Hidden 8 yrs ago 8 yrs ago Post by PKMNB0Y
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PKMNB0Y Archer Inferno

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Characters:

Hiyama Masaru: PKMNB0Y

Irial Romyre: VitaVitaAR

Charlotte LaChance, Sevita Lanka: Rune_Alchemist

Silloko Turrkluhgon Uurgus (aka Turk): Stekkmen

Ugroth Moklib: General Scales

Yukine Aroi: Hayazo

Gamie Jaeger: Savo

Thanox: Decker126

Lilita Rosetti: NiceScourge
Hidden 8 yrs ago Post by PKMNB0Y
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PKMNB0Y Archer Inferno

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Hidden 8 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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  • Name: Irial Romyre
  • Age: 30. High Elf growth rates mean that her youthful, short appearance is likely as old as she will ever look. In addition, she's considered quite young by High Elven standards.
  • Race: High Elf
  • Appearance: Face and some of her upper body. Irial is very short and rather youthful-looking, and has a slender build, though her physique could be described as kind of pear-shaped. She has little to no muscle on her body at all, and could easily be described as delicate.
  • Personality: Irial is a proud and confident mage. She has studied since her childhood, when she was very young, and has continued to do so for her entire life. She is overjoyed at the opportunity she has been granted, as she is quite young by the standards of her kind. But thanks to her parents being unable to travel, she was begrudgingly allowed to travel. However, Irial dislikes company. She does not have any prejudices against other races, rather she treats anyone she sees as foolish with the same level of irritation and contempt. Unfortunately, Irial sees many people as foolish. She is rather sarcastic and possesses a short temper. At the same time, her attitude is in part a result of her belief that stupidity gets people hurt, and she should stop anyone she sees as being foolish from acting as such as quickly as possible. That, and it's very annoying to her. Irial is easily flustered or exasperated, and can quickly go from sarcastic comments to angry shouting if irritated enough. She is very proud of her knowledge of magic and arcane creatures, and of her capabilities as a mage for her young(for a high elf) age.
  • Abilities: Irial is a high elf, meaning she naturally has extensive magical capabilities. As a high elf, death from aging is not an issue, though disease, violence, starvation, or any other such causes of death are still dangerous to her. Irial herself has a wide library of spells, largely centered on Destruction, Defense, and Utility. Destruction spells include Fireball, Lightning Strike, and various other such spells. Defense features magical barriers. Utility is simply spells such as a small light for dark areas, or a spell designed to temporarily repair broken objects. Her innate magical skill is very high, allowing her to cast a variety of low-level spells without need for a catalyst. Due to her extensive capabilities she can cast very quickly, chaining two or three spells together to amplify or combine their effects. Irial is also highly studied in matters of supernatural creatures, but her knowledge of the mundane is remarkably lacking. Indeed, Irial is rather useless when it comes to mundane tasks, and is physically very weak. As with all elvenkind, however, she is much lighter then she looks and can move quickly in short bursts(more athletic elves can obviously do so for longer).
  • Salvaged Item: Irial's Reinestange, a polished wooden mage's staff with a pure mana crystal mounted on the tip. She's very upset none of her books survived.
  • History: Irial was born as the only child of the Romyre family. Due to very low elven birth rates, this is not exactly uncommon. From young childhood her parents desired for her to become an excellent mage, just as they had. After all, as the Archmage of Aman Duun, the High Elven mage's academy, her father certainly desired to have a child just as accomplished as himself. Her mother, too, as a court mage, desired a similar result. And so, even at such a "young" age of thirty, Irial become highly accomplished and knowledgeable about magic. Naturally not to the status of a truly powerful mage, but for a young elven girl it was impressive. It was not long after her thirtieth birthday that her parents were approached about the expedition to the uncharted continent. However, their duties were too important to allow themselves to leave. And their daughter, they initially asserted, too young. However, after much consideration and testing of Irial's skills, they eventually allowed their daughter to go in their stead.
  • Nation of Origin: Aunen Gaeth, the last land of the High Elves.
  • Nation Lore: Long, long ago, the High Elves ruled many lands, having split from the wood and dark elves even further in the past.. While they were excellent to their own kind, an arrogance plagued them, made them believe themselves better then other beings. This state persisted for many years, and the arrogance of High Elves drove them further and further, to greater and greater lengths to show their superiority. Naturally, such things can only end in disaster. A magical experiment to pierce the veil of reality into another world caused a catastrophe that swallowed the High Elven capital of Gehaer Leth, and wreaked havoc upon their lands, killing many high elves. The remaining elves retreated to their ancestral home, the last land relatively unharmed, Aunen Gaeth. Many of their former lands were swiftly claimed by other races. The disaster humbled the high elves, and they began to reconsider themselves. After all, they had made such a horrible mistake, perhaps their feelings of superiority were utterly undeserved? They, as a result, did not seek to reclaim their old lands. Even if they had tried, they were far too few in number to do such a thing. Indeed, it almost appeared as if the High Elven race would have died out... if not for their newly-bustling trade with humans. Some scholars believe that interbreeding with humans is the only reason there are High Elves at all today. Most modern high elves possess a small percentage of human blood, even if they do not show any human traits and possess the endless lifespan of their race. Today, the High Elves still hold pride in their work, but never will they forget the disaster their past arrogance brought upon them.

    Aunen Gaeth lies to the southwest. It is a fertile land, with short winters, and holds the current High Elven Capital of Miur Taenn. The high elven population is low, but stable, as age cannot fell an elf, but birth rates are quite low. While in the past, other races were not allowed free passage into High Elven lands, today's High Elves welcome their modern allies, though few live within the borders of Aunen Gaeth.

    The High Elves are ruled by the High Elven King and Queen, Tenneth Myryn and Eslieth Myryn. A large mage's college is held within the borders of the capital, and is a respected place of education.
  • Other: Irial is largely useless at any physical exertion. However, she can bake, due to a personal love of pastries.
Hidden 8 yrs ago 8 yrs ago Post by Rune_Alchemist
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Rune_Alchemist Absolute Depravity

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Hidden 8 yrs ago Post by Stekkmen
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Stekkmen Head shotted.

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Hidden 8 yrs ago Post by General Scales
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General Scales

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Hidden 8 yrs ago 8 yrs ago Post by Hayazo
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Hayazo

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Name: Yukine Aroi

Age: 22

Race: Kitsune

Appearance: Yukine

Personality: Yukine is a kind-hearted young woman who would rather make friends than enemies. She often acts childish, as she is curious and rather playful to the point where she can come across as a bit annoying. She is quick to be insulted, but just as quick to forgive. However, she has no tolerance for unwarranted cruelty and will stand up for herself or her friends if she has to. She can be a bit air-headed at times, especially when it comes to complicated information, but she is by no means stupid. Rather, she is much better at handling abstract philosophies and seeing things from other people's point of view. Despite her cheerful and aloof demeanor, she is no stranger to hard work, and often surprises people with how much she can get done once she stops goofing off.

Abilities: Yukine was raised from a young girl to be a farmer. She has a green thumb and has worked on large harvests before. Also, as with most kitsune, plants just seem to grow better in her presence. In addition to farming, she was taught a style of martial arts similar to Wing Chun. Despite her diminutive physique, she is a tough girl, and is no stranger to pain or fighting. Likewise, her innate magic as a kitsune grants her strength and agility beyond what a normal human would be capable of as well as impeccable balance. Finally, she has her foxfire, a blue flame that she can summon at will. She is still considered a novice in her magical abilities, though, and the flame is bound to her body; it is primarily used to augment her martial arts.

Salvaged Item: A small scythe, functional as a farming tool or, in desperate situations, a weapon.

History: Yukine is the daughter of a farmer, and was raised from childhood to continue that work. However, even as a child, she expressed interest in the outside world. She would gravitate towards travelers and listen to their stories, and wanted to see the world for herself when she got older. She received martial arts training directly from the elder Ayato, and showed quite a bit of talent for it. She fought in quite a few friendly duels with both girls and boys, and she won more than she lost. However, she soon learned that fighting was not all about fun. Yukine was 14 when she took her first life. A human was upset that her father was asking for a ridiculous trade deal, so he set fire to their farm. Yukine saw this and challenged the man to a duel, but it soon became clear that the human didn't intend to let her live. So, at the first opening, Yukine snapped the man's neck. She was pretty upset about having killed another person, but Ayato consoled her, and it wasn't the last time she killed to defend her home. She was eventually chosen to go on the voyage to the new land for her desire to see the world, her talents in both farming and fighting, and her close relationship with Ayato.

Nation of Origin: Ayabukuro

Nation Lore: Calling Ayabukuro a "nation" is a bit of an overstatement. It is merely a fertile land where the kitsune happen to live. The kitsune have no formal laws or government, but rather defer to their elders for advice and wisdom. The rest of the world has acknowledged it as a nation since the kitsune can become territorial after working hard to till a field, and they will fight off any that try to encroach on their territory. Infighting is common in Ayabukuro, though conflicts between are usually resolved with a one-on-one duel. Deaths in such duels are very rare, and the kitsune have a very strong sense of honor, so the terms of the duels are usually upheld. The kitsune are not seen highly by other nations. Their lack of formal laws and communal lifestyle have made them rather obnoxious tourists. They have been known to trespass and have a very loose sense of personal property, thinking that disagreements should be settled with duels rather than laws. The kitsune have never united as a race in any of the past wars, but individual kitsune have chosen various sides in various wars, giving them a reputation for fickleness. Likewise, the way to do business is seemingly random. The kitsune of Ayabukuro are willing to trade their crops with outsiders, but their deals are either fair or absurd depending on their mood. Ayabukuro is a self-sustaining community, so they see trade as merely "neat" rather than as a tool to obtain necessary goods, or to bolster a non-existent economy. Most other nations see the elder Ayato as the leader of the kitsune, as he is the one who deals with the other nations, and it was his idea to send one of their own on a voyage to the new world.
Hidden 8 yrs ago Post by Savo
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Savo Time to go to Hell

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Hidden 8 yrs ago Post by Decker126
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Decker126

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Name: Thanox

Age: 13 (Average lifespan of his species is only around 30-35 years)

Race: Exoian

Appearance: Like all Exoians, Thanox greatly resembles an insect, in his case an ant. He has a thick exoskeleton that is a rusty color. His species also has a small pair of antenna on their heads, as well as an extra pair of arms below the main arms. These other arms are smaller and not as strong, only being able to lift about half as much as the larger pair. His face is also very ant like with large compound eye, and a set of pincer like mandibles over his mouth.
Thanox is fairly tall, standing at around 6’5, although he is also strong, he doesn’t appear so. His body is thinner and he does not have as much visible muscle compared to other races. His body is also covered in various tattoos and ritual marks.

Personality: Thanox is above all loyal to whatever group he is in. This is because all Exoians strive to better the hive and put the good of many above the good of an individual. Even if the his new “hive” is made up of very different races, Thanox will still do whatever he can to help and would be perfectly willing to sacrifice himself to save a fellow member.
However, because he was raised in an environment where everyone works to help each other, he is completely unaware that people can act selfishly and try to only better themselves. This makes him a bit gullible since if some asks him to do something he would simply assume it is for everyone’s benefit.
Despite willing to help others, Thanox is distant from most people, and can come off as a bit cold. However he would open up to those he respects, mainly other hunters, and he would try to make some connections with people but it is a slow process with him.

Abilities: Thanox was a hunter from his hive so he has skills in tracking, and he is quite strong and skilled in his weapon of choice. He prefers to actively hunt his prey, but he can also make simple traps, provided he has the right materials.
To make up for their short lifespans, Exoians only require half as much sleep as most races, meaning Thanox could continue to work to finish a project or to hunt more food. Furthermore, growing up in a harsh desert environment has let Thanox develop a tolerance to heat and a lack of water, however he has never experienced a true winter before and he would be unprepared for it.
Lastly, an Exoians exoskeleton is fairly durable, giving him some natural protection.

Salvaged Item: A bladed boomerang, his personal weapon and a gift from his hive.

History: Ever since the day Thanox was born he knew only one thing, serve the hive. No matter what that meant, hunting for food, protecting his people from rival hives, or even raiding the caravans that the humans and elves sent through their lands. It was all for the greater good of his people and that was the only thing that mattered.
When war inevitably broke out and the different races can to pacify the Exoians, Thanox joined his people in defending their homes. However, despite their best efforts they were beaten and Thanox worked with the survivors to pick up the pieces of their old life.
When they received word of an expedition to a new land, the matriarch of Thanox’s hive decided to send him, seeing that he was capable but also expendable if something happened during the journey. Thanox accepted his new job as he always had and set off to the land in hopes that it would help restore his people.

Nation of Origin: The Desert Land Quroc.

Nation Lore: The Exoians do not have one central government, instead each settlement is a hive and each hive has its own ruler, a queen. Each individual is given a job to do and they are expected to fulfill this job to the best of their ability. Although the queen is above all others in the hive, other Exoians’ status is determined by how well they can perform their job. For example, a simple, yet highly skilled builder would be of more value than an advisor to the queen who only performed decently.
The various hives often fought one another for supplies or territory and alliances between them were rare, and often uneasy. However this changed when the various humans, elves, and other residents in Quroc united to put an end to the raiding done by the Exoians.
At first, the hives tried to handle the problem individually. However as more and more of the hives fell, the various matriarchs finally agreed to unite and defend all of their lands. For a while they were a formidable force. Life expectancy was low among their people, but they matured faster, and many were born at once giving them the advantage in numbers. Sadly it was not to last.
Due to the fact that alliances were rare among their people, and certainly never to this degree, the Exoian alliance quickly fell apart. The queens argued over how to proceed and which hives should be protected first which led to their armies receiving conflicting orders and only succeeded in disorganizing their forces. Their enemy on the other hand was performing very well. Early in the war, when the Exoians were still fighting separately, the humans and elves discovered the most effective ways to destroy the hives, mostly a combination of magic, and simple explosives placed at certain locations. This gave them the upper hand and allowed them to defeat the numerically superior Exoians.
After the war ended, the Exoians were forced deeper into the desert, with less supplies, and less land they became desperate to find a way to survive. The news of a new land sparked in hope in at least one queen, who hoped the land could be used to re-establish the Exoian people.

Other: He secretly enjoys poetry, something he discovered after he left his home, and occasionally tries to make some of his own. It is all terrible.
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NiceScourge Six People for the Price of One!

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Name: Lilita Rosetti
Age: 21
Race: Human
Appearance:



She stands at a modest 5'9.
Personality:
Lilita is normally a rather bubbly and cheerful girl, preferring to take on the burden of staying positive for the sake of those around her. She will try to help those she sees in need in whatever way possible, even if all she can do is just comfort them. She's normally seen as quite attractive, and while she considers this a burden, being pretty has its occasional perks. She is an equal mix of Social Butterfly and Loner, liking both the prospects of being surrounded by friends and having time to herself, and tries to adapt her attitude to that of which she thinks people will feel comfortable around her. On the inside, however, she's much darker than she appears to be. Taking on everyone's sadness and replacing it with happiness takes its toll on Lilita, and when she's alone or otherwise away from others' perception, she often cries and cries, as if all of the negativity had been absorbed into her. She beats herself down when in this state, not believing in her own abilities and perceiving herself to be a worthless weight on everyone's shoulders. She considers suicide rather often, and every day she draws closer to a decision.
Abilities:
Angel-Demeanor - Lilita's positive attitude often has great effect on those who aren't in the best of spirits.
Strong-Willed - Lilita will push herself in her tasks, not wanting to disappoint her comrades.
FBS The Musical - Lilita has a wide range, and is a rather talented singer.
Curse-Bride's Wail - Though unlikely, if someone were to catch Lilita crying, it would feel as if a dagger had been ran through their heart.
Salvaged Item: The gold ring she received from the King, adorned with a green jewel.
History:

Lilita grew up in the city of Fiore, a medium-sized city that resided on the south side of Tawken. She doesn't remember her early years very much, but when she was just 6 years old, her father was taken away for overwhelming debt that couldn't be paid back. Though the debts weren't plastered to Lilita's mother's name, she simply couldn't let her husband rot in prison without her. So, she handed Lilita over to her sister and shared in the fate of Lilita's father.
Lilita was an unremarkable child at first; she had low grades in just about everything, and she was always getting in trouble. But her aunt and uncle could see that she had a big, warm heart. She focused on trying to make her classmates and teachers happy, and stood up against those who would do wrong. Her aunt decided to take her to the Grand Parade when Lilita was 11 years old, and the girl fell in love with the colors, floats, and The King who attended this national event. But most of all, she fell in love with the happy atmosphere, people laughing and pointing at the floats. It was a truly magical experience for the young maiden. She went home that day feeling confident that life was fun and filled with laughter.
That night, her uncle died from cardiac arrest, and her thoughts changed.

When Lilita was 16, she was caught up in a huge robbery when attending her aunt at the market. Multiple men with various weapons had taken over the western sector and blocked it off, demanding a safe way from the market or they'd kill hostages. Lilita threw herself at the opportunity to save lives, and offered herself to the bandits, making herself a hostage they'd take with them in return for leaving everyone else unharmed. When the bandits managed to leave the Marketplace out of the eyes of the law, they turned their swords on Lilita. It would have been all over...if Lilita's aunt hadn't caught up and thrown herself towards the blades, the Tawken Law enforcement arriving soon after. Lilita didn't allow herself to cry in public. She bottled it up until she was alone, and then she wailed and wailed. For 2 days she was alone and filled with despair, until she had to answer a summons from the King. She kept her head held high, unwanting to show her weakness, and found her way in front of the gates to the castle. She received a gold ring with a green jewel from the King himself, as a token of appreciation for her acts of heroism on that dreadful day. Lilita was offered a new home at an Orphanage that was recently started. Lilita would live there as both a child in the care of the nuns, and a hero who would teach the younger generation the correct values to hold in society.

In 5 years, Lilita was called on once again as one of five people to represent Tawken's best. She was ecstatic, and jumped at the chance to take on the negativity between nations and extinguish it. Then the ship crashed. Well, it's time for her to get to work. Spirits to raise, no doubt.
Nation of Origin: Tawken
Nation Lore: See RP Intro
Other:

Lilita has motion-sickness. When using transportation, she often collapses, vomits, or curls up in strange positions.

Lilita has a fear of dogs, even the smallest, most harmless breeds.

On the opposite spectrum, Lilita has a love for cats, and cats love her. They will often curl up next to her without hesitation.

Lilita is your typical "Dumb Beauty". She has very good looks (which she admittedly doesn't care for), but isn't the sharpest tool in the shed when it comes to her knowledge of the world.
Hidden 8 yrs ago 8 yrs ago Post by Vec
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Vec Liquid Intelligence

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