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Hidden 6 yrs ago Post by Pennydumb123
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Pennydumb123 I can't think of a good custom title

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@Cu Chulainn thanks mate
Hidden 6 yrs ago Post by Pennydumb123
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Pennydumb123 I can't think of a good custom title

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When Boram realizes that shit is going down

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Hidden 6 yrs ago Post by ihinka
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ihinka Sleepy

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Since now I'm afraid of rolling, Imna wait for my turn and roll then
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@ihinka

Don't let confirmation bias and strange dice karma notions get the best of you. XD
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Hidden 6 yrs ago Post by Cu Chulainn
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Cu Chulainn nuts

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Buffing and defending. This is the Palafin way.
Hidden 6 yrs ago Post by ihinka
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ihinka Sleepy

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@Guardian Angel Haruki Bandit hogtie with an 18 on Safira's part. And the exact same on the second roll

@0 Azzy 0 I stand thoroughly corrected

Hidden 6 yrs ago Post by JBRam2002
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JBRam2002 Controlled Chaos

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@0 Azzy 0 - Looks like Signod is up!
Hidden 6 yrs ago Post by Pennydumb123
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Pennydumb123 I can't think of a good custom title

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whats the turn order?
Hidden 6 yrs ago Post by Cu Chulainn
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Cu Chulainn nuts

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@Pennydumb123

19 -- Mirdas
18 -- Signod
17 —- Shaedra
17 —- Bandits
13 —- Jamil
10 —- Bandit Captain
9 -- Bobbin
6 -- Safira Gerrus
4 -- Boram
1 -- Jacoby

On the 0th OOC post
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The munchkin in me bemoans giving up that first round ranger bonus, but it is what it is. XD
Hidden 6 yrs ago Post by Pennydumb123
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Pennydumb123 I can't think of a good custom title

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I love how Signod claims that the party is a group of bandits, and leaves everyone to die at the hand of a group of bandits @0 Azzy 0

it's like watching a group of innocents get murdered and doing nothing because they look kinda scary
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To be fair, jumping random people in the woods without provocateur does seem the sort of thing a bandit might do. XD

I think a more accurate analogy would be something along the lines of: you're hanging out at a park and you see someone jump up and pull a gun on a random nearby stranger who was just standing around, at which point the group sitting at a nearby picnic table all jump up and point guns on the first person.

From that, I think "oh shit turf war!" and "I'd like to be literally anywhere else" are pretty reasonable reactions.
Hidden 6 yrs ago Post by The Harbinger of Ferocity
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I would argue the evidence suggests against that, the group being utterly uncoordinated and completely incoherent versus what seems to be a pretty obvious band of organized opponents. Granted him just slinking away? That makes complete sense - no need to get involved in matters that don't include you after all. Hard to do that however when a highwayman manages to stumble into the only jaguar in the wood!
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It makes perfect sense to Signod that the band of brigands led by an elf would turn out to be the more disorganized of the two. <3
Hidden 6 yrs ago Post by The Harbinger of Ferocity
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Elven bandits? No, no, you have it all wrong, wood elves do not rob people, they just kill them for trespassing, hunting the wildlife, or playing with the rare flowers. That or the hunt has gone poorly and some of the more animalistic druids are peckish. Gold isn't as valuable as you might think it is.
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Well yeah, that's what they claim, but Signod is smart enough to know better.
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@Guardian Angel Haruki So if it takes our full turn to tie the bandit, that means action, bonus action, movement. If I wanted to say something to the bandits, is that allowed?
Hidden 6 yrs ago Post by Cu Chulainn
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@ihinka

I believe tying the bandit is just a normal action, using the “Use an Object” action. Unless the DM says otherwise, you are free to take a bonus action and move, as per the rules of 5e.
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Hidden 6 yrs ago 6 yrs ago Post by Guardian Angel Haruki
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Guardian Angel Haruki The Healer

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There we go! Post is finally up!

@JBRam2002 Now it's Bobbin's turn. ^_^

Before I forget again...

@0 Azzy 0@Pennydumb123 You guys get an Inspiration for staying true to your characters' personalities.
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Hidden 6 yrs ago Post by 0 Azzy 0
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While it is ultimately DM discretion, I tend to swing the other way in my opinion in that it feels like tying someone up should be a much more involved action than, say, chugging a potion. Though they have cut down a lot on rules bloat for 5e, I do still remember from 3.5 when it felt like they tried to meticulously stat out everything from swinging swords to farting. In that, at least, it took a full minute (or ten full rounds) to properly tie someone up. If it were me, that still seems like a reasonable timeline (unless you were just slipping a quick loop around their wrists- but then I would let them pull a weapon and fight if they so chose, albeit with disadvantage).
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