Avatar of BBeast
  • Last Seen: 1 yr ago
  • Old Guild Username: BBeast
  • Joined: 12 yrs ago
  • Posts: 1624 (0.36 / day)
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  • Username history
    1. BBeast 12 yrs ago

Status

Recent Statuses

7 yrs ago
Current I'm now a professional physicist. Isn't that awesome?
6 likes
8 yrs ago
Exams are done! I'm free!
2 likes
8 yrs ago
"Life is complex - it has real and imaginary parts."
2 likes
9 yrs ago
Science doesn't rest
9 yrs ago
Reason Reified, Lord Logiker, Sciencomancer Superbus

Bio

I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.

Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).


Most Recent Posts

@Muttonhawk

I have a couple suggestions which might fit the feel you're going for, from what you've described.



Termite showed me this one a little while back.

@Kho

Is it possible to found a co-prosperity/stakeholder Holy Sight?


You mean a Holy Site made by multiple people? Yes, that is possible. It was discussed near the start, around the creation of the Celestial Citadel. It counts as two Holy Sites for rules purposes, but means you can pool more Might into it because you have multiple contributors.

P.S. The conversation starts here. The verdict on how joint Holy Sites tie into the rules are here and here. It was decided that the Celestial Citadel would not be a joint Holy Site, because in this instance it would be a major disadvantage four turns later not being able to make another Holy Site.

Essentially, each contributor receives half the total Might invested in the Joint Holy Site, but it counts as two Holy Sites for the purposes of counting your allowed number of Holy Sites, you must wait twice (?) as long before you build your next Holy Site, and you may only be part of one Joint Holy Site. There are no limits to the number of contributors.
In Mahz's Dev Journal 9 yrs ago Forum: News
@Ellri I am of the opinion that it should stay as "Like". It may be slightly ambiguous, but that allows it to fulfil a broad spectrum of related definitions. To further discretise the ratings system would introduce unnecessary clutter, and relabelling "Like" as "Approve" would remove a lot of the uses for that rating.

Besides, "Like" is familiar to people, from its use in other websites.

P.S. Ninja'd by Mahz.
@Muttonhawk, you could probably get a Mod to unhide it, although if the post is short enough it might not be worth the effort.

P.S. Also, I'm looking for some theme music for my tabletop roleplaying. Specifically, this is for the final boss battle against a giant eldritch psychic flesh blob monster, inside an abandoned military research facility, with a countdown timer until it nukes everything with a mega-spell.

I'm looking at you, Termite.
@BBeast

I was halfway joking, but if others simpy notice then it kinda cheapens my idea to have Aihtiraq be the primary witness and the one to tell people. I wanted to give him a reason to interact with actual gods this time.


That is fair.

And as far as the 25 Might Tsar Bomba goes, that's an even scarier part: Xos didn't even use close to the thing full power right there.

Kyre was already weakened and Xos got in a cheap blow. He did empower himself with the Spark for about a second but if he was actually unleashing all its power then there would be collateral damage.


(And Kyre had a plot bullet with his name on it)

But yeah, the Primordial Spark is scary OP yet somehow canon. It will be interesting to see how other people deal with it.

Also, if Xos is going to vandalise/blow up the Celestial Citadel, consider letting me in on the post. Teknall is a stakeholder of the Celestial Citadel too.
Has anyone realised yet that Amartia was the one imprisoned in the Cube? ICly

Edit: It might have been mentioned, but as you all know, I'm far behind thanks to other commitments.


Yes. When Toun and Teknall went to the Cube, they identified that Amartia was inside.
roleplayerguild.com/posts/3837490
roleplayerguild.com/posts/3841472

7. Have Vestec start making an actual nation in the Changing Plains.


Relevant post, with useful world-building in the Changing Plains that you may or may not like to refer to, in case you forgot it.

8. Have the Cursed start making a kingdom somewhere super inhospitable (any ideas? I'm leaning towards the bottom of the ocean or the middle of the desert.)

Wherever you put the Cursed, it needs to be somewhere with minimal cause for decay. The bottom of the ocean is actually one of the worst possible places for a kingdom of undead, because the bottom of the ocean is full of scavengers who will eat all your undead. And terrestrial undead would have difficulty moving around and doing anything in the bottom of the ocean.

The desert is a reasonable location, although you'd be competing with the elementals. You could also try moving in to the south pole. Give the dwarves some neighbours.

15. Have Vestec turn that tunnel he made through the middle of the earth when Jvan bitch slapped him for no reason at all into an actually super useful tunnel system.

As I recall, there specifically wasn't a tunnel because Vestec clipped through the ground so as not to blow up the planet, but I'm cool with this.

I can second that Vestec no-clipped through the ground, with no tunnel formed. Even if there was, all but the kilometer nearest the surface would have closed up by now, because magma.

Vakarlon and Mammon have already made tunnels of various sorts, so you can adopt those.

Also, don't forget your plans to make Grotlings some time. Vestec still has a favour to cash in from Teknall.

Guys, Xos is a sneeky snek and he totally got rid of that body and sword in a way that wasn't as obvious as I made it sound

You can't just MAGICALLY KNOW about what he did for FREE! You have to stop being so stingy and spend your 1 Aihtiraq wish-token to hear about what happened from the man

Edit: Wait what?

<Snipped quote by Rtron>

Somebody call the zoo, we've got a hippo-potacrite rampaging on the loose.


If I recall correctly:
A god's essence leaves a mark, or a trail, wherever they go. This trail, unless concealed, can be detected by other gods. Might can be used to strengthen a god's concealment, and detecting these trails requires the expenditure of Might by a god on their detection capabilities. Detection and Concealment begin at Level 1 for every god and naturally rise by 1 per level up. As mentioned, a god can spend Might to specifically increase their Detection and Concealment capabilities. These levels DO NOT take into account inherent Detection and Concealment capabilities of a god due to their Domain (Portfolio), they only build upon them (so, for instance, a Level 1 god of Trickery will be inherently better at Detection/Concealment than a Level 1 god of Light).
The Rules


If any god happens to wander past the murder scene and they have a detection level greater than Xos' concealment level (which is 6), then they will find Xos' trail and the end of Kyre's trail. Granted, 6 is fairly high, so not everyone can beat that, but some can.

Plus nuking a god with a 25 Might spark is hard to do sneakily, although I suppose we could give you the benefit of the doubt there.

And regarding Vestec, to be fair, he did it in genuine self defence.
TFW people make big IC posts, and everyone is talking about them, but it's late and I have assignments and practise to do and need to sleep some time too.

P.S. Sleep lost this battle.

P.P.S. The Primordial Spark is bloody terrifying. I now have another reason for Teknall to continue start his secret construction project.
<Snipped quote by BBeast>

Amazing, it will have mathemagic before mathematics.


I disagree. Galbar already has an entire race of brilliant mathematicians. Mathemagic is simply the logical extension.
With all this cool world-building going on, it's making me ever more keen to jump on the world-building wagon.

Fortunately, I got those feels last time Termite did world-building, and got more ideas than just alchemy, so I already have something in progress.

Galbar is going to have the best mathemagicians.

Also, I should probably get Kinesis to make some cool stuff. I'll add that to my list of things to do, on top of Teknall's secret space project and Gerrik's story arc. And that can all sit on the back-burner while I work on university reports and assignments.
@Oraculum

Hmm.

For reference: Teknall's interactions with the Orbs of Darkness.

The tricky part is that Teknall's plans with the Orbs are currently underdeveloped and top-secret. No one other than Toun and Jvan have any inkling as to what Teknall might be trying, and Teknall wants it to stay that way. Perhaps if I had another couple of months to develop that plotline, then maybe I could use it for making a demigod, but as-is it will be a stretch to get Teknall involved in that manner.

Additionally, getting an Orb to produce something would be difficult to explain.

An alternative plot-line: Julkofyr is imprisoned in Vestec's Realm of Madness (not dead as many believe). Perhaps Niciel might try to liberate Julkofyr (with her new motivation to go and do something good in the world), and something goes terribly wrong in the process, producing a demigod. Also of note, Julkofyr's prison is in fact a corrupted Orb of Darkness.
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