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----
Name: Robert Kruschev Sinclaire
Age: 40s
Appearance:

Robert Sinclair is like a vintage automobile, exuding a peculiar form of class in a modern world. His manner of dress is almost always defined by a well-tailored suit, and apart from being six feet tall, appears rather normal for a human being. Amidst the genofix and augmentation craze, Robert Sinclair is a nonconformist in that regard. He is quite proud of his natural genetics, and maintains a fairly disciplined diet and exercise routine.



Personality:

"Mr. Sinclaire is a man with many faces, playing every possible angle from each side of the fence. The public loves him -- but that's only because he puts politicians like me through the wringer. What can I say? He's a magnificent piece of ****." -Quote from BESC Representative Illugia Faux taken from CTCCV LiveNetworkLink interview with Reporter Lesita Morana

In the corporate-political wheelhouse of greedy sharks, and conniving back stabbers, Robert Kruschev Sinclaire exists as the most devilishly sly jackal of them all. Fear not his incalculable demeanor, nor his manipulative charisma; such tools of the trade come standard for those of his profession. No. Fear his ambition; his indomitable will to succeed against impossible odds. To play the game of Babylon politics requires the sharpened tact of a brilliant mind, and Sinclaire is no lesser man of the sort. His presence is simply magnetic, commanding respect even amongst his most austere critics and nay-sayers. In truth, only Robert knows who he really is, what he stands for, and what his true motivations are. He can be courteous when required, become ruthless when necessary, and most especially vengeful when pursued.

Occupation: CGB Politician

History:

Robert Kruschev Sinclaire. Former C.E.O. of Multinational Corporation Yggdrasil Industries, current politician in CGB office, and a constant thorn at the BESC's side. Quite the resume for a kid that grew up selling e-cigs and hackware at the lower east coastline of Babylon. There was nothing special about Robert; no hidden power that one day made him the unstoppable force that he is today. Nothing was handed to him either - not his multinational corporation, nor his ascension into politics. Everything he ever accomplished, he did so with rolled up sleeves and hardworking grit.

Yggdrasil Industries has made positive contributions to the world, most notably doing so without harming the environment in the process. Touted as an eco-friendly conglomeration, Yggdrasil Industries was one of the first corporations to start shelling out alternative forms of cost-effective energy. Their manufacturing of waste atomizing machines accounts for the world's substantial decrease in garbage landfills, toxic waste, and biohazard dumpsites. Many other technological wonders were destined to improve the overall quality of life on Outremer, but the BESC stepped in and started putting up the red tape. Citing laws, regulatory fines, and jurisdictional hoopla, whatever they could find to stop Yggdrasil dead in their tracks, they used, unsparingly.

Sinclaire didn't need an investigator to find out what was going on. Clearly the big businesses weren't too fond of their profit-loss, contributed by Yggdrasil, who was clearly dominating the market at this point. So they fetched the BESC puppets they had lined in their pockets and started a ruckus. They even went as far as hiring mudslingers from the press to promote an anti-Yggdrasil smear campaign. Robert knew that if he bowed down now, they'd never get another foothold anywhere. So he played it smart and let it all settle out. He resigned as C.E.O., and urged the board to negotiate with their competitors.

Five years later, Robert Sinclaire is now knee deep in CGB public office, relentlessly combating with BESC legislature in a strategic war of politics. You see, Robert realized that if he wanted to make any real changes in Outremer, he'd have to venture into the belly of the beast himself. The government's hounds may have sniffed out his intentions, but they have nothing but intuition to go by. And while they speculate with twiddled thumbs, the politician amasses a network of powerful connections; swindling bureaucrats and fiddling with ploys of grandeur that work toward his ultimate goal. They have a saying in Outremer that goes something like:

'He who makes a beast of himself, gets rid of the pain of being a man.'


To those daring souls that stand in Robert's way, pray the bite from his fangs be quick. For he is a man who wears his pain like the reaper's cloak.
NPC: Sinclaire's Secretary Assistant
Name: Lilly Montenegro


NPC: Sinclaire's Chief of Security Detail
Name: Kruger Valens
Appearance:



NPC: Sinclaire's Secondary Chief of Security
Name: Machiko Haseji
Appearance:


NPC: Lobbyist from the Republic of Organized Corporations
Name: Jean "Caretaker" Renau
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Name: Sir Dmitry Kovalev
Race: Ranath-Humas
Class: Investigator
Class Specialty: Vanguard (Leader with support attributes)
Class Specialty Abilities: Defensive magic (shield barriers). Stat boosters. Limited time spells. Durable.

Sub-Class Specialty: Gear Head
Sub-Class Specialty Sheet:
Name: Ivanov - 1AD115A
Appearance:



Type: Machine
Info: Ivanov is the result of nearly a lifetime of tinkering. It is considered one of Dmitry's finest inventions. Limited free-thinking capabilities and extremely obedient to Dmitry. In standard form, he essentially operates as a storage unit and another pair of hands, but the unique quality of this form is that Dmitry can wear Ivanov like armor. The motorcycle form is a testament to Kovalev's teenage days. It is mainly steam-powered, but with special enchantments, can clock in at 80 mphs. The Equipment Form is the most important form and Ivanov is quite often in this stage. In the equipment form, he attaches onto Kovalev's back and arm prosthetic, serving as an extra battery that amplifies Kovalev's magical abilities. One of his legs can also reconfigure into a long-ranged sniper rifle, and one of his hands can transform into a short ranged match lock pistol. Because Ivanov is used for a wide variety of purposes, Kovalev must constantly service the robot so its functions continue to run smoothly.

Skills: Expert Paranormal Investigator, Medic, Expert Marksmanship, Seasoned Mechanic, Average Pilot, Multi-Linguistic.



Equipment/Weapons: Ivanov, Satchel (contains first aid kit and repair tools),

Personality: Witty. Charismatic. Improvisational. Daring.

History: Imygden born, Ranath-mixed PRO-TAC advocator. With over 15 years of T.A.C. Investigator experience, Dmitry has solved over two hundred mid-to-high profile cases. He spent the earlier portion of his T.A.C. career in a Preemptive Strike Unit called the Roaring Tens, a classified project that operated like a military hit squad. Records show that he campaigned in Kadesa, and played an important role in quelling the Kadesan-Golathian border riots of 865 SW. For reasons unknown, Dmitry was reassigned to a T.A.C. precinct back in Imygden as a lead investigator, eventually working up to Chief.

Officially, his exceptional work in the Iron Murlock case is what convinced the higher ups to assign him as Vanguard Leader to the Interceptors. The Iron Murlock case involved a deeply seeded syndicate that operated under the jurisdiction of Deigns. They were called the Shady Hilt, and they conspired to commit a web of terrorist attacks all across Kadesa and Imygden.

While many of the low profile incidents could not be helped, it was the big tamale that they were building up to that Dmitry prevented from happening. Reports indicate that Kovalev went in with a team of six, successfully infiltrated their fortress in the Narrow Coves (located along the southeastern coast line of Deigns) and wiped out all two hundred conspirers. The case is called Iron Murlock, because it is named after the submarining golem the Shady Hilt retrofitted as a 12 ton seismic bomb. Upon detonation, everything within a fifty mile radius would have instantaneously been leveled. Key suspects in the upper hierarchy of the syndicate were apprehended and are currently serving their life sentences at a cavernous prison ward.

The 4th Mage of The Eight, Maritori Kujan, reached out to Dmitry personally about putting together The Interceptors.

Misc: Kovalev entered the Coalition with the metal prosthetics. He gives many different explanations as to how the incident came about, but never admits to the true story. "It's nothing dark and mysterious, trust me. More embarrassing really." - His usual response.
Name: Wulgoth
Age: late 20s
Race: Org-Humas
Class: T.A.C. Soldier
Class Specialty: Berserker
Class Specialty Abilities: Indomitable willpower, blood lust, close quarter combat master

Sub-Class Specialty: Animal Tamer
Sub-Class Specialty Sheet:
Name: Gwar
Appearance:

Wulgoth Fusion
Type: (Animal/Machine)
Info: Wulgoth earned Gwar's companionship after surviving as its prey. They fought mercilessly in the Northern Forests of Kadesa until they reached a stalemate. Wulgoth says the blood from their wounds had mixed, solidifying their bond as equals. Gwar is a silent tracker that never leaves tracks. Its bite can stun, and the harder the bite, the intense the electricity builds. Further enchantment achieved during his time as a T.A.C. student resulted in a menacing imbuement that when fused with Wulgoth, unleashes a primal wolf monster encased in stone and steel.

Skills: Calligraphy, Fishing, Scouting, Tracking, Photographic memory, Arena style wrestling/grappling/fighting.



Equipment/Weapons: Dual scimitars and dual one-haded axes.

Personality: Menacing. Violent. Calculating. Honest.

History: Not much is known about Wulgoth other than the fact that he is a mix-blood from the Hivera Isles. Of all the T.A.C. Operatives, he is among the most controversial of members due to his checkered past as a gladiator in Golathis, and thief to a very prominent pirate guild in Deign. In fact it is rumored that before his enlistment, he was sentenced to death for crimes committed in Kadesa. If it weren't for the good graces of a Sir Machian Devari, honorary Ark Knight of the Royal Guardsmen, Wulgoth would be running around in the afterlife with his head cut off. Some type of deal was made; Perhaps a challenge of swords, one that if Wulgoth could pass, granted his freedom - under the condition that he enlist of course. Some say that Sir Machian saw goodness in him and wanted to believe that he could change for the better. Perhaps Wulgoth wanted to believe that too.
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Name: Temujin
Race: Human with Post-Birth enhancements
Age: 35
Height: 6'4",
Weight: 225 llbs
Ethnicity: Mongolian-Kadesa descent

Appearance:




Personality: Temujin is very brash and ill-mannered. He's not afraid to speak his mind and welcomes whatever consequence that follows. Temujin won't be the most socially poignant man in the bar, but his charismatic aura draws people in. His boisterous demeanor suggest that he would be too proud and incapable of change, but that is furthest from the truth. He seeks to learn about all things - from different cultures and religions, to variations of fighting and hunting - all while attempting to refine his own methodology in the process.

Weapons:
- Heavy Rifle
- Light-Metal Lance (spearhead can unlatch from the pole-arm for knife yielding purposes - like skinning hides...or resolving disputes)

Abilities:
Gifted with inherited traits combined with particular anatomical and physiological enhancements, Temujin is a resilient and very durable human being. While he possesses incredible strength, it is his stamina that allows him to surpass peak human endurance, especially during fight-or-flight situations. Temujin is a master in survival, hand-to-hand combat, and marksmanship. He is a terrible cook.

Bio: Temujin was born on planet Kadesa as a first generation Mongol-Kadesan. As part of the terraformation registry, all settlers had to undergo gene therapy to sustain livable conditions under its harsh atmospheric pressure. The immediate change did not feel substantial until several political Kadesans were granted travel off-world. The revelation of their enhanced bodies inspired many other people to do the same, however, Kadesan's strict terra laws restricted free exit. Access was only granted per the appropriate amount of credits - which, as the public found, was a ridiculous fee that only the upper caste could afford. This immediately sparked upset across the world. People suddenly felt compelled to leave because it was perceived that they were being held against their will. Unfortunately, the stipulations of a colonist's contract on Kadesa are rarely examined thoroughly - a problem that has damaged colonization programs or years). Under Article 5ad1a of the Kadesa Colonization Act it states that all Kadesans who undergo genetic enhancements post-birth are required by law to stay on planet - unless appropriately cleared by a medical board or is granted permission by S-GAF authority.

To keep a long story short, the people got really pissed off and the government wasn't having any of it. A world-wide revolution broke out to the point where an estimated 10% of S-GAF's naval fleet was needed at orbit to keep Kadesan's from planet hopping. In the end, the planet got glassed, and the survivors were left to fend for themselves. Imagine a city without a police force to regulate the people. Now magnify that to an entire planet full of angry Kadesans. Temujin survived Kadesa for 20 years before joining a band of marauders hell bent on sabotaging one of the S-GAF frigates just so he could smash it into another one. As futile as the plan was, if it were not for the incompetence of his companions, they would have succeeded. Instead, their plot was thwarted, leaving them all to scatter past the blockades and escape on their own. By the good graces of Ohkarr, the deity of luck, Temujin managed to board a trading barge undetected. Its destination? Tryliin.

Compared to his birth planet, Tryliin is a paradise. While he has aspirations of some day returning to Kadesa to liberate his people and bring death to the government that enslaved them, a recent rumor about certain happenings around Tryliin has forced him to stay. Should the rumors be true, he could very well possess the power needed to achieve his ultimate goal.

[b]Personal equipment:
- An avian companion of Temujin's. It was apparently exported off-world from an exotic planet. It had formed an immediate bond with the Mongol-Kadesan when he saved it from a pack of Sky Hooks. He originally intended to eat the bird, but it has proven its usefulness as a full terrain scout. By placing a small camera on its abdomen, he is able to map out the surrounding territory through the HUD feed of his helmet.

Tool satchel - filled with repair kits for his rifle and lance, ammunition, herbs and substances to be used for medical, recreational, or trade.

Smoke fragmentation grenades - Most of these are handmade so there is no guarantee that half of them even work.
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Name: Shang Chi
Aka: Master of Combat
Age: 25


Bio: Shang Chi was groomed to be a grandmaster at an early age. All he ever knew was the pursuit of martial perfection. But as he grew older and more curious, he began to question the purpose of this life that his father had claimed for him. His own investigative work soon revealed that his father was Fu Man Chu, leader of one of the world's most vicious criminal empires to date. The revelation shook his core, as he wanted no part in his schemes. So he fled at an early age, making an oath to the world that he would do everything within his power to stop his father's evil doings. Fu Man Chu was angered by his son's disobedience and has since sent trained assassins to kill him. But Shang Chi stayed off his father's radar for 10 years, honing his abilities by mastering new ones. He was recruited into S.H.I.E.LD's hong kong division where he was trained in tactical warfare and espionage. After several S.H.I.E.L.D. campaigns, Shang Chi was secretly relieved of his duties by Col. Nicholas Joseph Fury and went rogue.

Rumor has it that he's investigating the terrorist activities of his father's criminal organization around the globe.

Personality: Shang Chi reflects a calm demeanor, even in combat. He is a patient man with a sharp mind and an indomitable will to overcome the impossible.

Powers/traits/weapon(s) :

Chi Manipulation: Honed though intense years of martial arts training, Shang Chi has complete control over his mind and body. He is able to enter a trancelike state to resist poisonous effects or ignore pain. Chi mastery allows him to detect nearby individuals and at its most optimum, withstand and inflict serious damage amongst superhumans.

Master Martial Artist: Widely considered the greatest martial artist to have ever lived, Shang Chi is a grandmaster in nearly all disciplines. While Chinese martial arts is his particular specialization, he has adopted a new style that incorporates an organic mix of all styles.

Weapons: While nearly anything in his hands could be used as a deadly weapon, Shang Chi prefers to use his fists. However, S.H.I.E.L.D., through Tony Stark's directive, has constructed special metal bracelets for him that can deflect knives and bullets.

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Name: Hasegawa Kiyohide

Age: 28

Bio: Kiyohide was born into a well respected retainer clan to the Matsudaira family. His father, Hasegawa Niiro, served Daimyo Matsudaira Ietada, until both were slain during the Battle of Sekigahara in 1600. Ietada's successor, Tadayoshi, soon adopted Kiyohide out of respect for Niiro's service. He became Matsudaira Tadayoshi's page for several years. As an educated scholar, Tadayoshi taught Kiyohide many things; Calligraphy, war strategy, and politics, to name a few.

At the age of 16, Kiyohide became a Tsukaiban (battlefield messenger/courier) for the Matsudaira army. Many of his campaigns were spent eradicating rival clans that rebelled against the Shogunate. Even though he rarely fought in battle, he proved to be an invaluable asset in the war effort as an information gatherer. Matsudaira Todayoshi died on Kiyohide's 20th birthday. It was the same day Kiyohide was handpicked by Roju * Honda Masazumi for an investigation at Tsushima-Fuchu Domain**.

He was tasked with gathering information on multiple targets, operating unofficially as a Metsuke agent. Officially, he was publicly viewed as an emissary of the Shogunate. Because he represented a higher authority, one that superseded the provincial Daimyo, he was often asked to mediate disputes; upholding justice, befitting of Shogunate law.

Four years later, Kiyohide had a breakthrough in one of his investigations.

After compiling enough evidence, he returned to Edo and presented his findings to Honda Masazumi. It was revealed to the Roju that Daimyo So Katsuyama was conspiring with foreign traders; They had sabotaged trade ship routes for years, pirating goods from foreign naval vessels. Through careful orchestration, So Katsuyama and the unidentified foreigners, manipulated the western shores of Japan's naval trade system for profit.

Though Kiyohide was handsomely rewarded for his efforts, he was denied his station back in Tsushima for undisclosed reasons. He felt compelled to finish the investigation he started, but Honda Masazumi had other plans in mind. Much to his reluctance, Kiyohide was reassigned to a case involving the assassination of several political figure heads. Also designated to the task was (your character), Kiyohide's newly appointed partner.

Three years later, with over thirty cases solved, the suspects behind the political assassinations are still at large. Kiyohide hopes to find new leads in their next assignment at Osaka.

* highest ranking government official, 2nd to the Shogun
** Island off in the far west, known as a hub for foreign trade.
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Name: Magnus
Alias: Robot Fighter
Age: Late 20s
Weight: 240 lbs
Height: 6'2"
Species: Advanced Humanoid

Powers & Abilities:
Superhuman Strength/Durability/Stamina/Agility
Extensive hand-to-hand combat training/Well-rounded Master Martial Artist
Tech sensory
- His teacher and mentor, 1A, implanted cybernetic receptors into his skull, enabling Magnus to intercept and interpret a variety of electronic signals. He is able to communicate fluently to all types of robots, and in some cases, command them. The cybernetic receptors also work as mental blockers, scrambling telepaths from peering into his mind.

Weaknesses:
He does not possess any super powers. Magnus may be in a league of his own when it comes to unarmed combat, but in return he has terrible marksmanship. Therefore, his abilities are fully utilized when up close and personal with his target(s).

Personality: Charismatic, Boisterous, Charming, Intelligent, Thoughtful, Loud, and sometimes obnoxious, surly and temperamental.

History: Magnus was born on alternate Earth 3927, where machines ruled over humans with an iron fist. 1A, a self-aware robot, raised Magnus on his own to become the savior of humanity that would free the humans from their robotic oppressors. 1A trained Magnus with a 'perfect' method that allowed him to destroy machines with his bare hands. 1A also surgically implanted a cybernetic receptor inside Magnus' head that allowed him to understand 'machine talk.'

Liberating Earth from the machines was a long and brutal process. The final battle was on board an orbiting space station where the ultimate super computer was installed. Destroying it would create a domino effect back on Earth, rendering every machine inert, thus freeing the humans completely from their rule. Fighting through the station with his bare hands, he eventually comes across an advanced cyborg machine - the ultimate combat bot and host of the super computer. They fought in a frenzied, gut-wrenching slug fest until Magnus finally defeated it. However, before the super computer permanently shut down, it captured Magnus in a gravitron teleporter sequence, encapsulating him in a time stream stasis field until he crash landed onto a barren moon.

Magnus hitchhiked between star systems, looking for a way to return to his homeworld. He then encountered a green-colored alien named Drax. They fought across a desolate planet for an entire day before finally negotiating a truce. Impressed by Magnus' skills, Drax offers him a chance to become a Guardian of the Galaxy. Magnus tells the alien his plight, explaining how he liberated Earth from the machines and how he simply wishes to return. Puzzled, Drax informs him of the current time line and status of Earth 616, suggesting that Magnus may be from an entirely different universe. Shocked by this revelation, he demands to go to Earth and confirm this for himself. Upon doing so, he witnesses firsthand that Drax's Earth is not his at all. Frustrated by these turn of events with no where to go, over time he finally accepts Drax's offer and enlists as a Guardian candidate.

Magnus hopes that by joining this band of cosmic super heroes, they will in turn, find a way to get him back home.
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Name: Gaignun Zaitoshi

Age: 38

Class: Freelance,business entrepenuer of a space weaponry firm called the Ro-tech Foundation that originated in the 1st Quadrant: Amnoa. He is also Co-founder and president of the organization.

Origin Quadrant: Amnoa, in the Polari solar system of planet Udons.

Appearance: Fitted in a nice 3 piece black colored tuxedo. Wears a very expensive Galo-Watch, decked in a platinum frame with multple clock gears that adapt to the time frequencies in different planets he does business with personally. Has snowy-grey hair flailing out at ear length. Has an azure-oceanic fused eye color and a clear, slightly tanned complexion with two scars across the left side of his face in an X. His tuxedo jacket has a weird articulation around the left collar. A jewlery of some sort that is outlined with gold, wrapping around various crystals assorted from all four Quadrants. Prefers high quality boots over fashionable dress shoes and sometimes wears scarfs.

Weapons: Normally he has two body guards, Shiro and Hyral (NPC), to take on opposers, but when it's his deal to give damage, he brings along Zohar Pistols (Golden cased with several crevices glowing in green lights around the framework) and an old fashion gold-crafted Rapier sword.

Ship: Called the 'Auronolith.' A stretch of about 2.1 kms in length, this huge fortress has a small city built within it's belly. Shaped more aerodynamic and sleek like a jet, equipped with wings at it's sides and the bridge is located on the central body above the city of the ship.The upper portion of the Auronolith is colored with a clean white surface with a few gold decal, particularly outlining crevices of the ship. The lower half (seen from below, up) is painted black. The ship has many sections:Hangar,Dock, Bridge, Residential (modified city block),Business Floor, etc.
The Dock can hold up to 3, battle-ship crafts, and at least 10 regular fighter crafts, excluding his own. The Hangar area can hold up to 15 slots for mobile suit gears.

(The structure is double the size of this pic in width as well as height, and white/gold color modifications.)

Ship Weapons: The Auronolith is equipped with:

A. Multple laser turrets
B. Anti-torpedo bogies
C. Ion Cannons
D. Particle Missle Volley
E. The 'Auros' hangar facility allows Gaignun's Ro-Tech employees to engage in combat using particularly Aero Robot Units, basic fighter jets or drones.
F. Because of the massive population the Auronolith holds (1000), the shields are reinforced with massive ionic/plasma layers.

Bio: For a long time, the mobil Ro-Tech foundation based in the giant fortress of Auronolith, has helped stimulate economies abroad the cosmos with weapons development and security defense mechanisms. Gaignun, despite how much of a tyrant he can be when it comes to business, has hero-like qualities that most likely convinced him to join the effort in securing the Universe from harm of the Vquiso. With the Ulesk solar system now completely infested, he wants to secure his homeland system, Polari, as well as everyone else's from the clutches of the alien infection.
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Name: Hēi lóng Yāomó
Age: ???
Clan: He answers only to the emperor of the underworld.
Personality: A demon that knows no compassion or sympathy for the weak and useless, only capable of cold and heartless emotion. The carnal rage that blinds all demons into fitful chaos is repressed within Hēi lóng Yāomó. Unattached by emotional impulse, he is one of few free-thinking demons, even under the gaze of the dark emperor - a testament to the raw powers that bind him.
Abilities: Necromancy, Black magic, Summon, Shape shift, transformation.
History: In truth, the humans had given birth to Hēi lóng Yāomó. Wandering spirits of the after life, specifically those who had died by treachery and cruelty, cried to their heavens in hopes they would be avenged. When no one answered their pleas, they sought the underworld. The dark emperor saw them wallowing in misery and created an avatar who would give them their justice - but on his terms. At an instant, guided by their restless energies, the dark emperor forged Hēi lóng Yāomó. He became a black knight for these pitiful souls, but in doing so, harvested them into his will. He sent these restless spirits back into the realm of the living - into their corpses as undead abominations. Little did they know that after they had quenched their thirst for revenge, they would be his...forever. With the seal now broken Hēi lóng Yāomó hopes to tread into the mortal world and enslave more souls into his dark army. Doing so would increase his power tenfold, thus enabling him to unleash havoc in his truest form that not even the dark emperor has yet to witness.
Side: The Underworld
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Name: Lucas "The Crowbar" Valuev
Image
Personality
Lucas can appear warm and inviting just as he can be cold and violent. A man of his word and is loyal to no one but himself.
Equipment
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Image

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History
Lucas grew up in a dangerous neighborhood with his older bother Nikolai Valuev. They jumped from shelter-to-shelter and fought for their survival in the mean streets before eventually ending up in a soup kitchen where they met Francisco Duran. Duran was a volunteer at the establishment but also a trainer and owner to one of the local boxing gyms in the city. Out of the kindness of his heart, he took the Valuevs in and let them sleep at the boxing gym if they wanted, provided they maintain the facility. Nikolai's love for the sport grew tremendously and he instantly wanted to become a professional boxer. Lucas didn't share the same enthusiasm, but loved the idea that you were allowed to hit somebody inside a ring and not get arrested for it. For the next several years, the Valuevs trained hard and had great amateur careers. By the time Nikolai was 30, he had become a world champion in multiple divisions, getting fame and recognition beyond his wildest dreams.

Lucas was shown to be a prodigy himself but chose not to follow in his brother's footsteps. Instead, he choose a more infamous one in the underground dealings of bare knuckle boxing matches held by various organized crime syndicates from all over. With an unofficial record of 112 wins and 3 losses, he was known as "The Crowbar" by how easily he got through his opponent's defenses. He became a prizefighter for the Russian Mafia but made sure his partnership with them only stopped there. Fighting in unsanctioned bare knuckle boxing matches was one thing, but getting involved with some of the worst criminals in the world was something he just couldn't do. Or so he thought.

He still remembers the day he got the phone call about his brother's murder. It was like a spell had been cast and a veil of rage had taken a hold of him. Vengeance took over his fighting spirit and it festered inside him like a cancer. He went to the streets to get what information he could and eventually found answers. Tied to one of the bigger street gangs of the city, The Black Lions, it turned out that Nikolai's death was a result to one of Lucas' winnings in a Bare Knuckle match. One of the higher ranks in the Black Lions had bet against Lucas and lost a lot of money for it. In retaliation, they went straight for his brother Nikolai. What followed was a violent snowball of events that hurdled Lucas into a very dark place. He would eventually get his vigilante justice against TBL, but in the process retain immeasurable guilt for the lost of Nikolai that still eats away at his soul to this day.
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Name: Gildeon Omarkei
Age: 70
Species: Human-Norphalian
Home Planet: unknown
Rank: Jedi Master, Council Member
Midichlorian Level: 16,927
Force Mastery Level: III
Primary Light Saber Form: III
Level of Form Perfection: Master
Number of Forms Studied: III, V
Light Saber Color: Green
Appearance: Omarkei's appearance bares no fruit to his supposed age. He has a naked pate with shimmering brass colored skin. Asiatic features are noticeable around his thin curved eyes baring a golden crest of regality. Like most Jedi Knights, he is equipped with a brown cloak, yet the garments underneath are uncommonly altered to fit his monk-like appearance. His top serves as a khaki gown, tied by a brown sash. It's side slit fabric nearly touches his feet, concealing the loose matching slacks underneath.
Biography: Gildeon was among many who were salvaged under the plain influence of great potential as a Jedi. He was found as a child survivor from what appeared to be a ritual-based genocide among his community at an unmarked planet. The only thing he can fathom is his own name. His origin, or his distinct skin color remains questionable. Almost instantly, the Jedi Council assembled a research team to analyze the boy, concluding that he is infact a Norphalian; An uncommon race similiar to the humans, with the exception of their bronze skin and age preservation qualities, allowing them to surpass many years before undergoing growth changes. He was taken under the care of the Jedi and was trained vigorously. With no present memory of his past, all he relied on was the future before him. The development of his skills grew tremendously and was marked as an unsung master of the lightsaber's third form. His study in the fifth form was all but a tactful advantage he wished to learn from any of his opponents who possessed it. In combat, a cluster of both techniques can be seen in his style, making him an intriguing user of the lightsaber. Events had shaped his individuality, and he grew to care less of his past, knowing that what he has molded in his lifetime now, is the fulfillment of his chosen destiny. He has trained several padawans, two of those several fortunate became very exceptional Jedi. He remains in council among the Jedi, ready to throw in his own advice at any given moment.
Weapon: Lightsaber
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Name: Henry K. Golovkin
Gender: Male
Age: 27
Galactic Race: Earthling
Race: Mongol-Russian Australian
Physical Description:



Build: Slim-Athletic
Hair Color: Dark brown/Short-Trimmed
Eye Color: Chestnut Brown
Height: 5'11"
Weight: 154 lbs

Expertise:

Cybernetic Mechanic: Harold is able to repair, build and upgrade nearly any form of cybernetic machinery, even with a limited amount of resources at his disposal. He can troubleshoot any Robot, Android, or Cyborg, regardless of product model and manufacturer.

Hack: Bypassing firewalls and hacking into security terminals are more of a sub-expertise for Harold. However, because he is a masterful cybernetic A.I. troubleshooter, Harold can reprogram almost any cybernetic unit/equipment (including surgically implanted appendages and organs).

Skills:

Hoverbike Rider: Harold was once a 3-time Hoverbike Race Champion in one of the top national leagues back home. Terrak is the custom-built hoverbike used in every single race. It is a collapsible unit that can be stored in tight spaces. Terrak can also transform into a drone helper that has limited A.I. capabilities, but designed with a spirited personality.

Dancer: Harold is no stranger to the dance floor. If needed, he'll tear up a rug or two in Golovkin-esque style. His favorite move is, without question, the robot.

Improvisation: Harold can utilize nearly any component piece, mechanical hardware or equipment on the fly to temporarily repair or enhance most cybernetics. The same can also be said for his ability to break down cybernetics, which usually goes hand-in-hand with his hacking abilities.
Cybernetics: Harold was diagnosed with a severe case of bone dystrophy at age 8. This prompted a trial of surgeries involving cybernetic osteo-implants in his limbs and spine, which had developed an extreme case of multiple sclerosis by age 10. The process in turn damaged several nerve endings, which soon required a complete rebinding procedure to his central nervous system. By age 15 the entire trial was complete.

Equipment: Wide variety of repair tools, Multi-functional rechargers, Terrak, Diagnostic goggles (Seen worn in the pic), and a universal micro-frame tablet developed himself.

Luggage: Harold also has a little helper bot called Sigot (seen in the appearance picture). Sigot mainly serves as a data storage unit, though its A.I. processors are supposedly more advanced than Terrak's. Even still, Sigot does not operate for selfish gain; He is completely obedient to Harold.

Reputation: Harold is best known for co-owning Gideon Mechanics Co., which as of today, is the front runner for manufacturing top-of-the-line cybernetics. He designed a worker drone called Yogi v.11k which became a popular sale on the market and is used in many households across the world. Harold is depicted as a free-spirited, wild card. Having been the centerfold for many gossip magazines, he is no stranger to public controversy. Harold is least remembered for being a 3-time national hoverbike racer champion - mainly because it was over 10 years since he last raced.

History: Harold underwent a grueling surgical trial from age 9 to 15 for bone dystrophy and multiple sclerosis. He later described it in his now popular web blog as 'a constant hell that never let up.' Painful as it was, the surgeries were a success, and soon Harold was off making a name for himself. Cybernetics had always fascinated him, and to keep his mind sharp, he studied regularly, often with his uncle Simon, who worked at the assembly line of a cybernetic manufacturing company. Academia soon became his lifeblood, and he excelled all the way to college with top honors.

However, he dropped out of M.I.T. in his Sophomore year to start up Gideon Mechanics with several other individuals and investors. This was also the same time he picked up hoverbiking as a hobby. Cruising around and fixing up Terrak became an outlet for Harold. He won several racing competitions and went as far as the nationals before he slumped back to his work in Gideon. He spent most of his 20s pouring his heart and soul into the company, designing a series of drone models and components. His hard work had done wonders for Gideon Mechanics, who had large sale spikes for their prototype work drone line.

The stress that came with the monetary success had taken its toll on Harold. He frequented the nightlife often, making a fool of himself and getting heavily scrutinized for it by the press the next day. This would go on for a couple more years until he was extended an invitation from Horizon Corporation to be a part of their Terra-forming project. Up until this point in his life, ever since he was given a second chance to go out and seize the moment, Harold had been searching for something that would validate his purpose. After looking over the contracts with his lawyer, and mulling over the options with his colleagues, he agreed to partake in the project.
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Name: Alexio Kadmizzare
Age: 34
Gender: Male
Height: 5'10"
Weight: 179
Eye Color: Brown
Hair Color: Dark Brown
Personality

Slow and clumsy is anything but Alexio. Gifted with a sly tongue and obscene luck from the gods, he could talk his way out of a war if he needed to. Venturesome and thick-skinned, the fearless merchant from the Trader's Isles will stop at nothing to get what he wants -- even at the expense of others. But fear not potential business partners, for Alexio's reputation is absolute when it comes to fulfilling his end of any deal or bargain. Just be sure to read the contract twice before signing.
Equipment

- Stiletto knife, finely decorated at the hilt.
- Scimitar

Clothes: A dark red doublet under a form fitting gray coat. A dark colored vest with a charcoal gray shirt underneath it. Sturdy black boots and fine leather breeches. His long hair is in braids, his neck wrist and fingers heavy with assortments of carved jewelery made from rare stones.
History

Not much is to marvel about Alexio's upbringing. He was born on a hot summer day aboard a slaver's ship. Now was his mother a slave, or by slim chance the wife to the Captain of the ship? Or perhaps the makings of both? Even now Alexio could care less. All that he remembered was the feeling of a giant hand grabbing at the back of his head and lifting him onto one of the many shores of The Trader's Isles. From that point on, his guardians would shift between drifters and travelers, artisans and merchants. By age 10 he learned to live on his own -- pick pocketing the unsuspecting tourist of the north and stealing from local vendors and docked ships of Port Summit's harbors. His delinquency eventually caught up to him when trying to snatch a pouch from a venerable pirate, Kaleem Suleiman of the Tsunami Syndicate. After Alexio put up a valiant effort against a lumbering swashbuckler thrice his size, Kaleem decided to take Alexio under his wing. Had he not agreed, he would be skinned alive with his hide stitched onto one of the grand flags of Kaleem's coursair.

Fast forward 20 years later...

Alexio Kadmizarre is a prominent merchant pirate of the Trader Isles. His boat, The Vishanti, is a brigantine style ship, sleek in design and a dream to handle. It was made out of the remaining pieces of Kaleem's boat that mysteriously found itself swept ashore and abandoned. To this day Alexio has not found any clues regarding the events that lead to Kaleem's disappearance or his wrecked ship.

Under a contracted partnership with the Tsunami Syndicate, Alexio agrees to be one of the many representatives loosely branched under their banner to attend the Festival of Light.
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Name: Yoji Sudo
Gender: M/M
Age: 32
Full Cybernetic: N
Marital Status: Single

Description:

5'10", 154 Ibs, moderately tanned. Dark brown eyes, short black hair kept at a buzz cut. Often seen with a light stubble for facial hair. He has high, prominent cheek bones with a deep brow that often gives Yoji an intimidating expression. He exercises regularly and keeps an athletic build, further extenuated in his preference toward more form-fitting attire. Yoji is usually walking around in leather suede shoes for comfort, gray slacks with a matching blazer over a black hoodie and plain white undershirt.
Personality

Yoji is self-sufficient as he is suave and relaxed. Able to talk his way out of a dicey situation, he thrives on surprise and impromptu even though he prefers a more well-informed approach in life. Always on the move, Yoji never had the privilege of making long term friendships. This applies to intimacy as well, for he never had a serious relationship worth mentioning. As a patriot to his country he is also a pragmatist; Not afraid to cross the red-tape in order to achieve what is asked of him.
Equipment

Glock 17

Seburo C26A
History

Before joining Section 6, Yoji was an operative in the JSDF under cooperation with the UN to infiltrate the Red Bianco forces in South America. As a spy, he volunteered into the corp and passed on vital information to the UN involving the location of weapons, armory and troops. He eventually blew his cover to save a group of UN POWs and lost both his left arm and leg in an explosion. With the help of the freed POWs, they escaped together and were safely extracted from further harm. They received medals for their courage and Yoji had immediate prosthetic limb replacement. He never saw the POWs again.

Yoji discontinued his career as a JSDF operative and was honorably discharged. Now back in Japan, he signed up for a position at Public Security Bureau Section 3 as a Drug Enforcement officer. He was involved in a lot of big, undercover drug busts against some infamous refugee syndicates before Section 6 sought his recruitment.
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Atra



Role
Bodyguard

Type of Changer
Ariad

Gender
Male

Age
27

Personality
Patient. Calculative. Unpredictable. Intimidating. These four words in some shape or form is the general perception of what Atra is - others would use more harsher descriptions than some. Von plays the fear and distaste that many have for his animal form to his advantage; Manipulating people's emotions and tricking them into saying or doing things they normally wouldn't for his enjoyment. To those who haven't dealt with Atra before, it would be close to impossible to try and figure out if anything he says is remotely genuine.

His unpredictability makes for less than desirable company - something he would much rather prefer anyways. Yet stripping down these problematic layers, Atra can be obedient to those deemed worthy of his loyalty - which so far has only been shown in Tenko Kieran. Atra's line of work as Tenko's bodyguard requires complete awareness of his surroundings. Calmly observant at all times, he will formulate various back up plans for the worst case scenarios at any given moment.

Brief Description of Human Form
Atra is tall and lanky at 6'4". He is not overly muscular but well-toned and healthy - despite how sluggish he may appear.

Brief Description of Animal Form

Dark and menacing, Atra's spider form takes on one of the more larger versions of it's kind. The jet black carapace is smooth and hairless, extending to the bony structure of his legs which are plated in layers of each appendage's multiple joints. His eyes are more grouped together and the two large fangs of his mouth are curved inward.

Human Skills/Abilities
Venom: a weaker potency with less variation compared to his animal form, the paralytic effect of his saliva glands lasts for minutes. He often inflicts this by spitting on the blades of his knives or if necessary, taint someone's food or drink.

Webs: Able to spin silk at the tips of his fingers, Atra prefers to use this ability as a motion sensor. Because of his decreased visibility, using silk string as a form of trip wire, Atra can better assess a hostile situation and attack accordingly. He could also make large web traps as well, but it requires a lot of energy and time to do so.

Agility: Where the more apparent qualities of his spider form are halved as a human, Atra is in fact deceptively fast and nimble in return. Stamina will remain an issue, but to compensate for this shortcoming every move is never wasted and every strike is with purpose. He is an amazing climber and a slippery opponent to deal with.

Close Quarter Combat: Attributed by his fast reflexes, Atra is a formidable fighter. He may not be strong, but his accuracy creates problems for anyone. On his own terms, he can take on multiple assailants and is a force to be reckoned with when armed with both knives.

Animal Skills/Abilities
While more vulnerable in his spider form, the level of potency in his venom skyrockets. If a bite from Atra is left unattended, the victim could fall into a coma or die within a week. The longer the fangs are dug into his prey -releasing more venom into the bloodstream - the higher the severity. Creating web traps or webs in general are less time consuming. He can also make intricate designs and symbols as a form of communication.

Weaknesses
Most of his abilities require a sufficient amount of energy and his vision during the daytime isn't as useful in the dark. While he is an incredibly talented bodyguard, he must use his special skills wisely or suffer major consequences.

History
Atra was left abandoned the moment he was born into Aethes. He knows nothing about his family, but knows everything about the hostility humans have for his kind. Atra learned to survive in this cruel world the hard way; Conditioned through the ridicule, harassment and violent nature of his oppressors until he could take no more. Accepting his identity as a Changer, Atra spent most of his youth in hiding; Figuring out how to use his abilities in abandoned caves and ruins. Once he grasped a deeper understanding, he perfected his skills by instilling his revenge on everyone who had wronged him. When his hit list ran dry of names to scratch off, he went after humans who were more radically prejudice to Changers. Atra became ruthless and unrelenting; From random assault to more methodically thought out plots to ruin lives, his unguided vigilante justice took him down a very dark path.

It wasn't until he was bested in a fair duel by Tenko Kieran did a new chapter unfold. Rather than slay Atra, he was given a second chance at life by serving in his army. This made a bold impression on Atra, for Tenko was the first person to show such compassion. For Atra, life had proven to be devoid of anything meaningful. Taking up his offer could introduce some structure into his otherwise chaotic lifestyle. If not, he could at least have the luxury of killing anybody that threatened the cause.

Rumors:
His fear mongering is well known throughout the land and many stories are often exaggerated because of it. His blood-soaked past is often misconstrued, but it does remain a fact that he has killed plenty. One tale in particular has become a common folk tale to scare children. To put it shortly, the story states that there are dozens of people trapped in a giant web under his house, whom he eats for bedtime snacks.

Atra cares little about what people spew to dishonor his name. He sees these woven tales and stories as useful weapons that makes his job much easier. In Von's own words: "If people truly fear me, good. Give them something to think about should they try and cross our leader."

Attitudes:
He holds Tenko Kieran in high regard and would do anything within his power to protect him.
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Name: Dr. Nathan Isamov
Race: Human
Age: 30s
Gender: Male
Occupation: Research Scientist
Class: Biotic
Class Skills: Lift, Throw
Equipment: Sentry Interface Visor, Retrofitted Phoenix armor (field researcher edition) Polaris grade Omni Tool and Bio Amp per Kassa Fabrication

Appearance: 5'11" Caucasian. Hair: Black. Eyes: Dark Brown. Nathan prides himself to be as well-groomed as possible; His slick black hair is always combed perfectly in place while his chisled face is kept clean-shaven -- rarely is he ever seen with stubble or a beard. Exercising the body is just as important to Nathan as exercising the mind. This is further accentuated by the form-fitting and fashionable attire he likes to put on - when he isn't clunking around in his field suit or basic white and black science uniform.

Personality: Nathan exudes a confident, boyish charm. His passion for science and discovery is magnetic, often unintentionally drawing people in to a conversation with little effort. This is unfortunately carried at a superficial level. Aside from his line of work, he prefers to keep his personal interests and issues to himself and has no problem cutting ties with anyone who demands otherwise. Even under great stress Mr. Isamov very seldom expresses anger or frustration. Rather, he approaches critical situations with a cold disposition that almost feels mechanic.

Background: Nathan Isamov, son to Victor Fedchenko Isamov -- Lead Research & Developer for Conatix Industries: A company known for making biotic amps and also a key investor to the BAaT program for humans. His father diagnosed his biotics at an early age and decided to monitor Nathan accordingly. Victor himself wasn't a Biotic, but he used all available resources within the company to ensure his son would live a normal life. When Nathan began assimilating into society, he was tasked to periodically check in with his father, as well as several BAat advisers, until he could operate independently.

Nathan Isamov consistently received high honors for accelerated academia from a North American University on planet Earth. He eventually earned his Phd and worked at Conatix as his father's assistant for several years. He is responsible for creating and improving various grades of biotic amplifiers, as well as publishing a series of medical journals documenting biotic symptoms and conditions associated with Element Zero. His fascination with eezo and the phenomenon of mass effect fields grew to a more archaeological obsession with Prothean technology. He firmly believes that there are Prothean devices capable of manipulating mass effect fields in unfathomable ways. He now scurries across the galaxy; Surveying dig site after dig site in hopes of discovering revolutionary truths behind Prothean applications for dark energy.
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Name: Norik Calos
Race:Drell
Age: 50s
Gender: Male
Occupation: Project lead/Prothean specialist
Class: Engineer
Class Skills: Cryoblast, Incinerate,
Equipment: Advanced grade Omnitool, M-3 Predator, research drone, mining/drilling equipment.

Appearance: 5'8". Norik is an average-sized drell compared to the more athletically built males of his species. He is rarely seen without his black, form-fitting science uniform.

Personality: Norik is a bold character who will do whatever it takes to complete his goals. Ambitious and stalwart as he is demanding and strict to those under his supervision. He has a tendency to rub people the wrong way, but those he learns to trust and respect will find a dependable companion in Norik.

Background: Norik is a long standing member of a prestigious collective on his home world, Kahje. He is of few Drell in a predominately Hanar group that focus on the historical findings of ancient races of the galaxy. He has been on over a dozen Prothean excavations and worked with a wide variety of contributors toward science and exploration.

Other: Norik drinks alcohol like a Krogan.
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