Just checking in to see if anyone needs anything. Let me know if you have any ideas for downtime moves/tie scenes you want to discuss, or if you just have a question I can answer!
Scum and Villainy is a Forged in the Dark game about a spaceship crew trying to make ends meet under the iron-fisted rule of the Galactic Hegemony.
Work with the members of your crew to thrive despite powerful criminal syndicates, warring noble families, dangerous aliens, and strange mystics. Explore the ruins of lost civilizations for fun and profit. Can your motley crew hold it together long enough to strike it big and insure your fame across the sector?
The year is 1261 since the founding of the Galactic Hegemonic Alliance. The Hegemony united the warring factions of the galaxy out of the Dark Age that preceded it. Near the center of the galaxy lies the seat of the Hegemon, who rules with the Grand Council—a consortium of powerful families, greedy merchant Guilds that control entire categories of technology, and the heads of powerful state-sanctioned Cults.
The Procyon sector, however, is too many jumps away from the Core to matter to those important players. There are a few well-mapped Hyperspace lanes, four systems, and jumpgates to more and less fortunate parts of known space. This far out, there is less of a Hegemonic presence, and local powers include pirate queens, criminal syndicates, and legitimate corporate interests.
The worlds here are peppered with ruins of the Ur—an ancient civilization officially referred to as the Precursors—and mystics claim the flow of the Galactic Way lines are strong in the sector. Humans and aliens live and work side by side in common interest against both Hegemonic rule and the organized criminals that prey on the weak.
- Mechanics are gearheads and hackers.
- Muscles are dangerous and intimidating fighters.
- Mystics are galactic wanderers in touch with the Way.
- Pilots are ship-handling wizards and danger addicts.
- Scoundrels are scrappy and lucky survivors.
- Speakers are respectable people on the take.
- Stiches are spacefaring healers and scientists.
- Stardancer: Illicit merchants, smugglers, and blockade runners.
- Cerberus: Bounty hunters and extraction specialists.
- Firedrake: Labeled as criminals, these rebels fight the Hegemony