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XboxLive:
-ExcaliDeath

PSN
-Ithradine

SteamID
-AuthenticTomb


Current Roleplays:
https://www.roleplayerguild.com/topics/195286-beyond-the-veil/ooc

Most Recent Posts

Since its almost 12pm where I live, I am going to hold off writing the proper post. Do expect it to be up sometime tomorrow however
Augmentation will indeed be available around the same time as Mech. Like stated in the Post, you will need to display you are among the best
@Ciphra

Great to have you along!

@Jangel13

Mechs will be available fairly soon after the RP starts but Psionics will come after a special alien is captured, like in the game.
Promotions will center around how effective you are in combat. Acts displaying strong leadership and heroism will also work towards promotions
If we can get at least one more, I will probably join so we can get it started.
@Avanhelsing@thedman

Awesome! Glad to have you guys on board! :D
Once I get around six people interested, I will make a formal post.
@Jangel13

Perfect, That's everything that I would need
Great! I can't wait to see what you come with!

Welcome Recruit To XCOM


The year is 2020 and Earth is engaged in a conflict with Alien invaders. For 20 years, a military organization, funded by a multinational coalition called "The Council", has held the line against extraterrestrial and paranormal threats. This organization, officially called the "XCOM Project", has bases in every continent with the main headquarters located in the outback of Australia. Up until recently, contact with the alien menace has been sparse. That all changed with the attack on Berlin, in which several mysterious pod were dropped from a airborne UFO. These pods, along with the coordination of alien ground forces, resulted in a large amount of civilian casualties. Alien activity has since increased dramatically, and all XCOM recruits have been called upon. There has also be an resurgence of groups either sympathetic to alien rule or using alien tech to further their goals. As a soldier of XCOM, you are tasked with taking the fight to the aliens on the ground. The mission is simple: Stop the alien menace from destroying the world as we know it. Good luck, soldier.

As a soldier of XCOM, you will be assigned to a squad and sent on various missions across the world. The council has given XCOM free jurisdiction to operate in any area so there is no fear of red tape getting involved. Besides special issues that may arise, most missions will have you eliminating all alien threats once the area of operations is reached. With the cooperation of local governments, Civilians have all been evacuated in most of the engagements so far. If there happens to be civilians in the area, it is of the utmost importance that they are reached and instructed out of the fire zone.

When not out on missions, all XCOM personnel will be at their home base. Here they have access to advanced recreation and training facilities to accomdate their everyday needs. It is important that all agents of XCOM maintain peak physical and mental health. Excellence in service will lead to additional rewards given to either the individual or squad. Please see the 10 Rules of Conduct for information regarding expected and acceptable behavior.





Rules of Conduct
1. Prejudice will not be accepted.
Everyone who is part of XCOM is fighting for Humanity's survival. There is no room for petty hatred.
2. No amorous relationships between operatives
While bonding among comrades is encouraged, romantic ties compromises mission integrity and thus will not be tolerated. Breaking this rule will result in termination or a transfer.
3. All operators must adhere to their assigned sleep schedule
4. Any operative found to be intoxicated will be reprimanded harshly.
These two rules are enforced to keep operatives from being unable to perform properly in their duties.
5. Do not tamper with another operative' s personal items unless given explicit permission.
6. Keep all areas clean
7. No personal communication to the outside.
8. Return all weapons to the armory immediately after missions or practice.
9.










Character Sheet


Name:
Age: 21 to 40
Nationality: (Country of Origin
Appearance: (Optional; Picture or Brief Description)
Biography: (Personal History/Events leading up to XCOM)
Base of Operations: (Any of the Continents)
Squad: (Will be assigned)
Class: (Determines your role in the squad, can be changed later)
Rank: Squaddie
Personality: (Who your character is as a person)
Other: (Any extra info or Quriks)
Strengths: (What your character excels at, i.e. Close quarters combat or quick reactions)
Weaknesses: (Anything that has a noticeable negative impact on your character such as Trust issues or Fears)
Psionic-Potential: (Yes or No)
Mech Soldier Candidate (Yes or No)

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