Hidden 9 yrs ago Post by Dinh AaronMk
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Dinh AaronMk my beloved (french coded)

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Oh divine Providence, the fate of the winds that drive time and place in the name of the One and Only. He who shed his physical form to give rise to the world. Oh divine Providence, who washes over us in all times to direct our souls to purity and to keep us on the path to The One. Oh divine Providence, the soul of the breathing world hewn from His bones and bowls. May the Man, the Woman, and The Child; divine faces who exists in three; made to be one. Watch over us travelers. Grant our ruler wisdom and mercy. And may he be forgiven for what injustice he has done. Oh divine Providence, I do not know this land. I do not know its water. I do not understand how children of His blood could be led so far astray. I seek His patience to weather them and their land. I seek your wisdom so I may know it. I seek your strength so I may guide my sword against my enemies and correct His creation, if you Lord are so willing. Oh divine Providence, I beseech your judging qualities. I ask that word of our king be delivered to on high so that he may be judged, so that I may forgive him. For his wrong doings to be corrected. So that I may return home. So that I may return home to the kingdoms of Tirna and Sorset. So I may smell the flowering bushes of Baed Caray. So I may snack on the honey of sweet Foren in its west. So I may see the gullies and the orchards and the sugar sands of Tannover Shea's southern vistas. I seek to see the greatest city to ever stand with my own eyes once again, and call it my own and my home: Doulein Town. May its silver walls be my refuge against the irredeemable, and so I may leave this cursed place. Oh divine Providence, why do I feel I will never return? Why is it I weep so? Oh divine Providence, our servant to the divine lord, our knights to man and of earth. Oh Cal Ethahn, our Highest One what is the will of your spirit? Here I am now, a humble servant to your will. Upon the clay of a land foreign to me, but named for my home. I feel betrayed, and I feel defeated. New Tirna is not the home for me. Yet my will to fight has be surpassed. I have to survive. Another winter has passed, and hardly word from the remains of my family back home. I curse my king. Yet I can not do a thing. -------------------------------------- The familiar sun rises over a strange new land. For a remote few below its gaze, the sun is the only thing familiar to them. It – like the sun and stars – are the very same they would gaze upon and bask in its glow in the old country. But this is not the old country. It is far from it. The land is unfamiliar, if even alien to them. Its wondrous beauties and terrifying depths span for miles outside the walls they have erected around their settlement, adventuring only so far out to fulfill the needs of their settlement and till the soil for this year's crops. They look inland in apprehension and silent fear of what might be beyond those hills. And they look to the sea, hoping that some day a ship bearing their flag will return to take them home, and not lump upon them a new wave of settlers or merely trade out supplies. For these debtors, lucky criminals, and determined enemies of the old state they are alone. A first breed of a new adventurous people for their nation; whether or not they like it. A whole new hero or villain, colonists. The settlement of Uponhill is a new experiment in exploration. Not one driven by the mercantilism of the old world or simply military conquests against familiar – if barbarian – foes. But a simple push into the unknown. And one not fueled – if initially – by the prospects of expanding the nation's wealth. No, this is a test by the despot of the United Kingdoms of Tirna-Sorset to deal with his potential enemies, debtors, and certain criminals. To those with broken social bonds and of questionable virtue. To put them out of sight and out of mind and secure for them a land so unknown and harsh that all thoughts of usurpation are defeated by not only the distance, but by the driving will to survive. And then in time these peoples will sire a whole new generation to occupy this land and expand the Empire. And we here now are those colonists. Or the locals who must deal with them.
A brief history of Uponhill
A history of Tirna-Sorset
_________
Local Map
The regions illustrated here are involved directly in the RP. Of course as said earlier there are colonies further abroad belonging to foreign powers, but they are not in this area and are not a focus of who a writer may claim identity to.
Hidden 9 yrs ago Post by gorgenmast
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gorgenmast

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Sign me up.
Hidden 9 yrs ago Post by Byrd Man
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Byrd Man El Hombre Pájaro

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Interested.
Hidden 9 yrs ago Post by Vilageidiotx
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Vilageidiotx Jacobin of All Trades

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Woop woop! It's time!
Hidden 9 yrs ago Post by SirBeowulf
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SirBeowulf What a load of Donk.

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So this is basically Australia: The RP? Throw anotha' shrimp on da bahbee! This is actually rather nice. A surprising amount of effort was thrown into the interest check at least. But me and my questions get the better of me. What are the state of affairs in Uponhill? Since the winter must have been rough and there were likely efforts weren't actually prioritized that needed to be, how many people have died? A population list would be great.
Hidden 9 yrs ago Post by Dinh AaronMk
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Dinh AaronMk my beloved (french coded)

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So this is basically Australia: The RP? Throw anotha' shrimp on da bahbee! This is actually rather nice. A surprising amount of effort was thrown into the interest check at least. But me and my questions get the better of me. What are the state of affairs in Uponhill? Since the winter must have been rough and there were likely efforts weren't actually prioritized that needed to be, how many people have died? A population list would be great.
Several hundred would have landed in the area and established the foundation, we'll say about two-hundred. Over the course of the winter twenty died from the harsh conditions, and even with some help from generous natives would have found the conditions too rough. One could argue or write though these persons may have been older individuals.
Hidden 9 yrs ago Post by Chapatrap
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Chapatrap Arr-Pee

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Can't wait to start.
Hidden 9 yrs ago Post by Pepperm1nts
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Pepperm1nts Revolutionary Rabblerouser

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I am interested.
Hidden 9 yrs ago Post by Rare
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I am interested as well.
Hidden 9 yrs ago Post by SirBeowulf
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SirBeowulf What a load of Donk.

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Rare-sempai! Its been a long while! Sorry Division never went the way you wanted it to. I felt bad about it during the time 'cause my computer would not work at all. Hopefully this one will be one of those that last. As for talking about the actual rp, more questions. We're probably going to be getting a lot more information like stocks of supplies, what exactly has happened thus far, or more information about the natives. What I was wondering is what kind of characters we're allowed to make. Since they have to have been imprisoned for some kind of crime, at least according to Aenda, what kind do you want? I was thinking either a young noble from a rising family who were tossed into the jails to stop any sort of rise against Aenda. That or a sandwich thief.
Hidden 9 yrs ago 9 yrs ago Post by Pepperm1nts
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Pepperm1nts Revolutionary Rabblerouser

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-Disregard-
Hidden 9 yrs ago Post by Dinh AaronMk
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Dinh AaronMk my beloved (french coded)

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Rare-sempai! Its been a long while! Sorry Division never went the way you wanted it to. I felt bad about it during the time 'cause my computer would not work at all. Hopefully this one will be one of those that last. As for talking about the actual rp, more questions. We're probably going to be getting a lot more information like stocks of supplies, what exactly has happened thus far, or more information about the natives. What I was wondering is what kind of characters we're allowed to make. Since they have to have been imprisoned for some kind of crime, at least according to Aenda, what kind do you want? I was thinking either a young noble from a rising family who were tossed into the jails to stop any sort of rise against Aenda. That or a sandwich thief.
The general concept of the types of people sent to the New World would be akin to the pilgrims the British dispatched to New England. People deemed dangerous to the crown or alienated from society, but not enough to kill and would need to be dealt with uniquely. The unique situation in this case being sending them out of country to expand the nation in an uncivilized world. The logic being throwing them well outside the borders keeps them out of mainstream politics and that pitches them in such a wild and new location that survival becomes a priority over potentially conducting an upheaval of mainstream society and politics back home, and they'll be in such low numbers they can't possibly revolt without signing all their death warrants. Nobility would also be targeted too, especially if they decided to not recognize Aenda's bid for power and instead recognize the child-king he killed. This people though would basically have been stripped of their wealth and left with only as much as they can pack, so they're not anywhere near as powerful as they were. You then also of course have the standard criminals who aren't being straight up executed. But the main target may be more political rivals and people not in the social or religious mainstream, so this world's equivalent to Gypsies and Jews and shit or the Puritans. As for the natives, a big thing I like is player determination. I don't want to force too much on everyone and potentially drown good ideas. As such I'm going to be giving the natives out to the people to figure out. I know a friend of mine has some good ideas for them, so we'll have to see with his application as well as what he posts and how he posts. Resource wise, more than likely the basic tools needed to establish a basic settlement for them and some food supplies. However they would have probably underestimated the winters or overlooked certain factors so food or even clothing would have been overlooked. But again this is an area I'm not going to dwell on heavily because I don't want to bog things down in too much number crunching. The important point is that they would have barely made it without native generosity playing into it, and as such they came out much better and much more learned and wary, having experienced winter. They know now how rough this land is, and that's the important part; not how many sacks of salt they had.
Hidden 9 yrs ago Post by Vilageidiotx
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To add to the types of characters, not everyone would necessarily have to have been forced to go. You might occasionally get people who want to go to the new colony - missionaries from the Ethahnic faith wanting to find converts, or missionaries from a less recognized religion hoping to carve out a niche in a new place. People from poor families who's only choices were crime, soldiering, or the new world. People who have an interest in adventuring and see the new world as the best way to sate that interest. The Government of Aenda would welcome volunteers because volunteers, who are more likely to be loyal to the crown, would bring an element of stability. And really, why would you deny them at all? The rules could be that once you go to Uponhill, you can't return, but most people don't know this an are never told so they don't realize they are going to be stuck. There is also the possibility of people who just ended up in the wrong place at the wrong time. Maybe they were shanghaied in a dockside bar, or sold a non-existent new world land grant by a con artist. Maybe they were hiding in a ship that went to Uponhill, and they were dumped there once they were found. They could have slept with the wife of some important official, or maybe they owned land that somebody close to power wanted to seize so they were proscribed and banished. Then you have the possibilities of foreigners who have somehow ended up at the Uponhill colony, or pirates who are laying low. They could be explorers, or retired conquistadors, or traveling traders and trappers. Really, there aren't a lot of realistic limits to character possibilities.
Hidden 9 yrs ago Post by gorgenmast
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Really, there aren't a lot of realistic limits to character possibilities.
can i be a samurai warrior from japan then who is banished from his homeland? pleeeeeeeeeaaaasssssssee?
Hidden 9 yrs ago Post by Dinh AaronMk
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Dinh AaronMk my beloved (french coded)

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Really, there aren't a lot of realistic limits to character possibilities.
can i be a samurai warrior from japan then who is banished from his homeland? pleeeeeeeeeaaaasssssssee?
no
Hidden 9 yrs ago Post by gorgenmast
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gorgenmast

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Really, there aren't a lot of realistic limits to character possibilities.
can i be a samurai warrior from japan then who is banished from his homeland? pleeeeeeeeeaaaasssssssee?
no
omg fuck u n fuck ur dumb rp i didnt want to join anyways
Hidden 9 yrs ago Post by Dinh AaronMk
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Dinh AaronMk my beloved (french coded)

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Really, there aren't a lot of realistic limits to character possibilities.
can i be a samurai warrior from japan then who is banished from his homeland? pleeeeeeeeeaaaasssssssee?
no
omg fuck u n fuck ur dumb rp i didnt want to join anyways
dont wrry, im sure senpai will notice u
Hidden 9 yrs ago Post by Byrd Man
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*quietly deletes Robo-Hitler proposal*
Hidden 9 yrs ago Post by Vilageidiotx
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Vilageidiotx Jacobin of All Trades

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can i be a samurai warrior from japan then who is banished from his homeland? pleeeeeeeeeaaaasssssssee?
*quietly deletes Robo-Hitler proposal*
Hidden 9 yrs ago Post by Dinh AaronMk
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Dinh AaronMk my beloved (french coded)

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The trailer park Snoop Dog.
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