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VitaVitaAR King of Knights

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  • Name: Arinne Velvet Ar-Rynesarte
  • Age: 14
  • Gender: Female
  • Appearance: Arinne has blonde hair, pale skin, and blue eyes. She is very petite, quite short even for her age at below 152.4 cm/5 feet in height.
  • Personality: Arinne has what many would call a bad personality. She is arrogant, self-assured, and manipulative, fond of seeing others struggle and quite eager to make the lives of the people around her harder for her own amusement. Referred to as 'the Blonde Devil' by some senior magi, her attitude is well-known throughout the Tower. To put it simply, Arinne has a sadistic streak. She also enjoys mocking or teasing others, and has nothing but complete confidence in her own capabilities as a mage. Indeed, she is quite proud of her own bloodline, and of her own capabilities. Arinne also has a vengeful, spiteful side. She deeply resents the branch families that sold off portions of the Ar-Rynesarte's assets, even some of the contracts they held, and would take satisfaction in finding some way to undermine or dismantle them the moment she gained the opportunity. However, it is also clear that she has some level of concern for the magi now in her employ, even if she does take pleasure in making life difficult for them and teasing them whenever she has the opportunity. While she will stop at nothing to find her parents' killer, at the very least she does not seem to have any desire to sacrifice those who are under her contract in order to do it. She is very plain about her intentions if the killer is found, however. Arinne plans to kill them. Even if she was not present for the death of her mother and father, even if she does not have many memories of them, she absolutely cannot accept a world in which the one who murdered them walks free and unpunished.
  • Abilities: Arinne's arrogance is not unfounded. A prodigy mage carrying the blood of the Ar-Rynesarte family, she has a large mana supply that is of a very high quality. Her Affinity is Water, and she has a specialization in Ice beyond that. Her magic is therefore best suited to spells relating to flows and cycles, but also to Stillness and Stagnation. Of course, more directly, she can utilize water as a projectile via various spells, and use spells to freeze the moisture in the air into icicle bullets. However, she can also utilize spells to slow or freeze something in place. One particularly unusual spell allows her to convert a solid material into a liquid or vice-versa, though it only functions on inanimate objects and only within a magic circle she has put into place with chalk, making it irrelevant in a direct conflict. Additionally, she has use of the German spell Schattenpfiel, a low-power projectile spell that can be swiftly cast and used without relying on moisture in the air.
  • Skills: Arinne possesses few life skills, but she does seem to know just the right way to tease people.
  • Assets: While some of the Ar-Rynesarte family's assets have been sold off, Arinne still possesses their mansion and a considerable amount of wealth. This includes a large number of maids in her service. With her mansion comes the unique defensive barrier Crystal Killing Array, a defensive system embedded into the foundation of the Ar-Rynesarte mansion. When activated, it begins to manifest as a sheet of liquid that coats the walls and automatically seeks out body heat, attacking it by crystallizing and striking out at the target. If it is activated, any maids in the mansion are quickly called to one room to avoid their being harmed. The system ignores those possessing Ar-Rynesarte blood, but due to its method of tracking it can easily be fooled and it is best suited to penetrating soft targets as opposed to magical defenses or armor.
  • Brief Backstory: Arinne was born into the Ar-Rynesarte family and swiftly prepared to be yet another powerful mage bearing the family name. Her parents rarely spent any time with her, outside of what was necessary to facilitate her growth as a mage, but they were not without care for her. When she was six years old, spending time at the home of a family associate, her parents were suddenly killed. There were no witnesses, but it was undeniably not a natural death, the interiors of their bodies heavily lacerated by some sort of magic. Left alone, without siblings or parents, Arinne was unable to take her position as the family head for many years. During this time, various branch families leeched off of the main family's wealth, even selling assets possessed by the Ar-Rynesarte. But during this time, Arinne also grew as a magus, receiving schooling and expanding her capabilities. As she grew older, her reputation as something of a devil grew as well. She quite recently activated the contracts she still possesses, with the goal of locating the one who murdered her parents through any means necessary.
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Rin Mysterious Alter Ego

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  • Name: Saturday
  • Age: ??? Saturday has belonged to the Ar-Rynesarte family for countless generations, and no-one really remembers when exactly they came into possession of her.
  • Gender: Female
  • Appearance: Saturday and Ennira
  • Personality: A terror on the battlefield, a truly grim reaper who mows down victims like wheat with an expressionless look on her face. Death is like second nature to her, and killing is her only reason to be. The only real meaning to her existence is to kill, to slay, to reap.

    ...At least, that's how she was before. Due to being given freedom and the chance of a regular life by Arinne, Saturday is... Not exactly sure what to do anymore. How does one act like a normal girl when their entire life has been so abnormal? With little idea what to do with her life now it is her own, Saturday mostly lives to serve Arinne as best she can. Arinne is the reason she is now free, and Arinne was the first to treat her like a human, so she wishes only to ensure no harm comes to her new mistress. Due to her inability to die, she has no sense of self-preservation, and doesn't seem to see anything wrong with sacrificing herself for Arinne's sake; in her mind, she is still simply a weapon to be used as her mistress sees fit. She comes off as expressionless, although on closer inspection she is not emotionless; a life of being nothing but a cold killer has left her with difficulties expressing herself and thus any emotional responses she may have are incredibly subtle. Due to living a life of nothing but death and ugliness beforehand, the discovery of things that are cute has rather notably affected her. As such, Saturday has developed somewhat of an obsession for small, cute things, and spends most of the allowance Arinne gives her on stuffed animals and other cutesy things for her room. Even her outfit was designed with cuteness in mind, as Arinne wasn't pleased with the rags she had been wearing when she emerged from the casket. Of all things, however, the one thing that is most important to her is Arinne herself, although it seems different from the previous sense of duty she had towards the Ar-Rynesarte family. Saturday is not entirely sure what these new feelings are, and has no idea how to properly process them.
  • Abilities:
    • Deathless: Saturday possesses the rather peculiar ability of being incapable of dying. No matter how much she is shot, stabbed, bludgeoned, torn, mutilated or otherwise mortally wounded, she will immediately get back up to her feet no worse for wear at the moment she "dies". Because of this, she has been classified with the Sorcery Trait "Deathless", although this is merely for simplicity's sake; it is unknown if it is truly a Sorcery Trait or if it is something different altogether.
    • Enhanced Physical Capabilities: Saturday possesses physical abilities far surpassing what her build might imply, although whilst her strength is somewhat greater than she would appear to have what is more impressive is her speed and agility. When she is fighting seriously Saturday moves at blinding speeds and is able to react faster than any regular human, and she is so agile that it almost seems like she can run up straight walls.
    • Mage: Although she possesses the ability to use magic, Saturday is not a very skilled mage due to never having been taught properly and thus is only capable of using the most basic of spells. Although it unknown even to her what her original affinity was, over time her nature as a deathless being has caused it to change to "Stillness"; the most notable usage of this affinity is that her supernatual agility is partially caused by her subconsciously enforcing the concept of "Stillness" on her surroundings.
  • Skills: Saturday was intended for the singular purpose of swiftly annihilating the enemies of the Ar-Rynesarte family, and thus she has little skills outside of combat. However, due to her newfound freedom she has decided (or at least been encouraged by Arinne) to try and branch out a bit and has taken an interest in cooking, art and music. She's still not very good at any of them, however.
  • Assets: The scythe Saturday wields is a conceptual weapon known as the King of Mercy, a blade that embodies the concept of "Severing." Whilst this means it is capable of slicing through almost any physical substance, its true purpose is the "severing" of metaphysical connections; spectral existences, things with no material form, even the flow of mana from one thing to another can be "severed" by its blade. Other than the King of Mercy, Saturday owns very little in terms of personal property. Her only notable assets are a growing collection of stuffed animals she keeps in the room Arinne provided her, and a stray cat she has been allowed to keep that she has named "Ennira".
  • Brief Backstory: The origins of the seemingly unkillable girl known only as "Saturday" are an enigma. She has belonged to the Ar-Rynesarte family for countless generations, to the point that no-one can quite remember when she first became their property, and was used by the more unscrupulous members of the family as a weapon against their enemies. Whenever her unique skills were needed, she was retrieved, pointed at her target and once the job was done was locked in a casket until the next time she was needed. For centuries, this was her entire life; she was nothing more than a tool of murder, and no-one considered her to be anything other than that. No-one, at least, until Arinne Velvet Ar-Rynesarte became head of the family. After finding out about this new "inheritence" of hers, she was shocked and disgusted at what her ancestors had done to the poor girl and immediately let her out of the casket in hope that she could pursue a less horrifying existence. However, as her life as a weapon was all Saturday had known, and due to Arinne being the first person to actually show her kindness, she decided to stay with her and act as her sword.
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Aviaire it is raining again

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KoL Knight of Lorelei

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Name: Grain Blackmore
Age: 19 years
Gender: Female
Appearance:
Personality & Description:
Grain is every bit the image of what an ideal knight. Almost out of a fairy tale, or courtly romance. She's quite tall for her age, with a well built body that reflects her extensive training quite well.

Despite not being one to speak freely unless requested to. Grain's voice carries a great deal of resolution. The same can be said of her actions. Even though her quiet demeanor may make it seem like she's shy or unused to social interactions, the truth is quite the contrary. From the way she walks and dresses, to what she reads and her silent, vigilante gaze, everything about her is proper and knightly.

While it's easy to think that someone like her would be a consummate tomboy, the truth couldn't be more further away. That said, she doesn't like it when others pay too much attention to her feminine side either.

"Though, just maybe, will she get flustered when called cute? Well, there's only one way to know..."
Brief Backstory:
Grain was born and raised in a spartan environment, with the sole purpose of continuing her family's knighthood tradition and their relationship with the Tower's magi.

It would be easy to assume that this meant an abusive and grueling childhood, but the truth couldn't be more different. In fact, she was raised with attention and care, befitting her social standing. Even if her parents were always the hands-off type, Grain always counted with her servants to do everything she needed so that she could concentrate solely on the obligations required of her as a knight.

However, as a consequence of such intense focus on her life goal, Grain is pretty... disconnected from the outside world. Whenever she goes through the streets of a modern day city like London she can't help but feel amazed at the simplest of things. It's quite amusing to think that someone so well-educated has difficulty using even something as simple as a smartphone.

Anyway, it's of no surprise that when the young heiress of the Ar-Rynesarte family declared that she would find the ones responsible for her family's fall from grace, one of their old time allies like the Blackmore would answer their call for help.

It was the only honorable thing to do.
Abilities:
Grain isn't a member of the Tower, or even mage in the proper sense of the word. She's knowledgeable in magecract and magical foundations, but practicing it—while not beyond her abilities—is beyond her interest. That said, she does have an enviably high reserve and quality of mana—befitting her pure, noble blood—which comes in handy for other applications rather than spellcasting.

All of this is possible because of her very rare Sorcery Trait:「 Blood of Heroes 」which only appears sporadically in families of those who are related to a legendary hero of the past. In her case, the legendary Celtic king Fionn mac Cumhaill, also known as Finn MacCool.

First of all, always having such an amount of mana on reserve, makes Grain highly resistant to magic effects in general since she can simply counter pretty anything using her own raw magic energy.

She also the "body of a hero who can challenge fate itself", an ability that goes way beyond what even a mage dedicated to just physical reinforcement would be capable of doing. Which can reach truly inhuman levels of power when combined with her ability to release her magical energy to improve her physical abilities, making strikes harder, jumps longer, etc.

When combined with her family's heirloom arms, it's possible to unleash a blast of pure magical energy that mimics the legends of old, when a lone knight had the power to defeat whole armies on their own as well as other similar feats.

However, the most unique part of her trait is inheriting part of the legendary wisdom Fionn is said to have gained in the tale of the Salmon of Knowledge. By sucking bringing her thumb to her mouth Grain is able to gain limited clairvoyance allowing her to divine the possible best course of action for almost any situation, as well as get a good idea of the answer to pretty much anything you ask of her. Needless to say, this skill is pretty handy for her studies.
Skills:
It's safe to say that grain could be a specialist of everything if she truly wanted to overuse her gift of wisdom to solve the problems of life. However, not only would this be inappropriate in her view, but also... she can't help but feel embarrassed while doing it in front of others.

Thus, it's no wonder that she avoids it. Even so, she's very knowledgeable in the classic matters, knightly traditions, and social etiquette. She's an outstanding athlete, amazon, and naturally acquainted to many different forms of combat. That said, she's mostly helpless in matters that don't pertain to her chosen life goal, sometimes to pretty amusing-to-see degrees.
Assets:
As far as monetary assets, it's simpler to say that Grain never did, nor ever will, lack anything that she might need or want. Unless some incredible misfortune befalls her family, the fortune they've been amassing for the previous hundreds of years, won't be getting smaller any time soon.

When it comes to other possessions, she has access to a decent selection of both arms and armor. As well as a number of magical tools accumulated over centuries of service, even though most of them have either lost their original powers, or are outright useless in a practical sense. To the point that it's almost appropriate to say that the Blackmore's excel at collecting junk.

As expected, she doesn't have most of those possessions with herself unless she's on official business, in which case she'll almost always be seen with her family's heirloom sword, or spear, and a set of very light armor (basically just gauntlets and greaves). All of which can be summoned or dismissed at-will using transportation magic.
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Ginnungagap Merger of Worlds

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TheFake Casual Psychopath

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Raineh Daze Cyberpunk Bartender

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  • Name: Sophiana Chiffon Val-Verde
  • Age: 18
  • Gender: Female
  • Appearance: "In everything, from our bodies to our magic, we possess only the finest." Height does not count, five feet is quite sufficient.
  • Personality: Pride. Pride is a very, very important facet of Sophiana's personality--she is an exemplary mage from a long line of exemplary mages, a family whose wealth and influence is comparatively free of circle politicking, so far as things go. Her sense of self importance thus is quite... excessive. Not so much that she rubs it in, but there's almost always an undercurrent of considering herself to be better than those she's talking with. She's surprisingly easy to get along with if you don't try to take down her ego, being generous and fairly helpful. Plus, she has a blatant and unconcealed interest in cute girls.
  • Abilities: The Val-Verde are a very old, very proud family who consider themselves to be amongst the greatest level of mages. Sophiana is an example held up of this, with mana quality and amount to spare, and the family's hereditary affinity for Air... though nobody would ever hear them refer to it as such except to correct someone else. It is an affinity for the Heavens, much classier sounding than those who muck around with little breezes and cleaning spells.
    Naturally, with this attitude, Sophiana tends to eschew the minor things or subtleties of the element, though she will indignantly conduct spells related to energy or movement if needed. The predominant bulk of her ability is on the art of Displacement, of moving a thing from one place to another. The simple trick she holds almost anyone with the right affinity should do is nothing more than a charlatan's cheat: from one hand to another. Her specialisation is much more advanced than that, allowing for the movement of unattended items within sight, or to transport part of her body elsewhere, or even--though with great reluctance given the possible dangers--her entire body from one location to another. This is the family's modern specialisation, and by specially preparing rooms, or marking and indicating items, she is able to access these stockpiles and retrieve or send items to them without much consideration for the physical distance... provided that she can remember what the item in question is when trying to obtain it.
    Her family's older speciality is still passed down and treated with great caution, as the danger it poses is directly proportional to the amount of mana fed into it: the violent, destructive invocation of wind and lightning. It is magic intended to cow, awe, and eliminate any threats; the only person truly safe when it's put to use is the caster. This use of elemental fury in its most directly powerful yet unconstrained form is, perhaps, why the Val-Verde are so insistent about their affinity.
  • Skills: Almost nothing. If it doesn't involve magic or keeping track of expenditure, there is almost nothing that Sophiana has any skill with.
  • Assets: A very large amount.
    As the heir to a very wealthy family, and an adult at that, Sophiana has access to an extremely large pool of discretionary funds for whatever catches her fancy... if it isn't something that the family already possesses, anyway. In terms of more magical things than maids, transport, or access to exclusive restaurants, the Val-Verde have vaults full of magical items for all sorts of situations--some quite minor, being entirely to immediately clean something, up to compensating for their lack of middle ground when approaching magic. The main limitation for what Sophiana can pull out is if she knows where it is; a lot of the more convenient items she's memorised the storage for, but more obscures magic, or offensive magic beyond "here's a fireball"? Well... she'd need to get the catalogues.
  • Brief Backstory: The Val-Verde family is one of the oldest still around, and their history indicates that Sophiana's mana--and that of her parents--is quite typical. But it wasn't until they pushed to excel at displacement that they became so extremely wealthy. Even in the modern day, the ability to charge for sending something perfectly securely and instantaneously across the world to a destination... even without all their investments, it's still a good way to make money. Or to grab valuables after a battle or siege has concluded and you're done levelling the place with a storm, but that's not something they talk about except by vague references to the rewards of victory.
    Sophiana's life is quite typical for one of their heirs: shown enough affection and completely spoiled, but forced to behave with the expected level of decorum and to excel at her studies. Naturally, with comparatively few mages of her social standing and generation, she's tried to be a reliable big sister to Arinne... but mostly this hasn't worked and she just tries to tease her back.
    Arinne doesn't actually have a contract to force her help, and one wasn't really necessary. As soon as she got wind of what the younger girl was going to do, she volunteered to help out. What else was she going to do with her time? Arinne and her adorable bodyguard are a valuable use of her time... and she could do with making some contacts amongst those forced to help.
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