Lilry is a female Lizardfolk who stands 7'4" tall with faded yellow eyes and rough olive-green scales. She wears leather scraps coarsely sewn together and travels with a crooked wooden staff adorn with odd trinkets and dried fungus/herbs.
Role: Adept The character fights with rudimentary magic and is knowledgeable in scholarly pursuits.
Biography: Born into a small tribe that traversed into the warrens several generations back, Lilry knows very little of the world beyond the dark caverns she was brought up within. She grew up listening to the tales of the Civil War, captivated with fearful respect for the great red skies set ablaze with fire that were sure to sear the scaly hides of any Lizardfolk that traveled too far from their elder's watchful eyes.
Life in the depths of the dungeon have never been easy, many of her kind have been struck down by the larger creatures deep within winding tunnels and over the last few years fewer and fewer that she knew in her youth have been relocated. Left to her own devices, Lilry draws on the innate magic of the dungeon to guide and keep her as safe as possible.
Inventory: Leather armor, warped wooden stave, and a belt lined with four different sized pouches. Hung with leather cord from the short broken branches at the top of her stave are shining stones, crystals, pieces of century-old coin and dried dungeon herbs.
A long, long time ago, when these ruins were already ruins, a skeleton woke up. Whether he had been a part of rituals of a foul necromancer or some sort of natural thing that happened after you left the dead in the open for a long time, he never knew. Nor never cared to find out. He just walked back and forth a hallway, killing the threats that attempted to pass as that was, for him, certainly what he had to do.
One day, he started wondering why not walk into at the ends of the hallway. Eventually, he did and no longer he felt under compulsion to walk that particular hallway, or to kill whatever was walking past him. That said, he didn't have much to do. So all he did was wander through other hallways. Sometimes tiny creatures would scurry away, other times some beings would attack him. Usually he'd fight, other times he'd run (because it is hard to walk with damaged legs).
Eventually, he learned that not-killing things also worked well. If you don't kill what lies in a room, they won't attack you back. Nowadays, he just wanders around in search on clues to his past and maybe a smith that doesn't attack him on sight.
Inventory: Rotten Wooden Shield - A shield on its last legs and full of claw and bite marks, likely from creatures that thought they would be the ones to break it.
Rusty Armor - Body Armor with the faded banner of some long lost place. Still hasn't been repaired in ages, but still good to go for a another age.
Steel Sword - A strangely new steel sword, looted from something that was killed not too long ago.
A Pouch of Moldy Coins - Coins likely have a use for those who want to buy something. Just have to clean the mold and rust off.