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5 yrs ago
Current Moved to Discord. Visit my YouTube channel (ArtyPickles PvP) at m.youtube.com/channel/UCVer…

Bio

Call me Doc. I prefer RM, UM, or LP fights, with human or peak human hand-to-hand or swords & sandals being my speciality.
Challenge me to a match any old time!

Arena Characters: http://www.roleplayerguild.com/topics/87852-docs-characters-no-posting/ooc#post-3105991

Most Recent Posts

In --- 11 yrs ago Forum: Casual Roleplay
A more suitable villain for this roleplay would be a hot teacher that takes away their sexually attractive yet flawlessly badass students' iPhones, I suppose.
Enjoy the interspecies flirting.
Name: Earnst Tipperton, A.K.A "Sunchild".
Age: 22
Appearance:
Faction: Earthkin

Personality: Charismatic and silly, Earnst is the sort of dude that gets along with everyone. That is until he drugs them into a stupor, tortures them for several days, and then cuts up what's left into bits before selling the parts for cocaine. He loves is job, and little else needs to be said.

Backstory: Earnst grew up as the son of an abusive alcoholic, who was stuck in the disco years. Every day his disco-dad beat him with a wet sock full of apricot pits. The only solace Earnst had were drugs, along with the hobby of killing neighborhood pets. He worked as a customer service associate at Walgreens for three years, during which he learned how to be social as fuck. Inside, however, he lusted for evil. The word "evil" gets thrown around a lot these days. This is evil, that is evil, your granny is evil. No, this guy is the real deal. Earnst's father didn't make a spot of difference. Even if he had been raised properly he'd have turned out the same, albeit without the drugs.
Now that he is free of all moral restraints, Earnst has earned a reputation as the premier drug dealer of the city. He is known most commonly as "Sunchild", and only of his most loyal customers are aware of his ruthless passion.

Other: He carries around a silenced Walther PPK and a Honshu Karambit knife. He knows how to use them, but his true weapon of choice is deceit. He is quite good at making friends, and even better at drugging them. Nobody can slip a mickey like Sunchild.


@Frengo@IcePezz@Crimson Raven

It's not meant to be relatable, or just some Team Rocket style fight n' run. How about a tool of Nyarlathotep that was summoned from the Vermis Mysteriis and is being used to prevent the good guys from, you know, living. It won't just pop out now and then as a boss battle. I'm thinking of a constant menace that always looms near. Not just an excuse to kill off characters, but a way to give them a real and continuous challenge along the adventure.
@Cultural Titan
What do you think would work?
In --- 11 yrs ago Forum: Casual Roleplay

Species Name: Primeval Vampire (is to vampires what the "missing link" is to humans)
Life Span: As long as it can continue drinking blood.
Male:Female Ratio: 1/0
Appearance Ranges: Most start out small and dry, but become slimier and bigger with age. Usually come in earthy colors.
Cultural Notes: Only one ever lives at a time, since they kill their own relatives. Every primeval vampire is male, but can breed with any other sort of lifeform to create a non-hybrid brood.


(A lesser, juvenile vampire)

------------------------------------------------------------------------

In such a world of variable beings and personas, high is the possibility that there can exist things which care not for the utilities of a civilized life. True monsters. This one in particular dwells in an underground cavern near the Academy, having recently awoken with an empty belly. It has no human form, nor any human emotions.

Name: Shashous-Throth
Age: 1,707
Year: Not applicable
Gender: Male
Species: Primeval Vampire

Physical Description:


In Depth Physical Description: A piebald monstrosity with slime slicked flesh and no hind legs. Its only limbs are two long, winged arms and a powerful tail. It has four claws on each forepaw, with the middle one being eight inches long and capable of slicing through muscle like tissue paper. The beast's head is mostly a jagged maw with oily, unseeing eyes on top. It has a sharp, hollow tongue which can extend three feet from its mouth and act as a siphon to suck in blood. From snout to tail base, it is a little less than eight feet long. The tail is twelve feet. It weighs in at about five-hundred pounds, as much as a tiger.

Personality: Shashous-Throth's being cannot be defined with what humans call a personality. What it does have can best be understood through its sadistic behavior. It is what one would first think of when the word "monster" comes to you in the dead of night. It makes no noise, has no mercy, cannot be reasoned with, and lives only to drain the blood and devour the flesh of all living things it can bind within its greasy wings. It enjoys all manner of prey and is especially inclined to go out of its way to find children. But it is shy, and it despises the light. Shashous-Throth prefers to remain in damp pitch-blackness, where no eyes can spy it and no light can fall upon it. When outside of its primary lair it lurks around graveyards, occasionally squirming through the wormy soil to feast upon the dead and decaying when no live meat is available. It will frequently impregnate victims with its brood, keeping them alive for many months until its malformed young emerge. It will eat both the victim and the young, doing these things not for food but to purposefully inflict prolonged torment. The few who come into contact with it and live may never be the same as they had been before, for above all else it is a creature of persistence. Even if one leaves the Magna Pater, it will never leave them. A variety of lifelong physical complications and psychological ailments can stem from a meeting with it and it never stops pursuing its prey, even if they move far away. It will also track down any living thing that leaves its scent on a victim. This leads to the Magna Pater consuming the families of those it hunts, along with anyone those families had come into recent physical contact with. Though one may travel often and abroad, once the Magna Pater has chosen a victim their fate is inevitable. It could take days, weeks, months, even years, but eventually on some cold and moonless evening one will awaken to see a sticky face with dead eyes peering through their bedroom window.



Hobbies: Killing, eating, sleeping.

Extra: Once in a millennium is a creature born into this world, a living horror known as the "Magna Pater". The prodigal ancestor, the true genesis, the harbinger of loss, ancient and terrible. Only one has ever lived at a time, for it is greedy and does not abide its own kind, but always has one lived. In Sumeria it was worshipped as a cruel deity to which countless sacrifices were made. In this lifetime does a special one exist, the most dreadful of its kind to have ever been. Even the most vile of devils would balk at associating with it. It haunts the secret places deep below ground, amidst a lichen hellscape of death and graverot. It slumbers upon a towering mountain of soggy bones, reigning over its decaying empire on a haphazard throne several thousand lives thick. Those who enter this wretched domain, where the blue sky transitions into a black void, do so at the risk of becoming yet another skeleton upon which the Magna Pater may sleep, with their loved ones soon joining them.

It's abilities include...

~Limited flight. Due to its wingspan and body weight it can only fly for a maximum distance of ninety meters and remain aloft for little more than a half minute.

~Tremendous strength and speed.

~Keen hearing and sonar. It's echolocation has a maximum distance of 6,700 meters and can detect objects moving at half the speed of sound. Anything faster than subsonic it can detect via air pressure gradient.

~Heat pits: Can detect the heat of organisms.

~Tongue: Can draw in blood through a wound like a vaccuum. It can also squirt or spray blood and bile. The bile is not acidic.

~Can squeeze into any opening that it can fit its head through.

~Capable of entering a state of metabolic stasis which can last for decades. It retains spatial awareness during this "hibernation" and can awaken at will.

~Sense of smell: It can track down others thousands of kilometers away just by smelling them on the clothing of its prey.

~Intelligence: Is far more clever that it looks. Can grasp (but not speak) all languages.

~Can quickly regenerate from wounds by consuming blood and flesh. The amount of mass healed is proportionate to how much is consumed, I.E one pound of food to replace one pound of damaged tissue.

~The membrane of its wings is tougher than Kevlar.

~Its body mucous and saliva contains cytotoxic and bufotoxic properties. Those whom it bites or claws will suffer gradual necrosis and fast-acting, nightmarish hallucinations.
The speed at which the bufotoxins take effect depends on how close the wound is to the head, ranging from several minutes to several seconds.
Here's a character app.

@Lunarlors34
You and I were sorta left in the dust by the two shadow-types, eh? James instantly sucked into an early insta-defeat, and Shash only managing to scrape by through sheer craftiness. I think a good idea would be for the battle to progress to a point where Crual and Jazmine can fight each other. Perhaps by then Shash would be wounded to the point of being in the same state James is, and then we can have an evenly matched fight as well.

(Thread that contains descriptions of the lair)
http://www.roleplayerguild.com/topics/88749-ghosts-in-the-darkness-ruby-vs-shashous-throth/ic

The cave amplified the monster's already incredible hearing. It had spent much of its thousand years of life in that hole and had learned to discern the location of anything out of place. It could tell which tunnel a man was sneaking through, even if they were on opposite ends of the vast network. Centuries of experience in sifting through the echoes had given it a home advantage in spatial awareness that in comparison made its topsoil senses look like those of the Pinball Wizard.
Long story short, down here it was "all-seeing".

The ranger was up ahead and had set up a trap. The tunnel it was in had no branches. It was a singular route. Certainly the beast knew that it could easily bypass whatever trap was ahead, but it wouldn't try to do so as long as its opponent was waiting for it to come into view. And so it kept still and silent. Patience.
@Skallagrim
Sent @Rilla two PMs a week or so ago, no contact yet.
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