Hidden 9 yrs ago Post by CallMeMisterSmith
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CallMeMisterSmith

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The Guardians of Sa’Renak


The moon cast an almost purple hue across the midnight sky; this eclipse would truly mark a turning point in the coming age of the kingdom. The air was cold and crisp, the autumnal breeze bit at the trees and what leaves had remained. Smoke billowed from the chimneys as villagers vigorously attempted to stay warm and cozy. This was the coming season they had expected here in Alo-Quin; a bitter winter approached as was foretold by the shamans, and their faith was rewarded with a bountiful harvest to prepare for the frost. You see, this is a time when magik and gods held power over man and beast. Many a race came together in these lands, forming cities, villages and settlements. Large and imposing temples were flocked to daily to make tribute, markets bustling with consumers, vying for the finest wares from Dwarven metals forged in the hottest fire to Elvish wood carved and cut from the strongest and finest timber. These times were quite prosperous for the kingdom of Sa’Renak and all its small towns and large cities flourished because of it.

......


However, dark days are on the horizon. It has been foretold that an army of undead and unwanted are growing not only in numbers, but in great power. Led by an Evil Necromancer, the Vile Cult is one that must be stopped, at all costs.

That is where you come in.

Your character has found out (that is to be determined in you “origin story”) that they have been called on by the ruler of the kingdom of Sa’Renak to travel to the northern capital city, Alo-Quin and provide aid to the kingdom in repelling this menacing force. Once you arrive you will be assigned to a group of fighters, mages, rouges, rangers and other such folk to stop the Vile Cult and their evil leader before they decend upon the kingdom and all is lost.



Okay so should anyone be interested I’ll post a copy of the character sheet so we can get some people signed up, please submit any interest you have. As long as you aren’t trying to be OP as all hell I’ll probably allow it, this is a High fantasy/mythic RP. Let’s have fun and try to make this an awesome storyline.
Hidden 9 yrs ago Post by Avanhelsing
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Avanhelsing

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Sure. I need to get back into larger forum rps. Count me in as interested. I most likely will make some kind of Mage.
Hidden 9 yrs ago Post by CallMeMisterSmith
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right on, and please people get creative with race and a good origin story. the more fun and creativity the better
Hidden 9 yrs ago Post by Avanhelsing
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I will have to think one up. I know I will make a human of some kind.
Hidden 9 yrs ago Post by DELETED08734
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DELETED08734

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Posting here to keep track of this roleplay. I am very interested in playing an elf or human. Although I am very busy with other roleplays at the moment. If I can manage to find some free time, I might join.

Great concepts here!
Hidden 9 yrs ago Post by Dragonfry
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Dragonfry

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I'd be interested in joining. Thinking of making some sort of dwarf, I guess.
Hidden 9 yrs ago Post by Lord Zee
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Lord Zee I lost the game

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Interested.
Hidden 9 yrs ago Post by Crazy Doctor
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Crazy Doctor The Konami Kid

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If this is still open to join i would be so happy to be part of this.
Hidden 9 yrs ago Post by Cultural Titan
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Cultural Titan

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interested
Hidden 9 yrs ago Post by CallMeMisterSmith
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CallMeMisterSmith

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yes still interested and this will be a good start, next post will be my cs, followed by an ooc. cant wait to see what you guys come up with.
Hidden 9 yrs ago Post by CallMeMisterSmith
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Name: Merlin Frederik

Sex: Male

Race: Human

Class: Hunter

Age: 28

Bio: Merlin was raised by his grandfather who, until the boy of age 8 was brought to him, had been a hermit in the middle of the woods. Growing up having to kill for what you eat, and giving thanks to the earth and mother for your kill, tends to mild a rough and strong man. Merlin was no different, a man of few words he would often let his skill with a bow or blade do the talking. may the gods help anyone who dares poach or trespass on this mans land, for his traps don't allow you to live and tell of them. Now a well seasoned young man of 28, he has left the land where he buried his grandfather, in search of his own fortune to the north.

.....


Along the way Merlin encountered a strange gentleman. One whose dress and manor he was not much accustomed to. Though that wasn't saying much, this man was rather odd indeed. He simply handed Merlin a paper that said;
TO THOSE WHO FEEL THEIR SKILL IS GREAT
THEIR WILL IS STRONG AND TRUE
THEN VENTURE FORTH TO THE CUP AND BARREL
WHERE ADVENTURE WAITS FOR YOU.


Without a second thought Merlins pride got the better of him and he immediately made his way to Alo'Quin, capital city and home of the Cup and Barrel, a tavern of sorts.

Special Skills:An excellent Trapper and Tracker. Merlin is skilled with both a bow and blade. He can speak quite well, although he chooses not to. His closest friend is his Hawk Archimedes, whom he trained since he was old enough to fly.

Weapons: Always carries his hand-made bow and a quiver of arrows, as well as a small sheathed dagger on his hip.

Appearance:
Hidden 9 yrs ago Post by CallMeMisterSmith
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So sorry guys. Posted the vs here and never got a thread going. I was here thinking you bailed.
Hidden 9 yrs ago Post by CallMeMisterSmith
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CallMeMisterSmith

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If anyone is still interested I'll have the ic post ready shortly
Hidden 9 yrs ago Post by Cultural Titan
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Cultural Titan

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I can still do this.
Hidden 9 yrs ago Post by TheWendil
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TheWendil The Wendil-Sama™ / ಠ_ಠ

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Possibly interested.
Hidden 9 yrs ago Post by Forsythe
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Forsythe Graf von Kaffeetrinken

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It's not a 'still' for me but I am interested now that I see this :)
Hidden 9 yrs ago Post by TheWendil
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TheWendil The Wendil-Sama™ / ಠ_ಠ

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@CallMeMisterSmith

I noticed that we'll be fighting our fair share of undead creatures. Figured I should ask what races are allowed to be played as since I was thinking about using a ghost or wandering spirit.
Hidden 9 yrs ago Post by CallMeMisterSmith
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@TheWindel A Ghost or wandering spirit will work for the start of this RP, i would advise on a plan for this spirit or ghost to either re-unite with its former vessel (either by magic or some other means) or become bonded to a new vessel in the form of a semi-permanent possession or soul bonding ritual. I apologize in advance for the lack of consistency in posting.... been moving my family into a new place and things are kind of in flux right now. will attempt to post at LEAST twice a week...and i would hope you all can do the same. The IC posts will be up today, please submit your character sheet into the OOC and once accepted I will add you to the roster.
Hidden 9 yrs ago Post by CallMeMisterSmith
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CallMeMisterSmith

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Ooc and my char sheet are up in the rp section
Hidden 9 yrs ago Post by ShiningSector
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ShiningSector Forever Editor

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You've caught my interest good sir, I'm already have a character thought up for this.

Are we allowed any origins off the continent - Especially naming other countries?
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