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Hidden 2 mos ago 2 mos ago Post by Dane
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Theme Song | Interest Check
To you,

Who shed a tear to rise from the ashes of shame

Tears are how our hearts speak, when your lips cannot describe how much we've been hurt

Walk between dark & light, do not be blinded by your light — do not be kept in the dark

Let harmony be magnified through darkness and light, if telling the truth is a death sentence

Then from ashes we rise, hear our cries


Welcome to Fenix Tear

— Guen Fushimiya
...
Illustration of Elentear WorldbuildingParallel World: Elentear | Parallel Inspired Locations: Ermina, Hargeon, Veronica, Sun Village, Gazania, Era, Mildian, Edolas
Government: Autocratic Unitarian Monarchy | Ruler: Firelord | Mage Army: Samurai

Like Parallel Universes like Edolas or Earthland, we belong to one as well. Elentear is an abundantly overflowing magic-filled world that is described to be home to epic fantasies. Meaning, the Antediluvian & Early Modern meets.

As in, a world where Gods, Dragons & Devils roam, even what is said to be extinct. All of that are naturally recurring parts of our daily lives & we co-exist with them. Big chunks of food and drink is the norm & fending off Dragons. Megalithic structures dominates our world, just as it is manga-accurate to the source material. A blend between the Age of Gods & Age of Heroes.

Shangri-La is the city that where our guild, Fenix Tear, resides and it is a robustly bustling metropolis. Redefined by the combos between traditional & modern architecture, surrounded by ramparts of ice, as its neighbor is Iceberg. The city belongs to the Eastern Continent of Hizuru, surrounded by red seas.


Sumeru Village is an autonomous land that is owned by the neutrally self-sufficient independent guild, Fenix Tear.

Our Guild thrives by being a contractual business mogul guild, taking Quests on our own terms. In short, Sumeru is more than a village, it's a country within the Citystate of Shangri-La. We excel in businesses of blacksmith, welding, oil, alchemy & vehicle engineering.

As a Business Village Conglomerate, Fenix Tear serves Shangri-La as a weapons defense contractor, selling them the finest Lacrima.


Fort Asakura is the Headquarters of Fenix Tear, located at the heart of Sumeru.

We, the members of Fenix Tear dominates the skies and waters with our jetcruise ship, Seishuuurou. Functioning amenities — that most of the landbound guilds have, our ship got it too. Yes, we even got a blimp pod, which helps us deliver supplies across the continent.

We work four days a week and rest for three days, of course it is rotational, and not guildwide at once.

Many call the ship, the Flying Dutchman.

Plothooks
Members of Fenix Tear are simply disillusioned, members of society, and are apolitical peoples or pariahs.

Fenix Tear has been thriving over the last 300 years, with its master & founder, mysteriously ageless. Guen Fushimiya built Fenix Tear by conquering Sumeru, & resisting the tyranny of the Firelord, Craïstine Shangri-La. Their hidden war till this day, rages on.

Although Guen is registered as their master/captain — she doesn't indulge in the ego that comes with such power.


Craïstine Shangri-La is the central antagonist of the story, one who seeks eternity, and for the first time in history, the Sakoku Decree is lifted.

As opportunities arise, Craïs remains in the background, scheming yet for the first time in history – she's chosen to walk amongst her people.
A power-move to dismantle her rivals & gain the love of her people.
Expectations
Expectations
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Fenix Tear is sandbox/narrative hybrid focused shounen roleplay and story that tackles the themes of bonds & responsibility.

The key to success of blooming the roleplay is rotating Co-GMs, a niche that I do as a GM in all my RPs.

Clearly, this never means that just because everyone are Masters within an opportune time, you'd be my equal.

The answer is objective. We respect each other equally and there is fair compromise, but as Creator, there are things that are in my hand, that you do not, it's that simple.

I want to establish shared ownership and responsibility, given that I want Players to be pro-active and contribute with their skills.

I want to hear your voice and I want to capitalize your skills.

Skills like art, bb-coding, etc. you name it.

All to make sure that no one is left out.

Of course, this isn't absolute, again, I'm all for the sake of betterment!

RP Ethics
RP Ethics
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I don't have to repeat that all Guild Rules apply.

We must be bringing each other up and not putting each other down.

If there are mental health issues, we are willing to listen but that should never be the clause for retention and abusive excuses.

If you're the problem, I never sugarcoat, you must either seek your physician or in the first place, know better, that you should haven't joined at all.

If I am the problem and if you're uncomfortable with my approach, please tell me right away, I am open minded but I won't waverr on my values, especially when objectivity is on the line.

I am kind and unbiased to people, I am strict yet caring.

Other than that, be more of a show instead of a tell.

Posting Sched is simple, tell me when you can and when you can't.

Magic System
Magic System
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For those who do not understand the nuance magic system of Hiro Mashima, I gladly tell you that most his works are relative.

I don't think I'm making it complex, just that I want to be able to tell the answer right away.

Here's a summary:
Hiroverse Magic System
Ether is the beginning of all Magic and to those that have it, produce Ethernano, it is weaved by Emotion.

Your Emotion is what makes your Magic flourish.

Your Emotion is either a Curse or Blessing.

Your Emotion may turn your Magic to great heights.

Regulation of emotions and mastery of the body is what makes you a Mage.


The Three Magic Disciplines
Ether
Ether or Mana is the purest state of Magic, those who produce Ethernano are commonly known as Wizards.

Cursia
Cursia aren't inherently just produced by malevolent beings, the sheer capacity of negative emotions, shrouds your spells with Cursia, making it lethal, Demons specializes on using Curses and Humans who do specialize in said forbidden magic are called Dark Wizards.

Spiria
Spiria is the power of Spirits, the ability to use spiritual arts, etc. it's that straightforward, what makes it different is that, Spiria attacks the soul.

All of us can use all three disciplines, as they're all connected.


Magic-user Type
Caster - the one who spams magic
Holder - the ones who uses magic tools
Arcane - the ones who practices Lost Magic

But Dane, didn't you say, nothing is extinct, so how can Lost Magic still exist? The logic is simple, most Lost Magic are tightly practiced within secret societies, hence Lost.

Magic Types
Alchemy
Type: Caster & Holder

Alchemists specializes in brewing potions, lacrimation and transmutation.

To be an Alchemist, one must sacrifice a part of their being, in exchange for boundless magic power.

For those that do not know. Alchemists in Fairy Tail have infinite magic power but it doesn't mean autowin or broken.

You may have infinite magic power but the physical strain is great and so as the effects of insanity, gradually.

Alchemy is closer to the Black Arts, hence your Spells would often have equivalent exchanges.

Enhantment
Type: Caster
Enchantment is the most common form of base magic type in Fairy Tail. By default, everyone are Enchanters yet lacking specialty. Only those who earnestly walks the path are called Enchanters.

Farmagia
Type: Caster
Farmagia are Tamers, one who summons Beasts/Shikigami or Familiars to side them in battle. Yes, Celestial Wizards belong here.

Requiper
Type: Holder

You summon cosplay set items from a dimension.

Slayer
There's only three: God, Devil & Dragon Slayer.

Ask me how it works.

Species|Lifespan
Human: 120
Dragon: 700
God: 1000
Angel/Devil: Immortal
Hidden 2 mos ago 2 mos ago Post by Dane
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Dane Godgiven

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__________________________________________________________________________________
Name: My Name | Age: My Age | Race: My Race | Rank: My Rank

Personality
No shit. Explain it, I don't need three paragraphs, when the IC shows it, but please do establish the basics. I don't care how long you write. I'm all about performance.
Fairytale
Fairytale
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Artisery
Artisery
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Magecraft
Magecraft
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Parameters
Parameters
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Hidden 2 mos ago 2 mos ago Post by Dane
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Name: My Name | Age: My Age | Race: My Race | Rank: My Rank
Personality
Personality

Fairytale
Fairytale

Artisery
Artisery

Magecraft
Magecraft

Parameters
Parameters


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Hidden 2 mos ago 2 mos ago Post by Noob5674
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Noob5674

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Got the roughest of drafts for my sheet made, but I do wanna see how it looks to others first, especially to get an idea of what rank to set him at to finalize his magecraft



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@Noob5674

Chef's kiss to the Starling's Lore, I'd definitely use them for plot.

More questions will be entertained later, so far you fit the criteria in background.

Artisery refers to your life skills like if you got at singing, etc. hence you need to put what you just did in Magecraft.

Gray is Second Class, given his general use of magic and keen intellect.

Put the following under Parameters:

Second Class Mage | Second Origin

As for Magecraft, yeah go ahead and make that magic you want. Use Fairy Tail wiki to know more.

Question is, is he an Enchanter or Alchemist?

While both fulfill the caster role, they're different.

Enchanter is general magic spam of intermediate spells.

Once you do all this, then Gray is accepted.

Alchemist is infinite magic power but your body/mind strains in spamming.
Hidden 2 mos ago 2 mos ago Post by Aguy
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Aguy

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Name: Voss Agria | Age: 19 | Race: Human | Rank: First Class Mage
Personality
Voss could be described as opportunistic, practical, and a bit egotistical. Most would call him money hungry, and they wouldn't be wrong, given how he would jump into a well if you said there was a loose coin in there, and yell at you if there wasn't one. And although he carries himself with a casual smugness that suggests he thinks he's doing everyone around him a favor just by showing up, he will stick by whoever he calls an ally.

Fairytale
Fairytale

Artisery
Artisery

Magecraft
Magecraft

Parameters
Parameters
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Hidden 2 mos ago Post by Noob5674
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Noob5674

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@Dane

Gray's definitely an Enchanter. While his vibe in practicality/planning leans towards Alchemy, his vibe emotionally lines a lot more with Enchanter spell spam. and will be getting to fixing up Gray's sheet.
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@Noob5674 Approved, tab Gray in. I'll give you Discord Link for immediate discussions, the IC will still be on this platform, not on Discord.
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@Aguy Gimme a good appearance of Voss, if you have hard time in doing so, I'll make an art for you, Imma draw Voss, just explain how he looks.

Imma put him in a clan though. Up to you.

Heartfilia or Agria?

If your Heartfilia, blonde hair is required it's ok, it's the year X795 here, most Fairy Tail Members are retired and Lucy just became a Novelist, you don't have to be directly related to her, just so happens, same clan, so lineage may come from your dad or something.

Go decide on 2 Gold Keys that you want, the canon ones and make 2 Star Dresses
Star Dress is you channelling your Celestial Spirits power as your own, without summoning them, you end up having to cosplay their outfits.

If you Agria, white hair is required, you'd definitely have Gemini Golden Key and 13th Key Ophiuchus guaranteed.

As for Parameters, add the following:
First Class Mage | Farmagia - Celestial Wizard (Holder) | Spiria - Reijutsu

Celestial Spirit King - Story Locked (Golden Key Sacrifice Required)

Think of summoning Big Raga aka Mahoraga from JJK, now that you got CSK lol

Your Second Magic is up for negotiation, but i rather you earn it on IC, now that you are First Class.

I'll bump you up to First Class Mage.

So yeah, I finally see a Celestial Wizard, I took this chance to make them not weak cuz Fairy Tail RPs barely touch upon them.

And I don't wanna miss the opportunity to have Celestial Wizard Plothooks.

You made my day.
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@Dane
Noted. Gonna mention that Gray's Magnesis spell pool is gonna act similar to Gravity Magic in how he's using it, just on a more personal scale in effect.

And while I'm at it, I'm getting mild temptation to give Gray a small Requip package. Not in the "He's also a Requip user" sense but like he's using it purely to keep one weapon always on hand to match his backstory's vibe.

Gonna be to keep a very magnetic weapon (Thinking knife, sword or something like the head of an axe) inside so that when he tags someone with his magnesis, he's gonna pull it out to turn fights into an execution. Like in fodder fights, it's not an exaggeration to pull someone's neck/it into each other, but even against competent foes it's gonna be hell to dodge it dancing around them with the only counter measure being not to get in that scenario in the first place. (Shouldn't happen except for bad scenarios given his role in coordinating tho)
Hidden 2 mos ago Post by Rin
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My really vague idea right now is a swordmage of some sorts but we'll see how that pans out I guess. Probably going for something simple, unsubtle and combat focused but we'll see.
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@Aguy Gimme a good appearance of Voss, if you have hard time in doing so, I'll make an art for you, Imma draw Voss, just explain how he looks.


Alright, I found a good image (More so the best image that I could find), and all the edits have been made! So I think he's good to go
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@Rin Good choice, we don't have anyone that owns the sword scenery.

Suggestions: be our Guild's Blacksmith/Sword-user or better yet be our Sword Saint Dragon Slayer or both. If you having a hard time.

You'd inherit Kurnugi as your surname though.

Likewise, in my surveillance, it appears that our roster is cordial when it comes to magic choices, and let alone my constant experience with Fairy Tail RPs over the years, as I've noticed that there's a considerable refrain from and mitigation of Slayer Magic users.

Once you become a Dragon Slayer, I won't be accepting anymore Dragon Slayers after that, because one is enough cuz we don't want Slayer fatigue.

And besides, being a Slayer does not equate Fame right away.

@Aguy Imma do you one better.
Copy this as image Voss in Fairy Tail art style then tab him up to character tab.

@Noob5674 go for it!

Forgot to mention to everyone.

In case anyone ask. Origins work different in our verse and are considered magical maturity and linked to life cycles.

First Origin - 7 to 13 years old

Second Origin - 14 to 20 years old

Third Origin - 21 years old and over
Yes I'm aware that Arc of Time: Third Origin makes you get your full potential because it's unnatural. I read the manga.

But in our verse, Third Origin in Elentear marks the user in Adulthood. As sign of fully developed magic power.

In short we are organic like Tobey Maguire's organic webs.

So go ahead and Second Origin yourselves for those 21 and below.
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@Rin and besides you doing me a favor, you help me eliminate the Swordsman Character spam and allow Players to ponder more about what they're making and care about it, so we don't get spams.
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Hidden 2 mos ago Post by Noob5674
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Added Gray's weapon of choice, used to quiet his family's drama.


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@Noob5674 Dew it.
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@Noob5674@Aguy@Rin

I'll be showing major updates in my time tonight.

1. Guildmaster
2. Relationship Chart
3. IC

IC starts this Late Thursday, Singapore Time where I'm at.
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@Petulant@Sadu@The Jest@JrVader Get your sheets ready.

Almost forgotten @Everyone: Discord Server will be released at 4 hours from now.
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