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Hidden 7 yrs ago Post by Necroes
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Well, Urgrugg Can summon Nurgle daemons. He just doesn't have any standing contracts with any, so it's generally a bad idea. For a wide variety of reasons.
Hidden 7 yrs ago Post by Klomster
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Well, being a chaos sorcerer he can probably figure it out.

But it's much more power efficient to summon one of the ones under contract.
Hidden 7 yrs ago Post by Wraithblade6
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I kinda feel like Tzeentch wouldn't bless Urgugg so much, what with his being completely impulsive and not so much on the planning. But I guess, Tzeentch does whatever the fuck he wants.
Hidden 7 yrs ago Post by Necroes
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Urgrugg doesn't have Tzeentch's blessing. He's not a chosen of Tzeentch, nor does he bare the Mark of Tzeentch. However, he uses magic, so he falls under Tzeentch's domain of influence. Beyond that, their only connection is one of Tzeentch's minions has a contract with him. That, in and of itself, doesn't constitute any pact between Urgrugg and Tzeentch.

For comparison, Urgrugg's relationship with Tzeentch would be akin to an ogryn's relationship with the Emperor. He's aware of the existence of this deity-esque entity, and worships him as such. However, his understanding of what said deity is, and what said deity Actually is, are skewed to say the least. Beyond that, he works with one of the deity's lowest-ranking voices of authority. For the ogryn it would be a sergeant, and for Urgrugg it's an exalted pink horror. Beyond that, the metaphor starts to break down, but there it is.
Hidden 7 yrs ago Post by Jb
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@Necroes You summon daemons, I swear that the Eldar will be all over us like a rash, and the first member of our team that they'll tear apart with their own (arguably superior) psychic might will be the most lethal target AKA the Ork.

I know Urgrugg is a Greenskin, but does he (or any of the others for that matter) have no concept of context? I.E. We're in the middle of a space battle, and now not protected by our warp-shielded lander, and the Eldar know the warp-signature of the Ork by now.

By all means, please go ahead with a summoning, but it will not end well.
Hidden 7 yrs ago Post by Wraithblade6
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I wanna see jb bring some consequences.
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Hidden 7 yrs ago Post by Necroes
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I wanna see jb bring some consequences.


That's literally all it would be. Deus es GM. There's no reason for the eldar to care about the ork at this point. He's done nothing to them, and someone summoning daemons onto an enemy ship would be, at worst, helpful.

The eldar have no reason to care about Urgrugg, or anything he does, psychic or otherwise. It's the Imperium who have him on their radar, and even then, a very small portion of a specific sub-faction. It'd be far more likely he'd just summon the attention of the crew at large, and put the entire ship on alert.

Besides, in either case, both events would have massive consequences for the Entire group. Unless, again, Deus ex GM just decides there isn't. But, at that point, might as well have the section of the ship Urgrugg is on get hit my a void missile. It'd be the same level of "because the GM said so."
Hidden 7 yrs ago Post by Jb
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<Snipped quote by Wraithblade6>

That's literally all it would be. Deus es GM. There's no reason for the eldar to care about the ork at this point. He's done nothing to them, and someone summoning daemons onto an enemy ship would be, at worst, helpful.

The eldar have no reason to care about Urgrugg, or anything he does, psychic or otherwise. It's the Imperium who have him on their radar, and even then, a very small portion of a specific sub-faction. It'd be far more likely he'd just summon the attention of the crew at large, and put the entire ship on alert.

Besides, in either case, both events would have massive consequences for the Entire group. Unless, again, Deus ex GM just decides there isn't. But, at that point, might as well have the section of the ship Urgrugg is on get hit my a void missile. It'd be the same level of "because the GM said so."


No reason...

Urgrugg is the opposite of most Orks, is channelling chaos energy - something that the Eldar would be pretty attuned to - as well as their knowing that he was on board a vessel that contained quite a few of their precious spirit stones.

The most important point is that he would be the one and only person summoning daemons; even if nothing else attracted their attention, that certainly would. The Eldar as a whole despise Chaos, the energy of it I imagine looking very different to any other, and they wouldn't just sit on their backsides while he decided to bring a load into existence...nor would the Imperium for that matter.

You are correct though, it would have consequences for everyone, which is why it's up to you whether you want to do any summoning or not. You want to, then you can. As for putting the entire ship on alert, we're nearly there already.
Hidden 7 yrs ago 7 yrs ago Post by Necroes
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@Jbcool Yes, no reason;
The eldar don't like chaos, sure. They Never actively seek out combat with them, unless 100% necessary. Even then, they prefer sending other factions to fight them. In fact, Eldar hardly ever engage in combat, period. They don't want to risk their own, far more valuable, lives on anything they don't have to. The spirit stones being on that ship is, already, a heavy-handed excuse for them being here to begin with.

Speaking of the ship... if that's the reason they're coming, then they would have already. If they're actively looking for Urgrugg, he's not going to stay hidden from them. Eldar psykers are far too good at what they do for Urgrugg's passive defenses to keep him hidden from them. If they actually know he was on the ship, and are looking for him because of it, then they'd be on their way already. If anything, him summoning daemons would be a deterrent, because they wouldn't be quick enough to stop him, and additional forces means additional resistance.

So, yes, no reason. They want the ship, not him. They don't like chaos, but they care far more about the lives of their own then sending a scant dozen or so daemons back to the warp. If they're coming after him because of the ship, they're already on their way anyway, and would probably just grab it off the hull and leave instead of engaging, and would be More likely to do so if daemons are being summoned.
Hidden 7 yrs ago Post by Sophrus
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i vote you do it, the psychic bitch slap you ultimately receive will be very cathartic for me.

Not to mention im 100% sure the Eldar know Orks are not psykers in the traditional sense and would be very alarmed by a new brand of Ork psyker. A mutation like that would make the Orks extremely dangerous and Orks breeding asexually would mean if you are left alive for long there very well could be thousands or millions of this new brand of Ork that are warp sensitive. So, Im sure the Eldar wouldn't mind jeopardizing a strike team to kill you with extreme prejudice. Which would be a small danger as they are boarding a ship that has little or no defensive ability and i expect they would figure out that the ship is suffering from internal strife pretty quickly.

OH! and their fleet is going to be going mad trying to get that ship with the stones back. Chances are good that there will be many strike teams sent aboard to retrieve the stones. It would only be a little out of their way to remove a potential major threat to the galaxy. So, please, go for it. Ill hide in the armory and let the eldar cleanse the ship for me, removing problems like... security forces, the captain, Orks, chaos marines... Then ill have free reign of the ship or get picked up by another and start my pirate adventure over there.
Hidden 7 yrs ago Post by Necroes
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@Sophrus Still nit-picking what you want to hear from my posts, I see.

Guess you missed the part where I said, "If they have reason to come for Urgrugg anyway, they'd already be doing it, and him summoning daemons would only act as a deterrent."

Oh, and don't forget, his death-throes! I've mentioned it several times now, but when Urgrugg dies, daemons Will happen. The main thing is, if he sees it coming, it's going to be a BIG daemon, maybe several. Hell, his final massive-burst of warp power will probably be to just rend a massive hole into the warp that will let daemons come piling out by the hundreds. And you know how daemons are with the whole mass-slaughter thing.

So, yea... how's letting the ork die looking for you now, there, Black Beard?
Hidden 7 yrs ago 7 yrs ago Post by Sophrus
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@Necroes
1- it will make me feel better.

2- i really dont think the ork is that much of a bad ass that his death will simply tear open a new warp storm...

3- Ok, deamons might happen. Probably would happen. The Eldar would be dealing with that first giving me time to gtfo if i need to.

4- if he is such a badass that his death will create a new warpstorm wtf are you doing here? go start your own WAAAGH!!!

5- it will mean the ork is dead... which solves several problems.

oh, and 6- i think your deamons will happen thing is an excuse to keep the ork around by threat of demons. Personally im thinking of how i can get the ork into an airlock and let the deamons happen in the vacuum of space.
Hidden 7 yrs ago 7 yrs ago Post by Necroes
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1.) Psykers turn into impromptu daemon-portals on accident, and those are weak ones. It wouldn't be hard to do on purpose.

2.) Urgrugg is quite powerful, in terms of sheer volume of warp energy he can channel.

3.) He's an ork. If he has reason to think he's going to die, he's going to go out fighting, preferably on his own terms.

Add those things together, and what do you get? Someone with means to open a big hole into the warp, send a giant neon "Come Eat Here" sign into it, and reason to do so.

A new warp storm, it would not be. An open invitation for any daemons hanging around this section of the warp (the section with a giant space-battle happening around it, thus huge emotional turmoil) to come running for the chance to dig in? Oh yea.

@Sophrus It's not a threat to keep him around. I've already said, if JB wants him dead, just do it. That's just what happens when a Chaos Sorcerer is stuck behind enemy lines, with no allies around, and sees his impending doom coming. He goes out with a great, big BANG.
Hidden 7 yrs ago Post by Wraithblade6
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Maybe he doesn't see it coming. Maybe, nobody knows that killing a psyker opens shit.
Hidden 7 yrs ago Post by Jb
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@Wraithblade6@Necroes@Klomster@Sophrus@BCTheEntity

Let's take a little moment here, so that I may ask who wants the Ork to die?

If you do/would then please give a reason, or several, if not then please say so; oddly enough, I don't just kill people off for no reason.

As for who knows/who would see, well I'd imagine that the Eldar alredy know what will happen - at least in their version of events - they're not called 'Farseers' for nothing.

Hidden 7 yrs ago Post by Necroes
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@Jbcool As I've stated, I'm largely neutral to the idea. I like him as a character, and feel somewhat attached to him for that. However, I'm also not blind. It's quite obvious he causes turmoil in the group. I don't necessarily agree with it, but I'm not deaf to it, either.

So, what will be, will be. However, let it be known, I still think it's important the group have a battle-capable psyker, so that's likely what I'd replace him with.
Hidden 7 yrs ago Post by Klomster
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I'm gonna go with the logical approach first.

The eldar want the small skiff, they have seen it on sensors leave the hulk and land on a small imperial vessel.
They haven't actually seen who is piloting it, unless they had a spy on the hulk. Because as we all know, the skiff has hexagrammic wards to blot out ALL psychic powers.
This includes eldar far sensing and other bullshit.
The logical thing for eldar would be to send in a warship, make sure the sloop doesn't get away, WITHOUT FIRING, there's frikkin soul stones on that thing after all.
Then with extreme prejudice get the skiff and leg it.

Since Necroes is right, eldar don't like deamons. But won't risk it over it. The Mon'keigh can have fun with that themselves.

If anyone is getting eldar strike teams after them, it's Zuriel.
Whom as we all remember, HAVE STOLEN TWO SPIRIT STONES.
So the logical thing is if the eldar sense deamons on the sloop, they have a warlock close by (since farseers are rare, there might be one in the fleet) this warlock senses deamons, and thus will also probably sense the spirit stones.
That warlock wouldn't give a flying fuck about the deamons, except considering blowing up the entire ship using his warship. But the wayward spirit stones though..... yeah.....

That's the story approach.
Now for the way i feel.
@Necroes I'm gonna be honest, and you already know some of this. You are disrupting this RP.
Not by godmodding actually, as in being more powerful than reasonable. No, by constantly pushing the borders of fluff.

You create the ork, that's fine. A mutation making the spores stop and altering the psyche is very probable, it's the warp after all. It likes mucking with people's heads.
But then later, you claim you can navigate ships in the warp, since you are an ork psyker.
However, being severed from the ork gestalt field, you wouldn't be able to navigate like orks. Since they rely heavily on that to do it.

And the thing with which ship we would take.
You find the eldar strike ship. Which is cool, i don't remember that ship and it actually suited our needs... sort of.
But then this idea of enslaving the crew and forming chaos spawn murder servitors out of them using wraithbone since one can reshape warp matter?
As i said, not just anyone can do that. And rarely does it occur in fluff that characters reshape warp / psychic resonating materials.
I mean, how often does a character reshape deamon swords? Unless A, the sword wants to do it. B, it's a stated ability of the sword which the character is attuned to.
Again, i'm all for messing with eldar. Silly xeno, but wanting to and being able to is very different.

Then it's the event in the skiff.
You bring charged warp essence artifacts into a null zone. Which is fine. Chaos artifacts don't cease to exist in such areas, as proven by fluff with several deamon artifacts.
But then you channel said power within the field to kill the ogryn.
Are you the most skilled chaos sorcerer of all time?

It's the constant "Well, actually!" which is getting on my fluff correctness nerve. It's going crazy right now TBH. So much i myself is even a bit sour over the whole thing.
Constantly finding snippets of weird wiki info to support that your ork can do just this. But doesn't count as an ork and thus isn't affected by this thing, except for when it is useful to, then he's clearly an ork. And other similar events.
Plus the seemingly random acts of kindness and aggression towards Xepherial. I mean, why? Make up your mind.

However, i prefer fluff to take precedence.
We need a logical way off killing off the ork if that is the way people decide on. I myself is actually also neutral in the question.

@Jbcool Solutions on how to kill Urgrugg in a fluff correct way, without deus ex GM.
Naval armsmen finally arrive to investigate the prison escape. About a dozen or so. They turn a corner and immediately fire. Urgrugg is taken by surprise and dies.

The ship's astropath starts to freak out, screaming about some sort of abomination of sorts in prison block 4. The captain wanting to shut up the useful psycho jettison the prison block hoping the astropath will shut up then so he can focus on the battle. Urgrugg being this problem, is flung too far from the ship and suffocates before being able to teleport back.


The deamons bound to his contract finally reach an agreement on how to divide the soul.
Either by splitting it, or by having the one who he sold it too first get it, or by sword to face. In either case, when Urgrugg tries to summon his followers, alas, is greeted with a leering face and is dragged into the warp. Showing that making deals with deamons, is always a folly in the end.


No need for deus ex GM. There are fluff solutions.

As for the ork staying. Solutions.
Urgrugg senses that the deamons are up to something, and will want to ensure his hold over them and thus withholds using them. Until a proper strengthening ritual can be done. Or the situation is more to his favor.

Being completely alone on a ship, he realizes that perhaps making some friends is a good idea, after all, that is what a human would do.

Suddenly, the deamons leave, and with that the powers they bestowed.
Urgrugg feels groggy, and then realizes, he's a weirdboy again.


I don't like killing off characters.
Especially by means that would in actuality be a raid to kill me, seeing how the eldar will always care about spirit stones first.
Hidden 7 yrs ago Post by Jb
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Naval armsmen finally arrive to investigate the prison escape. About a dozen or so. They turn a corner and immediately fire. Urgrugg is taken by surprise and dies.


Funnily enough, I had been preparing to have a mass of Armsmen turn up soon to see what's going on, so - if things do go sour for our Ork - then that could very well be how he meets his end.
Hidden 7 yrs ago Post by Wraithblade6
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I will say something tonight.
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Hidden 7 yrs ago Post by Klomster
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<Snipped quote>

Funnily enough, I had been preparing to have a mass of Armsmen turn up soon to see what's going on, so - if things do go sour for our Ork - then that could very well be how he meets his end.


A dozen should be enough to handle a simple prison riot.
I mean, there is a battle going on after all. One needs soldiers on their posts to repel any boarders.
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