Hidden 8 yrs ago 8 yrs ago Post by Ashevelendar
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EvoTier 1 turns = 1000 year per post.









Long , long ago the Gods made everything there is and ever was. Each God agreed to make a world in which all their creations would live and so they did. After many , many attempts the Gods noticed that their creations would finally destroy themselves or each other. So they decided to make a new world. Smaller this time and have their races grow from mere neanderthals to real creatures that are ready to determine their own fate.




This will be a God Based x Civilization Builder x Turn Based Roleplay.
Each player will have to make their own God , Race ( anything works but they need to have a physical form and to be humanoid. No spirit races and no Bee races or things like that in other words. I'll enumerate a number of possible races soon but it will not be limited to them but just so you can get an idea. ) and as the RP progresses civilization.

Turn Based Feature = Every Player will have each turn 2 Building Points ( 2 BP ) and at every second turn ( 2 , 4 , 6 etc ) an Evolution Point ( EP ) and every turn you will also gain a Divine Intervention Point ( DIP ) and Food Points ( FP ).

BP's are used to building structures for the race that the Player created. Buildings must fit with the race ( if you have an Vampire Race , you cannot have a Church Of Light or The Town Hall of Eternal Light built from things like glass that allow light to enter them ). Every building will have to fit the Evolutionary Tier of the Race.
EP's are used to evolve your race's Evolutionary Tier. If you don't wish to spend your EP to raise the Evolutionary Tier other upgrades can be chosen ( like evolving magic ).

DIP's are used to influence the civilization. A DIP can be used to grant favors to your race. Example : One can use a DIP to stop a plague that falls over the lands. Which will kill your subjects or when the two players get to Evolutionary Tier 4 they will be able to attack each other so if the a player is fighting another and he has a DIP and the other player doesn't , he can use it to influence the battle into his favor , 'thus winning it if he is not completely outmatched.

FP's are used to sustain your civilization. If there is no food gathering building built , no food is gained and will decrease by 1 , 3 , 5 , 7 , 9 points depending on the Evolutionary Tier.
If you have no FP then population will start to starve , loosing 10 , 100 , 500 , 1000 , 2500 every turn. If population = 0 then your race is extinct. FP's can also be lost / gained by special events that I'll do , every now and then.

Also. Every Civilization will start small. Only 4 members each race at start and 1 FP. Every passed turn will increase the number of members of the civilization by a number that I'll write it when I explain the Evolutionary Tiers.



Evolutionary Tiers :


EvoTier 1 Features - Basic Start of a civilization. This is basically the neanderthal age. 3 Buildings , Maximum population 20. Population will grow by 2 each turn. -1 FP every turn
EvoTier 2 Features - New buildings unlocked + adds the ability to build a village ( making the Pop cap bigger ) 7 Buildings , Maximum population 60 and with two villages 120. Population will grow by 10 each turn. -3 FP every turn
EvoTier 3 Features - New buildings unlocked + adds the ability to combine to villages and make a city + adds the ability to form alliances / trade routes with other races. 10 Buildings , Maximum Population 1000. Population will grow by 100 each turn.-5 FP every turn
EvoTier 4 Features - New buildings unlocked + ability to declare war to other civilizations ( 'thus conquering other lands and increasing population by 200 ). + gains the ability to call the favor of a God in battle. 13 Buildings. Maximum Population 5000. Population will grow by 500 each turn.-7 FP every turn
EvoTier 5 Features - New buildings unlocked + the ability to make a metropolis. 16 Buildings. Maximum Population 15000. Population will grow by 1000 each turn. -9 FP every turn

After a player has reached EvoTier 5 all his EP points can either be used to futher enhance his race or they can be traded to gain another BP / DIP.
After all players reached EvoTier 5 a new race will appear ( not yet known who will control it ) and will try to destroy all races. So you can either band together and defeat this last opponent or let it kill the others and then you kill it yourself.

NOTE : Player Races can become extinct. If a player looses all his population , he , if he wants to continue playing can make a new race ( different than the other one and will receive an advantage )




Buildings :
:

Each race will have their own unique buildings ( which the player will name and describe as he wants to ) but I will write the main buildings all civilizations must have.

EvoTier 1 : A Tribe house ( where villagers will live in and produce babies ( can be also changed to a Hatchery for races that have Eggs )
A Tribe Main Building ( where the leader of the tribe will live in )
A Resource Building ( a place that will increase FP ) ( 3 MAX )
EvoTier 2 : All of the previous buildings
+
A Barracks
A Blacksmith or something like one
A Guard Tower ( to protect against wild creatures )
A New Village ( maximum 1 new village )
EvoTier 3 : All of the previous buildings
+
A Trade Center ( also acts as an embassy )
A City ( combines two villages )
An Upgraded form of the resource building ( 2 MAX )
EvoTier 4 : All of the previous buildings
+
A Temple Of Worship
A Military Camp ( gives advantages in battles )
Walls ( protects from attacks )
EvoTier 5 : All of the previous buildings
+
Factory ( if technological race ) / Academy ( if magic based race )
A Wonder ( gives even more advantages in battles )
Metropolis ( evolves a current city )




Race Example :
:

Human
Orc
Elf
Vampire
Fire Elemental
Ice Elemental
Werewolf
Dragonoid
Lizardmen
Golems ( specify element / metal of which he is made of )
Basically any kind of race that can't fly and has a way of building stuff.
REMEMBER ! Do whatever race you want ! Be original. No matter how twisted they seem.





Upgrades :
:

EvoTier 1 - Magic Upgrade ( your race gains the power to do magic. Completely stops any technological upgrades. )
Technological Upgrade ( your race relies on technology to deal with their problems. . Completely stops any magical upgrades. )

EvoTier 2 - Ability to breath underwater ( makes building underwater possible ). ONLY AVAILABLE TO RACES THAT CAN SURVIVE IN WATER ( Fire Elementals and such cannot )
Ability to survive in harsh conditions ( makes building into the desert / frozen wasteland possible. Gives advantages in battle )

EvoTier 3 - Ability to create a sub-race of your race. ( gives another EP but instead of a EP at 2 turns there will be 2 EP's every 3 turns )
- Magical Upgrade 2 - Further enchants the ability of your race to do magic ( not possible if Technological was already given or if no Magical/Technological was given )
- Technological Upgrade 2 - Further enchants the ability of your race to use machines to do their jobs ( not possible if Magical Upgrade was already given or if no Magical/Technological was given )

EvoTier 4 - Ability to summon creatures of your God in battle.

EvoTier 5 - - Magical Upgrade 3 - Further enchants the ability of your race to do magic ( not possible if Technological Upgrade 2 was already given or if no Magical/Technological was given )
- Technological Upgrade 3 - Further enchants the ability of your race to use machines to do their jobs ( not possible if Magical Upgrade 2 was already given or if no Magical/Technological was given )














Rules :


Every race can die if it is destroyed in battle but don't make your sole purpose to kill other players. They can band together and destroy you.
No god-modding.
The rest are the normal site rules.
If you don't think that a player respected a rule / a game mechanic please tell me so.
MAJOR RULE : When posting , always but always mention ( tag ) the person you want to talk with. It helps people to know you have posted and want something with that specific person/character. Some people ( as I've seen on this site ) forget to post. A mention will surely make them remember. So...PLEASE PLEASE PLEASE mention / tag people.
Dice Roll Chat Room so you don't think I'll cheat you :)




The world that the Gods created is small. All races will interact with each other sooner or later.
The geography of the world is solely made by the player and his own race.

More upgrades and such will be introduced as players are interested in the RP.
More features too.




Combat System


The combat system will be quite easy.
I will prepare a formula which will help me calculate the winner. Something like this ( Still a WIP but this is the basic form ) :

( DF + DIP ( if player wishes to use one ) + A Dice Roll ( 1d20. Each dice point mean another 100 soldiers added ( in a city ) ) ) - (AF + DIP + A Dice Roll ( 1d20. Each dice point equals 50 soldiers added ( deserters ) ) = Result. If the number resulted is positive that means the defender won the battle if it's negative then the Attacker won.

Ex : ( 1000 + *bonus that player wishes ( I'll enumerate the bonuses on each battle )* + 10*100 ) - ( 5000 + *bonus that player wishes ( I'll enumerate the bonuses on each battle )* + 10*50 ) = Result. If the number resulted is positive that means the defender won the battle if it's negative then the Attacker won.
It's just a WIP for now.

Battles in which the attacker force is outnumbering the defender force by a great number. Something like 50000 to 1000 ( defenders ) then the defender can win only if he uses two DIP to even the odds. IF two DIP are not available the defender looses instantaneously.

The defending force is made like this : A Number chosen by the Defender ( the player ) of soldiers that he wants to send to defend the city /2 * - AR.

*the soldiers that he sends to defend the city must be from that city. If you have 200 population , you cannot send 300 soldiers.

AR = A random number of soldiers / civilians that will desert the army. ( A 2d200 dice will be rolled )

The Attacking force : A Number chosen by the Attacker ( the player ) of soldiers from a city that he wants to attack from - ARR.

ARR = A random number of soldiers / civilians that will desert the army along the way to their destination. ( A 2d200 dice will be rolled )

All battles will be initiated by the players by a post where they will specify who will they attack but nothing else. Both the attacker and the defender will send me via PM their attacking/defending force. After both of the players choose what the defending/attacking force will be I'll write up a quick post ( IC ) in which I'll show you the fight result.



All races start with only 4 villagers. Like they are the only 4 creatures made by the God that created them. Everyone starts in the Stone Age.
Hidden 8 yrs ago 8 yrs ago Post by Ashevelendar
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Bump bump
Hidden 8 yrs ago Post by Ashevelendar
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Bumpy Bumb
Hidden 8 yrs ago Post by Eklispe
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Mentions don't work if you put them in the OP. Also I'm mildly interested.
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Hidden 8 yrs ago Post by Ashevelendar
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@Lucidnonsense and @Duck here it is :) Thanks for the interest ^_^ I've tagged you in the OP..didn't know it didn't work.

@Eklispe Thanks :)
Hidden 8 yrs ago Post by Mae
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are you still accepting? because this looks like great fun.
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Hidden 8 yrs ago 8 yrs ago Post by Ashevelendar
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@Mae I don't know how many people will join :(

So...of course I am still accepting :) I'm glad to have you here ^_^
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This is my first NRP, so I'm probably not skilled enough to be co-gm xD Is my sheet ok?

Also hopefully @Eklispe@lucidnonsense@duck will pop along sometime. Otherwise I can try to help you advertise :D
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Hidden 8 yrs ago Post by Ashevelendar
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@Mae Your sheet is perfect. Funny thing. It's better than mine ^_^
Hidden 8 yrs ago Post by Eklispe
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Mae my girl, my post was two above yours. Use your eye thing a ma bobs. Anyone since Mae is here I guess I have to participate.

I jest, I had a fun idea for this already. Little out of the box though, so I might end up being that guy
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Hidden 8 yrs ago Post by Ashevelendar
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@Eklispe As long as your race has the power to build stuff. You can do anything at all. Even a slime race would be welcomed :)
Hidden 8 yrs ago Post by Eklispe
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I was thinking of a race that didn't really progress down the magic or tech tree. Something like the Chimera Ants from HxH or the Zerg from Starcraft. More or less a race that adapts and evolves, with buildings being organic or something like ant-hives. If not suitable for this, which is perfectly understandable and I wouldn't complain, then I'll go a tech race to balance out Mae's magic and work from there.
Hidden 8 yrs ago Post by Ashevelendar
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@Eklispe To be able to do what you said...I would need to make a new evolution tree , besides making the existing one bigger.

@Mae Your race is accepted. Move it to the CS tab :)
Hidden 8 yrs ago Post by Eklispe
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Don't worry about it then, I'll work on a tech race.
Hidden 8 yrs ago Post by Ashevelendar
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@Eklispe Any race can have tech / magic. Even @Mae's race can evolve technology. A "green" tech but a tech it is. So can you :)
Hidden 8 yrs ago Post by Eklispe
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I made a thing.


Hidden 8 yrs ago Post by Ashevelendar
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@Eklispe Looks good. Move it over :)
Hidden 8 yrs ago Post by Ashevelendar
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@Eklispe@Mae So...we've got three races now. Do you guys wanna start and let the others join in on the go or should we wait ? :)
Hidden 8 yrs ago Post by HueMan
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Sorry I'm late, will post tonight.
Hidden 8 yrs ago Post by Ashevelendar
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@HueMan No problem ! Better late than never , mate :)
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