated would simply phase through each other.
Using this costs 1 month of lifespan.

-Rewind:
He can only apply rewind to items and persons he had forged a strong connection too such as himself or close companions.
The max duration of rewind is up to 1 day previously, costing from 6 months or 1 year of lifespan per activation depending on how far he rewinds. (rewinding any period above 12 hours costs 1 year)
Directly crushing Dante’s brain is an effective way to counter rewind from activating.

it is worth noting that repeated usage of his abilities drains exponentially more lifespan, for example repeating time alter: Accel back to back will drain 1x for the first usage then 3x then 9x then 27x so on.
If Dantes runs out of lifespan and attempts to use his abilities the skills will go through but after which dantes will turn to dust, dying in the process.
To avoid it there must be an equidistant delay between ability usage and ability duration. For example using Time accel 1 min apart from another cast of time accel will negate the penalty.
-Time drain:
Dantes may only passively drain lifespan at a rate equivalent to his own loss of lifespan. For example if he spends time around 10 ppl for 10min he gains 100min of lifespan total.
This does not take into account the lifespan cost of his abilities. For example using time accel wont make the drain faster or have his surrounding targets drain 1 month of lifespan.
Active leeching drains lifespan at a rate of 100 times passive drain but Dates must make physical contact with his target at all times during.

It is also worth noting that having their lifespan drained will cause visible aging on the targets along with an omnipresent sense of unease and existential dread.

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@TimelessParagon It works but I wanna know what type of Paranorm he is.
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TimelessParagon A seeker of Truths

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@TimelessParagon It works but I wanna know what type of Paranorm he is.


i was thinking aberration abjointed with the character making a contract with the apparition.
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Evil Ghost Note I DON'T WANT YOUR FRIEND, GIRL, I WANTED YOU

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<Snipped quote by Evil Ghost Note>

i was thinking aberration abjointed with the character making a contract with the apparition.


Cool. I will see the full sheet before I pass judgment
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@Blizz
WEAKNESSES ⫻ The Gravedigger is slow and physically cumbersome. The shovel is massive, and while it can cleave and bludgeon, Emil isn’t exactly nimble while wielding it. A fast or highly mobile opponent can easily dodge or outmaneuver him. The weight also makes prolonged fights exhausting. The Abstraction drains Emil’s life force along with the death essence. Using the shovel aggressively or summoning multiple undead isn’t free - it physically and mentally wears him down. If he pushes too hard, he could pass out, have his reflexes slow, or even permanently injure himself. The undead are dependent and fragile. They can be destroyed, and if they are, Emil loses the energy used to summon them. High-tier undead are slow to deploy, giving enemies a window to strike Emil while he’s distracted.

The Gravedigger can also create the Foreskin Ghost, and if he does so, he'll doom us all.
Hidden 9 mos ago Post by silvermist1116
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Tres been dragging my heels. I'll get my sheet out either today or tomorrow.
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