SIGIL & LOCATION ⫻ Penny has
a symbol appearing to be a pair of handcuffs just beneath where her neck meets her collarbones.
ABSTRACTION ⫻ Repulsion, the ability to telekinetically force people and things away from her body.
ABSTRACTION DESCRIPTION ⫻ Penny can force almost anything that enters a five foot radius around her to rapidly move away from her. Thing reflect back in a straight line from her until the effects of gravity or other interference stops them. This means that if she repulses something that is on the ground, it will only hit things that are level with the ground and the moment it hits something with enough force it will stop. She’s only capable of forcing objects that have a weight equal to or less than twice her weight away from her, so she’ll lose any match of chicken that she plays against a speeding car.
The velocity and distance at which an object blasts away from her is dependent upon its size; the lighter an object is, the further and faster it travels. Small objects (less than a pound) likes coins, paper clips, pens, and etcetera, act almost like a weak 9mm bullet, traveling fast enough to penetrate skin, clothing, thin walls, doors, and glass. Medium objects (more than a pound, but less than fifty) like computer monitors, baseballs, bricks, and so on only go about 30 meters before quickly succumbing to gravity, and tend to only have enough force to dent metal, knock the wind out of someone, and possibly fracture or break bones. Large objects (more than fifty, less than her peak) like desks, bags of cement, and some people can be sent back 3 meters. The force is about as strong as an incredibly fit person’s push, so it’s largely only effective at moving large things out of her way, bracing doors, or keeping people forced against walls.
There isn’t a limit to how many objects she can force away from her at once, but she does have to direct the repulsions. This means that she has to know an object is coming at her or within her range for her to repulse it, and she actively has to focus her mind to push it away. Therefore, she isn’t constantly blowing the dirt and trash at her feet away (unless she consciously decides to), nor is she able to push away an incoming projectile if she doesn’t know that it was fired at her in the first place.
Penny’s Abstraction has a secondary effect that allows her to sense the mass, velocity, and trajectory of any moving object that enters her field of view, even if it were moving faster than her naked eye could see. This gives her enough time to react to incoming objects and determine if her ability can affect it. In a way, it acts as a limited danger sense, however the effect is an information overload that can be detrimental to her mental and physical health. After using it for five minutes she starts to experience splitting migraines, nosebleeds, and vision loss, and if she goes with it on for longer than ten she will start to experience blackouts. If she toggles it off before the five minute mark she can recuperate fairly well, but there is a cool down that is directly correspondent to how long she used it for, meaning that if she was channeling her secondary vision for three minutes she would have to wait three minutes before using it again. Once she goes beyond the five minute mark the cool down greatly compounds, tripling once it hits five and doubling itself every minute after that.
IN THE PRESENCE OF THE MOUNTAIN ⫻ Penny is able to assign an attraction to any object that is also within the presence of the mountain, meaning that objects she repulses will no longer travel in a straight line but instead change their trajectory towards an item or person of her choosing (again, she has to be aware of their presence). The basic limits of her range still apply, and her “heatseekers” are rather dumb—they will try to take the most direct path to the target, regardless of objects in its way.
LIMITS ⫻ Repulsion has a much weaker potency on the Awakened, and thus, is much less effective on them. They can easily resist the push, but are not entirely immune to it. In addition, Penny can only manipulate objects that are within five feet of herself, otherwise it's out of her hands. Her Abstraction is completely useless against objects that are grounded, or people with strength-based abilities.
WEAKNESSES ⫻ The Abstraction is connected with her mind, and causes strain. The usual psychic-nosebleeds, but it can also cause intense headaches, blurred vision, and memory-loss if overused. The Abstraction also requires care, as Penny's ability is automatic, and she can accidentally hit herself (or someone else) if she isn't careful.