@Lotrix Molick Our collab has gotten pretty long and we don't want you left out at all. We want you to be informed even of things that don't pertain to you as they go on. But at this current moment, there are things that you can react to that will enhance the experience that you can have in this roleplay.
I can say for all of us that we implore you to join the Discord server for this RP so we don't lose you to convoluted and spiraling collaborative messes.
A well crafted wood and steel pipe. It lights on fire on its own with a few pulls and emits far more smoke than average. 10 Copper
A ring that increases the potency of divine elemental spells. Reduces the cost by a fair amount for mid tier casters, a small amount for high tier.. 150 Copper
One of a Twilight Knights named Enril's blades. Can channel Divine light and dark elemental energy and grow sharper the more even the amount of light and dark is poured into it. A high amount of both can cut steel easily. 200 Bronze
A book with a detailed list of ethereal spells. Granting one who studies it the knowledge to cast a "Phantasm" spell. 100 Bronze
A potion if drunk entirely grants the one who ingested it the ability to cast all elemental divine and chaotic spells for an hour. 40 Copper 4 In stock.
A rare potion that is used by black witches. Grants the consumer highly amplified dark divine and chaotic spells. 3 in stock. 70 Bronze
With this lantern one can light their way in the dark brighter than any normal lantern or torch. It has a low blue light. A moonstone inside of it keeps it lit. 30 Bronze 5 in stock
Allows the wearer to feel calmer and less susceptible to mind alterations, mind reading, charms, and illusions. 30 Bronze
Grants the wearer of this strange necklace the ability to smell, see, hear, and taste a little better. 80 Bronze
A sturdy and sharp dagger forged by smiths in Gaia. Resists most magical spells and cuts through low tier protection spells. Breaks mid tier spells in time. 110 Copper
Runed knives that slowly saps ones aura if hit. The runes store the aura for channeling or use later. 20 Bronze Each. 25 In stock.
A bow that can enhance the speed, piercing, and effect of magical arrows. A decently sturdy bow. 80 Bronze
A shield that protects against piercing and slash attacks as well as protects against heat and cold fairly well. 40 Copper
A decent shield light in weight that fits on most forearms. 10 Bronze
A whip that channels with dark divine energy. It can cut stone with enough force. When channeled with the wielders aura it combines with the dark divine to form various powerful effects. 110 Bronze
Boots that allow the wearer to step on most rocky terrain with little trouble. It provides decent defense itself from its sturdy crafting. 50 Bronze
When worn the wings flutter allowing the wearer swifter speed on the winds when both flying and running. 70 Bronze
Gauntlets that allow one to build up their essence and unleash stronger pure divine and chaotic spells. It can hold half of the users soul maximum. 300 Bronze
An axe forged in Gaia proudly by two smiths. It weakens rocks and stone material and bends steel easier than normal axes. 60 Copper
Allows one to store essence inside, items or creatures. Can be used by seers.100 Copper
Increases Divine earth spells. Reduces the effects of mind manipulations. Increases charm enchantments. 60 Copper
A ring that increases earth and wind spells. 50 Copper
A harp used by dragon priests in their cathedrals. It echoes out chaotic sounds easier, resonating with chaotic magic. 70 Copper
Drums that conjure illusions on its own of people dancing to its beat. Can be used to channel magical sounds and illusions more effectively. 50 Copper
A dagger made from blood crystals. Enchanted to grow sharper the more blood poured onto it. 80 Copper
Only royals usually buy these. Makes hunting far easier for them as it is enchanted to pierce tougher materials easier than most. 1000 Copper
Can be used to channel dark spells and curses far easier. 60 Copper
A dragon priest staple staff. Increases Chaotic spells channeled through it.80 Copper
This axe returns to the thrower due to its enchantment. 30 Copper
Increases one's hide to rock hard status. Most cannot move much under this influence. Lasts for three minutes. x4 in stock 20 Copper
A compass that also, once ones aura is channeled inside of it, can lead ones to their hearts greatest desire. 50 Copper
This book offers knowledge on making potions that increase all aspects of ones health, strength and stamina. To reversing curses. 100 Copper
A black blade covered in fresh vegetation on its hilt. It channels the natural forces of the land around it to increase the wielders stamina and soul maximum by 10. 70 Copper
A egg from a dragon of the sky. Likely sold from Gaia's mountains. 2000 Copper
With the proper use this scroll can transfer one from one far location to another. Usually to ones desired location that they have previously visited. 3 In stock. 100 Copper
This potion increases the consumers elemental divine spells and powers two fold for ten minutes. Heals Soul by +15. 3 in stock 40 Copper
Blowing this whistle summons an enchanted wind that can create a nice breeze or a strong gust depending on how hard it is blown on. It also may summon a wind affinity creature nearby. 30 Copper
This potion is rare and fully recovers ones soul and stamina when consumed. x4 in stock 150 Copper each
This necklace increases ones water, ice and wind spells. Offers a decent immunity to cold. If ingested it makes one immune entirely for five minutes. 50 Copper
Offers all affinities to the wearer. 140 Copper
When worn fire spells are increased and made easier to perform. Reducing the cost by 5. When the wearer of this belt is put to near death they will be revived with half of their stamina and soul. This belt will then lose all its effects. 120 Copper
Ast oftens wear a white linen cloak that dons her snowy straight hair. It also covers the Horn of the descendant, but Alice wears it more because the Magician's cloak make her look bigger and imposing. Her cloak have the Crest of the Magoi's guild that can disappear with the use of her Light Magic. On her pouch contains a family crest hidden by a rather elaborate series of magic. She has light yellow eyes and appears younger like most descendants.
Group: The Magoi
Physique: Ast is a tall girl of 173cm in height. She was thin and have ashen skin. The imposing height of her adds weigh to her words. Her slenders are smooth like silk, with occasional marks of ink along the wrist. Weight ~ 53kg
Abilities: Paperwork: Ast is good at doing paperwork. Her reports are often clear and concise.
Intrigue: She has a good listening ear to current affairs. What that is less known from her is that she is good in dealing against plots, and things like disguise and forging letters are second nature to her. She doesn't let people know about this, due to her not wanting to be involved in what she calls 'petty affairs'
Not actually a spell of the books, and more from the way she uses magic. She is able to forge the casting style of other magicians, but she felt that its not useful because its more of a trick to just downplay her power. She can make parchment ink glow at night, comes in handy when she doesn't want to let people know that she's awake.
The other tricks that she used on hiding a spell is by overlapping a very obvious magic over a subtle magic. The magic she wanted to hide will often be overlooked, especially to an impatient person. She had only used it when she was an Apprentice, and doubted she would use them again.
She has quite an eye for traps spun out of magic, due to her more than wary personality.
Spells: As a mage of the Magoi, Ast specialises in using Magic. Her spells are Light and Fire based. She is known to cast invisible flames. Her castings of magic is very neat.
Invisibility - By wrapping herself around the flows of light, Ast is able to turn invisible. It works best under the bright sunlight.
Invisible Flames - Ast's favourite magic, where she sends blasts of invisible flames to the opponent. The cast of magic is tedious, thus the cast time is longer for this one.
Illusions - By casting a spell on what her friends call the dances of light, Ast is able to create Illusions. Phantom Warriors, Cavalry and beasts are what she can create. Usually the darker the place, the less of what she could create. Moonlight works very well for her, and she had used lanterns in areas that are pitch black.
Due to it being constructs of light, it is able to harm the undead. She uses it usually by distracting her enemies with those illusions, then sending a few of her flames within the crowd of images.
Heavenly Flare - Bright flaming lances that makes the noon seem like the night, opposite of her Invisible Flames. To Ast, the cast of magic is very simple. By just converging light and Fire magic together with a good amount of magic, a blast of magic that travels straighter than an arrow can be churned out. Monsters can be blinded when consumed by such spell.
Pet: Valavin, Alice's favourite pet dove. She had raised it from a young age.
Experience: Ast was born in as a lady of a noble house. Her life was smooth sailing and comfortable, having a somehow easy life. From a young age, Ast was tutored by her uncle, the Head of her family. Being the most well-behaved as compared to her brothers, she was favoured by her Family Head. Until the day where the head of the noble house sucuumbed to his illness. Due to him siring no heir, Ast's father was of course the first to inherit.
But to her surprise, her name was amongst those that were written down on her uncle's will. It strained her relationship with her two older brothers, who were not in the Family Head lists of any potential inheritance. She was too young to understand why her siblings have suddenly stopped talking to her.
The inheritance was formally announced, her name in the will have been changed to her elder brother. Her father did not suspect anything, due to his own name being untouched, also her brother is the oldest amongst the three children. She did not understand the mindset of her siblings, to betray his own blood-related sister just over a few words on the parchment paper.
Deciding not to pursue on what she cursed as 'childish' under her own breath, she had announced to her parents that she will be pursuing her studies at the Magoi's Guild. Her father, the now family head, thought she was just keen in furthering her studies and was more than proud to let her go.
Joining the Magoi's Guild as an Apprentice, Ast wanted to distance herself from those nonsense affairs of her house. Her family's crest is with her, granted by her parents just in case she needs them. That is obviously not something she could throw away. But also, it was not a thing that she wants to let people find out.
Studying there was easy, especially with the upbringing of the old horse. Time and time she have grasped her theory of magic perfectly. A few times her classmates have asked her to help out with their assignments. and she have learnt of her affinity of magic to be fire and light.
Casting her first spell, the Heavenly Flare. A cast that uses both of her affinity. That magic alone had surprised both her classmates and her teachers, as much as they tried to hide them.
She had never been complacent of her talents, more often than not she had been asking her tecahers and peers on what she could improve on her Maigc.
Even in her days of an apprentice, her castings of her magic was so neat and elegant that her friends called her Illusion spell the 'Dances of Light'. Her flows and patterns of her spells is recognisable. That had made her queasy, her trails of magic has became as personal as those waxed seals on Parchments. Sooner or later someone will uncover her relation to her old family. She tried changing the pattern of the Dances of Light, so what her friends have called. A different cast, and objects disappears aroudn her. Or have appeared to, as she could still feel that shape and pattern of the Noble Insignia. That was what had her learn the Spell of Invisibility. One that is used by other affinities.
It can be easily used on the fireball skill, and it became her favourite cast.
There was an assignment by a guild professor, and i was to enchant objects. The childish games of intruge have proven useful to her. The presentation was a pen that can make the ink Glow. But there was a subtle enchantment that she made. The mark of her house was hidden away from her magic. And when the professor asked on how she could even afford such a pen, she lied to him that it was a gift from her father before enrollment. And he bought the story. There she knew that there is a trick to concealing those traces of magic.
Completeing her study once coming of age, she took on jobs that involves hunting monster, and definitely, cleansing the undead.
Motivation: Ast was keen on her study of history. As curious as once she was, she pondered on How the Magicians of the old times cast magic differently. And on how much have been lost since the times of the Divine and Chaos. Writing a book is amongst her ambitions.
~ To complete her study of Ancient magic, and to become respected not from her house's influence, but from her own merits.
Birthplace: Ast is born from a noble house in Vrondi
Personaility: Ast is the kind of person who tries to be trustworthy, but somehow finds herself in situations where she weaves words and storeies. A girl who was involved in an inheritance dispute, and sneaky acts like forging letters and disguises are second nature to her.
She appeared friendly and helpful despite what she does. And she doesn't hold any grudges over the betrayal from her siblings, only confusion. She is haughty and wants to be respected not by her house's name, but of her own accomplishments. Due to that, she hides her connections and family name when she joins the Magoi guild.
She is very cautious, and more often than not she had found herself to be aware of the situations and politics of the gild. And her spells are more based on sneaky acts of intrigue. She wanted a more honest life, and is keen on writing a book of History and Ancient Magic.
Really like the idea for her skills. She seems to be incredibly interesting and unique regarding her fighting style, It would be really interesting if you described it a bit better and expanded on it. I really enjoy her usage of illusions (especially the invisible flames) and invisibility. Maybe describe how exactly she uses them in a combat situation, their limitations & possible applications.
At the same time, I would like to read and know a bit more about her in general. Her backstory (from where she came, who exactly she is), her personality, her appearance, her experience or training.
Tell us more about her!
I can see her being a really interesting character but I would ask you to be more descriptive on her CS and write more about her.
@Noodles Great concept. But the information is feeling pretty bare bones. I'll make a list.
1. Physique needs a bit more specific details. Like her height can be more than just "She's tall", how tall is she really? Everyone else's CS tells their height and or weight. Along with any more specific details would be appreciated. 2. For abilities please list them off with a name for the ability. Such as "Paperworker: Ast is good at doing paperwork. Her reports are often clear and concise. She has a good listening ear to current affairs." 3. "Illusions" Needs more detail. What kind of beasts can they summon illusions of? Why or how does it work on the undead? Same with "Flaming Rods" What is the distance it can be cost, how hot does it get, what does it do exactly? 4. Experience Is more than a brief detail of what your character did to begin their journey to learning what they know. I need to know what they did to learn such spells, and or abilities. So what kind of training did she undergo to learn her spells? What did she do to learn her abilities? 5. Motivation, why does she want to learn about ancient magic? Why does she have her motivation? 6. Birthplace is Vrondi. You got a typo. 7. For extra info you might want to add "History" to it and fill it out with your characters past story.
@Noodles A good suggestion for you would be to gauge your CS by looking at our CS's. It'll be a good way for you to get a feel for how to build your character and get something more fleshed out. Cool concept though!
@Noodles oooo I like it a lot! like what the others said, its a great backbone for a cs, with just a tiny bit more to add! If you need any help, or want suggestions or have questions at all, don't be afraid to ask!
Things will affect your characters body. But none more important than their physical stamina and their souls essence. Both mysteriously combine yet separate allowing a multitude of abilities and spells to be used. One is of the flesh, another is supernatural, linked to the heart and blood. This is your characters core levels.