Age: 115 years (Seems mid to late 20’s human years)
Ignore the crystal on head.
Occupation: Herbalist and Forager
Skills: •Herbalism •Foraging •Archery
Equipment: •A bow that he has had since he left home. •A kit containing instruments related to his work: clippers, mortar and pestle, and pouches and vials
Description: A rather quiet and easy going young elf man who only recently came and has made this small village his new home. When he is not out wondering or foraging in the wilds, he’s usually busy making or practicing his crafting of various potions or mixtures from materials he has gathered. He can become rather irritated if he is interrupted when he is focused on a task, particularly if it’s not for an emergency. As with his heritage of being an elf, he has an understanding of the monsters out in the wilderness, tending to let them be most times. Save when they decide to be hostile or causing great disturbances as a whole.
Point of Interest: A small cottage located on the outskirts of the village, closest to the nearby woods, is where Ailred has come to call his home. It’s a quaint place, where what little belongings he had brought with him still leaving space for potential additions. The main living area is mostly being used for storing materials he has foraged, with a small set-up for working on crafting and experimenting on potions and other such things. Outside of that, there is a small kitchen area off in the back corner and separate bedroom in the back where he slumbers.
As a more general headsup to players, I hope to have information on Frontier Village and more OOC related stuff up over the weekend and next week(sooner depending on some things I'm currently tending to) on the IC and OOC Zeroths soon. Consider it a...version 2.0, if you will?
Character Zeroth will also be updated as more characters are introduced/approved. That includes any notable NPCs who may or may not be used for plotlines tied to your secrets. I'd say more, but that would be spoilers. That said, the IC Zeroth will be primarily consisting of more indepth information on Frontier Village as I stated, such as where in village points of interest are. OOC may consist of more world related stuff, rather than up close and personal stuff, plus of course anything I consider relevant OOC that may not have already been addressed. With that said, if you need me or the CO-GM, just holler, and if you need a Discord link, let me know, and I'll drop you one.
I did it, finally. It wouldn't surprise me if some of you guys predicted the adventurer's guild making a move like this. But just so you know that signing up isn't mandatory and that this move was made with the GMs' approval.
Pharmacy and Chemistgry: Leroy had earned his Pharmacy license the honest way. He can craft medicines, nutrients, and ingredients with ease, provided that the right materials are on hand.
Gardening: Though not as good as an herbalist or a farmer, Leroy does know how to sew a garden.
Hunting/Tracking: Ingredients are either bought, grown, or found. Though he won’t be that useful for hunting down epic creatures of legend, Leroy can at least track down more common animals. His reasoning for learning to do this? Food, and also animals might lead to more unique ingredients.
Cooking: Everyone needs to eat. Leroy just happens to be someone that knows how to cook. From campfires to Kitchens, as long as Leroy has a recipe, he can make a meal.
Sneaking: In order to avoid the dangers of the world, Leroy has made it priority to hide from them. Of course, staying in one place is only asking to be found eventually by whatever it was you were hiding from. Leroy isn't that much of a fighter, so implements this in order to get whatever he needs. He's not a master spy, but it'll definitely be difficult to find him.
Climbing: Some ingredients are hard to reach, so Leroy taught himself to clutch onto ledges and whatnot like a gecko on a wall. Climbing is little to no trouble for this Dark Elf.
Camping: The only home he’s known for most of his life was the outside. He knows how to set up camp with little trouble in many different environments.
Throwing: He sucks at using a bow, and never intends to hunt predators up close where they can mail him. As such he’s learned how to throw almost anything he can pick up.
Description: A recent arrival and former wanderer, Leroy is not used to constant interaction with the same people. In front of others, he is shy and soft-spoke. Put him in a more relaxed state of being, or make him comfortable enough to converse with, and he can become annoyingly chatty...and occasionally philosophical to the point of annoyance. Some may think that his young appearance and personality (in a way) is due to him being of the elven race. Others may think that it is because of his constant interaction with his chemistry set and medicines. The truth? Not even he knows. Perhaps it was the lack of continuous interaction with society. He honestly didn't know.
Point of Interest: Forest Leroy's Retreat: A hidden area within the forest that's filled with wild plants, access to a clear water stream, and a small sewn garden of flora not native to the place. There is a camp set up within that contains some essentials, as well as seeds for more common plants and crops. Though others can take their rest in this place, there seems to be only one permanent resident.
Skills: Archery was a second nature feat for Agnes, her arrows fly straight and true. She is also good at the job as a scribe, and is rather dedicated in copying manuscripts for her library.
Equipment: Agnes have kept a warbow strung of yewwood, engraved with symbols and pattern.
Description: Agnes is a well-travelled elf that works as a librarian of the frontier village. An elf from the forest of the east island. A scholar from the capital, she settled down at the village for the pursuits of her studies. Some times of the day, Allin helps out as a scribe for the inn. She had a keen interest in the more recent history of the war of Sech Empire and the Nora kingdom.
Agnes had joined the Frontier Village after the war of the empire ended. She had arrived on the village alone, and that was 5 years since. Her appearance have barely changed since her first arrival in the frontier village, which was not unheard from elves. It is rumoured that she is older than she looks.
Point of Interest: Agnes showed a sign of attachment to the beach of the frontier village. Every certain day of the year, Agnes would never fail to show up along the seaside.
The other place that she has an attachment is her library. But to build a library in the middle of the border was a rather peculiar thing to do in the first place.
Name: Al'nehak Age: 34 Sex: Female Race Human Occupation Wandering Adventurer Day To Day Attire:
Skills: Experienced Traveler: Al'nehak has been traveling to see how much the world has changed since the death of the Emperor. She has traveled in both the Republic of Sechs and the Kingdom of Norad She is accustomed to the hardship and perils of traveling alone and has learned a variety of survival techniques through the years. Versed in Magic: She wields a sizable amount of magical spells in her spellbook which were obtained in her travels in addition to those obtained from her training at an early age. Good with Machines Many encounters within Sech has provided her familiarity with how their machines work. Veteran: Fought several battles during the war though ultimately ended up in a POW within the Sechs Empire. She is no stranger to a battle to the death. Equipment: Carries a large mountaineering backpack. Has an ordinary looking quarterstaff. Her spellbook is hooked around her waist for easy access. Also carries 4 diaries depicting her experiences.
Description: Hoping for a better future for their daughter, her parents sent Al'nehak was to be formally trained in magic after showing she had some potential with it, far away from the comforts of her home and tribe. Time passed and the intensifying war demanded that more reserves be sent to the front and Al'nehak was one of the unlucky ones chosen. Green as a pea, the first few battles were horrifying but gradually was able to steel her nerves. Around the halfway point of the war, she had also lost her mentor in a retreat and she herself was subsequently captured and held prisoner until the end of the war.
After the war, many POWs were released back to their home country. She was no exception. Weary but also curious as to the state of affairs with the changing Republic, Al'nehak decided to travel a bit before returning home and bring with it her what she saw. The border towns would see the most influx of change and ideas, a precursor of things to come so Al'nehak decided to travel there first. Her travel expenses were paid for by the odd jobs she came across different towns and cities.
Once outspoken, she has become a bit more reserved when approaching other people thanks to her experience in POW camps. However, those who can find a way to open her up will find a steadfast friend with plenty of interesting tales to tell. For the more magical inclined, she is eager to share her knowledge but expects something in exchange. She is also interested in collecting any trinkets that could be amazing for her tribesmen and family to see.
@LiverisGood I imagine welcomes are in order. I noticed your CS doesn't have a "Point of Interest" but that's understandable given that they're new and all the locations affiliated with your character can be found in your description. And if the GMs gave you the okay, then I guess I'm fine as well.
@13org My response is very much done and I was just about to post before our visitor arrived. I can post it as is, or I can add to it, if you would prefer.