Hidden 8 yrs ago 8 yrs ago Post by Zeroth
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Zeroth

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"All men...are NOT created equal."

Beginning with the birth of a luminescent baby in China, more and more "Quirks," or superpowers, began to appear among humanity. Today's society is composed of superhumans, with 80% of the world's population possessing some form of supernatural ability. The paranormal has become the normal. In the wake of chaos brought about by those who would misuse their powers for evil, a new profession arose--while the justice system struggled to adapt the laws around the presence of quirks, those with courageous hearts rose up, and leaped into action! Soon, all the world recognized them, and gave them the only suitable name...HEROES!





This RP is an AU version of the anime/manga series Boku no Hero Academia, or My Hero Academy, where players take the role of students in a different city's hero school--not UA, but a different setting, so as to separate from the canon entirely and merely use the world and mechanics to give familiarity. However, it's all pretty easy to understand, so if you don't know anything about the series that's perfectly fine!

You are allowed up to TWO characters per player, one of whom is a Student Hero and the other a Villain. Pro Heroes will only be played by me, or at the least used as NPCs, and Student Heroes will have a few limitations. Villains won't have quite as many, but of course, they're villains who are destined to get their faces punched in so it's not that great a trade. I'd prefer there be as little overlap as possible between character powers. In addition, I'd also like to say that I'd prefer no "mind/emotion control" powers unless it can be justified to me very well, and the same to powers like intangibility, space/time control, and any form of omni-something/reality warping.




The current powers being used in the RP are:
Use of controlled adrenaline surge to obtain superhuman strength
Manipulation of oxygen density, used with a spark from equipment to make explosions
Creation of barriers
Generate propulsive bursts to enhance attacks or run at high speed
Combination Quirk that generates healing light with one hand and burning darkness with the other
Legs with lead bones generating heavy force for kicks and enhanced bodily strength
Telekinesis
Ability to take on properties of stone across the whole body
Plant Manipulation
Ability to sprout wings and claws
Ability to store and retrieve objects from pocket dimension
Ability to teleport self and objects within weight/distance limits
Ability to transform one arm into sand which can be manipulated, other arm into granite which cannot move
Ability to adjust perception of time within distance limits
Bubble Gum creation/manipulation
Superspeed within limits of durability




The current class distribution is:
  • Freshmen
    • Tatsumi
    • Nina
    • Matsuri
    • Daisuke
    • Luca
  • Sophomores
    • Sou
    • Yasu
    • Ayah
    • Kosoku
  • Juniors
    • Tonaka
    • Mine
    • Kaoru(?)
  • Seniors
    • Namari
    • Dirk
    • Dallas
    • Kazu





Please post characters here in the OC for approval before moving them to the Characters Tab. I'll try to get mine up as soon as possible if anyone needs an example.
Hidden 8 yrs ago Post by Rune_Alchemist
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Just a heads up - currently working on my character. I'll have her finished sometime soon, I hope~
Hidden 8 yrs ago 8 yrs ago Post by Inertia
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Hidden 8 yrs ago Post by Zeroth
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@Rune_Alchemist Thanks for the heads up, I look forward to seeing it!

@InertiaIs his Quirk "producing a spark" or "adjusting oxygen density?" An individual can only have one power, even though the power might be a combination of their parents'--for instance, someone with fire manipulation and someone with ice manipulation might have a child who manipulates temperatures as a whole--but it is, in essence, still just "one quirk."

I'm not a science man so I don't really know for sure, but it seems to me like you could bundle it all under "adjusting oxygen density" and have the initial spark be the result of super-dense gaseous concentration around his hands creating enough friction to generate ignition. But that would also mean that anything else, not just his own movement, could possibly generate the ignition for the explosion as long as that person is within the high-concentration area.
Hidden 8 yrs ago 8 yrs ago Post by Dead Cruiser
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Hidden 8 yrs ago Post by Inertia
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@Zeroth
Hm, alright, so a solution I can think of right now is having him wear gloves that produce the sparks needed for ignition?
Hidden 8 yrs ago Post by Zeroth
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@Dead CruiserGiven his current limitations, and the description of the Quirk in general, I think this is a bit too powerful to start with. I can understand the logic behind using the umbrella psychokinesis to obtain the same effects as more specialized forms of psychic manipulation, but for the purposes of the RP I feel like pyrokinesis, fulgurkinesis, psychokinesis, and so forth should all be considered separate abilities. While I think the idea of cybernetic implants and other specialized items focused around his power would be cool, the PSI-X suit currently sounds too powerful given that in addition to his telekinesis it also gives speed thrusters and increases his power to "force of a cannonball" levels as well as granting a 5000 F flamethrower power and lightning bolts.

To keep the power level as it is, you would need to add more limitations to the usage of the power and its affects on either himself or his surroundings. Otherwise, I think this should be toned down a little.
Hidden 8 yrs ago Post by Zeroth
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@InertiaYep, that'd work too. Might as well go all the way with the reference, right? XD
Hidden 8 yrs ago Post by Inertia
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@Zeroth
Damn how'd you figured me out? XD

Hell yeah, ignitable gloves it is!
Can I place him in the Character's section?
Hidden 8 yrs ago Post by Dead Cruiser
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@Dead CruiserGiven his current limitations, and the description of the Quirk in general, I think this is a bit too powerful to start with. I can understand the logic behind using the umbrella psychokinesis to obtain the same effects as more specialized forms of psychic manipulation, but for the purposes of the RP I feel like pyrokinesis, fulgurkinesis, psychokinesis, and so forth should all be considered separate abilities. While I think the idea of cybernetic implants and other specialized items focused around his power would be cool, the PSI-X suit currently sounds too powerful given that in addition to his telekinesis it also gives speed thrusters and increases his power to "force of a cannonball" levels as well as granting a 5000 F flamethrower power and lightning bolts.

To keep the power level as it is, you would need to add more limitations to the usage of the power and its affects on either himself or his surroundings. Otherwise, I think this should be toned down a little.


I threw in a new limitation, let me know what you think.
Hidden 8 yrs ago Post by Zeroth
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@InertiaSure, now that his quirk is straightened out. Just include the gloves somewhere and specify that his actual power is manipulating the oxygen density.

Because of his limits, the explosions can be fairly powerful--not as much as, say, a grenade or a pack of C4, but enough that it can rupture eardrums, break bones, and burn for a very short period of time around 1600 degrees F (or around 870 C), and things of that level. That, of course, is just full power, and by using more control he could lower the intensity if he wanted to non-lethally harm someone.
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Hidden 8 yrs ago 8 yrs ago Post by Rune_Alchemist
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@Zeroth
Alright, I think she's done! Do tell if there are problems at all. I'm willing to change anything that needs changing, and explain things that need more explaining.

Hidden 8 yrs ago Post by Zeroth
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I threw in a new limitation, let me know what you think.


The other kinesis abilities are still too much, in my opinion, and the speed of the booster should probably be a bit more specific. I also think that the other specifics of the suit should be clarified--how does it affect his strength and durability? Does it run on a finite power source? So on and so forth.

Hidden 8 yrs ago Post by Onarax
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Thinking about making a character in this school's equivalent of the department of support, would such a thing be allowed?
Hidden 8 yrs ago Post by Zeroth
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@Rune_AlchemistThis looks fine to me, excellent work! Because of her limitations, her barriers in terms of physical impact (at their largest and most dense) can withstand as much as a concrete wall, and can be created (depending on size) within seconds. She can also have some control over the shaping and movements of the barriers, such as making them about as sharp as a regular metal blade, and move them within her range as she would an object of half their weight. If she's launching them at an opponent, they can continue traveling outside her range with normal trajectory for their size and weight.
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Hidden 8 yrs ago Post by Zeroth
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@OnaraxSure, go ahead!
Hidden 8 yrs ago Post by Dead Cruiser
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<Snipped quote by Dead Cruiser>

The other kinesis abilities are still too much, in my opinion, and the speed of the booster should probably be a bit more specific. I also think that the other specifics of the suit should be clarified--how does it affect his strength and durability? Does it run on a finite power source? So on and so forth.


It's probably best to think of the other "kinesis" abilities as functions of the suit rather than abilities that Luca possesses. He cannot perform them without it, and even so can only use them poorly at the moment.

Where would you prefer that I include this information? The specifics of the suit are not really powers, nor skills.
Hidden 8 yrs ago Post by Zeroth
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It's probably best to think of the other "kinesis" abilities as functions of the suit rather than abilities that Luca possesses. He cannot perform them without it, and even so can only use them poorly at the moment.

Where would you prefer that I include this information? The specifics of the suit are not really powers, nor skills.


If they're separate from his powers, then that means the suit is also giving him new abilities as well as refining his real one, which is still a bit too much. As for where to include the specifics of the suit, I'd count negative aspects (fuel limit, weight limit, etc) as limits and positive aspects as skills, just specified within the description to be factors of the suit and not his body.
Hidden 8 yrs ago Post by Dead Cruiser
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<Snipped quote by Dead Cruiser>

If they're separate from his powers, then that means the suit is also giving him new abilities as well as refining his real one, which is still a bit too much. As for where to include the specifics of the suit, I'd count negative aspects (fuel limit, weight limit, etc) as limits and positive aspects as skills, just specified within the description to be factors of the suit and not his body.


I didn't mean that literally. In definition, the suit is focusing his power to allow different applications of it. If you want to get real specific, the Inferno excites gasses around his gauntlet into an ionized, plasmic state, turning his hand into a plasma cutter. The Storm gathers and condenses free electrons before firing them like a railgun.

For the sake of convenience do you mind if I just throw together the specifics you want about the suit into a hider and throw it at the bottom of the CS?
Hidden 8 yrs ago Post by Lmpkio
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I am tempted to make a character for this RP. Currently thinking of something...
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