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i like to rp. that's really all there is to say.

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Nahbi froze. That... was a very good question. What were they supposed to do now? Wasn't a teacher supposed to greet them and give them their rooms or something? Oh well. Details had never bothered Nahbi in the past, and like hell she'd let them bother her now. "Why, my furry friend," she said with fake confidence, "we do what we came here to do: kick ass and take names!" Not that she actually knew what that entailed at this point. Whatever, it sounded cool. "Mine's Nahbi, by the way," she said with a grin. "Nahbi Cho. Future Huntress extraordinaire. Let's see if we can't get some of our comrades in on the fun. If there's one thing I've learned in my entire life, it's that it's harder for people to punish big groups." Not that Nahbi planned on doing anything that they would be punished for. Of course not.
Unperturbed by the faunus boy's reminder, Nahbi's grin grew sharper and she leaned into him. "Can and _will_, buddy. I doubt any of us came this far just to _almost_ be a Hunter." Finally drawing back her arm, she interlocked her fingers and stretched her hands high above her head. "Also," she added, her nose high in the air in a display of faux poshness (or at least what she thought was posh) "sleep is for the weak." Her smile grew on her face again and she bumped the faunus with her hip. "C'mon, don't be a bore on our first day at Beacon."
> That'd work for team choosing, I don't know that some of them would make sense as team leaders IC. If you're talking about Nahbi I absolutely second that thought.
I'm down with the self-organizing and one girl to a team.
Nahbi jumped when she heard someone actually reply to her. Her head snapped back to look at her fellow student – in her excitement she'd forgotten that conversations required two people, and that she wasn't just yammering to herself. Her confusion was quickly forgotten though (along with any rules about what was a socially acceptable level of contact between strangers)and she threw her arm around the faunus' shoulders. "Finally _this_!" she exclaimed, throwing her other arm out towards the academy. Her grin took over most of her face as she looked between Beacon and her new friend. "Finally we're off that stupid ship! Finally we get to be hunters! What, still waking up?"
Post. Anyone feel free to talk to Nahbi. I left who she was talking to vague so anyone can roll their eyes at her or whatever.
"Whoohoooooo!" Nahbi punched a fist into the air and took off, running down from the ship with her arms spread like wings. Excitement shot through her as she darted past the various students and beheld what she'd been dreaming of for years: Beacon Academy. She'd made it. She couldn't stop the laughter that bubbled through her when she stopped in front of the towering school, jumping up and down like a child. Nahbi turned to the closest student and said, "Finally, right?" She didn't wait for a response before turning back to look at Beacon.
Name - Nahbi Cho Age - 17 Race- Human Appearance - Personality - Nahbi can almost always be seen sporting a wicked grin, and is very easily entertained. She's not always the easiest to get along with, what with her obnoxious amount of energy and sarcastic remarks, but if she decides she likes you enough, you can be sure she'll stick with you through thick and thin – not that others often decide they like her. She enjoys messing with people, and is often too obtuse to read the situation and know when enough is enough. Nahbi's juvenile, falling easily into pettiness, but this also contributes to her child-like nature. She's a bit too naive for a world overrun by Grimm, and doesn't always seem to understand consequences or risks. Despite coming across as tactless and insensitive, she's actually very trusting. Weapon - Scatter and Flare Nahbi uses dual blades combined with her aura, which are incapable of changing form. For melee battles, Nahbi wields them in tandem, using fast, spinning movements. She uses them as conductors for her aura for ranged attacks: when slashed, Scatter shoots out razor sharp arcs of aura, to either cut or blow enemies away, and Flare creates a line of spikes made from her aura when stabbed into the ground. Overall, her fighting style is hit first, hit hard, and do it with style. Semblance - Vertical Teleportation Nahbi can teleport either straight up or straight down. She typically uses this for evasion, getting some altitude on an attack, or dropping down heights that would be too dangerous to fall. History - Nahbi chose to become a huntress because it sounds badass, plain and simple. Nahbi grew up watching the heroic deeds of hunters and huntresses on the news, and even took to playing "hunters and Grimm" with her two older brothers – though of course, the news reporters never covered the gruesome aftermath of battles they showed, or what happened when a huntress wasn't quite fast or strong enough to defeat her opponent. When Nahbi decided she wanted to be a huntress, her parents understandably shot the idea down. Her mom and dad were both very loving, if overprotective, and refused to even entertain the thought of their little girl fighting the monsters that haunted their dreams. Pouting and frustrated, Nahbi refused to let the issue drop, constantly bringing it up and even talking to her brothers about what sort of huntress she would be. Nahbi would run into the forest nearby in secret to practice, and actually got… pretty darn good. When her parents discovered dual blades hidden under her bed, along with books explaining how to utilize aura, it was the last straw. The fight was grand and gruesome enough to rival those that Nahbi always saw on the news, and when it ended with her parents confiscating her swords, Nahbi knew what she would do. That night she packed her things, stole back her swords, and ran away to Beacon, to officially start her training as a huntress and achieve her dream. Other - Nahbi likes butterflies. That's her thing. The windowsill in her room is lined with various butterfly figurines she's collected over the years, made of glass, metal, gemstones, wood, tissue paper… whatever she's managed to find, really. She likes figuring out new ways to fold paper into butterfly shapes when she's bored, and the meticulous nature in which she does so would surprise those who know her.
Name - Nahbi Cho Age - 17 Race - Human Appearance - [link](http://dreamself.me/full.php?action=change&fg=0&ffg=0&bg=0&back=0&hat=10354792&accen=0&face=10639673&hair=10454881&accef=0&pose=0&top=10440842&coat=0&acceh=0&bottom=0&shoe=10421922&bodycolor=17000192&) Personality - Nahbi can almost always be seen sporting a wicked grin, and is very easily entertained. She's not always the easiest to get along with, what with snide remarks and sarcastic personality, but if she decides she likes you enough, you can be sure she'll stick with you through thick and thin – not that others often decide they like HER. She enjoys messing with people, and is often too obtuse enough to read the situation and know when enough is enough. Nahbi's juvenile, falling easily into pettiness, but this also contributes to her child-like nature. She's a bit too naive for a world overrun by Grimm, and doesn't always seem to understand consequences or risks. Despite coming across as combative and snarky, she's actually very trusting. Weapon - Scatter and Flare ![](http://fc05.deviantart.net/fs24/f/2007/361/b/a/Dual_blades_by_oDedaLo.jpg) Nahbi uses dual blades combined with her aura, which are incapable of changing form. For melee battles, Nahbi wields them in tandem, using fast, spinning movements. She uses them as conductors for her aura for ranged attacks: when slashed, Scatter shoots out razor sharp arcs of aura, to either cut or blow enemies away, and Flare creates a line of spikes made from her aura when stabbed into the ground. Overall, her fighting style is hit first, hit hard, and do it with style. Semblance - Vertical Teleportation Nahbi can teleport either straight up or straight down. She typically uses this for evasion, getting some altitude on an attack, or dropping down heights that would be too dangerous to fall. History - Nahbi chose to become a huntress because it sounds badass, plain and simple. Nahbi grew up watching the heroic deeds of hunters and huntresses on the news, and even took to playing "hunters and Grimm" with her two older brothers – though of course, the news reporters never covered the gruesome aftermath of battles they showed, or what happened when a huntress wasn't quite fast or strong enough to defeat her opponent. When Nahbi decided she wanted to be a huntress, her parents understandably shot the idea down. Her mom and dad were both very loving, if overprotective, and refused to even entertain the thought of their little girl fighting the monsters that haunted their dreams. Pouting and frustrated, Nahbi refused to let the issue drop, constantly bringing it up and even talking to her brothers about what sort of huntress she would be. When her parents discovered dual blades hidden under her bed, along with books explaining how to utilize aura, it was the last straw. The fight was grand and gruesome enough to rival those that Nahbi always saw on the news, and when it ended with her parents confiscating her swords, Nahbi knew what she would do. That night she packed her things, stole back her swords, and ran away to Beacon, to officially start her training as a huntress and achieve her dream. She still writes to her family, though they're less than pleased with her. Surprisingly, they've yet to show up on Beacon's doorstep, demanding their little girl back. Other - Nahbi likes butterflies. That's her thing. The windowsill in her room is lined with various butterfly figurines she's collected over the years, made of glass, metal, gemstones, wood, tissue paper… whatever she's managed to find, really. She likes figuring out new ways to fold paper into butterfly shapes when she's bored, and the meticulous nature in which she does so would surprise those who know her.
You still accepting? I'm interested.
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