Hidden 7 mos ago Post by Foster
Raw
Avatar of Foster

Foster

Member Seen 19 hrs ago

'sounds fair, since I was describing her via several ill-fitting cliches that kept getting piled on top of each other. I'll dial it back a bit, especially the impulsiveness causing/used-to-rationalize at least half those statblock shenanigans.

... Kinda still want to keep a large shotgun though (the KS-23, not some MAS-type). Mostly because if a pilot does need to bail-out chances are there's still going to be a MAS-sized threat they'll have to deal with and a combat-knife probably won't be able to cut it. But I suppose a demolition-charge could work in its place.

I'm also hoping the survival-cloak could become standard-issue, actually. As a means to aid pilots in SERE should they need to bail. It also has alternative uses of it for running recon, sniping, and taking naps. I figure such a piece of kit may be genuinely useful for anyone and everyone.

Most of the rework is working on phrasing. Personality may take awhile, brain is stuck on "owl".
Hidden 7 mos ago 7 mos ago Post by Foster
Raw
Avatar of Foster

Foster

Member Seen 19 hrs ago

<Snipped quote by Foster>

I vote 'Sunshine'.

BTW: Yes, I am making profiles. They should be done sometime soon.


Yeah, I kinda walked into that one, I guess her name is "Bucket" now.
-Edit, yep that playthrough. Yep, a link to a 14 minute video to explain a 30 second joke.
-There's a stealth joke regarding that DM's name... They're not allowed to roll dice anymore (joking, of course).
Hidden 7 mos ago Post by cirrus sd
Raw

cirrus sd

Member Seen 7 mos ago

heyo, I literally joined the site after reading your interest check haha. I skimmed through everything but am interested in creating a human character to add to the cast! I have a vague idea (I only know they will be Korean and have some fun psychic ability) so will ruminate after reading more thoroughly and submit. but do lmk if you are already at character limit or approaching it!
2x Like Like
Hidden 7 mos ago 7 mos ago Post by Dragon Mahteru
Raw
Avatar of Dragon Mahteru

Dragon Mahteru

Member Seen 7 mos ago

Alrighty, I finally did it.

Name: Callan Wish

Nickname: Dr.Wish

Age: Presumably in their late twenties. (41)

Species: Human

Appearance: Callan stands at 5ft & 7in(171cm). Enhanced dark skin with glowing yellow cosmetic patterns, waist-length synthetic red hair in low-tied twintails. On their center back is a tattoo of a sakura branch with blooming golden flowers. Typically seen with shaded eyewear.


Personality: "You've got to see what does and doesn't work."
Callan holds a significant sense of pride and certainty in regards to interacting with races that were once considered alien. This is in-part due to a natural curiosity and an assumed upbringing in a very educated household. Even so, most seem to find a air of mystery surrounding their interests. They're very rarely in a bad mood and while they're not always perfect in the search for knowledge, correcting for misinterpretations of other people's proclivities or cultural norms tend to come in earnest. They're rarely seen in a bad, disheartened or even disillusioned moods. Though when they are, even the cruelty of removed reservation and kindness tends to be very precise.

History:
Callan Wish wasn't always considered the posterchild of Neo-transhumahnism that most with attentive eyes would claim them to be in the present. Callan was originally a student and medical technologist at the University of Florida when the first Mirror opened and wrought forth what they'd call a living nightmare. Their expertise made them somewhat valuable during the chaotic events of those first contacts and the forced migration of Floridians during them. Where the trauma took many survivors and broke them, many more chose to fight. Callan is among those who'd opted to fight. While most of the information regarding their past was lost with the infrastructure destroyed by The Totality, some bits of information have become known over the course of their service with The Coalition;
-Callan was a male by birth and began receiving their enhancements after the formation of The Coalition.
-Their enhancements were mostly treatments to otherwise debilitating injuries suffered in the earlier conflicts.
-They were offering critical aid to one of the first national guard platoons to encounter a Totality Supervisor.
-In the time since The Coalition's formation, they've become something of a public figure of Earth's scientific community as an example of human adaptability and 'evolution'.
-They're considered a little odd as far as humans go, but very popular with many Coalition races(Gennari, Felness, Mustarl and Dark Elves in particular.).

Key Skills & Abilities:
|Medical Engineer ✭✭✭✭✭| - Callan is a top-tier medical engineer, having been amidst their extended education on the matter when The Totality first attacked, they showed an almost obsessive dedication to the field once the opportunity and technology was formed by The Coalition. Medical technology, nanotechnology, bio-enhancement technology, gene-technologies, chemical warfare, pharmaceutical technologies, amongst others; Callan has dedicated life and limb to the expertise both literally and figuratively.
|Medical Expertise ✭✭✭✭✭| - Before they could be called Dr.Wish, Callan worked to give medical aid to the soldiers of the first conflicts with the Totality, before that they'd worked at the forefront of medical technology research, and before that worked as a nurse. All that is to say, Callan is very involved in the forefront of biological and medical inclinations and practices. You'd be hard-pressed to find a medical topic they're not knowledgeable of.
|Field Medic ✭✭✭✭✭| - From advanced technology to traditional techniques. If the materials are there, Callan will be able to help another survive when the going gets tough. The same skillset helps with examining the enemies of mankind and The Coalition.
|Technical Expertise ✭✭✭✭| - While Callan is not as dedicated to the technological studies and advancements as they are to the medical ones, the newfound interconnectivity of the fields has left much of their research and studies to branch into the fields. This leaves them with a sincere dedication to the study of cybernetics and their effects on people. They specialize in tech integration systems.
|Guerilla Soldier Veteran ✭✭✭| - While not originally trained by the U.S. armed forces, the conflict of Point Zero and the destruction of Florida made them a swift learner, leaning them towards chemical warfare and unorthodox or improvised weaponry. This perspective of the battlefield was then solidified and rounded well by way of the Coalition's further training of Callan in preparation for integration into SPEAR units.

Special Abilities:
|Enhanced Human ✭✭✭✭| - Callan's Cybernetic enhancements stand dangerously close to the point that is considered the brink of possible human enhancements. Skin, muscles, bones and eyes have all been enhanced or replaced with the high-end technology with what appears to be little issue. This allows for generally enhanced physicality, durability and perception capabilities that assist in adding quality of life, accuracy in scientific endeavors and generally greater combat capabilities. These cybernetics are sustained by a combination of solar power, biomagnetism and a slightly amped flow of natural bioelectricity.

|Systems Interface Accentuation ✭✭✭✭✭| - Having gained the chance to study the enemies of The Coalition first-hand, Callan helped develop systems integration technology. These enhancements allow for Callan to directly and remotely link with and use nearby computerized systems. This direct connection capability also does well to offer connected devices defenses against invasive technological attacks, though its study is still considered to be incomplete.

Personal Weapons:
Modified Glock 26x - A reliable handgun with a versatile lower rail for hybrid laser and light additions while topped with HD XR night-sights. With a modified chamber, barrel and magazine well, the otherwise normal weapon becomes a fine example of versatility in regards to ammunition use cases.
Monomolecular Knife - A rather simple weapon and tool made to cut incredibly well.

Personal Equipment:
Nanomachine Cloud Dock - Callan keeps a personal-use nanomachine deployment mechanism that is particularly useful for the sake of machine connectivity and of course medical treatment and examination.

MAS details:
Typically, Callan's MAS customizations are relatively simple; they mostly take up red paint atop the MAS's head with a rather typical red cross placed upon its center chassis. They most-often take up supportive or objective-based munitions and equipment for their MAS.
Hidden 7 mos ago Post by Rhona W
Raw
GM
Avatar of Rhona W

Rhona W Burd-Dragon

Member Seen 13 days ago

'sounds fair, since I was describing her via several ill-fitting cliches that kept getting piled on top of each other. I'll dial it back a bit, especially the impulsiveness causing/used-to-rationalize at least half those statblock shenanigans.

... Kinda still want to keep a large shotgun though (the KS-23, not some MAS-type). Mostly because if a pilot does need to bail-out chances are there's still going to be a MAS-sized threat they'll have to deal with and a combat-knife probably won't be able to cut it. But I suppose a demolition-charge could work in its place.

I'm also hoping the survival-cloak could become standard-issue, actually. As a means to aid pilots in SERE should they need to bail. It also has alternative uses of it for running recon, sniping, and taking naps. I figure such a piece of kit may be genuinely useful for anyone and everyone.

Most of the rework is working on phrasing. Personality may take awhile, brain is stuck on "owl".


I did consider giving the MAS Suits active camouflage, but eventually decided against it - they've got too much going on already, and I figured it'd be something for progression in the story. So, maybe not the camo cloak yet, but it might be something that gets discovered or invented over the course of the narrative and gameplay.
KS-23 is fine, given the kind of threats that are around it's not unreasonable that they may have become more common in production and wider usage. Synths being what they are, and the same for aggressive alien fauna. Although, hopefully, bailing out of your MAS Suit won't be something you have to deal with all too often, and even if you do have to deal with it, hopefully the rest of the squad will still be around to help.
Owls are good, I like owls. Both real ones and anthro ones.



@FalloutJack, regarding the derg siblings - I think my reservations were a little on the lines of 'they don't quite match what I was thinking for the Dranfel', less in terms of their appearance, but more their 'culture'. But then, I had a think about it (when I was trying to sleep and failing), and figured that, much like our own society, Dranfel society wouldn't be completely homogenous.
That's one thing that does annoy me in Sci-Fi sometimes, when you have an alien race and they're all one personality trait or set of customs and traditions. So, perhaps it's because of whichever region they're from and that culture is somewhat different to that of other Dranfel.
I will say that the emphasis on melee combat seems a bit antiquated in the setting, given the reliance on technology, and that you might need to reframe that slightly, and the same with giving them more of a conventional military/paramilitary background and training.
But it's not a big deal, and can easily be squeezed in.

Maxson's claw weapons also seem like they'd make good MAS Suit weapons too, honestly - I did actually consider something similar but left it out at the last minute.
Give them a little bit of a tweak, and I think they'll be fine, thank you ^^



heyo, I literally joined the site after reading your interest check haha. I skimmed through everything but am interested in creating a human character to add to the cast! I have a vague idea (I only know they will be Korean and have some fun psychic ability) so will ruminate after reading more thoroughly and submit. but do lmk if you are already at character limit or approaching it!


I'm flattered that you thought the RP was enough to want to join the site and join in. Have fun reading, but the character idea sounds like a good starting concept already.
No hard cap as of yet; still waiting on some people to submit their apps after the interest check, so we'll see who comes across or not from there.

</sniptacular>


I must admit, with your name and PFP, I expected a Dranfel xD
But, I like Callan; they seem interesting. Someone more from the science/tech side is a good compliment to the heavy military/combat bias we have so far. My only thing of note is that they'd probably have received some formal training before being assigned to a SPEAR team, if only to make sure everyone knows how to work together - regardless of how smart they are, but that's a minor thing.
I would say, as far as their abilities go, I don't think having been enhanced as much as they are and then having other abilities on top of that is necessary - that would already make them very formidable. Having other abilities on top of that is a bit unbalanced. I would say that having the 'sixth sense' - though, don't expect it to always be accurate in practice, of course - and a high degree of enhancements is fine, without the technical ability as well. Especially given their extremely high level of competence in a fairly broad range of fields. Although, if you can explain the Systems Interface Attenuation ability in a more practical sense, that might help - as it stands at the moment, the description doesn't really explain what it actually does very well from my reading of it.

Hidden 7 mos ago Post by Dragon Mahteru
Raw
Avatar of Dragon Mahteru

Dragon Mahteru

Member Seen 7 mos ago

Having read over it again just now I can see what you mean. I'll adjust it a bit, but systems accentuation is effectively like having a cyberdeck from cyberpunk, only instead of using said cyberdeck to hack people it's for more basic things like generally interacting with computerized stuff.

I'll try and make it more readable in an edit.

I'll remove The Assumption too because they kinda do that anyway but I didn't know if writing them to be that smart would count them as a paranormal human.
1x Like Like
Hidden 7 mos ago 7 mos ago Post by FalloutJack
Raw
Avatar of FalloutJack

FalloutJack The Long Dark Nuka-Break of the Soul

Member Seen 3 hrs ago

@Rhona W

I can't take credit for the art. A friend of mine showed it to me one day while we were both into Wildstar, and I tracked it down to a Deviant Artist. That game did not get enough love. Ah well. As for their culture, I read through it, and it seemed to me that any race that tweaks its own genes would definitely design for versatility in the species, especially if they didn't want to be predictable to the Totality.

Anyway...

So, I altered the training dynamic to give the melee-focused stuff kind of a backseat by stating it was what they used to survive before the Coalition took them in.

Removed tekko-kagi from Kerris, as they were more a flavor choice and potentially redundant, and uhh...I think the pulse rifles from Aliens are possible in this world, right? They're still solid ammo, but a different firing process with caseless ammunition. If not, I'll change it to a FAMAS or something.

Didn't seem like I needed to change Maxon's weapons, just the level of experience and skill he has in them, but I tweaked the knife and added an alternate take on his heavy weapon. (Maxon finds bullets to be a bit small for combat...and his hands.) If you have any specific niggles in that area, let me know.

1x Like Like
Hidden 7 mos ago Post by Rhona W
Raw
GM
Avatar of Rhona W

Rhona W Burd-Dragon

Member Seen 13 days ago

Having read over it again just now I can see what you mean. I'll adjust it a bit, but systems accentuation is effectively like having a cyberdeck from cyberpunk, only instead of using said cyberdeck to hack people it's for more basic things like generally interacting with computerized stuff.

I'll try and make it more readable in an edit.

I'll remove The Assumption too because they kinda do that anyway but I didn't know if writing them to be that smart would count them as a paranormal human.


I see what you mean from that explanation; it's sort of a device or tool that aids with remote hacking or control of systems/devices that would enable such; i.e. anything wirelessly connected. That seems fine to me, and could work as part of their implants and enhancements as well.
Removing the Assumption is fine if you want to do that, certainly if they're very smart anyway, it could just be a character trait or quirk of their personality that they make connections of logic in a certain way based on experience and knowledge.

@FalloutJack, edits look good - While I hadn't considered Non-human Coalition weapons, something like a Pulse Rifle and how it operates seems more-than reasonable. It's not too overly high-tech, but just enough so that it would fit the scope of the setting well. Also it's just an iconic weapon, so I'm happy to make room for it.
I like the idea of the man-portable micro-missile launcher as well - it makes sense, given the existence of micro and mini-missiles, and it fits the concept for Maxon as well. Also flexibility, given the different kinds of micro-missiles available.
I'm happy to approve the pair and you can post them in the characters tab at your convenience.
Hidden 7 mos ago Post by Neziul
Raw
Avatar of Neziul

Neziul Contra Diabolus enim et alii Daemones

Member Seen 24 days ago

I... I've got nothing...

Sorry guys, but after repeatedly trying to write up a character who fits this rp and then realizing that my idea would be no fun to actually play, I'm going to call it quits on this one.

Have fun, folks.
Hidden 7 mos ago 7 mos ago Post by Foster
Raw
Avatar of Foster

Foster

Member Seen 19 hrs ago

Edit, neat, we have an elf.

Skittish elf, meet a weaponized jump-scare.

I'm sure they'll get along great.

<Snipped quote by Foster>

I did consider giving the MAS Suits active camouflage, but eventually decided against it - they've got too much going on already, and I figured it'd be something for progression in the story. So, maybe not the camo cloak yet, but it might be something that gets discovered or invented over the course of the narrative and gameplay.
KS-23 is fine, given the kind of threats that are around it's not unreasonable that they may have become more common in production and wider usage. Synths being what they are, and the same for aggressive alien fauna. Although, hopefully, bailing out of your MAS Suit won't be something you have to deal with all too often, and even if you do have to deal with it, hopefully the rest of the squad will still be around to help.
Owls are good, I like owls. Both real ones and anthro ones.



>Yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeaaah!

And in a real twist of Tenet-ception, I had the write-up for how the Fungi would impact the character living rent-free in my head for pretty much the past 20 years to the day. Which is why I figured I'd ask to what extent it was corrupted by the plague... pretty sure we don't want a "Last of Us" sort of background-shenanigans kicking off just as the war ends (Felix came about much later, largely to be resistant to its more debilitating affects).

And yeah, I know; it can't exist outside of anhur genetics, probably something about a slightly more chilled body-temperature... but what if it could exist in a hybrid? Granted, the likelyhood of such a thing ever being a problem is about unlikely as me going off on a trip with my own toe-fungus... Still, it's a thing that can keep a mycologist up some nights.

We'll probably get the special cloaks out to the troops most likely to need it, or volunteers willing to trial them. In the meantime, Felix will just have to make-do with her gundam-cosplay.
Hidden 7 mos ago Post by Lovely Bones
Raw
Avatar of Lovely Bones

Lovely Bones Lurking...

Member Seen 1 mo ago

Had an interest in this, though high si-fi is a little out of my wheelhouse. Are there any spiritual aspects to the setting? Or nothing concrete? I had an idea for hyper zealous, warrior-monk/cultist. Buuuut, I don't know whether it would be more knight hospitaller or ascentionist, depending on the setting. I would also love to know if our characters can absolutely bastardize (in this case zealot it up) the MAS Suit?
1x Like Like
Hidden 7 mos ago Post by Rhona W
Raw
GM
Avatar of Rhona W

Rhona W Burd-Dragon

Member Seen 13 days ago

I... I've got nothing...

Sorry guys, but after repeatedly trying to write up a character who fits this rp and then realizing that my idea would be no fun to actually play, I'm going to call it quits on this one.

Have fun, folks.


Ah, that's a shame - I was really looking forward to you joining in, since you'd been one of the most enthusiastic ones about the RP from the start. Well, if you come up with something else later on that you think would work, you'll be welcome.

And in a real twist of Tenet-ception, I had the write-up for how the Fungi would impact the character living rent-free in my head for pretty much the past 20 years to the day. Which is why I figured I'd ask to what extent it was corrupted by the plague... pretty sure we don't want a "Last of Us" sort of background-shenanigans kicking off just as the war ends (Felix came about much later, largely to be resistant to its more debilitating affects).

And yeah, I know; it can't exist outside of anhur genetics, probably something about a slightly more chilled body-temperature... but what if it could exist in a hybrid? Granted, the likelihood of such a thing ever being a problem is about unlikely as me going off on a trip with my own toe-fungus... Still, it's a thing that can keep a mycologist up some nights.

We'll probably get the special cloaks out to the troops most likely to need it, or volunteers willing to trial them. In the meantime, Felix will just have to make-do with her gundam-cosplay.


I hadn't really thought about the fungus being altered or mutated... but now I am, and that's a fun hook for an adventure at some point that I'm squirrelling away for long enough that you've forgotten about it, and I can develop it suitably so it's not obvious.
Interesting thought about it surviving in a hybrid - maybe one of the goals of the hybrid project was to reduce or remove the dependence on the symbiotic relationship altogether, so that the Anhur would be more able to survive on a wider variety of worlds. It seems like a logical reason to undertake such a project, or at least, one reason.

Had an interest in this, though high si-fi is a little out of my wheelhouse. Are there any spiritual aspects to the setting? Or nothing concrete? I had an idea for hyper zealous, warrior-monk/cultist. Buuuut, I don't know whether it would be more knight hospitaller or ascentionist, depending on the setting. I would also love to know if our characters can absolutely bastardize (in this case zealot it up) the MAS Suit?


I honestly hadn't considered spiritual aspects, as really; it's not something I tend to think of myself so it doesn't really come into my thoughts all that often. So, nothing concrete yet. Regardless; if they had some kind of formal tactical training or experience, then they could fit into the SPEAR units. Maybe if it was combined with some kind of cultural or social studies expertise and understanding if you wanted to go a less martial route? Also I suppose it depends on how 'Zealous' they were/are, as they'd have to be able to fit in with and work reliably alongside the rest of the unit and pass it's psych evaluations and tests.

In terms of the MAS Customization; you're pretty much limited to cosmetic modifications, and even then; it'd have the same basic underlying appearance.
1x Like Like
Hidden 7 mos ago Post by FalloutJack
Raw
Avatar of FalloutJack

FalloutJack The Long Dark Nuka-Break of the Soul

Member Seen 3 hrs ago

In terms of the MAS Customization; you're pretty much limited to cosmetic modifications, and even then; it'd have the same basic underlying appearance.


I'm thinking navy blue color with crimson highlights, myself.
1x Like Like
Hidden 7 mos ago 7 mos ago Post by Foster
Raw
Avatar of Foster

Foster

Member Seen 19 hrs ago

<Snipped quote by Foster>

I hadn't really thought about the fungus being altered or mutated... but now I am, and that's a fun hook for an adventure at some point that I'm squirrelling away for long enough that you've forgotten about it, and I can develop it suitably so it's not obvious.
Interesting thought about it surviving in a hybrid - maybe one of the goals of the hybrid project was to reduce or remove the dependence on the symbiotic relationship altogether, so that the Anhur would be more able to survive on a wider variety of worlds. It seems like a logical reason to undertake such a project, or at least, one reason.


Well, the problem with squirreling it until I forget about it, is that I'd have to stop roleplaying it after 20+ years, first. Or I politely don't pull an eye of sauron moment the plot appears.

That said, it'd be a complicated headache and my thought process on the subject had already jumped the shark about a decade ago.

The whole original reclusiveness-thing was largely because it was a partial-failure to ween Felix from the fungus, and again, mostly just made her resistant to living a full-on LSD trip at all times [Cue bri'ish Operation Moneybags video where they gave soldiers LSD and rocket-launchers] being a bit impulsive would've been getting off light. And there'd be fear of it becoming cross-contagious, which'd result in a heavy handed "kill everyone, leave no witnesses" zombie-eradication squad style response since developing a normal means of containment/immunity would not work.

So, yeah... I'll agree that we probably should not have the story head in that direction at this time. So we're giving the anhur as a race a bit of plot-armor so they aren't living on borrowed-time mid-apocolypse.

<Snipped quote by Rhona W>

I'm thinking navy blue color with crimson highlights, myself.

Probably something like a happy little AH-1G, myself.
1x Like Like
Hidden 7 mos ago Post by Lovely Bones
Raw
Avatar of Lovely Bones

Lovely Bones Lurking...

Member Seen 1 mo ago

I honestly hadn't considered spiritual aspects, as really; it's not something I tend to think of myself so it doesn't really come into my thoughts all that often. So, nothing concrete yet. Regardless; if they had some kind of formal tactical training or experience, then they could fit into the SPEAR units. Maybe if it was combined with some kind of cultural or social studies expertise and understanding if you wanted to go a less martial route? Also I suppose it depends on how 'Zealous' they were/are, as they'd have to be able to fit in with and work reliably alongside the rest of the unit and pass it's psych evaluations and tests.

In terms of the MAS Customization; you're pretty much limited to cosmetic modifications, and even then; it'd have the same basic underlying appearance.


@Rhona W

Hmm. Well, for war-priest type, modern (for the setting) formal combat and tactical training in this universe would be a given. Besides the paint (I'm thinking black with some purple chevrons on the limbs) could there be some added embelshments? Some ornaite symbols of the characters faith welded (as in on the chest) or tied around the neck or to the wrist? Or how about things like a tabbard wrapped around the outside of the suit?

As for phyche evaluations, the character is quite sane. It would be zealous not mad. I haven't forgotten this character needs to work with characters that might have clashing personalities, hence its faith being a knight hospitaler rip off. You know, medicine and charity wedded to zealoutry and war.

TLDR: overly religious combat medic.
1x Like Like
Hidden 7 mos ago Post by Rhona W
Raw
GM
Avatar of Rhona W

Rhona W Burd-Dragon

Member Seen 13 days ago

<Snipped quote>

@Rhona W

Hmm. Well, for war-priest type, modern (for the setting) formal combat and tactical training in this universe would be a given. Besides the paint (I'm thinking black with some purple chevrons on the limbs) could there be some added embelshments? Some ornaite symbols of the characters faith welded (as in on the chest) or tied around the neck or to the wrist? Or how about things like a tabbard wrapped around the outside of the suit?

As for phyche evaluations, the character is quite sane. It would be zealous not mad. I haven't forgotten this character needs to work with characters that might have clashing personalities, hence its faith being a knight hospitaler rip off. You know, medicine and charity wedded to zealoutry and war.

TLDR: overly religious combat medic.


Sounds all fine to me, including the customisations for the MAS as well. I like the sound of the colour scheme alone, the other stuff sounds like it'd be just quirky enough to get by, especially with things being relatively hands off. Also I can just imagine how cool it would look with the MAS taking a few hits, and the tabard being smouldering and singed as it walks out of a cloud of smoke and flame
1x Thank Thank
Hidden 7 mos ago Post by Rhona W
Raw
GM
Avatar of Rhona W

Rhona W Burd-Dragon

Member Seen 13 days ago

Also, as an FYI for everyone: I'm going to be relatively busy most of the weekend, but will hopefully find time to check in and post/reply a bit. However, I'm going on holiday from Monday - Friday and I don't know what my access will be like, and I won't have my laptop with me, so replies will be limited.
As it is; I'm still waiting for some people from the Int Check to come back with whether they're still interested, and for others to post character sheets, so the IC won't be up until after I return anyway, at the earliest.
So, you all have time to work on Character Sheets, and I'll answer any questions I can.

As always, the Discord is the best way to get in touch, as I'll likely have access to that readily and easily - DM me if you want the link.
1x Like Like
Hidden 7 mos ago Post by Lovely Bones
Raw
Avatar of Lovely Bones

Lovely Bones Lurking...

Member Seen 1 mo ago

Name: Halthoth Val'kos

Nickname: Keeper

Age: 29

Species: Gennari (Male)

Appearance: Standing stout and tall his skin is a brilliant if battlescarred palled white. His hair is short curled snow white cut where two horns curl over up and over his skull. His face is gaunt and a bit jutting with a mild amount of facial scruff. His eyes are a soft yellow from iris to pupil. He wears the uniform of his faith, a black frock coat, with flack armour plate covering the torso, shins, knees, forarms, elbows, and right shoulder. More stikingly he wears the Valkir Combat helm, an insulated balistic helmet complete with exit gaps for horns. The front of the helm is covered with a detachable balistic mask and rebreather styled as a death mask, the mask plainly details a face in anquish with a third eye sprouting fangs on the forehead.

Personality: Generally personable, described as bombastic with a warm and jovial heart by those he both tends the wounds of and those he meets just generally upon first meeting. It belies of course the ferver filled, calculating, and ruthless mind of a combat medic and war priest on the battlefield. Tendancies towards diligent toil and inquisitive exploration.

History:

- Born on Alk'nar, a figid world of eternal night plagued by constant violent electromagnetic atmospheric discharge
- The world is dominated by a confederated theocracy called "Vathir Ho", the Penatraiting Eye or the Eye That Bites.
- Served Vathir Ho as a "Kithil" or Confessor (akin to militerized law enforcement) and "Kit'mir" or Keeper of Clossing (doctors specializing multiple fields of medicine) before becoming militerized.
- Distinguished service against a Totality planitary invasion, in his own words "Stalemate invasions are a loss for the invaders".
- Vathir Ho joined the coalition not long after their costly defence of Alk'nar

Key Skills & Abilities: Well drilled in warfare conventional, liniar, and geurilla: he makes for a finominal shock trooper, scout, and vanguard. Beyond his miltary talents, he is an accomplished battlefield doctor. Specializing in the fields of virology, interal surgery, external surgery, and anesthesiology.

Special Abilities: Show No Agony: trained to ignore pain and painshock to a great extent.

Personal Weapons: Combat-Survival Knife (1'4ft), Shock Mace (2'6ft), Drumfed Riot-Shotgun (semiauto, stockless, stubnose, 8 gauge), Semiauto Handgun (45ACP, 12 round magazine), Flash Grenade, Thermite (2)

Personal Equipment: Tac-Balistic Shield (squared, floodlight intigrated), Advanced Surgical Kit (various medicines, incision tools, examination tools, etc), Hyrdolic Rescue Tool, Vathir Combat Helm (integrated rebreather, integrated thermal lenses)

MAS details: Default Loadout: Handgun, Combat Axe, Shield, Chainsaw, Grapple Launcher, Recoilless Rifle
The armour is painted black with three pruple chevrons on each limb. The armour is outfited with a dark purple tabbard that splits down half the the cloth ending in a pointed spherical gap at the mid center of the cloth. The right breast of the MAS is ornimented with a chrome white symbol of the Eye That Bites.
Hidden 7 mos ago Post by cirrus sd
Raw

cirrus sd

Member Seen 7 mos ago

Okay, did a deeper reread of everything and starting my cs draft. A couple quick questions.

1) what is the extent of the human psychic abilities? It sounds like it could be anything within the mental realm or some physical augmentation, but no actual kinesis type powers.

2) are the other coalition species coming through strictly in a military/resistance sense? Or would more civilian/refugee types also be living on Earth?
Hidden 7 mos ago 7 mos ago Post by Foster
Raw
Avatar of Foster

Foster

Member Seen 19 hrs ago

Those appear to be safe-ish assumptions. Since in the int-check it's noted that most of the alien homeworlds have been virtually destroyed or rendered nearly uninhabitable/currently occupied by the totality. So any refugees with the means would probably flee to wherever it looked safer.

Although on the first point, dark elves can bend light around themselves.
And:
increased healing, faster reflexes, higher ranges of sight or sound, increases in bone density and muscle mass. Some have opted for more direct changes, incorporating cybernetics into their bodies either as a result of war wounds, or from illness, sickness, or just to remain competitive


/highly unofficial, Rhona be afk for the weekend.
↑ Top
© 2007-2026
BBCode Cheatsheet