Sun Rise-Meditation 1: This class is design so that one can learn how to concentrate better and block out outside noises.
Meditation 2: This class is design so that you can learn how to clear your mind and to organize it.
Basic Core Elementals
Air/Wind Magic
1) Make a small breeze
2) Gusts- short blast of wind that lasts 30-40 seconds
3) Blasts of wind – can last up to 10 to20 minutes depending on experience
4) Create and manipulate wind currents
5) Make a sturdy wind- lasting for up to an hour depending on experience
6) Make a wind devil- small whirlwind
7) Whirlwind-rapid and spinning wind that can slice through objects when combined with swords or a secondary element (small tornado)
8) Force blast- sudden blast of strong wind
9) Tornado- large funnel type of wind that can pick up or spew objects or creatures
10) Razor Wind Air magic: a sharp thin wind that could cut objects by the sheer speed
11) Ominous Wind- A strong speedy wind that has a screeching or howling noise
12) Wind shield where wind forms a high speed sphere to deflect attacks
13) Wind gravity using wind to pressure things down or make aerial objects stay on land
14) Speed enhancement, using wind to increase velocity of punching, slashing, projectiles, etc
15) Vacuum – ‘sucking’ or pulling air/wind action away from an area such as pulling an arrow away from a target.
Fire/Heat Magic
1) Make a spark
2) Small flame
3) Heat something up
4) Fire balls
5) Heat wave- waves of a heat forced towards an object or creature
6) Flame throwing- a sturdy stream of fire
Water Magic
1) Make water move without touching
2) Pull water out of air
3) Water Spout- a small water devil
4) Throw a stream of water
5) Misting/Fog- the creating of a thin fog (mist) to a thick can’t see through water shield (fog)
6) Whirl pool- swirling water that pulls objects or creatures down into the water
7) Tidal wave- a wave of water aimed at an object or creature
Earth Magic
1) Trembling- Make ground tremble
2) Rising 1-Make ground rise up into a mole hill
3) Shaking- Make pebbles move
4)Rising 2-Make ground rise up into a hill
4) Rising 2-Make ground rise up into a hill
5) Shaking- Make rocks move
Secondary Core Elements
Cold Magic
1) Cold Drawing-Draw heat away from things
2) Hail- small balls of ice up to the size of golf balls
3) Ice Balls- small balls of ice up to the size of baseball
4) Ice Beam- a steam of ice aimed at a creature or object
5) Blizzard- a storm of icy crystals swirling about
6) Blizzard- a storm of icy crystals swirling about
7) Icicle spear- a sharp spear of ice
8) Ice burn/ frost bite- a condition that freezes the skin up to the point of no return of healthy skin
Sound
1) Ventriloquist- able to throw voice to various locations
2) Mimic- able to hear a sound/voice and be able to reproduce the sound/voice exactly
Outside of the Body Abilities
Shadow Magic
1) Become one with the Shadow-Blend with darker areas better
2) Shadowing- Make areas slightly darker
Light Magic
1) Shining-Brighten darker areas
2) Light ball- Create a ball of light
Lightening Magic
1) Electric spark
2) Electrical ball- up to the size of a baseball
3) Electrical beam- a stream of electricity
4) Lightning bolt-
5) Shock wave- a wave of electricity
Dark Magic
1) Night vision- able to see in the dark
2) Dark coat- envelope in darkness and become all black
Plantology and Potions 1
1) Growth-common plants grow slightly faster
2) Encourage-Persuade common plants to do something
3) Herbal healing : The making of common potions that will assist in healing
Mental/Mind Control Magic 1
1) Telepathy – Ability to speak mind to mind
2) Telekinesis- ability to move objects or bend objects
3) Levitation- the ability to float
4) Empathic: Able to experience the feelings or sensations of another creature
5) Mind bonding: A close bond with a specific creature
6) Influence :weak mind control, persuasion at its best
7) Illusion: make a creature see something that is not there