It doesn't.
Don't map paint.
Don't map paint.
<Snipped quote by The Spectre>
Okay we can run with that, we could say that Federation-backed rebels during the war overthrew the colonial administration in Belize, subsequently founded a pro-Federation government there and swiftly applied to join the Federation of Central America.
<Snipped quote by Dinh AaronMk>
Oh I haven't actually been approved to be the UK yet either so I maybe overstepping by acting as if I speak for them here. To finish my NS I do need to work out a history with the colonies though.
@Dinh AaronMk, does that also mean Belize because I have planned on annexing them.
<Snipped quote by Pepperm1nts>
<Snipped quote by Dinh AaronMk>
Why should I? How do I know that this NRP isn't going to die like the other that were interesting? Why waste all of my hard work onto something that could die at any moment? How long is it going to last before people start to disappear without any word? I am not saying that I won't mind at all if my nation was terrible. Hell, I am up to controlling only Central America, improving it, and expanding it ICly. But, I don't want all of my hard work to be wasted. I have been in many roleplays that I put time into my sheets and liked them but the roleplay suddenly dies because the GM disappeared or players began to lose interest all of a sudden.
I know that it's a game of luck but it's gets tiresome if the majority of roleplays (that you joined) die within a couple of weeks. And I am not trying to sound like a douche (sorry if you think that I am). I am just tried of being let down by GMs, who suddenly disappear without word and the roleplay just dies.
@Dinh AaronMk@Shyri
So I was doing some reading and it seems like the Netherlands was at something of a crises point in 1917, the balancing act of neutrality having almost started a famine. IRL as the war was close to ending the country managed to cut some quick deals with the entente and got food relief before revolutionary sentiment overflowed.
I'm thinking there might have been a socialist revolution around 1919/1920.
If that was the case I can see two options:
1. The already deployed 200,000 man army crushes the revolution and either (a supports the unpopular and failing states general or b) performs a coup and forms a military government.
2. The army mutinies and alongside the socialists overthrows the government and establishes a socialist state.
In all cases Dutch neutrality would be preserved given the circumstances, but I'd like to know your ooc and ic opinions.
<Snipped quote by Pepperm1nts>
Also, if you go for a government in St. Petersburg, we can roll with saying it's funded/supported by the Germans as the "true" Russian government. Don't really have the reach if you go for a Moscow-based one though.
@Dinh AaronMk
Big thanks. I'll try and work up a sheet on my phone while I wait for Amazon to send me a new charger for my laptop.
So far I'm thinking that the Netherlands managed to do fairly well after the great war given it had been spared the wars ravages on manpower and personnel. While still suffering from the depression in Europe the Dutch managed to make a pretty penny off oil, rubber, and other cash crops or resources from the east indies and managed to get through the worst of it.
With that I'd say the depression in Europe promoted significant Dutch immigration to the colonies for work, something which helped to solidify the Netherlands rule. Moreover the depression saw the ethical policy weakened, something that likely damaged the formation of Indonesian national consciousness as was the case in reality.
I'm thinking the current situation in the Europe would be a fairly rich but militarily lacking Netherlands while the state of affairs in the colonies would be one of increasing dissent. I imagine the bulk of the Dutch military would be in the colonies at rp start as a result of this.