Hidden 3 yrs ago Post by Mae
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Mae Crayola

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Genre: Fantasy, Monster, Sandbox, Humour
Tone: Moustache-twirling B Movie Villainy, dark with a touch of humour. Mature themes may be mentioned but only in passing.
Tech Level: Definitely-A-Bad-Idea Steampunk meets medieval wizardry.
Scale: 2 - 4 Players, one boss character each. (players will have minions down the line)
Mechanics: Dungeon Building, Raiding, Objective Based, Aspects of Communal Planning.
System: Wicked Ones, a D6 system. No previous experience required.


P R E M I S E


Be a Monster, build a Dungeon, kill Adventurers, grow your Hoard.

You are a Monster who survived a calamity brought by the Light. You have banded together with the last dredges of your previous home and traipsed across this weary landscape to a faraway land, burrowing deep into the earth there and biding your time in the dark. A Dungeon sprouts around you, but it is new and vulnerable and easy pickings. You will provide it's nutrition. You will mould and tend it's growth. You are a ~ DUNGEON LORD ~

It sounds great in your head. In reality, however, you are mostly-incompetent beast driven by a dark impulse. It compels you, compels you away from your goals and towards satiating your monstrous urges like finding something really shiny. You are prone to flights of fancy and throwing caution to the wind. Together with your peers and minions, you might just manage to throw together a ramshackled dungeon of mad design, and possibly die not-so-gloriously in it's defence. Failing that, you could always just take over the world I guess.


N O T E S

This is an RPG where instead of being an adventurer killing monsters in a dungeon and looting them, you are the monster building a dungeon killing adventurers and looting them. It is possible your character will die, but your dungeon will live on, ready to spawn more creatures. Unless you do a very bad job of protecting it.

During the course of the game characters have access to things like potion making, trapbuilding, magical item crafting, faustian pactmaking, minionry and dungeon building. This roleplay is an opportunity to have characters that make terrible decisions, throw themselves into terrific circumstance, and develop a world-devouring cozy home.


If you're interested, please state your initial concept for monster race and what kind of class you're leaning to.
There's also some info on Dungeon Types and Dark Impulses if you're so inclined to get an idea of what that's about.

Class aka Callings are briefly outlined below, and monster race you have alot of freedom with.

Callings:
Brute - Conniver - Crafter - Hunter - Marauder - Shadow - Shaman - Warlock - Zealot


Hidden 3 yrs ago Post by POOHEAD189
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I'm in!
Hidden 3 yrs ago 3 yrs ago Post by Lucius Cypher
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I'm definitely throwing my lot into this. I got ideas already. I'm thinking a sort of slime monster which may seem innocent enough, until it manages to eat enough creatures/people and start incorporating their flesh into his being. Goes from an ooze creature to a fleshy abomination. As for class, I think Brute fits his style the most, though he does have a dash of hunter as well. The type of creature who lies in wait, stalks his enemy, but once he shows up he just goes nutso.

Some other ideas I have is a skeleton marauder of a sorts. Specifically, he used to be a holy warrior but has lost pretty much all of his magical powers, but also gained a new purpose to fight, so in between killing adventurers he preaches about his deity and tries to convert people. So kinda like a Zealot but with less emphasis about magic and more about bashing skulls.
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Hidden 3 yrs ago 3 yrs ago Post by Dark Cloud
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Me too, meaning I'm in.
Concept

Race: Kobold

Calling: Conniver

Dark Impulse:

Dungeon Type: Hideout

Hidden 3 yrs ago 3 yrs ago Post by Kenshi
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This sounds cool.

Minotaur
Calling: Brute
Dark Impulse: Fickle
Dungeon type: Stronghold
Abilities: Track by scent, Fearless
Hidden 3 yrs ago 3 yrs ago Post by VeyrinDay
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I'm curious how it would work

Race: Succubus
Calling: Conniver
Dark Impulse: Vengeful
Initial Ability: Intuition

Dungeon Type: Hideout Temple
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Hidden 3 yrs ago Post by Mae
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@POOHEAD189@Lucius Cypher@Dark Cloud@Kenshi@VeyrinDay looks like we have our players! I'll have some more information up later today regarding calling ability options and stats (called actions in this rpg) so you can start thinking about how you want to build your monster.

@POOHEAD189 let me know what concepts you're thinking of for your character :D

@Lucius Cypher so if you want, we could replace your calling's core ability with a Primal Ability, which would basically be a slime racial trait. For a Slime that might be something like can absorb and carry it's minions around inside it, or stick to walls and floors, or a mix of things. Let me know if you want to do this instead of your Calling's core ability and what you'd like your racial traits to be, and we can balance it. Then when you max out your XP a couple times you can switch to fleshy-abomination style monster.

Theres also some cool options for your Skeleton that involves taking a skeleton racial and zealot calling OR going full brute and using a flexibility slot to add some zealot flavour but that stuff will be discussed more in depth during character creation. TL:DR there are different ways you can take it when we get into the mechanics stuff so let me know what you decide.

@Dark Cloud@Kenshi@VeyrinDay That goes for everyone actually, when the OOC is up you'll have the information you need to choose whether you want to take your flat core class ability or change it up to a racial. I imagine Succubus might be one you want to customise more.

In the meantime, we currently have 1 vote for a Stronghold and 2 votes for a Hideout. Hideout will lead to a more political game and Stronghold is more full-out war style.

More Overview Info for Dungeon Types, there are rooms all dungeons have access to but these are just the unique ones for each dungeon.

Hidden 3 yrs ago Post by Kenshi
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I was told by Kriev Volttari, umm that's the Minotaur I represent.
Anyways, he is a little upset, that there was no Labyrinth or Maze in any of these dungeons...
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Hidden 3 yrs ago Post by VeyrinDay
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Seeing the detailed version of the dungeon, I find the Temple better suit my personal taste.

Succubus nuns and priestess serving the dark Goddess of Pleasure
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Hidden 3 yrs ago 3 yrs ago Post by Dark Cloud
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I'm going for a Kobold that employs riddles, puzzles and mind games within his dungeon. Eventually I hope to employ trap builders to fill the entire dungeon with all kind of death devices and puzzle rooms, he is either obsessed with knowledge or has an obsession for having power over others by knowing their dirty little secrets.

He wants everyone to owe him something, whenever someone seeks his help they will owe him a favor in the future. This Kobold surrounds himself with lackeys to do his grunt work but he surprisingly treats his minions well, as he knows more than anything that unhappy minions are libel to kill their boss.
Character Concept

"Nothing in life is without cost, you will always owe somebody for something."

Race: Kobold
Calling: Conniver
Dark Heart: Obsessed
Abilities: Weaving the Web, Cunning (Racial)

Dungeon Type: Hideout
Hidden 3 yrs ago Post by Kenshi
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I'm going for a Kobold that employs riddles, puzzles and mind games within his dungeon. Eventually I hope to employ trap builders to fill the entire dungeon with all kind of death devices and puzzle rooms, he is either obsessed with knowledge or has an obsession for having power over others by knowing their dirty little secrets.


Aren't kobolds stupid? So wouldn't he get lost in his own mind games lol 😛
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<Snipped quote by Dark Cloud>

Aren't kobolds stupid? So wouldn't he get lost in his own mind games lol 😛


No kobolds are quite cunning & excellent trapsmiths.
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<Snipped quote by Kenshi>

No kobolds are quite cunning & excellent trapsmiths.


And if you go by the German folklore....
Although usually invisible, a kobold can materialize in the form of an animal, fire, a human being, and a candle
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<Snipped quote by Dark Cloud>

And if you go by the German folklore....
Although usually invisible, a kobold can materialize in the form of an animal, fire, a human being, and a candle


Other wise known as the:

Hocus Pocus Artichokus turn me into a Blowfish
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Hidden 3 yrs ago Post by Mae
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@POOHEAD189@Lucius Cypher@Dark Cloud@Kenshi@VeyrinDay

Ok, here's the class abiltiies y'all have access to. You can take one of your Calling's abilities at character creation, OR you can use your flexibility slot to take one ability from another class list. When you max out XP you can take another ability, but you only get one flexibility spot per game.

Brute
Crafter
Conniver
Hunter
Marauder
Shadow
Shaman
Warlock
Zealot

off the top of my head, some terminology if you're unsure what a calling ability does:
+1d: you get an extra dice to roll during a test.
Dark Hearts: Usually gained from following your Dark Desire. These are extra dice you can use at any time. When you take a killing blow, and you have Dark Hearts remaining, you can perform an immediate final action before you kick the bucket. You get +1d for each dark heart you have. Any ally who sees this gains a dark heart.
Stress: Each character has a stress counter. When it maxes out at 6 stress, your character goes feral, immediately pursuing their dark impulse. They gain a dark heart from doing this.
Clock: This is just a form of counter that keeps track of how far along a project is.

Here to offer clarification if I've missed something. Cycles we'll cover more as we play IC, but heres an overview:

Hidden 3 yrs ago 3 yrs ago Post by Lucius Cypher
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I put my vote to a Forge tbh. Feels like it works best with my slime guy who's likely a magical experiment gain sentience. Additionally I'll probably stick with my slime guy for now since he's the one I feel most strongly for.

As for abilities, I'm thinking that I'll go for the Shadow Class instead. my dude is more of a sneaky assassin type after all, prowling the dark, dropping on his foes. Oh yeah, I'll also go for that Primal Ability over a Core class feature. I like the Sticky Body thing that'll allow me to climb on weird surfaces, maybe even make me better at grappling with my foes once I catch em.

Proto Character build is such:

Race: Slime
Calling: Shadow
Dark Impulse: Paranoid
Abilities: Sticky Slime (Racial), Living Weapon (Long Reach, Grappling) (Flexibility)
Dungeon Type: Forge
Hidden 3 yrs ago Post by VeyrinDay
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I'll edit my previous character proposal rather than making another post of it
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Hidden 3 yrs ago Post by Dark Cloud
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@Mae What sort of racial abilities would Kobolds possess?
Hidden 3 yrs ago Post by rush99999
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@Mae

Got room for one more? If so...

Race: Vampire

Calling: Conniver

Dark Impulse: Obsessed

Dungeon Type: Hideout
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Hidden 3 yrs ago Post by Kenshi
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@Mae What sort of racial abilities would Kobolds possess?


Well, they are a dog like race? Chase cars, bite mail man, luck their b$#%@
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