Hidden 4 yrs ago Post by 1Charak2
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1Charak2 Eliminate the Impossible / What remains is Truth

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If we are using ace monsters (and hopefully we are)

Allow me to show you all the true power of



Potatoman.
Hidden 4 yrs ago Post by Ammokkx
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If we are using ace monsters (and hopefully we are)

Allow me to show you all the true power of



Potatoman.


this is why GX has the best duels
Hidden 4 yrs ago Post by Amaranthine
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@PKMNB0Y: Don't see Spyral and/or Invoked Dolls up there in the new MR, but I might be wrong. Carrier and Simorgh are busted and won't really be affected by the rule changes, I agree with that. Dragun will hopefully not come out anytime soon though...

Oh how wondrous it is to see so many people watching and posting in this topic. Never though I'd see that after reading the title.
Potatoman reminds me of that tomato guy in ZEXAL... that duel was such a WTF?!-moment...
Hidden 4 yrs ago Post by Ammokkx
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Oh how wondrous it is to see so many people watching and posting in this topic. Never though I'd see that after reading the title.
Potatoman reminds me of that tomato guy in ZEXAL... that duel was such a WTF?!-moment...


Tomato guy is the meme thing people remember from ZeXal, but I'm gonna be real with you, he's not even that bad of a filler duel. Yuma had 3 worse ones in the same span of a few episodes. At least the tomato duel is genuinely hilarious, if only for how incredibly ludicrous the situation is. Can't say the same for soccer kid, construction kiddier, and borderline molester photographer.
Hidden 4 yrs ago Post by PKMNB0Y
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@Amaranthine: The problem with Invoked Dolls is that it doesn't need Links to pop off; Cross-Sheep just lets it plus for absolutely no reason at all. Then you start factoring in how easy it is to just Magical Meltdown, grab whatever you need... Yeah. Add in MR5 at which point they really don't care about zones, and... I feel like they'll be around for a little while longer if not hit (and given the recency of the Structure Deck? It might be a while).

Spyral... I mean, we can't exactly use OCG as a basis because Dragun is running over everything and Orcust still has power there, but even with Quik-Fix at 1 there, they seem to be holding their own. The deck's consistent and can just out boards with Sleeper shenanigans and can pop off with Double Helix as they always have, so I'm not sure how else they'd start falling off, since I'm fairly certain they can still do that post-MR5. There's probably a deck that can get over them consistently, just not sure which.
Hidden 4 yrs ago Post by Amaranthine
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<Snipped quote by Amaranthine>

Tomato guy is the meme thing people remember from ZeXal, but I'm gonna be real with you, he's not even that bad of a filler duel. Yuma had 3 worse ones in the same span of a few episodes. At least the tomato duel is genuinely hilarious, if only for how incredibly ludicrous the situation is. Can't say the same for soccer kid, construction kiddier, and borderline molester photographer.


Well, I've got no clue about any of that actually. Good to know though. The tomato duel was recommended to me, and I kinda enjoyed watching it, though the conclusion of Yuma liking tomatoes was telegraphed from outer space. That part annoyed me. Will we get the occasional meme NPC in the RPG?
Hidden 4 yrs ago Post by Ammokkx
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Will we get the occasional meme NPC in the RPG?


If my general lack of humor permits me to be funny for once in my life, yes.
Hidden 4 yrs ago Post by Ammokkx
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Alright, it's 1 AM over here and I like sleeping. Quick recap on the consensus so far that I think we've managed to reach (correct me if I'm wrong and point out if I missed something):

-Setting is a 5D's esque dystopian Satellite knockoff
-People start out with tablescrap decks
-No point buy system/card pack progression system. Just ask the GM if you want to change your deck up in any way.
-Duels are done in whatever way the two players that do it agree to do it in. Just no simulators.

I'll also throw out some thoughts to keep the discussion going while I'm asleep:

-If we're going with the 5D's knockoff, what's the crowd's thoughts on Turbo duels? Personally I'd like to throw them in, though not every character would need to be a turbo duelist. If they are thrown in, do we do it with or without speed spells? I'd probably allow some custom speed spells, if only because the current selection is pretty limited even if we take all the real-cards-turned-speedspell-variant from the games.

-Duel gang seems to be an idea that gained some favor, so how about I set you guys up with the following: Outside antagonists and general NPC's, I'll have one GMPC that'll act as the leader of a duel gang which all your guys' characters have rallied under one way or another. What the objective is for the gang isn't quite clear yet (would need ideas if you guys are cool with it), but either way they'll be clashing with rival gangs for territory and with security because law enforcement. Y'all cool with that or would you rather something else?

-The most powerful card in the world is a singular copy of Mokey Mokey held by the final boss.

If I'm having a shit idea again, feel free to call me out on it.
Hidden 4 yrs ago Post by 1Charak2
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1Charak2 Eliminate the Impossible / What remains is Truth

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@Ammokkx

Mokey mokey? Ammokkx m8 I thought you knew better,

the three strongest cards in the setting are three mokey mokeys, One owned by the final boss, and two that are placed within the heart of two nuclear reactors on both side of the city. The power of mokey mokey is what holds the land in balance.

When all three are united mokey mokey king is born and as per such a being of incredible power. He can grant any wish. Creator God has fuck all on the monster that is mokey mokey king.

/end rant

------------------

Tablescrap decksey? Well then.

Hidden 4 yrs ago 4 yrs ago Post by webboysurf
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The summary sounds about right. As for the two topics of discussion:

Turbo duels sound like a cool option. Given the setting and my previous mention in a post that's irrelevant due to my own confusion about matters being discussed, it would open up for a character who tends to any of the gang's duel runners for those who want to turbo duel. Problem is speed spells... I mean, it might be best to can them since introducing custom spells and such might just make things a little janky, but I'm not steadfast in opposition if people are interested. Especially since canning speed spells seems like it would defeat the purpose of a turbo duel being anything other than a regular duel on wheels if memory serves me right.

I like the duel gang concept personally. Again, to me it seems to open up possibilities for character motivation. A duel gang doesn't just have to be full of delinquents. We can have a mechanic who can't get any other kind of work, a former sector security type who got kicked off the force for any number of reasons and wants to try and keep people safe in any way he can, or someone who just loves to ride fast and live hard. The duel gang also ensures that there's plenty of interaction potential, and that someone doesn't feel like they're kind of stuck off in a corner without the chance to interact with people.

In regards to a duel gang, I like the idea of having those NPC and outside threats, but don't want to overload the GM by having everyone duel NPCs the whole time. The stakes of facing outside foes is good and can lead to some interesting drama and possibly recurring rivals. For example, I know a couple of us mentioned wanting to play as underdogs. What if one of those underdogs is forced to play a duel while putting up their duel runner as an ante, only to lose it. It can open up the possibility of someone else stepping in to duel for that duel runner back. Same opponent, same deck, different outcome and stakes.

One final thing I figured might be worth tossing out there as well, and possibly address at a much later time: tag duels could also be interesting to RP and have been Staples of the earlier shows (can't testify to the later ones). Just thought the logistics, possibility, or desire of those could be interesting to discuss as well.
Hidden 4 yrs ago Post by Grey
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It would be pretty cool to use Speed World 1 or 2, but it's probably easier on everyone if we just use Speed World Neo instead. Mostly on account of custom Speed Spells seeming kinda wack, even if the main issue is just balancing counter cost.
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Hidden 4 yrs ago Post by Ammokkx
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Especially since canning speed spells seems like it would defeat the purpose of a turbo duel being anything other than a regular duel on wheels if memory serves me right.


Yeah, it never quite sat right with me how Arc-V had turbo duels without speed counters. Speed counters, outside of speed spell usage, served both as limiters to how fast you could go (in the first season) and as race points to gain in laps you complete while your opponent is in the pit-stop (WRGP).

However, I'm not too attached to them and am perfectly content with tossing them out. Grey and Charak both seem to not approve either.

I like the duel gang concept personally. Again, to me it seems to open up possibilities for character motivation. A duel gang doesn't just have to be full of delinquents. We can have a mechanic who can't get any other kind of work, a former sector security type who got kicked off the force for any number of reasons and wants to try and keep people safe in any way he can, or someone who just loves to ride fast and live hard. The duel gang also ensures that there's plenty of interaction potential, and that someone doesn't feel like they're kind of stuck off in a corner without the chance to interact with people.

In regards to a duel gang, I like the idea of having those NPC and outside threats, but don't want to overload the GM by having everyone duel NPCs the whole time. The stakes of facing outside foes is good and can lead to some interesting drama and possibly recurring rivals. For example, I know a couple of us mentioned wanting to play as underdogs. What if one of those underdogs is forced to play a duel while putting up their duel runner as an ante, only to lose it. It can open up the possibility of someone else stepping in to duel for that duel runner back. Same opponent, same deck, different outcome and stakes.


try not to worry too much about anything recurring or far away plot points for now. The best plans fall apart in the face of the anarchy that is RPing. Still trying to think of an exact overarching goal/reason for grouping together for the gang, though. If the examples you gave are any indication, a simple "Dominate all of satellite" goal that Team Satisfaction had isn't quite going to fly, and actively opposing security won't do the trick either.

One final thing I figured might be worth tossing out there as well, and possibly address at a much later time: tag duels could also be interesting to RP and have been Staples of the earlier shows (can't testify to the later ones). Just thought the logistics, possibility, or desire of those could be interesting to discuss as well.


lmao I'm so used to people just randomly tag dueling whenever they please that I didn't think anyone would even question if it was an element or not. I don't really think this is a question of "if" as much as it is a question of "when" since even Vrains eventually had two tag duels. Show went a good 100 episodes without a single tag duel in it because links screwed everything up for everyone, but they still did two of 'em.
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Hidden 4 yrs ago Post by King Cosmos
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Hmm, I might need to start watching 5D's at this rate.
Hidden 4 yrs ago Post by Ammokkx
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Hmm, I might need to start watching 5D's at this rate.


people who watch yugioh in general have made poor life choices
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<Snipped quote by King Cosmos>

people who watch yugioh in general have made poor life choices


Then I wonder what's up with people who RP yugioh.....
Hidden 4 yrs ago Post by Kaggs
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people who watch yugioh in general have made poor life choices


What kind of people GM a yughioh rp?
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<Snipped quote by Ammokkx>

What kind of people GM a yughioh rp?


Let's just say that certain things are best left unsaid. Some stuff even your own mother can't forgive.
Hidden 4 yrs ago Post by Grey
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However, I'm not too attached to them and am perfectly content with tossing them out. Grey and Charak both seem to not approve either.


Oh, don’t get me wrong, I’m more than perfectly fine with Speed Spells if that’s the way you wanna go with it. I just think the logistics would be simpler on your end if we just went with Neo.
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Hidden 4 yrs ago 4 yrs ago Post by Ammokkx
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<Snipped quote by Ammokkx>

Oh, don’t get me wrong, I’m more than perfectly fine with Speed Spells if that’s the way you wanna go with it. I just think the logistics would be simpler on your end if we just went with Neo.


Speed spells aren't too hard to balance as it comes down to a case of "How many turns can you justify having to wait for this kind of effect?" as something like Monster Reborn takes 5 of your turns but Speed Fusion only needs a single turn to pass. It's easy enough to keep a database of created speed spells and they'd mostly have to be used to make sure someone's deck isn't crippled by going turbo. There's a selection of 200-odd generic speedspells already, so it's not like variety is completely lacking.

When I say "custom speed spell" I mean more like "convert already existing cards to a speed spell counterpart" rather than create wholly unique cards. Angel baton is the god king of speed spells anyway.
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Hidden 4 yrs ago Post by Amaranthine
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Anyone thought about what banlist to use, or is this more of a "Free for all, but don't break the game" kinda thing? I think I'd prefer it as such, because this is by no means a competitive environment, so using a banlist catered towards it isn't ideal.

Also, I've not seen enough 5ds to know this, do characters use different decks for Speed Duels and normal duels, or do they just use a speed duel version of their regular deck?
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