Current
I do not "brainrot". I brainferment so my brain will become even smoother and even more potent than before in its smoothness.
2
likes
2 yrs ago
I live. I die. I live again!
1
like
4 yrs ago
I was gone for a lot longer than I thought >.>"
2
likes
4 yrs ago
Sorry for my absence! A Volunteering position suddenly turned into a Volunteer Leadership position I was not expecting at all so things have been hectic.
4
likes
4 yrs ago
Look at you posers, having to bang dragons or sell your soul for magic when you could just play a lute for some. Anyways, here's Wonderwall. - Bards
For the Xim, I'm going for a dictatorship where the leader was genetically engineered for that role, then raised and educated to be a leader, and had their personality shaped (through a process I'll describe in the NS) to be the perfect leader. This person has nearly absolute control, and the people have absolute faith in their leader's abilities. It would even be considered unscientific to question the leader's power, as they are literally designed, breed, born, and shaped for that role.
I'm unable to decide a name, however. "Xim-Speaker" might be a good one, or maybe "Conjoiner".
The word "Primarch" comes to mind
You could also mess with the spelling of words like Divinitus from Divine
Sounds like the word "Gospel" or "Prophet" or "Messiah" rings to me even tho they aren't religious.
Edoric jolted awake, something had stirred him from his deathly slumber. He went to take his first breath, only to be met with a lung full of... blood?
After suffocating on his own vomit as he violetnly wriggled like a fish on land, he managed to maneuver himself onto his knees where he could properly clear his lungs. He stared at the pool of red that had formed under him, how his salvia had mixed with the crimson liquid to form blood trails that still hung on his cracked lips like red spider webs.
He could feel his eyes dialting in and out as they got used to being of use once more and slowly brought the man into the persepctive of his world. And boy was it not pretty.
First thing Edoric noticed was the pile of bodies laying before him, all hallowed and emanciated with faces carved of suffering and agony. Edoric wanted to vomit it again, but this time only a thin trickle of blood dribbled out, followed by bitter bile that he forced himself to swallow.
As his breathing increased and his heart began to kickstart itself, he could feel him hands grasping at the cold, hard stone floor to try and pull his legs free from the mount of pained corpses whose outstretched, boney arms begged for Edoric's assistance. Giving in, he pulled his leg free and reflectively kicked one of the arms he thought was still moving towards him; a sickening crunch followed as the marrow and bone broke and toppled over in a way that no arm should, the sinew to weak to hold on to the broken limb.
He wanted to scream.
He wanted to cry.
He wanted to curl up and bawl empty tears like he was a child again.
But yet, he didn't. He held on to his mind (and probably his sanity) with all dear hope he could muster out, shutting his eyes as to try and end this horrid vision of death and decay as if it was all some bad dream and he'd wake up on a nice comfy bed soon enough.
Edoric racked his dusty, decripet mind for his own name as the tried to shut out the sights and smells around him, but the stentch of death and rot was overbearing and caused him to gag on his own breath before coming to his name.
With his namely firmly in tow, the man began to fill in some of the other holes he had.
He was Edoric of a family name he couldn't recall, a merchant of sorts from Zeal? No, Sith. Nonono, that also wans't right. It was Sikth, ahhh yes, that was the place. He had wandered from place to place to trade and deal in goods... maybe with comrades? Or was he always alone?
Clasping his hands on to his shaking head, the ringing and clinging of chains heralded his hearing back into the world. Slowly, he lowered his hand unto his vision.
Chains?
Edoric shook them once.
They jangled.
He shook them again.
They danced to a rusted tune.
The chains were real alright, a quick look down revealed that there were more chains around his ankles, or, what used to be chains. It seemed like at some point the links broke away, granting him freedom of access but Edoric couldn't remember why he had chains on him to begin with.
Then soemthind drew his hand to his neck.
He swallowed hard as his shaky hand traced a long, wicked, gnarly scar on his neck with a horrified finger.
W-w-what the h-hell ha-happened? Wha did I dew-
...
Wh-wha? Th-th-this i-is...?
Edoric looked up.
His bleached skin went white once more as the image of... of... a thing be burned into his eyes.
It was like a giant, cancerous intestine. Its buldging mass barely contained by the chains, hooks and pipes that pierced it and held it alof. Glowing tumors on its underside seemed to... breath as if they were alive, a faint howling of some wind through the flayed flesh sounded like it was howling in pain at the many cuts, gashes and laceration all over it. Some of which had spilled... something on to Edoric.
He shivered with fear and disgust as it slide down his back, it was like blood... but ch-chuunkier... and g-g-gl-loopier... and s-s-s-s-slimierrrr... and... mon-mo-mo-m-monstrous...
*CRACK*
Edoric finally broke as his breathing of the dead air filled his undead lungs as his panicked hyperventaliation forced its way past his gag reflex.
Grabbing his head and curling up, rocking back and forth, Edoric screamed.
Everything else is fine, and you can keep the Fyrites, just not as living sex dolls. Thankyou for being understanding.
Damnit, you're acting all nice and humble and now I feel guilty for getting mad at you!
I do my best to stand out but I also know when to stand down
I should probably be thankful for you being equally as understanding in some strange way that my sleep-deprived mind thinks is right
Anyways, here's the new version of the Fyrites, made them less like cat-eared bimbos and more... pathos-based? Tbh, the two things that inspired this new version of them was actual cats and anime tsunderes so there's that. Tell me if anything needs to be changed again:
Humanoid, cat-like beings, the Fyrite have humanoid skeletal structures as well as some other similarities such as five fingers on a hand and red blood, however they had evolved from more feline ancestors. The most obvious difference is their tails and ears, which are both very cat like in nature; the ears of a Fyrite is highly sensitive to sound and very receptive (it should also be noted that they have no "human-like" ears on the side of their heads, their cat ears are their real ears). The skin color is typically that which resemble's humans and tans, albeit slower. However, it is rare to see a tanned Fyrite as they are actually quite susceptible to skin cancer and related diseases; life on the Memoria Fleet also doesn't exactly provide many opportunities to get a proper tan to begin with either.
Their life cycles are remarkably quick, reaching sexual maturity around the age of 8, mental maturity around at the age of 14 and reach full adulthood at 16 before becoming elderly at age 50 with death typically happening in the 60's and 70's. As a sort of offset for their otherwise quick lives, the Fyrite's reproduction cycle is rather unique, sharing similarities with cats. Their pregnancy cycle is only a mere 3-4 months with anywhere from one to six children per birth. They can also have multiple births a year with little consequence.
Despite what many think of them, they actually do value relationships (familial and romantic as the two largest) to quite a high degree. Its that they socially see sex and romance as two different concept with one not necessarily being directly linked to the other. Some marriages have actually occurred out of platonic love or emotional support with the children being raise in the family not being that of the mother and father, but of that born from extramarital affairs.
Such relationships (and emotions in general) are actually quite common with the Fyrite who adore closeness and companionship again in a manner similar to cats. Whatever outward appearance a Fyrite may put on will be replaced with either a very loyal companionship or a very attached romance once someone begins to personally know them. Its postulated that such is the case as Fyrites or their ancestors were once very, very fearful creatures, craven of almost everything. Thus they formed close knit groups as protection and moral supports. This is also the leading theory behind why some Fyrite will appear very willful or strong or brave even though they are actually quite frail in terms of personality; in order protect themselves, they had to put on an act of strength to ward off dangers, something which has permeated long after they've ascended from their old place in the food chain.
Fyrites are also quite adaptable, both biologically and socially. Their well-balanced homeostatic capabilities permit them to wear anything they want (which sometimes included nothing at all) in most climates within reason. They are also the ones who've adapted the easiest to life on the Memoria Fleet, not exactly knowing all too well the concept of what "personal space" is has both worked for and against them.
@HaelAlrighty, I'll edit that part out and probably rethink some bits of the Fyrites. Anything else on the other two races you have a bone to pick with and I'll see what I can do. I think I might have either missed/forgotten that part in the OP or didn't understand it when I first read it. Either way, my bad >//<
In other news, I've updated my NS once again with mostly Government stuff, also finally got a name (Memoria Fleet).
@All, please do tell me if I need to change anything since I fear I might have to actually. Constructive criticism is welcomed ^^
Didn't edit the Races tho, going to do that now probably.
@Arawak@darkandstarDon't worry, the nekos are only one of three races my NS will have, here's the species bit from my NS:
Also, these are the first drafts, so do expect changes to be made and such. If people really hate my stuff, then I'll just drop it.
Species:
Humanoid, cat-like beings, the Fyrite have humanoid skeletal structures as well as some other similarities such as five fingers on a hand and red blood, however they had evolved from more feline ancestors. The most obvious difference is their tails and ears, which are both very cat like in nature; the ears of a Fyrite is highly sensitive to sound and very receptive (it should also be noted that they have no "human-like" ears on the side of their heads, their cat ears are their real ears). The skin color is typically that which resemble's humans and tans, albeit slower. However, it is rare to see a tanned Fyrite as they are actually quite susceptible to skin cancer and related diseases.
Their life cycles are remarkably quick, reaching sexual maturity around the age of 8, mental maturity around at the age of 14 and reach full adulthood at 16 before becoming elderly at age 50 with death typically happening in the 60's and 70's. As a sort of offset for their otherwise quick lives, the Fyrite's reproduction cycle is rather unique, sharing similarities with cats. Their pregnancy cycle is only a mere 3-4 months with anywhere from one to six children per birth. They can also have multiple births a year with little consequence.
Curiously enough, they are also able to breed with literally any other race, however the child will always look like the mother-race with some similarities to the father's race. This is due to as the Fyrtie provides two copies of their genes, one untouched and one modified to resemble the other race in a process known as "Communion" where the Fyrite consciously attunes their nervous system to their partner's, sending and receiving electrical impulses directly through the skin, almost uniting nervous systems during intercourse.
Fyrites are also seen as one of the most promiscuous races, in part owning to their unique reproductive system and Communion, but also their flexible homeostatic abilities which is presumably why they can reveal otherwise revealing clothing with little temperate discomfort. While some will say that the promiscuity of the Fyrites is a stereotype, there is no denying that compared to other species, they are quite hyper-sexual with lewdness almost engrained into their culture and being. Some might say that Fyrite are capable of attracting and arousing any race through looks or through pheromones, but at the end of the day, there are probably a good deal of races whose young would love a night or two with some Fyrites.
Perhaps the complete opposite of the Fryrites, the Siari are a race of ancient, long-lived beings while multiple arms and bright orange blood who stand at an impressive 7-8 feet tall on average. They lay a (debated) claim to the most intelligent beings, at least in their own eyes. Infamously snooty and arrogance, its could be said that it was their hubris which lead to the events that caused the current state of the MF. With four-fingered hands and long, lanky limbs, Siari are undoubtedly frail and their lack of significant muscle mass means that they also don't have great endurance or strength or speed.
The Siari have rubbery blueish-grey flesh, often tightly pulled across their thin bones. The have no internal lungs, instead having gland-like structures at the top of their heads and shoulders which pull oxygen from the air around them. As such, these areas are often mislabelled as "glowing bits" while in truth they are simply where the most oxygenated (thus brightest) blood is. Also as such, the Siari have quite the mask fetish out of necessity, in order to both protect their vulnerable heads (which also houses their enlarged brains) and to help purify the air around them, making them suitable for respiration.
Several styles of Siari masks
Capable for living centuries at a time, its not uncommon for some to even live up to a millennia or more assuming ideal living conditions are met, something that's rarely seen on the Memoria Fleet. Slow to age and mature, these creatures often only produce one or two offspring in their entire lives, the most fertile ever recorded for intraspecies breeding is 5 children. Of course, when breeding with a Fryrite, their offspring potential skyrockets but the natural low arousal rate, there is still a comparatively low rate.
While some might expect the Siari to maintain something of an "upper echelon" in society due to their high intelligence and long lives, its not quite so much the case, namely as the Fyrite easily out number them and the Aphid... well they're the Aphid. In fact, most Siari take less of a "leader" stance and more of a "mentor" stance, often working as teachers, aids, sages; only those with great drive, zeal and amibtion work in positions of power like company CEOs and politicians but by no means dominate the respective landscapes.
Benefiting their minds, it can be said that even if the Siari are the ones who caused the current situation, they are without a doubt the original founders of the old empire, being the first to venture into space and colonize as well as making AI robotics, of the most notable are the Archons, strange looking machines that no one quite remembers how the design was created as they certainly do not resemble any Siari. Some older Siari tell tales on how they first discovered the Fyrites when they where simply glorified cat tribes and the Aphids as giant, unintellignet bugs before genetically modifying them into what they were today for original use as soldiers and sex slaves. However, this tale has two major flaws: there was a very small market for sexual industries within native Siari soceities and the Archons where the ones who
Siari are also very long term thinkers, not put off by what would seem to most races as catastrophic failures or losses and more than willing to wait a few decades or even centuries for investments to pay off. That said, they are not oblivious to failure and there are times which they will act more impetuously.
Aphid Drone Aphid Scourge
Perhaps the most alien and fear-inducing race aboard the Memoria Fleet, the Aphid are sometimes referred to as "hyper evolved bugs" as that's what they basically are. The Aphid in short are the stuff of nightmares, swift giant bugs that stand as tall if not taller than most bipedal species that whisk about on long, claw-like legs, covered in hard chitin and can are extremely venimous. They are mindless bugs with a hunger to devour entire worlds.
Or so the Siari and the Fyrite like to say.
While that description was certainly true at one point with some bits of it lingering on to this day, one could call modern Aphid more "civil" or "docile". Sure they still look creepy as hell and will probably make you shit your pants if you saw one in a dark hallway, but due to a lack of a hivemind, they no longer feel a compulsory need consume biomass. They still do possess quite an appetite if left unchecked and are still quite aggressive however. As such, the two other races of the MF like to toy with outsiders of how they "live with savage monsters on a daily basis", both as an ego boast and to chuckle as outsiders fearfully keep watch for such creatures as they make their way through ships.
Of course, the Aphid have their own take on this seeing as they are intelligent beings who have their own language based around clicks and chirps (although their "yelling" sounds a lot more like yodeling for some reason); the Fyrite and Siari inhabitants can understand said chirps and clicks in a way similar to how people understand droid beeps in Star Wars (the Fyrite's sensitive ears can pick up the variations in tone and thus they can "learn" the language while Siaris simply have translators in their masks) and the Aphids have the ability to understand the other speech patterns. In terms of actual intelligence, they aren't nearly as developed as the other two, but make up this lack of understanding through a pheromone-based collective intelligence. Basically, the more of them are in an area together, the smarter each individual becomes. Funnily enough, some of these pheromones can also put Fyrites into heat.
Born of eggs, the Aphid larva and hatchlings almost resemble purplish soft-shelled lobsters before they quickly begin to grow to full size. They can also completely forgo the hatchling process and come out as a young Drone should they have proper "incubation" (ie a machine or even a living host), but such process is nonexistent in the MF. Being genderless, Aphids will seek to grow and propagate. In the past they used to either seek out a secluded area or an unlucky host for their eggs to be directly transplanted into, but now a days there are Fyrites who are more than willing to act as surrogate mothers (they will simply deliver the eggs and not have to undergo the chest-bursting method of delivery).
Younger Aphids are called "Drones" and are the most typical of Aphids species. As they age, their chitin hardens and forms more spikes and plates as their claws and tips begin to turn a bright orange, the once glowing yellow eyes turn blood red with teeth and external mandibles becoming more prevalent. These older Aphids are commonly referred to as "Scourges", referencing their brutal past.
Although the Aphid are technically immortal, many of the older ones will either commit suicide or request death as they will start to feel an instinctual "completion" in their life cycle once they have laid enough eggs. This is most likely residual commands from the hivemind which told them that those too old to be as efficient as they once where, should give themselves up to feed the younger generations. It should come as no surprise that Aphids are veracious omnivores to the point they can be seen as space goatbugs.
For those who are still curious on where the idea that Aphids are venomous and how they can spit poison; they can't. Its one of those things that the Fyrites and Siaris made up. However, their bodily wastes (which very slowly builds up over the course of months or even years) is known to be highly toxic as it literally everything even their stellar digestive systems can't breakdown.
Happy now?
EDIT: I realize that there might be quite a bit of OP potenital, expect that to be sorted out once I have some more stuff written and have time to go back and fix stuff.
Across the Memoria Fleet, there are roughly 56.2 million known inhabitants spread across roughly 3 thousand ships of varying shapes and sizes. Of course there's always stowaways or lost people who aren't counted aboard some of the massive ships due to the sheer size or the tiny vessel which shadow the fleet, but its a good consensus estimate.
Humanoid, cat-like beings, the Fyrite have humanoid skeletal structures as well as some other similarities such as five fingers on a hand and red blood, however they had evolved from more feline ancestors. The most obvious difference is their tails and ears, which are both very cat like in nature; the ears of a Fyrite is highly sensitive to sound and very receptive (it should also be noted that they have no "human-like" ears on the side of their heads, their cat ears are their real ears). The skin color is typically that which resemble's humans and tans, albeit slower. However, it is rare to see a tanned Fyrite as they are actually quite susceptible to skin cancer and related diseases; life on the Memoria Fleet also doesn't exactly provide many opportunities to get a proper tan to begin with either.
Their life cycles are remarkably quick, reaching sexual maturity around the age of 8, mental maturity around at the age of 14 and reach full adulthood at 16 before becoming elderly at age 50 with death typically happening in the 60's and 70's. As a sort of offset for their otherwise quick lives, the Fyrite's reproduction cycle is rather unique, sharing similarities with cats. Their pregnancy cycle is only a mere 3-4 months with anywhere from one to six children per birth. They can also have multiple births a year with little consequence.
Despite what many think of them, they actually do value relationships (familial and romantic as the two largest) to quite a high degree. Its that they socially see sex and romance as two different concept with one not necessarily being directly linked to the other. Some marriages have actually occurred out of platonic love or emotional support with the children being raise in the family not being that of the mother and father, but of that born from extramarital affairs.
Such relationships (and emotions in general) are actually quite common with the Fyrite who adore closeness and companionship again in a manner similar to cats. Whatever outward appearance a Fyrite may put on will be replaced with either a very loyal companionship or a very attached romance once someone begins to personally know them. Its postulated that such is the case as Fyrites or their ancestors were once very, very fearful creatures, craven of almost everything. Thus they formed close knit groups as protection and moral supports. This is also the leading theory behind why some Fyrite will appear very willful or strong or brave even though they are actually quite frail in terms of personality; in order protect themselves, they had to put on an act of strength to ward off dangers, something which has permeated long after they've ascended from their old place in the food chain.
Fyrites are also quite adaptable, both biologically and socially. Their well-balanced homeostatic capabilities permit them to wear anything they want (which sometimes included nothing at all) in most climates within reason. They are also the ones who've adapted the easiest to life on the Memoria Fleet, not exactly knowing all too well the concept of what "personal space" is has both worked for and against them.
Perhaps the complete opposite of the Fryrites, the Siari are a race of ancient, long-lived beings while multiple arms and bright orange blood who stand at an impressive 7-8 feet tall on average. They lay a (debated) claim to the most intelligent beings, at least in their own eyes. Infamously snooty and arrogance, its could be said that it was their hubris which lead to the events that caused the current state of the MF. With four-fingered hands and long, lanky limbs, Siari are undoubtedly frail and their lack of significant muscle mass means that they also don't have great endurance or strength or speed.
The Siari have rubbery blueish-grey flesh, often tightly pulled across their thin bones. The have no internal lungs, instead having gland-like structures at the top of their heads and shoulders which pull oxygen from the air around them. As such, these areas are often mislabelled as "glowing bits" while in truth they are simply where the most oxygenated (thus brightest) blood is. Also as such, the Siari have quite the mask fetish out of necessity, in order to both protect their vulnerable heads (which also houses their enlarged brains) and to help purify the air around them, making them suitable for respiration.
Several styles of Siari masks
Capable for living centuries at a time, its not uncommon for some to even live up to a millennia or more assuming ideal living conditions are met, something that's rarely seen on the Memoria Fleet. Slow to age and mature, these creatures often only produce one or two offspring in their entire lives, the most fertile ever recorded for intraspecies breeding is 5 children. Of course, when breeding with a Fryrite, their offspring potential skyrockets but the natural low arousal rate, there is still a comparatively low rate.
While some might expect the Siari to maintain something of an "upper echelon" in society due to their high intelligence and long lives, its not quite so much the case, namely as the Fyrite easily out number them and the Aphid... well they're the Aphid. In fact, most Siari take less of a "leader" stance and more of a "mentor" stance, often working as teachers, aids, sages; only those with great drive, zeal and amibtion work in positions of power like company CEOs and politicians but by no means dominate the respective landscapes.
Benefiting their minds, it can be said that even if the Siari are the ones who caused the current situation, they are without a doubt the original founders of the old empire, being the first to venture into space and colonize as well as making AI robotics, of the most notable are the Archons, strange looking machines that no one quite remembers how the design was created as they certainly do not resemble any Siari. Some older Siari tell tales on how they first discovered the Fyrites when they where simply glorified cat tribes and the Aphids as giant, unintellignet bugs before genetically modifying them into what they were today for original use as soldiers and sex slaves. However, this tale has two major flaws: there was a very small market for sexual industries within native Siari soceities and the Archons where the ones who
Siari are also very long term thinkers, not put off by what would seem to most races as catastrophic failures or losses and more than willing to wait a few decades or even centuries for investments to pay off. That said, they are not oblivious to failure and there are times which they will act more impetuously.
Aphid Drone Aphid Scourge
Perhaps the most alien and fear-inducing race aboard the Memoria Fleet, the Aphid are sometimes referred to as "hyper evolved bugs" as that's what they basically are. The Aphid in short are the stuff of nightmares, swift giant bugs that stand as tall if not taller than most bipedal species that whisk about on long, claw-like legs, covered in hard chitin and can are extremely venimous. They are mindless bugs with a hunger to devour entire worlds.
Or so the Siari and the Fyrite like to say.
While that description was certainly true at one point with some bits of it lingering on to this day, one could call modern Aphid more "civil" or "docile". Sure they still look creepy as hell and will probably make you shit your pants if you saw one in a dark hallway, but due to a lack of a hivemind, they no longer feel a compulsory need consume biomass. They still do possess quite an appetite if left unchecked and are still quite aggressive however. As such, the two other races of the MF like to toy with outsiders of how they "live with savage monsters on a daily basis", both as an ego boast and to chuckle as outsiders fearfully keep watch for such creatures as they make their way through ships.
Of course, the Aphid have their own take on this seeing as they are intelligent beings who have their own language based around clicks and chirps (although their "yelling" sounds a lot more like yodeling for some reason); the Fyrite and Siari inhabitants can understand said chirps and clicks in a way similar to how people understand droid beeps in Star Wars (the Fyrite's sensitive ears can pick up the variations in tone and thus they can "learn" the language while Siaris simply have translators in their masks) and the Aphids have the ability to understand the other speech patterns. In terms of actual intelligence, they aren't nearly as developed as the other two, but make up this lack of understanding through a pheromone-based collective intelligence. Basically, the more of them are in an area together, the smarter each individual becomes. Funnily enough, some of these pheromones can also put Fyrites into heat.
Born of eggs, the Aphid larva and hatchlings almost resemble purplish soft-shelled lobsters before they quickly begin to grow to full size. They can also completely forgo the hatchling process and come out as a young Drone should they have proper "incubation" (ie a machine or even a living host), but such process is nonexistent in the MF. Being genderless, Aphids will seek to grow and propagate. In the past they used to either seek out a secluded area or an unlucky host for their eggs to be directly transplanted into, but now a days there are Fyrites who are more than willing to act as surrogate mothers (they will simply deliver the eggs and not have to undergo the chest-bursting method of delivery).
Younger Aphids are called "Drones" and are the most typical of Aphids species. As they age, their chitin hardens and forms more spikes and plates as their claws and tips begin to turn a bright orange, the once glowing yellow eyes turn blood red with teeth and external mandibles becoming more prevalent. These older Aphids are commonly referred to as "Scourges", referencing their brutal past.
Although the Aphid are technically immortal, many of the older ones will either commit suicide or request death as they will start to feel an instinctual "completion" in their life cycle once they have laid enough eggs. This is most likely residual commands from the hivemind which told them that those too old to be as efficient as they once where, should give themselves up to feed the younger generations. It should come as no surprise that Aphids are veracious omnivores to the point they can be seen as space goatbugs.
For those who are still curious on where the idea that Aphids are venomous and how they can spit poison; they can't. Its one of those things that the Fyrites and Siaris made up. However, their bodily wastes (which very slowly builds up over the course of months or even years) is known to be highly toxic as it literally everything even their stellar digestive systems can't breakdown.
Government:
As a whole, the Memoria Fleet functions much like a feudal government. Each ship is left to their own business with the Captain and their "Crew Court", the small group of high-ranking officials who work along side the Captain to maintain the overall ship. Given the variation between ships, the Crew Courts vary between a few of the Captain's best friends and mates to a rather extensive network or even council of advisors, officials, politicians, and courtiers depending on the size of the ship in question. Captains themselves are often granted admiralty based on inheritance in a way that monarchs would pass their title down to their children; this creates "Noble Houses", sometimes referred to as "Captain Houses". On ocassion however, a Captain House will be usurped by the people living/working aboard a ship which usually involves placing a new Captain and Crew Court in power after either letting the old Captain settle down or be throw out an airlock.
Above the Captains are the Commodores, those who are in charge of commanding several ships, often of a similar type or role. So you can have an Commodore of several habitat ships or factory ships. Unlike Captains, they are actually voted in by Captains of a certain "Division" which they are organized into; it should be noted that captains and ships will remain in their Divisions even if there is no Commodore unless instructed by high powers. As such, Commodores will have their own "bannerships" Crew Courts which they command their Division from. There can be multiple Divisions of a certain role or class of ship, each marked by numbers with each individual ship marked by a letter or their name. So a typical callsign could look something like:
Habitat Division 5, Ship C, "Remedy"
Another step above the Admirals and the Commodore are the Admirals who are in charge of an entire class/role/type of ship (ie the Factory Admiral is the one who is in command of the all the Factory Ships). Leading from more impressive ships, they play a critical cog in the Memoria Fleet's administration as they are the ones who have to keep the Captains and Commodores in check while also maintaining a bureaucracy and garrison on the ships and Divisions they command. Unlike the last two ranks, Admirals are directly appointed by the Lord Admirals from amongst promising Captains, Commissars or even individuals.
Finally at the top is a council of 5 Lord Admirals who act as the the head of all governmental decisions, their odd number ensures there can be no even split. New Lord Admirals are nominated by existing Lord Admirals and voted in by existing Admirals. In some cases, a Commodore or even a Captain can be voted into the position of Lord Admiral should they receive enough popular support for one of the Lord Admirals to nominate them. Generally the oldest, most cunning or most ambitious leaders, Lord Admirals lead from one of few Worldships, massive ships of that could have only been made pre-Exodus and can house millions, often so large that one can find entire villages or settlements of people who've gotten lost in them.
Laws:
Most issues aboard a ship are resolved "in-house" either by Captains and Crew Courts or organized Iudex Courts that some Captains create to lessen their responsibility and work burden. Judgements are often final and are based on translations of the "Memoria Union Fleet Charter" (MUFC for short) that was written down by the original surviving leadership of the races on the eve of the Exodus. In the cases which a case cannot be solved locally, they are appealed upwards toward Commodores, then Admirals and the Lord Admirals need be. However, most cases are solved by the time they reach an Admiral's desk as by that point it involves so much paperwork that one side drops out.
Tradition has it that no matter what process is used, the Captain always has final say in the matter and holds absolute authority in matters regarding order and discipline. However, given the relatively light crimes committed, criminals will often be assigned more work or more labor-intensive, audacious work. Repeated offenders might "accidentally" be left on nearby worlds, causing friction between the Memoria Fleet and the systems they pass through. This is done as a matter of necessity as Captains cannot afford to have someone who is non-productive on their ship.
Capitol punishment is something, while frowned upon, is seen as a needed evil in the Fleet, but it only ever dealt to those convicted of treason, of which included mutiny, high-jacking and related treacherous-behavior. However, instead of firing squad, the Memoria Fleet deals the death penilty in two ways: Airlock or get eaten by Aphids. Seeing as both ways do not offer quick or a clean one, most inhabitants are effectively "scared" into follow laws, not that most would dare endanger whats left of their home to begin with.
To enforce its laws and the MUFC, the Memoria Fleet uses its military-police unit, the Memoria Marines to maintain order. Because of this, the Marines have gained a taste for CQB and are adept for the type of combat often found in the corridors of ships. Each Division is assigned a "Policing Vessel" or "Marine Ship" which acts like a police station and HQ for the local Memoria Marines.
History:
Spend at least 4 paragraphs telling us the general history of your nation. Important wars, how it came to be what it is today, and so on.
Culture
Want to know what life on the Memoira Fleet is like? Two words: Pragmatic Survival. With much of their culture based around this idea of survivability and sustainability.
This is super-important. At least 6 paragraphs on culture. This includes religion and the such.
Places/People/Organizations of Importance:
This is self-explanatory.
Military Size:
For the typical species, a military cannot be larger than 7% of the total population. But if you have some special reason that it should be higher, I'll most likely allow it.
Military Details
The Memoria Fleet's military is by its very nature more of a policing and garrison force rather than that of a traditional army as much of their duty revolves around just protecting the ships. And much like what the rest of the Fleet is like, while there are standardizations in gear and equipment, they tend to be dodgy on what exactly those standards are, leaving what the local outfit for a Patrol will be to a Division Commodore, leading to no real "standard" Fleet Guardsmen.
Split between the Fleet Marines and the Fleet Navy, its fairly obvious what the two branches do. The Fleet Marines, or FleeMar, is responsible for the infantry based
Describe the strength, organization, command-structure, and any other necessary details of your military. 3 paragraphs minimum.
Military Tech:
Go nuts!
Civilian Tech:
Really go nuts! For at least 3 paragraphs!
Economy:
While not declining, the economy of the Memoria Fleet is certainly going no where fast. It basically stands between "Stagnant" and "Minuscule Change". Between ships and inhabitants, there is no currency as there isn't much to back up a coinage with barter of goods and services for things they cannot create themselves. Due to limited space on the ships, anything which cannot be used or is no longer of use are bartered or scrapped for things which can be used. To this end, all ships will have some form of "Public Hall" which is like a mix of a market and forum where workshops, market stalls and the few entertainment venues allowed by Captains.
While general goods are freely traded in a free market-styled environment, things such as food and medicine are much more tightly controlled by the Admirals and High Admirals. Food is not bought but instead issued out in rations on a daily basis, three per person at strictly fixed times and amounts. Aphids technically get more as they are allowed to feed on the ship's waste and dead bodies, of which they can digest, sating their greater hunger. Still, food and medicine flow is heavily monitored, guarded and checked in the case of a shortage/infection or even worse, a mass starvation or an epidemic.
Another way which the Memoria Fleet acquired resources to feed its industrial ships is by strip-mining astroids with large pre-Exodus mining vessels and on occasion, they'll even mine out small uninhabited planets or moons, thus another point of friction between the Fleet and the systems they pass through. Races with industrial or corporate interests in a system though may offer "gifts" of ships, food or resources as a way of trying to prevent such mining from occurring, of which the Lord Admirals often accept as they are in no possession to be picky. However, they will sometimes still linger to sell trinkets and services to planets with populations as life on the Memoria Fleet tends to produce good engineers and scavengers while the Fyrite tend to find themselves a "point of attraction" for the some of the planet's younger members, either way, work is generally not too hard to find if a they decide to stay in a system.
Spacefaring Vessels
The Memoria Fleet has many ships of all sorts of worlds and models. Many of them are bought second-hand from other systems or companies, thus creating the nickname of the "Museum Fleet" as one can see quite and array of ships from the past as they are cheap. Such ships are often either long since decommissioned or near breaking, set to be sent to the scrapyard before the Fleet manages to get their hands on them. However, no matter how worn down or old a ship may be, the engineers of the Memoria Fleet can work wonders and often put them back into a workable condition. Said ships can range in appearance and quality that range from "cobbled together flying safety hazard" to "almost looks like its brand new", of course such things depend on the state of time and resources available to the Memoria Fleet. In fact, such abilities of jury-rigging is seen throughout the Fleet, combined with a tinge of stubbornness means that once the Fleet has decided a ship, or anything in general, will work, it probably will.
Please describe, in as much detail as possible, the sort of space vessel you use and how they operate. Don't forget to include the general size of these vessels, how many people they can carry, and what sort of weapons they use. This should be at least 4 paragraphs long.
Most of my newer nations always have some mention of lewdness in them. Hell, I've gradually shifted away from using militaristic/industrial nations to those focused on entertainment... of all sorts~.
I'm probably one of the lewdest people you'll ever meet thb
@ClocktowerEchos Your people are ALWAYS welcome in the Federation....just the Nekos though... :P
Some of the Nekos might bring the four-armed pricks or the Not!Zerg with them, they're also like Asaris in a way that they can literally breed and reproduce with anyone. They also have quite the drive too :p
Here's what I have written for them atm since I feel like it would be easier to post this rather than explain it all
Humanoid, cat-like beings, the Fyrite have humanoid skeletal structures as well as some other similarities such as five fingers on a hand and red blood, however they had evolved from more feline ancestors. The most obvious difference is their tails and ears, which are both very cat like in nature; the ears of a Fyrite is highly sensitive to sound and very receptive (it should also be noted that they have no "human-like" ears on the side of their heads, their cat ears are their real ears). The skin color is typically that which resemble's humans and tans, albeit slower. However, it is rare to see a tanned Fyrite as they are actually quite susceptible to skin cancer and related diseases.
Their life cycles are remarkably quick, reaching sexual maturity around the age of 8, mental maturity around at the age of 14 and reach full adulthood at 16 before becoming elderly at age 50 with death typically happening in the 60's and 70's. As a sort of offset for their otherwise quick lives, the Fyrite's reproduction cycle is rather unique, sharing similarities with cats. Their pregnancy cycle is only a mere 3-4 months with anywhere from one to six children per birth. They can also have multiple births a year with little consequence.
Curiously enough, they are also able to breed with literally any other race, however the child will always look like the mother-race with some similarities to the father's race. This is due to as the Fyrtie provides two copies of their genes, one untouched and one modified to resemble the other race in a process known as "Communion" where the Fyrite consciously attunes their nervous system to their partner's, sending and receiving electrical impulses directly through the skin, almost uniting nervous systems during intercourse.
Fyrites are also seen as one of the most promiscuous races, in part owning to their unique reproductive system and Communion, but also their flexible homeostatic abilities which is presumably why they can reveal otherwise revealing clothing with little temperate discomfort. While some will say that the promiscuity of the Fyrites is a stereotype, there is no denying that compared to other species, they are quite hyper-sexual with lewdness almost engrained into their culture and being. Some might say that Fyrite are capable of attracting and arousing any race through looks or through pheromones, but at the end of the day, there are probably a good deal of races whose young would love a night or two with some Fyrites.
Got a solid concept nailed down for my guys, they're basically going to be a giant Quarian-styled nomad fleet, fleeing what's basically a zombie death plague that had infected many of their home systems. Of the races I have right now are*:
- Hyper-sexual, very fertile nekomimis (seriously, if I probs can't talk about them in the level of detail I want to unless I want to get banned from RPGuild ) - Arrogant but intelligent four-armed pricks with fancy masks and robes who live for hundreds of years - The Zerg if they had only single "form", could talk somewhat and weren't driven to kill everything they see. *These are very, very simplified/abbreviated descriptions, I will have more serious and detailed soon.
Their is that all three races where originally pet science projects of some old race but after said race of oldfucks got rekt by the zombie death plague mentioned above, their middle school science projects evolved and made civilizations of their own. Once they got to space, the nekomimi and the four-armed pricks tried to get along and did for a while until the Not!Zerg bioships came on a nekomimi planet and rekt the place. Blaming the four-armed pricks, there was then a 3-way war in the systems until the four-armed pricks discovered what they thought was an "ancient super biochemical weapon" which they could control and contain. (Spoiler alert, it was actually the super zombie death plague that killed off their creators).
After releasing it on a few planets, it was actually the Not!Zerg's hivemind which realized wtf the thing the pricks had jsut released was and had tried to contain it; only to have its Not!Zerlings get fucked by mutated zombie Not!Zerglings. So pretty soon all three races had to band together in an attempt to stop the plague. And when you're life is in danger by something that wants to kill, rape, eat and skin you (hopefully in that order), you tend to forgive fairly easily.
However, in the end, they failed to do so and each of the races had lost something important to them. The Nekomimis had lost their God-Empress, the Not!Zerg lost their hivemind and the four-armed pricks lost their Elder Council. As such, the surviving leadership decided to gtfo out of the system, collected as many vessels, orbital station/shipyard and bioships to form a giant nomad fleet to escape the Walking-Deadicus system.
So now they wander the stars in hopes of one day that they can find a place where they can finally call home (and not have to kill each other on). Oh, and sometimes there is a super zombie death plague that breaks out on a ship, forcing them to either kill or leave said ship so they tend to be hated in the same way Quarians are for leaving zombie death ships all over the place and "forgetting" their criminals on worlds.
So, @Lauder@Hael, is this an acceptable lost-empire to play as?