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Hidden 7 yrs ago Post by Ryougu
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@The One
I think one per person would be a good start. These guys will have quite a power level, and while one may be able to semi-consistently kick another's ass, having a second would be a tad much of an advantage. That, and we have a decent number of people here, so adding even more characters has a good chance of cluttering.
Hidden 7 yrs ago Post by The One
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@Ryougu Ok. Second question. Where exactly are we stopping in terms of power? One Punch Man? Dragon Ball Z? Naruto?
Hidden 7 yrs ago Post by Ryougu
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@The One
As it states in the rules, your strongest attack may be capable of downing a city-block or factory.
Hidden 7 yrs ago Post by The One
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@Ryougu Must of missed that sorry. I'll start thinking about my character.
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Hidden 7 yrs ago Post by Ryougu
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On another note, the "0th" post contains a link to the discord for those of you who are interested.
Hidden 7 yrs ago Post by The One
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@Ryougu I've never understood the use for the 0th post, seems pretty useless to me.
Hidden 7 yrs ago Post by Ryougu
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Agreed, one can always just edit stuff into the first if need be, anyway, it has the discord link, now.
Hidden 7 yrs ago 7 yrs ago Post by The One
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Name: Ming
Age: 19
Gender: Female
Race: Inumi

Personality: Ming is a confident warrior, she is smart and often uses her shield to take out others. She can is normally the first one to fight when she needs to be, she is always the first one to defend the innocent, and use herself as a decoy. Ming is kind and rather friendly when she isn't fighting. She will do anything to protect her people, her kind. Ming, due to her battle experience is very confident, some would say over confident. Due to her confidence she can at times underestimate her enemies and make terrible mistakes. She is short tempered and will get reckless or make mistakes when she is anger, attacking without thinking.

Plot Summary of Original content/Backstory: (Based off Naruto, Bleach, and many over Samurai Anime) For centuries, the Inumi and the Neko have been at war. Nobody knows why the war was started originally but it is a war that has gone on for far too long. It was the Inumi, the war raging race that started the war on the peaceful Neko, all they want to do is want to make peace, and make a truce. Inumi are known to train children as young as five years old to fight, and are forced to join the war when they are old enough. Ming was one of these children. At a very young age she was given her first Kendo stick. She was then trained viciously like all children. The training is harsh, children never come out unmarked. It is the first lesson they all have to learn. If you cannot defend yourself you will suffer and eventually, die. Ming learned this quickly. As she reached the age of six years she was able to defend herself quite well. She kept showing improvements and was naturally skilled with the way of the sword. However, she didn't like the style of a single sword. Normally children of war don't choose their weapon style until age ten but Ming was different. She knew exactly what she wanted. She chose the sword and shield and began to train in that style. She improved quickly, blocking and counter attacking. By the time she reached age ten she was at the top of her class. She was moved to an advanced class specifically for those who would fair well on the front lines of the war and to teach them advanced moves and techniues, because of this Ming began learning the Way of the Samurai at age Eleven, one year earlier than normal. The Way of the Samurai included the Laws of the Samurai and the Samurai Arts. It took Ming a while to understand the Samurai Arts and she had to keep trying to get the basic idea of them. at the age of thirteen Ming was getting the general idea of the Samurai Arts and was able to preform the most basic of Samurai Arts. Everyone was impressed with how quickly she was improving. She continued to train and learn the Samurai Arts as she grew older. With being so many, it wasn't until she reached the age of seventeen that Ming was able to learn all the Samurai Arts. At this point, she was ready for war. Ming went out to the front lines and joined the first squadrant. It was here that her skills really showed as she fought attack the Nekos who were known for their sheer magic power. By age Eighteen Ming proved herself to become leader of her own squadrant. She used her combat experience to win battles, she came up with unique strategy that surprised the enemy and allowed victory in several battles but the war wasn't won yet. When she reached the age of nineteen she was made the leader of the Royal Army due to her leadership skills and her war strategy. Ming came close several times in ending the war, almost killing Prince Kuro, leader of the Neko Army. Technically he was King but by Neko Law, he was too young to be named King. Until he aged old enough Yoruichi, a genius pet cat who was gifted Kuro's magic power advised him.

Weapons, Powers & Abilities: The only weapon she owns is the Scattered Leaf Sword and Shield.

She has mastered the Way of the Samurai and the Samurai Arts. (These are like Ninjustsu, so technically an ability)

There are hundreds of Samurai Arts. So I will list the more Powerful Samurai Arts, and the more commonly used ones. Note, when a Samurai Art is being used, one must say by Samurai Law, Samurai Art: (Enter Name here) I'll separate to commonly used to powerful

Commonly Used

Samurai Art: Eclipsal Night, this is just a simple art where the user creates a illusion of a solar eclipse for a few short minutes.

Samurai Art: Hero Slayer, this uses the moon's power to enchant the sword specifically to kill those whose morals are good.

Samurai Art: Villain Slayer, same as above, but this is using the sun's power. Only one can be used at a time.

Samurai Art: Falling Rain, it simply makes rain fall. Nothing more.

Samurai Art: Portal Jump, this allows the user to cut through the fabric of space to create a portal to a location that they wish. If any physical matter such as other people or swords get in the way, the portal is not created.

Samurai Art: Wall Hollow, this allows the user to phase through walls, as well as allowing attacks to phase through walls.

Forbidden Arts and Powerful Samurai Arts

Samurai Art: Raindrop Barrage, sometimes called Raindrop Strike. Allows the user to fuse with the raindrops, jumping from raindrop to raindrop. This is commonly used alongside with Falling Rain.

Samurai Art: Thousand Strikes/Shards. There are two versions of this. Thousand Strikes will create a thousand swords, including the original to attack a group or a single target of enemies. However, Thousand Shards will spilt the current weapon into a thousand sword sharps, these are quicker, more agile and faster than the swords of Thousand Strikes.

Samurai Art: Red Target, it places a target on the enemy, it hits as long as the sword is faced towards the enemy. It forces all attacks to be automatically aimed at the target, the red target basically allows attacks to hone in on the current target. However, if Red Target is used on two separate targets, it literally becomes useless. All range attacks fail.

Forbidden Samurai Art: Soul Link, this allows the user to connect their souls with each other. This means any damage done to the user would be split in half and go to the enemy, any damage done to the enemy be split in half and go to the user.

Basic concept for Raindrop Barrage.



Basic concept for Thousand Shards





Author: GW Lorance
Real Name: Greggory Wilson Lorance
Age: 45
Gender: Male
Hidden 7 yrs ago Post by KoL
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@Ryougu I've never understood the use for the 0th post, seems pretty useless to me.


@Ryougu

0th posts are editable both by GMs and Co-GMs, just like the ban list and thread settings. That's their biggest deal, they are also excellent to keep track of things. They are really very handy if you know how to use them. That's one of the many features that make me really like the work @Mahz is putting on the Guild these days.

On an unrelated note, morals will be easy stuff for me. One of my ideas is a good guy MC from a fighting game, heavily inspired on Kyo Kusanagi. The other is a psycho from a scifi action manga, a mix of Gunslinger Girl and Aldonoah•Zero. You can easily see their morals from this description.

If I go for the second one, I plan to play the Magane-like wild card, by the way.
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Hidden 7 yrs ago 7 yrs ago Post by Hammerman
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Well, here's my CS.
Hidden 7 yrs ago Post by Ryougu
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@The One
"Samurai Art: Eclipsal Night, this is just a simple art where the user creates a solar eclipse permently until the user is defeated or until somebody cancels it."
It won't be an actual eclipse, and it won't be permanent, it may be achieved by applying a sort of illusion, but blocking off the sun requires something a tad bigger than a city block, and it would never be permanent, so if you'd decide how you'd want to use it and set a time limit I'll look it over again.

Hero slayer and villain slayer will be effective based on morals, rather than the side one fights on. Means the attack might vome as surprisingly (un)effective, but there might also be people who don't take too much from either for being a bit grey on morals.

And portal jump is mostly okay, but I'll state this now; If the cut is intercepted by any physical form, it fails. So no opening portals in someone's chest and parrying the attack can stop your escape.

Now, as for the forbidden arts.

Not sure how I should envision the raindrop barrage, so uhh, yeah, will need to understand before I can accept it.

Then, soul link...You would probably need some sort of connection to the target previously, probably emotional, and I'd suggest the damage be split, rather than transferred. (Can't have you killing people by blinking at them and commiting seppuku)

AND FINALLY;
Having all Bakudo/hado spells would make your spell list a wee bit over the top (I mean quite a bit, really) as well as them being spells from a pre-existing canon, so I cannot accept these due to the non-canon rule.

@Hammerman
By now I'm running out of time, so I'll review your CS later.
Hidden 7 yrs ago 7 yrs ago Post by The One
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@Ryougu Ok that's fine. I'll stick to just Samurai Arts for now then. For the Villain and Hero slayer, yes it does work on morals. If you are morally good, then you'd be weak to the moon enchantment, etc.

For eclipsal night, I'll make it so it puts an illusion of an eclipse then that lasts for, let's say two minutes?

With Portal Jump, no it HAS to be thin air, anything physical that stops it won't open a portal. So stopping it with a sword or jumping in the way of her sword while she does it will stop the portal from opening.

For Soul link, what do you mean the damage is split? Do you mean, for example she hurts herself and she feels a little pain, but some pain goes to the enemy? That works.

For Raindrop Barrage..



If needed I can get you the actual episode, but you would just have to skip through it until you found the right part.

EDIT: Obviously, it isn't ice mirrors, they would be raindrops but it's the same concept.
Hidden 7 yrs ago Post by Ryougu
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@The One
All of what you just said; yes.

Eclipsal night, I'd also be willing to say 3, 4 or even 5 minutes, so that works out.

And yes, that was what I meant for soul link, probably something like a 50/50 split ratio, though.

Raindrop barrage should work.

So I believe once that's edited in you character should be fine.
Hidden 7 yrs ago Post by The One
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@Ryougu Ok cool. I'll let you know of any other Samurai Arts when I come up them before I use them.
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Hidden 7 yrs ago Post by Ryougu
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@Hammerman
Good CS. Pretty clear, even if the Backstory isn't all that long, but that's fine too. Much easier to read :P

There are however, 2 points I'm a bit uncertain about;
The turning into a cloud, would you mind giving me the details on what that'd entail, time, limits, etc?
And then, the death goddess thing (no. 3)
The not-quite so devastating winds, are these still supposed to drain the souls out of people, or...?

Basically it's the properties of those 2 moves. Other than that I'm pretty okay with the sheet as-is.
Hidden 7 yrs ago Post by Hammerman
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@Ryougu
Her transformation to the darkness cloud has no time limit, but she couldn't use her sword attacks or spells. Her offense ability is basically limited to entering someone's lungs and choking them to death, but of course, she could only use it against normal people. She is immune to physical attacks but she can still be harmed by magic. The ability is mostly for surveillance and retreat, as she could just fit herself into the little nooks and crannies. Also easy evasion against physical attacks if she's overwhelmed.

Her death winds could basically insta-kill normal people without any magic defense on them, since it straights up pluck their souls from their body. She doesn't absorb the souls afterwards though. With opponents with magic defense, it's used to wear them down slowly as they have to keep up their defense, wasting their mana in the process. That is, if she doesn't switch it to tornado mode.
Hidden 7 yrs ago Post by Ryougu
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@Hammerman
Hmm, right, so how fast can she switch to- and from cloud mode?

And the death wind, perhaps have diminished effect for the diminished force of wind?
Hidden 7 yrs ago Post by Hammerman
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@Ryougu
Turning into cloud, she can do it instantaneously. But forming back to her human body takes around 1 minute fully, where she must fully concentrate.

As for the wind, fair enough.
Hidden 7 yrs ago Post by The One
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@Ryougu Edited. I also edited in the two reference videos I used.
Hidden 7 yrs ago Post by Ryougu
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@Hammerman
Hmm, for the sake of "I turn into a cloud reflexively as this sword hits my shoulder" I can't really agree on instantaneously, perhaps a short windup time? (I mean a second, half a second, gradual transformation, that stuff)
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