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Nemeia


The Dreamwalker's words did not bother Nemeia, his caution was merited and there was wisdom in his warning. His concern for their safety was touching and the tiefling could not help but smile. She cast a quick eye at the motely crew gathered outside the tomb, two had turned to three and then five in a short time. Five was a good number, certainly when confronting unknown numbers of undead. Still, she nursed other hopes, and her heart fluttered with unbridled joy as she desperately latched onto Knossos' suggestion that talking remained an alternative.

Taking a step closer to the elderly occultist, Nemeia nodded energetically, "YES! Let us parley with the poor, wretched creatures that lurk in this no doubt cursed tomb. Not all undead are evil creatures hellbent on spreading death and disease, some are simply weary souls seeking to return to the long, peaceful sleep that they have been promised. It would be right to offer them kindness."

She gestured towards Galaxor's axe, Ivraan's spear, and Ilyana's cutlass,"I feel great confidence in our abilities, but we needn't dispense with good manners and good will...at least to start?"

Nemeia did not doubt that the others could feel the wrongness that poured forth from the entrance of the tomb. Standing outside she felt cold, as cold as she had on a cold winter night in Morenia. A decidedly unnatural phenomenon, standing in the daylight as she was. Nemeia knew better than to expect a peaceful resolution. But she had hope. She wanted to think that things could go well. She had decided to try.

Galaxor's song warmed her still. There was a cheer to the giant that comforted. Ivraan's person too shone with a pleasing light. She knew little of the cutlass wielding woman, but she seemed the capable sort. Nemeia was not alone. The pilgrims could do great things together. She believed it with all of her heart.
Ziska


"Haha, yes! Kill these bastards!" Ziska hissed, cackling loudly to herself as she watched Ingrid pop out of the snow and launch her attack on the lance of misfit toys.

Her amusement turned to outright loud laughter, laughter that shook her to her very core, and hurt with all the wounds she had collected, as Marit launched her own impromptu attack. She had always hated plans anyways. Her instructors had been right. The grizzled old drill sergeants back on Canopus knew the game. There was only one mistake. There was only one sin. The only mortal sin was to hesitate. Everyone knew that. All the way down to the lowest-ranking enlisted infantryman. To seize the initiative and act was the primary imperative. There was no priority higher than that of achieving the mission, of accomplishing the objectives the Colonel had given them.

Ingrid had acted. Marit had acted. And now, she, Ziska, would act.

Death, the old man wanted death, and he would get it, one way or another. Orders didn't matter. The rules didn't matter. Not anymore. Not as long as they accomplished the mission. Overkill was the only answer.

Slamming the throttle of the RVN-3L until she felt the familiar thud of metal on metal, Ziska felt herself pushed back into her seat as the BattleMech leapt up from the crouching position she had left it in. Bursting into a full speed run as the ECM began to scream, sending lines of burning chrome, all the signal noise that Reya had harnessed, smashing into the sensors of the enemy lance. Ziska wasn't going to keep Ingrid waiting. She wasn't going to miss out on any of the party. Speed was what she wanted Speed was what she needed. Speed was what would keep her safe. And if not...then she'd at least die quickly.

Thundering over the packed snow, across the fragile bridge of rock and ice, Ziska race through grid T6, taking aim and firing the entirety of the RVN-3L's payload at the Firestarter. Ingrid had made it clear, whoever the pilot was, he was going to be the first to die. Pulling the trigger, Ziska smiled, her eyes calm, and her heart cold.

Beams of green, two brilliant rays of light, burned ozone, and slashed at the light mech, as Ziska pulled her crosshairs over the Firestarter. As one medium laser dug a deep molten trench into the leg of the Firestarter, the pilot reacted, lurching to the side, and avoiding the burn of the other medium laser.

"Fuck you, you shifty bastard," Ziska shouted to herself, sweeping to keep her TAG center mass on the dodging light mech. Her SRM-6 missiles peppered the Firestarter. Slamming into metal slag, crumbling armor, and stripping the enemy mech down to the internals at several locations. It was a good start, but it wasn't enough. Ziska wanted to see limbs falling off. She wanted to see critical components explode outwards in maelstroms of fire. She wanted to see the fucker die.

Hit with everything the RVN-3L could throw at it, the Firestarter somehow kept going, it kept dancing, and didn't seem like it was gonna stop. The light mech was hurt, that much was obvious. Still, the pilot didn't stumble and didn't fall, much to Ziska's disappointment. The pilot was good, he was real good, and Ziska hated him for it. Even more than she had shorts moments before.

The NARC missile symbology that appeared on her HUD and blinked a pleasant green was her only consolation. Someone would have one hell of a shot. And if they didn't take it, then she intended to finish the job.
I love this lore.

Thinking of a dope reply from Cold Hands, but should have something up in the next couple of days (I am as always terrible at pacing).
Nemeia


Anxious mutterings had reached Nemeia like ill omens traveling on a cold wind. Word had spread quickly concerning the luckless strangers that had emerged from the woods surrounding the Pilgrim’s Caravan. Hoogarth, the hooman, the owl man in the common parlor, had told her. He had shared grimmer news still, relating what little the strangers had hoarsely breathed about haunted tombs and wandering undead that had assailed the strangers with cursed words.

She had listened quietly, tending as she saw to the sick. Hoogarth had departed, leaving her with a seasoned strip of jerky that staved off the hunger that had accompanied her since morning. She would remember his kindness.

A week on the road had passed far too quickly by her measure. Ministering to the sick, attempting to stave off the strange illness that afflicted more and more of the caravan had filled her days and nights traveling through the sea of boundless green. The sickness had proved resistant to mundane treatments and magical healing. It was only by a small mercy that it appeared to not yet have charted a fatal course in one of the afflicted pilgrims. The aberrant nature of the mysterious illness troubled her and she had begun to suspect a supernatural origin. Something in the forest. Something far beyond the merely mortal.

The caravan navigator, Athulwin had said as much. He could name the illness no more than she could, but he had suggested that it almost seemed like a curse. The Dreamwalker, the old man, had told her they had to discover how the disease was spread. They had found no common cause. She could divine no easy answer. He counseled that they would have to uncover such facts in order to counter any powerful magic. She would have to continue seeking, to find answers, and to find a cure.

Beneath the broad canopy of the ancient forest, the moon and stars seemed far away. To see the moon more clearly would have been preferable, but Nemeia was not afraid, she knew that even in the darkness the moonlight was shining down on her. She did not need to see the sky, she knew that Valradun walked with her, she could feel it in her heart. Others were with her as well. Those that could help. Those that were willing to risk infection. Two carriages had been repurposed into infirmaries. Full of suffering travelers, they had become a necessity as the caravan’s pace slowed and the number of sick pilgrims grew. And yet, the work continued, as it had to. It was a bright light of compassion in the foreboding forest that filled Nemeia’s heart with much needed warmth.

Replacing yet another strip of thick cloth burned dry by fever from the head of an ailing wayfarer, Nemeia felt something stirring deep within her. She knew she could sit idly by no longer. Action was required. Great action! As Valradun would have wanted. As she wanted. The terrible disease that had overwhelmed the caravan had to be tackled head on. It was not unheard of for a sickness to stem from an undead barrow, given life by the proximity to the undead or whatever power had raised them.

Nemeia heard a commotion as she stepped into the shrouded daylight. She listened to a voice that boomed like a boulder thundering down a mountain. Extermination, the concept was not unfamiliar to her, although she viewed the undead with greater kindness. She felt no hatred, only sympathy for the misguided and misled spirits. Wretched beings that she suspected had been reanimated, most probably against their will, and cruelly torn from their deserved rest.

"Allow me to join you, Sir Stoneclaw," Nemeia said, her singsong voice ringing out pleasantly across the clearing as she approached the large man, the giant painted in shades of stone, "You speak of handling the undead, yes? I will help you bring peace to the unfortunate souls scattered in the nearby barrows."



Addressing: Galaxor @Timemaster
Referencing: Hoogarth @Lugubrious, Athulwin @Tortoise, and Knossos @Crusader Lord
I dig the different vibe of this RP and I am always fond of intrigue, so if there's still space, I am more than a little bit interested.

Edit: I'll have a Character Sheet up in the immediate future for an application for the Scion of Metal.




Ziska


Half-buried in snow with a snow covered tarp carefully covering the top of her BattleMech, Ziska lounged pleasantly in her RVN-3L. Cat napping, she listened with well-practiced relaxation to the sound of the mountains that surrounded the Green Knights. She had taken care to nestle her BattleMech between two large rocks in the grid so drolly named L8. The two frozen boulders would only have reached up to the shoulders of her BattleMech had she not left the already small mech crouching. Peeking from between the geological formation, she had shielded all but the right side of her light mech. The less of your BattleMech an enemy could see or target the better.

Once more Ziska felt happy. And once more she felt at ease. She had grown tired of all the talking. Of all the orders. Of all the wishful thinking. Now things felt serious again. And now they were real. Death was nearby and she was an old friend.

An ambush felt good. An ambush felt right. Smash and grab. No words. No mercy. Just revenge. A message for the Crimson Fists. And a message just for the Firewitch. She didn't care about mercy. She certainly didn't care about honor. She was no stranger to battles with flexible rules of engagement. Mercy was not something pirates often offered...or received. Either you won or it was someone else's problem. The dead didn't care, they were dead. Salvage went to the living.

Ingrid's plan pleased Ziska. She smiled hearing it. It amused her. She would have toasted Ingrid had the doctor not confiscated her alcohol before they sortied. Bait was good. Bait was better when she wasn't the bait. She wasn't going to leave Ingrid alone for long though. She had her own game plan. ECM on, powered to full capacity, more than enough to make sure the Crimson Fists fell for the diminutive noble's gambit. And then she'd go in for a lightening quick attack, a "blitz" as the Lyrans called it, not that they understood anything about hit and run tactics. The RVN-3L was fast enough. The ECM Reya had souped up was good enough. It would buy her some time. It would hopefully keep the Crimson Fists guessing for a moment longer. If she could manage a TAG lock or NARC hit, well then, Marit could bring down some thunder. At least she would give Ingrid a chance.

Ziska hoped that Ingrid would survive. She knew there were no guarantees, especially for the brave, but she was going to do what she could to make it happen. It would be very boring if the threat of an honorable duel was no loner having over her. She wasn't sure what she would do if she didn't have such amusing violence close at hand. She might have to turn to reading or something equally tragic like playing chess with Sergeant Dalton.
Hello friends.

I've got to shut the game down. I've got too much going on IRL to GM this right now. It's a real shame because I liked this game, and I liked our characters. Maybe I'll pick it up some time down the line and try again.

Thank you all for playing, you've been great. See you around!


Sorry to hear, it's been fun so far, and I've enjoyed the lore/setting/characters you provided as well as the posts of other players.

But such is life, thanks, and hopefully we'll all meet again!
Lovely posts, I'll endeavor to get my own post up this weekend.
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