Avatar of Dyelli Beybi

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2 mos ago
Current We live each day like there's nothing to lose, but a man has needs and that need is booze! They say all the best things in life are free, so give all your beer and your rum to me!
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4 mos ago
God, it's good to be me. You should give it a try.
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5 mos ago
This is a love song for myself, for me, by me, everything it ought to be! A self-centered melody in the key of me!
9 mos ago
Come, join my latest RP. Do not be afraid, I'm definitely not trying to form a cult: roleplayerguild.com/topics/…
9 mos ago
It is hard work being this awesome all the time.

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I am the walrus!

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@Terrans
looks good to me!
@InfamousGuy101@Pragia12



That means accepted btw
Fabio Fazzone

As they disembarked from the vans, Fabio took a few moments to stroll over to a discrete corner and take a couple of selfies, tilting his head to one side to make sure he captured the Ray-Ban logo on his aviators. The ladies loved a man in uniform, but he'd discovered that the officers got annoyed if posted things to Instagram with things in the background like 'disguised vehicles' and 'classified documents'. It was, he suspected, because they didn't look as good as Fabio in tactical gear.

He checked his phone, making sure he had a good one, then jogged over to the helo to get on with the rest of the direct action team, "So we just work on the assumption the journalists are enemy combatants?" he queried, having translated Norr's briefing in his mind to mean 'kill the journalists'.
<Snipped quote by JFK>

Many of them would actually still be in fighting ages. Kiellar age isn't directly linear to human aging (this is to give them the steotypical affectations of a long-lived elf without making them exceptionally long-lived).

The political upheaval is as a result of the death of a factionalized military government with instituionalized slavery that ruled over diverse space slowly breaking (and later quite violently shattering) under the strain following a very close existential war.

My version of the events only has the full blown warlord period going on for 30 to 40 years at IC start (if not less) unless, of course, DB would like to countermand me here.

I wouldn't say Kiellar themselves are especially fractious with each other, but the legacy of the All-Kiellar Republic and later the Command is certainly one of violence. The culture is usually of a militant bend, but not always expansionist in character.


This RP will stay open to new players. We are not going to close it, so please feel free to join!

NB: We are NOT accepting any more characters from custom species or with supernatural powers at this point. Gunslingers or other western stereotypes - go nuts!

Also, consider joining the Discord Community. It's a great place to brainstorm.
Because, apparently I work at lightning speed...

roleplayerguild.com/topics/197892-gra…



The year is 2085. You are a former prisoner. You have been dumped on the planet of Caldera-3, a dusty, rugged, lawless frontier world that has been largely left to its own devices while galactic war rages around it. You have nothing to your name save for the clothes on your back. You'll need to find some way to make a living to survive and maybe even get off the planet...


WELCOME!

Hello and welcome to Graveyard Orbit, an RP where you will play as a prisoner who has been dumped on the world of Caldera-3 when the crew of the prison transport moving you decided to abandon their posts in the midst of a brutal galactic civil war. You might be a human mercenary, an alien rebel or maybe just someone in the wrong place at the wrong time who got swept up in a police raid. Either way you're on Caldera-3 now with no way off the rock for the time being.

This RP is open to latecomers. There will be plenty of ways to walk into the thread just, perhaps, not as one of the prisoners from the original cast.


SETTING

The year is 2085.

At the start of the 21st century humanity thought it was alone in the Universe. However, once humanity had tentatively put a toe outside of the Sol system it quickly became apparent how wrong that idea was. The Milky Way, it turned out, was teeming with life, much of which was potentially hostile. Earth had, for millennia, been under the protection of the ‘Federation of Civilised Worlds’, allowing humanity to develop at its own pace, untroubled by other peoples.

All of this changed, however, when an Earth vessel exploring the Sol system accidentally discovered a wormhole to the Andromeda Galaxy.

On the far side of the Wormhole were other races and space faring nations including a massive military dictatorship known as ‘Kiellar Command’; their close neighbours the egalitarian, but autocratic, ‘Gollar Confederacy’ and; the terrifying, predatory ‘Ragon Empire’ which threatened to consume all of the Andromeda Galaxy and, potentially, use the Wormhole, and Sol System, as a gateway to fresh conquests in the Milky Way.

While Earth remained neutral in the war that followed, unable to do much more than observe from the sidelines, the Federation used the Sol Wormhole to support the Kiellar/Gollar alliance in destroying the Ragon Empire and ending the threat they posed to the peoples of both galaxies. It was a bloody war and in the aftermath Kiellar Command began to gradually collapse under the weight of internal dissent, dissolving into an ever-shifting patchwork of successor states, mostly ruled over by warlords.

Meanwhile, Earth’s position at the ‘Gateway to Andromeda’ has made the planet quite wealthy, as it is the sole gateway for trade between the galaxies. It has, however, also meant that is has begun to be flooded by Andromedan refugees. Travelling the other way, human mercenaries have often taken part in the fighting in former Kiellar space, supported by Earth Governments interested in gaining some real experience in galactic warfare.

The chaos in former Kiellar space routes means that merchants tend to travel through these systems in convoy with an armed escort. Earth’s wealth is largely driven by these intergalactic trade and Earth has begun to take part in convoy duties and has also seized control of the uninhabitable system on the Andromedan end of the wormhole, taking over the old Kiellar Battlestation/customs post that guarded their side of the route.

The Mazdhul Republic: Where you come in...

The Andromeda galaxy is a mess.

One of the larger stable States in the Former Kiellar Republic, for the last decade at least, has been the ‘Mazdhul Republic’, ruled over by Marshall Urnas, controlling around two dozen worlds. However, two years ago, Urnas was assassinated by an anarchist group and that stability abruptly ended. Initial infighting between his top Advisors gave the perception of weakness to the neighbouring 'Republic of Sedathnas' who promptly invaded. While, as it stands, the Mazdhul forces are now (mostly) unified under Admiral Tindrurr, they are still dealing with other threats. The planet of Arisatia (which has a majority population of the human-like 'dhasath'... as opposed to most other planets that are majority kiellar) has revolted and driven most Lazdhul forces off the planet, while anarchists still partially control several worlds.

You are a prisoner on a Mazdhul prison ship. You may be a human mercenary, you may be a member of the ‘Arisatian Legion’, an anarchist (note that anyone who advocates for any form of representative democracy is regarded as an anarchist), a Sedathian soldier or you may be a civilian caught in a raid, at the wrong place at the wrong time.

However, fortune has smiled on you!

Rather than going to a Mazdhul labour camp, the crew of your prison ship have decided to desert their navy and have dropped you off on the sparsely populated planet of Caldera-3 (rather than shooting you and dumping your body in space - quite kind of them). You have nothing but the clothes on your back and the other prisoners from the ship to rely on, but you’re still alive.

Caldera-3

Caldera-3 is a relatively arid planet (only 48% of the surface is covered in water) with a few scattered settlements in the mid latitudes where it isn't too hot. The planet is suitable for growing plants that aren't too water dependent and raising animals which is what most of the population (of less than half a million across the whole planet) do. There are some rare minerals to mine though these are mostly found in the unpleasant equatorial regions. Mining settlements are climate controlled and supplied by train lines running to the single spaceport at the town of Dustline Station.

That being said, the ground is open enough in many parts of the planet that a smaller ship can put down without too much difficulty.

As most of the population of Caldera-3 are quite poor and the planet is isolated, fuel for vehicles is fairly rare outside of Dustline Station and people will ride a variety of animals, mostly horses and camels imported from earth by early dhasath settlers. Electricity is usually available from solar and wind generators. Television and radio stations exist but tend to be low-tech and only broadcast in their immediate area.

Settlements are generally self-governing and don't typically try to project power more than a few miles. Sheriffs and ad-hoc posses tend to be the main form of law enforcement outside of Dustline Station. Roads are dangerous, some populations have taken to raiding and most people are armed.

As for where you are... you have been put down about 400 miles West of Dustline Station near the small town of Cinder Ridge (population 1,270). There is no television, radio station or Sheriff in Cinder Ridge but there is a distillery and two saloons. The people have their priorities.



LORE

Technology

As this is sci-fi, there are a number of pieces of technology that will be mentioned in the RP. Here is some info on them:

Skrim Drive: The Skrim Drive is the basic FTL drive used by all species in the galaxy, allowing them to phase across to hyperspace where an object can travel faster than light. Opening a hyperspace window requires a lot of energy and several minutes to 'spin the drive up'. Skrim Drives are prone to overheating and longer hyperspace journeys will need to be made in hops. That, along with the speed limitation means that most journeys between stars will take days or weeks and movement between galaxies is believed to be impossible.

Most ships can detect a hyperspace window opening or closing a few minutes before the ship utilising their Skrim drive moves through it.

Translator Nanites: Translator nanites, injected into children at birth and which inhabit an individual's brain, allow people to understand most, though not all, alien languages. Translator nanites self replicate, which is useful since nobody knows how to make new ones or, really, how they work.

Energy weapons (Blasters): Most weapons used in warfare are energy weapons. Units that are not connected to a generator (such as handheld weapons) will require a battery pack that usually allows for around 100 shots to be fired before needing to be swapped over. A person struck by an energy weapon can expect serious, deep burns with a high chance of death if the discharge travels through a major organ. There are several variants of these:
  • Sidearms: Basically a pistol. There are numerous variants of these, they are less accurate and tend to have smaller battery packs so either trade for less shots (High Energy Blaster-Pistols) or less stopping power (Low Energy Blaster-Pistols).
  • Standard Blasters: Function much like an assault rifle.
  • Ragon Guns: Designed jointly by the Gollar and Federation during the War for Andromeda, to kill the notoriously durable ragons, these weapons are designed to expend all the power from a (smaller) battery pack in a single shot, dealing massive damage to a target. This is overkill against most species and, since the war, the civilian market has been flooded with these weapons as galactic militaries return to traditional blasters. Typically these are either bolt or lever action. Caldera-3 has a lot of these.
  • Heavy Blasters: Very large blasters with extended battery packs (sometimes housed in a separate box carried as a backpack) and better heat sinks. Typically only used by militaries.

Shields: Large ships are always fitted with energy shields to prevent damage from space debris as well as weapons from other ships. Shields on surface vehicles etc. have been experimented with but are too heavy to be practical.

Body Armour: Body armour exists though isn't widely used. It can minimise injury from handheld weapons rather than completely absorbing the energy from a shot.

The Main Species of Caldera-3




Other Species: We are in space and you can app for another species, but I won't accept new species if they're more than 1/3 of the accepted cast. We can discuss species concepts if you want to do this.


THE RULES

In summary, 'don't be a dick'. But here they are if that comment is confusing:



APPLICATION FORMS

The moment you have been waiting for!

Feel free to write up more than one character.

When filling in an application form, please delete everything in parentheses.

Honestly, really made me think of Firefly this idea does


haha potentially, though just set on one planet... until you steal a ship :D
I'm glad to see a bit of interest. I will work on getting an OP ready over the next few days



Do you like cowboys? Do you like space?

Since you clicked on the link, I'm imagining you do! And you may even appreciate when the two are mixed together. This RP is designed to be exactly such a blend.

The World of Graveyard Orbit

The world of Graveyard Orbit is set in a future where humanity has taken to the stars, encountering a number of established stellar empires. Graveyard Orbit will be set on a remote planet on the fringes of a collapsing Empire known as Caldera-3. Caldera is a sparsely inhabited, lawless world. The settlements on the world are rugged, fronteirsey and lacking in many of the things people in the more populated worlds might regard as essentials.

You will start the RP as a lucky(?) prisoner, dumped on Caldera when the crew of your transport decide to desert the military. You have no money, no weapons and the only people who (might) trust you are the other former prisoners. You may be a human mercenary or an alien rebel or you might just have been in the wrong place at the wrong time. Either way you'll need to find some way to make a living and, hopefully, get off Caldera.

There will be heists, shootouts, train robberies and all those good Western Tropes... only in space!

Handling Combat



Gun slinging and brawls are, obviously, a major part of any Western story! As such these needs to be handled with a bit of care to keep dramatic tension.

Some of the time you will be fighting mooks and I don't care what you do really (within reason). If I advertise that you are dealing with competent opponents I'll ask you not to write the outcome to your actions. I'll determine that via a dice roll. if you do something titanically ill-advised your character may end up injured or dead.

If we end up in a gunfight between two characters I'll adjudicate.

I don't actually want to kill characters off, mind you and will try to avoid it (mostly)!
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