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Vera



~8AM | MT ARAPILES | CAMP GROUND



"It is as good of place to start as any," Vera agreed with a shrug, throwing a glance at Catherine and trying to discreetly catch her eyes. She was fond of the nun. For all their differences. From one thief to another, was a thought she seldom voiced.

Squatting low, Vera ran a hand through the grass below her, grasping dirt between her fingers, as she waited. Some of the magic of traveling was lost in the supernatural way the Reapers were transported to the realm of the living. Vera missed trains. She missed the grimy metro stations. She missed the old Soviet art. She missed the ugliness that had seeped through the cracks. She missed Moscow.

Memories, rarely welcome memories threatened her thoughts. Frowning Vera stood up, fishing out a fresh pack of cigarettes and her battered lighter. She looked around, fingers moving thoughtlessly. Australia. She had never been to Australia. Too far. Too warm. Too clean. She had always wanted to see a kangaroo. Maybe there would be time, but somehow she doubted it. Covering the flame of her lighter with a hand as she lit the cigarette, Vera studied the other reapers.

A strange mix, but not a bad one. She had known many people in her life like Amelia, adrenaline junkies, degenerate gamblers, and thrill seekers with a death wish. She did not mind. Such people were useful, so long as they were pointed in the right direction. And so long as you were not to close to them when they race out of control. Death had mollified many of her concerns. What was death to a reaper, other than a familiar condition?

There was something familiar about Ogawa. She did not know him well, but she felt she might understand him. They were the same. She thought she saw it in his eyes. She recognized the gaze, the watchfulness. She appreciated the suits. In life, they might have been cautious enemies, but in death, they were simply reapers.

Lena was a mystery. She was a social creature Vera knew. She had been to several of her work functions. Mixers as the motherly reaper liked to call them. There was a warmth to her that Vera found pleasant. And an excuse to drink was always welcome. Even in death, Vera found vodka loosened her tongue, and made her smile.

The nun amused her. Catherine was not what Vera had expected. The sisters of mercy she had known in her life were older, less pretty, and far less fun. She didn't pry. She didn't bother Catherine about her past. Some questions were best unasked. Some things were best unspoken. Midnight philosophy was a safe topic. Religion an oddly shared interest. Superstition came easy to thieves. Religion was not far from superstition, she had often thought.

The green of the landscape had faded into the burnt colors of fall, the shrubbery matching the color of the rock formation that loomed in the distance. Vera didn't get it. Rocks. Rocks didn't interest her. Climbing big piles of rocks smashed together across the eons didn't appeal to her. She preferred the seaside. She preferred the city. Covering the flame with a hand as she lit the cigarette, Vera relished the fire that burned her lungs. Tabachnaya Fabrika No.1 Leningrad had been a good place. A good time. Not better. Maybe simpler. The sides were clear. The stakes were obvious. Or so she liked to think. The old timers knew better, but she had found few of them in Decibitus.

Pulling on the cigarette and exhaling smoke Vera felt relaxed again. Fond of generosity, she held out the cigarette pack to the other four reapers and offered each a cigarette with a nod. There was no reason to be unkind. There was no reason not to share. They were comrades. Comrades of a sort. Trapped, perhaps by choice, perhaps not. Tied together by the strange gems they carried and common purpose. And death, always Death, Vera could feel the unmistakable hands of Miss Death conducting the symphony from afar.

Turning towards, Catherine, Vera offered a smile,"Shall we pray before we hunt down this wayward wisp, Sister?"

@Yankee@Lasrever@King Cosmos@canaryrose
@Abstract Proxy - These are looking much better! I just have to be obnoxious and nitpicky for a wee bit.

For Globus invulnerabilitatis, while I don't mind if a shield is able to defend against both physical and magical aspects, I'd like if, for the spoken version, a shield was more specialized toward one or the other per cast. I don't expect that a little rock tossed by a squirrel would break a magic-oriented shield, of course.

And for Frigore Pyramdem, I would be a bit more comfortable without the "freezing creatures solid" measure, and focusing a little more on the other aspects of movement restriction. Other than that, this seems good!

And for Imprisonment, I'll give the same heads up as I gave to Pigeon that all spells do have a lifespan and will fade if not recast/reapplied once the magic in it wears out. Again, I'm not expecting that you were thinking "and the target is bound in perpetuity", I have to give the heads up so there are no surprises.

Once those get fixed up, Vera should be good to go into the character tab!


Perfect, thanks!

Updated as per Discord.

Also, you say that about squirrels hurling rocks, but that would unironically be amazing. :D
Will be rolling things out gradually, but...

@Abstract Proxy For Vera's spells, it'd be best if you just specified what Vera herself can currently accomplish with her spells, rather than the entirety of a spell's capabilities and intricacies. For Symbol, the way the magic system here works is that a written spell needs to be completed in whole; you won't be able to later on add an extra bit of script onto a pre-existing written spell to turn it into a trap. For Shield, both spoken and written spells are a one-and-done sort of thing, so you wouldn't be able to pump more magical juice into a Shield that's already completed in order to bolster it enough to block attacks that are tougher than they appeared.


Thanks!

Here is a more curated version of her spells (feedback is once again appreciated!).

TL;DR: Added some terrible Latin, simplified Dispel Magic, swapped out shield for a sphere (laying out some clear limitations), dropped Symbols (felt too prepared for Vera) / replaced it with a movement restricting form of cone of cold (thx, DnD), and finally simplified imprisonment a bunch.

Adding a bit of IC stuff, but mostly done (but obviously, everything is fair game to be changed as needed if anything is off or too silly).

Edit 1: Added IC stuff for some sweet text, random editing throughout because I can't spell (I'll probably do some looking again at my CS tomorrow).

Edit 2: Random Editing for style and because I can't spell.

Edit 3: Tweaked spells a bit more.

Edit 4: Edited based on GM feedback and posted to CS tab!

Ah yeah, here we go. :3
Big fan of the characters posted so far, my progress has mostly been settling on abjuration as a focus for my character, will try to wrap up my first sketch later today.
Same, I need to know if slippers are a thing for the not quite dead.

I think I've got a criminal enforcer turned (hopefully, not sure how legally Miss Death runs the operation) legal enforcer, because who doesn't love too much vodka as a background (jk).
Late reply, but I've had so much fun already, hoping to get some more fun posts in.

Also, Heavenly Sword don't seem very cash money.
No worries!

Glad to hear you are back in the land of the living RPers.
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