Hidden 6 mos ago 3 mos ago
Zeroth Post
Raw
Zeroth
....
a0 Story & Timeline b0 Continent of Tempestua c0 Magicks of Tempestua d0 Important Terms e0 Further Reading . . . .


a0
ATOBAT will be a narrative-focused fantasy roleplay with anime elements that takes place on a continent that was conquered by a Mage King and his sorcerous followers in eras past. Before their occupation on the continent their form of magic did not exist on this land, and with each year that passes the land seems to die a little more. The mages, consciously aware of the land withering beneath their very feet, care not for the nature they egregiously tap from in order to transmute their marvels of creation or destruction.

The story revolves around a cast of mercenaries and for-hire agents of various walks of life that ultimately share a similar goal to Brigitte Fenris: breaking the stranglehold that the Mage King has on the land and its people. Assassins, likely sent by the magocrats in Luxu, entered the lord's castle in Stonecrown and killed most of the Fenris family, with Brigitte and her pact knight Nika fleeing for their lives. Unsure of what forces are working against her, who can be trusted in her home city, or where to go, they decide to travel to Blackpebble to hire a reputable mercenary with a reputation for hunting mages.

The ensemble cast will start small: Brigitte, Nika, The Mage Hunter, and someone they aren't expecting to find in Blackpebble. The cast will be locked to these people for a time-period which allows this small group to interact with levity, become familiar, until the next story beat brings them to the next town where another 1 or 2 mercenaries will have the opportunity to be hired. This means that while the party begins relatively small, it will grow over time to become rather large! The dynamics between player/characters are the most important thing to me, so the starting cast are going to be individuals I've handpicked due to their willingness to work with me the GM and their comfortability with collaborating with me to ensure their interest remains piqued and they remain dedicated to writing a story together.

Applications will always be open for this project! But I would prefer that sheets be sent to me directly via PM before your mercenary's [Job Application] is posted in the thread. This is to be done so I am able to screen the character, work with you on things you and I disagree or agree upon, and refine the sheet so it can be approved the first time it touches the thread. If you are unwilling to wait for the initial group to organically come into contact with your character through plot progression, I would highly recommend that you refrain from wasting your time in doing so. I am familiar with that early itch of interest, but I'm equally if not more so familiar with the wane of it as something new and shiny pops up.

The story so far:
Three long decades of peace.

One would think that with peace you would have a period of ubiquitous prosperity. Where people once divided could come together to solve the greater problems shared throughout the land's many regions. The mages could put their heads together to help less bountiful regions with their crops, the engineers and architects could share their grand designs and technological breakthroughs to stave off the need for magic in areas less rich with aura, the wealthy bigots could put aside their petty squabbles amongst themselves and spend their gold on more important problems. But no, peace simply meant the status quo was not being challenged, and divided people throughout the realm could be comfortable in their division. While deals were often made between the nobles and their territories, the Mage King and his flourishing region Luxu would always remain on the favorable end to the detriment of the others.

Before those three long decades? The elderly would remember a different sort of struggle, one where their sons and fathers lined up at the quartermaster to be armed for bloodshed. Once upon a time it was dwarvish iron and steel clashing with Mage Knights at the western borders. Once upon a time the common man without mageblood rose up to challenge the powers that be, only to have the candle's flame snuffed out before it could grow into an inferno that would challenge the sorcerous sovereignty. And now?... Now we were here, thirty years later and any semblance of rebellion was quashed by the deaths of fathers leaving children as orphans. The Luxuns have made certain to keep it that way with their representatives remaining at every keep and quarry upon the continent; the surveillance state kept resolute by the ever growing presence of aura in the lives of even the most common of folk. The only thorn in their side remaining? The dog-blooded savages of the North, the last vestige of free men and women in Tempestua where magic is frowned upon and passing mages shunned by the working folk.

How long could this last bastion of freedom last? Who could tell at this point? Kurt Fenris, the Black Wolf of the North kept his relations with the court mage stationed in his castle amicable. While he did serve in the Dwarvish Rebellion against the Mage King, some deal must have been made as the remaining stonebloods in his territory were bound in chains just like everywhere else. He knew how fragile his relations would be with the Luxun territory and so, what else could he do other than lead his people the best he could, whilst also remaining compliant with the mageblood's requests growing more invasive and constricting every year. An upcoming summit of all the region's lords and ladies was scheduled to occur, but just in the nick of time a formidable group of mages from Kala would appear at Stonecrown's doorstep seeking audience with the Lord Fenris. What exactly they wished to speak with him for?..

Only time would tell.

_______________________________________________________________________________________________________________________________________.......
𝟿𝟼𝟿
𝟶𝟶𝟶 Mage King Alder survives the Blightsquall
𝟿𝟼𝟿
𝟿𝟼𝟿 alongside his followers through the wonders of
𝟿𝟼𝟿
𝟿𝟼𝟿 sorcery.
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟶𝟶𝟻 Alder makes contact with native tribes in the West
𝟿𝟼𝟿
𝟿𝟼𝟿 and begins to teach them magic.
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟶𝟷𝟶 The Western colony go to war with Eld.
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟶𝟷𝟻 The Southern tribes betray the Elves. Luxu and
𝟿𝟼𝟿
𝟿𝟼𝟿 Kala are formed.
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟶𝟸𝟻 The Eastern tribes and Northern tribes fight
𝟿𝟼𝟿
𝟿𝟼𝟿 alongside the Dwarves and Giants against Mage
𝟿𝟼𝟿
𝟿𝟼𝟿 King Alder.
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟶𝟹𝟶 King Alder holds the first diplomatic meeting with
𝟿𝟼𝟿
𝟿𝟼𝟿 the Eastern and Northern Tribes.
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟶𝟹𝟷 Fenris and Haldr are formed. They assist in the
𝟿𝟼𝟿
𝟿𝟼𝟿 Last Elven War.
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟶𝟹𝟻 The Elves are slaughtered to extinction.
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟶𝟺𝟶 The first lords of Fenris and Haldr are named.
𝟿𝟼𝟿
𝟿𝟼𝟿 Remaining humans swear loyalty to King Alder.
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟶𝟻𝟶 Dwarven territories are annexed.
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟶𝟻𝟻 King Alder dies. His son Adan is named King.
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟶𝟼𝟶 Dwarvish rebellion begins.
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟶𝟼𝟷 Fenris secedes and joins the Dwarves in their
𝟿𝟼𝟿
𝟿𝟼𝟿 rebellion.
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟶𝟼𝟸 Civil war breaks out in Haldr.
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟶𝟼𝟻 King Adan is assassinated. Blame is placed on
𝟿𝟼𝟿
𝟿𝟼𝟿 Dwarvish Loyalists. Adan's younger brother Breza
𝟿𝟼𝟿
𝟿𝟼𝟿 is named King.
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟶𝟼𝟼 King Breza marches on Haldr.
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟶𝟼𝟽 Fenris and Dwarven forces arrive in Haldr to aid
𝟿𝟼𝟿
𝟿𝟼𝟿 the Dwarvish Loyalists.
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟶𝟽𝟶 Rebellion is defeated. Dwarves are executed or
𝟿𝟼𝟿
𝟿𝟼𝟿 enslaved.
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟶𝟾𝟶 Fire Dragon Rh'dan leaves his roost atop the
𝟿𝟼𝟿
𝟿𝟼𝟿 Hearthelm and sets the Western city of Bellhold
𝟿𝟼𝟿
𝟿𝟼𝟿 ablaze.
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟶𝟿𝟶 First Annual Summit of the Four Houses.
________________________________________
....

b0
Tempestua's name is very befitting. It is a tempestuous continent of constant infighting between the baronies. Were it not for the iron grip of the mage king's rule from the kingdom’s greater territory of Luxu, it very well might have destroyed itself in the few centuries since its founding. The continent itself is full diverse; bounty, treasure, adventure, turmoil, all are plentiful and ripe for the taking by those with the motivation and self-purpose to seek it out. Were it not for the forever churning Blightsquall that surrounds the oceans that surround Tempestua, perhaps eager adventurers might even take to the seas and set off to find lesser claimed lands free of the tumultuous leadership that claims their own.
_______________________________________________________________________________________________________________________________________.......
.
b1 Fenris
b2 Kala
b3 Luxu
b4 Haldr
.
.
________________________________________
....
.
FENRIS
Northern Tempestua
b1
Stonecrown. The main city of Fenris
Blackpebble. Town just outside of Stonecrown.
Stillcreek. Mining town on the border of Fenris.

Average Northerner lifespan is 50-60 years.

See also: Rimeglass.

_______________________________
A cold landscape of frozen soil and hardy trees. Stone is more plentiful than seed, and fire is coveted by the commonfolk. Northern Tempestua is claimed by the iron-blooded wolves of Fenris, a lordship older than the mage king himself and a belief system less based on the founder gods and the royal bloodlines but instead within the land itself. Kurt Fenris has made the most with his barren wintery hellscape with the aid of the dwarf serfs in his fiefdom, hollowing out many of their great and mighty mountains for their precious minerals and the ore that his land is known for: Rimeglass. Though the North lacks soil rich enough for colorful crop yield, Kurt is benevolent enough to assure stockpiles for his people in the months of hardship, enough-so that among the many lords of Tempestua, and is one of the far more beloved leaders throughout the land.
___________________________________________________________________________________________
The people of Fenris are typically fair skinned with a taller stature than the rest of Tempestua’s humans. A woman from the Fenris region could stand upwards of six feet in height, while men in their prime can scale to nearly seven feet tall. The original three tribes of the north were known as the Smoke, Fire, and Ash; bloodlines tracing back to those clans can still be found throughout the Fenris region to this day. Martial preferences here are typically axes or swords paired with a shield for close quarters combat. Their hunters aren't opposed to using bows but they would rather sneak up on their game and execute them with a sword or long knife rather than kill it from a distance.
______________________________
_.
.
KALA
Southern Tempestua
b2
Nuogio. Bustling economy and crime hub.
Palee. A port city on the Eastern shore.
Milia. A farming town.

Average Southerner lifespan is 30-50 years.

See also:

_______________________________
Warmest and closest to the planet's equator, tropical to a degree with palm trees along the coast. The region with the highest density of merchants, gambling, slave trade, brothels. Wealth supersedes anything here, you can buy your freedom just for a jealous friend to hire an assassin to kill you tomorrow. Kala is claimed by the clan of the same name, known eloquently as the Summer Serpents. Its territory is what one might call a temperate paradise, even tropical along the beach settlements with fishing towns and trade hubs that pock the map even into bordering territories. Despite the landscape itself being more kind to its people, the boons of this territory end there— the Kala acquired their lordship through notoriously underhanded methods. Akashi Kala, the Duchess of the South has openly admitted to assassinating several of her own relatives and there are claims that high profile murder throughout the other territories root back to her dealings. The Kala territory works most closely with the capital and the mage king, with Kala controlling the host of if not all mercantile that travels in and out of the capital.
___________________________________________________________________________________________
People from this region are known to have a variety of skin complexions as in the past it was known to be a melting pot of various cultures. After the mages occupied the continent the diversity has thinned out, but native southerners have olive to light brown skin tones and some even a strange golden eye color. Traces of elvish culture can be seen in their military still utilizing glaives and longbows, even their green gold armor with serpentine motifs takes after the old elvish armor worn in decades past. Hunting quarry is less common here, but there are more fishermen in the region of Kala than anywhere else on the continent.
______________________________
_.
.
LUXU
WesternTempestua
b3
Gildawn. Home of the Mage King.
Mulcharm. Eastern border. Mage Academy.
Shimmer. Farming Town. Formerly Dwarven.

Average Westerner lifespan is 100-200 years.

See also:

_______________________________
Comfortable weather with rolling plains and hillsides. Despite being the most prosperous region on the map, it contains the most oppressed people. Blood is worth more than gold.
___________________________________________________________________________________________
Little to any resemblance remains of the western tribal human culture, the majority of the people in Luxu have cream colored or tan skin with golden or fiery orange hair if they're descended from the original occupants that arrived with the Mage King. Their speech is refined, their clothes are vibrant colors that focus on appearance over function, and the marble spires of their cities scream 'Look at me!' as people enter them.
______________________________
_.
.
HALDR
Eastern Tempestua
b4
Brika. Main city. Industrial hub.
Grindstone. Dwarvish town near Fenris.
Verdmund. Lumber depot. Border of Rootlands

Average Easterner lifespan is 70-100 years.

See also:

_______________________________
Cold and dry on its western edge to more temperate in the east, Haldr is by far the most developed land on the continent structurally. The people have roads with plenty of towns and small cities to make a home at. The land of opportunity, if you want to work with your hands go to Haldr to build your own future. Haldr's motto is [Make what can be made.] and from the lowest lowborn to the highest highborn these people really do embody that industrial utilitarianism. Haldr holds the largest population of dwarves remaining on the continent and at every summit of the noble houses, Lanz Haldr fights for the emancipation of the dwarves and openly allows them to live freely in his territory. This of course has put a number of targets on the man and his family's back, though few would risk destabilizing the cornerstone of invention within Tempestua. The land in Haldr's territory begins mountainous and hostile at its western end with it growing more tame and livable towards the eastern coastline.
___________________________________________________________________________________________
Closest kinsmen to the Northern tribes and home to some of the largest dwarven populations remaining. The east was shaped by the giants centuries ago and the stoneblood lineage still carries on in this era. Eastmen are hardy, muscular, and on average built a bit broader than the other humans of Tempestua. While not as tall as the northmen, they are taller on average than those in the south and west. The most notable trait about humans from the east is that they have a somewhat gray tinge to their skin. Hammers, hammers, hammers; sledgehammers, warhammers, if it is a blunt weapon or flintlock its from Haldr.
______________________________
_.


c1
Aura. Described by the Mage King and his descendants as the life force produced by a living being's soul. Everything from the trees, to the birds and sky produces aura and drawing from that aura is how a mage is capable of producing magic. Upon birth, what determines a mage from someone simply able to practice magic, is an aura core which are often inherited through bloodline genetically but cores can appear in anyone with a high capacity for magic. The more lively a region is, the more rich in aura the environment will be and people of noble bloodlines typically have a higher of capacity of Aura within themselves. This doesn't necessarily mean commoners in more mage centric regions cannot perform higher levels of magic, that is why Magic Academies were constructed in Luxu. However, individuals with lower aura capacity are required to draw it from around the living things around them rather than drawing the aura from themselves. The result of this could be accidentally killing wildlife, decaying forests, or even draining the mage's own lifeforce to the brink of death. For this reason magic, while a major part of Tempestua societies, is heavily policed by the Mage Knights that work directly beneath the king and have a presence in every region of the continent in an effort to prevent catastrophic events from occurring.

Magic is varied and can take almost any form. Whether it be summoning familiars, producing fire out of this air, or creating portals from one location to another, nearly anything that is a byproduct of aura can be defined as magic. Studying magic allows one to learn how to alter the aspect of the aura produced and manipulate its shape, but some magic is passed down from generation to generation through one's bloodline. The mage king's lineage for example, are the only mages that have been capable of the prior spoken portal magic as scholars have attempted to produce formulas capable of moving one's body through space with disastrous results. This is theorized to be a genetic knowledge passed down, having the body and mana core similar to the previous mage's iteration and passing down lost knowledge without the mage needing to actually learn the nitty-gritty bits of how it works. This gives nobles the upper-hand, giving them a head start in adopting the utilization of aura quite early in their lives. This doesn't mean that non-noble individuals haven't gained repute in the practice of magic; Abelor Therian, Raquel Leveloir, Morganna Felayne and many more famous mages have been recorded in history books for their contributions towards the commoner study of magic. But what even the Mage Academies will tell you is that, if you aren't born with a talent for magic or at the least a core, practicing magic is harmful to your biology- rapidly aging the body and cutting your lifespan shorter than what it might have been.

A child is born with a certain degree of talent to detect aura in their environment based on factors like: the amount of aura in their environment, their lineage, and access to study material. The sensation is described by mages as almost undetectable vibrations in the air and earth that can be willed towards you and away from you at the most basic level of manipulation. Once this is mastered, a mage can start to focus on the aura within themself which is described as a warm churning sensation above the navel. When a mage is able to absorb mana from their environment and capture it within themselves, they'll begin to develop an aura core if they weren't born with one naturally.

Without an aura core, magic requires an advanced knowledge of how to facilitate reactions by altering its state of being. Aura requires heat to create fire, cold to create ice, wet to create water, with reagents and materials being the easiest way to create said effects to an easy and repeatable result. The cause and effect ultimately requires the mage to imagine the result, whilst simultaneously having the knowledge of altering aura to come to that conclusion. Where things diverge is when someone has a mana core. The core removes the need for physical mediums or external factors to [weave a spell] and the reasoning for this is the core taking the role of creating those things through a raw accumulation of aura itself. Condensing aura into fluid molecules in the air creates the liquid for a water spell, making them rupture in thin air creates a shockwave, crystallizing them forms shards of ice. Inherited magic also works this way, with families often explaining the complexities of the spells that are passed down so that they are able to easier manifest the strange complexities not seen in other mages.
c2
Wild Magic. The magic that is used by the elves and fae is much different than what the mages use. They don't necessarily cast spells with intricate formula, they don't weave aura into specific shapes for intended effects. Wild Magic does not drain aura from the user or the land and instead simply alters it through strange and unknowable means. Fae have shown this by turning strangers that wander too far into the Rootlands into flora or fauna that can add to the ecosystem. Elves within their primitive societies often willingly transfigured themselves into trees of the forests they lived, many of those trees with elvish faces still etched onto them in Rh'yala.
_______________________________________________________________________________________________________________________________________.......
c0
.

c1 Aura
c2 Wild Magic
.
.
.
________________________________________
Aura. Blanket mana/lifeforce/ether of the land.

Aura Core. Developed or inherited medium a mage carries within them to cast magic.

Mage Knight. Knight in service to the Mage King or one of the noble families serving him.
....


d1
Rimeglass. In a bygone era long before the first colonizers arrived in Tempestua wiping out the elves and enslaving the dwarves, the northern man tribes communed with a voice in the massive glacier known as Heavenspeak. The Heavenspeak very much a construction made naturally of the earth itself offered blessings to the north tribes in exchange for ritual bloodshed in the form of a great Pack Hunt. A representative from each tribe would select their most formidable hunter to set out within their alpine forests and through unity they would seek out the apex predator of their lands to bring back to the glacier, a mighty Ice Wyrm. Some years the Pack would eb wiped out, and in their death the blood debt to the Heavenspeak would be paid, but should the survivors of the Pack return to the glacier with the Wyrm the voice would spill its own blood in return. From the great glacier glowing azure liquid would course out into the many rivers, and in the frigid waters a strange crystalline structure would form. The Rimeglass would be taken and meticulously forged by ancient dwarven smiths to form blade for the hunters who survived the Pack Hunt.

Those blades aren't forged anymore, haven't been for centuries. But the original Rimeglass blades have been passed down for generations, and many of them are wielded by the warriors of Fenris to be feared by man and mage alike. Recently though, as the serpentine mines of the north have grown deeper and deeper, naturally occurring Rimeglass has been found. Though it does not hold the same cultural significance or luster as the crystals gifted from the Heavenspeak, its harder than steel properties have found use by the people of Fenris. Dwarven laborers use it for picks and hammers to easily carve away at the land, smiths chip it down into small munitions to be fired by their primitive firearms, and even more recently, the duchy of Fenris have began to reinforce their castle walls with slaps of this blue crystalline material.

Mages of Tempestua's other regions have come to despise the North for finding abundance of this material due to its capability of nullifying the effects of magic and snuffing out aura should it wound you. Researchers in Luxu's Mage Academy have attributed Rimeglass to being the reason that most northborn individuals lack the aptitude to perform magic. They theorize that some naturally occurring phenomenon within the ice mountains saps the land and all of its living people of their aura which seemingly prevented them from utilizing magic at any capacity. But northmen know that magic doesn’t necessarily need to be what the mages and sorcerers foreign to their land know it to be.


Blast Iron A creation of dwarvish ingenuity, blast iron is melded through a slow and tedious process of imbuing iron ore with raw untamed pyroclastic aura until the alloy is capable of retaining heat without melting. Blast Iron is often used in the newest generations of dwarven firearms, sparking a rune with a trigger mechanism rapidly heats the inner barrel before combusting to shoot out molten slag from the end of the weapon. More commonly though, blast iron is used for martial weapons that can melt through an opponent's.
_______________________________________________________________________________________________________________________________________.......
d0
.

d1 Rimeglass
.
.
.
.

________________________________________
....

e1
Calendar. 200 day year split into four months. Each month is an even fifty days in length.
Month
Velpia (water)
Fumaria (fire)
Decidia (earth)
Hrivia (wind)
Week
Estra
Deftra
Treira
Mautra
Faura
Example Birthday:
Fumaria 3, 135 mf
Holidays.
Estra Eve - Velpia 1. The first day of the year, celebrated by everyone. Artificial rain is typically created by mages if it's not raining naturally. Decorative umbrellas are made and sold while people are encouraged to attend festivals.

Founding Day - Velpia 45: The day of Tempestua's founding by King Alder. Memorabilia of King Alder is sold, statues of him are decorated and celebrations are had around them. In Luxu the nobles have a banquet at the Mage King's castle on this day and gifts are given to the current royalty. There are reenactments of the land's founding played out in many of the major cities, with boats landing on the shore, mages using their magic to raise some of the city cities, and the battle with the elves.

First Fire - Fumaria 5: The hottest day of the year in Tempestua, and despite that, citizens light their torches and dance around bonfires to celebrate the ceremonial roots of the Western Tribe. Fire was the form that the spirits they once spoke to took, and while the culture of times past has long disappeared, they still remember to cherish the flame that brought prosperity to their land.

Eaglesong - Fumaria 30: A day in celebration to the founder god Rakan. Golden Eagles native to the west are brought from their roosts, fed, and idols of them are praised in Rakan's name. The Mage King will often bring some of the royal eagles cloaked in magic of flame or raw aura and set them loose to fly throughout Tempestua, their flight leaves what seems to be small twinkling stars in the sky for citizens to stare in awe at.

Daublad - Decidia 1: An ancient holiday celebrating the death of nature so that new growth could take root. It is mostly celebrated by north and eastmen, but the dwarves have come to celebrate it in recent years as well. Dead leaves and branches are collecting from the shedding of trees and brush to be gathered in large masses for woodcutters to break down and process them for what can be used. The remnants are then placed at the center of a town or city before being set aflame whilst people drink and remember their deceased love ones. The ashes are then collected the morning after to be used for ink that is only to be used for ceremonial purposes.
Religions.e2
The Old Path.
A belief system centered around worshipping the land and the old spirits that live within it. While there aren't necessarily any deities that are mentioned in the Old Path, specific landmarks or natural wonders of the earth itself were once communed with; examples of this would be the Heavenspeak, the Mother Tree in the Rootlands, or the submerged remnants of the super volcano known by some as the First Fire.

Founder Gods. These are deities brought to Tempestua with the Mage King and his followers. There are four of them: Rakan the Sunspeaker, Niss the Allmother, Kuron the Earthshaper, and Yora the Stormsinger. Rakan symbology comes in the form of birds, the sun, or a spear engulfed in flames. Niss symbology comes in the form of a deer, a wreathe of branches, or sometimes a scythe. Kuron symbology comes in the form of a ram, mountains or stone, and a gauntlet wielding a hammer. Yora symbology comes in the form of an orca eating a fish typically and is often placed on the sails of ships.

_______________________________________________________________________________________________________________________________________.......
e0
.

e1 Calendar
e2 Religions
.
.
.

________________________________________
....
1x Like Like
Hidden 6 mos ago 5 mos ago Post by Haha
Raw
GM
Avatar of Haha

Haha Limbussin'

Member Seen 1 mo ago

Next Post ETA: ———






< Perpetually a WIP >





𝐖𝐡𝐚𝐭 𝐮𝐧𝐢𝐭𝐞𝐬 𝐚 𝐧𝐚𝐭𝐢𝐨𝐧?


Is it a conjoined effort to accomplish great feats for acknowledgment? Is it the fear of invaders and the hope that your country will be there to defend you? Is it hope for the future of your loved ones and the foundations built over generations? There are so many answers to this question, many of them right, more of them so very wrong.

The will of the land trumps the will of man. Conquerors will fall just like any other.


ATOBAT will be a narrative-focused fantasy roleplay with anime elements that takes place on a continent that was conquered by a Mage King and his sorcerous followers in eras past. Before their occupation on the continent their form of magic did not exist on this land, and with each year that passes the land seems to die a little more. The mages, consciously aware of the land withering beneath their very feet care not for the nature that egregiously tap from in order to transmute their marvels of creation or destruction.

The story revolves around a cast of mercenaries and for-hire agents of various walks of life that ultimately share a similar goal to Brigitte Fenris: breaking the stranglehold that the Mage King has on the land and its people. Assassins likely sent by the magocracts in Luxu entered the lord's castle in Stonecrown, killing most of the Fenris family with Brigitte and her pact knight Nika fleeing for their lives. Unsure of what forces are working against her, who can trusted in her home city, or where to go, they decide to travel to Blackpebble to hire a reputable mercenary with a reputation for hunting mages.

The ensemble cast will start small: Brigitte, Nika, The Mage Hunter, and someone they aren't expecting to find in Blackpebble. The cast will be locked to these people for a time-period which allows this small group to interact with levity, become familiar, until the next story beat brings them to the next town where another 1 or 2 mercenaries will have the opportunity to be hired. This means that while the party begins relatively small, it will grow over time to become rather large! The dynamics between player/characters are the most important thing to me, so the starting cast are going to be individuals I've handpicked due to their willingness to work with me the GM and their comfortability with collaborating with me to ensure their interest remains piqued and they remain dedicated to writing a story together.

Applications will always be open for this project! But I would prefer that that sheets be sent to me directly via PM before your mercenary's [Job Application] is posted in the thread. This is to be done so I am able to screen the character, work with you on things you and I disagree or agree upon, and refine the sheet so it can be approved the first time it touches the thread. If you are unwilling to wait for the initial group to organically come into contact with your character through plot progression, I would highly recommend that you refrain from wasting your time in doing so. I am familiar with that early itch of interest, but I'm equally if not more so familiar with the wane of it as something new and shiny pops up.














1x Like Like
Hidden 6 mos ago 6 mos ago Post by princess
Raw
Avatar of princess

princess

Member Online

Hello! I am rather interested in this. I shall read in depth when I return home today. C:
1x Thank Thank
Hidden 6 mos ago Post by HylianRose
Raw
Avatar of HylianRose

HylianRose Defender of Hyrule

Member Seen 2 days ago

Hi! Tossing my interest into the ring as well. I think I've played enough tabletop rpgs to understand the stats, but when you say "Stat Check", how exactly will that work? Is that just us deciding how our character will perform on that check based on their stats? Very, very intrigued by the story!
1x Like Like 1x Thank Thank
Hidden 6 mos ago 6 mos ago Post by Haha
Raw
GM
Avatar of Haha

Haha Limbussin'

Member Seen 1 mo ago

Hi! Tossing my interest into the ring as well. I think I've played enough tabletop rpgs to understand the stats, but when you say "Stat Check", how exactly will that work? Is that just us deciding how our character will perform on that check based on their stats? Very, very intrigued by the story!


Good question! It'll be a behind the DM screen check with a stat threshold rather than rolling dice. While I'm a huge 5e, Pathfinder, Daggerheart, and my beloved MÖRK BORG fan I don't usually like using dice in play-by-post format because it slows down an already relatively slow pace. Shoutout to my homie Stone who is a former RPguild writer.

In the example below the stat explanation: say there are two characters with high charisma... lets say one person's at [B] and the other is at [A], both are high but I'd set the check at [B] with both of the characters having the opportunity to make the check. Both can attempt, both could be successful, but if the person with the [A] score wants to do something else they're free to do so without holding everyone up.
1x Like Like
Hidden 6 mos ago Post by Theyra
Raw
Avatar of Theyra

Theyra

Member Seen 0-24 hrs ago

Interested in this and what else can be said about Whimsy people and magic?
Hidden 6 mos ago 6 mos ago Post by HylianRose
Raw
Avatar of HylianRose

HylianRose Defender of Hyrule

Member Seen 2 days ago

<Snipped quote by HylianRose>

Good question! It'll be a behind the DM screen check with a stat threshold rather than rolling dice. While I'm a huge 5e, Pathfinder, Daggerheart, and my beloved MÖRK BORG fan I don't usually like using dice in play-by-post format because it slows down an already relatively slow pace. Shoutout to my homie Stone who is a former RPguild writer.


Yeah, I can definitely see that. Math rocks are fun in person, less so in play-by-post.

I think I understand, but just to confirm, in the example you just gave, are you saying that while both passed the check, the person with the higher score would be able to do decide how they want it to play out? I just want to make sure I'm understanding you correctly.
Hidden 6 mos ago 6 mos ago Post by Haha
Raw
GM
Avatar of Haha

Haha Limbussin'

Member Seen 1 mo ago

Interested in this and what else can be said about Whimsy people and magic?


They're typically nomadic or live out in the sticks away from people due to persecution. Fenris and Haldr are open to them living in their cities as long as they're making contributions as local healers/seers. Kala has pockets of them in their entertainment hubs but they're not allowed to make their abilities known to the public, doing so usually has them end up in a cell or lined up with the headsman.

Magic? The type of stuff you'd see a druid do other than shapeshifting.

<Snipped quote by Haha>

Yeah, I can definitely see that. Math rocks are fun in person, less so in play-by-post.

I think I understand, but just to confirm, in the example you just gave, are you saying that while both passed the check, the person with the higher score would be able to do decide how they want it to play out? I just want to make sure I'm understanding you correctly.


The checks are meets it beats it, so it means either has the opportunity to make the check. Higher checks are usually more pivotal things, and I'd withhold that information. But by that logic yes people can fail checks when they attempt them. It would then be my role to write the failure and what that results in.
Hidden 6 mos ago Post by HylianRose
Raw
Avatar of HylianRose

HylianRose Defender of Hyrule

Member Seen 2 days ago

The checks are meets it beats it, so it means either has the opportunity to make the check. Higher checks are usually more pivotal things, and I'd withhold that information. But by that logic yes people can fail checks when they attempt them. It would then be my role to write the failure and what that results in.


Perfect! Makes sense to me! Thank you!

I'll wait for further instruction ~

1x Laugh Laugh
Hidden 6 mos ago Post by Theyra
Raw
Avatar of Theyra

Theyra

Member Seen 0-24 hrs ago

They're typically nomadic or live out in the sticks away from people due to persecution. Fenris and Haldr are open to them living in their cities as long as they're making contributions as local healers/seers. Kala has pockets of them in their entertainment hubs but they're not allowed to make their abilities known to the public, doing so usually has them end up in a cell or lined up with the headsman.

Magic? The type of stuff you'd see a druid do other than shapeshifting.


Thank you, and I got an idea for a character.
1x Like Like
Hidden 6 mos ago Post by Andreyich
Raw
Avatar of Andreyich

Andreyich AS THOUGH A THOUSAND MOUTHS CRY OUT IN PAIN

Member Seen 0-24 hrs ago

How often were u expecting people to post? Im interested but keeping up with some groups is hard 😕
Hidden 6 mos ago Post by POOHEAD189
Raw
Avatar of POOHEAD189

POOHEAD189 The Abmin

Admin Online

Tentative interest...
2x Like Like 1x Thank Thank
Hidden 6 mos ago 6 mos ago Post by Theyra
Raw
Avatar of Theyra

Theyra

Member Seen 0-24 hrs ago

Actually, I have a second question. Is it possible to somehow have a character with elf blood in them? Like a descendant of an elf-human union?
1x Thank Thank
Hidden 6 mos ago Post by Haha
Raw
GM
Avatar of Haha

Haha Limbussin'

Member Seen 1 mo ago

How often were u expecting people to post? Im interested but keeping up with some groups is hard 😕


Biweekly at the minimum, with exceptions for life circumstances. The reason I’m starting the party so small is to streamline things and keep the posting order trimmed and loose. When the cast grows it could be fine to slow down and even have parts of the group branch to do something else, but at the start I’d like to keep a curtain degree of momentum.

Actually, I have a second question. Is it possible to somehow have a character with elf blood in them? Like a descendant of an elf-human union?


Do half-elves exist? Yes.
Are they rare? Very.

You’ll see more people with distant traces of elf in their heritage than someone that’s a product of elvish and human matrimony. Half-dwarves are actually more common.
1x Like Like 1x Thank Thank
Hidden 6 mos ago Post by Andreyich
Raw
Avatar of Andreyich

Andreyich AS THOUGH A THOUSAND MOUTHS CRY OUT IN PAIN

Member Seen 0-24 hrs ago

yeah I can manage that fine so I guess I'll try apply, I feared it was a few times a week as I see often XD

one more question then, though, can we put 0 in a start (i.e. lower than E) if we have absolutely no interest in it like Aura, or will we actively have at least the bare minimum in all of these things (I suppose perhaps that is why the max is 6 for a stat out of a total of 10, so that we if maximize one thing the rest will always be 1 to begin with).
Hidden 6 mos ago Post by Haha
Raw
GM
Avatar of Haha

Haha Limbussin'

Member Seen 1 mo ago

yeah I can manage that fine so I guess I'll try apply, I feared it was a few times a week as I see often XD

one more question then, though, can we put 0 in a start (i.e. lower than E) if we have absolutely no interest in it like Aura, or will we actively have at least the bare minimum in all of these things (I suppose perhaps that is why the max is 6 for a stat out of a total of 10, so that we if maximize one thing the rest will always be 1 to begin with).


Quality > Quantity

No 0s, E essentially equates to a zero and I’d like to avoid having anyone with an S in anything right from the get-go. I’d like to see the characters have room for growth, so a weak spread is semi-intended? But if you have a neat idea that you’d like to run by me, hit me up.

Hidden 6 mos ago Post by Theyra
Raw
Avatar of Theyra

Theyra

Member Seen 0-24 hrs ago

Since I see a CS has been posted. So do we just edit the cs you post or?
Hidden 6 mos ago Post by Haha
Raw
GM
Avatar of Haha

Haha Limbussin'

Member Seen 1 mo ago

Since I see a CS has been posted. So do we just edit the cs you post or?


There’s 3 pre-approved people that have had the sheet format before the OOC went up. I’d have others shoot me a PM with their character ideas first so we can plan around when they would be joining.
Hidden 6 mos ago Post by mickilennial
Raw
Avatar of mickilennial

mickilennial Patron Saint of Inconsistency

Member Seen 0-24 hrs ago

This is an interesting spin, Haha. Might generate something for you, and yes it does remind me a bit of our mutual friend Tree's conceptualization a little bit. ✌️
1x Thank Thank
Hidden 6 mos ago Post by Theyra
Raw
Avatar of Theyra

Theyra

Member Seen 0-24 hrs ago

<Snipped quote by Theyra>

There’s 3 pre-approved people that have had the sheet format before the OOC went up. I’d have others shoot me a PM with their character ideas first so we can plan around when they would be joining.


Okay, nevermind.
1x Like Like
Hidden 6 mos ago Post by Haha
Raw
GM
Avatar of Haha

Haha Limbussin'

Member Seen 1 mo ago

<Snipped quote by Haha>

Okay, nevermind.


Thanks for passing through!
↑ Top
© 2007-2026
BBCode Cheatsheet