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Back when dinosaurs ruled the Earth, I got started with writing online on the Spore forums. Man, those were the days. We're talking like 12 years ago 2010-ish!

I've been here on and off for almost as long, and have GM'd a bunch of different things to varying success.

Word of my splendor:


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Seeing as a huge amount of your land is mountainous, the area you outlined probably has about the same amount of usable space as the rest of us.
Choices, choices. Buy the metal with ping pong paddles, or buy the metal with grains and linens. Or just buy all the metal.
@OneEyedChurro The issue is that neither of us have good ships and a land route, while certainly feasible, would probably be so long that any perishable items would be gone. Still, I guess grains and the like would be fine. Looking through your rolls, you have flax and linen though. That would certainy be helpful because Terus has little besides leather to make clothes from, and their composite bows need strings. I imagine bringing a caravan full of exotic grains and a bunch of linen to trade for metal stuff (I have lots of that), dyes, sugar, etc. would be profitable.
So BBeast, I was curious... how do I know if the Spiderettes were successful and how many humans they captured from the night?
As Kangutso said, you can determine the outcome yourself and write what happens. The rule from the OOC is:
With NPCs, feel free to control minor NPCs (eg. a village which you are raiding, random individuals, etc.). For larger NPCs (eg. a city, an entire army), you should probably consult us.
Six of them, there were. Once their stony hands at last got purchase on the edge of the ravine, they cautiously lifted themselves up into the middle of the town square. It had been a long and arduous climb even for them, with many twists and turns in the fissure before a sheer rock faces hundreds of feet high and without much to grip, but they managed it without falling. The six bloodstone horrors contemplated their surroundings. It was a cloudy midnight, and the streets were so dark one could barely make out the outline of the nearby buildings. Still, this was what the monsters were used to; they could see fine in the dark. The creatures prowled the empty town square, occasionally stepping off the cobblestones to leave strange footprints in the muddy ground. After some time, a boisterous duo of men came walking down one street, one of them holding a lantern. The drunken friends were merely taking a short walk from the nearby tavern back to their homes to retire for the night, but they did not make it. The one without a lantern was wrenched onto the ground and pulled into the shadows by some creature. The horrors were quick to silence him with a bite to the throat, but not before he screamed. His friend wheeled around, holding the lantern towards the scene. The man probably would have been better off without the light, for what it illuminated was terrifying. There were four...monsters gorging themselves the corpse. His knees began to shake, and he dropped the lantern. The shattering of glass startled the bloodstone horrors, and they let out their signature harsh shrieks. The man flew down the streets, running for his life. He heard the footsteps of the four monsters behind, gaining on him, but he did not see the other two that had moved to cut him off. The six made short work of the man, and dragged him to the edge of the ravine before dropping him in. Then, they climbed down themselves. When they arrived at the bottom, they found the telltale smatterings of blood everywhere; the man they dropped had made it to the bottom and burst like a grape, but there was no flesh left to eat. The six let out an angry growl, looking for the perpetrator. In the corner of the room sat the massive Construct, chewing on the bones as a cow chews grass. Meanwhile, Moggotheddon's slumber continued undisturbed. The scene above would be disturbing. One mangled body with several bites taken out of it, a broken lantern, strange footprints, and a trail of blood leading back to the fissure.
Thanks for pointing out that my picture was broken, I fixed it. I haven't added this to my nation sheet yet, but the Azracs have pretty outdated ships. It is unlikely that they would be the ones going back and forth, when the Drastonians have a larger and better equipped navy to handle piracy. (Or actually haul the trade goods themselves. Using military ships for trading isn't unheard of.) As in for the sunken city full of ghosts, are they really so dangerous and vicious as to actually pose a threat to a fleet a mile or two off the coast? Still, if the sailors were superstitious they could sail just out of sight of the coast for that particular stretch of the way. Terus is in a unique position with its crops being grown in the country several days away from its cities, which leads to high food costs. Any nation really could bring shiploads of food and sell it for several times what it is worth in their cities, especially if they are growing something other than the wheat and barley that Azracs farm. The fact that Terus has several cities with 50,000+ in the population range means that one strength (probably the main strength) of it is the ability to process raw materials and manufacture things on a scale few others can match with their smaller towns and spread out populations. With lots of people to work breweries, dyeries, foundries, carpenter shops, etc. finished goods would probably be the main export, rather than just the dyes, leather, and sugar that are available in abundance as natural resources.
That fixed it, thanks. On an unrelated note, @gowia @Terminal Want to have a trade route between our nations? The Drastonian Empire has food and spices, while mine has more in terms of metals as well as some large cities that would have finished goods. Fulmen Nati would be conveniently placed about halfway down the trade route for ships, so it could be involved too.
Hmm. For some reason my nation sheet's first hider seems to be broken, and my image doesn't properly load. Anybody know why?
I'm still working on most of this. Feel free to give me any feedback though!



I'm assuming you want us to run them through you. These are what I came up with: Pro: Healers of the Faith: Most holy men and other members of the clergy are adept healers. Ancient knowledge of various medicines and treatments has survived, passed down as a part of the holy texts. Still like other places in that a mere cut can be life threatening due to infection, knowledge of antiseptics and various herbal treatments, as well as some forms of crude surgery, mean one's chances are substantially better here. Con: Slash and Burn Agriculture: As the most common form of farming, this is unsustainable and bad for the longevity of the nation. Valuable woodlands are rapidly destroyed to make way for new farmland, and overfarming soon exhausts the soil's fertility and forces the farmers to travel even further away to find new woodlands to burn. Many of the forests in the country are already gone or under threat, and as the years go by the farmers are bring forced to move farther and farther away from the cities that need their produce.
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