Remember that her 'screen' isn't actually a screen, it's a gaping portal to the intradimensional void where Smudge lives. It's not displaying tv snow, that's actually what her living space looks like. She can store all kinds of things in there so long as nobody's ever expecting to get it back.
IA-920 wasn't moving, hadn't budged an inch from its curled position on the dirt. Its muscles had slackened. The arms of static were gone.
"D-don't touch that!" yelled Smudge from nearby, voice broken.
The spirit scuttled towards them, her flickering body entirely detached from the comatose girl, holding them firmly in the gaze of one huge curvilinear eye. Trundling along in its grip was the grim scholar's book, and... Another, grislier thing he had once treasured.
In a flash, Smudge buried herself back into her body's screen, carrying his... With her. Her arms dissolved seamlessly into the void beyond the glass. She stood up shakily, the book once again held in her arms.
"This's- is- This is mine now," whispered IA-920, still well past the verge of tears, as brain fluid began to drip from its face. "He's not using it."
Slender arthropods with ceramic exoskeletons and a keen sense of vibration, Skippers are variously described as 'hairy-kneed crabs', 'jagged snow earwigs', 'roach wolves' and 'porcelain scorpions', in ascending order of poetic merit. Two stalked eyes sit atop complex mouthparts used for short-range visual communication (sign language), all between the forelegs. The three body segments following the head contain several pair of legs each, with an additional seven body segments forming a flexible 'tail'. All segments are spiked, all joints are furred, all limbs are clawed.
Their stark white shell retains heat, and they breathe using the chinks in their segments, 'swishing' their tails left and right when at rest. Long-range communication is conducted through ground vibrations, for which Skippers have astonishingly strong 'chest' muscles. Once obligate carnivores, they also tolerate plant food.
Skippers live communally, almost eusocially, for about six years each. Their brain and uterus intersects, and offspring (twins or triplets) are born with much of their parent's cognitive development intact, including vivid hereditary memories. Mating is hermaphroditic.
Apparently the UFP travel ban is no longer in effect, so we should start looking at ramming these characters together and pitching the tarball at the Myrlian Belt or wherever.
I think it'll be best if we make a short, sharp quest out of the group's origins. Start with the characters lying around on Frixion Prime, smush them into groups of two and three by random encounters, diddle around with those groups until they figure out they have some things in common, nab a ship and roll credits.
I'm happy to take on GM duties for this one, which will probably just involve sending some NPCs or setting events your way when it becomes relevant. Player vs. NPC combat might have rolls involved to add a little more risk, but there's plenty of potential for narrative conflict just getting these bastards to team up in the first place.
Heavy: Nah. Tall: Not really? Definitely bigger than you'd expect, though, like he could eat your cat if he wanted to Old: Nope. Wizard:Fuck yeah, baby
Tier/Influence:4 (national); or however high you have to be to jump the arbitrary fence between magic and science.
Group(s): his college band was called 'Lung Rot Emporium'
Appearance: He's a fairly large male gelada, so this. This is a better look at his body shape. That mane stands on end when he's mad, though, and we'd be lying if we said that isn't fucking scary, never mind the lip flip and huge fangs.
That said, a lot of that hair is usually cut short, tied back or shaved due to the nature of Flak Macaque's magic and general line of work.
He wears clothes when he needs to- Mostly welding goggles, gloves or palm wraps, and boots. Often a cigarette, always a fanny pack, sometimes a toolkit. When he needs to, he puts on khaki overalls or a trench coat, both tailored to his size. His rebar staff accompanies him also.
What do you mean, you thought he was an actual macaque? We just call him that because it rhymes.
Personality: On a typical day, Flak Macaque is the deadest motherfucker you ever did see. The guy's seen everything. Life is a brutal unending grind and Flak Macaque has largely given up on optimism, although he's far from pessimistic either, which probably makes him some kind of disgruntled stoic. Or a sage. Depends who you ask, really.
Anyway, Flak Macaque needs a lot of coffee and nicotine to keep himself going, though he at least tries to stay away from heroin. What's funny is that he does keep himself going. At least part of the reason Flak Macaque is always tired is because he's always working, even in his sleep. It's not clear why.
Morally speaking he's, well, not such a bad guy. Flak Macaque tries to civilians out of his riskier business and generally isn't much shadier than your local meth cook. The problem is his complacency with other, darker figures. For someone who tries not to hurt people who aren't asking for it, Flak Macaque spends a lot of time associating with people who will. Mostly by selling weapons to them. And by 'them', we mean private military contractors.
If a UFP sniper drone ever seems to be casting a weird shadow and moving much too fast, you know who to blame.
Abilities:
( 2 )
Flak Macaque is a specialised yet capable conjurer. He sports an affinity for items that fulfill a very specific set of aesthetic and technological criteria, which he refers to as their 'punk'. Flak Macaque's native punk is that of a distinctive era of ancient warfare, characterised by such things as unpainted steel plate, cordite, tape decks, trench coats, rivets, gas masks- Collectively, they form the 'diesel' punk.
Flak Macaque can summon certain objects and materials from thin air, granted that they conform to his punk. The conjuration proceeds as though the items are being resurrected from long-dead battlefields. Rust regains its lustre, soot becomes oil.
( 4 )Chromatic Aberration --
( 2 )Elbow Grease --
( 1 )Teeth -- Seriously, have you ever seen a papionine's teeth? Big pointy fuckers.
Items:
( 2 )Flak Gun -- Everybody's favourite anti-aircraft shrapnel weapon! Its size and recoil make it a strictly immobile mounted gun, but with just ten to fifteen minutes of sorcery, Flak Macaque can have a very reasonable bit of artillery on the field.
( 3 )Tank Mounted Flak Cannon -- While its little sister struggles to hit anything with modern armour or shielding, this monster has no such qualms. A crawler tank riddled with anaglyphs and packing four barrels worth of supersonic pain, Flak Macaque only takes a day off to summon the Ugly Bastard if he knows he's in deep shit.
( 3 )Wizard's Staff --
( 2 )Flamethrower -- A pretty ordinary weapon, as these things go. Spits a breath of fresh air a short distance in front of the user. Robust, simple design makes it easy to summon and keep loaded.
( 1 )Tools and shit -- Yeah. Literally just a box of tools.
( 1 )Gas Mask -- Obligatory dieselpunk headgear. He had some plans to plans to slap shielding anaglyphs on it, but those never panned out.
Anaglyphs:
( 4 )Chromatic Aberration --
History:
Name: okay fine, it says 'Virgil Smithereen' on most of his legal documents. He probably just made that up though.