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7 mos ago
Current Quickly RPGuild we must Matriculate!
1 yr ago
Getting that I'm feeling watched feeling again...who are all these people stalking...err...visiting my profile? Ahhhh stranger danger.
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2 yrs ago
I just wanna sleep...
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2 yrs ago
Just one more day again...one more...I hate long shifts...
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2 yrs ago
One more day on shift...then a half day to feel human again...adulting sucks.
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I made him a little on the older side. Late teens as I figured it'd take awhile and an older Goblin would be more likely to be a Smith in the tribe.
Name: Koglan Ironweaver

Age: 17

Gender: Male

Appearance: Standing just a little over 3 feet tall, maybe 3 inches more. This is Koglan Ironweaver, a tuft of red hair at the back of his head he braids daily to keep it out of his way the rest of his head he shaves bald weekly. His skin is a healthy brown, his shoulders, arms, and chest are heavily muscled from the hours and hours he spends daily, weekly and all through the months pounding and heated steel in his forge, and working at in the heat of his shop. His hands are ever scarred from the times he's struck himself with his hammer, or cut while using awl, chisel or shears. He has a mean white scar that trails down from just beside his right eye and down to his right jawline, from one of the few times he was on the battle field when he was much younger. Keen grey eyes flecked with gold look out at the world. And finally often seen wearing a smiths apron and underwear, and little else, but if he needs to make himself presentable he'll don a pair of leather gloves and a dark blue robe with a pair of crossed hammers embroidered onto the right shoulder.

Abilities: Master Level (for a Goblin) Weaponsmith, journeyman level (again for a goblin) Armorer, previous experience as a warrior in his younger years.

Clothing: A Goblin Smiths Master robe that blue robe with the crossed hammers on it. And a pair of underwear made from deer hides he stitched together.

Equipment: Weapon crafting tools (Smiths Hammer, tongs, anvil etc.) A fully functioning Forge set deep into the side of a hill near to the tribe town. Armorer tools (Doming hammer, chisels, awls etc). A smithing apron made of thick and strong leather.
@AristoclesI've got a character in the works. Changed my rough character sheet into th eone you've put up there Aristocles.

Hope it meets your requirements. I believe it should be up by now. I may have changed it just a tad. But I believe everything is there in the character section.
Okay so I don't see a character sheet, or have a clear idea of naming conventions, so until I am proven wrong I'll use Warhammer Fantasy naming styles, and make up a rudimentary char sheet. Let me know if I should change anything please.
@Gigan If you haven't played any of the Armored Core games Gigan, those heavy Mechwarrior/Battletech mechs which are clunky and slow, would have an Armored Core NEXT boost circles around them faster then they could fire their weapons.

It'd be funny to see, but so sad afterwards.

Senhara said awhile ago that this RP is based around the AC idea of quick, fast moving NEXTs/Frames. A poor Battletech mech would be little more then fodder. Something a nation or a faction would put in front of them to potentially slow down a Frame for a brief amount of time.

AC based Frames would be slimmed down, light, flight capable mechs. Have maybe between 3 and 6 weapons tops. Sure there are heavier quadrepedal Frames, but they are still pretty darn fast. Quad Frames would be artillery and super heavy weapon Frames I imagine. That's how they were in Armored Core. The light bipedal Frames would carry shoulder mounted grenade launchers or light cannons. And light rocket launchers and tank grade assault rifle like weapons in their hands.

I apologize if it sounds like I'm giving a lecture or something like that. There is a huge difference between the Armored Core, Battle Tech and even the Gundam Franchises. So there has to be some explanation here.
@Senhara Both? Like we know some of them, but not so much for others or maybe the specs are wrong because of a refit or something? I guess you could call it option 3. Make the characters think they know what they're doing and then surprise them anyway.


I like the idea Cultural has going here really. That it all boils down to information not being quite right you know? Or information is out of date.
Hmmm okay so I think I get the gist of this idea.

I wouldn't mind picking up one of the support characters though. A craftsman perhaps, a weaponsmith maybe?
Perfectly fine by me too.
That the GM did!

Lots of people so far too.
I think I've actually already got a character idea hah!

Either way, hope to see this get off the ground.
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