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11 mos ago
Current I know I said I'd be back tonight but it turns out I have a lot of post-vacation life stuff to catch up on. Apologies to everyone waiting on a reply--I'll get them out before the end of the week!
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12 mos ago
Will be out of town from tomorrow until Monday--going to go try and through my threads tonight and update what I can, but after that will likely be silent for a few days.
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1 yr ago
back for me, praise the admins
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1 yr ago
take this opportunity for self-care. click a link, then go do a chore--by the time you're done, it'll have loaded =V
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1 yr ago
seven hours from "i don't have the bandwidth to run another game" to "trying to design a Drawn from the Undertow hack"
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Bio

you can call me salt
he/him
30s
us pacific time



Active Threads

Eidolon: Conspiracy Theory as The GM
Scum and Villainy: Plentiful Bounty as The GM
Blood Under Moonlight as The GM
Noble Arms: The ASEAN War as SPC Michaela "Mikey" Rangel
The Wild Beyond Witchlight as Rearden Kean
Daggerheart: The Witherwild as Hasdrubal Hjort

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Silversage is the region's crossroad city. It stands at the northern end of the river valley that provides the easiest path into Fanewick; to the west stretches the road that leads to the coast; to the north, the main road into Haven. Not many people head to Silversage, but many go through--and between that and the fertile land surrounding the city walls, the people have done well for themselves.

It's known for its people's hospitality, and for being as diverse and cosmopolitan as the capital itself, but what many don't know is that because of its proximity to the border, there is also a larger-than-average guard garrison.

The city gets its name from the fragrant herb that grows on the riverbanks. When the river was split--a massive feat of engineering long out of living memory--the residents of the city were happy to find that twice as many riverbanks ended up producing twice as much silversage.

Home of one Hasdrubal Hjort.
SPC "Mikey" Rangel


Her heart was pounding, her face felt locked in place, but her hands were steady. They had a plan. Last time, no one had known the fight was coming, no one was prepared, no one had a plan. Things had been pure chaos. And--even then, they had handled it. This time, they knew what they were heading into. They were organized, and they had a clear objective.

How can we lose, right?

Mikey knocked lightly on the wood of her rifle.

Then, out of the endless starscape of Mirage Space, the world rushed towards her. Mikey half-fell forward, coming to her knees even as she raised Angel Duster skyward.

From what she had been told, Arms Masters could survive trauma that would kill most people without a Noble Arm. Particularly powerful Arms Masters had been known to survive direct rifle hits to the head or heart; a good number of them, she had observed, wore no protection at all, presumably trusting in their powers to keep them alive. Mikey was not a particularly powerful Arms Master as such things were judged--and even if she had been, she probably would still have insisted on wearing the armored vest. That same awareness of her own relative weakness also dictated her tactics.

Mikey had acquired her target almost instantly. That was simpler than it might sound, given that she was aiming at the carrier's bridge. Her shot was good, and a moment after the little .30 round pinged the radar Mikey dropped to all fours on the roof.

(Wait, didn't they have a weird boat name for the roof? Nevermind--I do not have time for this.)

The brass casing shone in the sun; as she caught the ejected bullet out of the air, it expanded into a whorl of color that resolved into the form of a six-round grenade launcher. Pwmp-pwmp-pwmp-pmwp-pwmp-pmwp--she pumped the rounds into the PLA troops prepared ambush. Impenetrable white smoke rose from where the rounds hit. Mikey didn't know the bulkhead from the head as far as ships were concerned, but she wasn't stupid enough to use high explosives indiscriminately on a flight deck surrounded by thousands of gallons of jet fuel, and she hoped that the troops manning those weapons would be at least as smart given the lack of visibility.


To make sure I understand correctly--the border on the map is Haven's pre-war claim, and they've since occupied much of the Fanewick to one degree or another?
Question for this first round is, how are you approaching the objective?

09:00, AE91 July 13 - Elysium, Armored Carrier Phillip
"This is your target."

Commander Harriet Heavensward, Captain of the Armored Carrier EDFS Phillip and commanding officer of Task Force Xyston-02, plants her palms on the edge of the conference table. Below the scattered papers and cups of coffee the surface flickers to life, showing a topographical map of an area roughly ten miles square. Most of the landscape is dominated by dense jungle, and most of it is fairly flat--except for the northeastern portion, where you can see tall hills trailing off the edge of the covered area.

A red circle appears at the center of the map, on the northern edge of those hills. After flashing a couple of times, it expands in size, magnifying your view of the circled area. The satellite footage is distorted by active ECM and Chroma Effect, but you can pick out the important stuff. Quickly constructed buildings, supply dumps, weapon emplacements, armored vehicles--and, most importantly, a large area off to one side. It has been bulldozed flat and crudely paved; a refueling tank stands off to one side next to a collection of shuttle support equipment, and off to another side is a large communications array.

"Alliance forces have been using this staging area to resupply their forward bases to the west. We've had a hell of a time finding them in this valley, but now the same factors that worked in their favor are going to benefit us." The circle contracts back to its original size, and a dotted line extends from it, heading west. "This is the road they're using." Sure enough--if you look closely enough, you can see a path through the trees, flattened and even graveled in places. "Our intelligence says they have three Myrmidons of unknown type. One stays at the base at all times; the other two patrol the path down to a main road, about five miles away." A yellow circle indicates the point at the westernmost edge of the map.

"Our plan is this. The Phillip will drop you off at point Alpha--"an orange α lights up near the southern edge of the map, due east of the objective--"and you will proceed north to point Beta. Between the foliage and the landscape, you should be able to remain undetected there for a few hours." An orange β marks a spot roughly a mile south of the base.

"At the same time, the Phillip will circle around to the east, and monitor for the patrolling Myrmidons. Once we believe they are far enough away, we will signal you to begin. You will have a short time in which your only opposition will be a single Myrmidon, and what we believe to be no more than three armored vehicles." The captain looks up from the table, meeting each of your eyes in turn.

"Take out the heavy forces there, then destroy all the supplies and the support equipment for the airfield. Whether you take out the patrol walkers too is up to you, but I want that base flattened. We'll be waiting for you at point Gamma." A blue γ flashes about three miles north of the objective.

13:21, AE91 July 13 - Elysium, Santori Jungle

Being in the jungle borders on sensory overload. Even in the shade of the towering canopy, the heat is oppressive. Condensation hangs off of every surface, as if the world itself is sweating, and any exposed cloth or hair becomes saturated within the hour. The constant chirping of bugs, the calls of birds, and the chitters of arboreal mammals fill the air with white noise. The rot of the jungle floor hangs heavy on the air, mixing with the smells of flowers both pleasant and otherwise.

You dropped at point Alpha about an hour ago, and have been standing by at point Beta for almost twenty minutes. Your wait has been a long one. It is now over.

The com channel crackles to life, and you hear the voice of Phillip's comms officer. "Xray Zero Two-One, commence! Say again, Myrmidons, you are cleared to begin!"
No worries.

let me know what the result of your Spirit roll is, here, of course.


That would be a 6.
I forget, did Allyn bring a flashlight or anything?


Not as a separate device; given that it's established he has a phone, I assumed he could use the flashlight feature on that
yes, sorry--been a busy few days, I should get the first IC up this evening
ok, @ctrlsaltdel give me 2 notice rolls, please!


That's a 3 (uh-oh) and a 7.
"Fuck!" Allyn fell back from the bell, dropping the salt and falling flat on his ass. He yanked the letter out of his pocket.

There is another possible situation you may face with The Bells; if several start ringing at the same time, in rapid succession, stop where you are and encircle yourself with salt as fast as you can! Give yourself some room, as you will not be able to leave your circle for awhile...

Remain perfectly still, and whatever you do, do not be tricked into leaving or breaking the circle.

Allyn grabbed at the salt and hurriedly began shaking it out in a circle around him. After a second he remembered to be thorough about it, and doubled back in the opposite direction. When he completed the circle, he fell back onto the ground, sitting crosslegged.

Most of his body was still, but the letter in his hand was visibly shaking.
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