Central hub: Smash City Alcamoth Accessible locations: Peach’s castle Limsa Lominscuttle Town Lumbridge Twilight Town Kosm’s Beach
”Only two? Come on! That’s nothing!” Jr complained loudly, arguing with his father ”what am I supposed to do with only two squads of minions anyway?”
His father did sort of agree, he was having to give up a whole lot of handy but not vital strikers because of this. Then again, when having thought through them all, he did have to ask, based on his own habits ”When was the last time you used the goombas?”
”I- I mean. That’s not the point! They’re my goombas. Besides, I got loads of age to brun-n stuff. Who wants to be as old as Kamek anyway, jeeze” The prince retorted, his point parried but not beaten
”You can put them in the machine, and they’ll still be yours, no-one else can take them out” Bowser replied evenly, before inclining her head to Rika, who had sat down and was tapping away at a game on an off brand gameboy while they were arguing, saying ”Your sisters already done that”
”That’s coz she just had some lame knights to store, while she’s still got that giant wasp lady. It was a super easy choice when you’ve got a standout like that, jeeze”
”Might I offer you a stand out of your own then, young master?” Kamek said as he shuffled back into the group, having been talking and trading with Midna for a bit, before holding out a hand and offering him the spirit of spirit of Blodia ”I have been told it is a giant robot that made for quite the formidable striker in the hands of one of the Midgar team’s foe”
That should have raised questions, but none of the other troop members had the thought to do so the same way Kamek had, instead focusing on the prize in question.
”Seems neat” Rika commented as she looked up from her game, while Jr was far more enamored, eyes sparkling, prompting his father to suggest that this was ”Bigger and better, yeah?”
”Urrrgh, fine, you win. Stop making this moment less cool jeeze” he complained as he grabbed the spirit, before saying that ”You owe me at least one more cool big robot before I stop being upset about this” and then obliging with his elder’s request to put the other strikers away.
Blodia A titan of vivid red and shining steel, too large to be fully summoned all at once. Instead, it can be called in on a long cooldown to deal attacks that cover huge areas with heavy damage. This abilities include Blodia Punch, a straight strike that hits like a freight train, Blodia Vulcan, a hail of gunfire, and Blodia Lift, which allows the striker to pick up or throw the host
Naturally, those elders followed suit/had already done so.
”Alright alright, now that that’s over with, let's get to the fun part” Jr said, as if he’d not been the one holding them back. He then immediately did so again by being picky, fusing with twoladies in his arm (one of which he’d gotten by trading), only to have miss judged both how human it would make said arm, and what mind fusions would give, having been aiming for the empowerment of his knife creation and missing the mark entirely.
Fortunately, the reset machine was right there, allowing him to set things straight. Sort of. The first thing he did was itemize the second lady, aiming to get the she rocket propelled knife lance things had, and get them he did, along with, for some reason, a pair of gauntlets.
Red Baron & Ace'Ace' is a pair of augmented boxing gloves, with blades attached. 'Red Baron' is a set of six red orbital machines that can join together into a pylon for carrying or storage. Once activated by Ace, Red Baron's segments can be controlled to fly around using their rockets, acting as airborne blades. Their high potential power is offset by the difficulty of controlling them
It took a few moments of experimentation to figure out his mistake, the first was that: ”Oh come on! Stupid humans with your stupid weird hand shapes urrrrgh” due to, well, his own big ol three fingered lizard mitts not fitting in the slim gloves
Rika took no offense at this, not considering herself one of those, but Jr certainly took offense at her ability to utilization of the gloves to control the flying weapons with a fair bit of skill right off the bat thanks to her practice directing her little scout planes. At least when it came to slowly hovering about, she very much admitted that if she started trying to attack stuff with them things might get a lot more complicated, but that this was ”For sure not a good place to practice that stuff”.
”Besides, I’d prefer to have my gauntlets anyway” she plainly stated, before commenting how ”it’s kinda funny how if I wasn’t fused, I’d be able to wear them inside the other gauntlets”
”Wait! Would that work? If we unfuse you, have you wear them, and then re-fuse you, would that just absorb them into the gaunlets?” Jr asked, fascinated by the prospect.
As it turned out, yes, it did. Unfortunately, they’d already been pushing the limits of the gauntlets with all the additions they’d made, and so between two guns, articulated fingers, hangers for scout planes, grappling hooks and chainsaw blades, it was already at capacity, and it was, frankly, a miracle that by the time they re-defused her neither she nor the gauntlets were damaged beyond repair, though they were still damaged.
”They better have a workshop on this thing” Jr grumbled, prompting as he did a patch job to both sets of gaunlets, prompting Bowser comment that ”Oh hey, if there is, I bet Torra’ll be there. Be good to check in on the fuzzy guy and Poppi” which neatly resolved what they were gonna be doing after the fusion work.
First things first however, namely re-fusion followed by the villains checking themselves out using the mirror of long lost battles to examine the resulting re-fashion
Power lost : Minion Captain
Power replaced by: Z-Power: Jr can perform team attacks with his minions, consisting of him pouring a large amount of mana into one of them so they can unleash a powerful attack drawn either form their base form or from one of their fusions. These can be things like Z-moves for pokemon, such as Let's Snuggle Forever for Mimi the Mimikyu or an ultimate ability like Life Form Disintegration Ray for Peeka, which would be drawn from her Vel’Koz fusion.
Fusion gained Astrid (Right arm) This spirit confers the ability Sick 'Em, which allows the host to perform a special weapon throw (for identical small weapons) that track somewhat and purge the target's most recent buff on hit. This spirit also confers the Weakness Earth Element, which decreases the damage dealt to fire-aspected enemies by 20%
Appearance:
Bowser jr is physically mostly still the same as he started, though he has equipped a pokemon ranger uniform, which came with a cool hat, as well as wearing a bandolier of pokeballs running from right shoulder to left hip. He also has a Tulip Hairstick stuck into the tie of his ponytail, in memory of the fallen Omori.
The ways his fusions have changed him are concentrated in two places, the first being his tail, which has grown into a long blue furred thing with w white bow tied around the base thanks to B’giotahmo Bravha, who’s influence has also lengthened the ranger jacked so its back hangs down to his knees like clerical robes.
The second is his right arm, and this is where the prince has focused most of his fusions. The hand itself is now a bit more human, being more lithe and with five better-defined fingers with smaller claws, and sporting a muted lime-green tint. The limbs appear covered in smooth chitin rather than flesh, but the material is soft rather than hard, not quite like skin but almost there. It is also engraved with iron tattoos gained from the Vespikan Ferromancer, especially on the hand which appears almost metallic as a result.
The white metal tipped band running around Astrid’s arm also does the same for him, though it connects to the tattoos on the wrist at the end of the arm rather than any clothing, and to a metal pauldron of undyne’s at the top. The rest of the arm below the jacket sleeve is exposed, including having the glove stripped off, to ensure the tattoos can freely generate metal without cloth getting in the way.
Personality: Bratty, spoiled and rude jr takes a lot after his doting father, both due to his upbringing and due to his craving for respect and acknowledgment of others, especially his father. Jr also generally dislikes being treated like a child, despite acting his age nearly all the time. He is somewhat smarter than his father, not that this requires much of an intellect, and a touch less stubborn as well, being able to swallow his pride if it is necessary. He also likes big dangerous machines and he really, really likes giant robots.
He is also somewhat lonely as a combination of his royal status, a lack of many acquaintances in his age group and, of course, his own rather abrasive attitude. The Koopalings, for example, act as more mentors or underlings than anything close to companions. Having gained an equal in his new sister Rika, then, is an incredibly welcome change of circumstance, and he will fight tooth and nail to ensure he gets to keep her.
Fusion has made him a little more gentle and aware of other’s feelings, but has done little to stymie his daring or enthusiasm for fighting.
”Welp, hand’s still human ish. Yay. Also now it’s taunting me because I could wear that glove if I didn't need this hand free to do metal stuff, urrrgh” the prince complained, but, as a plus, at least he could wear the cool hat that came with his new outfit now. The later examined power was a nice addition to his control over his knives as well
Fusion gained: Kuzenbo: This spirit confers the ability Shell Spikes, allowing the host to extend the spikes on his shell even while in hitstun or under crowd control effects. With these spikes out, enemies who land melee attacks on the host take 25% of the damage they deal, and when this effect is triggered any of the host's abilities on cooldown get their cooldown reduced by .8 seconds. This spirit also confers the Weakness Water Bowl, which lowers the host's defense and resistance by 7.5% when hit by hard CC, lasts for 30 seconds, and can be stacked up to 2 times.
Appearance: Bowser is a towering bipedal dragon turtle with turquoise scales across most of his body, a beige chestplate of lager scales on his front, and a spiky shell made of purple stone like plates surrounded with gold (flared outward in a wave pattern like the edge of Tentacruel's body) and tipped with golden spikes.
Atop his head sits a Kuzenbo’s gold crown with a small swirling mass of water sat within the ‘bowl’ this forms, which is flanked on either side by Kingtusk’s massive tusk set there like dragon horns. His eyes have amber iris, while his maw is narrower, longer, and somewhat beak-like, though not made of that material, and his nose is less pronounced.
His shell is now divided into seven plate sections, with a hexagon in the middle and trapezoids all around. At every corner of the shell plates there is a cerise Tentacruel orb. The whole outer layer of the shell is actually metal, with the seams gilded and a golden fleur-de-lis on the middle one, and it's biomechanical beneath. All six of the outward plates can raise up and extend a pair of thick cannon barrels each. in the direction their facing. Only the upper right and upper left ones can swivel forward to fire straight while Bowser is standing.
The biomechanical section is plant based, and is host to the mass of prehensile roots of the Awoken Hollow. The center section can raise up to release them, and they can serve the function of both Tentacruel tentacle and Land Dreugh limbs, rapidly growing to mimic the shape of either.
He is wearing duster styled after Trento’s long coat/cape (although the epaulet tassels are now Tentacruel tentacles) as well as her sash (although the eagle has been replaced with the koopa troop’s Bowser face logo) across his chest, while his waist is adorned by Kuzenbo’s belt.
On his legs he is wearing a set of ripped jeans, and under them a pear of knee high boots with gold toe caps styled after to Trentos, though much sturdier.
Personality: Brutal, merciless, destructive and cataclysmic, the koopa king is a classic villain through and through. While he might seemingly pull off this evil king image effortlessly it is in fact something of an idealized persona, one that he works hard to live up to. When it comes down to it, what really defines Bowser is his ego: He is the greatest villain and nobody else is going to take over the world on his watch. He is going to marry princess peach and woe betide anyone else who tries to kidnap her because that is HIS thing. He is also very overconfident, certain of his own cunning, strength and his eventual assured victory despite his many previous blunders. On the more positive side of things Bowser exhibits something of a sarcastic wit, occasional bouts of intelligence on evil villain related topics and shows a surprising degree of compassion and philanthropy when it comes to his underlings.
After absorbing several spirits his personality is sweeter, more caring, more honorable (he will keep his word and return gestures of respect), but also more mindlessly aggressive when angered and has a more childish sense of humor.
”Hmm, yeah, not bad. No more talking through those things, and I don’t look like that schmuck minibus any more too” Bowser said, misnaming the snout nosed Midbus he’d brawled with during one adventure, before flexing his shoulders and causing a silver aura to cover his shell, and spikes ”Gah ha ha, try stomping on me now Mario, I’ll do way worse than stub your toe!”
Fusions:
Hades: This spirit confers the ability La Danse Macabre. The host can extend puppet strings of dark energy from his claws to take control of any allied unit his size or smaller. When forcing a puppet to attack, the puppet deals an extra dose of dark-aspected damage. The puppets can also be manually repositioned, and even be used as shields or projectiles. This spirit also confers the weakness Specialized Magic, decreasing the damage dealt by non-dark elemental attacks by 15%
Appearance Thanks to Devan Shell he is a little younger, taller, and lankier, and his scales are more green than yellow (except on his undershell), while his shell is larger and patterned with purple.
After absorbing Cia (Blue) and Tigren Sourceress into just his head Kamek's hood has taken the shape of Cia's hat, with the pointed end now going off in two directions, with Cat ears existing beneath these two prongs.
The scales on his face have changed color, texture, and hardness, taking on the likeness of Cia's mask, including new 'armor' plating over the top of the host's beak, which is now sharper and longer, and filled with sharp teeth. Beneath the hood are some tufts of white hair. His glasses are now thinner, larger, rectangular, and red-tinted, the eyes beneath them are leonine.
The host also has Cia's necklace, as well as, on his hands and forearms, Hades (puppet master) skeletal mimicking black gloves. Underneath these, his scales are slightly softer to the touch, and have a slightly more pinkish hue.
Personality: Kamek, in sharp contrast to the royalty he’s mentored, is rather wise and exhibits a great deal of forethought and planning expertise, as well as general intelligence and knowledge-ability. He is tactful and patient if not entirely above a bit of sarcasm when it comes to dealing with his bosses. He is also one of the few people that Bowser treats with respect and the king will generally listen to the old Koopa’s advice or guidance, though this is in part due to how well practiced he is at providing it in a way that squares with the King’s often simplistic logic. He also acts as Bowser Jr’s and Rika’s mentor, caretaker, and, functionally if not in name, grandfather.
When it comes to his enemies however he has a tendency to be condescending and to have no qualms at delivering jabs and taunts as any good villain would. He is also unabashedly evil, willing to go to great lengths to aid his lord’s schemes and ensure his happiness. He nonetheless shares, or is perhaps the source of, Bowser’s care for his minions, though Kamek is considerably less obtuse in his concern for their safety and well-being.
After absorbing the tirgan sorceress, Devan Shell and Hades (puppet master) he has become somewhat more outspoken, considerably more egotistical, cartoonishly evil and prone to menacing those he does not respect in-order to get his way.
”Still a somewhat ridiculous headpiece, but then where would the ears go I suppose” the mage said to himself as he contemplated the split hood on his robes, before examining his gloves and deciding they where suitably villainous to keep on, particularly when he flexed them and caused dark threads to hang from the pointed finger tips, prompting a short villainous chuckle at the delightful aesthetic.
”What an interesting woman she must have been” he mused.
(fusions gained) Aileen: This spirit confers the ability Shark Weapon, giving the host's main acquatic summon the power to launch a volley three bombs through the air, which fly in an arc. This spirit also confers the Weakness Nonoptimal Range, decreasing combat effectiveness at short range
L'Indomptable: This spirit confers the ability I Will Not Yield, boosting evasive abilities by 15% and giving the host a last stand that activates when she would otherwise be destroyed, preventing death for 2.5 seconds and granting a random buff to either ranged firepower, deployed explosives, accuracy, or reload time. This spirit also confers the Weakness Short, making it harder to climb things, reach things, see long distances, and be respected by taller people--and of course, if someone jokes about her height, she will become Enraged
Appearance: Rika is a relatively short woman with pale human skin, a rather petite nose, crystal blue eyes and short bleach white hair with a single tuft of red over her forehead like L'Indomptable. This often isn’t visible however, due to her often wearing a spartan helmet done up in a black metal with pink highlights. It has the nameless spartan deserter’s cat ears on top and wyvern wing like ones up the side like rider and beast, and Tristana Titania Prime’s there pronged tiara on the front.
Her legs are reptilian, with saurian feet and Brachydios blue scales running up to her hips. This also isn’t usually visible due to her wearing a Agastya Alternate Costume that covers her from neckline to toe in a fine suit of black armor.
Without it she is adorned in a Aileen’s waistcoat hued white and gold, hung over a black and gold highlighted chest plate similar in shape to the spartans but more curved and elegant. Below this, covering her stomach, is Pacific Princess’s formal tank top, white with golden buttons, and below that a thigh length skirt sat like L'Indomptable’s, black underneath, white flaps on top, god Fleur-de-lises but with pink straps and ribbons.
Her legs are covered in white leggings which have metal plates strapped to her thighs like Vi does. Her feet finally are covered in hefty metal boots like L'Indomptable’s, but which sport boots with pink hull-like platforms instead of having her walk around on her tiptoes.
Her arms have a rounded pauldron strapped to the fore arms, black with gold trim, while her forearms and hands are covered by her gauntlets. These consist of a pair of giant mechanical hands akin to VI’s, which feature the brute wyvern’s visage on the back of their palms (in a similar style to the jade lions on this skin) while still sporting both horns sticking out from their foreheads.
The left gauntlet has absorbed the grizco blaster, no longer requiring the awkward pipes from the horn to get a supply of explosive goop, and can now fire the ink blasts from a barrel in the palm. The grappling hook has also moved over here, and now sits on the back of the gauntlet’s palm. On the right, her rifle has also moved into the palm, and sports a rotating gatling style barrel the same size as the grizco blaster’s one. The chainsaw bayonet now runs along the back of her gauntlet’s hand and in between the middle knuckles, giving her punches from that hand some extra bite during and after impact.
At her waist sits Mikuma’s rigging, although it has been heavily modified, and has taken on many of the aspects of a Dark Magic Lampyre. A small emblem/buckle style after its helmeted head sits at the waist, while the back a large bunny tail like glowing orb sitting over her tailbone, flanked by Titania Prime’s gilded, hollowed-out, hip-mounted wings that are less articulate but do provided some flight control. The turrets have lost a barrel, while the remaining barrels have become thicker, and sport two orange spikes near the tips that together create a loose X shape. The lower red cleaver sections of the hullblades have been removed, and instead two orange claws curve out the front of the metal plates. The metal of the rigging has become a darker hue, while the red parts on the sides have been replaced by a purple armor plate going over the top of the weapon.
Personality: Rita started as something of a blank slate, containing blind military obedience and little else, leaving her rather naive when it comes to many aspects in life. Work from her friends and the influence of fusion has filled this out somewhat. Her main defining trait that is all her own would be curiosity, the ship girl always eager for new experiences and information. She also has developed quite the sweet tooth for candy and desserts, but when it comes to main meals will actively try to taste test anything and everything she can.
Rika also cares deeply about her friends, a bit about other former abyssals, but is pretty dissociative when it comes to strangers, and has basically zero qualms about using violence against them.
The spirits she has absorbed have made her more assertive, impulsive and aggressive, and so she has a tendency to rush in and pick fights as a first option when it comes to protecting the people she cares about. She’s also started calling minions, and people she doesn’t like, plebs, as if her new royal title is getting to her head, and is rather enthused by the prospect of wealth.
”Huh. Yeah. Ok. Looks good I think? The gold’s nice. I think I like gold now” Rika commented as she examined herself, having not really had strong options on the subject of fashion before other than wanting to fit in, but now finding glittering gold had its appeal. She looked expensive, and this was, for some reason, good.
She just rolled with the feeling.
What she did not roll with was Bowser pointing out that ”Hey look, you’re pretty short now too” in a cheerful tone, intending to comment as to how this was more accurate to her being functionally a kid, but accidently sounding a bit like he found that fact amusing and was insulting the girl.
He did not get to finish this, as Rika experienced a new feeling, that of being personally insulted, cutting him off with an incredulous ”Short?!” before raising her gauntlets up into a fighting stance, breathing heavily as fury rose from the depths.
”How dare you insult me you… you… You Pleb!” she barked furiously, prompting Bowser to take a step forwards hands raised and trying to wave of her fury while saying ”Wow hey no I didn't mean to-” only for Rika to wind back a punch and Bowser to go ”Uh oh” right before he was launched skywards and head first into the ceiling by a vaultbreaker punch.
Thanks to his new horns, he got stuck there for a moment, arms cartwheeling and legs kicking at air as he tried to get loose, which he did so a few moments later, crashing to the ground with an ”Oof”, and ending up laying on the ground dazed and confused, which Rika’s mind took as a victory.
Once it had, however, and her rage abated with a few more heavy nasal breaths, the fog of anger and refusal to be defeated both cleared enough recognise what she’d done, and to become quite alarmed by it
”Oh, oh no papa! I’m sorry I don’t know what happened!” she said as she crouched down to check if her adoptive father was ok, the confused king blinking a few times and looking up at her distraught face.
”You just made me feel like… like… like I was burning up inside” she told him, scowling slightly at the memory of why she had felt like that.
”Well at least you didn’t turn into a sky high fury filled titan” Jr said with an attempt at humor, only to clarify that ”Papa did that once, it was a mess” when Rika’s gaze snapped to him
”Young mistress, I do believe there has been a misunderstanding. I’m sure his eloquence was not intending to insult you at all” Kamek insisted, prompting Bowser to chime in that ”yeah, I was just gonna say your more kid sized” earning him a kick as Kamek facepalmed.
At least, he supposed, it had taken this long for the latest member of the koopa royal family to lose her temper. As a result of that familial trait she’d apparently picked up, Kamek had some experience with that sort of thing, though it took a little while to resolve the situation and for everyone to make up, not least in part because Rika herself was not at all used to getting mad.
The little incident certainly put a pause on any more spirit tinkering for a little bit, that was for sure.
Virgin Victory teleport room Top of the Split mountain Outside the Convent of Our Lady of the Charred Visage Tostarena Town S.O.U. Building Seiran Clinic Underground Roadway (Seiran Rebel Base Outskirts) Below City of glass entrance (plate maintenance tunnel) Vandelay Campus (Alleyway) Arahabaki’s entrance Deep Ground - the Source
After acquiring both Falcon and Juri’s vehicles and stuffing them into her otherworldly garage, the princess headed on out, and then a little bit later, up up and away to a floating hight she most certainly would have been nervous about had she not brought her flygon out to keep her compnay once she was up there.
Once collected, it was off to use all the spirits they had gathered, using the tools that the Lost Numbers and, apparently, the other team had acquired in spades to improve the results.
”first thing’s first“ Midna said as she borrowed the greed hat, removing her help to put it on, and then raising the spirit of the knight with the shining blade in her had ”let’s make a new beautiful-“
Item obtained: Breastplate of ValorIncreases physical defense, maximum mana, and mana regeneration. Most importantly, reduces cooldowns by 20%
”-set of armor????“ she gaped in horror at the defiance of her expectations, before near tumbling forwards due to the weight of it.
”What gives, I thought it was meant to make something better? So why isn’t it a sword?“ she complained to Kamek, who had been on had to advise about the under team’s acquisitions, and who was stealing glances at where her fused shadow was sitting on the ground between them, doing his best to resist the temptation of its dark power.
”Better, but getting exactly what you desire would be rather against the spirit of things” Kamek, who was mostly supervising at this point advised/joked, before pointing out ”besides, perhaps it is what you need? You have those pauldrons, but your chest only has fabric defending your soft flesh”
”The burn scars are hardly soft“ Midna grouched, unconsciously touching them at the collarbone, before thinking for a moment, and realizing ”but perhaps I don’t need them any more if I have this?“
Kamek merely inclined his head rather than offer input, seeing as she was coming to a positive concussion on her own. He did however offer a squire-like hand in getting it on, leaving the princess much more of a knight than the weak bodied spellcaster she had started out as.
”Interesting, I can feel it boosting my magic as well. It really is almost perfect“ she commented, finding it suited the fighting style she’d developed near perfectly. That made the result of her touching the reset machine all the more amusing as the once again imp sized Midna close to toppled over in her new armor that did not fit her at all.
”Ok, faster we sort this out, the better“ she decided, making only a quick stop to trade for a spirit she had spotted and liked before heading into the chamber, sans the harbinger but bringing along the harpist (Norah) the grey-skinned caster (Shemira) and the draconic warrior (Ariel) because damn the consequences of overfusing.
(harbinger removed, relevant skill/weakness lost)
Midna now stands at 1.7 meters tall, has a lean and toned physique of an agile warrior and her skin is the hue of a late sunset, topaz shades graying as night sets in, body closer to night, face closer to day. She is entirely humanoid, save for a long draconic tail which has pale green scales, ridged with short golden spines and is tipped with flygon tail fans.
Her hair is still done up in a ponytail, but is now a veritable mass of hair going down to the small of her back, and is a smoky orange filled with Norah’s blue jewels like stars. Her chin has become strikingly pointed, her eyes a dark orange, lips painted soft green, and her ears are now smooth and pointed like an elf’s. Each ear is adorned with three golden loops, smaller versions Urbosa’s, along their length, as well as having a golden ‘sheath’ over the tips like Ariel.
The twin crests on her helm now slope backwards, melding with a pair of gold-black dragon horns sprouting from her forehead. The pair of worm-like engraving on its front have become a pair of long bodied dragons, rear claws gripping the horns while the front pair grip a red eye like jewel on the forehead over which they seem to be battling. The psycho mask is permanently attached to the front of the helm, and turned into the snarling red face of Murasame, while Shemira’s eye mask covers both eyes and the top of the face.
Her shoulders bear a pair of large pauldrons, gold rimmed ‘scales’ filled with red, which match the similarly striking red and gold chest plate that covers her from shoulder to waist, that is relatively thin and form fitting. A black sleeveless jacket, open at the front and with a popped collar, is wrapped over the back of this armor. A round core of magic hums at the center of the chest, lighting crackling out of it and dancing across the metal, suffusing all her armor in electricity.
She has two sets of arms (top real, bottom magical) emerging from the sides of this armor like Orendi’s do and are clad in thin black, fingerless, elbow length gloves. Akira Howard’s cuffs and astral chain adorn her (real) wrists, but are of a golden metal, and are much slimmer and compact, closer to Ariel’s stylish wrist guards than bulky handcuffs
A black dress rests on her waist below the armor, trailing down to just above knee height at the front, just below it at the back, while leaving the thighs exposed. On her legs she wears a set of sturdy black thigh length heeled boots done up with cross stitching, which have golden metal caps on their toes who’s metal runs around the edges of her feet and down underneath as well. Both heel and toe tips are mechanically articulated, causing the boot to be flexible rather than rigid. This, combined with a set of dragon energy claws permanently extending from the toes and heel, allow the heels to enhance rather than restrict her mobility.
Her magic, dragon energy, lightning and astral chain have all now harmonized to have a black core inscribed with green twilight runes, all encased in a similarly green aura, in the same manner as her twilight volley bombs. Her shadow hands continue to match the hue of her hair however.
Personality:
Midna is not exactly a picture of princessly grace and virtue, as she can be manipulative, mocking, selfish, vengeful and violent to get her way, as well as being impulsive, unpredictable, and prone to colorful expressions thanks to Orendi. However, she also takes the responsibility of her royal title to heart, having a deep concern for the well-being of her people, one which she has learned to apply to others beyond her kingdom. Ariel and Urbosa’s influence have added a warrior’s spirit and deepened her sense of nobility to this protectiveness, though her tendency to tease, joke and taunt can sometimes make her seem more rogue than royal knight.
Shemira has made her more willing to help selflessly as well, while the undead woman’s pessimism is suppressed by Ariel’s belief in a better world, because though Galeem’s may be cruel and unfair, the only thing to be done is fight against fate. Part of that also comes from a belief in the divine, that there other great powers out there, that need only be freed from Galeem’s grasp such that they might be able to aid in undoing the damage it has done.
She has also inherited Norah’s muse, if not her talents, and finding musical inspiration coming to her at unexpected times, which when combined with Orendi results in sometimes humming or whistling tunes, or even more rarely, singing them.
New strengths/weaknesses
Ariel: This spirit grants the ability Cyclone Kick, a powerful high thrust kick that unleashes a bright green magical tornado to deal heavy wind impact damage in an upside-down cone, with a 160% chance to stun for 5 seconds. This ability must be charged by landing wind-type attacks, and after a target is stunned, it gains stun resistance for several minutes. This spirit also grants the Weakness Critical Fire Bane, resulting in 50% extra damage from fire-aspected attacks
Shemira: This spirit confers the ability Tortured Souls, making the host able to summon souls of the dead (who look like Poes) that spiral around her (with a radius of a couple of meters) to deal continuous damage over 12s, with 50% of their damage returning to the host as health. Tortured Souls constantly drains mana while active. This spirit also confers the Weakness Auto Battler, making the host more likely to zone out and fight without thinking in battles that don't interest her
Norah: This spirit confers the ability Rainbow Rondo. By strumming a stringed instrument, the host can bestow a boon upon nearby allies that lasts 20s. Whenever such an ally takes a hit, even if it deals no damage, the host has a 1/3 chance to perform a musical counterattack, dropping three magical notes on the attacker. This spirit also confers the Weakness Hard of Hearing, making the host's hearing worse
Midna whistled, first tunelessly, then pivoting unconsciously into a tune you might hear when opening a treasture chest as she checked herself out in the Mirror of lost Battles (which thankfully did not release another Ganondorf this time) before declaring ”Now this, this is better“ with a nod, before thinking out loud ”Now I just need a good sword or five and I’ll be set“
”Swords? Well now, why didn’t you say that is what you needed? I happen to be carrying quite the collection off sharpened odds and ends around for their majesties you know” Kamek informed her ”I believe we were mostly intending to sell them, however if they might be of use of you, I am sure we could be convinced to part with some”
She rather doubted him, till he started pulling out and enlarging tiny objects out of his robe’s many pockets. These included a serrated knife, what she assumed was a sarated shortsword till she saw the size of the grip that meant it was actually also a knife, just one for a giant, a Machete and Pistol that where apparently bound together in some way and, as a fusion of those in a way, a gunblade.
Somehow, however, that last was not the most absurd, because the final pair of blades just kept growing and growing till they towered over both of them.
”Those are not meant to be that size? Surly?“ Midna said, balking at the weapons that unlike the second knife had handles fit for human hands, and swearing ”Goddesses, what kind of monster was that made for?“
”A human woman with twintails and a flowers red dress, and similar taste in red, black, and gold as you now have funnily enough” Kamek informed her, before adding that ”the mirror produced her when Rika attacked some kind of living train monster, terrifying it in the process. She did indeed wield it with a meer two hands, which I imagine would be impossible even for the humans here”
”With two hands, yes, but-“ Midna replied, grinning to herself, before launching her shadow hand up from her head and then grabbing the blade’s handle and hauling it up into the air above while boasting ”I can do it with one!“
Dead End Express A pair of huge, heavy mechanized clubs forged from the remains of Wartrain Gouon, six feet long and a thousand pounds apiece. Each miniature locomotive boasts eleven grinding sawblade wheels that spin at high speed. Though nigh-impossible to wield, they boast terrifying destructive power, and can even be straddled or otherwise ridden and used as a vehicle
”Impressive, though actually his mightiness can wield it as well. The issue is also what do do when not wielding-” Kamek began to say, right before Midna opened a portal and deposited the chainsaw blade down into it for storage ”-ah”
”I can pull bladed weapons out to slash just“ she snapped her fingers ”like that as well. Not that I will demonstrate because that was already, well, quite space consuming“
”I see, hence the desire for swords” Kamek replied, regarding the ability she was attempting to feed
”That and they just feel like what I am best with, which makes it a shame that there’s not a conventional blade in your arsenal. Can’t say I’m surprised, I suppose. I’ll just have to be proactive about acquiring a proper scimitar instead of relying on whichever spiteful god of dice is laughing at me right now“ she resolved, before saying ”but I’ll still take what you have“
”Ah, ah, ah, payment first”
The princess sighed, and then tried to barter with the spirit she had not used, but the koopa was not particularly interested. It was then that she remembered that she did, in a way, have a reserve of spirits. Or at least several she wanted out of something.
A few moments later a portal was open, out of which a massive mechanical paw extended. This was then pushed into the reset machine, causing the paw to vanish and 3 spirits and a very confused wolfos to be spat out in its place. The beast received quickly, and made a right nuisance of itself (in Midna’s opinion) running around excited at having a brain again.
As it did that, Midna collected the spirits, and offered one to Kamek
”Here, your little prince likes machines and robots, correct? Well this one was 30 feet tall and made that thing into a pilotable war machine“ she told him, before admitting that ”It, uh, didn’t really work out as a fusion. Just wasn’t practical to use around anyone else, and to clunky in a fight, but the guy who used it against us as a striker was a real piece of work“
”You had an enemy use strikers against you?”
”Ah, right. Midgar knew how spirits worked as well,to the point that most of its top fighters were fused with at least one other spirit. They were even farming pokemon inorder to make an army of people with their powers. It was a nightmare of a place“
”Well now, that’s one more thing to worry about, I suppose” Kamek said as he examined the spirit, before deciding that ”Yes, this will do well I think. The young master was needing to change up his striker strategy anyhow, given his current army of them tactic is not good for his health” and then letting her take the other blades
Serrated Knife: A large dagger most infamously wielded by General RAAM of the Locust Horde. Although it is a knife in the hands of RAAM, by human standards, it is a short sword.
Machete and Pistol: Two piratical weapons bound together. The machete is short and broad, deal unremarkable slash damage while the pistol is a flintlock, with short range, high recoil, and deceptively big damage. However, the pistol is empty and does not accept ammunition. The only way to load it is by landing two subsequent hits with the machete. They share durability and upgrades.
Revolver: A renowned gunblade. What it lacks in power, it more than makes up for with its reliability. Despite its name, it cannot be used as an actual gun, meaning it does not fire projectiles, and can therefore only be used in melee combat. Triggering a round in the gun chamber sends a shock wave through the blade, increasing its damage potential, but the timing required is hard to learn, which is why it takes years to master wielding a gunblade.
With that all sorted, and her new blades stored, she called out ”Come here, thing“ summoning the wolfos back to her side, only for her to wipe the happy wagging mood it was in away when she held up 3 spirits.
This wolfos has become considerably more draconic in shape akin to that of Maridon, with a longer serpent like neck with a glowing throat pouch, and thicker, sturdier hind legs that sport a wider stance. It has also become more mechanical, with the nest of black ‘hair’ turning into metal cables that extrude to where the forehead plate, which itself is now fused to the flesh rather than floating above it, and its eyes are now those of Maridon. Its snout is wider and bulkier, its lower jaw is metal rather than flesh like the rampaging cyborg and its gullet is distinctly cannon shaped.
Its back sports a metal plate shaped like a motorcycle seat, while a second at the base of the neck provides 2 extensions that can be used as handlebars, as well as a hatch in between them that can be used to load ammunition to be fired out of the beast’s maw. Its tail is medium length and made up of the same energy filled tubing of its throat.
Its legs are the most drastically cybernetisised, coated from head top to bottom in Maridon blue metal, and sporting several jet thrusters. The front ones are akin to Khan’s with their attachment to the legs and blade like wings, only they stick out a 45 degree angle out and away so as to not simply burn it’s rear legs or it’s rider, while the rear ones are akin to Maridon’s with two Kahn ones attached on the outside acting like auxiliary thrusters. Each ankle has an extension holding a hubcap of a wheel on it, and when brought together with its twin on the opposite leg, it will cause maridon’s tyre to form between them, transforming the beast into a motorcycle. Finally its feet now consist mostly of three large razor sharp claws.
Maridon: This spirit confers the ability Thunder, which drops a shower of 6 thunderbolts in a moderate area. Each one deals appreciable damage, but they have low individual AoE and fall randomly, so smaller targets can evade them. This spirit also confers the Weakness Bog Standard, decreasing the power of standard/normal attacks (such as bites) by 30%
Khan: This spirit confers the ability Point-blank Shot, a high-damage, low-range, single-target projectile condensed from the host's primary element. If it's a critical hit, it's even stronger than a normal crit. This spirit also confers the Weakness All-out Attacker, decreasing defense and resistance by 15%
The results were both a lot less drastic than before, given that it still had a brain for one. However the odd dragon-ish creature did have wheels on it, and seemed to not be able to float, which made her rather annoyed at the waste of all those rocket boosters. Well at least until it rubbed its back legs together in response to a phantom itch, and promptly face planted when a massive wheel formed in between them.
After a little laugh at its expense, she dismissed the beast so it would stop taking up space, and got to the last business, which was some itemisation of the two spirits she knew no one would come asking for, namely the Pendran her wolfos had been fused with, and the harbringer who was no-longer ruining her beauty.
DagonA rare twin-headed ice wand that boosts the power of ice spells and has a 50% base chance to inflict Frozen if used as a melee weapon, although its melee damage is fairly low and it loses extra durability when used that wayHarbinger MaskA strange, full-face rebreather that seems almost molded from flesh, worn stuck to the face. It somehow doesn't obstruct visibility, but it does amplify the sound of the wearer's breathing. In exchange, it provides immunity to Poison and Burn, as well as variants of those afflictions, and 75% fire damage reduction
The wand was certainly interesting, though she herself was not going to get much use out of what seemed to be an affinity for ice magic. Perhaps someone else? As for the mask, well ”Not on your life“ was she wearing that thing, that was for sure.
However, she was reminded of the crucible item Kamek had shown off, and, out of curiosity, decided to try it out with this, and suffered seemingly no effect, at least, not one she would notice until something tried to set her on fire or poison her.
Central hub: Smash City Alcamoth Accessible locations: Peach’s castle Limsa Lominscuttle Town Lumbridge Twilight Town Kosm’s Beach
”Ahhhhhh” Was how Jr began his ascent, but once the initial shock was over fear turned into delighted cry of ”ah ha ha, Woooooo!” till he came to a stop in the sky, bobbing on the attached balloon.
He was joined a few moments later by the rest of the troop, Bowser with his arms cartwheeling for several moments after they came to a halt, Rika looking like she didn’t get what all the fuss was about, and Kamek, who sat atop his broom, balloon less, having simply teleported up after them once they’d reached their max altitude.
”So, how was that?” the mage asked, just a little bit smug at having been able to avoid the trip.
”Kinda neat, though we are kinda sitting supply ships up here” Rika replied after Jr had given a simple ”Great!”
To demonstrate her point, she sent out her singular remaining scout plane and had it do a fake attack run on her balloon, making ”Pew pew pew” noises followed by ”Pop, and then down we go” which put pause to Jr’s delighted, prompting him to look nervously down at the mighty drop down below.
”I could catch you with my grappling hook and then just float all the way down, I think” she told her brother, sort of picking up on the discomfort she’d caused, and looking a little pleased with herself when he perked up in response to this news.
”And I will naturally go after your father” Kamek added, preempting the follow up question from his royal majesty.
With worries about falling to their doom put to rest, all there was to do was float, wait, and chatter till they got picked up by the invisible spaceship. They didn’t get a good look at it, unfortunately, due to the whole invisibility thing, which meant the more straightforward among them could not judge its combat capabilities by its cover. Not that they were going to be able to use it as a warship, given the million times punier than Jr children that were onboard, an argument that easily convinced Bowser not to take it into battle when it had been down below in the tent.
Still, they did get to learn about one capability right away, which was the room it had that was dedicated to spirits, which was very convenient. It was lacking in some former functionality apparently, but they had bits and pieces to fill that in. For one, the resetting orb. For two, well, Kamek was more than happy to show off their own little helpful fusion tool.
”For those of you not in the know, this is the Snaktivator” he said as he held aloft an odd little gismo that looked like a fishing rod with the rod part replaced with an aerial or raygun nozzle ”and it can be used to localize the physical changes a fusion causes to a singular body part”
As he said this, Bowser Jr popped open a pokeball, releasing Peeka the Fluttermane, and then held up the spirit of a tentacled being. The spirit was then pressed into the pokemon as Kamek poked the creature’s ‘necklace’ during the fusion process, Jr having already talked about this fusion idea while they were floating.
Spirit Consumed: Vel'koz('Necklace') The host's coloration is slightly greener, and the pink feathers a little more like tentacles. The main change concerns the 'pearls' around the host's neck, which are now brilliant glowing slitted pink-purple orbs like the eyes of Vel'koz itself. This spirit confers the ability Plasma Fission, allowing the host to fire out a plasma bolt that inflicts damage and a heavy 70% slow that quickly decays. While in flight, the host can will the bolt to split, firing off to the left and right at perpendicular angles. This spirit also confers the Weakness Low Mobility, decreasing the host's movement speed while floating
”Observe how the majority of the effects are localized in the desired area, while the rest of the form is (mostly) untouched” he declared, thinking this demonstration a complete success even if having the half a dozen purple eyes strung around Peeka’s neck stare at him while he spoke was a little unnerving.
It was certainly an alternative to the resonator, and likely one that, well, resonated with those who either desired to keep their true physical form mostly intact, or to limit the changes of a particularly discordant spirit.
A second demonstration was made with Dazzle as well, the other pre-planned fusion the troop had, which showed off its way to counter something Midna had had issues with, namely potentially massive size changes, as despite fusion with a whale, the resulting change was not quite so dramatic as might have been expected.
Spirit consumed: Bake-Kujira (Tail) The host has slightly increased in size overall, while darkening in color. His tail is longer and broader, its flippers jutting out at a more perpendicular angle, and much less flexible. The tail is also increasingly spectral toward the end, divided between murky teal flesh and ghostly blue energy juxtaposed over bone. This spirit grants the ability Twisting Dive, which allows the host to execute a cursed corkscrew leap. While diving, the host inflicts damage plus brief stun, is knockback-immune, and carries struck targets with him to the end point (as long as the targets are not larger/heavier than himself). At the end of the dash, a concussive splash deals extra damage, and this dive goes farther when underwater. This spirit also grants the weakness Lesser Pinniped Mobility. Due to the changes to the structure of the tail, he is no longer able to run on land like a sea lion, but must flop, roll, or slide like a seal
As something of a trend, however, this also seemed to reduce the pokemon’s mobility, though not quite as badly as the previous dire penguin spirit had, which the prince had removed to replace with this one. Ironically though, he had, as it turned out, mostly replaced one spirit with a functionally similar one given the power he’d later demonstrate, but at least the mon was once again more amicable, the use of the snaktivator seeming to result in personality changes somewhat less often being something of a stealth benifit.
That was not the end of the showing off of tricks however, as Kamek subsequently borrowed Sectonia’s mimic hat, and proceeded to crush the two pity spirits he had received while wearing it while exonerating its virtue of improving the outcome. The first went smoothly, garnering him a new casting implement that, while more cumbersome, he could feel the power within.
Horadric Staff A casting catalyst that provides a number of useful benefits to its wielder, including increased attack speed, HP and mana bonuses, 50% more damage to the undead, 10% more resistance to cold, fire, lightning, and 35% more resistance to poison
As a bonus, he even got to show off Sectonia’s other helpful gizmo, as after finding that the staff was solely empowering, absorbing its stat enhancing powers into himself via her Trinket Smelter.
Very pleased with that result, he swiftly crushed the second as well. It, however, spawned a stone pedestal, which was familiar too, and perhaps detested, by a few of the seekers. Kamek certainly became alarmed as its spawning location caused him to instantly touch the item it held before he could assess it, prompting it to be absorbed.
”Oh badness, what has that done” he worried, patting himself down, only for Jr to theatrically call out ”It’s behind youuuuuu”, prompting the mage to spin around on the spot, only for him to find nothing there.
He began to turn his head back to complain ”This is no laughing matter young master!” to Jr, only to ”Ak!” in alarm as he found the change floating behind him.
IncubusA batlike demonic creature. It binds itself to whoever touches it, then follows them around. When its host uses ranged attacks, the incubus will try to copy them using its demonic power, though such attacks are reduced in size, speed, and power by 50%
”Well then, that could be worse” he said after recovering, as if having a devil looming over your shoulders at all times wasn’t rather horrifying on its own, before pondering what it could do.
With the tight and packed confines of the fusion chamber however, testing out any fusions or weapons would prove rather difficult. Its ability to mimic his spells, free of charge unlike his clones (who also gained one), certainly would prove a welcome boost to his firepower.
With the easy fusion and itemizing work out the way, the troop settled themselves down in a corner to mull over their remaining collection, be be nosy about the other’s ones, and generally go through the hard task of thinking about how to reinvent themselves with all the tools available, if at all.
Virgin Victory teleport room Top of the Split mountain Outside the Convent of Our Lady of the Charred Visage Tostarena Town S.O.U. Building Seiran Clinic Underground Roadway (Seiran Rebel Base Outskirts) Below City of glass entrance (plate maintenance tunnel) Vandelay Campus (Alleyway) Arahabaki’s entrance Deep Ground - the Source
There was, well, a line for the gacha machine and as poor luck would have it, Midna ended up arriving when it was already pretty long. She could have looked at clothes in the meantime, but she’d somehow ended up with a pretty coherent police uniform and besides, why accessorize when there was power on offer to be grasped with all four hands.
Though with that though she also had one where she maybe shouldn’t have squandered a token on an in game item. Then again, maybe she only had 5 because she’d done that. Then again again, saving the world was a team effort, so had getting a leg up on her allies really been worth it?
These questions Midna shoved to one side in the interest in being nosy about what people were getting out of the machine. In particular she was very curious about why Therion was visibly sweating as he went over his results. She hadn’t, she realized, spoken very much with Primrose’s traveling companion, so in the interest of killing time and learning about him and the machine she was going to be using, she leaned in to ask: ”Soooo, what’s got you all worked up, hmm?”
One of the man's feline ears flicked in her direction, but Therion didn't turn to look at her. He kept his eyes on the orbs in front of him, squinting into the motes of light at the visages of the people inside. He was looking for a certain trait the spirits might have, that was what had him worked up. And he hadn't known until now that he was being that obvious about it.
It took him a moment to answer her. He wasn't sure he really wanted to tell anybody. It was only earlier this morning that he'd discovered one of the spirits he'd fused with was apparently deathly allergic water of all things, so he wanted rid of that weakness. He didn't know Midna all that well, but since it was pretty clear she'd fused a ton of times (and she'd done so even for the short time he had fought together with her), maybe she had some insight into this kind of thing.
"...I'm trying to get something specific. To counteract one of the spirits I took in," he said. "And gambling's not really my thing."
”Shame the best way to acquire power involves exactly that huh? Especially when your odds get worse the more you fuse, or so it seems. I’ve started losing abilities. Can’t even levitate or use strikers any more” Midna replied as she casually leaned against the wall, four arms crossed ”Although I suppose the crippling fear of sword, shield, and lighting users I received from the very first one has been the worst so far, at least when its come up”
Way back, when she’d first lost her throne, she’d have never been so open about her vulnerabilities and failings, but she’d come a long way since those days. Well, that and when her guard was down the loose lips she’d gained from a fusion were far more capable of running free.
Her easy admission surprised Therion - but he listened, finally turning his head in her direction. If she was scared to face something as simple and common as a sword, how did she even fight? More than her weaknesses though, hearing that she'd lost some of her skills was more worrying. Levitating... he was pretty sure that was something she'd always had, and even that had been lost? He couldn't imagine being unable to pick a lock or scale a wall anymore.
Jeez... he scrubbed a hand down his face. This was going to get complicated. So now he not only needed a spirit that would reduce or cure his weakness, but it also couldn't be so radically different from himself that it would affect his own skills.
"How do you even deal with all of that...?"
”I had people shoot lighting at me earlier till i learned how to resist it using another spirit, and the proportions I have now closer are closer to the real me, so I can actually walk and run places again rather than relying on floating around” she replied, as if the first thing was entirely sane, before clarifying the second with ”Being an imp was a curse, I am actually tall and beautiful, so after all this fusion I’m more-” she paused for a moment and then gave a little theatrical sigh before say that ”well I’m taller at least now”
Ah, exposure therapy or whatever it was called. Something Therion didn't really think worked, considering he hated the falling sensation every single time he'd had to experience it - and it had been a lot of the last few days. The thought of gradually standing in deeper and deeper tubs of water did not appeal to him at all, so there was no way he'd be doing that. Back to the spirit drawing board.
"So you're basically just making do," he said. Couldn't really blame her though. He huffed in amusement at her last comment, and when he rolled the proverbial dice for yet another capsule to add to his growing spirit collection only to receive a gorgeous woman who didn't appear to be water aspected whatsoever, he clicked his tongue and casually offered it to Midna.
"If you're trying to get back to how you were, take as many as you want. Just trade me any water-looking ones," he told her. He'd already given one of his first spirit rolls to Geralt, as he didn't have any use for the ones that wouldn't help him out. "'Cause no offense, but I'm not looking to have people splash me with a bunch of water until I get over it. Rather take a short cut."
”I can do that if you’ll let me sneak in after you” she replied as she examined the spirit, finding her certainly pretty, but not sure she’d get any use out of harp playing talent. Still she pocketed it anyway, before saying that ”I’ve got five chances. One off that second pity, though I’m not sure if that’s much of a loss” as she popped them out of a portal and caught them in an open hand.
”Had one of those yet?”
"A 'pity' pull?" He had, though he didn't get how exactly it was different from getting a random spirit. So far he'd gotten two of them, and though he had to admit they were both much more interesting options than his other gets while also being closer to how he currently looked, neither of them were what he'd actually wanted. Well, third time's the charm as they said. "I'm about to get another one."
He slipped the token into the slot and turned the crank handle. The Orb Machine rumbled and dropped a capsule down into the prize space. The blue colored base immediately caught his attention - maybe this was actually the one? Popping it open revealed a man with some promising wave patterns on his clothes.
"Huh, this could be it." Therion rolled his last remaining token between his fingers.
”If that’s what you need, then maybe those pulls are worth a fair bit after all” Midna guessed, before leaning in and asking ”Saaaay, how many tokens did you have again? Because if it isn’t a multiple of 3, it’d be better for the team to get as many of those as possible.” before adding ”I’ll even trade you something for it so you’re not going empty handed. I’m carrying around quite the arsenal you could pick from”
Therion dragged his clouded eyes from the coin in his hand to Midna's face. She made a fair point, although he was inclined to just keep the token and try to get lucky again. However, her offer made it clear she didn't expect charity - which the thief appreciated. He thought on it for a moment, then a wry smile formed on his face.
"Here," he said, flicking the token with his thumb in her direction. "Take it. And let's just say you owe me a favor, alright?"
She caught it, looked a little tepid on that point of a nebulous favor for half a second, before smiling back and replying ”allright, but don’t hold onto it for too long. In a few days we’ll have Galeem in a grave and then who knows what the future holds after that”
"Of course." A favor could be a powerful thing, so he would be taking advantage of it as soon as the opportunity presented itself. Given the nature of the Seekers' collective mission, he was sure it wouldn't be very long.
Therion moved out of the way of the machine, jerking his head toward it so Midna could take her turn next. "All yours."
”Why thank you” the princess replied with grace, before stepping in and, with much less agonizing over her results than the man had exhibited, popping out all her rolls one after the other without even taking a look at the results in between. Then she too stepped aside to swiftly make space for those she’d cut inline in front of, before finding a spot to examine her winnings
For her random rolls, well, for the first she could only comment that ”That, well, that’s a lot” before moving on to less hilly pastures. The second she had more interest in the weapon the woman was holding than the woman herself because she couldn't figure out ”What in the world is that? Is it a hammer but with a bow as the shaft? How? Why?” and promptly resolved to find out the answer once they where on the ship.
Next up was a blindfolded woman in a dark dress that very much fit her fashion sense. Also her inhuman skin color. That certainly made her a fusion candidate on aesthetics alone, though was that worth whatever the price was? Something to consider. Finally, a lady with a familiar looking weapon, more or less exactly like the thing that had dragged Goldlewis up in the film those freaks game, which is the only reason she knew what it was for. Probably another item candidate.
As for the pity rolls, the intent for the first was obvious ”A floating beast for one of my things to fuse with. Funny is that because I mentioned losing my own ability to float or?” but the second had her stumped while looking at the man, only to understand when her eyes went up to his magnificent weapon.
”Ohhhh, well now. Hopefully that’s not a flimsy piece of junk like the last two swords I got. I really do need a replacement for those” she said, before adding just a little sadly ”and for Maos”
She hoped the demon was doing ok, wherever he was, regardless of his abrasiveness.
At any rate, with that sorted, it was high time they prepped to get going, the princess moving her way towards the exit so as to avoid any rush. While doing so she overheard that this Captain Falcon fellow, who they had apparently recruited, wanted to bring his vehicle along, but was unable to do so due to the weight limit of the ‘fulton devices’ they were going to use to get back.
”I can help with that” she popped into the conversation to inform him that ”I can send stuff to a parallel dimension via portals, like this” she briefly demonstrated by portaling in and out a motorcycle ”So if you have it on hand I can do the same with this transport of yours”
That didn’t help the whole air hanger only, no landings permitted, problem, but they could figure that out at a later date she was sure.
Once she’d caught up with the caravan, things had gone relatively smoothly, and in short order, the witch knight had set them on a path to link up again. With that sorted, and having missed everything to do with the catatonic girl thanks to her message running, she decided that the best course of action now would be to have a fly up high into the sky to check the lay of the land. The last thing they wanted to do was cross the next hill, and find yet another giant blobby army over it after all.
Plus, who knew, maybe she could get some kind of clue as to wherever this one had come from in the first place, be it simply whatever was in the direction they’d come from, if not some kind of actually identifiable origin.
Central hub: Smash City Alcamoth Accessible locations: Peach’s castle Limsa Lominscuttle Town Lumbridge Twilight Town Kosm’s Beach
”Wait… did we win?” Rika, who was towering over everyone else due to still being large. Kamek naturally dropped the spell and let her start shrinking, but it wasn’t quite fast enough for Rika’s cheer of ”Woo hoo! we won! we won!” to force everyone nearby to cover their ears lest they be deafened by her delight.
”Ah, yes, we did indeed, young mistress, very well done on your catches” Kayak praised her after he had his hearing back and she was back down to size. Jr hurried over to chat to his sis about who and how she’d found people, while Bowser did some slow metal math and realized something with a ”Buh” and a slack jaw: namely that he was the only member of the troop to not win a single podium position at all.
One of the few people to be in that pile even, and for them, there wasn’t going to another chance because of their frugalness was putting a stop to the fun before they ran out of free games. That got some a shared ‘awwww’ from the troopa kids, with Rika having done a full U turn on the games thanks to her win, and that was probably the whole plan of the tent, to get kids to beg their elders for more, presumably pretty expensive, games after the first taster.
Fortunately these particular elders, while not exactly masters of parenting, did at least know how to get out of this situation, namely with twin bribes of ”We can go check out some of the races, catch those koopa kids and maybe get on the track ourselves yeah?” and ”Don’t you want to cash out for some prizes?” which did the trick.
Unfortunately they weren't going to be able to follow up on that former idea, and would have to hurry on the latter, because it looked like they had another reason to put an end to the games: trouble was incoming.
”Heading to Midgar?” Midna piped up on hearing the final destination of the ship that had apparently laid waste to their old home base ”We’d best warn Sakura and co, because it sounds like H is looking to fill the power vacuum we made and that can only be bad news for, well, everyone involved”
”Why let them get there at all when we can bust their heads here and now” Bowser immediately declared, only for Kamek to suggest ”Perhaps let’s get to this ship and assess its capabilities first, sire? To see if it is a worthy vessel for the Koopa air fleet of course” cleverly leading his king by the nose to avoid an unwise and blind dive into that confrontation.
Midna, it had to say, didn’t entirely disagree with the nation, but as they had taken on a whole city of heroes, she was not sure if they were strong enough. Fortunately, there was, well, power to be claimed here, though as Midna was finding the more fusion power took it, the more it took from you.
No reason to not to roll the dice and find out what was on offer however.
Well, other than fashion anyway.
Bowser, at the very least, could do with some of that. His suit was a wreck, the consequences of being someone who took hits rather than avoided them, and the hat that had once gone with it had been lost somewhere along the road. It was somewhat of a dated look anyway, given that the wedding he’d been wearing it for had been ever so rudely crashed right before this whole thing had gone down.
Now was as good a time as any for a new style then, and the offer of something that wouldn’t get mix and matched by every fusion had a lot of appeal. Sure, it wasn’t power, but properly looking the part of a big bad tough guy had power all of its own, certainly when compared to looking like a raggedy mess.
Then again, Bowser’s usual fashion sense where some spiked bands around his arms and one around his neck like a dog collar, so it was easy to argue he rather missed the mark when he ended up picking a biker getup consisting of ripped jeans, sleeveless front open leather jacket and finger-less gloves
Jr, following his papa’s example, ended out picking out an orange and black pokemon ranger uniform, which came with a cool hat but unfortunately the cat ears he had refused to share head ornamentation space with anything else.
Rika meanwhile was already costumed up with her armor, and so passed, while Kamek was just fine with the robes he already had and which had also not changed a dime thanks to the snacktivator.
Speaking of those, while it was not time to fuse, it was time to get a whole load more options to be used for real soon. With that in mind they headed too and started using the gatcha machine, and got to rolling the dice to see what would come up. Bowser, naturally, went first, and was also done the quickest due to his complete lack of podium positions in the games
Opinion wise, the first was interesting due to the stabby back arms that might fit with his existing souped up shell, the second he found was trying way too hard to look dark and evil, and as for the third, well, ”Hey, look at this dime a dozen guy, copying my style” he complained. At least till Kamek pointed out that ”would that not let you regain some of that style, your fashionableness?”
That certainly showed the power of pity, though when Jr stepped up to the plate, he realized that he was a token off getting a second pity thanks to his clothes buying, and promptly badgered Kamek into giving him one of his.
Of the regular roles, was hard to say he was particularly enamored with the pair of muscled humans or the Pit alike, but the lady of the group he did show Rika given that ”Hey, look at this one, she’s got punchy gloves like you, and some kind of rocket knife squadron?” which the princess assessed was ”Neat”
For his pitties however, well, they weren't regular old humans, which was a plus, but they were also super out there and jr couldn’t make heads or tails of why he’d gotten them till it clicked: ”Ohhhhh. Sea creature for Dazzle, weird tentacle thing for Peeka, duh” which seemed pretty good.
Next up was Kamek, and, well, if Jr’s pity pulls had been briefly confusing, Kamek had to admit he was stumped by the bearded old man and mostly featureless blindfolded little girl. In-fact, between the scroll and poison wielding mages, it seemed that the regular rolls were more him than those generated specifically for him.
He also had no idea what to make of ‘woman with axe’, but the lance knight also seemed up Rika’s ally. Speaking of her. She was up next and last, and got herself an extra Token from Kamek after the mage became thoroughly disillusioned with the whole rolling affair.
She got a big rock golem creature, which caught Midna’s eye when she happened to spot it, and then a whole pile of ladies (and one guy) with rather interesting looking weapons for her regular pulls. Energy blades, a big wheel, and an odd double ended blade that none of them had any idea how it worked.
”Might be able to integrate some of those maybe? Or if not they probably sell” Jr supposed as they looked over all the assets. They all paled in comparison however to what looked to be a hoverbike sized lance wielded by a tiny (probably ship) girl she got for her first pity, and even that wasn’t anything compared to what seemed to be an entire giant mechanical shark her other pity pull got. Its purpose at least was pretty clear as she guessed that it would ”Probably upgrade my whale?”
That would have to wait however, as it was high time to hit the road, and check out this ship the other team had found themselves on.
Only question was, if they had been launched down in one way trip pods, how were they intending to get back up?
Appearance: Mr House Jr has the body of a Securitron with a jpg of Mr house displayed on its central monitor
Personality: Mr House Jr is every bit the shrewd businessman, technological genius and egotistical blowhard that his ‘father’ was. Unfortunately for him, he is also a people pleaser and Yes Man, a fact that annoys him to no end.
Background: N/A In the Now: Mr House, reclusive ruler of the post-apocalyptic city of new Vegas, became aware of the true nature of reality when a guardian was defeated within the city, and of his impending expiration date thanks to one of his Securitrons overhearing this being discussed by those who had done it. Rather than try and help their quest, Mr House once again sought to cheat death.
His quest was cut short, however, when the Consuls came to tidy away all the unstoried the guardian’s death had created, and so he had to make use of what he had gathered so far, and transferred his consciousness into one of his Securitron. Unfortunately for him, the man who he had used as his agent to acquire the tech to do this, Benny, was not perfectly loyal, and so the robot he copied himself was that of Yes Man, a Securitron modified at a hardware level to do exactly what the last person who spoke to it told them to do.
This fact was kept from him till the very last moment when the Consuls had breached his inner sanctum and were about to end him, when Benny revealed his hand with a cool one liner, and got an unexpected rocket to the face for his hubris right before Mr House also bit the dust.
Thus the new Mr House (Jr) outlived them both, and rolled out into the world to get bossed around until he ended up in charge of the lost number’s business operations (via proxy, to ensure no one could take advantage of his Yes Man syndrome (other than the lost numbers themselves of course)), right up until the moment Suise rolled in and declared she was now incharge.
Job: Business Consultant (Assistant) Specialty: Technology Trading
Inventory: n/a
Lv: 5 Abilities: Securitron weapon suit: his robotic body has inbuilt 9mm submachine gun, the rapid-fire G-28 25mm grenade launcher, the M-235 missile launchers, and the X-25 Gatling laser system. Auto Repair: his body can automatically repair any minor damages without any input on his part.
Skills: Mechanical resistance: as a Securitron, he is durable, and resistant to things like poison and radiation that would be deadly to biological life forms Business acumen: incredibly talent at all things business and capitalism related Technical Expertise: Also has excellent fundamentals in the invention and operation of technology, though not quite as good as he believes.
Weaknesses: Claw hands: the Securitron body was not exactly made for dexterity or fine motor control. Yes Man: Mr house Jr has to do whatever the last person he talked to told him to do, which is very inconvenient. EM warfare: the rest of his systems are as obliging as his personality, making him very easy to hack.
That's another very interesting and creative Lost Number. The only thing I'd want adjusted is the strength related to spirits. Your character can be good at reverse-engineering technology, but I would rather not involve spirits.
have edited it to: Reverse engineering: Dr Yu has a considerable talent for taking things apart and figuring out how they tick, which an be handy for creating replicas or derivative of supplied biological or mechanical components. She can't do magic however.
Name: Dr Amelia Yu ( formerly specimen 27) Origin: A creation of Dr. Vahlen and Alex Yu combining human, sectoid and typhon dna
Appearance: Dr Yu is a human Sectoid hybrid, within whose veins squirm the black tendrils of a typhon rather than blood, giving her a rather sickly complexion, as if she is necrotized. She tends to wear form covering garbs as a result, generally a lab coat, surgical gloves and face masks, complemented by some kind of colorfully patterned head scarf.
Personality: She has generally a rather obliging personality, with a seemingly preternatural ability to get people on her goodside. Naturally inquisitive, she will attempt to examine and/or take apart anything new she comes across. A pacifist who is physically unable to be around death and violence, even if her work is often in the facilitation of such things.
Background: N/A In the Now:
Dr Yu is the result of dubiously ethical experiments performed by the scientist Dr. Vahlen in conjunction with Alex Yu. Having both found themselves trapped in a well fortified laboratory deep within the underground complex of Black Mesa, one infested with alien horrors from dozens of worlds, the pair used the facilities there to grow numerous biological weapons using samples acquired from within and without the laboratory.
The 27th of these was the future Dr Yu , who was designed to combine her two alien components' psychic abilities into something far more potent than that of either source species. In some ways this was a complete success, as the specimen exhibited numerous psychic powers, but unfortunately to use them it needed to feed the typhon aspect of her physiology. Not only was this the opposite effect the doctors had hoped for, intending for the sectoid component to provide the power source of the psychic powers, but the act of consumption was also highly distressing to the subject herself.
This reaction, however, essentially saved her life, as Alex Yu found this level of empathy in a subject so otherwise dominated by their typhon aspects to be fascinating. That, combined with a propensity for quick learning, is what got her put in the position of research assistant rather than being used as another soldier for her creator’s war for survival.
Though initially kept at arm's length, time and proximity slowly turned her, if not into the daughter she was, then at least into a well liked colleague, which was enough for her to be able to take on a name: Amelia.
There was certainly plenty of time for this closeness to build, for it was a long, long war, with there seeming to be no end to the extra terrestrial horrors. It was so long that Amelia’s creator’s time came to an unceremonious end as their 10 year clocks ran out, and she was left to carry on their work in their stead, being granted the title of Dr and the last name of Yu in her creators’, her parents’, respective dying words.
She tried to give her own creations, own children, some of what her own creators had only given her in her last moments at first, then tried to return to the old detachment she had had before when that broke her heart, only to find she could not. The arrival of the unstoried seeking to destroy the guardian at the heart of the facility was thus the only thing that saved her from withering away behind the locked doors of her birthplace, unable to make any more soldiers to fight in her defense or to even gather supplies.
After being shown kindness and telling their story, she aided the unstoried in reaching the guardian using her knowledge of the facility and then, at their side, at last escaped the palace that had become her parent's tomb, and saw the sun for the first time.
It was a brightness in her life that could not last.
The Consul came, her new friends fell, and she was left lost and alone in a dangerous world.
She turned her skills from creation to enhancement, finding an occupation as a biomodder and ripperdoc until one of the lost numbers coincidentally came to her for her services, and she without hesitation, joined them on their quest.
Job: Scientist Specialty: Reverse engineering and biological enhancement
Inventory: Dr Yu always has at least some surgical and engineering equipment, be it for fixing things, or taking them apart to find out how they tick. If she ever is armed, it will be a stun pistol with which she has only passing skill.
Lv: 5 Abilities: Psionic Empathy: The doctor’s one power that does not need powering by feeding on consciousnesses is the one that makes doing so repulsive to her. It does however help in social situations a fair deal, as she can passively read other’s emotions and the impact she is having on them. Elemental psionics: If fed, the doctor can unleash powerful kinetic, thermal, or electrical blasts as either long range bolts or shorter range sprays. Psionic necromancy: If fed, the doctor can reanimate the dust of the fallen into Typhon Phantoms, humanoid creatures able to use psionics of a single one element. The process takes only a few seconds, and can be repeated every dozen, but if she dies, or her concentration is disrupted by something like a flashbang, the phantoms will expire. Skills: Surgical enhancement: able to instal cybernetics, psymods, biomods, and other such enhancements if she has the materials for such things Reverse engineering: Dr Yu has a considerable talent for taking things apart and figuring out how they tick, which an be handy for creating replicas or derivative of supplied biological or mechanical components. She can't do magic however.
Weaknesses: Typhon feeding: Dr Yu’s well of psionic power can only be fed by feeding on the consciousness of others, a thing that can only be done with skin to skin contact, and which is also absolutely repulsive to her. Sectoid constitution: takes double damage from melee weapons Hybrid anatomy: the doctor’s insides are not in any medical journals, and would take extensive and repeated live dissections to chart out, meaning anything that requires surgery, be it healing or enhancement, is simply not on the table.