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Hidden 8 yrs ago Post by vancexentan
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vancexentan Hawk of Endymion

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A quick update: I've been sick all week. I'm starting to feeling better but I don't want to rush things I still woke up in cold shivers this morning and have been sick all week on the couch. Couldn't even try to do any homework. Don't want to push my luck.
Hidden 8 yrs ago Post by Ammokkx
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A quick update: I've been sick all week. I'm starting to feeling better but I don't want to rush things I still woke up in cold shivers this morning and have been sick all week on the couch. Couldn't even try to do any homework. Don't want to push my luck.


Take it easy, mang. Don't force yourself if you don't have to.
Hidden 8 yrs ago 8 yrs ago Post by Ammokkx
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I might have some free time on Wednesday to post. Work's not any harder than last year, but there's a lot more of it.
Hidden 8 yrs ago Post by Ammokkx
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I'll be honest, the post isn't exactly complete. I still wanted to get it out in order to not keep you guys waiting, though, since I'm not going to have enough time tomorrow and Friday.
Hidden 8 yrs ago Post by Jangel13
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I'll wait till it is then. I am unsure what I should post since the files are corrupted or indecipherable.
Hidden 8 yrs ago Post by Scarifar
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So... I was thinking what else I could do to help my deck, and I thought: Perhaps the /Assault Mode monsters themselves should get some support. So, here's one.

Name: Lead the Assault
Spell type: Quick-Play
Effect: Special Summon one '/Assault Mode' monster from your hand, ignoring its summoning conditions. During the End Phase, return that monster to the bottom of your Deck.
Hidden 8 yrs ago Post by 1Charak2
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1Charak2 Eliminate the Impossible / What remains is Truth

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So... I was thinking what else I could do to help my deck, and I thought: Perhaps the /Assault Mode monsters themselves should get some support. So, here's one.

Name: Lead the Assault
Spell type: Quick-Play
Effect: Special Summon one '/Assault Mode' monster from your hand, ignoring its summoning conditions. During the End Phase, return that monster to the bottom of your Deck.


Seems a little out of place for an archetype that's meant to make even stronger versions out of cards, considering we are in a 4000 LP format, that could close games the first combat phase.
Hidden 8 yrs ago 8 yrs ago Post by Scarifar
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<Snipped quote by Scarifar>

Seems a little out of place for an archetype that's meant to make even stronger versions out of cards, considering we are in a 4000 LP format, that could close games the first combat phase.


Hmm..... perhaps you're right. Maybe I'll try a different idea.

Name: Lead the Assault
Spell type: Quick-Play
Effect: Shuffle one '/Assault Mode' monster from your hand into your Deck; Special Summon one Synchro Monster from your Extra Deck that is listed in the sent monster's text.

Hidden 8 yrs ago Post by Eklispe
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Would it be too nerfing it too make it a spell? I get the idea but its still really strong imo, though that's not necessarily a bad thing. Maybe just the stipulation that it can't attack this turn? idk.
Hidden 8 yrs ago Post by LunarStandard
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LunarStandard The Highest Standard

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<Snipped quote by 1Charak2>

Hmm..... perhaps you're right. Maybe I'll try a different idea.

Name: Lead the Assault
Spell type: Quick-Play
Effect: You can shuffle one '/Assault Mode' monster from your hand into the Deck; Special Summon one Synchro Monster from your Extra Deck whose name is similar to the sent monster's name, minus '/Assault Mode'.


Despite the fact that I think this could have some balancing issues with Stardust Dragon, I more want to touch on the PSCT. It should probably be

Effect: Shuffle one '/Assault Mode' monster from your hand into the Deck; Special Summon one Synchro Monster from your Extra Deck that is written in the card text of the shuffled monster.

EDIT: Also, I know I haven't been posting lately, but school is proving to be quite time-consuming. I'll try to squeeze one in over the weekend.
Hidden 8 yrs ago 8 yrs ago Post by Scarifar
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<Snipped quote by Scarifar>

Despite the fact that I think this could have some balancing issues with Stardust Dragon, I more want to touch on the PSCT. It should probably be

Effect: Shuffle one '/Assault Mode' monster from your hand into the Deck; Special Summon one Synchro Monster from your Extra Deck that is written in the card text of the shuffled monster.

EDIT: Also, I know I haven't been posting lately, but school is proving to be quite time-consuming. I'll try to squeeze one in over the weekend.


I thought about Stardust too, but I figure the conditions for that would be like Starlight Road; Stardust Dragon can still use its effect, but won't be able to Special Summon itself back from the Graveyard.

Besides, this rp doesn't even allow Signer Dragons of any kind, so that's fine.

EDIT: And yeah, now that I do a little more research, your wording on the card effect is a bit better than mine. Thanks.

Final version:

Name: Lead the Assault
Spell type: Quick-Play
Effect: Shuffle one '/Assault Mode' monster from your hand into your Deck; Special Summon one Synchro Monster from your Extra Deck that is listed in the sent monster's text.
Hidden 8 yrs ago 8 yrs ago Post by Ammokkx
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<Snipped quote by 1Charak2>

Hmm..... perhaps you're right. Maybe I'll try a different idea.

Name: Lead the Assault
Spell type: Quick-Play
Effect: Shuffle one '/Assault Mode' monster from your hand into your Deck; Special Summon one Synchro Monster from your Extra Deck that is listed in the sent monster's text.


If it were just the Arcanites that had /Assault mode this would be fine, but uh. I don't want to get colossal fighter lock'd with the simple snap of a finger. Rejected.

EDIT; On the other end of the spectrum we have the fusion spell. It's a little weak, so I'm buffing it and allow it to go through. It'll be in CB 2.

Name: Normality Fusion
Spell type: Quick-Play
Effect: Fusion Summon 1 Fusion Monster from your Extra Deck by shuffling two Normal monsters from your field or Graveyard into the Deck as the Fusion Materials. You cannot Special Summon monsters, except by this card's effect, during the turn you activate this card.
Hidden 8 yrs ago 8 yrs ago Post by Scarifar
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<Snipped quote by Scarifar>

If it were just the Arcanites that had /Assault mode this would be fine, but uh. I don't want to get colossal fighter lock'd with the simple snap of a finger. Rejected.

EDIT; On the other end of the spectrum we have the fusion spell. It's a little weak, so I'm buffing it and allow it to go through. It'll be in CB 2.

Name: Normality Fusion
Spell type: Quick-Play
Effect: Fusion Summon 1 Fusion Monster from your Extra Deck by shuffling two Normal monsters from your field or Graveyard into the Deck as the Fusion Materials. You cannot Special Summon monsters, except by this card's effect, during the turn you activate this card.


But, but.... there are so many better ways to summon Colossal Fighter than to use this card. Plus, how viable is a colossal fighter/assault mode deck? Not great, even with this card.

This would also take up two cards, just like if you were just using two regular monsters, and this is a lot more specific than just two level 4 monsters.
Hidden 8 yrs ago 8 yrs ago Post by Ammokkx
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<Snipped quote by Ammokkx>

But, but.... there are so many better ways to summon Colossal Fighter than to use this card. Plus, how viable is a colossal fighter/assault mode deck? Not great, even with this card.

This would also take up two cards, just like if you were just using two regular monsters, and this is a lot more specific than just two level 4 monsters.


Colossal figther part was more of a joke, but I'm saying that I don't like instant synchro monsters, even if the pool is limited.

EDIT: It's also a quickplay which is a major part of the problem.
Hidden 8 yrs ago Post by Scarifar
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<Snipped quote by Scarifar>

Colossal figther part was more of a joke, but I'm saying that I don't like instant synchro monsters, even if the pool is limited.

EDIT: It's also a quickplay which is a major part of the problem.


It can definitely be changed to Normal rather than Quick-Play. Would that be acceptable?
Hidden 8 yrs ago Post by Ammokkx
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<Snipped quote by Ammokkx>

It can definitely be changed to Normal rather than Quick-Play. Would that be acceptable?


...Yeah, I think that's a good middleground. If it ends up breaking the game anyway somehow I'll find a workaround. CB 1, gimme time to add it.
Hidden 8 yrs ago Post by Scarifar
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Scarifar Presto~!

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Hidden 8 yrs ago Post by Scarifar
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@The Irish Tree

You just had to add the "freaky fish guy" reference. :3
Hidden 8 yrs ago Post by The Irish Tree
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@The Irish Tree

You just had to add the "freaky fish guy" reference. :3


NOW EVERYONE'S GONNA KNOOOOOOW
Hidden 8 yrs ago Post by Ammokkx
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Oi. @Nivi. Still around?

Also

I'll wait till it is then. I am unsure what I should post since the files are corrupted or indecipherable.


I don't get it. I thought I gave Angelo some clear info to work with? If you want I can always toss in a filler Dark Dormie for you to (maybe turbo) duel if you really don't know what to do. Or make something else happen.

This counts for everyone else, too. If you need me to give you something more to work with, tell me so I can give you just that.
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