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Name: Sarsanelesa Kervalus, Primarch of the IV

Legion: IV Stone Wolves

Psyker Grade: Alpha

Concept: Terraforming, Claiming worlds for the Imperium to make them fit for humanity, and saving worlds threatening to be lost to the Imperium via natural disaster or other cataclysmic problems, and to root out enemies of the Imperium that might be causing them if it is not a natural cataclysm.

Homeworld: Ealos Vershaa was a world in cataclysm, its people clinging to the barest tendrils of life on their finite home. Their largest bastion, the city of Vana’tul was on a ticking clock as the Mountain of Spears became more and more volatile. The inhabiatns afraid and fearing to their desperate bid to survive when a savior arrived from somewhere far off.

Skills/Abilities:

(Earth) The very ground she stands on becomes like an extension of herself. With just a single thought she can make the ground mold like clay, suffocating and engulfing her foe in a prison of stone, crushing them. Or she can heat up that same ground to the point of melting, creating lava flows, where no volcanoes rest, and turning swaths of land into bubbling pools of molten rock. This manipulation extends to her own body. She can cause her skin, her armor, everything to become stone on her whim. Making her already nigh impervious form become even tougher to destroy. The stone flesh is uncomfortable, but strong. And she can transition between stone and flesh seemingly at will to deflect incoming attacks.

(Governance) She has a skilled eye for justice, and arbitrates the crimes of criminals and those alike. Building up justice on a world so desperate they had forgotten what justice is. Restrained by her sense of compassion and mercy, but the compassion of Sarsanelesa had its limits.

(Empathetic) Perhaps her most dangerous ability is her empathy. She can take the pain of others into herself, ease the suffering of victims, and make lighter the burdens of those who are not as able to conquer it as her.

Legion Sheet

Legion Name: IV Stone Wolves
Commander: Khora Vayne, Commander of the IV
Second: Gideon Okail, Second in command of the IV

Associated Primach: Sarsanelesa Kervalus

Concept: Chosen for their loyalty, and their skill. The Stone Wolves are women who embody the will to fight for the Emperor to the last. And trained intensely to root out threats to Terra, be they cults, dissent or or any other manner of things that could harm the Imperium.
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E I R A L D A F J A L L B O R I N N

E I R A L D A F J A L L B O R I N N

"By My Voice Have Mountains Trembled and Empires Knelt."



A P P E A R A N C E
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It is meant to be that all scions of the Emperor have an overworldly charisma, often possessing features which are at once fair and terrifying to mortal humans. It is not hard to understand why many might consider them divine, falling from the heavens to walk among mortals so clearly their lesser. Eiralda is all this and more, a stunning figure carved from the myths and legends of her homeworld.

Her features are pristine to a manner that can unnerve as much as it can enrapture, rarely doing just one. Her hair is a golden blonde, traditionally worn in a great braid signifying her mastery of her people and homeworld, writ through with decorative bands. Her skin, pale as most Fenrisians, is often decorated with markings, but they rarely last long, returning as surely as the landscapes of her homeland to pristine snow. Beauty belies the truth of strength, for any born of Fenris, let alone a scion of the Emperor. While perhaps it may be less obvious than some of her siblings, this power is still clear.


D E T A I L S
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Legion Name: The Chosen of Asaheim
Homeworld: Fenris
Psyker Grade: Gamma

C O N C E P T
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Primarch Concept:
A Warrior Born: Like all her siblings, Eiralda has a great capacity and ability for combat, although this ability has been honed even more greatly by the conditions of Fenris. To live on Fenris is to hunt or die, and there are beasts to challenge even a scion of the Emperor across the valleys of Asaheim or the ever-changing seas of the rest of the planet. Soul-Scryer: Eiralda is a being of great supernatural empathy, the most common manifestation of the psychic gifts present in her portion of the Emperor's being. With some deliberate focus, she can skein the thoughts of others, but more passively she can generally 'feel' the emotions of beings around her. She has been known to have visions of the past of others when meeting them, although this is unbidden. The exact veracity of all aspects of this ability can at times be questioned. War Shout: Taught to her by the Stormspeakers of Fenris, Eiralda is able to channel a combination of her physical might and psychic power into a disruptive warcry of force, one that can not only physically stun opponents, but also disrupts the energies of the Warp while doing so.



A planet of fire and ice, Fenris orbits its sun once every 3-4 Terran years. During the summer months volcanoes erupt, burning great areas with lava flows and churning the seas, spreading great floods and tidal waves. As the planet enters its long winter, the temperature drops so far that most of it actually ices over, giving the planet the appearance of a snowball from orbit. Apart from a single area of the planet that is permanently land-locked, Fenris is a world of shifting geography and mostly oceans. Numerous asteroid strikes, mutable coastlines and even swiftly risen or sunk island masses have resulted in the population becoming one of largely nomadic barbarian tribes. The tribes constantly seek secure territory, and as a result skirmishes and feuds over land between rival tribes are common. The people are hardened to the changes in temperature and extremes, and so is the fauna. The only continent that remains constant is Asaheim.

The central sea of Fenris is the Savage Sea or Worldsea, home to most of the planet's wildlife, most of which are vicious sea creatures. Nonetheless the sea provides most of the planet's inhabitants with their food. The people of Fenris fall into four groups, with three being notably larger than the fourth. The largest static populations of the land are on Asaheim, known as Lowlanders due to inhabiting the only permanently habitable valleys of Fenris' one stable continent. They have traditionally been seen as weaker by the other more nomadic populations, a generally unfair assessment as while the climate is more stable, this also draws greater predators to the same regions. As Eiralda's actions across Fenris come to fruition, the Lowlanders will hold increasing sway over Fenris, blessed as they are by more regular interactions with the Mountain-Born.

Most of the rest of the population of Fenris falls into two nomadic groups, the Glacial Nomads and the Islanders. These two groups both live on the vast changing expanse of the Worldsea, although their means of surviving it vary greatly. Glacial Nomads follow the great shifting plains of ice across the world, Summering in Asaheim when the rest of the World is too unstable due to the rising heat. The Islanders, instead, roam from volcanic island to volcanic island on Dragonships. Both must deal with the ever-present danger of both hostile wildlife and the environment.

The final, and smallest group, of the human population, are the Iron Islanders, a more technologically advanced society that dwells on the island chain of the same name, a set of islands that has proven as permanent, if far smaller, than Asaheim. There is a further culture upon, or in this case, within, Fenris. Beneath the mountains, living among the abandoned shelters of Fenris first colonisation, are the Nightgangers, a sub-human mutant species in thrall to foul gods.

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