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Back when dinosaurs ruled the Earth, I got started with writing online on the Spore forums. Man, those were the days. We're talking like 12 years ago 2010-ish!

I've been here on and off for almost as long, and have GM'd a bunch of different things to varying success.

Word of my splendor:


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Well I figured I can always just edit it over there. I've never quite liked having a sheet in both the OOC and the character section because then it means two posts to update.

Ah, I think you're jumping to conclusions a bit quickly. The religion isn't Islam (rather dragon worship, as I was eventually going to make a section describing). I can see why you'd think otherwis with 'Caliphate' and 'Sultanate' but I just chose those words because they are less cliche than 'kingdom' or 'empire'.

As in for the culture, they are actually based mostly off the Mongols, a people that are indeed known more for violence than they are for much else (a bit unjustly perhaps, as they did promote trade and tolerance to some extent). I noticed the Russian influence in your nation and saw that the only real desert in the world was right there, so I figured we'd be neighbors. For a long time the Russians were constantly fighting off Kazan, Nogai, the Golden Horde, and so on, which led me to this idea.

So believe me when I say I'm not trying to dehumanize Arabs or demean their culture or their history. Now I'd like for my nation to be a somewhat bloody and archaic one (more suited for the medieval and Rennaisance times than the era this RP is in) but if you for whatever reason still object I'll change that.

Edit: But speaking of the Russians and their fighting steppe hordes, any interest in making some history between our nations? It doesn't necessarily have to be just wars.
@Zendrelax

I eagerly await your post
@Chenzor

If he does encounter me then I can respond with my lumberjacks/villagers without waiting for next turn, right?
((Since I don't have much time at the moment and I'd like to get some feedback and see other sheets before fleshing mine out more, this is just an outline for now.))

The sheet is nearing completion.

--==-=-==--

Nation Name:


The Sultanate of Tin; sometimes informally called 'The Caliphate' or 'The Dragon's Lands'

Common Demonyms for the people of Tin: Tinite, The Tin, Tin men, The Dragon's People

Nation's History:


In the dawn of time, the vast steppes of Tin were home to countless nomadic tribes. Pastoralism and the saddle being their way of life, these steppe hordes were unrivaled horsemen and for centuries were the bane of civilization in the region: they would fight the settled folk, and permanent occupation being no choice for nomads, any city that they took would be looted and then razed. For centuries this went on, with the Ajdar Faith eventually appearing from within the depths of the Kumush Desert. Those harsh lands bred harsh men, and the tribe that believed in the Ajdar proved themselves the mightiest tribe of the steppes. Through the sword or through spreading the Ajdar Faith, that tribe brought the others to heel and culturally assimilated them. At last the Sultanate of Tin was formed, stretching from the heart of the Kumush and encompassing hill, mountain, forest, and riverland. Gone were the nomadic khanates, making way for permanent settlements and a feudal, land-based government. The nomads could now travel across a united land for months before finally reaching the Sultanate's borders.

Eventually, the Sultanate grew so large that with its primitive technology and crude lines of communication, it could neither manage nor hold on to any more lands. So Tin stagnated and remained at that size for centuries. While the Sultans could not bring more lands under their direct rule, they could bring other lands under their religion (or so they thought) and so this time period was fraught with many crusades and wars of religion, mostly to no avail. With the invention of the radio, telegraph, airplane, and so on, the world shrunk and the Tinites once again look outwards to expand. This culminated in the start of their colonization/conquest of the Zanjir Islands, with preparations for it beginning about ten years ago.







Race:


Though they might consider themselves separate from and superior to the human race, the Tinites are similar enough to mankind. Their skin is olive, their hair black in youth and silver in old age. Their eyes are either the brown of mahogany or the piercing black of vultures' eyes. The people of Tin possess a language of their own, with a few regional dialects. The cadence of this tongue of theirs is harsh and abrasive, like the rustling of blown sands. They are of a more violent and barbaric like than most other civilized people of this day, at least the ones that continue to live in the Sultanate. No doubt this is due to their Conservative government and emphasis on adhering to ancient tradition.

Government Structure:


Officially the government works as a monarchy, with the Sultan holding unlimited, undefined, and essentially absolute power over near anything that he cares to rule over. In practice, the government is more like a theocracy than a monarchy; the Sultan is still a despot with near unlimited power, yet he is seen as a demigod that bridges the gap between mortality and divinity, with many even going so far as to call him a literal god, the Firedrake incarnate. This means that they are nearly no revolts or uprisings, as to defy the Sultan would be to both defy the law of men and the will of the gods. Still, it also means that the Sultan cannot ignore the faith or its principles, as doing so would call into question the integrity of his divinity.

In terms of succession, the Sultanate is absolutely agnatic. No woman may ever hold any position of power in the government, yet that is rarely a problem. As their religion permits polygamy, rulers usually have a good selection of sons to choose an heir from. There is no such law as primogeniture guaranteeing the eldest son his father's position, and similarly there is no gavelkind guaranteeing any other sons any inheritance whatsoever. What traditionally happens is the favored son is declared heir, and then the clergy and other nobles more often than not support him and that is that. Occasionally, when several sons gather support or no son was clearly declared heir, there will be infighting. Jealousy between the several wives of important rulers can oft lead to them assassinating the others' sons in order to increase the likelihood of their own coming to power.

As a whole, the Sultanate operates under a federal system. The land is split into many small provinces that are ruled as sheikdoms. The sheikhs, as the feudal rulers of these regions are called, are hereditary nobles that in turn have the power to appoint lesser nobles to help administer even smaller subdivisions of the land. While the sheikhs can overrule their lesser nobles at will and the Sultan holds absolute power over all others, the rulers very rarely seek to undermine the authority of each other or create conflicting precedents and laws. Instead, the government operates under hazy yet still rather clear levels: the Sultan almost exclusively deals in important affairs that affect the nation as a whole such as war and diplomacy, the sheikhs write most of the laws and perform most high-level administration, and the nobles beneath the sheikhs do the more visible tasks such as leading small armies and managing the commoners and villages.

While the Sultan's unchallenged rule lends the realm much stability, the continuation of feudalism combined with these old traditions make the government dangerously unstable and inefficient at times. Still, Tin has steadfastly resisted any revolution. The foreign ideas of 'democracy' do not lend themselves well with the mostly incompatible religious and tribal systems of Tin, and so the existing government has remained strong whereas changing society has toppled many similar regimes in other lands. While the roles of the various officials are overlapping and not very well defined, it works as a mostly effective federalism and has remained efficient enough to have not undergone any major reformation in the past century or so.

Vying for favor with and influence over the Sultan are several main groups, such as: the Temple, the Aristocrats, the Bureaucrats, the Trade Guilds, and so on.

Leadership:


Interregnum; the previous Sultan recently died and has yet to be succeeded. It seems likely that Babur, his youngest son, will be soon coronated, as the prince has already had the rest of the claimants to the throne arrested or assassinated and has been backed by several powerful nobles.

Sultan Tartu Babur Genghis Khaghan now rules, though he has only just came to power and as such the political situation is rather unstable.

Notable people include:

-Sultan Tartu Babur Genghis Khaghan: The ruler of Tin, his name and titles could be roughly translated to, "Emperor Babur the general of the generals and the son of Tartu". Before his coronation he was known as Tartu Babur Mirza.

-Tsoloman: Lord Commander of the Temple Guard (or more formally, his title is Amir of the Janissaries), a high ranking officer to be sure. He has direct command over the Temple Guard stationed in the palace and the capital, while his subordinates control the vast majority that are deployed elsewhere. He is a close friend and adviser to Babur.

-Baktu Khaghan: The second highest ranking military officer, after Sultan Babur.

-Nahku Mirza: The exiled brother of the previous Sultan, uncle to Babur. Currently he is serving as an advisor to Premier Commissar Velikaya, having been granted asylum in the PRK.

-Sanjar Khan: The highest ranking military officer in the Zanjir Islands, commander of the occupying forces and responsible for overseeing the subjugation of all remainder natives and suppression of any uprisings. He is a pragmatic and brutally effective general, not overly cruel yet at the same time more than willing to use an excess of violence or intimidation in order to gain the upper hand. He is regarded as a hero by the mainland, while the Zanjir garrison under his command view him with more ambivalence. To the natives of the Zanjir, he is seen as a demon.

-Tolon Bey: A petty noble that controls a small town and oasis in a region of the Kumush known as the Scythian Waste. While he only has perhaps a thousand men (a rather large amount of a noble of his rank, though nothing in comparison to most sheikhs) and is technically a mere petty noble, he managed to gain the trust of the previous Sultan and was appointed as a high magistrate and minister of foreign relations. As one of Tin's foremost diplomats, he wields a great deal of power. He is known for his sharp wit and craftiness.

Total Population:


The bureaucracy of Tin recognizes approximately 250,000,000 people as citizens, with a median age of 25. Of these recognized citizens, more than 99% are ethnic Tinites. This is because Tin's conservative government has always taken a rather anti-immigration stance; however the government has occasionally granted asylum to people when they perceive a benefit to doing so, and refugees that convert to the Ajdar Faith are sometimes permitted entry. Skilled laborers from other parts of the world are regularly commissioned by Tin, and occasionally these workers will successfully petition the government for citizenship. Still, these people not of Tinite race are a tiny minority in the Sultanate, but where they do exist they usually congregate into communities with others of their race, forming neighborhoods or even districts. Most large cities have at least a few small places with a notable presence of some minority.

Complicating things are the Sultanate's current occupation and colonization of the Zanjir Archipelago to the south. The islands were not uninhabited and are home to several million inhabitants, though the vast majority of these natives are recognized neither as citizens (nor even as actual people) by the government that now claims jurisdiction over their lands. Thus far these natives have been rather brutally oppressed, and in villages suspected of harboring local resistances, the Tinites have been known to go so far as to conduct massacres.

Nation Map:




Geography:


The landscape of Tin is dominated by desert and steppes, the flatlands separated by numerous large mountain chains. The northern hinterlands, near the border with Ventium, are lush riverlands that are home to the vast majority of farmlands. The western coast is densely forested by large, deciduous trees.

The largest population centers are on the coasts, with the southern peninsula being by far the most urbanized region in the country. Off of this boot is an island that is home to Saroy City, the capital of the Sultanate. Most large cities are in this region with a few notable ones within the Kumush desert, but lately the fertile (and long uninhabited) western coastline of Tin has experienced the greatest growth and urban development. Far to the south of Saroy City, across half an ocean, are the Zanjir Islands. Recently claimed and occupied by the Sultanate, several of these islands are dominated by rainforests.

Worth noting is that with their huge swathes of land and relatively slow industrialization, a far higher percentage of Tin's population live in rural regions than in most other nations. Large cities still exist, it's just that there aren't as many as one would expect for a nation of Tin's size and population.

Economy:


The great drylands of Tin have been used for ranching for several thousand years. One can find great herds of horses, cattle, goats, sheep; virtually every domesticated grazing animal in the world is reared by at least some of Tin's shepherds. To the north in what the Tin refer to as the Daryo Riverlands, there are endless fields of farmland. The small and more recently settled western coast is home to a healthy forestry industry with the far larger eastern coastline home to most of the fishing industry. Tin's lowlands are broken by many chains of great mountains, and this mineral wealth does not go untapped as coal and metal ores are Tin's largest exports.

Huge amounts of petroleum exist beneath both the deserts of Tin's heartlands and the newly colonized Zanjir Islands. While the Sultanate currently taps into almost none of these deposits, (the oil being newly discovered and the oil industry only just starting to appear) Tin has the potential to become an oil empire. Combined with their existing coal mines, they would own a huge share of the world's fossil fuels.

While they have a great deal of resources as mentioned above, for a nation of its size Tin is not very industrialized. Several of the large urban centers have manufacturing sectors, but Tin primarily produces and exports raw materials and agricultural products as compared to finished goods, luxury items, or high-tech devices.

Tin's economy has resisted traditional, free-market capitalism to some degree. Businesses can be legally opened by anybody, but doing so is difficult and costly and almost all businesses end up being owned by nobles (or a part of larger guilds that charge their members fees, with the fee money usually finding its way to nobles). Serfdom and slavery were officially abolished (albeit long after the rest of the world did so) yet there is not true capitalism; trade guilds control most of the production and employment in the country, effectively working as massive worker's unions in that they represent entire industries and are almost mandatory to join. The difference between these trade guilds and actual worker unions or socialism is that these trade guilds primarily cater to the whims of the wealthy and the aristocrats; not those of the workers that are their actual constituents.

Worth noting is that Tin claims jurisdiction over the strait into the Inner Sea, and controls most trade going in or out of the sea by boat. Usually content to grow rich by exacting a small toll from each of the countless ships passing through, Tin has previously threatened to deny access through the strait to nations that issue provocation. Doing so would likely have a severe impact on the economy of any nation embargoed like this, as several large markets would suddenly be almost entirely cut off. Still, Tin has yet to actually follow through and deny a nation through the strait.

Technological Overview:


Tin offers very little public education to its masses, and there are only a handful of universities. New ideas from philosophy and science have been known to conflict with older ideas backed by tradition and the Temple, and for this reason academics are looked upon with some disdain. Needless to say, this attitude and culture means that Tin usually lags somewhat behind other nations technologically, and it is a rare thing indeed for some sort of new invention or innovation to originate in the Sultanate. Instead, Tin relies on foreign help and labor to bring in new technologies and modernize sectors that fall too far behind.

There is some ongoing research, however. The government pours money into several research programs, though almost are for the purpose of improving the military rather than learning more about the world or improving the average citizen's life.

Large swathes of Tin's lands still lack electricity, though almost all large cities and most suburbs possess it. In many of the rural areas shepherds live almost the exact same lifestyle as their great-great grandfathers, though farmers have begun to modernize by increasingly using mechanical devices like tractors in place of work animals, consolidating small farms into much larger ones, and making use of modern pesticides and fertilizers.

As in for the urban areas, they are far more up to date in terms of technology. Especially the very large cities such as the capital, a healthy manufacturing industry keeps them modern. With only a few large cities possessing manufacturing capacity in the predominantly rural and raw-materials economy, efficiency is highly prized. This results in new technologies being sought out, and so along with military research, the constant desire to improve manufacturing efficiency is the only internal force that pushes to modernize the Sultanate. What few factories Tin possesses could be called average in terms of technology. Because of the nation's huge size, the Sultanate has invested in large radio and telegraph networks to manage its huge domain. Many radar systems are also installed to help protect Tin's large borders, especially to the north. A decent road system exists, though in many places the roads are narrow and not maintained as well as one might expect.

Good relations with a few more technologically advanced nations (most specifically Ventium) mean that while Tin is almost never the first to get their hands on new technology, they don't fall too far behind in most important areas. In general, Tin's military and factories are somewhat modern, but in most other areas the country lags between one to three decades behind.

Religion and the Ajdar Faith:


Religion plays a huge role in the Sultanate's culture and doings. Whilst religion has begun to die down and gradually lose its importance in the rest of the world as governments become secular and people turn to science for their beliefs, in Tin growing nationalism has had people cling to their religion and its ideals as tightly as they ever have.

The religion that Tin follows is referred to as the Ajdar Faith, with Ajdar being a Tinite word for 'dragon'. In short, the Faith's practitioners believe in one supreme deity, whose true name must not be spoken and is known only by the highest members of the clergy. This 'Lord of the Eternal Sky' or 'Firedrake' (as the deity is often called) takes on the form of a massive dragon, and in the earliest days of the Ajdar it is said that the skies burned red as the mighty god himself flew through the airs, his followers beneath his wings, and set fire to all those who opposed his will. In these days brave men could live forever and the ancient Tinites were godlike in their power, such was their magic. But that was not to last forever, as the Dragon finally met his match. Another group of people, with the help of their vile pagan gods, managed to wound the Firedrake and force the mighty dragon to retreat to his home in the heavens, and with his disappearance also disappeared the countless boons that he had gifted to his followers. The Lord of the Eternal Sky (and with him the blessing that he had bestowed) will not return until his followers have eradicated all the other false faiths and created a Sultanate in his name, that follows his teachings and principles.

The Sultan of Tin is also known as the Caliph of the Dragon, and is officially the head and face of the religion, though he does not hold power over the rest of the clergy. The reverse is true; the clergy holds great power over the Sultan. But in any case, the Ajdar Faith believes that all of the last great prophets have died. The Lord of the Eternal Sky has nothing more to say, for his people know what to do: they must destroy all other faiths. This has left the Caliph with little responsibilities other than to spread the Ajdar Faith (through force if necessary) and maintain the current state of things, ensuring that the Dragon's laws are continually adhered to. The Temple, as the body of clergy as referred to, is a primarily militarist organization and has close ties with the military.

From an outside standpoint it would appear that religion is crippling the Sultanate, as the Temple and Clergy resist progress both culturally and technologically, and that is not an entirely unfounded opinion. The Ajdar Faith is notoriously intolerant of other beliefs, and the both the Sultan's government itself and the Tinite people openly persecute any who would dare to question or stand up to the Ajdar. Immigrants and refugees that refuse to convert are often turned back, and the very law system of the Sultanate is based upon religious rules and ideals that have not changed in centuries. This of course means that the Ajdar Faith strains relations between Tin and the rest of the world. Most nations see the Ajdar as a force that opposes humanity, education, and progress, and viciously try to keep the Ajdar from gaining a foothold in their lands to prevent Conservative-extremist ideals taking root. In the past Tin has also vigorously fought to push its faith into other countries, and where they succeeded the converts often rebelled and served as spies for the Tin, which has only thrown fuel onto the fire in this situation.

The Ajdar is also a great strength for Tin, though. It unites the people and creates nationalism the likes of which is rarely seen. Because the Sultan of Tin is also proclaimed the Caliph of the Dragon and instated as the head of religion, the Ajdar ensures stability within the realm and mass instability elsewhere (as foreigners who believe in the Ajdar sometimes end up becoming more loyal to Tin than to their actual homeland). The Temple also works closely with the nobility and military, and are especially helpful for placating the commoners and maintaining the status quo of feudalism and laws.

Military:

Tin boasts a large military force, with a versatile navy and impressive army; however, its air force is small and lacking. Aware of this deficiency and loathing others' air superiority, the Sultanate has invested an astronomical amount of research and funding into anti-air weaponry.

Between the navy and army Tin has approximately 15 million soldiers in the standing army. This number has recently been raised so high due to the occupation of the Zanjir Islands and the rising threat of the PRK.

Large armories exist and Tin could raise several million more soldiers if they conscripted their citizens, though these men would be inferior to the better equipped and extensively trained standing forces. This would be a last resort though, as conscripting a large amount of citizens would bring the economy to a grinding halt and have negative effects that would be felt for years.

Tin's highest ranking military officers are the khaghans, the khans of khans. Foremost of the khaghans is the ruling sultan.


So @Zendrelax, are you going to try to find me this turn? I'm curious about how this is going to go down

Actually one of the two lumberjack parties would have went north and followed the coast right about to where your scouts are now. You could encounter the lumberjacks out in the wilderness, or just miss them and head over to Njor.
@Voltus_Ventus

I'll try to have something up within 12 hours or so from this post.
I stated interest in the other thread but right now I'm a bit tentative about joining, as I'm not confident that I'll have enough time to post every two days as the rules request. School will be out soon though, so in a week or two there's a decent chance that I'll hop in.
Ards


C) Improve Infrastructure + F) Improve Technology




Summary:

@Willy Vereb

I think you should stay. Sure, a lot of emphasis is on what you do with your turns, but there is still plenty of room for narrative to explain why/how your people do what they do. And if you look at my posts I'm pretty guilty of doing a lot of stuff in one turn; really I view the choices like Improve Food as focuses rather than individual actions. What I'm getting at is that in my opinion the turn system only impedes narrative if you allow it to; I've been able to do basically everything I've wanted without being hindered by it.

And Chenzor can correct me if I'm wrong, but I'm under the impression that it's about 100% narrative when two players decide to interact with each other. As in we could actually write out what happens in a battle between us rather than say what we're going to try to do and then have Chenzor write out the results.
@Chenzor

I kind of feel like I'm being annoying, but I still need to know how this went:

-Prospectors and miners went towards the nearby mountain in search of metal ores. They plan on bringing back as much as they can carry, but are also looking for a good spot for a more permanent mine.
-More scouts (and with them some lumberjacks) were sent out to follow the coastline to the south and the one to the north and west. The scouts are looking for larger forests near the coast or rivers, so that the logs can be tied into rafts and floated back to Njor.


Mainly because I need a lot of lumber and iron to make boats and find Voltus.
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