Hidden 10 yrs ago Post by Vahir
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Tatsua Aiisen said
No thoughts on any of the nations?


I don't find anything objectionable so far, if that's what you mean.
Hidden 10 yrs ago Post by So Boerd
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No military section?
Hidden 10 yrs ago Post by Tatsua Aiisen
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Vahir said
I don't find anything objectionable so far, if that's what you mean.


I mean literally no comments.
Hidden 10 yrs ago Post by Kho
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Tatsua Aiisen said
I mean literally no comments.


To be honest there is nothing to comment on so far. The NS's are still WIPs and will probably be fleshed out (to include military, culture etc) so any comments at the moment are a waste of time.

Also, I know you don't I. Or at least I have a feeling I might :/
Hidden 10 yrs ago Post by Tatsua Aiisen
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Kho said
To be honest there is nothing to comment on so far. The NS's are still WIPs and will probably be fleshed out (to include military, culture etc) so an comments at the moment are a waste of time.


Good point.
Hidden 10 yrs ago Post by ReaptheMusic
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ReaptheMusic Of a Certain Grim Reaper Aesthetic

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I'm... interested, but I've never done a nation rp before. How do we go about it?
Hidden 10 yrs ago Post by Vahir
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ReaptheMusic said
I'm... interested, but I've never done a nation rp before. How do we go about it?


It's RPing with a healthy dose of world building. First, you design your nation- much the same way as you'd design a character, with personality, history, hopes and fears, plans- and then you play as numerous characters from that country, interacting with the other players.
Hidden 10 yrs ago Post by Titanic
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Interested
Hidden 10 yrs ago Post by Duc de Canard
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The Kingdom of Tyrisine
The Verdant Kingdom


Location on map: Black outline.
Race: Almost entirely populated by Elves. Very few members of other races, often acting as merchants in major cities. The particular strain of Elves that inhabit Tyrisine are particularly pure of bloodline, but much shorter than some of their other counterparts, very rarely reaching 6 feet tall. They are lithe of build and their skin is nearly always pearly white. Their hair varies in colour, though bright red and black are the most common colours amongst the population. Eyes are either wild green, sky blue or violet, with the latter being the rarest and most valued.

Type of government: Monarchy, with the support of feudal Dukedoms and the religious, cultural and economic institutions that the nation requires to remain successful and prosperous.
Faction: Strongly supports the Galan League, and their fellow Elves.
Ruler: Queen Elsannis III of House Lamorien, who succeeded her father King Marthisian X after his death some eighteen years ago. Her kingdom has fostered stronger ties with the outside world than has ever been seen before.
Capital: Ashänti, population 150,000. Situated on the small peninsula jutting out into the sea. Located atop a tall mountain with wide views of the sea, the capital has been a beacon of prosperity and trade for passing merchants for centuries. Much of the nation's wealth travels through this central city. It is also the base of the court and the Merchant's Guild.
Other cities: Quirth, population 53,000. Located deep within the Ashvale Forest, Quirth is the centre of Tyrisinian scholarly knowledge and religion. Its location is kept secret to all those who do not hail from the nation, and very few foreigners ever see inside. Said to be constructed from houses hewn into the trunks of colossal oak trees, the city is the centre of the Order of the Leaf, who preserve the histories, culture and traditions of the nation and the Earthwives, a caste of priestesses who devote their lives to the preservation of the faith of the Treefather.

History: Tyrisine is an old kingdom, with old ideas and traditions. Its situation on the grassy plains and heavily forested Aluriel Bay have given it open access to trade with other nations throughout the years, but apart from its cosmopolitan coastal trade cities very few foreigners have seen the interior of the nation. The nation's histories are chronicled and guarded closely in the scholarly city of Quirth, but tell of a nation which has closely guarded its treasuries and avoided war at all costs throughout its long history. There has been careful cultivation of diplomacy and trade that has allowed the nation to prosper financially while largely cutting off its own culture from all except the various other Elven nations.

The nation was founded some 500 years ago as a city state on the Ashanti Peninsula, but expanded rapidly onto the fertile plains to the south west and the dense, mysterious forests to the south east. The Elves who inhabit the land are long lived, short in stature, and slow to act or change their minds. Thus, their allegiance to the Galan League is strong and unyielding as is their love for the Elven people in general. Life in the cities is dictated by trade and is often characterised by great wealth, while the farmers on the plains and the hunters of the forests live a life unchanged for hundreds of years and mostly untouched by the wars and conflicts of the world.

To other Elves, Tyrisine may appear aloof, slow, mysterious and overly traditional and impractical. To non-Elves, the nation appears as a possibility to earn vast amounts of money by trading rare fruits and gemstones from the nation, and providing pelts, skins and cloth. The people themselves, however, would appear cold and unyielding. They are generally distrustful of foreigners, especially non-Elves.

Administration: The people of the nation are largely loyal solely to the monarch. The nation operates a system of equal succession, and so women and men both accede to the throne equally and have ruled with equal years. Power is largely feudal, delegated by the monarch to the twelve Ducal houses who see fit to administrate their own regions with the consent of the Queen and the nation. A Council of Elders is composed of various nobles and religious leaders, and advise the monarch in all matters political - especially regarding trade, which is the lifeblood of the nation's continual finances.

Religion is focused on the worship of the Treefather, a nature god who is said to be based in a Great Oak tree deep within the forest - the location of which is the Kingdom's most closely guarded secret, not privy even to foreign Elves. This religious conviction and cultural belief is key to determining the politics of Tyrisine - historically, the Verdant Kingdom has been careful in its international political machinations, avoiding war were possible and fostering cooperative if cold trade routes and channels of communication with nearby cities and kingdoms as well as those further afield. The composition of the government itself has been observed to be relatively nepotistic; only the leaders of Finance and Spirituality generally come from outside the confines of the nation's well defined aristocracy.

The composition of the Council of Elders is as follows:

i) Elsannis III, by the Grace of the Treefather, Her Most Splendid Majesty, Queen of the Great Grass Plains and the Ashvale
ii) Marïthriel of Myrth, First Chronicler of the Order of the Leaf, Preserver of the Histories and Cultures of Tyrisine
iii) Lord Yaterian of Édrassil, Duke of Edarian, Lord-Treasurer of Ashanti
iv) Yavinaa the Elder, High Priestess of the Treefather, Chief Spiritual Counsel to the Queen
v) Raelin Malthusîan the Green, First Arrow of the Queen's Army, Protector of the Forests and the Plains
vi) Lady Haelithia of Rainsmarch, Duchess of Casillian, Trade Emissary of the Queen's Splendour
vii) Princess Yaetheria, Her Most Imperious Highness, Vice-Trade Emissary of the Queen's Splendour

(WIP)
Hidden 10 yrs ago Post by Silver Carrot
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Silver Carrot Wow I've been here a while

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I really need to develop my worldbuilding skills. That's kind of why I wanted to get into this. To learn.
Hidden 10 yrs ago Post by Dedonus
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Dedonus Kai su teknon;

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The territory you drew out was exactly what I wanted.
Hidden 10 yrs ago Post by Rare
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Nation name: トピックスステム (Xai Qian)
Race: シャオ (Xiao(s) stand over six feet tall, have two long, proportionately thick fingers and an opposable thumb on each hand, each tipped with talons, and a set of mandibles around their mouths.
Type of government: Monarchy.
Faction: League of Ingria.
Ruler: 皇后ライラ (Empress Lyra).
Capital: ベッキンセイル (Beckinsale).
History:
Administration: Explain how your nation is run.
Military:
Hidden 10 yrs ago Post by Sovi3t
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Vahir, when will IC Start?
Hidden 10 yrs ago Post by Vahir
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Next monday. So you guys still have a week to finish your NS's.
Hidden 10 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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Rare, if you don't mind me saying, I really would rather I didn't have any direct neighbours...
Hidden 10 yrs ago Post by Vahir
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Hm, what about if I left a swathe of desert between the two of you? Would that be fine, guys?
Hidden 10 yrs ago Post by Titanic
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Nation name: Eastrise Republic
Location on map:
Race: Humans, Dwarves, Elves
Type of government: Constitutional Monarchy
Faction: League of Ingria
Ruler: King Gomgurn Blueaxe “The Warrior” IV(Dwarven Monarchy Head) Prime Minister Thorir Flameheart
Capital: Mount Tormanos
History: The Central Peaks and the Southern Tips have been homes to the largest dwarven tribes on the continent for many years. The dominant tribes were the Silveraxes of the Central Peaks, they were constantly fought with the Bluefires in the Southern Tips. If the two tribes had united early they would have been powerful enough to conquer the surrounding grasslands and plains with ease. Even so, they were dwarves that had built massive, beautiful cities that were beyond elven, human or any other beings imagination. The cities ranged from existing on the sides of the steepest mountains in the mountain ranges to deep underground. But many of these cities soon faded to myth and legend to the other races and soon the younger generations of the tribes themselves. The reason for the disappearance of history is a bit of history itself, The War, there was no name that could describe the destruction and chaos so it was just called the war. After decades of uneasy peace between the two tribes, the two leaders that held that peace suddenly died mysterious deaths. Before the kings could even be buried, massive forces were drawn up from conquered tribes by the new kings, each of the armies numbered fifty thousand and were marched across the rough terrain and they met of the small human held passage of Grimneck. The passage was the one thing that separated the two tribes.and their mountain ranges, the humans that didn’t flee were offered a chance to surrender by each army, having no choice, they chose their death wish. The humans stood no chance against the dwarves and were crushed along with much of the fortress by the combined forces of nearly a hundred thousand dwarves. The battle was a stalemate but the Silveraxe army marched past the Bluefires into the Southern Tips, insteading of following them, the Bluefires marched into the Central Peaks. Both regions were defenseless and the Battle of Grimneck was the only battle fought between the two armies. The majority of the war was the destruction of cities, slaughter of civilians, and the looting of ancient treasures by each army. After nearly two years, the armies made no progress in the war, entire mountains had been destroyed but that only left a scar in the land, both regions were severely diminished in population, their economies were wrecked, and many patches of land were rubble or just uninhabitable. Fortunately the two kings had each been killed in one of the many revolts by the civilian population. The heirs being more sensible than their fathers called for a stalemate and met alone at the sight of their first and only battle, the Passage of Grimneck. There the Treaty of Final Peace was signed and the two families were intertwined by marriage but to ensure that their families would never fight each other again, they agreed to give the power to the people and gave up their power. The treaty was signed at the first light of dawn as the sun rose from the east, a sign of a new start and such the new republic was named Eastrise. It took many years to recover from the war and even longer to become a presence in the local region as the humans and elves to the east had established a kingdom for themselves and soon had the humans and elves to the west, they had even been joined by a few dwarves that had been refugees from the war. Eastrise once recovered quickly marched to the river lands of the east, they met little resistance as the years the dwarves had been recovering, the humans and elves had been spent bickering until they had erupted into civil war. There was still a few patches of land in the mountain ranges controlled by Westfell to the west and minor tribes to the south.
Administration: Official law makes all the races equal but the law itself is not enforced. Slavery is banned but it doesn’t protect humans and elves from low pay and large work. Dwarves are unofficially the the highest class. The humans and elves conquered long ago provide the much needed food to the dwarves. The Dwarven royal family has no power over any of the political issues but the kings and princes are usually trained in the military arts and often obtain high ranks in the army. The king and queen also control the high judicial court, deciding important matters. The political issues are decided by a people elected leader or prime minister and a council of fifty also elected by the people. The council consist of the four region leaders, twenty sub region leaders, and twenty-five city leaders. The final spot is held by the king, among 49. The Royal Family holds no political power but adding to their military power, they also run two of the largest companies in the kingdom, The Central Mining and Metal Manufacturing Organization(CMMO) and The Southern Gem Production Company(SGPC). The other major businesses include the human led Riverland Inc which provides much of the food for the kingdom. The other company is The Equal Order of the Eastern People, a mercenary company that is often said to have more equal rights than the kingdom itself, they sell themselves to whoever can pay them for their services but rarely betray their original payers as the price for betrayal is at least ten times the original price.

The religion of the kingdom is mainly the Faith of The Five. The Faith of The Five is a collection of Five gods that watch over the beings that exist in the land. It is said that once every thousand years a new god would lead the council and a new race would rule the world. It is currently believed that the Elven God currently leads the the council of gods but won’t give control of it to the next god, the Dwarf God.

The Five Gods
Aton: Elven God, God of Youth
Inos: Dwarf God, God of Mountains
Eparae: Human Goddess, Goddess of Strength
Hoana: Green Goddess(Goblins, Orcs, Trolls, anything with greenskin), Goddess of Animals
Edea: Foreign Goddess(Any race that isnt above), Goddess of Dawn

Military: The Blueaxe Warriors: Several units of highly skilled Dwarfs armed with weapons from axes to hammers to swords.

The Silver Army: The largest military force numbering around 20,000 Dwarfs

The Blue Fleet: The Official navy of the kingdom, it contains a number of ships and sailors.
Hidden 10 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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That would be fine with me, since desert separates all.
Hidden 10 yrs ago Post by Titanic
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If trade is a major part of the game you might want to add an export and import part to the NS. You could also add population.

Edit: sovi3t, do you mind if I name the mountain range between our two nations The Central Peaks?
Hidden 10 yrs ago Post by Rare
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Rare The Inquisitor

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I don't mind moving, if I have to.
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