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__________________________________________________________________________________ Theme Song | Interest CheckTo you, Who shed a tear to rise from the ashes of shame Tears are how our hearts speak, when your lips cannot describe how much we've been hurt Walk between dark & light, do not be blinded by your light — do not be kept in the dark Let harmony be magnified through darkness and light, if telling the truth is a death sentence Then from ashes we rise, hear our cries Welcome to Fenix Tear — Guen Fushimiya ... Illustration of Elentear Worldbuilding Parallel World: Elentear | Parallel Inspired Locations: Ermina, Hargeon, Veronica, Sun Village, Gazania, Era, Mildian, EdolasGovernment: Autocratic Unitarian Monarchy | Ruler: Firelord | Mage Army: Samurai Like Parallel Universes like Edolas or Earthland, we belong to one as well. Elentear is an abundantly overflowing magic-filled world that is described to be home to epic fantasies. Meaning, the Antediluvian & Early Modern meets. As in, a world where Gods, Dragons & Devils roam, even what is said to be extinct. All of that are naturally recurring parts of our daily lives & we co-exist with them. Big chunks of food and drink is the norm & fending off Dragons. Megalithic structures dominates our world, just as it is manga-accurate to the source material. A blend between the Age of Gods & Age of Heroes. Shangri-La is the city that where our guild, Fenix Tear, resides and it is a robustly bustling metropolis. Redefined by the combos between traditional & modern architecture, surrounded by ramparts of ice, as its neighbor is Iceberg. The city belongs to the Eastern Continent of Hizuru, surrounded by red seas. ![]() Sumeru Village is an autonomous land that is owned by the neutrally self-sufficient independent guild, Fenix Tear. Our Guild thrives by being a contractual business mogul guild, taking Quests on our own terms. In short, Sumeru is more than a village, it's a country within the Citystate of Shangri-La. We excel in businesses of blacksmith, welding, oil, alchemy & vehicle engineering. As a Business Village Conglomerate, Fenix Tear serves Shangri-La as a weapons defense contractor, selling them the finest Lacrima. ![]() Fort Asakura is the Headquarters of Fenix Tear, located at the heart of Sumeru. We, the members of Fenix Tear dominates the skies and waters with our jetcruise ship, Seishuuurou. Functioning amenities — that most of the landbound guilds have, our ship got it too. Yes, we even got a blimp pod, which helps us deliver supplies across the continent. We work four days a week and rest for three days, of course it is rotational, and not guildwide at once. Many call the ship, the Flying Dutchman. PlothooksMembers of Fenix Tear are simply disillusioned, members of society, and are apolitical peoples or pariahs. Fenix Tear has been thriving over the last 300 years, with its master & founder, mysteriously ageless. Guen Fushimiya built Fenix Tear by conquering Sumeru, & resisting the tyranny of the Firelord, Craïstine Shangri-La. Their hidden war till this day, rages on. Although Guen is registered as their master/captain — she doesn't indulge in the ego that comes with such power. ![]() Craïstine Shangri-La is the central antagonist of the story, one who seeks eternity, and for the first time in history, the Sakoku Decree is lifted. As opportunities arise, Craïs remains in the background, scheming yet for the first time in history – she's chosen to walk amongst her people. A power-move to dismantle her rivals & gain the love of her people. | Expectations _______________________________________________________________________________Expectations Fenix Tear is sandbox/narrative hybrid focused shounen roleplay and story that tackles the themes of bonds & responsibility. The key to success of blooming the roleplay is rotating Co-GMs, a niche that I do as a GM in all my RPs. Clearly, this never means that just because everyone are Masters within an opportune time, you'd be my equal. The answer is objective. We respect each other equally and there is fair compromise, but as Creator, there are things that are in my hand, that you do not, it's that simple. I want to establish shared ownership and responsibility, given that I want Players to be pro-active and contribute with their skills. I want to hear your voice and I want to capitalize your skills. Skills like art, bb-coding, etc. you name it. All to make sure that no one is left out. Of course, this isn't absolute, again, I'm all for the sake of betterment! RP Ethics _______________________________________________________________________________RP Ethics I don't have to repeat that all Guild Rules apply. We must be bringing each other up and not putting each other down. If there are mental health issues, we are willing to listen but that should never be the clause for retention and abusive excuses. If you're the problem, I never sugarcoat, you must either seek your physician or in the first place, know better, that you should haven't joined at all. If I am the problem and if you're uncomfortable with my approach, please tell me right away, I am open minded but I won't waverr on my values, especially when objectivity is on the line. I am kind and unbiased to people, I am strict yet caring. Other than that, be more of a show instead of a tell. Posting Sched is simple, tell me when you can and when you can't. Magic System _______________________________________________________________________________Magic System For those who do not understand the nuance magic system of Hiro Mashima, I gladly tell you that most his works are relative. I don't think I'm making it complex, just that I want to be able to tell the answer right away. Here's a summary: Hiroverse Magic System The Three Magic Disciplines Magic-user Type Magic Types Species|Lifespan |

Illustration of Elentear Worldbuilding
Parallel World: 

Plothooks



