Hidden 5 yrs ago Post by Vertigo
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Vertigo ɪɴᴛᴏ ᴛʜᴇ ẅ̷̷̢̟͇͈̒i̵͓͙̱͚̎͟ḻ̸͈ͧ͑̓̓̀͡d̸̡̩͍̔ͥ͜

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Posted! Duncan still thinks it's all a prank-- but I have a feeling he'll get a rude awakening soon enough, heh.

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Hidden 5 yrs ago 5 yrs ago Post by Typical
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I'm going to make another post (edit: after Al posts), but how's that CS coming @Mae?
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Hidden 5 yrs ago Post by Alamantus
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@Typical @Vertigo I'll get the room description up as soon as I can, hopefully today, and if not, definitely tomorrow
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Hidden 5 yrs ago Post by Typical
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@Alamantus is Mae’s character not in the same room as the other characters then?
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@Alamantus is Mae’s character not in the same room as the other characters then?


Well, I haven't heard anything from them at all since last week, so I'm just assuming they're not gonna be playing. If they come in later, I'll just have them somewhere else, I guess. So no, they're not in the same room haha.
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Hidden 5 yrs ago 5 yrs ago Post by Vertigo
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I'll get a post up tomorrow! Likely going to end it with Duncan trying to open the door (in vain).

Edit: midnight crept up on me while I was catching up on owed things, but will try to finish tomorrow before work - if not, first thing Saturday morning, since I'm fully booked from noon to night tomorrow.

Edit2: Yeah erm make that Monday.
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Hidden 5 yrs ago Post by Vertigo
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Sorry for the wait and the 1 AM post, @Alamantus, @Typical. Hopefully I'll be able to get into a faster reply pace soon, excited to see where this'll take us!
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Hidden 5 yrs ago 5 yrs ago Post by Alamantus
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@Typical Please roll Thought to see how Pebs is able to interpret her knocking. I think making the roll and editing the post should be good?
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@Alamantus Rolled and added/linked the result in a hider at the bottom of the post. 1d6, rolled 6—success, I believe?
Hidden 5 yrs ago Post by Alamantus
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@Typical 6 is a Positive impact success, yeah!
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Hidden 5 yrs ago Post by Vertigo
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Cheap, hollow-core door, huh?

Hol' up we're bustin' thru.
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Hidden 5 yrs ago Post by Vertigo
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Late post is late, but it's also a post!

I assume I should roll athletics for the door kick, yeah? Should I also roll to see if he understood the purpose of the door knocking, or just leave him clueless by default? :D

Hidden 5 yrs ago Post by Alamantus
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@Vertigo If it's a kick from a standing position, I think I'd like a Gumption check. If he was going to do a running charge, I feel like Athletics would be a better fit.

Lol you can make a Thought check if you want, but it's up to you! Playing it off how you did is pretty good. :)
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Ah, gotcha! That's 2d6, for a total of 7. Will add it to my post as well.

Funnily enough, I originally did plan him to ram into the door, but then I went off to look up the best way to break a door down, and the general consensus seemed to be that a kick near the lock was better than shoulder-bash etc. I figured he's probably broken down a few doors before, so he'd at least try the better/safer option first. :P If it doesn't work though... welp, gotta up the stakes.

And heh, alright, I'll keep it as it is then! I do feel it's more sensible for him to not know what she was doing.
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Hidden 5 yrs ago Post by Alamantus
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Ah, gotcha! That's 2d6, for a total of 7. Will add it to my post as well.


Awesome!

Just FYI, Check rolls in GUTS+ use each of the dice values individually rather than the total, and the GM interprets success based on the dice—not quite the average of the values, but on the "feel" of it based on the situation and attempted action (see "Handling Conflict" for the full details). I was looking for a high "Full Success" or a "Positive Impact" for this attempt, but this roll was a 2 and a 5, so I'm going to interpret it as a "Near Success".

Hopefully that makes sense and doesn't feel unfair or anything! Also, I'm just trying to inform you about my process and interpretation of the rules, not trying to scold or anything like that—I haven't personally seen another RPG that uses dice like this before, so I understand it might not be perfectly straightforward the first time you see the outcome of a multi-die roll. :)

(And I'm sorry if I end up explaining myself too much!)
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Oh, that's totally my bad! I did read the section on rolls, just gotten used to linking the total amount, so that's what my brain did by default. Sorry 'bout that, I'll mention the individual rolls next time.

Near success, gotcha. I'll wait for the description of what that entails in this case, before deciding what he'd do next (try another kick, ram into it this time, etc.)
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Hidden 5 yrs ago Post by Typical
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First off, BUST IT DOWN still works if we’re just fighting the hollow-core door, so just trying/rolling again would work right @Alamantus

Secondly, what’s the point of throwing more dice at a time if it’s just the averages? Doesn’t that kinda make results gravitate towards 3/4? So having more dice will reduce your chance of getting a both a positive impact success and a failure. Is that the goal then, achieving an average action score despite possibly becoming high-levelled in a stat?
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@Vertigo No problem! I didn't doubt you had read it, but it is different, so I figured I'd reiterate it. :)

Also, the description is up, I just forgot to tag you both in it. Sorry about that! I'll try to better at that, too.
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First off, BUST IT DOWN still works if we’re just fighting the hollow-core door, so just trying/rolling again would work right @Alamantus


Correct! It won't work for all strategies moving forward, but this one in particular does have a positive and negative end state.

Secondly, what’s the point of throwing more dice at a time if it’s just the averages? Doesn’t that kinda make results gravitate towards 3/4? So having more dice will reduce your chance of getting a both a positive impact success and a failure. Is that the goal then, achieving an average action score despite possibly becoming high-levelled in a stat?


The more dice you have, the more opportunity there is for rolling doubles, which bumps up the values of each individual die to a more successful outcome, pushing it toward Positive Impact. It also affects the rate/possibility of gaining experience points. (Side note, that bell curve problem is specifically one of the issues I had to address when building out that section of the rules haha.)

Does that make sense? I'm also open to hearing ideas for ways to make it better if you have any! GUTS+ isn't "published" yet, so it's still somewhat flexible.
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Hidden 5 yrs ago Post by Typical
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@Alamantus Gotcha, I will admit I only skimmed what I found important to my last roll in the rulebook, so guess I’ll take a look at it again before asking next time. Glad to know that it’s not a bell curve system though cuz like... yeah. Bell curves, man.
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