Hidden 6 yrs ago 6 yrs ago Post by RumikoOhara
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RumikoOhara Goddess & Benevolent Dictator

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@DeadDrop@Dnafein@Goldmarble@Bishop

Okay I'm steady working on the RP and I think I'll kick the Aberrant connection as a thing and use it as a metric for power; we don't use dice so the use of such mechanics would be useless

I was hoping for some input on this but as there was none so I have used my position as Benevolent Dictator to make the decisions

Hidden 6 yrs ago Post by Goldmarble
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Sounds good.
Also, had no idea you were fishing for input, but, here:

I have been a part of a game or two where dice rolling was a part of the mechanics, however all of the RNG was handled by the GM, for the sake of consistency and neutrality. He made it fairly simple on himself I believe. Also helped to make things more fluid, and like most PbP gaming, rather than devolving situations that called for it into short, brief, one line encounters.

Other games have just done as you are doing, using a set of rules as a framework, and comparison aid more than anything.

Either way works fine for me.
Hidden 6 yrs ago Post by DeadDrop
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Yummy
Hidden 6 yrs ago Post by RumikoOhara
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Headaching over the Character Sheets and a few small details so it may be tomorrow unless i get a rush of inspiration
Hidden 6 yrs ago Post by Bishop
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Well before that, unless it is included in the cs and/or isn't too much trouble, can u post the full list of Mega Attribute?
Hidden 6 yrs ago Post by Dnafein
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@BishopThat will most likely be part of the ooc. This is just an interest check.
Hidden 6 yrs ago Post by RumikoOhara
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Physical
= Deadlift 100kg
= Natural Athletic potential (You get picked first in pickup games and make the high school first string)
= You seldom get sick, heal quickly and can finish a marathon with full effort

Mental
= You are able to see the deer 200 yards away 20/20 vision and all that
= IQ 130
= You keep your cool in a Firefight

Social
= You turn heads
= You'd make a good lawyer or top salesman
= You’re the life of the party


Mega Attribute Teaser



Mega-Strength
Level 1 = Stupendous, Olympic weightlifters stare in awe as you deadlift 1 ton
Level 2 = Amazing, When your car breaks down you can carry it home on a shoulder (Deadlift 10 tons)
Level 3 = Incredible, you can toss cars (Deadlift 25 tons)

Mega-strength enhancements
Crush = this is the ability to focus your strength in a Bearhug, Punch, or Kick to max it’s damage
Shockwave = Stomping, punching or striking the ground causes a shockwave to strike every target in Mega-Str X 10 meters stunning them and knocking them off their feet if they have no Mega Counter such as Sta vs stun and Dex to remain on their feet.
Leap = Allows you to leap 100 meters for each dot of mega strength and survive most falls no matter the height.
Thunderclap = Less destructive and non lethal shockwave.

Mega-Dexterity
Level 1 = Stupendous, You can juggle knives in Zero-G with your feet and stand a chance at dodging bullets
Level 2 = Amazing, Bruce Lee and Jet Lee blink trying to see your punches
Level 3 = Incredible, When you run by someone they see a blur

Mega-dexterity enhancements
Accuracy = You are a legend in the art of ranged attacks
Enhanced movement = You can cover 100 meters for each level each movement phase (meaning 100 meters every 3 seconds for level 1 and 200 meters for level 2 and so on)
Fast Tasks = Halves time doing things like mechanics, knit a sweater, build, clean and assemble for each level
Flexibility = You are an escape artist, contortionist, spooky sexy creature.
Physical Prodigy = Sports, Dancing, and related skills are where you out shine anyone else except others with this enhancement at higher levels
Catfooted = You are the Ninja of ninja when it come to stealth, you walk on eggs without leaving a trace of making a sound (Levels in Dex help you oppose a Gamma with Mega-Perception)
Rapid Strike = This is your extra attacks 1+ 1 for level 1 (2 attacks) 1+ 2 for level 2 (3 attacks) 2+ 3 for level 3 (5 attacks)

Mega-Stamina
Level 0 = Normal Gamma metabolism is greater than a baseline, healing rates are doubled, a marathon is a short jog, and life spans up 150 years possible as far as science can tell
Level 1 = Stupendous, You can go over a week without sleep, your healing rate is tripled, and withstand the average baseline punches with ease
Level 2 = Amazing, Torturers despair of breaking you, your healing rate is quadrupled, and you never seem to get sick.
Level 3 = Incredible, You can run a mega marathon (500 K) then party like a rockstar at the victory dance, your healing rate is 5 times a baseline, and your potential lifespan is estimated at 180 years.

Mega-stamina enhancements
Adaptability = This enhancement allows you to survive most adverse environmental conditions hostile to baseline. Short periods in space (20 minutes per level of mega-stamina) you can go without food, sleep or other necessities of life for weeks (1 month per level of mega-stamina)
Durability = You are tough as nails and can shrug off damage from kinetic attacks (Small arms fire, and cancel 1 level of mega-strength for each level of mega-stamina)
Hardbody = This allows you to take hits from energy attacks and heavy weapons ( At mega-stamina 1 you can take a direct hit from a 50 cal, level 2 a 20mm or a level 2 Gamma energy attack)
Regeneration = This enhancement allows you to regenerate damage, even lost limbs at level 1 as long as it is your only action basically doubling your healing rate, at level 2 your heal is 4 Xs faster and at level 3 you can heal moderate wounds even in combat your healing rate 8 Xs.

Mega-Perception
Level 1 = Stupendous, You remember the license-plates of all the cars that pass by your vision, what everyone was wearing in the bleachers of the ball game and so on.
Level 2 = Amazing, With forensics training you’d put any detective to shame
Level 3 = Incredible, You are a living lie-detector able to tell who is lying by body language.

Mega-perception enhancements
Analytic Taste/Touch = With this enhancement you can taste any food or object and give a description that would put the finest scientific equipment to shame, and your sense of touch allows you to read objects by just running your fingertips across it along with being able to sense on your skin the slightest air current.
Blindfighting = You can operate in total darkness as if you had a well lit area the only flaw is you can’t see colors or details.
Bloodhound = This is a track by scent as the animal named
Electromagnetic Vision = This allows the Gamma to see in the Ultraviolet, Infrared spectrums as well as magnify distant objects (Xs 10 level 1, Xs 100 level 2, Xs 1,000 level 3)
High-End Electromagnetic Scan = this allows the Gamma to see through objects of various densities (Perception + Mega Perception lvls Xs 20 meters)
Hyperenhanced Hearing = You can hear and transmit sounds too high-pitched to be audible (Dog whistles, radio waves or security devices that use ultrasonics. Sonar, Infra/Ultrasonics, and Radio scan which allows you to pick up radio, tv, and cellular and transmit sound only)

Mega-Intelligence
Level 1 = Stupendous, Advanced Calculus is something you do in your sleep
Level 2 = Amazing, Geniuses envy you
Level 3 = Incredible, A college full of professors is unable to keep up with you

Mega-intelligence enhancements
Eidetic memory = You never forget anything (You may have to stop and think about it but you will remember it)
Linguistic Genius = Gamma with this talent can carry on a conversation anywhere even if they’ve never heard the local dialect which would require at most an hour for them to pick up.
Prodigy = This allows the Gamma to choose an Intellectual profession at which they excel

Mega-Wits
Level 1 = Stupendous, Even with bullets whizzing past your head you are cool calm and collected
Level 2 = Amazing, You are the life of the party
Level 3 = Incredible, Nothing surprises you and even if they do you don’t show it.

Mega-wits enhancements
Enhanced initiative = You act first in most situations unless countered by someone with higher initiative
Multitasking = You are the man/woman for the job if it needs doing fast and is complicated.
Natural Empath = You can tell how someone is feeling
Quickness = Similar to enhanced initiative and multitasking this enhancement allows multiple physical actions

Mega-Appearance
Level 1 = Stupendous, Miss or Mister America is plain standing next to you.
Level 2 = Amazing, A face that can launch a 100 ships
Level 3 = Incredible, Okay at least 500 ships

Mega-appearance enhancements
Appearance Alteration = this allows the Gamma the ability to make small changes to their appearance so they can take on the local ideal of beauty
Awe-Inspiring = The Gamma’s appearance gives rise to awe, admiration or worship
Copycat = This enhancement allows the Gamma to take on the outward appearance of others even the opposite gender though only cosmetic.
Mr. Nobody = This allows those with Mega-appearance to appear normal and unremarkable

Mega-Manipulation
Level 1 = Stupendous, The best baseline Conmen regard your skill with reverence
Level 2 = Amazing, Even Lawyer can’t twist facts and persuade people as well as you can.
Level 3 = Incredible, Many people would follow you to the ends of the earthe if you asked them to

Mega-manipulation enhancements
Persuader = You can talk most baseline into changing their minds or doing what you ask
Trickster = Think expert salesman/con man/politician
The Voice = Those with this talent can use the sound of their voice to control one person as if hypnotized and also sing so beautifully they can make people feel the emotions they wish them to.

Mega-Charisma
Level 1 = Stupendous, Even your enemies find you likeable
Level 2 = Amazing, You could emerge from a mud pit and still be considered elegant
Level 3 = Incredible, Nothing ruffles your feathers, even the most trying of circumstances can’t affect your charm.

Mega-charisma enhancements
Commanding Presence = You are a natural leader and people want to follow your orders
Dreadful Mien = With a glance you can cow most Baselines
Soothe = When you focus on calming people anyone in range (Charisma + Mega-Charisma x 10 meters) become calm
Hidden 6 yrs ago 6 yrs ago Post by RumikoOhara
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Proof I am working on the RP, lot of details need hashing out

More work

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More work

Character Sheet


Name:
Age:
Sex:
Physical Description:

  • Race:
  • Height:
  • Weight:
  • Hair color:
  • Eye color:
  • Tattoo / Scars:
  • Other:

Physical
Strength:
Dexterity:
Stamina:
Mental
Perception:
Intelligence:
Wits:
Social
Appearance:
Manipulation:
Charisma:

Background perks
Economic status: (This costs costs background points and is under resources)

Hidden 6 yrs ago 6 yrs ago Post by RumikoOhara
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@DeadDrop@Dnafein@Goldmarble@Bishop

Sorry for the delay but there is a lot more work to do though I am over the halfway mark
Hidden 6 yrs ago Post by Goldmarble
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@RumikoOhara No need to apologize.
Hidden 6 yrs ago Post by Dnafein
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No rush. I'm not going anywhere
Hidden 6 yrs ago Post by DeadDrop
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We out here
Hidden 6 yrs ago Post by Lauder
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Is it too late to throw in interest?
Hidden 6 yrs ago Post by RumikoOhara
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@Lauder

Never; and it helps I am still working on the OOC
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Hidden 6 yrs ago Post by DeadDrop
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Big loud
Hidden 6 yrs ago 6 yrs ago Post by Lauder
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@RumikoOhara

How does one get Mega-Attributes? Is it simply spending points that go past level 5 on the attributes?

Edit: Also how many points do we get? Is it the same way the core rule book state in which you get your primary, secondary, and tertiary attribute sets?

And sorry for asking so many questions, but do we get the standard 7 points for background stuff?
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Hidden 6 yrs ago 6 yrs ago Post by RumikoOhara
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@RumikoOhara

How does one get Mega-Attributes? Is it simply spending points that go past level 5 on the attributes? All Baseline stats start at 3 each

Edit: Also how many points do we get? Is it the same way the core rule book state in which you get your primary, secondary, and tertiary attribute sets?

I'm using the RP Corebook as a sort of guideline

And sorry for asking so many questions, but do we get the standard 7 points for background stuff?


Working on the example Character Sheet
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Hidden 6 yrs ago 6 yrs ago Post by RumikoOhara
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Points

Mega-Attributes
Primary 7 pts
Secondary 5 pts
Tertiary 3 pts

Background Perks 7 pts

Gamma Power 30 pts
Costs
Mega-Attribute 3 pts
Enhancement 3 pts
Superpower lvl 1 = 1 / lvl 2 = 3 / lvl 3 = 5
Baseline attributes 3 for 1 pt
Background 5 for 1 pt

Example Character Sheet


Name: Candy Wilson
Callsign: Huntress
Age: 22 between 15 and 35 years old
Sex: Female This can be the character’s choosing
Physical Description:
  • Height: 5’ 9”
  • Weight: 127
  • Hair color: Brown
  • Eye color: Brown
  • Tattoo / Scars: None
  • Other:

Attributes

Physical Tertiary 3 pts
Strength:
Dexterity: 2+1=3 cost 3 GP
(Enhancements = Catfooted 3 GP pts)
Stamina: 1
Mental Primary 7 pts
Perception: 3
(Enhancements =Bloodhound 3 GP pts)
(Enhancements = Blindfighting 3 GP pts)
Intelligence: 2
Wits: 2
(Enhancements = Enhanced Initiative lvl 1 3 GP pts)
Social Secondary 5 pts
Appearance: 3
Manipulation:
Charisma: 2

15 total GP spent in Mega-Attributes and Enhancements

Gama PowerI reserve the right to limit powers in lvl or to NPC only or raise the cost but never worry I see it as only a last resort
Intangibility= lvl 3 costs 9 GP
Teleport= lvl 2 costs 6 GP

Background perks
Economic status: (This costs costs background points and is under resources) lvl 3 cost 3 background points
Attunement lvl 4 cost 4 background points
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