Hidden 8 yrs ago 7 yrs ago Post by Hexaflexagon
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Hexaflexagon

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F A S T F A C T S
▲ Futuristic Fantasy setting
▲ Action, adventure, drama, romance, and mystery.
▲ Magic, airships, magitek, eldritch abominations and one hell of a road trip.
▲ Story shaped by the players. World-building encouraged
▲ The RP itself will most likely progress at a lax pace, as people have other commitments that of course must come first.


T A L E


And cometh the swallowing darkness.
A blighted destiny by sinners south,
leaving only tragedy by powers wrought.
By hands of Lyssa and the touch of her lips,
those brought pure will face the tide.
Despair not for those lost in the darkness
but look towards the peace of the new dawn.
Canticle of Fajjar 17:1

The story of Spiritum is about a world known as Yerin, a world where magic and technology have mixed and flowed together for centuries. Long before man had conquered the world, creating massive metropolises, machines that could soar among the very heavens, and highways that stretched seemingly endless across the horizon, before it all a pact was made with the Gods. In exchange for our eternal reverence they taught us the secrets of magic, the ability to draw from the Astral Mist to bend and shape reality in ways thought to be unimaginable. The Gods also gave them a final gift in the form of the Bonding Crystals which breathed life into the still blossoming world. These crystals would form the centers upon which great civilizations would form around.

It would be these crystals which would nearly plunge the world into ruin due to greed and malice in equal parts. One of the original kingdoms that had formed around one of the crystals would one day become the sprawling Vangar Empire. Over time the Vangar evolved into a strong military and industrial powerhouse. They used the power of their Bonding Crystal to fuel their army and industry and over time the crystal slowly began to wane in power. To ensure their continued prosperity, Vangar began to invade the many lesser kingdoms around them to secure their crystals for their own use.

This cycle has lead to the current state affairs with the Vangar-Rassvet conflict. The small Kingdom of Rassvet was a small but influential land with a storied history dating back to when the Pact was made. Rassvet followed a policy of strict isolation and neutrality for most of its existence, preferring to keep out of major conflicts whenever they could. Careful guarding and use of their own crystal has preserved it in a state of power unmatched in all of Yerin. Seeing an opportunity to secure a massive boon to their Empire, the Vangar marched into Rassvet with the intent to annex the kingdom and secure their crystal.

Leading the charge against the Vangar invasion is a special branch of the Rassvet military known as WARDEN. Selected from a very young age based upon their aptitude to draw upon the Mist, these warriors possessing both martial and magical skill far above the standard soldier. With the help of these warriors, the Rassvet army has managed to hold the much larger Vangar Excursionary Force at bay for a little over six months now. Though day by day the Vangar continue to gain ground and casualties mount in the thousands on both sides.

All the while the coming darkness as foretold by the Oracles themselves approaches. Many believe it is a product of the war and the dead. The corpses and the smell of blood driving the monsters from their hiding places mad with a ravenous lust for blood. The crystals which once protected the world know being drained of their power allowing the darkness to slip into the cracks.

Among all of this, the story of Spiritum focus upon a group of freshly graduated WARDENS intent on going on one last road trip as a sort of collective 'family' before they are shipped out to the front lines. Par for the course things don't go as planned. One series of unforeseen events later eventually leads to this group coming to escort a young child with a mysterious necklace connected to the coming darkness and hunted by both Rassvet and Vangar on a world spanning journey to save it all.


C O M P E N D I U M


General world-building stuff for your reading pleasure. More will be added as we go on.
















B E A S T I A R Y


The world of Yerin is one full of monsters and animals small to large. They will be documented here as they are encountered.


N O T E S


8/8/16: Discord Link


R U L E S


01: I'm not the biggest fan of rules because I like to assume everybody is sane human being so I'll keep this short. If you have to abide by any rules be it these two. Common decency and common sense is something that everybody should strive for. Treat your fellow humans like they are just that your fellow humans and with all the respect that implies. Disputes between players should not be long blown out affairs in the OCC, hell disputes should not happen at all if we are doing this right. If you want to argue have your characters dispute about something mundane like the importance of starch or something.
02: In regards to any roleplay involving the dark depravity of mankind and giant monsters there are mature themes within this story. This is not a very nice world and terrible things happen to good people for no good reason. In that regard I heavily suggest you treat these matters with the weight that they would actually entitle. Romance falls into the same thing, sure it can happen just don't be stupid about it
03: Quality matters people, show me that you care. And remember I'm asking for your best not the best of Shakespeare or the like. I've been doing this shit for about a decade now and I'm still learning things everyday. Just remember Quality over Quantity and always remember Fail Faster.
Hidden 8 yrs ago Post by ML
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DIBS
Hidden 8 yrs ago Post by VoiD
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VoiD Perpetually mediocre

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Definitely interested! Mind if I draw up a CS?
Hidden 8 yrs ago Post by Hexaflexagon
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@VoiD
I see no issue with it!

Note for all of you folks. There is no real need to rush your CS, I'm look more for quality than I do anything else. Meaning very simply that if you make a good character and have a good CS the answer is I'm probably going to accept it. If you rushed the damn thing and I can see you put no real thought into it? Well we might have a problem then. Though I trust that we won't have any problems round here.
Hidden 8 yrs ago Post by ML
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So are all the characters expected to be third level WARDEN?
Hidden 8 yrs ago 8 yrs ago Post by Hexaflexagon
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@Mercenary Lord
Mostly they will be a smattering of Third Class and Second Class. For example Setzer is second class. Use your better judgement to decide where they place on that spectrum. Nobody 'should' be First Class but if you make want to go for it and make a CS that will blow my socks off then sure go for it! I'll just judge it much harsher than the rest.

In the end their class don't really matter though due to the nature of the plot they never really end up going to fight in the front lines anyway. They are too busy trying to save the world and stuff to worry about things like politics.
Hidden 8 yrs ago Post by VoiD
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@Hexaflexagon So how do Wardens use magic? Are there mages? Specializations/combat roles?
Hidden 8 yrs ago Post by HeySeuss
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@VoiD
I see no issue with it!

Note for all of you folks. There is no real need to rush your CS, I'm look more for quality than I do anything else. Meaning very simply that if you make a good character and have a good CS the answer is I'm probably going to accept it. If you rushed the damn thing and I can see you put no real thought into it? Well we might have a problem then. Though I trust that we won't have any problems round here.


Character is PM'ed. We had a discussion and I had time to think through what I'd write, so yeah, I had stuff ready to go.
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Hidden 8 yrs ago Post by Hexaflexagon
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@VoiD
WARDENs mostly use magic alongside there own physical combat abilities be either sword, gunblade, straight up gun or even a bow and arrow. (Though some will specialize in straight up magic.) Your sword now is a fire sword, your gun shoots lighting bullets et cetra. They can also use it to supplement the battlefield by creating stuff like fog and such. Generally though the rule is combat training and magic both require time lots and lots of time. Meaning that WARDENS that specialize more in magic will be less incline with their weapons and vice versa. A WARDEN that specializes in magic will be able to do much more impressive things like call down lighting or fireballs and the such but will be much more squishier than the guy that has trained to swing his sword and use his magic to make him into a walking tank like Setzer. It's all a matter of preference for what you want to do of course.

Mages exist in the world and are other found and many serve within military capacities.

Combat roles the best I can explain it is like when you start to dive into specializations within your major at college. Let's say that somebody shows a strong aptitude towards healing, they will be put down a track at the Citadel that involves many more advance medical classess. You do really good in your demolition class maybe they put you down a bomb disposal course. But in general WARDENs are trained as specialized light infantry they can do fine in most combat roles and are trained above all else to be adaptable and deal with a whole manner of situations.
Hidden 8 yrs ago Post by VoiD
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@Hexaflexagon Thanks for the info!
Hidden 8 yrs ago Post by vietmyke
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Hmm, I doubt that they are, but are non-human races available(for players?)
Hidden 8 yrs ago Post by Hexaflexagon
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@vietmyke
Non-human races do exist.... but as you have already guessed Myke at the moment no they are not available for players. Down the line, once you meet said races? Maybeeee

@VoiD
No problem.
Hidden 8 yrs ago Post by vietmyke
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Alrighty then, working me out some genius mage type character
Hidden 8 yrs ago 8 yrs ago Post by ML
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I will begin work on a guy when I awake tomorrow. Hopefully it'll be rockin'.

I'm thinking of either a magically-enhanced supporter, a long-range sniper, or a generic run of the mill soldier with no particular specialty...or something else entirely, I have no idea.
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Hidden 8 yrs ago Post by Mike73
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Just read everything and it all looks really interesting! I checked the site on a whim after being gone for a while, and I'm glad I did because I definitely want to join this. I have a character planned, but I have a couple questions first.

Do you have to use a picture in the CS? I've never been good at trying to match a picture to the idea in my head, and would prefer just writing out the appearance if that's ok.

And are multiple characters per person allowed? I'm not necessarily saying I want to create a second character right now, but if I get inspired at some point later down the road is it ok to make another?
Hidden 8 yrs ago Post by vietmyke
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@Mike73 from past experience, hex prefers well written detail above all, so I imagine you can omit a picture in lieu of a good description.

As far as multiple characters go, I think hex generally prefers single characters
Hidden 8 yrs ago Post by Hexaflexagon
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Hexaflexagon

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@vietmyke@Mike73
Myke is right about that one.

You can substitute the picture for a good description if you prefe.

And yeah generally I prefer single characters at least at the start. Later on though if you show that you can handle it I'm open for another character down the line.
Hidden 8 yrs ago Post by Mike73
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I see, thank you. I've been looking through some pictures but couldn't really find anything, so it's good to know I don't have to use one. I'll probably have my character finished by sometime tonight, so I'll send it in once I'm happy with it.
Hidden 8 yrs ago Post by AlexStarsion
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Hoi! It's me, A Place Holder. >:D


Hidden 8 yrs ago Post by ML
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Are the colors mandatory? I'm not a huge fan of colored text in my posts tbh
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