@6slyboy6 I'm sorry but I think I'm going to back off. I really wished I could play this but I'm just swamped for time right now and can't deliver on the type of writing that's required for this awesome game.
I'm sad to hear that our resident dragons are about to leave. If you wish I could ice them if you plan on returning later, or write for them for a while. If not, then I'm still glad we had you and I hope things turn out great for you ^^
@rush99999 Sad to see you go buddy, but hope you have a great time anyways!
Speaking of, exciting news everyone! I have a lot of events planned out for the next 4-5 turns already taht you'll be facing, so hope yoU're all prepared for some challenge! I'm also assembling the rudamental tech tree, which will have a bunch of umbrella terms for tech. It should allow to generally identiufy where someone is, yet allow you to create tools and weapons that are only limited by your imagination! I tried my best to keep it simple and not constricting, but it's still there to act as a guideline for everyone. I'll be posting it today or tomorrow at the latest for you to see ^^
We seem awfully close to pottery without having discovered it.
I suppose that's true.
My thought process for the Crowe at least was "ey skull holds water somewhat" going to "wait i dropped it on muddy ground...ey, it holds more water now???" to "wait, if we cover the holes with mud, that kinds makes it hold water better" to finally "wait, we left mud skull by fire...ey, that feels kinda hard. dat's nice". XD